Keep in mind too that when you expand your base in a place like Brittlebush/East Lapis the comfort may also go up as new comfort items fall under the base area. I'll update this post with additional locations from the comments. Bounty Barn should provide about a 13 base comfort. It is SW of Brittlebush. You can see the location as a fast travel point in the middle of the screen at 21:27. It's a great location and has lots of respawning wheat, and a cat den of twigs nearby. Beware that there are a couple big cats and some spiders around. Or just, you know... take Calm Spirit and never worry about beasts again! Thanks to @SethanderWald for pointing out that I didn't include this great fast travel spot that also has a 10+ comfort! North of Deepcut (scav camp in SW Kindlewastes) there is an inn that provides 30 base comfort. Nice find! @AJsWargaming Scatterbone (scav camp in SE Kindle next to Sun Temple) there is one building with 15 comfort and a couple others with 10-12. @KTrain-cl1vs Note about Brittlebush and Lapislazuli ore: It's also just west outside of town past the respawn orb. So you can get that and sulfur right rear to each other. The caravan camp has both, but in my map there's some of each a bit closer to town.
Yeah. It's a really novel find just hanging out in the desert. I could definitely see it for at least a fast-travel spot to be able to get a lot of saffron and graple plant without ever needing to plant it.
I immediately loved it when i found it first. Considering building it out as a secondary base. Has all the interior space one could need for people plus plenty of garden plots for farming. Going underground to beat the heat of the desert just makes sense.
Albaneve summit has some nice pre-made bases, generally in better condition than previous locations. Directly north of Brittlebush and west of Wickmouth, there's a small cabin that gives 41 comfort with just the altar flame. It's halfway up a snowy mountain, not even in the "frost" zone. To the northwest there's a pretty big village, Rothstep, for more ambitious builds, with a coal mine nearby, and amethyst veins a short walk to the east in the cliffs.
Wistfull fields is my favorite, it only has like level 5 comfort due to some bath tubes, but there's flint and copper right next to it and it has heaps of farm soil for plants. So you get three resources and level 7 golden chest in a single location, just need to build comfort up, but that's easier than resources. Great starting base, also accessible with first glider and a hook, nothing else needed
I really hope you make another video like this with Update 4. Even 8 months later, this is still the best by far. I think with Update 4, there's a higher priority for re-claiming a small village rather than just one building. Need space for plant and animal farms, and/or existing plots. So far I think Sunsimmer Souterrain (fosillized bone, lapislazuli, mycelium) and its clone Rose Shell Burrow (Sulfur, lapislazuli, mycelium) are really good for the mid-late game. Maybe Ft Kelvin gets a bump up for potential mid-game base. Lupa's Lair is also interesting but it's quite heavily damaged, would take a lot of rebuilding. It's certainly more challenging now we have to balance space and comfort (and laziness).
Very interesting. Thanks for bringing this up! When I did this video, Rose Shell was just under a patch of world fog that I hadn't revealed. I plan to circle back into Enshrouded- hopefully soon. It's high on my list. We've been trying to prep/move in the real world and that has overshadowed all other work for me (including my real world garlic farm...). I'm definitely curious to see the impact the changes have. Sounds like the next related video will be focused on the subject you're bringing up- the "best/easiest" locations for occupancy and development. It'll refer back to this video for base comfort across the region as I'm sure that is still relevant. Originally my plan on a solo playthrough was to occupy NE of Thornhold for a central Revelwood base due to the peacefulness and easy amber/copper. I wonder if that's enough(inn+barn) compared to Thornhold (our main/OG base). Thornhold had respawns that we'd have to wipe out until we expanded the flame, but then that blocked the resources and left us with a number of buildings we didn't need anyway. Now it sounds like that may still be the central base to have from a comfort+space standpoint. Kelvin also seems nice for buildings/space, but doesn't have a lot of default comfort (9ish, iirc). It's also one that would probably take two altars to really cover the whole place- although that isn't totally necessary.
North of Deepcut, between "Sun Temple (west side)" and "The Grim", there is a lone 2 floor home with Max level Comfort. *Only missing Altar, Trophy, and Fireplace.* Nobody seem to know that location since there isn't anything there. Just a plain MAX comfort home in the middle of nowhere.
Hey there! @AJsWargaming pointed it out as well. I have it in the pinned comment as "North of Deepcut there is an inn that provides 30 base comfort". It's probably harder to pick out once people are gliding around easily to big landmarks! That's probably how I missed it in my sweep. Nice find!
Thanks so much for the list and visiting each location. I made the Blue Goblet Inn my base, but also kept the large farm too for farming :). I do wish you had slept and done the full stream in daylight to see the locations though :).
I agree. I should have slept it back to daylight for a couple of those locations- especially since I was recording a lot of it in segments. Thank you for watching. I'm glad you enjoyed it!
Great idea for a video, nice to watch something a bit different This is probably pointless to mention, but im a pedant so, here goes In the early stuff you mentioned Flint and Salt a lot, i just wanted to point out there are 2 big flint mining spots and 1 salt spot within bow-shot of where you are told to build base 1 And i do mean bow-shot if you build where they tell you, you can literally hit both flint mines with an arrow, the salt you need to look down over the cliff, theres a ruined tower, has level 3-5 loot in (legendary possible) too, the salt is on the steps to this tower, it might not be "masses" but considering you just glide down to it and either reload game or fast travel from roof of tower to leave, it is very easy Theres also tons of Shroud Liquid around it If you do all 3, loot the chest, grab the salt and the shroud liquid each time, well its quite efficient I shouldnt need to point out the flint, but one spot is on the same cliff you came out of from tutorial, a little further to your right as you leave the cave The other flint spot is buried under the bigger of the hills overlooking the bridge Wow, thats already a lot of writing Theres a great little house i spent a night in between Deepcut and Scatterbone, i honestly dont recall the comfort level but i think mid-30s minimum It was impressive to me at the time because i was trying to get the glider and was still low level, and got lost a lot But while its got great comfort, apart from it being between 4 or 5 great loot chests, its a pretty lousy location for resources, but as well as the loot chests found somewhat nearby, theres also a whole bunch of Vases and Jars that can be broken for some great high level bits n bobs, like Padding, Fabric, Iron and Bronze ingots etc Not sure either of my contributions are game-shattering, but there they are anyway, maybe someone will enjoy to know these things
Hey there! There are at least a dozen videos about salt and a chest being just over the cliff. Right? Haha... ;) There's also flint ~50m N-NW from the starting base (only a little circle showing, but more below). Maybe that's one you mentioned. This was aimed at presenting pre-existing locations with 10+ built-in comfort. Nearby resources helps distinguish areas from each other or expose inobvious ones (like the salt at Peaceful Acres). I'm glad I could provide content that is different from typical. I ilke trying to find things that aren't getting enough coverage. Thanks for the comments and mentioning N of Deepcut (someone else brought it up as well). It should have made the.... cut... ;) Have fun!
