I like my cool new units, I don't like having to wait until the end of a region to make full use of them Here are the version 5.1 livestream codes. XSME6NV4GX2Z - 100 Primogems and 10 Mystic Enhancement Ore KALF66CLGXKM - 100 Primogems and 5 Hero's Wit PT5WP6D5GXJ9 - 100 Primogems and 50,000 Mora
It's funny that when a character that's a support or sub-DPS in a way released early and doesn't function properly (e.g Kuki, Yae, Thoma) they trashed them. Then all of sudden new mechanics are released that benefits those said units and since it's the meta, they all of sudden glorify and pull for what they deemed worthless at first. Lucky for those who got and have them earlier and not gonna suffer waiting for a rerun. Skippers lol. Because you know, 4 stars are now harder to get then 5 stars. Just look at Candace currently, she, so far is benched because they can't properly utilize her when she's good for catalyst DPSes and those who cannot be overridden of infusion because she buffs elemental NAs and has no quota unlike Yun Jin. They just discovered how good she is (Atleast in C6 but that's the standard for every 4 star supports now anyways) right now because she's good for their Arlecchino.
@@dominicjannazo7144not even the best one's very high chance of not swirling the pyro when even the smallest element from another enemies or players would ruin it
YES! Finally someone is talking about it! It's so annoying because it's like they didn't want to assume powercreep and made a soft-powercreep mechanic. And then they just added powercreep on top of it
I think it's noteworthy to mention how most of Liyue's best characters require shields to function. Ganyu needs interruption resistance, Hu Tao and Xiao both share the same hp related difficulties.
And then Zhongli released, the archon with the most resistant shield in the game, while also shredding resistances and buffing with archaic petra or deepwood set. It's no surprise all 3 of these characters benefit from having him on the team, and I can see Hoyo's trend with archons and nations is very noticeable. Both Mualani and Kinich need a *pyro* Natlan off field applicator. I wonder who's that going to be... And let's not even mention Pyro traveler here, 1- he's not from Natlan, 2- Hydro traveler was the worst thing ever added to this game. The ONLY redeemable quality he may have is if he, and only if, somehow obtains the nightsoul blessing mechanic, turning him into a natlan character gameplay wise, and allowing him to use 4pc cinder city, considerably buffing either Mualani or Kinich's damage, specially Kinich's since right now Cinder city (the Natlan support set) does not work with Dendro, because Geo does not interact with Dendro. Add this + deepwood set on Dehya or Thoma and now you have a Kinich that can easily hit ridiculous numbers with his cannonshot. The maker of this video claims his highest shot with Kinich was 650k+. Add everything that's been mentioned and he could easily turn it into 800k or more, possibly 1 million (per cannonshot) with good artifacts. All of this is also assuming if Pyro traveler can apply pyro off field, if he can't then he's a dead weight, specially considering what hoyo's done to hydro traveler. Our only hope is Mavuika.
@@Sergmanny46 Point number 2 is so funny. HMC was meant to be a DPS like how you play Neuvillette Hypercarry but everyone is pushing him to be in a support role due to DMC's playstyle when GMC is also a quick-swap DPS. People then bandwagon with the hate TH-camrs created for content instead of assessing the kit on their own and properly and what teammates are viable to make him work properly like how we usually build around our main DPS. It's just he's better off for single target while Neuv at everything. He even gets shield at C4 for interruption resistance. It's just Neuv CA for HMC is in his E. Plus him locked in position during in his E makes it a win-win situation for circle impact like Bennett which HMC needs because he's still an ATK scaling unit despite his element best known for HP. All that's left is a teamwide healer for Furina which is Jean. Yes you created a sunfire team but all you want from them is the healing, VV shred and ATK buff from Jean and Bennett like how you want Zhongli and Jean/Kazuha for Neuvillette for his raw hydro damage than reactions. Plus has anyone even think of Vermillion being the best set for HMC? None. All just focused of Marechaussee which the 2pc is useless with him.
the whole "you cant really play with the characters in their complete state until the nation is completed" thing is kinda ass for natlan considering the natlan characters are also most convenient within natlan…. so i probably will play them less afterwards when im less in natlan…
I think he will have nightsoul since in fontain traveller was the only non fontainian who could dolphin jump and use ousia aligned attack in hydro state, I believe Pyro state traveller will have nightsoul.
Natlan needs more 4 star units to be honest. That and there's seemingly only one Pyro unit we know of for a fact (archon) Either it plays a significant role in the story as to why we don't have any pyro units in Natlan, or they decided to not have any cause pyro (I believe) has the most units at the current moment (or has some of the most.) There was a lady in Mualani's village that does have a pyro vision though, so that's interesting to think about.
The issue is that they dedicated pyro to bring on field instead of giving us more off field oyro applicators. This is also a similar issue to cryo where very few are good on field but then the off field units barely any give application.
@@nobody-xh6ii Yeah that sucks too The only good off field units are Thoma and Xiangling where their off field is tied to burst, with cryo the only two good ones being Qiqi and Kaeye (Qiqi being skill, and Kayea burst) We honestly need more units like Raiden Shogun where the coordinated attack is tied to skill instead of burst, and actively attacks enemies whenever the on field character attacks in anyway
Kuki’s glow up with dendro was beautiful. Her also being able to increase and decrease HP consistently helps her viability with the Fontaine teams. Kuki forever!
What many people don't seem to realize was that Fontaine's gimmick was actually HP as a cost, whether through HP drain or locking it through BoL, coupled with healing, ultimately HP modulation. But, Bond of Life units were not properly introduced until late into the Fontaine meta and so did not have as much nuance in kit representation as the HP drain units were, so their place in the overall gimmick seemed unclear. Natlan's reliance on its nightsoul mechanic for many of the kits is concerning though, as while it is a cool enough gimmick, it is also one that will be rendered obsolete once we move out of Natlan for the story. However, narratively, this does make sense given how Natlan is basically isolated from the rest of the nations of Teyvat on a much more fundamental level, even Inazuma which has a clear degree of geographic isolation. This may also mean Pyro Traveler will also become a necessity to build similar to how Dendro Traveler's kit was significantly more impactful for F2P accounts, but perhaps even more so (especially if Mavuika gets Signora'd in the narrative)
Mauvika wont die , Mauvika is confirmed playable , she has a player ID , something Signora never had. Also I think dead = not playable since thats a steadfast rule the game has applied
@@mk_gamíng0609 I believe Mavuika will die and be revived via the Ode of Resurrection shortly after, and that this is the actual reason she wants the Traveler to have an Ancient Name AND take the war to the Night Kingdom ASAP. She is quite literally running out of time after starting her death watch by using Ronova's power in the 5.1 Archon Quest.
Bond of life was weird for actively working against the Fontaine gimmick. Nathan’s gimmick should have just been mobility, which is emphasized in natlan but possible for other characters in the way hp manipulation was, but the nightsoul is more like oisia and pnomia except it has a huge effect on their power
ahh Nathan, the long lost sister (or brother) nation of Natlan completely forgotten by everyone that nobody mentions it. even khaenri'ah gets mentioned here and there
To be fair, a lot of the early characters in a region suffer from this syndrome. Cyno & Nilou a prime example really wanted Nahida. Wriothesley needed his C1 or a character that can drain his HP fast enough to retrain his state from his skill, Furina fixed this. Neuvillette while still destroying content only had Kazuha and Zhongli as buffers, Furina filled this niche. Now Mualani and Kinich wanted an off field Pyro Natlan character, looking at Pyro Archon. Liyue did the opposite in that Zhongli was released first before Xiao/Ganyu/Hu Tao (who all wanted him) but still to the same effect of if you didn't pull him the other units would feel rough to play. Inazuma, it's hard to pinpoint a character who'd fit this niche except maybe Kazuha (Ayaka wanted Kazuha's DMG Buff since she had high atk and crit, Raiden had atk buffers in Bennett and Sara, Ayato for grouping and more dmg buffs). From my experience, these characters really hinged on future support elevating them, so it was always a concern of "if you get these characters, you're definitely going to want to get their BiS support" on top of said support just being good overall.
My one problem with Kinich, and by association, every other Natlan character we’ve seen the kits of, is that their exploration viability is severely hindered when even an inch outside of Natlan. Currently it isn’t an issue, because the main focus at the moment is Natlan exploration, but once the next region, presumably Snezhnaya, comes around, people who like exploring are more than likely to just drop Kinich immediately, cuz his big appeal in exploration is that he can use his yumkasaur rope movement thing twice in a row before cooldown.
Personally I think Kinich's mobility isn't that bad outside of Natlan compared to Mualani and Kachina. Kinich's grappling hook still can be really useful. but Kachina and Mualani are nothing without phlogiston, especially kachina
You can still use their exploration skills outside of Natlan. 100/2 does not equal 0, it's 50. Mualani can still surf both on land and water, Kachina can still use her taxi, and Kinich can still spiderman once, even while gliding. Is it worse than exploring in Natlan? Yes. Is it better than using any other character, including Lynette, C0 Yelan and others except maybe Scaramouche and Xianyun? Absolutely yes. Also Xilonen will be able to rollskate on walls, so there you have a full exploration team. And is everyone casually forgetting that you can swap them out into their skills while moving? With this team their cooldowns will expire with a proper rotation, and you could move faster endlessly, or at least with VERY minimal downtime.
@@Sergmanny46 I´ll concede that Kinich is absolutely more usable outside Natlan than the other current Natlanians, but I will stand by the statement that overall Natlanians so far suck in any other nation´s territory. Kinich specifically will work because his skill is an instant use. It just graples and sends Kinich flying, after which there is a short enough cooldown for it to be usable. Every other Natlan kit we´ve seen so far is a skill used over time, and those skills last longer in natlan, where they´re the most fun. Mualani´s and Kachina´s skills don´t last nearly as long outside Natlan compared to inside Natlan, and I mean like to the point of next to uselessness, which I´ve seen proved in videos before, and from the looks of it, Xilonen´s doesn´t look like it´s gonna last long either. This is because of the region´s special ingame resource, called phlogiston, which allows the longer usage of Mualani´s and Kachina´s skills, doesn´t exist outside Natlan. As for the special switch in Mechanic that Natlanians have, where you can switch into them while they´re using their skill, from what I´ve understood, those are also exclusive to Natlan. All of these things point to how Natlanians overall will fall out of exploration meta the moment the next region is released, with the exception of maybe Kinich.
Fontaine's Pnuemousia-thingy was so forgettable it didn't really contribute anything at all, I guess lore but meh, it's understandable that you didn't even mention it in the video
@@nobody-xh6iicoppelia shield also can be destroyed with that gimmick, but the thing is though it might be a few seconds slower - you still can destroy that shield with pyro or electro. And it can even go down by itself after set amount of time. Point is, pneumousia is useful, but not obsolete. At best it just can save you a few extra seconds here and there. You can entirely forget that it's even exist and play without it.
When it got to Fontaine's second gimmick I fully expected it to be Pneumaousia- I forgot bond of life was even tied to Fontaine! So bizarre that only those few characters have bond of life, when others like Baizhu really seem ideal for it lore wise
That's because it only works with Fontaine enemies. And even then, it only saves you a second or two at best, nothing noteworthy. At least it's useful against the giant whale, having Furina there is a must to make the fight a joke.
