32,000XP 280G lv43 Shaman Solo ZF Graveyard WoW Classic
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- I made this simply because there are no videos of the ZF Graveyard being done below level 51 on Shaman. It is totally doable, and did end up paying out 280 Gold in the run on video at the end. This gives great xp and proves that Shamans can do it too in addition to Mages and Paladins.
Its also really super easy to pull scarabs. I dont show it in this video but from like 45 on I started pulling the entire scarab room (which you can probably do before 45). You simply wait until the boss is on the left side of the room patting around after you clear the graveyard. Pull a scarab with lightning or frost shock, start moving and Ghostwolf ASAP (improved ghostwolf). Run around the room and if you timed it right, the boss will never aggro. You then run back and jump into the corner safe spot you first go to when entering the graveyard. Jump on the statue and then up to the ledge quickly. If you make it up there before the scarabs reset you will pull them and kill them just like you do the zombies. You also have to keep the disease debuff on you they cast or it will screw up kiting them as some will stop and cast. It takes less than 5 minutes and yields another 7-15k XP depending upon your level. Don't forget your dynomite!
Just to clarify, you want to pull a scarab on the left side in-front of where the boss is about to patrol to.
How do you avoid the shadow caster on the way back to the graveyard? If he's pulled it's rip
@@poek1e you pull and kill him. Every other pat you can kill in melee but he specifically you need to kill with range. You drop your totems, use windwall, and lightningbolt/shock him to death. You will get hexed but youll have the mana to heal yourself and kill him if you do it right. I think tremor totem also knocks you out of the polymorph but it might be a curse so im not sure. Needless to say ive killed shadowhunters plenty of times in that hallway to scarabs.
@@superwaflefry Cheers. Thanks for the vid. I've tested it on prepatch with a 58 shaman and confirmed it's working. Gonna use it next week probably since Mara boosts will be a bit wonky
After running this from 43-53 I discovered several minor but helpful improvements:
1. Throw the dynomite slightly ahead of the group when they are on the platform side of the hill, not the rocky side of the hill.
2. Use Earth Shock in addition to chain lightning to get threat on the stragglers to speed things up.
3. No need to rush, if you run out of mana simply just hop back and forth with mana totem down and you will go positive.
4. It is not impossible to do without Improved Fire Totems specialization, but those points make it a lot easier.
5. EZ-Throw Dynomite Mk2 generates more threat than Mk1, and lets you use magma totem longer.
6. If mobs die on the hill where you cannot normally walk, you can still loot them. Mount up and jump parallel to the hill but do not move once you jump. Half of the time your character will glitch up there and you can just stand on the side of a nearly-vertical hill and loot things (thank you glitchy game)!
7. Flasks of Mojo are used to level Jewelry Crafting, so hold onto them maybe.
8. After you place the Nova totem, run back hugging the left side of the platform so you do not get smacked.
9. At the higher levels, you may need to throw flame shock on the zombies in the archway and even the boss, just do this by jumping/casting when behind the boss.
10. If you missed zombies but go to pull scarabs, you can grab them in your scarab-killing rotation for bonus XP.
11. If you go to kill scarabs, you need to kill the random patrol in that hallway that leads back. You can melee every one except Shadowhunter, keep him at range and drop a windwall totem, you will take MUCH LESS damage that way.
12. When killing scarabs, make sure you have their disease applied to you during the actual jump killing.
13. If you fall, you probably will die, but depending on where they are don't panic: ghostwolf and run back up the hill, drop slowing totem.
14. If you die at any point in this, Ankh is your best friend. If you ankh a few seconds after you die, you will till retain aggro on the mobs and do not need to re-pull things, but you will be left with little health and mana. You may want to do a reset regardless but up to you.
15. Even after you are done leveling, the graveyard and scarabs still makes between 6-18 gold a run (on average) and you do not necessarily need to use dynomite since you are not worried about threat.
16. You can sell ZF boosts but people usually just go to Mara.
Good addition. But I am not so sure about point 3. As far as I remember the mob xp is adjusted to their current health if they go undamaged for more than 30 seconds. I could be wrong though.