@@GameMnke I did of course realise that the Salt, Chest and Flint have been mentioned elsewhere, but we cant assume everyone watching this video would even bother to watch the others, given the difference in the aim of this video I pointed it out because as even you said 10 Comfort is easily attainable, and has the same things on your doorstep as many that are further away For the "why move to get the same stuff" mentality of some folks Yes the Deepcut one is really only good if you just REALLY want to live there tbh, and like having nearby chests to farm Anyway just tried to sort of repay for the the interesting video by contributing something 👍
That's where I made my 2nd base at in Wescott., the only remaining original building from the original village is the small house that is on a hill which I made it as the Famers house, everything else was torn down and made into new village, built new buildings and then some.
Harvest homestead, first spot showed is A very nice early base location. That it has a lot of fertilized fields and several buildings to occupy with your NPC's keeps it usefull throughout play. Only need to take out rats and wolves to occupy. I like to build the alter right by the bridge to the field to maximize field space usable. the third upgrade will get all the building spaces and partially into the chruch by the fourth upgrade. Salt and Flint are close by,
I appreciate this video cause I'm having a really hard time finding a place to build but never really considered adopting a house or area and building it up/enhancing it. Kept thinking I had to build from scratch to be satisfied
Holistically considering location (should make useful non-spire-glideable areas accessible) and resources, it feels like NE of Thornhold would be the first major base worth entirely relocating your starter base from, then Brittlebush in the mid-late game, and East Lapis in late game.
Thornhold was our main base before I did this video. NE of Thorn would probably be the future main base when I start fresh. And then I'd just use places like East Lapis/etc as places to fast travel to. Not really much need to relocate all the crafters/etc IMO.
@@GameMnke Agree, didn't realize I'd get more altar locations later on. Also, NE of Thorn has some changes - the clay is no longer directly on base, but there is a clay and copper cliff very near to the north (straight towards the shroud zone, but before entering the shroud). The location also got some giant green mushrooms monsters which look really scary but are non-aggro.
Oceans heart is actually perfect base location, its almost 30 comfort and there is walls around it. u can farm middle of it and there is plenty of room to put all your stuff there.
Blue Goblet review, and no mention about the secret passage in the basement behind the bookcase, to the small spider cave with a chest and some light giving ore ?
Thanks for the question. Should I do a review of the Blue Goblet specifically, or of any other single location, I would aim to include all things hidden. Considering the video length had I done that for every location in one video about comfort (not secrets) it would have been prohibitive. Also, to claim the BG you have to clear the rats from in front of the secret door. Have fun!
Oh after about 120 hours, personally I'm done for now. Waiting for more content to drop, don't want it to get stale ;) I just made that place my home the moment I found it. So when you got to it, I expected a run down to the spidercave, or at least a hint at that unique feature. Was more a tongue in cheek remark ;)@@GameMnke
The sealing got 2 access as well, 1 from the outside and the other from 1 of the rooms. So nice details, we need more building like these in future updates...
The first areas... you don't even need a glider. I got to them easily on foot, fresh start. Just ran around and headed to the left from where I started, saw a cliff edge, did a little digging to get up, went around the scavanger camp... and ran to Peaceful Acres where I set up my first base. Honestly its far more perfect as if you set your flame in the little hallway area right beside the kitchen you only cover the house, leaving the farm out front and a chest to continue to respawn. Easy spiders for silk, a little crypt with more spiders and a lot of chests for items you can disassemble for them enhance disks. And if you want to get to that bigger village you can... run there on foot. I don't get why all of these 'location' videos always start you at the tower to glide down to for 'new players' as we wont have the glider right away, nor the grapple. Heck I only just got the quest to go to that tower after a little bit of progression long after I already went to that bigger town. Just one stone, one twig, and 1 string made from fiber for a pickaxe and a few whacks onto a hill side and bam. Level 1, no clothing, and just a club and I have a fresh new home with high comfort that I am slowly modeling out to have access to the attic space.
Hey there! I specifically point out for Peaceful Acres that we can get there directly from the starter base and don't need to use the tower. Not sure how or why you missed that. HOWEVER... Secondly, we already have 11 comfort quite easily in our starter base as I show at the beginning- the first nearby bases are sidegrades comfortwise. They are more about resources and location. There's not a ton of point to moving to them until after we've freed the smith and taken that tower. More on that later. Thirdly, this wasn't a walkthrough or "newbie guide", etc. It's clearly aimed at doing one thing well: showcasing "bases with built-in comfort of 10+". It's in the title and the intro. It already comes in at ~30 mins. Adding a bunch of "newbie guide" stuff would bloat the length and dilute the premise. Lastly... I don't think your depiction that you can (or should) get to Acres with just a pickaxe and no glider at lvl 1 is at all helpful to new players. I certainly wouldn't suggest that- especially since the blacksmith (your first altar quest) is "sleeping" right next to that first tower and is more easily gotten to from the starting base area than from Acres/etc. You can craft the glider before you rescue the smith, then go right to the tower and be in position to "move on" from that starting area with that FT point in hand. Showing how easy it is to use that tower (and the starting glider) to get down to those first couple bases across the gap and using towers as jump off points (and resting on the way down) are great "bonus tips" for newer players in a video that isn't specifically aimed at that group. You claiming that "we won't have the glider right away, nor the grapple" is only true if you ignore everything the game gives you. One of the first items you can craft at the workbench (right at the top) is the starting glider AND the grappling hook. You can have the glider in less time than it takes to do something silly like trying to get to Peaceful acres without killing, looting, building or following the quests in a game that involves all of that. Good luck.
@@GameMnke I saw the whole thing. Just going by my first time playing the game. The starting quest told me to find a place to place my flame, and I went off exploring it. I didn't know they had an 'area' marked out for it... it was all fine a suitable place and so I wanted to find somewhere nice to start as is my play style, running off to find the limits I can reach and a area that looked nice. So with club in hand I explored. Found the side hill I couldn't reach without a grapple, not knowing you can get one early on I made a pickaxe and made a path up the hill and stumbled onto Peaceful Acres where I placed my flame. I like cute places like that, and it had 15 comfort when I got in there and once I parkoured to the attic space I was all Ooooo... for me, yes its perfect and ideal. Running down the path north of it crossed me into that Woodgard town. All before even getting the Blacksmith, or any cloths. Even when I got the blacksmith, I didn't get the tower, didn't know it was something I could 'get' and was more 'get home to put the blacksmith down'. Heck I found the alchemist first as they are just to the left of Woodgard and was busy with some of their fun stuff. I also thought the Shroud was a 'late game' area so when I did get the workbench and saw the glider my mind thought oh, well it lets you glide, that sounds like a later on item from a later on area. This stemming from an exploring trip that had me die instantly and didn't realized it was due to crossing into red and insta dead. I didn't learn otherwise until I was sent out to get the carpenter after stumbling on the hunter in another exploration trip and had to dive into it long enough to see oh stuff in here is my level and it wasn't going to insta kill me. Yes it may seem 'stupid' but I don't look up stuff for new games I play, I like to learn the basics on my own, and this don't seem to be all that linier as you can follow thing's in any order you want, or whatever order you stumble into like finding the alchemist first. I only just started to to look things up for examples of what others have done base building or locations and every single one starts up in that tower with the glider. To me, that's not very ' here is how you get there' and a few even state the only way to Harvest Homestead is to glide from that tower or go through the shroud, when I've gotten to Harvest Homestead within my first 20 mins of gameplay on foot with nothing but a club, barries, and a pickaxe. Sorry to unfairly bunch you in with most of the other videos that show 'good base locations'. But for me, if an area can be reached early on or for 'new players', show the way to it for such players, not ones that already have established themselves with a base and needed items. "You can reach this area in 5 minutes just by making a pickaxe and running a short ways' vs 'have a base, workbench, save the blacksmith, craft x items, get the quest to the tower that I think is after you do the quest in the shroud to take out a well? unlock the tower, THEN glide out to this area.