In the CN community, similar skepticism is the norm. They use the term "stock trading" to describe players pulling in new national characters in the absence of information. And the word "after-sales service" is used to describe miHoYo to complete the lineup for the new characters
the Natlan issues could have been easily solved by just releasing Xilonen first in 5.0, Chasca (or Xilonen vise versa) i 5.1, Mavuika in 5.2 and then release Mualani and Kinich in 5.4
I kinda enjoy national gimmicks cause it helps stop a new character from wanting to be with a very old characters that have preexisting teams that need them. It also raises the chances of new characters filling in gaps or gaining unique qualities missing from the game. We desperately need more off field pyro and if they are going to do it, now would be the time. Lore wise, I also find it neat how a character works with their archon or citizens. Natlan’s mantra being “No one fights alone” gets a bit cooler when mechanically speaking, Natlan characters work better with one another.
The issue is how they force the playstyle onto the characters by making exclusive mechanic that only works for a handful of characters. Like in this video mentioned Natlan only want to be played with other Natlan characters because their kits have a unique property that no other characters have. Now look at the 5.0 artifact sets, only Natlan characters can use them and no one else. The condition can only be met by having an exclusive mechanic that is being Natlan units while other artifact sets have more universal conditions, even Marechausse Hunter's condition can be met by taking damage, there is no such way for Obsidian. This is an artifical way to create diversity, by forcing it rather than designing a good system that has many different facets. Now the Pyro Archon will allow others to tap into that exclusive mechanic by having her own exclusive mechanic, which force you to pull for her if you want to use the Natlan sets on other or cry and those sets are uber broken if you can use them.
@@amandaslough125 because any geo character can potentially use it. Stuff like the Natlan sets, you either Natlan units or you can't use it and being Natlan character isn't a universal mechanic.
@@domi8499 Yea but, there's only about a dozen geo units. There's going to be about a dozen Natlan units. It's a different line drawn, but fundamentally, it's really not different at all.
@@amandaslough125 not really, being geo is a universal mechanic, every character has an element so that they can have access to the element reaction system. But not every character will have the line that says they're Natlan unit, that allows them to access to a mechanic that only Natlan units can access
5:38 Sigewhinne also does things with Bond of Life, but ,like everything else in her kit, it’s weird and clunky and doesn’t really add up to much in the long run
This. I've already decided that for me it'll likely be the second. I'll happily take my Citlali copy, and maybe the archon if I think her kit is good (likely), but beyond that it's vertical investment for me. I've skipped Mualani and Kinich, and will be skipping Xilonen and Chasca too. Now reruns on the other hand; my xianyun, nahid, furina, and more could use some c1+2's :)
Vertical investing is not the thing to do anymore, specially not if the teams you already have can 36* the abyss. With the imaginarium endgame, you're supposed to horizontally invest into many characters to meet the element restrictions. Right now it's Pyro, Electro and Geo.
you don't know that for sure. Xilonen doesn't require other natlans. The Archon will probably fit in a bazillion teams. im looking at 2 to 3 new units total during natlan, with the goal being to make a team with the Archon, but I'm sure there will be plenty of options to keep your older invested units alongside them. Especially those youve vertially invested in. Like a strong Navia, HuTao or Raiden are still gonna be fine.
I feel like mondstadt and sumeru are somehow the only regions that didn't have a strict box of a particular gimmick of characters. Mond and sumeru are so diverse when it comes to characters while regions like Fontaine have all the characters with pretty much the same hp thing which got annoying by the end. Even liyue and Inazuma weren't that bad but man Fontaine characters got real predictable with the hp thing. (As someone who plays noovy, wrio and furina all the time)
@@isdrakon9802 but that's not the point, what I'm saying is that sumeru characters are one of the most predictable due to their gimmick of dendro elemental reaction
"Mondstadt's gimmick was crowd-control" - lists literally only Anemo characters, all of which, from all patches, have S U C C abilities as that's the element's identity "Liyue's gimmick was unity" - lists characters just being busted on masse as the gimmick Lets be honest, neither Mondstadt nor Liyue had any concrete gimmicks.
My biggest issue with gimmicks is as you said,it straight up locks characters out of their potential until either... A. Character that synergises with them releases B. Character that synergises with them reruns so you can get them Its all locked to gacha and it's always a massive DPS loss to NOT have those specific characters
Although I understand the criticism here, This may be the only way Hoyo-verse sees making the character roster so big while keeping the user base who has sunk alot of money into the Gacha mechanism content because there are a lot of v1 characters who have been out paced by newer, stronger, more specialized units.
I play the game where each new expansion is the one I invest in (up to a point). For example, for Natlan I went all-in on Mualani (C0) and picked up her weapon, too. I run her with Nahida, Thoma, and Kazuha, and I won't pull again until the pyro archon comes out. I'll then go all-in on that character / weapon (if necessary), but then I'll be "done" with the expansion unless something really, really catches my eye and I have the extra primos, too. I'll then start saving my primos for the next expansion, and repeat the process of just focusing on a limited number of expansion-specific characters each year. This process worked great for me, such as going all-in on Wanderer, Faruzan, and Layla in Sumeru. And those characters are still strong so it's not like anything is "wasted" or I'm missing out. It's all just a question of picking something to focus on and sticking with the plan.
I honestly thought that Natlan's gimmick was that all of its characters will have some sort of transportation skill to make traversing around the game easier both in and outside of combat, and you can easily tell since Hoyo had to make whole separate maps for the Natlan character because they need a large space to fully demonstrate what they're capable of. I hope that the Natlan characters will be free from being restricted to having a party of only Natlan characters, characters like Mualani and Kinich were honestly some of the most fun I've had playing.
I pulled for Mualani and although I really like playing her (ignoring all the time her skill or burst don’t hit the enemies) it’s clear that she will need Mavuika to function at her best. My main issue is that I don’t even like Mavuika that much aesthetically. Now, of the Natlan characters that they showed until now, Citlali is the only other character that I would like to pull for, but wanting Citlali and needing to pull Mavuika may force me to choose between the two. What then? From what they showed until now, we won’t even get a 4* that could be an alternative for Mavuika… That’s without even counting the fact that I might want to invest in characters that I already have simply because I like them: for example I have Hu Tao C0 and I could definitely benefit from her C1, but I’ll have to skip her next banner because I want/need the newer 5*
Thats how they make money. By creating a limited 5 star that’s the BiS support for another limited 5 star all the while releasing another limited 5 star that can benefit from the first character. Seeing this trend, i probably gonna be skipping entire Natlan roster except for Mavuika or Capitano(if he ever release)
I don't really get the argument that they won't be "at their best" when that is true for nearly every character. You want to play Hu Tao? Well, you make sure to have Xingqiu or Yelan built as well. And if you want to play her at her best, make sure to get two hydro units ready. You want to play Itto at his best? Make sure to either get Gorou and another strong Geo sub-DPS or Xilonen. You want to play Xiao at his best? Well, get Faruzan or even Xianyun. The point is that you will always need certain characters to play them "at their best" and some units in the future might be better than what we currently have. That's not really a new thing. Every team that wanted an off-field pyro character knew that we have to wait until a new one finally gets resolved, because the option currently there, aren't that good.
Kinich and Mualani feel like opposites where She was ready to go out the box with enough support to function while Kinich is a long-term investment. Without pyro traveler or another announced pyro in the region the only characters to look forward to for Kinich is the archon as he can't really use either geo support in 5.0 or 5.1. He's like if Shinobu was more telegraphed.
Yall remember the Ousia and Pneuma thing they added in Fontaine too that a couple characters get? Having to fight enemies with one of those gimmicks seems incredibly annoying. You would have to pull a region specific character to fight that enemy unless I am mistaken
It ended up very forgotten, even with coppelia/ copellius in abyss over and over, barely anyone would build a team for it. It would have been aggravating if it was more intrusive and necessary to interact with. Especially since there's not that many units that use it, as it's only Fontaine visions, so unlike things like bond of life or HP manip, not all 4.x characters even have it, because they live in Fontaine but are not from Fontaine. Natlan on the other hand, has artifacts and mechanics that matter a lot more, and we'll see how annoying it will be in time.
@@dominicjannazo7144 I can tell you from the get go it will be *very* annoying. All it takes is for hoyo to make an enemy that has crazy res against all elements, *unless* you're fighting it with Natlan characters. And also making them 20% vulnerable to nightsoul blessing states. We already have that to an extent, the annoying Wayob enemies. And you can be absolutely sure they'll get added to the abyss, making them not bullet sponges but straight up giant fortified castles.
Okay let me geek out for a sec, Natlan was the only nation we didnt see any PNCs before release even small infos were rare to get. Now that Natlan is out we learn pretty much the surface of the nation's lore, vision holders have a secread name make the new mekanic of all future Natlan characters. The power from that name is only usable in Natlan so it makes sense why only natlan characters will only play whit a natlan team
Mavuika will just be 5* Xiangling. I don't see a problem whatsoever. You said it yourself Kinich still destroys the game without being "optimal" and I can say the same about Mualani rn. Basically 9* Floor 12 with 3 characters (Nahida died chamber 1). Also there are really only two regions with a gimmick yet, Fontaine and Natlan. Furina made everyone be able to use the gimmick of HP manipulation as you already said but the gimmick itself was relatively inconsequential imo, it was her as a unit that was so powerful. I think before Arlecchnio dropped I still used Hu Tao and still cleared abyss. But with Arle I don't even need new characters. So I really get why people are so upset about not being able to use characters "optimally". Also you can just a) wait until your character of choice has "optimal" supporters and the pull during their rerun or b) pull now, already build and then go for the supporters that will inevitably drop. I also don't get the argument of "their exploration value is bad outside of Natlan" No. Their value is just massive wirhin Natlan but they are STILL amazing outside. Mualani is probably the best unit to traverse normal bodies of water (only rivaled by Furina maybe), Kachina is also very good for climbing, I think Wanderer and Kirara might be better though) and Kinich still can grapple once which lets him not only go full horizontally but at any angle. I guess only Wanderer is better in the regard. Not sure about Kazuha but this is splitting hairs at the point.
Honestly, national gimmicks can be fun and usually they are, it’s just that most of the good stuff gets gate kept from the ones that have no access to the gimmick. However, since Furina does allow the hunter set to used on anyone, maybe Mavuika could do the same with nightsoul.
Fontaine characters also all for the most part had the arkhe alignment gimmick with either their skill or burst being aligned with pneuma or ousia which was used to counter certain enemy mechanics and random exploration mechanics
The best fontainiane gimmick is flexible field time and not having a stance , ut us so comfortable not to worry about switching ur characters in the middle of rotation
Region synergy is one way of handling power creep. They make the combo teams locally meta competitive without spilling over to other regions. Nilou had a similar issue of lacking off field dendro until she went bananas with Nahida
New channel or renamed channel? Good to see you again, Soul. :) Great analysis as always. I agree: the hardest part for any new region and the new characters for me is that I'm basically always building last year's META. Whether it's losing 50/50s, NOT grinding the new artefact domains or waiting for the archon to come out to maximize new characters... I find I never really build the newest teams/META teams until near the end of the patch. For some examples: I only built a proper Nilou Bloom team in August 2024 (she came out like 21-22 months ago). I still haven't had the chance to grind out marechaussee hunter sets and golden troupe sets, and although that's on the docket right now... we're in Natlan already. And I lost my 50/50s for Navia, and Neuvillette, so I'm waiting for their reruns to build their teams (whenever that is). Part of it is a choice: I basically refuse to build the newest META teams because (1) we don't have complete information yet - e.g., we still don't know what the pyro archon does, but I bet she's great for Mualani and Kinich, and (2) you cannot strong-box the new artefacts: you have to use resin. I don't think artefact domains are resin-efficient, so I usually don't bother.... I just wait.