Awesome vid! I do this on my pally often, and just a little tip: That corner that you're jumping back and forth on, if you do it faster the mobs group up a lot easier, no earthbind totem needed. Just jumping back and forth really fast when the mobs are on the opposite corner (like what you see at 16:00) should cause them to keep pathing down and up the hill, making them group up really nice.
ya I died really often for the sake of the corner, mobs come to me really fast if I failed the jump
Want to add one thing that some have touched on: In classic and TBC, the xp of the mob will reset if its not hit within a certain amount of time. This means if get the mobs down to 75% and then you stop to group for another minute, you will only get 75% of the total xp. Their HP doesn't change, only the amount of total xp the player can expect to get. If you take them down to 25% and then have to stop to group them for a minute, you will now get only 25% of the xp from the total you're now at. This means if a mob has 100xp and it resets to 75xp, then resets again, you may only get 14-15 xp per mob as it resets on the current total.
I've heard anywhere between 10-20 seconds, so make sure you're always damaging them, even if it's only a little bit to keep the xp gains from resetting.
This is good, you need a mana spring totem at the spot whre you jump back and forward and it's perfect :) Currently doing it at 42 with no consumes
what are you using to tag mobs? ez throw?
No I was just using chain lightning on any mob that was 100%. When I could tab through and there was no mobs above 95% I switch to magma totem and they won't touch it. Need lots of spirit. At first I did half of the gy at a time. Ez throw would speed it up or you can buy the 7 silver mana pots as well. The money you make easily covers the cost, I was just lazy to buy them. Also a tip for getting out for the lazy. Just log to an alt for 5 minutes (set a timer). And you will appear at the front of the instance. I recommend this till later 40s or 50.
Nice to see this Video in my recommendations. Will do this in as enhance Tank in SoD. Should be a cake walk with the gear and abilities
It should be. We will have to see if Blizzard reduces the xp from the zombies like they did in SoM. I am looking to do this on other classes as well, like Warlock with the new immolation aura rune. If you have ideas for how to on Warrior let me know. Hunters can do it using trap launchers and explosive shots easily enough.
Wow didnt expect that any class without mage can do this first pala and now shaman this is awsome man and the loot gives them all the crone good job man
hunter can do it too with explosive trap
@@saberval haha nice
13:25 Pull starts
Good job! I knew it was possible. I did this with a mage a few times just for fun and it worked really well.
*This still works* . I'v been testing it for a couple of days when alone and combined with questing when not. *My findings so far are:*
- I was able to get to the graveyard and pull the zombies *as low as level 41* , however i got aggroed *from afar a lot* while getting there *and the zombies did resist a lot* the earth totem slow.
- The first time i got to do it successfully was at level 42.
- Having a mail set ( whatever pieces you get from SM for example ) *with a shield* to run to the place and a int *spirit* set when doing the killing is very nice.
- My *nova totem rank 4 deals 150 damage, 250 if crit* . And *magma totem rank 3 deals 25 damage, 35 if crit* . Making it much slower than on the video.
This is with 45 spell power i got here and there ( totems do scale scale with sp, but poorly ), i also have 180 int and 120 spirit.
- At higher levels when jumping over the boss, you got to shock the adds below or they sometimes ( most times ) wont move.
- You also got to *stop several times while on the wall* , as to be sure that the adds follow you. 13:40
- You can start to juggle-jump at 13:50 to build the ball of mobs, then pull the remaining, making it so that when the new ones arrive they join the ball if you make them stay at this corner.
- Im getting about 30k/xp per run, this should be 150k xp/hour if you are able to do the 5 resets; however it took me forever to even do one.
- You can however logout and have somebody reset the instance when you are done, when back in you should be at the door to save some time.
- Use mana totem at all times, its basicaly free mana.
- As im leveling a draenei, use the racial if you get hit to heal every so often if you happen to get hit.
- *Its a lot easier* to skip the first two-box safespot ( 2:35 ) and go around over the wall ( at 2:25 , like tommysalami does in his paladin zf farm ), this is also because as a draenei the mount is so big that you will get dismounted ( it collides with the thing on the wall 3:15 ) unless you jump cross the boxes back, making it worse.
- There are also many more other safespots, like just after the pot jump ( 4:50 getting behind the pot inside the corridor to the left just after the doorframe ) in the scarab room ( 5:10 jump over the solo box to the right of the centre structure, or get in the crevice jumping over the pile of skulls near the pot just to the left of waffle at 5:13 ) etc.
- *Overall it feels a nice place to spend your time, however as im in a time rush because of the portal opening in a few days, i dont feel like i will master this to be efficient enough xp/hour. Mostly because it is muchs slower than before the prepatch ( im guessing the pre-patch is at fault for the totem damage difference )* , also there will be better ways to get gold in TBC so it feels a little bit pointles; it however has been a nice experience :) .