Look... I get that your subjective experience for the first/only time you've started isn't mirrored in all the videos you're looking up. I suggest you start a new character in a new world and see if there is something in the starter quest(s) you might have missed that would lead so many other players and content creators to think that the game wants you to put a base at the bottom of the hill right down from where you spawn in. If you don't want to do that, then maybe you could watch this video (shameless self-promotion) which I think is a great video for new players to watch- particularly just starting out. It's full of tips, shows some hidden chests, etc. Pay attention to about 90 seconds in... (but really- watch the whole thing! ;) ) th-cam.com/video/UjACqnDiaRM/w-d-xo.html If I had to suggest something for new players (truly new)- it would be that video. Honestly, knowing now that you could enter the shroud earlier and get a glider earlier (instead of mistakenly thinking all that stuff was "late game"), and all the early skill points you missed out on, should have you like "oh that's definitely worthwhile and would have made life so much easier". You should really be advocating that new players be told they can make a glider far, far earlier in the game than you JUST argued they could two posts up. I can't fathom how learning that alone doesn't change your perspective today from what it was yesterday when you apparently lacked that info. Take care.
I found the first spot just running around, there's a nice path up the side of the mountain once you make it through the shroud. It's right next to a little tower. There's even a hidden gold chest on the way. I didn't even have a glider yet. Totally wouldnt have died 100 times if I knew you could glide in lol
@@Hexatomb That sucks (the dying, obviously). Looking back at my early "building 101", I note that originally the glider/grapple were farther down the workbench under "survival" as text (like all things were in the early days). The current version puts them right up at the top as big ol' items. Maybe that change was done to help remedy some of the confusion about when they could be built. It's way more obvious now, for sure. When I first played through Enshrouded, we did it blind- wanted to play/explore/learn like the "old days" so there were two of us looking over the crafting interface, etc. Having both played Zelda: BotW, the glider caught immediate attention, so that became a priority to make. Oh yeah- we did look up one thing. The "big" fight in the capitol after we died several times. I don't remember why. Maybe there was a bug with it, or I think some of the wizard spells sucked hard at the time and one was really OP and my wife was using the sucky one. Haha.
You know... what's really crazy is that Bounty Barn is one of my fast travel spots, and also one of my faves (particularly for easy wheat and twigs). It's also a great location for getting around. I'll add it to the post of additional locations. Gosh, I'm a little embarrassed. Ha ha! Thanks for pointing it out!
Completely restored the castle, and added a village lol I just zoned out brittle and cleaned out all the scrap stuff and sealed off the lower part of the temple lol I only have access to two more alters which I placed at surat but it needs one more 2 be able to b zoned out 😢
Interesting. They did just patch out. I rechecked a chest and the clay within my base area and nothing has respawned for me. If you looted the chest before expanding, it may be possible that it refreshed prior to upgrading your altar? (Referring to the first option that increases base size)
Not sure. Haven't tested it myself, wasn't able to google it up. That could be a problematic change if you built something on that spot and corn kept popping up through it.
I haven't checked recently, but from earlier exploration I did, the mountain ranges to the north of the current content put a movement debuff on you from the cold/snow. There will probably be a few options, like the valley between Glennwood and Pikemead's (where the ancient bridge is), to go in at a lower elevation and find a means (potions/etc) to handle the terrain. Speaking of that bridge, it's the lefthand side keep that I managed to jump/dig/etc to get up to. It's empty and stradles the "end of area" line, but the terrain next to that keep is where you can find an example of the snow debuff. I'm assuming it's all along that northern ridge. Have fun!
I went to Willow Crush as shown in the map, and it looks different for me. It is a built up area, more buildings then in the part of the video that showed the 17 comfort. I think I walked all around the inside but don't recognize the 17 building. I think more buildings got added or the town changed somehow.
How do you get to the third floor at the Inn NE of Thornwood? I am looking everywhere and there are no stairs. I see a third floor with dormers. Thank you for the great Vid. Subscribed.
There's a ledge just to the west that should be high enough to run-jump and glide from- lots of holes in the roof. If you already occupy the building you could either scaffold up to it or from inside place/delete a ceiling to make a hole. However... the third floor is empty (as a lot of them are, unfortunately).
NE of Thornhold because the location is rather central, chill, comes with some of the best comfort before going east, and it has decent access to resources you're going to want early/mid game. Thornhold also works, but has a little more fighting until you fully expand the flame. I would make one of those two my main base with crafters. Everything else is just fast travel points and therefore access and some comfort (when needed) is really all I use them for. To that extent I like Bounty Barn for being rather central in the East and having respawning resources like wheat. I actually forgot to put that in my video because I had it as a travel point for so long and just overlooked it. East Lapis would be the third of the top 3 because it is close to iron and has lots of fighting/loot/chests. Brittlebush is what I would take before getting to East Lapis. This will probably change over time. It's a little hard to have a "top 3" because places like Brittlebush/East Lapis can't be accessed early on. Blue Goblet/Glenwood's End are both great while going up the west side for getting lots of comfort. This means you could leave your starter base bare bones and just top up your comfort at an inn before jumping to whatever spire you need to. Plus with the map expanding to the north, locations that are closer to that boundary are going to get more looks. Have fun!
@@GameMnke Excellent! I'm gonna b-line over there and setup camp. I think I read an older comment of yours preferring the NE Thorn spot, but wasn't sure if that had changed. One thing I learned by mistake: try not to clear out too much in an existing house (at least to start) - it'll lower its default comfort.
Found Blue Goblet by accident while running back to get my stuff after dieing in the cave north of the coppermine. Wantet to have a better base than the first one and after finding this house and the secret room down below i found my place. Wantet to do a little terraforming projekt to place a big secret garden underground behind it but i sought information first. I found such a great place by accident. Maybe there is another good location for that? Thanks to you i now new where my second mainbase will be at. StarWars fellings includet. Thank you very much for that. But when i can build everything my last base will natureally be completly selfmade. But thats something for later. Good and informative Video.
Thanks so much for the kind words! I'm glad you enjoyed it. Sunsimmer is such a nice spot. Hopefully when they add enemy patrols it remains far enough out of the way (below ground) that it is still peaceful and doesn't draw attention.
Blue Goblet Inn is my favorite base location - and you can level out the ground - making it easy to farm there as well. I just think the Inn is the most beautiful building - and it doesn't need a ton of repairs.