Artifacts are, efficiency wise, the last thing you want to spend your resin on. Guaranteed upgrades over RNG, always. Character level > Weapon level > Talent levels > Artifacts. Once you're done with one, you go to the next.
@@Sergmanny46 Word. :) I like the way you said it and it is how I build my account. Anything RNG goes later because the character level, weapon level, and talent levels are guaranteed increases for your account... Artefacts... I swear if I get one more emblem of severed fate set that has "anemo bonus damage" as the main stat (because Raiden, Xiangling, Xingqiu, and Yelan "really" need that stat... ) I might never go to an artefact domain again.
@@John_II The only exception to the artifact rule is to cover the mainstats at the very least, because just the bare minimum is enough to get the character going. All +16 or +20 mainstats is a very noticeable damage increase. After getting them to a decent level (say lvl 70, weapon 80 and talents at 6), I farm for mainstats (atk/elemental/crit for example) and then go back to level the character until they're maxed out. Only then I focus on getting better artifact substats.
fontaine's bond of life technically counts towards the theme of healing and losing hp, bond of life is literally additional health that needs to be healed, in order to gain buffs (from weapons or non-arlecchino characters)
You missed the gimmick on fontaine: pneuma-ousia (enemies usually have weakness to this) The "issue" with region locked gameplay / gimmicks is overblown, especially in Natlan. Mualani's surfing, outside natlan, is still competitive compared to other speedy exploration mechanics. Kinich's swinging, outside natlan, is still competitive, even better than most if not all, elevation-related exploration mechanic. And I'd say overall, the gimmick deters the rate of powercreep. It makes new characters relevant without making the older ones completely irrelevant. Ps. I don't agree about kinich. Neuvilette is strong. But stronger with furina. But Neuvilette was released before furina... This is similar with kinich, do you see? Well, I'm not suggesting kinich is as strong as Neuvilette, but my point is kinich is already very good and saying he is unusable (optimally) just because there's forseeable potential growth is kinda wrong.
i dissagre w liyue being teamwork in my opinion its definitely shielding the archon is a shielder and all the five star dpses are glass cannons that need shielding also azdaha and enemies that one shot you and the rock thingies in the abyss at the time contributes to this you could not find teams without zhongli at the time almost ofc there were quick swap teams at the time but they mostly gained popularity after rational and most of the playerbase was new to the game and investing in one or two hypercarries with high field time that gained a lot from shielding
Another thing that Fontainian characters get is the Arkhe system where they get either a Pneuma or Ouisia alighnment dependent on the Fontainian character's vision lore wise. The only exeption being Furina as her skill lets her swap between both Arkhes. (This is showing of her lore but thats now important.)
Fontaine's real gimmick was power creep. And calling Kinich screwed is like calling Navia bad because you can't swirl geo. Everything I've seen says he's amazing even before his eventual pyro support comes out. (everyone suspects that we'll get a pyro support because both dps from 5.0 want one)
I don’t see any other comments mentioning it, but Sigewinne also uses bond of life. In her case it’s a really weird, minor use though. After using her skill, she drops two sourcewater droplets. When she picks one or both up, it increases her bond of life. When she heals the bond of life, she regenerates energy based on its value. It’s not something you can really build her around and she’s not a very commonly owned character so I understand not knowing about it. I’m just a silly little DPS Sigewinne main
Well, then i guess my Mualani and Kinich will never be used the full potential. Sadge. Let's start with Mualani, bc it'll be easier to explain why - i pulled for her on my challenge account where i play only catalyst characters. One of goals is to collect all catalyst characters, that's why i got her. But alas, there's no pyro-off-field catalyst character i can use her with, and now you're telling me that for her full potential i need that character to be from Natlan, not gonna happen. There might be so useful Natlan catalyst characters later on, but who knows how they're gonna be played and if i can put them in Mualani's team at all. As for Kinich, i pulled for him on my second account, and this is the most demanding character ever. It's not enough for him wanting Emilie to buff him, he also wants another character from Natlan, and pyro archon of all people? Sheesh, that's tough. I'm not going for Mavuika, at least not in the nearest future, bc i have other priorities than getting a 5* team for that guy. Honestly, the more i look at these last characters the more i'm unsatisfied with their niche mechanics. It's like geo all over again. And don't get me wrong, i like geo, but geo being niche alone is enough. I want other characters be flexible and playable in different teams. Like literally if you don't play vape Mualani you waste like 80% of your dmg. These restrictive team comps are really annoying. That's why i'll prefer Neuvellette and will continue to hyper invest in him on my catalyst only account, bc he feels fine in any team, being it freeze, bloom, hyperbloom, electro-charged, vape, and even mono-hydro.
I feel like Kokomi is a bit of a stretch to say that she was purposefully made for Dendro since she was released in 2.1 I generally think Hoyo starts making units to future prep for the next region in X.5 and after. I’m excluding 1.x patches because it has fewer patches in general, and Hoyo is generally not as smart as it is now. But here are my evidence in short: All 2.5 - 2.8 characters have elements that directly interact with Dendro, except Heizou. All 3.5 - 3.8 characters have some sort of healing/hp manipulation in their kits, except Kirara. This is a bit of a stretch, but all 4.5 - 4.8 units are either sub dps, or short field time dps, except Sigewinne, but that’s debatable, since her burst is clearly made to do damage. And seeing that all Natlan characters seem to be designed as dps that work well with sub dps characters, or can act like sub dps’. And seeing Xilonen is a support that seems to do more than just, E - Q, and can act like a dps, I feel like the theory is true. There’s of course some units that got improved more than others, but this is just a theory.
While I wouldn't argue about the dendro reactions being OP, it is probably more accurate to say they're the first reactions balanced to match Vaporize's power level. It itself is, of course, overpowered, and should have been nerfed. And since Genshin doesn't like nerfing things, any new reaction to have any value would need to match Vaporize's. Three characters benefit from BoL. They forced it into Siggy's kit as well, as she gains BoL when picking up the orbs, and having BoL boosts her healing output. It isn't central to her like it is to Arl and Clor, though, hence the "forced in". It's there just so she has it. Honestly, though, the BoL stuff still ties into the Fontaine "HP changes" mechanic, just in this case, it is a debt that must be paid off, a reverse shield, as it were. I see it as a variation on the theme, rather than an additional one. As to Natlan, I don't see the "wants other Natlan character" thing to be an issue, anymore than the Liyue weapon series is. It is a minor bonus, and won't make or break anything. The cost generally is higher, due to the limited character selection. Honestly, every Natlan character having exploration travel utility is actually more impactful. Wall climbing in Genshin is way too slow, and, yeah, even if you don't have teams you want Xilonen for, you should probably get her just for that alone. WuWa made it clear just how bad the wall climbing was, and here's Natlan to sell us solutions. But that's also kind of minor. The real thing I think is problematic is the artifact sets. Hunter's shouldn't exist. It took cryo's thing from it, and made it better. The bonuses it provides are just too big. It made Furina more appealing than she already was, and she's already the character that elevates an account's power level the most, and that's while having a healer tax. And the new Natlan sets are even worse. That Kachina is better than C0 Chiori or Albedo for Navia, simply because she can fully utilize the scroll set, is beyond stupid. Heck, she's competitive with C1 Chiori or c0 Xilonen for Navia's geo resonance slot, just because the set adds that much value. An artifact set should not have more value than the character wearing it, and it definitely shouldn't out-value a five star. So now we'll always want a Natlan character on pretty much every team, not because we want the want the character, but because we want the artifact set. And, of course, the other set is also overpowered, being like Hunter's. The older sets, some were tied to elements, not region (VV, the geo pick up a crystal one), and so they didn't lock you into a region. Likewise, with Inazuma and Sumeru. Emblem is tied to ER, rather than Inazuma. Gilded Dreams is for reaction reasons, but again, doesn't discriminate by region. They fit the themes, but don't tie you down. But here, we have the best artifact sets in the game tied to a national gimmick. That's the stupidity that needs to stop.
i can almost guarantee you they're gonna make it so mavuika infuses any on field character with their own nightsoul allowing them to full proc either nightsoul set. either her or the pyro traveler
I don't have a problem with Fontaine's hp mechanics because it is accessible to every character in the game if you have Furina, which is a fair tradeoff for the buffs you recieve. Nightsoul I'm undecided on. I'm hoping Mavuika makes the nightsoul mechanic accessible to everyone because if it is really just exclusive to Natlan characters it feels like a glaringly obvious way to limit teambuilding variety for the characters. Feels like a desperate ploy to make people feel like they need to pull for all of them to make natlan characters work properly, instead of an optional new mechanic to play with, like the hp fluctuations, pneumousia, and dendro.
the way kinich best team rn is emilie, him, bennett, and probably dehya with deepwood cause xiangliing nado follows kinich. kinich want natlan but he wants emilie cause he and emilie is like a package. his dmg is insane so ig optimistic
I would say fontaine's gimick isn't the hp thing but raw dmg. Pretty much all fontaine characters are made to do a lot of raw elemental dmg(and most without reactions). Furthermore if we actually look at character that function by hp fluctuations they are only 5.0-5.2. Natlan as I see it follows similar path, except 2 only dpses want pyro to function. Wonder if all following character will follow that trend basically wanting pyro archon. So.. I think because of that we have natlan regional staf like nighsoul and night burst - without it natlan chars would be too similar to what fontaine did give us. Also it's just a thing to make us farm new artifacts, yeah(not really a problem, I personally don't have shit to farm). And no. Kinich isn't unplayable just cs he doesn't yet have pyro archon, he feels pretty good with teams and does dmg comparable to top roster. Who really suffers from not having proper teammates is mualani. She basically waits for 2-3 missing teammates. And it is bad, even tho she can do good dmg too. I know you used "unplayable" as short for "not being able to be played at top potential" but it just sounds bad. Not good wording at all imo.
This video feels like it's aggressively reaching to try and fit Fontaine HP gimmicks into the same category as Nightsoul. Nightsoul is pretty much just what everyone THOUGHT Arkhe would be, where it aggressively tries to deprecate older units by giving you benefits for stacking Natlan units, and with mechanics like Void Ward. The Obsidian Codex and Cinder City artifacts aren't really comparable to MH or Golden Troupe, as you could trigger MH with old units like Xiao, using burning and high-frequency heals or the like, and GT was just great for a ton of old characters. The Natlan artifacts are just "Buy 5.0+ characters or get bent lmao". Fontaine characters also didn't really benefit from being run together? The HP-change characters sometimes wanted a healer, but that benefited QiQi as much as Charlotte.
you're overreacting with kinich lol. he is not borderline unusable. ofc he would get stronger with mavuika's release but he is already pretty good and strong.
in short no the national gimmicks are not an issue cuz they are more accessible via the archons and you dont even need them to begin with its obvious these gimmicks were designed to make people pull new units if you look at it really wanderer did it first with the whole E changes stance into something different but he didnt have any gimmick and people viewed him as weak and dependent on C6 faruzan to do damage now we have units like neuvilette arlecchino mualani kinich chasca who have a gimmick but are more powerful and dont really need furina or mavuika to do a lot of damage themselves when played with already existing characters such as kazuha bennet zhongli etc yeah furina and mavuika will make those characters perform better but so does any other team that already existed will benefit from a furina or a mavuika in one of the 4 slots sidenote: im pretty sure you can play hyperbloom with kinich just fine XD
I hope they don’t make Mavuika another pyro dps because we desperately need another off-field Pyro character aside from Xiangling and the Pyro dps pool is greatly bloated as it is.
