Hello, i'm happy to see this mission ;) i just arrived at home and i saw you post a video, custom mission 6, thanks you and very good job, congratulations ;)
I thought about it, but I don't think I've seen any "DestroyableObjects" featuring such an attribute. I'll have to try to see if I can make that work in the redux version
wow, too many enemy units at the end lol. I thought I read in another comment that you were going to change this mission? As always, each mission is incredible :D (I'm a little late to comment hahaha)
Lol yeah, at the end of the mission, all the units are respawned and attack the player. It's hard, but it's for Mother Tundra ⚔ And yeah, I think I'll do a "redux" version with the terrain I made for custom mission 6b, which is less modified but also less buggy as a result.
For now the only way to play it is to get the mission files and reimport them into the ISO. If you don't know how to do that, note that I'll make a custom ISO working out-of-the-box when I'm done with the campaign or when I'm bored making it
sad,can't open the bw model viever,neither 1.2.1 nor 1.2.2.It shows: This application failed to start because it could not find or load the Qt platform plugin "windows" in "." I've downloaded pyopengl 3.1.6 pyqt5_gpl 5.11.1 and python 3.6.6
@@koopanique Thank,the same error still exist.I do installed python 3.6.6,but PyOpenGL-3.1.6 and PyQt5_gpl-5.11.3 . I don't know how to deal with them. I just downloaded them and released these two zip files into my E disk. I downloaded some , not all of the unit models from thingiverse,and of course I don't got the UV-painting of these unit.I could only use screenshot to get the pictures and tried my best to make them fit my solar battleship.To be honest,this process is very painful.
@@陈行-s9u I'm sorry you're going through so much trouble. Once you have unzipped the zip, you have to run the EXE file, and then you can load RES files into the program (the 3D models are contained into the RES files). You can obtain the RES files easily by decompiling the ISO with Dolphin
I’m late to the party but hey this is awesome. One day I hope this catches the attention of Nintendo and they make another game, doesn’t have to be BW3 but something.
Don't get to use to any strat, because I will probably revert this mission to the original Titans of Tundra terrain soon, which looks nicer and is less buggy (sometimes units fall through the ground 😔), and when I do, some objects' position will inevitably change. Also hint if you speedrun it: Flame Vets are pretty effective against the radars. That's because I didn't mess too much with damage types
Koopa I must say I am in love with these custom missions! I absolutely love how you work the cutscenes. The camera shot with the frontier light tank rolling right into the camera’s view and stopping? It is so good and I would love to know how you do that. I remember you tried adding the “unit” ;) to this level! We will figure it out!!! It will be so good I promise you. Also I love the banter between the commanders with them mocking each other! Every time a CO speaks, I imagine their voice actor ❤️ I want to ask further questions too: About every vehicle and destroyable object having the Large_explosion effect, aka the one that the Battlestation often uses, isn’t that something that you can edit in each object’s XML? Could you give it to *only* the radars? Also, is the large_explosion effect even used in Titans of Tundra or did you have to import it in? Or is it just one of those .res items that exist in every mission? Also did you change the skybox? Or something about the level to make it lighter? I swear to you I remember this level being darker, like night time darker. Also in making “destroyableobjects” actually destroyable, is it as simple as switching off invincibility? They all have health of some sort or another it just never gets used. Every mission ranking is C I notice. Is it because the mission defaults to C (33%) since you change so much about the levels that the score tracker just doesn’t know what to do?
""I absolutely love how you work the cutscenes. The camera shot with the frontier light tank rolling right into the camera’s view and stopping? It is so good and I would love to know how you do that. "" I'm so glad someone noticed that. It just takes a few attempts and some luck (in any case it's easier now than it was a few custom missions ago) ""About every vehicle and destroyable object having the Large_explosion effect, aka the one that the Battlestation often uses, isn’t that something that you can edit in each object’s XML? Could you give it to only the radars?"" I can't, several objects use this explodetype, so when you change it from "medium" to "big", well every object with that explodetype now features a "big" explosion. I could add a new explodetype just for the Radars though, and I will in the redux version. I just noticed that the tanks had bigger-than-usual explosions a bit too late... ""Also did you change the skybox? Or something about the level to make it lighter? I swear to you I remember this level being darker, like night time darker."" Yep, as stated at 5:16. It was way too dark with the original Titans of Tundra skybox. ""Also in making “destroyableobjects” actually destroyable, is it as simple as switching off invincibility? They all have health of some sort or another it just never gets used."" Yes, you just change the value of their ObjFlag. That's all. I've used "34", instead of the default "128" which seems to be used for most object in BW1. ""Every mission ranking is C I notice. Is it because the mission defaults to C (33%) since you change so much about the levels that the score tracker just doesn’t know what to do?"" Yes, I still haven't figured out how to have a proper scoring system. It looks very complicated and I'm only marginally interested in it
@@koopanique that’s so good! Sorry I didn’t catch you mentioning the skybox I was distracted. Also ahhh don’t worry about the score screen honestly Idc about it either. I was just curious cause I assume it’s different for each mission. Thank you man!
Awesome! Looks like it will be perfect for like 2 player mode where 2 players controls the same faction that they're on.
Best video to watch while breaking my fasting!
Hello, i'm happy to see this mission ;) i just arrived at home and i saw you post a video, custom mission 6, thanks you and very good job, congratulations ;)
I love it! Can't wait to see more!!
these look pro, very excited to see more
You forgot to turn on the lockon its an Attribute that can be added if it's not already on the object itself
I thought about it, but I don't think I've seen any "DestroyableObjects" featuring such an attribute. I'll have to try to see if I can make that work in the redux version
wow, too many enemy units at the end lol. I thought I read in another comment that you were going to change this mission?