So I recently just started playing Enshrouded, loving it so far, forgive me for such an ignorant question, but what is the purpose of bui;dfing your own luxurious builiding? What does it do for you in the game...
It's a good qusetion. Functionally it doesn't do much (if anything) in game beyond the player having control over location. Some people enjoy building- some enjoy it a lot. In a game like Valheim you have to build up comfort yourself, but in Enshrouded you have this option of occupying existing buildings for comfort and modifying them to suit. So if you don't have an interest in building everythng from scratch- you're not missing anything. Have fun!
Wow! Digging up that much sounds like a job for Fred, and maybe his pal Barney Rubble too! (I'm dating myself with that reference to Fred Flinstone I'm sure of it!)
I think I checked that one out. It does look great. There's another cool half-built/destroyed tower somewhere in the Northwest area. Again no comfort to speak of, but a chest on top and kind of like a wizard tower or unfinished ancient spire.
Question: in several of the buildings I get "not enough free space" to build the altar - and there is no place inside the building with enough free space. What am I doing wrong?
A lot of times there are broken/non-comfort-yielding furniture you may need to clear like I mentioned with the broken table for that spot right next to the stairs in harvest homestead. The axe is the best for clearing when you just want to take out everything in a swing or two. Broken chairs/beds/etc do not count toward comfort and so can be removed without concern. If you are removing something on/next to an unbroken comfort item, you may want to either use the tree felling axe- it's swing is vertical, keep that in mind- or a sword as it does far less damage to objects compared to an axe. You could even try your fist or a torch, but I've found that just using a sword usually removes broken/bad objects without destroying the good/comfort objects (like a bed with a skeleton in it). Some of the smaller early ones (Westcott, I think) have some rubble that you can pickaxe out of the way. A lot of objects don't yield comfort (shelves, fake stoves, etc), or in the case of beds/chairs usually there are more than one in range. Also you can put an altar in a sub-optimal location overlapping the base, then dismantle/edit the base to create the space you want and then- with a second altar in your inventory- extinguish the first altar and put a new one down where you want to. That would be more for aesthetics- you shouldn't have to do more than a couple axe-swings to make room for an altar and you shouldn't have to put the altar in the exact spot that is showing you top comfort. The comfort objects just have to be in range of the altar to give you the benefit. My pinned post explains that as you expand your base you accumulate more comfort from objects within nearby buildings. Hope that all makes sense. If axing/de-rubbling doesn't make room, let me know the building and I'll have a closer look. Have fun!
@@GameMnke Thanks much for your response - that really helps alot. For some of the items in houses it seems there's a "dismantle" option that seems to get rid of them. But, for example with the house near Mark of Sameth, if I climb out on the roof (which needs repair), I can "dismantle" items that apparently are under the roof ... so I can't see what I'm dismantling. A follow up question: If I mungle up some things in an existing house, I can just extinguish my altar and the house will eventually return to its default state, right? Another question: For the house near Sameth, there are some rusty/broken chandeliers high up in the ceiling that can't be dismantled (I made scaffolds to get right next to them). Do you know if there's any way to remove them?
@@williamskiba6786 Yes. If you extinguish the altar and leave, that area should reset back to default after 30 minutes. You could also log out of the world and back in to force things to reset immediately. For the Blue Goblet (near Sameth), the things you see "dismatle" for are up in the attic. There's a ladder on a platform in the NE corner. (also a mundane chest up there) To get rid of the broken chandeliers it takes about 200 damage (estimating off the ones I took out). For melee it seems you have to contact where the hook holds the chains. For a wand you can hit almost anywhere between the base and the hook- any higher and it just passes through. You should see damage registered. If you put a ceiling connected to the top of the railing it should put you exactly high enough to walk out and chop chop chop with your 1H axe until each one is gone. Have fun!
Haha. Okay that explains it! You can "extinguish flame" and then put a new altar back down. It'll have the level 1 footprint but will preserve all your existing items/changes so long as you put it down fast enough.
I don't know that I would use it for more than a fast-travel outpost because I'd have too much stuff collected by then to do any major move. That said, when I first went into East Lapis with my bow/melee hybrid I didn't have much trouble- but that's mainly beacuse I saw fel bugs and scavangers starting to fight and so I sat back and picked off whoever won. Once up on buildings it was even easier to just pick things off and melee down any flying beetles that showed up. I have a base in there now (the 35 comfort spot) and it's gotten easier to navigate, knowing where the bug spawners are. Double exploding beetles is riskier when I'm doing agressive melee. I swapped to messing around with caster and since I now know where all the beetles spawn, it's easier for me to just blast the spawner from range or be careful going down into a basement. For ore cave are you referring to the one north of the city? If so, I'll have to check it out. Thanks!
@@justinbrown8759 The cave passage south of East Lapis is indeed great for getting iron. There is also a cave to the north of Lapis that has tons of iron and is NOT in the shroud. There is a silver chest at the end and one set of beetles (including an exploder) that pops out of the ground in that area- otherwise it is just iron for days.
Well now that it takes half as much twigs for arrows, iron will be useful for that. Haha. Otherwise all of the current upper level tools, some armor, spells, etc.
Keep in mind too that when you expand your base in a place like Brittlebush/East Lapis the comfort may also go up as new comfort items fall under the base area.
I'll update this post with additional locations from the comments.
Bounty Barn should provide about a 13 base comfort. It is SW of Brittlebush. You can see the location as a fast travel point in the middle of the screen at 21:27. It's a great location and has lots of respawning wheat, and a cat den of twigs nearby. Beware that there are a couple big cats and some spiders around. Or just, you know... take Calm Spirit and never worry about beasts again! Thanks to @SethanderWald for pointing out that I didn't include this great fast travel spot that also has a 10+ comfort!
North of Deepcut (scav camp in SW Kindlewastes) there is an inn that provides 30 base comfort. Nice find! @AJsWargaming
Scatterbone (scav camp in SE Kindle next to Sun Temple) there is one building with 15 comfort and a couple others with 10-12. @KTrain-cl1vs
Note about Brittlebush and Lapislazuli ore: It's also just west outside of town past the respawn orb. So you can get that and sulfur right rear to each other. The caravan camp has both, but in my map there's some of each a bit closer to town.
dropped a flame altar and nothing else in that building today. Comfort 40
@@billundblad3480 Nice. Which building?
NE corner by the save point@@GameMnke
I loved the honorable mention sunsimmer....when I found it. Sooo unique! All the gardens and levels and rooms and breakables.
Yeah. It's a really novel find just hanging out in the desert. I could definitely see it for at least a fast-travel spot to be able to get a lot of saffron and graple plant without ever needing to plant it.
I immediately loved it when i found it first. Considering building it out as a secondary base. Has all the interior space one could need for people plus plenty of garden plots for farming. Going underground to beat the heat of the desert just makes sense.
Albaneve summit has some nice pre-made bases, generally in better condition than previous locations.
Directly north of Brittlebush and west of Wickmouth, there's a small cabin that gives 41 comfort with just the altar flame. It's halfway up a snowy mountain, not even in the "frost" zone.