Tbh, the national gimmick is actually a good idea. Why? For one, it makes the each new character feels fresh with new gameplay and mechanics, not old boring stuff. Second, yes we have to wait for more Natlan characters to complete a team but this means you don’t have to rely on old characters which can make things fresh and new
Good video topic. I must of missed it somehow is this your new channel for genshin content? It Makes me happy you are still around. I’ve been on your side since the beginning.
I made this channel so I can Make the video essay styled Content i want to make, while also being able to make the rant content i want to make without it ruining my analytics and ability to grow on the platform
@@Mr_Leech_HGCgood idea. You know exactly what you are doing. I felt so bad. When everything happened. Just know this there’s been people such as myself that don’t talk much but we like you, we want you around, and I’m glad to see you here !
Genshin has a lot of problems with characters. They are to scared of making decent all around supports like Bennet, Xianling or Xingqui. They are making character weapons and domains way-way to specific to characters, like Arlecchino’s artifacts and weapon, or sigewinnes weapon(and I love her and have both her and her weapon). Sigewinnes kit isn’t that good either(her healing is amazing though). It’s only benefits(in some way) Furina, Chiori, Xianling, Fischl, Miko, Kuki, Barbra, and so on. Now, it might seem good at first(it increase my Furina’s damage by about 10k, Kazuhas only helps by about 8k) but there is very few dps characters that are benefited by her and it only last for ten hits. They are making characters and their kits regional specific which is stupid and those characters will get power crept easily. Ayato, Childe, and several others got power crept with the release of Fontana where this was a much smaller issue than before the hyper-specific to the region type characters. Arlecchino and Neuvillette being solo-damage unit that don’t need other characters doesn’t make much sense lore wise either. Nuevillette: Judge, relies on investigators for truthful information, the faith of the people, those who escort the criminals to jail, the jail warden himself. Arlecchino: Fatui, relies on investigators to gather information, relies on people to do her ‘dirty work’ so she can keep a diplomatic appearance(I can think of much less examples for her, so it makes more sense for her, but still not a lot). Nuevillette has like 10 characters(basing this off of their popular- looked up their teams online every single character that is different than the others I counted as a support for them- teams) that work with him. Arlecchino has a lot more characters that work with her than with him, like 14. But these are mainly universal supports: Kazuha, Xianling, Bennet, Furina, Xingqui, Zhongli, so between the two characters their is very few teams you could create with unique characters. They are starting to make characters feel like all the problems with geo: not very mainly good teams for characters because of their restrictions. And I say this as a main-dps for Navia, and a person that has both Mualani and her weapon.
The only archon I have is ZL, and I can still play everything well enough. I don't even use some of the "must have" supports. The national gimmick doesn't really affect much unless you really want BIG pp damage. I was still able to bring kinich in abyss after slapping mid new arti set on him with a burning team with a mere c1 benny. He's not at all unusable which seems like you're implying. I play Neuvi and Wrio without Furina, and I play Alhaitham without Nahida. It's fine. It all comes down to builds.
I'm glad you like Kinich, more power to you. He's got a fun kit, for sure. However, I can't get over his 8-bit aesthetic, its so out of place its painful. And to top it off, Ajaw is easily the most irritating thing in the entire game by a country mile, I'd rather have Paimon narrate the entire game.
Honestly saying that both Inazuma or Sumeru have a "Special gimmick" is wrong on Manny levels. The fact that you need energy recharge for Inazuma characters is just wrong more than half of the characters don't even need their Burst or have energy issues that much for example Yoimiya, Ayato, Kuki, Kokomi, Kazuha none of these characters need energy recharge as much as someone like beidou, cyno or Ayaka wich mind you 2 of them aren't even from Inazuma. The only characters that actually are extremely related to ER are Yae and Raiden with raiden's ult being scaled based on it due to her signature set and Yae getting buffs due to losing ER also due to her signature set. As for characters like Itto or the rest of the 4 stars they don't even need ER. As for dendro being a "Regional gimmick" i don't even need to go in deph enough. Dendro reactions changed everything in the game just as you Said but its clearly not due to those characters being from sumeru or exclusive to Sumeru matter of fact all of the dendro characters that aren't from Sumeru are exeptionally good and way better than some dendro characters like tighnari, alhaitham(with the exeption of Emily) or any of the dendro 4 stars.
This is not really a problem of waiting for the region to be completed as much as it is a problem with gacha, as once the region ends you would need to wait for they to rerun both characters that make the combo you want
Call kinich borderline unplayable its crazy, hes obliterating every content in the game as you said, but i understand its not cool the fact that he is locked from full potential.
Pretty good video, although I did notice a few things. Firstly sigewinne has bond of life and fontaine also had arkhe (which was limited tbh). Secondly, not sure why you used 480p video for the first half of the background trailers. Also you really went off to tangent on Kinich, with Scroll set not needing to be a Natlan character exactly, they just gain an extra 28% dmg bonus for the element they react with for being in a Nightsoul Blessing state (on top of the 12% and energy gain mechanic without filling that clause) and even then you can just use Kachina for now (since you mentioned using support Mualani but not Kachina). It just feels odd that it sounds like you wanted to have the 3 supports Kinich needs consolidated down to 1 charcater who can do everything at once especially since Bennett is both a healer and a buffer as you already mentioned. Its kinda normal that units at the start of versions suffer somewhat until the archon/ more units come out (like wrio, cyno, nilou etc), but I think it is way too drastic to say he is unable to be used optimally as there is Emilie who is just there and was made in the prior patch. Again some good points but i feel like the kinich part was somehat OTT, as you could've mentioned the actual issue of how a lot of natlan characters are limited to Natlan, which reduces their usabilitiy in snez etc
Furina was truly awful to the balancing, i hope Mavuika is not another Furina and goes invalidating existing builds left and right by enabling everyone to use the Natlan set...
I've been thinking lately about this. And I think the character that will unlock this mechanics for others is probably the Traveler. The Traveler is about to be granted an Ancient Name, and in doing so they are gonna get tied to Natlan. The Traveler has always had one less Passive than others. Gaining the ability to activate Night Soul would actually be a neat buff that doesn't break them. The fact that they've begun to use the Prototype Rancour on scenes and begun emphasizing the Traveler's unique powers during Natlan means they actually want to make the Traveler feel strong again. They've probably realized that its become a rather sore point for players and specially the Dull Blade getting memed out of existance is quite funny. I really really hope they took a page out of StarRail's book on this one.
Just hoping they didnt give traveler a dog shit kit. I doubt they’ll give traveler the ability to activate nightsoul cus they want people to pull for mavuika, hence giving money to hyv
- Physical era was bad. The only used weapon fo that is the craftable sword (Parry Traveler) and craftable claymore (Eula, Freminet & Razor). The craftable physical bow and spear was useless. -Energy meta was mixed bag, Thoma and Yae was the biggest offender while the craftable weapon was alright. -Dendro meta was game changing. so many old unit got revitalized even Dehya. Too bad the craftable weapon effect is straight up dog shit leaving them as stat stick, craftable sword was the only mildly good one. - Bond of Life is so bad like imagine creating 2 weapon craftable weapon with its effect and only the sword was useful, the catalyst was straight up useless. Also from 3 character that has the mechanic only 2 can use it very well (Arle and Chlorinde) - Nightsoul was ok. the only bad thing about its craftable is the bow has less racist effect of Lithic series
Did people need to play Neuvillette to his full potential no you need him alone but people didn't listen what did they get a character so op that it made everyone else in the team borderline useless no need to have full potential if its ending to be useless
Pnemosia was so forgettable as a regional gimmick you even forgot to mention it. I'm disappointed that Phlogiston is essentially another region specific gimmick that only aids exploration if you have natlan characters and artificially inflates uptime for skill giving a false sense of how long their skills actually last. Essentially exploration and combat outside of natlan will be underwhelming outside that context since no one can utilize the kits max potential. Its such a lame way to force new units on the team that will eventually become useless when the region has finished. i swear shneznaya is gonna have some internal temperature gimmick
Eh, i think you said it yourself at the end. Start of Fontaine, the Marechussy set was useless for most of the roster. Then Furina happened. If Mavuika doesnt do the same Ill be really surprised. Each archon has exemplified their region's gimmick...
I'm personally of the opinion that Bennett should be counted as a Natlan character simply off virtue of his lore. He was found in the mare jivari as a baby by monstadt adventures and, at least for the time being, should be counted as the off field pyro/buffer kinich needs
Just sharing my opinion but I think you forced the theme of gimmicks when it came to speaking about Mondstadt. At the time yes, abyss would encourage you to have CC or trigger crystallize to gain buffs or have something beneficial happen (I've played the game since Oct of the year it released so might be forgetting some things) but as a but of what I think is fair criticism, the whole gimmick thing really started at Inazuma just very subtlety and idk where you got this idea of "Speed" and just saying electricity is like if I were to say Liyue was very "dusty, and rocky and tall mountains". Not much to go on so why bother saying it??? Only gimmick to speak of in Inazuma was really the weapon passives that had energy manipulation, the shime set and emblem focusing on ER% converting into dmg bonus and the Archin herself refunding energy ofc. Not finished the video. Only 4m30s in but felt the need to just say that
I like my cool new units, I don't like having to wait until the end of a region to make full use of them
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It's funny that when a character that's a support or sub-DPS in a way released early and doesn't function properly (e.g Kuki, Yae, Thoma) they trashed them. Then all of sudden new mechanics are released that benefits those said units and since it's the meta, they all of sudden glorify and pull for what they deemed worthless at first. Lucky for those who got and have them earlier and not gonna suffer waiting for a rerun. Skippers lol. Because you know, 4 stars are now harder to get then 5 stars. Just look at Candace currently, she, so far is benched because they can't properly utilize her when she's good for catalyst DPSes and those who cannot be overridden of infusion because she buffs elemental NAs and has no quota unlike Yun Jin. They just discovered how good she is (Atleast in C6 but that's the standard for every 4 star supports now anyways) right now because she's good for their Arlecchino.
man if only kinich and mualani had a good pyro support from natlan that could fit in their teams…i wonder who thats gonna be
Obviously Pyro Traveler
@@Personpersonpersonperson Are you stupid or something? It’s Obviously going to be The Tsaritsa, I’m very confident that she will be a Pyro character.
At least Xinyan almost has some decent teams after 4 years, for a couple months.
@@dominicjannazo7144not even the best one's very high chance of not swirling the pyro when even the smallest element from another enemies or players would ruin it
@@Personpersonpersonperson having kinich I hope he is not circle impact.
YES! Finally someone is talking about it! It's so annoying because it's like they didn't want to assume powercreep and made a soft-powercreep mechanic. And then they just added powercreep on top of it
I think it's noteworthy to mention how most of Liyue's best characters require shields to function. Ganyu needs interruption resistance, Hu Tao and Xiao both share the same hp related difficulties.
And then Zhongli released, the archon with the most resistant shield in the game, while also shredding resistances and buffing with archaic petra or deepwood set. It's no surprise all 3 of these characters benefit from having him on the team, and I can see Hoyo's trend with archons and nations is very noticeable.
Both Mualani and Kinich need a *pyro* Natlan off field applicator. I wonder who's that going to be...