Thank you for the thorough testing and just giving it a shot in prepatch! I did make notes in one of my comments that addresses most of what you said and more. I wish I could be lv42 doing this vid after the whole experience, but it is what it is. I'll be attempting and recording it on my hunter soon enough.
I did this on a mage from like 46-53 I have a 35 shaman that needs to hit 60 for TBC cooldowns and will be doing this. Ty for the vid.
Over 76k views didn't like OR dislike. Well played, making fire totes good.
Nice guide, could have done with mouse cursor showing though.
Another thought, the lightning helm from Gnomer could be amazing for initial agro on the mobs.
I did not realize my cursor was off until it was too late lol
@@superwaflefry Thing is as you were saying "place totem here" I was looking exactly where it was meant to go, but also thought I'd totally missed something.
First few runs were a bit ropey, but got there in the end at level 45 👍
doing it on a paladin pre tbc patch (spell power scaling patch for them) its painfully slow
Yo! Tell Kabb its his boy Exhile here!
That it's your hunter in shadowlands as Waffle?
Can anyone confirm if this method still works in pre-patch?
Works..doing now
sounds like esfand in discord with you
This seems to not work anymore, I've been getting only 100ex per 1 mob kill : / anyone any updates?
you need to deal damage to them. when they are at 60% life and you juggle them a long time without dealing damage their xp gets adjusted
@@zGunTroll hmm, its working like this? But it make sense, I've been playing with them for too long, cuz they have dissolved after some time and I had to stack them together again. Thanks for info
They hot fixed the bug, now the mobs will teleport to you if you try to hide behind any reset spots.
This is not true at all. You can still use safe places/reset points in SOD Classic, some are still here, others have been patched out but there are still several points.
Sidenote: After making it through the starting corridor, don't stop at the boxes go around the half wall to the left and immediately pivot(Without running/standing on it, or you'll be dismounted) hug the wall to avoid basilisk, which seem to ignore resets/safeplaces. This is a safer run, you lose LoS on casters and it forces the mobs to use that pathing, pulling less, increasing survivability(They also won't pull the basilisk since they are not same mob type). It is also possible reset mobs and los casters by standing on top of this wall, but it can be extremely challenging to those that don't know how to jump step, and know the angle you're looking for when classic jump stepping. The next doorway leading to fountain, you can angle a turn through without getting struck(Or you get stuck on the wall for a brief second), do to a small stutter from los and/or casting. If done with correct timing, and distance on the mobs, you can just run between the groups on either side, face tank the 2 Pat's, and if you get dismounted, ghost, and hop over the first of the double urns. Immediately drop slowing totem, and run for for scarab boss room. 2 more pats(Possibly a 3rd.) The rocks in the center of this courtyard are extremely buggy, not just solo rock. Jump on the tallest cube closest to the wall with the shelf and the 2 or 3 urns. As soon as you hit this rock, all mobs will stop in place. If they aren't stacked at melee range, you aren't hit. You can jump step on top of the urns, and you will be standing at a point on the wall, not on top of the urns, nor on top of the wall. /Sleep. And they will almost instantly reset. THIS ONLY WORKS IF THERE ARE NO MOBS WITHIN 5YDS OF YOU.
Continue to GY almost completely unscathed.
Mage gnome can do the jump :) just really hard to hit the right spot when you jump the last ledge fyi :) great video!
u know u can go up the hill and jump from there
the only downside with this method if u not dmg the mob frequently then the EXP scaled down to the actual HP% left on the mob. So example if mob got down to 50% HP and u dont hit it for like 15 sec it reset the exp and with 100% HP should give u 500 exp then after this it will give u only 250 exp. With mage is easier, but it is nice run, GJ.
Is this a recent change? The video was for the original WoW Classic vanilla like two years ago before they changed ZF zombie mechanics. I don't know if they reverted those back.
@@superwaflefry if i remember right they added it in with the first season of mastery. Also have AOE cap, so all AOE dmg fall off after hitting more then 10 mob with 1 hit and each mob it added to the damaging pool it further decrease the dmg even more. So 1 pull runs become harder to do. Actually mages did it with lvl 1 blizzard to CC the mobs + lvl 1 below max and max rank fire skill cause the DOT dmg it apply is not count towards AOE and both DOT can stack since they are not overwrite each others due to different skill lvl. (dont remember the name of a skill. i started my WoW journey in classic and stopped wow in SoM cause of the changes towards exp gain)
I'm guessing this won't work in prepatch due to aoe cap on magma/nova totem
It will probably work as well as a mage blizzard would, meaning it will still work, just take a tad bit longer.
oh the totems suffer from the cap aswell? :O
whats that weekaura for totems times?
wago.io/BHE7jmabl Everything you need to know all up in your face.
u need to be ele?