To the northwest there's a pretty big village, Rothstep, for more ambitious builds, with a coal mine nearby, and amethyst veins a short walk to the east in the cliffs.
Thanks for the tip. Those areas weren't available at the time. Albaneve/etc will have to come in a later video.
TY for this video - it's one of the best, and most informative. You explained things very clearly - and I very much appreciate it
Glad you enjoyed it!
Wistfull fields is my favorite, it only has like level 5 comfort due to some bath tubes, but there's flint and copper right next to it and it has heaps of farm soil for plants. So you get three resources and level 7 golden chest in a single location, just need to build comfort up, but that's easier than resources. Great starting base, also accessible with first glider and a hook, nothing else needed
Just north of Deepcut, there's a lone inn with comfort of 30. Lots of good resources nearby and the temple.
Excellent! Thanks for pointing this out!
I really hope you make another video like this with Update 4. Even 8 months later, this is still the best by far. I think with Update 4, there's a higher priority for re-claiming a small village rather than just one building. Need space for plant and animal farms, and/or existing plots. So far I think Sunsimmer Souterrain (fosillized bone, lapislazuli, mycelium) and its clone Rose Shell Burrow (Sulfur, lapislazuli, mycelium) are really good for the mid-late game. Maybe Ft Kelvin gets a bump up for potential mid-game base. Lupa's Lair is also interesting but it's quite heavily damaged, would take a lot of rebuilding. It's certainly more challenging now we have to balance space and comfort (and laziness).
Very interesting. Thanks for bringing this up! When I did this video, Rose Shell was just under a patch of world fog that I hadn't revealed. I plan to circle back into Enshrouded- hopefully soon. It's high on my list. We've been trying to prep/move in the real world and that has overshadowed all other work for me (including my real world garlic farm...). I'm definitely curious to see the impact the changes have. Sounds like the next related video will be focused on the subject you're bringing up- the "best/easiest" locations for occupancy and development. It'll refer back to this video for base comfort across the region as I'm sure that is still relevant.
Originally my plan on a solo playthrough was to occupy NE of Thornhold for a central Revelwood base due to the peacefulness and easy amber/copper. I wonder if that's enough(inn+barn) compared to Thornhold (our main/OG base). Thornhold had respawns that we'd have to wipe out until we expanded the flame, but then that blocked the resources and left us with a number of buildings we didn't need anyway. Now it sounds like that may still be the central base to have from a comfort+space standpoint. Kelvin also seems nice for buildings/space, but doesn't have a lot of default comfort (9ish, iirc). It's also one that would probably take two altars to really cover the whole place- although that isn't totally necessary.
North of Deepcut, between "Sun Temple (west side)" and "The Grim", there is a lone 2 floor home with Max level Comfort.
*Only missing Altar, Trophy, and Fireplace.* Nobody seem to know that location since there isn't anything there. Just a plain MAX comfort home in the middle of nowhere.
Hey there! @AJsWargaming pointed it out as well. I have it in the pinned comment as "North of Deepcut there is an inn that provides 30 base comfort". It's probably harder to pick out once people are gliding around easily to big landmarks! That's probably how I missed it in my sweep. Nice find!
This video deserves many more views and much more popularity. Awesome video man thank you so much!
Thank you! I really do appreciate the support! I think all the replies and likes help encourage youtube to share it more broadly.
Thanks so much for the list and visiting each location. I made the Blue Goblet Inn my base, but also kept the large farm too for farming :). I do wish you had slept and done the full stream in daylight to see the locations though :).
I agree. I should have slept it back to daylight for a couple of those locations- especially since I was recording a lot of it in segments. Thank you for watching. I'm glad you enjoyed it!
Blue Goblet is my go to on just about every playthrough. I like some of these other places I didn't know about too!
I'm a sucker for lots of amenities and very few cobwebs. ;)
Great idea for a video, nice to watch something a bit different
This is probably pointless to mention, but im a pedant so, here goes
In the early stuff you mentioned Flint and Salt a lot, i just wanted to point out there are 2 big flint mining spots and 1 salt spot within bow-shot of where you are told to build base 1
And i do mean bow-shot if you build where they tell you, you can literally hit both flint mines with an arrow, the salt you need to look down over the cliff, theres a ruined tower, has level 3-5 loot in (legendary possible) too, the salt is on the steps to this tower, it might not be "masses" but considering you just glide down to it and either reload game or fast travel from roof of tower to leave, it is very easy
Theres also tons of Shroud Liquid around it
If you do all 3, loot the chest, grab the salt and the shroud liquid each time, well its quite efficient
I shouldnt need to point out the flint, but one spot is on the same cliff you came out of from tutorial, a little further to your right as you leave the cave
The other flint spot is buried under the bigger of the hills overlooking the bridge
Wow, thats already a lot of writing
Theres a great little house i spent a night in between Deepcut and Scatterbone, i honestly dont recall the comfort level but i think mid-30s minimum
It was impressive to me at the time because i was trying to get the glider and was still low level, and got lost a lot
But while its got great comfort, apart from it being between 4 or 5 great loot chests, its a pretty lousy location for resources, but as well as the loot chests found somewhat nearby, theres also a whole bunch of Vases and Jars that can be broken for some great high level bits n bobs, like Padding, Fabric, Iron and Bronze ingots etc
Not sure either of my contributions are game-shattering, but there they are anyway, maybe someone will enjoy to know these things
Hey there! There are at least a dozen videos about salt and a chest being just over the cliff. Right? Haha... ;) There's also flint ~50m N-NW from the starting base (only a little circle showing, but more below). Maybe that's one you mentioned.
This was aimed at presenting pre-existing locations with 10+ built-in comfort. Nearby resources helps distinguish areas from each other or expose inobvious ones (like the salt at Peaceful Acres).
I'm glad I could provide content that is different from typical. I ilke trying to find things that aren't getting enough coverage. Thanks for the comments and mentioning N of Deepcut (someone else brought it up as well). It should have made the.... cut... ;)
Have fun!
@@GameMnke I did of course realise that the Salt, Chest and Flint have been mentioned elsewhere, but we cant assume everyone watching this video would even bother to watch the others, given the difference in the aim of this video
I pointed it out because as even you said 10 Comfort is easily attainable, and has the same things on your doorstep as many that are further away
For the "why move to get the same stuff" mentality of some folks
Yes the Deepcut one is really only good if you just REALLY want to live there tbh, and like having nearby chests to farm
Anyway just tried to sort of repay for the the interesting video by contributing something
👍
That's where I made my 2nd base at in Wescott., the only remaining original building from the original village is the small house that is on a hill which I made it as the Famers house, everything else was torn down and made into new village, built new buildings and then some.
Harvest homestead, first spot showed is A very nice early base location. That it has a lot of fertilized fields and several buildings to occupy with your NPC's keeps it usefull throughout play. Only need to take out rats and wolves to occupy. I like to build the alter right by the bridge to the field to maximize field space usable. the third upgrade will get all the building spaces and partially into the chruch by the fourth upgrade. Salt and Flint are close by,
Where by the bridge? In the field side or the town side?
@@SneetchDreams On the field side as close as can to the muddy river on the east side of bridge.