And let's not even mention Pyro traveler here, 1- he's not from Natlan, 2- Hydro traveler was the worst thing ever added to this game. The ONLY redeemable quality he may have is if he, and only if, somehow obtains the nightsoul blessing mechanic, turning him into a natlan character gameplay wise, and allowing him to use 4pc cinder city, considerably buffing either Mualani or Kinich's damage, specially Kinich's since right now Cinder city (the Natlan support set) does not work with Dendro, because Geo does not interact with Dendro. Add this + deepwood set on Dehya or Thoma and now you have a Kinich that can easily hit ridiculous numbers with his cannonshot. The maker of this video claims his highest shot with Kinich was 650k+. Add everything that's been mentioned and he could easily turn it into 800k or more, possibly 1 million (per cannonshot) with good artifacts.
All of this is also assuming if Pyro traveler can apply pyro off field, if he can't then he's a dead weight, specially considering what hoyo's done to hydro traveler.
Our only hope is Mavuika.
@@Sergmanny46 Point number 2 is so funny. HMC was meant to be a DPS like how you play Neuvillette Hypercarry but everyone is pushing him to be in a support role due to DMC's playstyle when GMC is also a quick-swap DPS. People then bandwagon with the hate TH-camrs created for content instead of assessing the kit on their own and properly and what teammates are viable to make him work properly like how we usually build around our main DPS. It's just he's better off for single target while Neuv at everything. He even gets shield at C4 for interruption resistance. It's just Neuv CA for HMC is in his E. Plus him locked in position during in his E makes it a win-win situation for circle impact like Bennett which HMC needs because he's still an ATK scaling unit despite his element best known for HP. All that's left is a teamwide healer for Furina which is Jean. Yes you created a sunfire team but all you want from them is the healing, VV shred and ATK buff from Jean and Bennett like how you want Zhongli and Jean/Kazuha for Neuvillette for his raw hydro damage than reactions. Plus has anyone even think of Vermillion being the best set for HMC? None. All just focused of Marechaussee which the 2pc is useless with him.
@@markandreikinkito8253 lmao I wish I could cope like that
@@brunocandiotti5441 Options and alternatives are given anyways.
Xiangling and Xingqiu don't require shields tho.
the whole "you cant really play with the characters in their complete state until the nation is completed" thing is kinda ass for natlan considering the natlan characters are also most convenient within natlan…. so i probably will play them less afterwards when im less in natlan…
If pyro traveler doesn't have nightsoul it'll be a problem, I hope mihoyo doesn't fuck it up.
he won't
@@blueeyednick Hydro had pnuema so he probably will unless hoyo are fucking stupid lol.
@blueeyednick is it confirmed yet?Cuz just like in fontaine, where the hydro traveler has pneuma skills,the pyro traveler should also have nightsoul
@@starcessemeraldyeah I think Pyro MC will have a simple Nightsoul state
I think he will have nightsoul since in fontain traveller was the only non fontainian who could dolphin jump and use ousia aligned attack in hydro state, I believe Pyro state traveller will have nightsoul.
Natlan needs more 4 star units to be honest. That and there's seemingly only one Pyro unit we know of for a fact (archon) Either it plays a significant role in the story as to why we don't have any pyro units in Natlan, or they decided to not have any cause pyro (I believe) has the most units at the current moment (or has some of the most.)
There was a lady in Mualani's village that does have a pyro vision though, so that's interesting to think about.
The issue is that they dedicated pyro to bring on field instead of giving us more off field oyro applicators. This is also a similar issue to cryo where very few are good on field but then the off field units barely any give application.
@@nobody-xh6ii Yeah that sucks too
The only good off field units are Thoma and Xiangling where their off field is tied to burst, with cryo the only two good ones being Qiqi and Kaeye (Qiqi being skill, and Kayea burst)
We honestly need more units like Raiden Shogun where the coordinated attack is tied to skill instead of burst, and actively attacks enemies whenever the on field character attacks in anyway
@@RyuuKishiTheSeventhI'm Sorry but saying Qiqi is a Better Cryo applicator than Rosaria Is wild
We have Citali
@@catteo2832 Qiqi is tied to skill
Rosaria is burst, AND is a very tiny aoe/doesn't follow you around
Kuki’s glow up with dendro was beautiful. Her also being able to increase and decrease HP consistently helps her viability with the Fontaine teams. Kuki forever!
What many people don't seem to realize was that Fontaine's gimmick was actually HP as a cost, whether through HP drain or locking it through BoL, coupled with healing, ultimately HP modulation. But, Bond of Life units were not properly introduced until late into the Fontaine meta and so did not have as much nuance in kit representation as the HP drain units were, so their place in the overall gimmick seemed unclear.
Natlan's reliance on its nightsoul mechanic for many of the kits is concerning though, as while it is a cool enough gimmick, it is also one that will be rendered obsolete once we move out of Natlan for the story. However, narratively, this does make sense given how Natlan is basically isolated from the rest of the nations of Teyvat on a much more fundamental level, even Inazuma which has a clear degree of geographic isolation. This may also mean Pyro Traveler will also become a necessity to build similar to how Dendro Traveler's kit was significantly more impactful for F2P accounts, but perhaps even more so (especially if Mavuika gets Signora'd in the narrative)
Mauvika wont die , Mauvika is confirmed playable , she has a player ID , something Signora never had. Also I think dead = not playable since thats a steadfast rule the game has applied
@@mk_gamíng0609 I believe Mavuika will die and be revived via the Ode of Resurrection shortly after, and that this is the actual reason she wants the Traveler to have an Ancient Name AND take the war to the Night Kingdom ASAP. She is quite literally running out of time after starting her death watch by using Ronova's power in the 5.1 Archon Quest.
Bond of life was weird for actively working against the Fontaine gimmick.
Nathan’s gimmick should have just been mobility, which is emphasized in natlan but possible for other characters in the way hp manipulation was, but the nightsoul is more like oisia and pnomia except it has a huge effect on their power
ahh Nathan, the long lost sister (or brother) nation of Natlan
completely forgotten by everyone that nobody mentions it. even khaenri'ah gets mentioned here and there
lmao nathan 💀
To be fair, a lot of the early characters in a region suffer from this syndrome.
Cyno & Nilou a prime example really wanted Nahida.
Wriothesley needed his C1 or a character that can drain his HP fast enough to retrain his state from his skill, Furina fixed this.
Neuvillette while still destroying content only had Kazuha and Zhongli as buffers, Furina filled this niche.
Now Mualani and Kinich wanted an off field Pyro Natlan character, looking at Pyro Archon.
Liyue did the opposite in that Zhongli was released first before Xiao/Ganyu/Hu Tao (who all wanted him) but still to the same effect of if you didn't pull him the other units would feel rough to play. Inazuma, it's hard to pinpoint a character who'd fit this niche except maybe Kazuha (Ayaka wanted Kazuha's DMG Buff since she had high atk and crit, Raiden had atk buffers in Bennett and Sara, Ayato for grouping and more dmg buffs).
From my experience, these characters really hinged on future support elevating them, so it was always a concern of "if you get these characters, you're definitely going to want to get their BiS support" on top of said support just being good overall.
My one problem with Kinich, and by association, every other Natlan character we’ve seen the kits of, is that their exploration viability is severely hindered when even an inch outside of Natlan.
Currently it isn’t an issue, because the main focus at the moment is Natlan exploration, but once the next region, presumably Snezhnaya, comes around, people who like exploring are more than likely to just drop Kinich immediately, cuz his big appeal in exploration is that he can use his yumkasaur rope movement thing twice in a row before cooldown.
Yeah, Natlan units' exploration abilities falls off so hard outside of Natlan. I think that is going to make their viability expire really fast.
Personally I think Kinich's mobility isn't that bad outside of Natlan compared to Mualani and Kachina.
Kinich's grappling hook still can be really useful. but Kachina and Mualani are nothing without phlogiston, especially kachina
Mihoyo will just give u half-assed 5 star character to solve your problem most likely.
You can still use their exploration skills outside of Natlan. 100/2 does not equal 0, it's 50.
Mualani can still surf both on land and water, Kachina can still use her taxi, and Kinich can still spiderman once, even while gliding.
Is it worse than exploring in Natlan? Yes.
Is it better than using any other character, including Lynette, C0 Yelan and others except maybe Scaramouche and Xianyun? Absolutely yes.
Also Xilonen will be able to rollskate on walls, so there you have a full exploration team. And is everyone casually forgetting that you can swap them out into their skills while moving? With this team their cooldowns will expire with a proper rotation, and you could move faster endlessly, or at least with VERY minimal downtime.
@@Sergmanny46 I´ll concede that Kinich is absolutely more usable outside Natlan than the other current Natlanians, but I will stand by the statement that overall Natlanians so far suck in any other nation´s territory.
Kinich specifically will work because his skill is an instant use. It just graples and sends Kinich flying, after which there is a short enough cooldown for it to be usable. Every other Natlan kit we´ve seen so far is a skill used over time, and those skills last longer in natlan, where they´re the most fun.
Mualani´s and Kachina´s skills don´t last nearly as long outside Natlan compared to inside Natlan, and I mean like to the point of next to uselessness, which I´ve seen proved in videos before, and from the looks of it, Xilonen´s doesn´t look like it´s gonna last long either. This is because of the region´s special ingame resource, called phlogiston, which allows the longer usage of Mualani´s and Kachina´s skills, doesn´t exist outside Natlan.
As for the special switch in Mechanic that Natlanians have, where you can switch into them while they´re using their skill, from what I´ve understood, those are also exclusive to Natlan.
All of these things point to how Natlanians overall will fall out of exploration meta the moment the next region is released, with the exception of maybe Kinich.
Fontaine's Pnuemousia-thingy was so forgettable it didn't really contribute anything at all, I guess lore but meh, it's understandable that you didn't even mention it in the video
It does have it's uses. Like against the mek legend that loves the gravity nonsense.
@@nobody-xh6iicoppelia shield also can be destroyed with that gimmick, but the thing is though it might be a few seconds slower - you still can destroy that shield with pyro or electro. And it can even go down by itself after set amount of time. Point is, pneumousia is useful, but not obsolete. At best it just can save you a few extra seconds here and there. You can entirely forget that it's even exist and play without it.
Its good that its useless, its also a plus for aesthetic purposes tho
When it got to Fontaine's second gimmick I fully expected it to be Pneumaousia- I forgot bond of life was even tied to Fontaine! So bizarre that only those few characters have bond of life, when others like Baizhu really seem ideal for it lore wise
That's because it only works with Fontaine enemies. And even then, it only saves you a second or two at best, nothing noteworthy.
At least it's useful against the giant whale, having Furina there is a must to make the fight a joke.
In the CN community, similar skepticism is the norm. They use the term "stock trading" to describe players pulling in new national characters in the absence of information. And the word "after-sales service" is used to describe miHoYo to complete the lineup for the new characters
the Natlan issues could have been easily solved by just releasing Xilonen first in 5.0, Chasca (or Xilonen vise versa) i 5.1, Mavuika in 5.2 and then release Mualani and Kinich in 5.4
I Think kinich and mualani are first because they'll be best for exploration in the region, so the sooner you get them the better for natlan
I kinda enjoy national gimmicks cause it helps stop a new character from wanting to be with a very old characters that have preexisting teams that need them. It also raises the chances of new characters filling in gaps or gaining unique qualities missing from the game. We desperately need more off field pyro and if they are going to do it, now would be the time.
Lore wise, I also find it neat how a character works with their archon or citizens. Natlan’s mantra being “No one fights alone” gets a bit cooler when mechanically speaking, Natlan characters work better with one another.