As always, each mission is incredible :D (I'm a little late to comment hahaha)
Lol yeah, at the end of the mission, all the units are respawned and attack the player. It's hard, but it's for Mother Tundra ⚔
And yeah, I think I'll do a "redux" version with the terrain I made for custom mission 6b, which is less modified but also less buggy as a result.
Is there anywhere we can play this custom campaign?
For now the only way to play it is to get the mission files and reimport them into the ISO. If you don't know how to do that, note that I'll make a custom ISO working out-of-the-box when I'm done with the campaign or when I'm bored making it
This is really good i really want more troops and who knows even larger scaled battles make it more of a conquest. Almost gives me an idea
Unfortunately the engine doesn't allow for more than a few dozens of units. Otherwise I would go full-on full scale engagement 💥
sad,can't open the bw model viever,neither 1.2.1 nor 1.2.2.It shows:
This application failed to start because it could not find or load the Qt platform plugin "windows" in "."
I've downloaded pyopengl 3.1.6 pyqt5_gpl 5.11.1 and python 3.6.6
Hi,
Please use this version:
github.com/RenolY2/bw-model-viewer/releases/download/v1.2.2/BWModelViewer-1.2.2.zip
@@koopanique Thank,the same error still exist.I do installed python 3.6.6,but PyOpenGL-3.1.6 and PyQt5_gpl-5.11.3 . I don't know how to deal with them. I just downloaded them and released these two zip files into my E disk.
I downloaded some , not all of the unit models from thingiverse,and of course I don't got the UV-painting of these unit.I could only use screenshot to get the pictures and tried my best to make them fit my solar battleship.To be honest,this process is very painful.
@@陈行-s9u I'm sorry you're going through so much trouble. Once you have unzipped the zip, you have to run the EXE file, and then you can load RES files into the program (the 3D models are contained into the RES files).
You can obtain the RES files easily by decompiling the ISO with Dolphin
Good news,I opened the viewer today,but my BW2 game is wbfs file,where can I find the RES file?
OMG,I think I understand how to deal with this problem,maybe 1 hour later I will complete my dream!
Huh, this is really neat. Do these editing tools work for Battalion Wars 2 as well?
They do although there are some differences between the 2 games
I’m late to the party but hey this is awesome. One day I hope this catches the attention of Nintendo and they make another game, doesn’t have to be BW3 but something.
did you change the player unit health values so the player army since it isnt the frontier, so tundra has the higher health?
I didn't need to, the player army always has higher stats, whether the player army is Tundra or the Frontier
@@koopanique ah so that wasnt needed, i understand now
I already have a strat to run this mission :)
Don't get to use to any strat, because I will probably revert this mission to the original Titans of Tundra terrain soon, which looks nicer and is less buggy (sometimes units fall through the ground 😔), and when I do, some objects' position will inevitably change.
Also hint if you speedrun it: Flame Vets are pretty effective against the radars. That's because I didn't mess too much with damage types
i c
Koopa I must say I am in love with these custom missions!
I absolutely love how you work the cutscenes. The camera shot with the frontier light tank rolling right into the camera’s view and stopping? It is so good and I would love to know how you do that.
I remember you tried adding the “unit” ;) to this level! We will figure it out!!! It will be so good I promise you.
Also I love the banter between the commanders with them mocking each other!
Every time a CO speaks, I imagine their voice actor ❤️
I want to ask further questions too:
About every vehicle and destroyable object having the Large_explosion effect, aka the one that the Battlestation often uses, isn’t that something that you can edit in each object’s XML? Could you give it to *only* the radars?
Also, is the large_explosion effect even used in Titans of Tundra or did you have to import it in? Or is it just one of those .res items that exist in every mission?
Also did you change the skybox? Or something about the level to make it lighter? I swear to you I remember this level being darker, like night time darker.
Also in making “destroyableobjects” actually destroyable, is it as simple as switching off invincibility? They all have health of some sort or another it just never gets used.
Every mission ranking is C I notice. Is it because the mission defaults to C (33%) since you change so much about the levels that the score tracker just doesn’t know what to do?
""I absolutely love how you work the cutscenes. The camera shot with the frontier light tank rolling right into the camera’s view and stopping? It is so good and I would love to know how you do that. ""
I'm so glad someone noticed that. It just takes a few attempts and some luck (in any case it's easier now than it was a few custom missions ago)
""About every vehicle and destroyable object having the Large_explosion effect, aka the one that the Battlestation often uses, isn’t that something that you can edit in each object’s XML? Could you give it to only the radars?""
I can't, several objects use this explodetype, so when you change it from "medium" to "big", well every object with that explodetype now features a "big" explosion. I could add a new explodetype just for the Radars though, and I will in the redux version. I just noticed that the tanks had bigger-than-usual explosions a bit too late...
""Also did you change the skybox? Or something about the level to make it lighter? I swear to you I remember this level being darker, like night time darker.""
Yep, as stated at 5:16. It was way too dark with the original Titans of Tundra skybox.
""Also in making “destroyableobjects” actually destroyable, is it as simple as switching off invincibility? They all have health of some sort or another it just never gets used.""
Yes, you just change the value of their ObjFlag. That's all. I've used "34", instead of the default "128" which seems to be used for most object in BW1.
""Every mission ranking is C I notice. Is it because the mission defaults to C (33%) since you change so much about the levels that the score tracker just doesn’t know what to do?""
Yes, I still haven't figured out how to have a proper scoring system. It looks very complicated and I'm only marginally interested in it
@@koopanique that’s so good! Sorry I didn’t catch you mentioning the skybox I was distracted.
Also ahhh don’t worry about the score screen honestly Idc about it either. I was just curious cause I assume it’s different for each mission.
Thank you man!