Really nice video! I made a base in the Blue Goblet tavern and was wondering if there are other similar locations. Thanks for pointing them out!
Glad I could be of assistance and thanks for the comment!
I appreciate this video cause I'm having a really hard time finding a place to build but never really considered adopting a house or area and building it up/enhancing it. Kept thinking I had to build from scratch to be satisfied
Glad you like it! It's a great feature in the game.
Holistically considering location (should make useful non-spire-glideable areas accessible) and resources, it feels like NE of Thornhold would be the first major base worth entirely relocating your starter base from, then Brittlebush in the mid-late game, and East Lapis in late game.
Thornhold was our main base before I did this video. NE of Thorn would probably be the future main base when I start fresh. And then I'd just use places like East Lapis/etc as places to fast travel to. Not really much need to relocate all the crafters/etc IMO.
@@GameMnke Agree, didn't realize I'd get more altar locations later on. Also, NE of Thorn has some changes - the clay is no longer directly on base, but there is a clay and copper cliff very near to the north (straight towards the shroud zone, but before entering the shroud). The location also got some giant green mushrooms monsters which look really scary but are non-aggro.
Oceans heart is actually perfect base location, its almost 30 comfort and there is walls around it. u can farm middle of it and there is plenty of room to put all your stuff there.
For sure. Same access to iron (etc) as East Lapis, plus you can dip into East Lapis for the chests/etc.
Subbed. Because I started playing this 2 days ago and I'm having a great time. And checking great tips that I could find in youtube.
Awesome, thank you!
You can for sure make it to that first spot from the tower with the first glider. Easy.
Yay for Brittlebrush and Emily's tavern! I want to rebuild it for her.
It's a great location. I like adding a bunch of buildings into the "sphere" by upping the altar.
This really helps for a beginner like me! Thanks
Happy to help!
Nice concept ty
Blue Goblet review, and no mention about the secret passage in the basement behind the bookcase, to the small spider cave with a chest and some light giving ore ?
Thanks for the question. Should I do a review of the Blue Goblet specifically, or of any other single location, I would aim to include all things hidden. Considering the video length had I done that for every location in one video about comfort (not secrets) it would have been prohibitive. Also, to claim the BG you have to clear the rats from in front of the secret door. Have fun!
Oh after about 120 hours, personally I'm done for now. Waiting for more content to drop, don't want it to get stale ;) I just made that place my home the moment I found it. So when you got to it, I expected a run down to the spidercave, or at least a hint at that unique feature. Was more a tongue in cheek remark ;)@@GameMnke
The sealing got 2 access as well, 1 from the outside and the other from 1 of the rooms. So nice details, we need more building like these in future updates...
The first areas... you don't even need a glider. I got to them easily on foot, fresh start. Just ran around and headed to the left from where I started, saw a cliff edge, did a little digging to get up, went around the scavanger camp... and ran to Peaceful Acres where I set up my first base. Honestly its far more perfect as if you set your flame in the little hallway area right beside the kitchen you only cover the house, leaving the farm out front and a chest to continue to respawn. Easy spiders for silk, a little crypt with more spiders and a lot of chests for items you can disassemble for them enhance disks. And if you want to get to that bigger village you can... run there on foot. I don't get why all of these 'location' videos always start you at the tower to glide down to for 'new players' as we wont have the glider right away, nor the grapple. Heck I only just got the quest to go to that tower after a little bit of progression long after I already went to that bigger town. Just one stone, one twig, and 1 string made from fiber for a pickaxe and a few whacks onto a hill side and bam. Level 1, no clothing, and just a club and I have a fresh new home with high comfort that I am slowly modeling out to have access to the attic space.
Hey there! I specifically point out for Peaceful Acres that we can get there directly from the starter base and don't need to use the tower. Not sure how or why you missed that. HOWEVER...
Secondly, we already have 11 comfort quite easily in our starter base as I show at the beginning- the first nearby bases are sidegrades comfortwise. They are more about resources and location. There's not a ton of point to moving to them until after we've freed the smith and taken that tower. More on that later.
Thirdly, this wasn't a walkthrough or "newbie guide", etc. It's clearly aimed at doing one thing well: showcasing "bases with built-in comfort of 10+". It's in the title and the intro. It already comes in at ~30 mins. Adding a bunch of "newbie guide" stuff would bloat the length and dilute the premise.
Lastly... I don't think your depiction that you can (or should) get to Acres with just a pickaxe and no glider at lvl 1 is at all helpful to new players. I certainly wouldn't suggest that- especially since the blacksmith (your first altar quest) is "sleeping" right next to that first tower and is more easily gotten to from the starting base area than from Acres/etc. You can craft the glider before you rescue the smith, then go right to the tower and be in position to "move on" from that starting area with that FT point in hand. Showing how easy it is to use that tower (and the starting glider) to get down to those first couple bases across the gap and using towers as jump off points (and resting on the way down) are great "bonus tips" for newer players in a video that isn't specifically aimed at that group.
You claiming that "we won't have the glider right away, nor the grapple" is only true if you ignore everything the game gives you. One of the first items you can craft at the workbench (right at the top) is the starting glider AND the grappling hook. You can have the glider in less time than it takes to do something silly like trying to get to Peaceful acres without killing, looting, building or following the quests in a game that involves all of that.
Good luck.
@@GameMnke I saw the whole thing. Just going by my first time playing the game. The starting quest told me to find a place to place my flame, and I went off exploring it. I didn't know they had an 'area' marked out for it... it was all fine a suitable place and so I wanted to find somewhere nice to start as is my play style, running off to find the limits I can reach and a area that looked nice.
So with club in hand I explored. Found the side hill I couldn't reach without a grapple, not knowing you can get one early on I made a pickaxe and made a path up the hill and stumbled onto Peaceful Acres where I placed my flame. I like cute places like that, and it had 15 comfort when I got in there and once I parkoured to the attic space I was all Ooooo... for me, yes its perfect and ideal.
Running down the path north of it crossed me into that Woodgard town. All before even getting the Blacksmith, or any cloths. Even when I got the blacksmith, I didn't get the tower, didn't know it was something I could 'get' and was more 'get home to put the blacksmith down'. Heck I found the alchemist first as they are just to the left of Woodgard and was busy with some of their fun stuff.
I also thought the Shroud was a 'late game' area so when I did get the workbench and saw the glider my mind thought oh, well it lets you glide, that sounds like a later on item from a later on area. This stemming from an exploring trip that had me die instantly and didn't realized it was due to crossing into red and insta dead. I didn't learn otherwise until I was sent out to get the carpenter after stumbling on the hunter in another exploration trip and had to dive into it long enough to see oh stuff in here is my level and it wasn't going to insta kill me.
Yes it may seem 'stupid' but I don't look up stuff for new games I play, I like to learn the basics on my own, and this don't seem to be all that linier as you can follow thing's in any order you want, or whatever order you stumble into like finding the alchemist first.
I only just started to to look things up for examples of what others have done base building or locations and every single one starts up in that tower with the glider. To me, that's not very ' here is how you get there' and a few even state the only way to Harvest Homestead is to glide from that tower or go through the shroud, when I've gotten to Harvest Homestead within my first 20 mins of gameplay on foot with nothing but a club, barries, and a pickaxe.