The issue is how they force the playstyle onto the characters by making exclusive mechanic that only works for a handful of characters. Like in this video mentioned Natlan only want to be played with other Natlan characters because their kits have a unique property that no other characters have. Now look at the 5.0 artifact sets, only Natlan characters can use them and no one else. The condition can only be met by having an exclusive mechanic that is being Natlan units while other artifact sets have more universal conditions, even Marechausse Hunter's condition can be met by taking damage, there is no such way for Obsidian. This is an artifical way to create diversity, by forcing it rather than designing a good system that has many different facets.
Now the Pyro Archon will allow others to tap into that exclusive mechanic by having her own exclusive mechanic, which force you to pull for her if you want to use the Natlan sets on other or cry and those sets are uber broken if you can use them.
@@domi8499how is that any different than Husk being released and requiring geo to get full use out of it?
@@amandaslough125 because any geo character can potentially use it. Stuff like the Natlan sets, you either Natlan units or you can't use it and being Natlan character isn't a universal mechanic.
@@domi8499 Yea but, there's only about a dozen geo units. There's going to be about a dozen Natlan units. It's a different line drawn, but fundamentally, it's really not different at all.
@@amandaslough125 not really, being geo is a universal mechanic, every character has an element so that they can have access to the element reaction system. But not every character will have the line that says they're Natlan unit, that allows them to access to a mechanic that only Natlan units can access
5:38 Sigewhinne also does things with Bond of Life, but ,like everything else in her kit, it’s weird and clunky and doesn’t really add up to much in the long run
The problem with Natlan is I either pull many Natlan units or none at all and retreat into vertical investing my existing ones
This. I've already decided that for me it'll likely be the second. I'll happily take my Citlali copy, and maybe the archon if I think her kit is good (likely), but beyond that it's vertical investment for me. I've skipped Mualani and Kinich, and will be skipping Xilonen and Chasca too. Now reruns on the other hand; my xianyun, nahid, furina, and more could use some c1+2's :)
Vertical investing is not the thing to do anymore, specially not if the teams you already have can 36* the abyss. With the imaginarium endgame, you're supposed to horizontally invest into many characters to meet the element restrictions. Right now it's Pyro, Electro and Geo.
you don't know that for sure. Xilonen doesn't require other natlans. The Archon will probably fit in a bazillion teams. im looking at 2 to 3 new units total during natlan, with the goal being to make a team with the Archon, but I'm sure there will be plenty of options to keep your older invested units alongside them. Especially those youve vertially invested in. Like a strong Navia, HuTao or Raiden are still gonna be fine.
I feel like mondstadt and sumeru are somehow the only regions that didn't have a strict box of a particular gimmick of characters. Mond and sumeru are so diverse when it comes to characters while regions like Fontaine have all the characters with pretty much the same hp thing which got annoying by the end. Even liyue and Inazuma weren't that bad but man Fontaine characters got real predictable with the hp thing. (As someone who plays noovy, wrio and furina all the time)
neuviotter
Its honestly not a problem for me. It actually emphasize the respective elements of a region and not just a simple water, leaf or something
But if you didn't notice, most sumeru chsracters rely heavily on elemental reaction and they all want nahida except wanderer and dehya
@@jmrc.392that's more because dendro had just come out so they were showing it some care.
@@isdrakon9802 but that's not the point, what I'm saying is that sumeru characters are one of the most predictable due to their gimmick of dendro elemental reaction
"Mondstadt's gimmick was crowd-control" - lists literally only Anemo characters, all of which, from all patches, have S U C C abilities as that's the element's identity
"Liyue's gimmick was unity" - lists characters just being busted on masse as the gimmick
Lets be honest, neither Mondstadt nor Liyue had any concrete gimmicks.
My biggest issue with gimmicks is as you said,it straight up locks characters out of their potential until either...
A. Character that synergises with them releases
B. Character that synergises with them reruns so you can get them
Its all locked to gacha and it's always a massive DPS loss to NOT have those specific characters
When i saw this title, i thought you will talk about *THAT* National team. You know which one.
Although I understand the criticism here, This may be the only way Hoyo-verse sees making the character roster so big while keeping the user base who has sunk alot of money into the Gacha mechanism content because there are a lot of v1 characters who have been out paced by newer, stronger, more specialized units.
I play the game where each new expansion is the one I invest in (up to a point).
For example, for Natlan I went all-in on Mualani (C0) and picked up her weapon, too. I run her with Nahida, Thoma, and Kazuha, and I won't pull again until the pyro archon comes out. I'll then go all-in on that character / weapon (if necessary), but then I'll be "done" with the expansion unless something really, really catches my eye and I have the extra primos, too.
I'll then start saving my primos for the next expansion, and repeat the process of just focusing on a limited number of expansion-specific characters each year.
This process worked great for me, such as going all-in on Wanderer, Faruzan, and Layla in Sumeru. And those characters are still strong so it's not like anything is "wasted" or I'm missing out. It's all just a question of picking something to focus on and sticking with the plan.
how could you forget the king of nuke damage, childe??
I honestly thought that Natlan's gimmick was that all of its characters will have some sort of transportation skill to make traversing around the game easier both in and outside of combat, and you can easily tell since Hoyo had to make whole separate maps for the Natlan character because they need a large space to fully demonstrate what they're capable of. I hope that the Natlan characters will be free from being restricted to having a party of only Natlan characters, characters like Mualani and Kinich were honestly some of the most fun I've had playing.
5:33 sigewinne doesnt exist
Correct.
I pulled for Mualani and although I really like playing her (ignoring all the time her skill or burst don’t hit the enemies) it’s clear that she will need Mavuika to function at her best. My main issue is that I don’t even like Mavuika that much aesthetically. Now, of the Natlan characters that they showed until now, Citlali is the only other character that I would like to pull for, but wanting Citlali and needing to pull Mavuika may force me to choose between the two. What then? From what they showed until now, we won’t even get a 4* that could be an alternative for Mavuika…
That’s without even counting the fact that I might want to invest in characters that I already have simply because I like them: for example I have Hu Tao C0 and I could definitely benefit from her C1, but I’ll have to skip her next banner because I want/need the newer 5*
Thats how they make money. By creating a limited 5 star that’s the BiS support for another limited 5 star all the while releasing another limited 5 star that can benefit from the first character. Seeing this trend, i probably gonna be skipping entire Natlan roster except for Mavuika or Capitano(if he ever release)
I don't really get the argument that they won't be "at their best" when that is true for nearly every character. You want to play Hu Tao? Well, you make sure to have Xingqiu or Yelan built as well. And if you want to play her at her best, make sure to get two hydro units ready. You want to play Itto at his best? Make sure to either get Gorou and another strong Geo sub-DPS or Xilonen. You want to play Xiao at his best? Well, get Faruzan or even Xianyun. The point is that you will always need certain characters to play them "at their best" and some units in the future might be better than what we currently have. That's not really a new thing. Every team that wanted an off-field pyro character knew that we have to wait until a new one finally gets resolved, because the option currently there, aren't that good.
Kinich and Mualani feel like opposites where She was ready to go out the box with enough support to function while Kinich is a long-term investment. Without pyro traveler or another announced pyro in the region the only characters to look forward to for Kinich is the archon as he can't really use either geo support in 5.0 or 5.1. He's like if Shinobu was more telegraphed.
Yall remember the Ousia and Pneuma thing they added in Fontaine too that a couple characters get? Having to fight enemies with one of those gimmicks seems incredibly annoying. You would have to pull a region specific character to fight that enemy unless I am mistaken
It ended up very forgotten, even with coppelia/ copellius in abyss over and over, barely anyone would build a team for it. It would have been aggravating if it was more intrusive and necessary to interact with.
Especially since there's not that many units that use it, as it's only Fontaine visions, so unlike things like bond of life or HP manip, not all 4.x characters even have it, because they live in Fontaine but are not from Fontaine.
Natlan on the other hand, has artifacts and mechanics that matter a lot more, and we'll see how annoying it will be in time.
@@dominicjannazo7144 I can tell you from the get go it will be *very* annoying. All it takes is for hoyo to make an enemy that has crazy res against all elements, *unless* you're fighting it with Natlan characters. And also making them 20% vulnerable to nightsoul blessing states.
We already have that to an extent, the annoying Wayob enemies. And you can be absolutely sure they'll get added to the abyss, making them not bullet sponges but straight up giant fortified castles.
Just mentioned it.
Okay let me geek out for a sec, Natlan was the only nation we didnt see any PNCs before release even small infos were rare to get. Now that Natlan is out we learn pretty much the surface of the nation's lore, vision holders have a secread name make the new mekanic of all future Natlan characters. The power from that name is only usable in Natlan so it makes sense why only natlan characters will only play whit a natlan team
Mavuika will just be 5* Xiangling.
I don't see a problem whatsoever. You said it yourself Kinich still destroys the game without being "optimal" and I can say the same about Mualani rn. Basically 9* Floor 12 with 3 characters (Nahida died chamber 1).
Also there are really only two regions with a gimmick yet, Fontaine and Natlan. Furina made everyone be able to use the gimmick of HP manipulation as you already said but the gimmick itself was relatively inconsequential imo, it was her as a unit that was so powerful. I think before Arlecchnio dropped I still used Hu Tao and still cleared abyss. But with Arle I don't even need new characters. So I really get why people are so upset about not being able to use characters "optimally".
Also you can just a) wait until your character of choice has "optimal" supporters and the pull during their rerun or b) pull now, already build and then go for the supporters that will inevitably drop.
I also don't get the argument of "their exploration value is bad outside of Natlan"
No. Their value is just massive wirhin Natlan but they are STILL amazing outside. Mualani is probably the best unit to traverse normal bodies of water (only rivaled by Furina maybe), Kachina is also very good for climbing, I think Wanderer and Kirara might be better though) and Kinich still can grapple once which lets him not only go full horizontally but at any angle. I guess only Wanderer is better in the regard. Not sure about Kazuha but this is splitting hairs at the point.
Furina is better than mualani at water exploration period
Honestly, national gimmicks can be fun and usually they are, it’s just that most of the good stuff gets gate kept from the ones that have no access to the gimmick. However, since Furina does allow the hunter set to used on anyone, maybe Mavuika could do the same with nightsoul.
DID NAHIDA JUST GO INTO THE FONTAINIAN BACKROOMS?!?!?!?!?!
Fontaine characters also all for the most part had the arkhe alignment gimmick with either their skill or burst being aligned with pneuma or ousia which was used to counter certain enemy mechanics and random exploration mechanics
The best fontainiane gimmick is flexible field time and not having a stance , ut us so comfortable not to worry about switching ur characters in the middle of rotation
Region synergy is one way of handling power creep. They make the combo teams locally meta competitive without spilling over to other regions.
Nilou had a similar issue of lacking off field dendro until she went bananas with Nahida
New channel or renamed channel? Good to see you again, Soul. :)
Great analysis as always. I agree: the hardest part for any new region and the new characters for me is that I'm basically always building last year's META. Whether it's losing 50/50s, NOT grinding the new artefact domains or waiting for the archon to come out to maximize new characters... I find I never really build the newest teams/META teams until near the end of the patch.
For some examples: I only built a proper Nilou Bloom team in August 2024 (she came out like 21-22 months ago). I still haven't had the chance to grind out marechaussee hunter sets and golden troupe sets, and although that's on the docket right now... we're in Natlan already. And I lost my 50/50s for Navia, and Neuvillette, so I'm waiting for their reruns to build their teams (whenever that is).