XD you can always log out and make a mage too
killing my totem almost immediately??
if u use rank 1 chain lightning youll save more mana... if that was r1 and it just hits harder then i realise my mistake
I did use r1 for awhile but swapped to r2 because the bounces generated enough threat, with r1 the last bounce does not generate enough IMO.
no matter wtf I do with bombs they fukking destroy my fire totem instant
ppl been doing it since old classic wow , and tbh to make gold.. create a mage... which does this job 10x faster... each run in ZG takes around 5-7min
This is primarily for xp, but I got lucky with epic.
mages without mount can make that jump
mmh I dont get it - I did it at Lvl 44, did it 2 times, I used EZ-Thro Dynamite and spammed a lot of chain lightnings, on second run even used 2 Dynamites just to be sure - first time I got like 8k, 2nd time I got 7k exp... weird. But nonetheless, maybe I did it wrong, otherwise it works and is insanely easy to do once you know how to get to the graveyard.
You need to damage the mobs within 10secs after the first time you damage them. IF you don't they reset their experience value. So if they reset at 50% health if you kill them after the reset they will give 50% of the experience that you should have gotten.
@@redrav4233 What do you mean by "reset: here? Are you talking about a hard reset? If I dynomited and hit everything (but didnt know it) I would still tab-target to make sure I got them all, and more than 10 seconds definitely pass.
@@superwaflefry probably more than 10sec
bec i did this on my mage and i had that issue when it took me too long to kill those mobs
i had this issue while doing it on my hunter (dynamite, volley, gorilla thunderclap). i tried to do a rotation where i hit them every 20-30secs and i still got nerfed exp. I didn't figure out how the exp diminish exactly works
@@Dangerous1939 Could you explain a bit more in-depth for how you do this on a hunter? I am leveling one right now and I knew volley existed but the damage on it is pathetic if I remember correctly. Do you just park your gorilla in the spot where I put fire totems and just stomp on CD?
How come the mobs wont kill totems?
They do totally kill the totems. They cannot kill the nova totem when you place it on the ledge ahead of them since the lee-way mechanic does not work in their favor, since the totem is stationary. The zombies will kill the magma totem when its threat is higher than the threat you deal to any specific zombie, hence the dynomite.
I'm curious, should we adopt some of the paladin methodology and have a spirit set and a 'tank' set for this on shaman? like all mail/tank gear for the run to the GY and pure spirit and maybe intellect too idk if there's much spell power gear available at that point.
im assuming you know about the pally zf solo: th-cam.com/video/IVxFs9upEvE/w-d-xo.html
Thats kind of what I had. I would often run my tank gear + carrot in the later levels, but honestly having a set with int/spirit is kinda nice too. Honestly you can bounce back and forth infinitely so mana isnt an issue if you are patient and find yourself oom.
i can do it
Aw, was sad to hear engineering is required since im not planing on lvling engineering on my shaman
Engineering is not required!!! The EZ-Throw Dynomite is what can be used by non-engineers.
If you spec into instant Ghostwolf for this strat it'll make life a lot easier
And then i see mages get boosted in mara till 52 paying 50g per run :D
I mean people also pay simply for the ability to afk and gain xp without thinking at all.
Path of Exile is waiting for you Guys
Pog
you can forget about this farming method, it not works in tbc
It does, doing it now....
you should edit the videoname.. to wow legion client ^_^ this aint classic
I can assure you this was done on Classic on the Sulfuras server, and it has a very clickbaity but true title.
@@superwaflefry you didnt understood i think. You think you playing on classic nor vanilla.. you just play on legion DB+client being low lvl there:) tbc = bfa / wotlk = shadowlands clients etc
@@donmakavelithuglife9058 I think I understand what you mean? but I did make this video on an official blizzard realm what talking with a guildy in the second half. No alternate clients here.
@@superwaflefry and what client you think you use? a forked legion one:) the original vanilla client was different, even the graphics are different
@@donmakavelithuglife9058 it was WoW Classic Vanilla on the Sulfuras server like I said. I turned the graphics up to max but again, its AN OFFICIAL Blizzard server, not a weird client. Plus you can see the chat going nutz with comments in the video, a modded client or private server wouldnt have that many people.