Sorry to unfairly bunch you in with most of the other videos that show 'good base locations'. But for me, if an area can be reached early on or for 'new players', show the way to it for such players, not ones that already have established themselves with a base and needed items.
"You can reach this area in 5 minutes just by making a pickaxe and running a short ways' vs 'have a base, workbench, save the blacksmith, craft x items, get the quest to the tower that I think is after you do the quest in the shroud to take out a well? unlock the tower, THEN glide out to this area.
Look... I get that your subjective experience for the first/only time you've started isn't mirrored in all the videos you're looking up. I suggest you start a new character in a new world and see if there is something in the starter quest(s) you might have missed that would lead so many other players and content creators to think that the game wants you to put a base at the bottom of the hill right down from where you spawn in.
If you don't want to do that, then maybe you could watch this video (shameless self-promotion) which I think is a great video for new players to watch- particularly just starting out. It's full of tips, shows some hidden chests, etc. Pay attention to about 90 seconds in... (but really- watch the whole thing! ;) ) th-cam.com/video/UjACqnDiaRM/w-d-xo.html
If I had to suggest something for new players (truly new)- it would be that video. Honestly, knowing now that you could enter the shroud earlier and get a glider earlier (instead of mistakenly thinking all that stuff was "late game"), and all the early skill points you missed out on, should have you like "oh that's definitely worthwhile and would have made life so much easier". You should really be advocating that new players be told they can make a glider far, far earlier in the game than you JUST argued they could two posts up. I can't fathom how learning that alone doesn't change your perspective today from what it was yesterday when you apparently lacked that info.
Take care.
I found the first spot just running around, there's a nice path up the side of the mountain once you make it through the shroud. It's right next to a little tower. There's even a hidden gold chest on the way. I didn't even have a glider yet. Totally wouldnt have died 100 times if I knew you could glide in lol
@@Hexatomb That sucks (the dying, obviously). Looking back at my early "building 101", I note that originally the glider/grapple were farther down the workbench under "survival" as text (like all things were in the early days). The current version puts them right up at the top as big ol' items. Maybe that change was done to help remedy some of the confusion about when they could be built. It's way more obvious now, for sure.
When I first played through Enshrouded, we did it blind- wanted to play/explore/learn like the "old days" so there were two of us looking over the crafting interface, etc. Having both played Zelda: BotW, the glider caught immediate attention, so that became a priority to make. Oh yeah- we did look up one thing. The "big" fight in the capitol after we died several times. I don't remember why. Maybe there was a bug with it, or I think some of the wizard spells sucked hard at the time and one was really OP and my wife was using the sucky one. Haha.
I started out in Morwenna and moved on around level 20
Surprised Bounty Barn isn't on here. It and Blue Goblet are my personal favorite locations
You know... what's really crazy is that Bounty Barn is one of my fast travel spots, and also one of my faves (particularly for easy wheat and twigs). It's also a great location for getting around. I'll add it to the post of additional locations. Gosh, I'm a little embarrassed. Ha ha! Thanks for pointing it out!
Completely restored the castle, and added a village lol I just zoned out brittle and cleaned out all the scrap stuff and sealed off the lower part of the temple lol I only have access to two more alters which I placed at surat but it needs one more 2 be able to b zoned out 😢
Wow that's commendable!
Just started plying this, your first location I am at tier 2 and my things do actually respawn including the gold chest
Interesting. They did just patch out. I rechecked a chest and the clay within my base area and nothing has respawned for me. If you looted the chest before expanding, it may be possible that it refreshed prior to upgrading your altar? (Referring to the first option that increases base size)
much appreciated
Currently just started playing this, and your first location is where I built, extended to tier 2
3:40 has this changed? I had an altar in peaceful acres, right next to the natural corn farm, and they seem to respawn often.
Not sure. Haven't tested it myself, wasn't able to google it up. That could be a problematic change if you built something on that spot and corn kept popping up through it.
id say def make a base in lapis since the mountains to the north are close by and will be open up at some point
I haven't checked recently, but from earlier exploration I did, the mountain ranges to the north of the current content put a movement debuff on you from the cold/snow. There will probably be a few options, like the valley between Glennwood and Pikemead's (where the ancient bridge is), to go in at a lower elevation and find a means (potions/etc) to handle the terrain.
Speaking of that bridge, it's the lefthand side keep that I managed to jump/dig/etc to get up to. It's empty and stradles the "end of area" line, but the terrain next to that keep is where you can find an example of the snow debuff. I'm assuming it's all along that northern ridge. Have fun!
@GameMnke yeah I did manage to hit the mount top .
I went to Willow Crush as shown in the map, and it looks different for me. It is a built up area, more buildings then in the part of the video that showed the 17 comfort. I think I walked all around the inside but don't recognize the 17 building. I think more buildings got added or the town changed somehow.
Oh yeah. It's definitely changed into a stronghold and the map markers I had there don't line up like they used to. Thanks for pointing that out.
@GameMnke 😁 Just the game evolving
How do you get to the third floor at the Inn NE of Thornwood? I am looking everywhere and there are no stairs. I see a third floor with dormers. Thank you for the great Vid. Subscribed.
There's a ledge just to the west that should be high enough to run-jump and glide from- lots of holes in the roof. If you already occupy the building you could either scaffold up to it or from inside place/delete a ceiling to make a hole. However... the third floor is empty (as a lot of them are, unfortunately).
Whats your top 3 and why?
Great vid, btw.
NE of Thornhold because the location is rather central, chill, comes with some of the best comfort before going east, and it has decent access to resources you're going to want early/mid game. Thornhold also works, but has a little more fighting until you fully expand the flame. I would make one of those two my main base with crafters. Everything else is just fast travel points and therefore access and some comfort (when needed) is really all I use them for.
To that extent I like Bounty Barn for being rather central in the East and having respawning resources like wheat. I actually forgot to put that in my video because I had it as a travel point for so long and just overlooked it. East Lapis would be the third of the top 3 because it is close to iron and has lots of fighting/loot/chests. Brittlebush is what I would take before getting to East Lapis.
This will probably change over time. It's a little hard to have a "top 3" because places like Brittlebush/East Lapis can't be accessed early on. Blue Goblet/Glenwood's End are both great while going up the west side for getting lots of comfort. This means you could leave your starter base bare bones and just top up your comfort at an inn before jumping to whatever spire you need to. Plus with the map expanding to the north, locations that are closer to that boundary are going to get more looks. Have fun!
@@GameMnke Excellent! I'm gonna b-line over there and setup camp.
I think I read an older comment of yours preferring the NE Thorn spot, but wasn't sure if that had changed.
One thing I learned by mistake: try not to clear out too much in an existing house (at least to start) - it'll lower its default comfort.