Part of it is a choice: I basically refuse to build the newest META teams because (1) we don't have complete information yet - e.g., we still don't know what the pyro archon does, but I bet she's great for Mualani and Kinich, and (2) you cannot strong-box the new artefacts: you have to use resin. I don't think artefact domains are resin-efficient, so I usually don't bother.... I just wait.
Artifacts are, efficiency wise, the last thing you want to spend your resin on. Guaranteed upgrades over RNG, always.
Character level > Weapon level > Talent levels > Artifacts.
Once you're done with one, you go to the next.
@@Sergmanny46 Word. :)
I like the way you said it and it is how I build my account. Anything RNG goes later because the character level, weapon level, and talent levels are guaranteed increases for your account...
Artefacts... I swear if I get one more emblem of severed fate set that has "anemo bonus damage" as the main stat (because Raiden, Xiangling, Xingqiu, and Yelan "really" need that stat... ) I might never go to an artefact domain again.
@@John_II The only exception to the artifact rule is to cover the mainstats at the very least, because just the bare minimum is enough to get the character going. All +16 or +20 mainstats is a very noticeable damage increase.
After getting them to a decent level (say lvl 70, weapon 80 and talents at 6), I farm for mainstats (atk/elemental/crit for example) and then go back to level the character until they're maxed out. Only then I focus on getting better artifact substats.
@@Sergmanny46 Solid advice. :)
Hoyo is a position of dammed if they do, dammed if they don't.
I simply focus on what works for me. That's all.
fontaine's bond of life technically counts towards the theme of healing and losing hp, bond of life is literally additional health that needs to be healed, in order to gain buffs (from weapons or non-arlecchino characters)
You missed the gimmick on fontaine: pneuma-ousia (enemies usually have weakness to this)
The "issue" with region locked gameplay / gimmicks is overblown, especially in Natlan.
Mualani's surfing, outside natlan, is still competitive compared to other speedy exploration mechanics.
Kinich's swinging, outside natlan, is still competitive, even better than most if not all, elevation-related exploration mechanic.
And I'd say overall, the gimmick deters the rate of powercreep. It makes new characters relevant without making the older ones completely irrelevant.
Ps. I don't agree about kinich. Neuvilette is strong. But stronger with furina. But Neuvilette was released before furina... This is similar with kinich, do you see?
Well, I'm not suggesting kinich is as strong as Neuvilette, but my point is kinich is already very good and saying he is unusable (optimally) just because there's forseeable potential growth is kinda wrong.
i dissagre w liyue being teamwork in my opinion its definitely shielding the archon is a shielder and all the five star dpses are glass cannons that need shielding also azdaha and enemies that one shot you and the rock thingies in the abyss at the time contributes to this you could not find teams without zhongli at the time almost ofc there were quick swap teams at the time but they mostly gained popularity after rational and most of the playerbase was new to the game and investing in one or two hypercarries with high field time that gained a lot from shielding
Another thing that Fontainian characters get is the Arkhe system where they get either a Pneuma or Ouisia alighnment dependent on the Fontainian character's vision lore wise. The only exeption being Furina as her skill lets her swap between both Arkhes. (This is showing of her lore but thats now important.)
1:33 Persona ost nice
Fontaine's real gimmick was power creep.
And calling Kinich screwed is like calling Navia bad because you can't swirl geo. Everything I've seen says he's amazing even before his eventual pyro support comes out. (everyone suspects that we'll get a pyro support because both dps from 5.0 want one)
BOL is a very niche part of hp-manipulation, so it does check out with Fontaine's gimmick with weapons, Sigewinne, Clorinde (and Arle) using it
I don’t see any other comments mentioning it, but Sigewinne also uses bond of life. In her case it’s a really weird, minor use though. After using her skill, she drops two sourcewater droplets. When she picks one or both up, it increases her bond of life. When she heals the bond of life, she regenerates energy based on its value. It’s not something you can really build her around and she’s not a very commonly owned character so I understand not knowing about it. I’m just a silly little DPS Sigewinne main
Well, then i guess my Mualani and Kinich will never be used the full potential. Sadge.
Let's start with Mualani, bc it'll be easier to explain why - i pulled for her on my challenge account where i play only catalyst characters. One of goals is to collect all catalyst characters, that's why i got her. But alas, there's no pyro-off-field catalyst character i can use her with, and now you're telling me that for her full potential i need that character to be from Natlan, not gonna happen. There might be so useful Natlan catalyst characters later on, but who knows how they're gonna be played and if i can put them in Mualani's team at all.
As for Kinich, i pulled for him on my second account, and this is the most demanding character ever. It's not enough for him wanting Emilie to buff him, he also wants another character from Natlan, and pyro archon of all people? Sheesh, that's tough. I'm not going for Mavuika, at least not in the nearest future, bc i have other priorities than getting a 5* team for that guy.
Honestly, the more i look at these last characters the more i'm unsatisfied with their niche mechanics. It's like geo all over again. And don't get me wrong, i like geo, but geo being niche alone is enough. I want other characters be flexible and playable in different teams. Like literally if you don't play vape Mualani you waste like 80% of your dmg. These restrictive team comps are really annoying. That's why i'll prefer Neuvellette and will continue to hyper invest in him on my catalyst only account, bc he feels fine in any team, being it freeze, bloom, hyperbloom, electro-charged, vape, and even mono-hydro.
I feel like Kokomi is a bit of a stretch to say that she was purposefully made for Dendro since she was released in 2.1
I generally think Hoyo starts making units to future prep for the next region in X.5 and after.
I’m excluding 1.x patches because it has fewer patches in general, and Hoyo is generally not as smart as it is now. But here are my evidence in short:
All 2.5 - 2.8 characters have elements that directly interact with Dendro, except Heizou. All 3.5 - 3.8 characters have some sort of healing/hp manipulation in their kits, except Kirara.
This is a bit of a stretch, but all 4.5 - 4.8 units are either sub dps, or short field time dps, except Sigewinne, but that’s debatable, since her burst is clearly made to do damage. And seeing that all Natlan characters seem to be designed as dps that work well with sub dps characters, or can act like sub dps’. And seeing Xilonen is a support that seems to do more than just, E - Q, and can act like a dps, I feel like the theory is true.
There’s of course some units that got improved more than others, but this is just a theory.
I feel like Natlan's real gimmick is all of them being able to travel fast? Kinich, Mualani, Kachina and Xilonen etc;
“Venti suck daddy”💀
While I wouldn't argue about the dendro reactions being OP, it is probably more accurate to say they're the first reactions balanced to match Vaporize's power level. It itself is, of course, overpowered, and should have been nerfed. And since Genshin doesn't like nerfing things, any new reaction to have any value would need to match Vaporize's.
Three characters benefit from BoL. They forced it into Siggy's kit as well, as she gains BoL when picking up the orbs, and having BoL boosts her healing output. It isn't central to her like it is to Arl and Clor, though, hence the "forced in". It's there just so she has it. Honestly, though, the BoL stuff still ties into the Fontaine "HP changes" mechanic, just in this case, it is a debt that must be paid off, a reverse shield, as it were. I see it as a variation on the theme, rather than an additional one.
As to Natlan, I don't see the "wants other Natlan character" thing to be an issue, anymore than the Liyue weapon series is. It is a minor bonus, and won't make or break anything. The cost generally is higher, due to the limited character selection. Honestly, every Natlan character having exploration travel utility is actually more impactful. Wall climbing in Genshin is way too slow, and, yeah, even if you don't have teams you want Xilonen for, you should probably get her just for that alone. WuWa made it clear just how bad the wall climbing was, and here's Natlan to sell us solutions. But that's also kind of minor.
The real thing I think is problematic is the artifact sets. Hunter's shouldn't exist. It took cryo's thing from it, and made it better. The bonuses it provides are just too big. It made Furina more appealing than she already was, and she's already the character that elevates an account's power level the most, and that's while having a healer tax. And the new Natlan sets are even worse. That Kachina is better than C0 Chiori or Albedo for Navia, simply because she can fully utilize the scroll set, is beyond stupid. Heck, she's competitive with C1 Chiori or c0 Xilonen for Navia's geo resonance slot, just because the set adds that much value. An artifact set should not have more value than the character wearing it, and it definitely shouldn't out-value a five star. So now we'll always want a Natlan character on pretty much every team, not because we want the want the character, but because we want the artifact set. And, of course, the other set is also overpowered, being like Hunter's.
The older sets, some were tied to elements, not region (VV, the geo pick up a crystal one), and so they didn't lock you into a region. Likewise, with Inazuma and Sumeru. Emblem is tied to ER, rather than Inazuma. Gilded Dreams is for reaction reasons, but again, doesn't discriminate by region. They fit the themes, but don't tie you down. But here, we have the best artifact sets in the game tied to a national gimmick. That's the stupidity that needs to stop.
i can almost guarantee you they're gonna make it so mavuika infuses any on field character with their own nightsoul allowing them to full proc either nightsoul set. either her or the pyro traveler
I don't have a problem with Fontaine's hp mechanics because it is accessible to every character in the game if you have Furina, which is a fair tradeoff for the buffs you recieve. Nightsoul I'm undecided on. I'm hoping Mavuika makes the nightsoul mechanic accessible to everyone because if it is really just exclusive to Natlan characters it feels like a glaringly obvious way to limit teambuilding variety for the characters. Feels like a desperate ploy to make people feel like they need to pull for all of them to make natlan characters work properly, instead of an optional new mechanic to play with, like the hp fluctuations, pneumousia, and dendro.
the way kinich best team rn is emilie, him, bennett, and probably dehya with deepwood cause xiangliing nado follows kinich. kinich want natlan but he wants emilie cause he and emilie is like a package. his dmg is insane so ig optimistic
I would say fontaine's gimick isn't the hp thing but raw dmg. Pretty much all fontaine characters are made to do a lot of raw elemental dmg(and most without reactions). Furthermore if we actually look at character that function by hp fluctuations they are only 5.0-5.2.
Natlan as I see it follows similar path, except 2 only dpses want pyro to function. Wonder if all following character will follow that trend basically wanting pyro archon. So.. I think because of that we have natlan regional staf like nighsoul and night burst - without it natlan chars would be too similar to what fontaine did give us. Also it's just a thing to make us farm new artifacts, yeah(not really a problem, I personally don't have shit to farm).
And no. Kinich isn't unplayable just cs he doesn't yet have pyro archon, he feels pretty good with teams and does dmg comparable to top roster. Who really suffers from not having proper teammates is mualani. She basically waits for 2-3 missing teammates. And it is bad, even tho she can do good dmg too.
I know you used "unplayable" as short for "not being able to be played at top potential" but it just sounds bad. Not good wording at all imo.
This video feels like it's aggressively reaching to try and fit Fontaine HP gimmicks into the same category as Nightsoul. Nightsoul is pretty much just what everyone THOUGHT Arkhe would be, where it aggressively tries to deprecate older units by giving you benefits for stacking Natlan units, and with mechanics like Void Ward. The Obsidian Codex and Cinder City artifacts aren't really comparable to MH or Golden Troupe, as you could trigger MH with old units like Xiao, using burning and high-frequency heals or the like, and GT was just great for a ton of old characters. The Natlan artifacts are just "Buy 5.0+ characters or get bent lmao".
Fontaine characters also didn't really benefit from being run together? The HP-change characters sometimes wanted a healer, but that benefited QiQi as much as Charlotte.