Found Blue Goblet by accident while running back to get my stuff after dieing in the cave north of the coppermine. Wantet to have a better base than the first one and after finding this house and the secret room down below i found my place. Wantet to do a little terraforming projekt to place a big secret garden underground behind it but i sought information first. I found such a great place by accident. Maybe there is another good location for that? Thanks to you i now new where my second mainbase will be at. StarWars fellings includet. Thank you very much for that. But when i can build everything my last base will natureally be completly selfmade. But thats something for later. Good and informative Video.
Thanks so much for the kind words! I'm glad you enjoyed it. Sunsimmer is such a nice spot. Hopefully when they add enemy patrols it remains far enough out of the way (below ground) that it is still peaceful and doesn't draw attention.
blue goblet still sounds like the best option on the map to me. :)
Definitely one of the best in the west!
Blue Goblet Inn is my favorite base location - and you can level out the ground - making it easy to farm there as well. I just think the Inn is the most beautiful building - and it doesn't need a ton of repairs.
So I recently just started playing Enshrouded, loving it so far, forgive me for such an ignorant question, but what is the purpose of bui;dfing your own luxurious builiding? What does it do for you in the game...
It's a good qusetion. Functionally it doesn't do much (if anything) in game beyond the player having control over location. Some people enjoy building- some enjoy it a lot. In a game like Valheim you have to build up comfort yourself, but in Enshrouded you have this option of occupying existing buildings for comfort and modifying them to suit.
So if you don't have an interest in building everythng from scratch- you're not missing anything. Have fun!
Glenwoods End is so nice ! I rebuild the whole town, over 50k of flintstone blocks 🥴
Wow! Digging up that much sounds like a job for Fred, and maybe his pal Barney Rubble too! (I'm dating myself with that reference to Fred Flinstone I'm sure of it!)
yeah, was a lot of work . But now the rebuild is finished, only needs decoration
@@GameMnke
There is a really cool tower just north of Morwena, not sure about the comfort but it looks great. Not a very useful location though.
I think I checked that one out. It does look great. There's another cool half-built/destroyed tower somewhere in the Northwest area. Again no comfort to speak of, but a chest on top and kind of like a wizard tower or unfinished ancient spire.
nice and well explained! :)
Glad you liked it!
Question: in several of the buildings I get "not enough free space" to build the altar - and there is no place inside the building with enough free space. What am I doing wrong?
A lot of times there are broken/non-comfort-yielding furniture you may need to clear like I mentioned with the broken table for that spot right next to the stairs in harvest homestead. The axe is the best for clearing when you just want to take out everything in a swing or two. Broken chairs/beds/etc do not count toward comfort and so can be removed without concern. If you are removing something on/next to an unbroken comfort item, you may want to either use the tree felling axe- it's swing is vertical, keep that in mind- or a sword as it does far less damage to objects compared to an axe. You could even try your fist or a torch, but I've found that just using a sword usually removes broken/bad objects without destroying the good/comfort objects (like a bed with a skeleton in it). Some of the smaller early ones (Westcott, I think) have some rubble that you can pickaxe out of the way.
A lot of objects don't yield comfort (shelves, fake stoves, etc), or in the case of beds/chairs usually there are more than one in range.
Also you can put an altar in a sub-optimal location overlapping the base, then dismantle/edit the base to create the space you want and then- with a second altar in your inventory- extinguish the first altar and put a new one down where you want to. That would be more for aesthetics- you shouldn't have to do more than a couple axe-swings to make room for an altar and you shouldn't have to put the altar in the exact spot that is showing you top comfort. The comfort objects just have to be in range of the altar to give you the benefit. My pinned post explains that as you expand your base you accumulate more comfort from objects within nearby buildings.
Hope that all makes sense. If axing/de-rubbling doesn't make room, let me know the building and I'll have a closer look. Have fun!
@@GameMnke Thanks much for your response - that really helps alot. For some of the items in houses it seems there's a "dismantle" option that seems to get rid of them. But, for example with the house near Mark of Sameth, if I climb out on the roof (which needs repair), I can "dismantle" items that apparently are under the roof ... so I can't see what I'm dismantling.
A follow up question: If I mungle up some things in an existing house, I can just extinguish my altar and the house will eventually return to its default state, right?
Another question: For the house near Sameth, there are some rusty/broken chandeliers high up in the ceiling that can't be dismantled (I made scaffolds to get right next to them). Do you know if there's any way to remove them?
@@williamskiba6786 Yes. If you extinguish the altar and leave, that area should reset back to default after 30 minutes. You could also log out of the world and back in to force things to reset immediately.
For the Blue Goblet (near Sameth), the things you see "dismatle" for are up in the attic. There's a ladder on a platform in the NE corner. (also a mundane chest up there)
To get rid of the broken chandeliers it takes about 200 damage (estimating off the ones I took out). For melee it seems you have to contact where the hook holds the chains. For a wand you can hit almost anywhere between the base and the hook- any higher and it just passes through. You should see damage registered.
If you put a ceiling connected to the top of the railing it should put you exactly high enough to walk out and chop chop chop with your 1H axe until each one is gone. Have fun!
Gotta build thst house, in the metaverse to make my mom proud….
It’s Tee Rillz the Brillante the UK Trapcore Drill Rapper
Word! I should have put a backing track to it...
how you can get the diamond on tool ? is it for creative mod ?
It's an option under settings ->accessibility to display item rarity.
oooohh ok ok thanks for the answer ! and good video :) @@GameMnke
Wait oh my they patched it the stuff isnt growing back anymore :( I may need to change locations, thank you for this update
Haha. Okay that explains it! You can "extinguish flame" and then put a new altar back down. It'll have the level 1 footprint but will preserve all your existing items/changes so long as you put it down fast enough.
Yeah just did thank thanks man! Great video!
@@GameMnke
East Lapis would never work for me as a solo player as its too much work, also top right has the best cave in the game for farming ore
I don't know that I would use it for more than a fast-travel outpost because I'd have too much stuff collected by then to do any major move. That said, when I first went into East Lapis with my bow/melee hybrid I didn't have much trouble- but that's mainly beacuse I saw fel bugs and scavangers starting to fight and so I sat back and picked off whoever won. Once up on buildings it was even easier to just pick things off and melee down any flying beetles that showed up.
I have a base in there now (the 35 comfort spot) and it's gotten easier to navigate, knowing where the bug spawners are. Double exploding beetles is riskier when I'm doing agressive melee. I swapped to messing around with caster and since I now know where all the beetles spawn, it's easier for me to just blast the spawner from range or be careful going down into a basement.
For ore cave are you referring to the one north of the city? If so, I'll have to check it out. Thanks!
@@GameMnke The cave was for others passing by seeing the comment
@@justinbrown8759 The cave passage south of East Lapis is indeed great for getting iron. There is also a cave to the north of Lapis that has tons of iron and is NOT in the shroud. There is a silver chest at the end and one set of beetles (including an exploder) that pops out of the ground in that area- otherwise it is just iron for days.
What are ppl farming sulfur and iron for ?
Well now that it takes half as much twigs for arrows, iron will be useful for that. Haha. Otherwise all of the current upper level tools, some armor, spells, etc.
The building lvl35 is now a 37
With some of the city ones, if you expand your base area, it can suck in a couple more comfort here and there. (I mention that in the pinned comment)