Pyro archon will presumably give nightsoul blessing to every team member aloweing them to use natlan set no matter that they are not from natlan
you're overreacting with kinich lol. he is not borderline unusable. ofc he would get stronger with mavuika's release but he is already pretty good and strong.
in short no the national gimmicks are not an issue cuz they are more accessible via the archons and you dont even need them to begin with
its obvious these gimmicks were designed to make people pull new units
if you look at it really wanderer did it first with the whole E changes stance into something different but he didnt have any gimmick and people viewed him as weak and dependent on C6 faruzan to do damage
now we have units like neuvilette arlecchino mualani kinich chasca who have a gimmick but are more powerful and dont really need furina or mavuika to do a lot of damage themselves when played with already existing characters such as kazuha bennet zhongli etc
yeah furina and mavuika will make those characters perform better but so does any other team that already existed will benefit from a furina or a mavuika in one of the 4 slots
sidenote: im pretty sure you can play hyperbloom with kinich just fine XD
I love kinich so much I even use him on hyperbloom teams and no artifact set is going to stop me
I hope they don’t make Mavuika another pyro dps because we desperately need another off-field Pyro character aside from Xiangling and the Pyro dps pool is greatly bloated as it is.
Tbh, the national gimmick is actually a good idea. Why? For one, it makes the each new character feels fresh with new gameplay and mechanics, not old boring stuff. Second, yes we have to wait for more Natlan characters to complete a team but this means you don’t have to rely on old characters which can make things fresh and new
I never knew you made a second genshin channel, soul, welcome back
Ah kazuha, my favorite mondstadter
Good video topic. I must of missed it somehow is this your new channel for genshin content? It
Makes me happy you are still around. I’ve been on your side since the beginning.
I made this channel so I can Make the video essay styled Content i want to make, while also being able to make the rant content i want to make without it ruining my analytics and ability to grow on the platform
@@Mr_Leech_HGCgood idea. You know exactly what you are doing. I felt so bad. When everything happened. Just know this there’s been people such as myself that don’t talk much but we like you, we want you around, and I’m glad to see you here !
4:49 MH is only BiS on Xiao with both Homa and Xianyun, it was never better than VHA before that
My f2p accounts couldn't keep with this changes
Genshin has a lot of problems with characters. They are to scared of making decent all around supports like Bennet, Xianling or Xingqui. They are making character weapons and domains way-way to specific to characters, like Arlecchino’s artifacts and weapon, or sigewinnes weapon(and I love her and have both her and her weapon). Sigewinnes kit isn’t that good either(her healing is amazing though). It’s only benefits(in some way) Furina, Chiori, Xianling, Fischl, Miko, Kuki, Barbra, and so on. Now, it might seem good at first(it increase my Furina’s damage by about 10k, Kazuhas only helps by about 8k) but there is very few dps characters that are benefited by her and it only last for ten hits. They are making characters and their kits regional specific which is stupid and those characters will get power crept easily. Ayato, Childe, and several others got power crept with the release of Fontana where this was a much smaller issue than before the hyper-specific to the region type characters. Arlecchino and Neuvillette being solo-damage unit that don’t need other characters doesn’t make much sense lore wise either.
Nuevillette: Judge, relies on investigators for truthful information, the faith of the people, those who escort the criminals to jail, the jail warden himself.
Arlecchino: Fatui, relies on investigators to gather information, relies on people to do her ‘dirty work’ so she can keep a diplomatic appearance(I can think of much less examples for her, so it makes more sense for her, but still not a lot).
Nuevillette has like 10 characters(basing this off of their popular- looked up their teams online every single character that is different than the others I counted as a support for them- teams) that work with him. Arlecchino has a lot more characters that work with her than with him, like 14. But these are mainly universal supports: Kazuha, Xianling, Bennet, Furina, Xingqui, Zhongli, so between the two characters their is very few teams you could create with unique characters.
They are starting to make characters feel like all the problems with geo: not very mainly good teams for characters because of their restrictions. And I say this as a main-dps for Navia, and a person that has both Mualani and her weapon.
The only archon I have is ZL, and I can still play everything well enough. I don't even use some of the "must have" supports. The national gimmick doesn't really affect much unless you really want BIG pp damage. I was still able to bring kinich in abyss after slapping mid new arti set on him with a burning team with a mere c1 benny. He's not at all unusable which seems like you're implying. I play Neuvi and Wrio without Furina, and I play Alhaitham without Nahida.
It's fine. It all comes down to builds.
I'm glad you like Kinich, more power to you. He's got a fun kit, for sure. However, I can't get over his 8-bit aesthetic, its so out of place its painful. And to top it off, Ajaw is easily the most irritating thing in the entire game by a country mile, I'd rather have Paimon narrate the entire game.
Xilonen and Mauvika for the first half. I'll cry if someone else good comes after that.
Honestly saying that both Inazuma or Sumeru have a "Special gimmick" is wrong on Manny levels.
The fact that you need energy recharge for Inazuma characters is just wrong more than half of the characters don't even need their Burst or have energy issues that much for example Yoimiya, Ayato, Kuki, Kokomi, Kazuha none of these characters need energy recharge as much as someone like beidou, cyno or Ayaka wich mind you 2 of them aren't even from Inazuma.
The only characters that actually are extremely related to ER are Yae and Raiden with raiden's ult being scaled based on it due to her signature set and Yae getting buffs due to losing ER also due to her signature set.
As for characters like Itto or the rest of the 4 stars they don't even need ER.
As for dendro being a "Regional gimmick" i don't even need to go in deph enough.
Dendro reactions changed everything in the game just as you Said but its clearly not due to those characters being from sumeru or exclusive to Sumeru matter of fact all of the dendro characters that aren't from Sumeru are exeptionally good and way better than some dendro characters like tighnari, alhaitham(with the exeption of Emily) or any of the dendro 4 stars.
Um what about Ousia and Pnuema?
5:36 sigewinne forgotten about yet again 😭
Kinich is so fun to play, shame Xilonen didn't reshred/buff all elements
This is not really a problem of waiting for the region to be completed as much as it is a problem with gacha, as once the region ends you would need to wait for they to rerun both characters that make the combo you want
Call kinich borderline unplayable its crazy, hes obliterating every content in the game as you said, but i understand its not cool the fact that he is locked from full potential.
Pretty good video, although I did notice a few things. Firstly sigewinne has bond of life and fontaine also had arkhe (which was limited tbh). Secondly, not sure why you used 480p video for the first half of the background trailers.
Also you really went off to tangent on Kinich, with Scroll set not needing to be a Natlan character exactly, they just gain an extra 28% dmg bonus for the element they react with for being in a Nightsoul Blessing state (on top of the 12% and energy gain mechanic without filling that clause) and even then you can just use Kachina for now (since you mentioned using support Mualani but not Kachina). It just feels odd that it sounds like you wanted to have the 3 supports Kinich needs consolidated down to 1 charcater who can do everything at once especially since Bennett is both a healer and a buffer as you already mentioned. Its kinda normal that units at the start of versions suffer somewhat until the archon/ more units come out (like wrio, cyno, nilou etc), but I think it is way too drastic to say he is unable to be used optimally as there is Emilie who is just there and was made in the prior patch. Again some good points but i feel like the kinich part was somehat OTT, as you could've mentioned the actual issue of how a lot of natlan characters are limited to Natlan, which reduces their usabilitiy in snez etc
Sigewinne has BOL too, no?
i forgot about that 4 star wearing a 5 star skin suit
Colour your night is great
Furina was truly awful to the balancing, i hope Mavuika is not another Furina and goes invalidating existing builds left and right by enabling everyone to use the Natlan set...
I've been thinking lately about this. And I think the character that will unlock this mechanics for others is probably the Traveler.
The Traveler is about to be granted an Ancient Name, and in doing so they are gonna get tied to Natlan.
The Traveler has always had one less Passive than others. Gaining the ability to activate Night Soul would actually be a neat buff that doesn't break them.
The fact that they've begun to use the Prototype Rancour on scenes and begun emphasizing the Traveler's unique powers during Natlan means they actually want to make the Traveler feel strong again. They've probably realized that its become a rather sore point for players and specially the Dull Blade getting memed out of existance is quite funny.
I really really hope they took a page out of StarRail's book on this one.
Just hoping they didnt give traveler a dog shit kit. I doubt they’ll give traveler the ability to activate nightsoul cus they want people to pull for mavuika, hence giving money to hyv
Seigewiene is also bond of life lol
- Physical era was bad. The only used weapon fo that is the craftable sword (Parry Traveler) and craftable claymore (Eula, Freminet & Razor). The craftable physical bow and spear was useless.
-Energy meta was mixed bag, Thoma and Yae was the biggest offender while the craftable weapon was alright.
-Dendro meta was game changing. so many old unit got revitalized even Dehya. Too bad the craftable weapon effect is straight up dog shit leaving them as stat stick, craftable sword was the only mildly good one.
- Bond of Life is so bad like imagine creating 2 weapon craftable weapon with its effect and only the sword was useful, the catalyst was straight up useless. Also from 3 character that has the mechanic only 2 can use it very well (Arle and Chlorinde)
- Nightsoul was ok. the only bad thing about its craftable is the bow has less racist effect of Lithic series
I thot your gonna talk about the gimigs like Dragon spine cool, sumeru graple hook..
I'm quite curious about why you started a new channel
Did people need to play Neuvillette to his full potential no you need him alone but people didn't listen what did they get a character so op that it made everyone else in the team borderline useless no need to have full potential if its ending to be useless
i read ur name as "mister human chorionic gonadotropin hormone (HCG)"
pneuma and ousia in fontaine:
Pnemosia was so forgettable as a regional gimmick you even forgot to mention it. I'm disappointed that Phlogiston is essentially another region specific gimmick that only aids exploration if you have natlan characters and artificially inflates uptime for skill giving a false sense of how long their skills actually last. Essentially exploration and combat outside of natlan will be underwhelming outside that context since no one can utilize the kits max potential. Its such a lame way to force new units on the team that will eventually become useless when the region has finished.
i swear shneznaya is gonna have some internal temperature gimmick
ifa will be pyro hopefully 🤞🏼
Eh, i think you said it yourself at the end. Start of Fontaine, the Marechussy set was useless for most of the roster. Then Furina happened. If Mavuika doesnt do the same Ill be really surprised. Each archon has exemplified their region's gimmick...
I'm personally of the opinion that Bennett should be counted as a Natlan character simply off virtue of his lore. He was found in the mare jivari as a baby by monstadt adventures and, at least for the time being, should be counted as the off field pyro/buffer kinich needs
1st- You sound like Kermit the Frog 😭
2nd- I cringed every time you said Nat-lan 😭 it's Na-tlan
Your voice sounds like someone who's played this game for 4 years
Just sharing my opinion but I think you forced the theme of gimmicks when it came to speaking about Mondstadt.
At the time yes, abyss would encourage you to have CC or trigger crystallize to gain buffs or have something beneficial happen (I've played the game since Oct of the year it released so might be forgetting some things) but as a but of what I think is fair criticism, the whole gimmick thing really started at Inazuma just very subtlety and idk where you got this idea of "Speed" and just saying electricity is like if I were to say Liyue was very "dusty, and rocky and tall mountains". Not much to go on so why bother saying it???
Only gimmick to speak of in Inazuma was really the weapon passives that had energy manipulation, the shime set and emblem focusing on ER% converting into dmg bonus and the Archin herself refunding energy ofc. Not finished the video. Only 4m30s in but felt the need to just say that
Are human or Chinese
And what do you think of tables ?
Do you think handsome squidward is handsome ? Great video
You just sound like you played Genshin for years
my c0 kinich hits 230k pero cannon (¬_¬)
My c0 no investment yet kinich hits 37k already it's the highest any of my character has hit