Mission design is good, but storyline... HM1: civilisation finds an ancient spaceship, THEIR spaceship, but once they try to reach the stars - someone came and burned their home. So they embark on the journey to learn and reclaim their legacy... HM3: turns out a very special girl no so special anymore, so she must prove her identity as a "special in a special way girl" and remove a competition along the way.
You know it's bad when Homeworld Mobile has a better storyline. The gist of it is that its set 15 years after HW2, Hiigara has set new reforms that causes the Kiiths to lose power. They decide to cast their ambitions outwards and use the Hyperspace gates, fueling a gold rush to the Nimbus Galaxy. Upon arrival, your expedition gets jumped by a keeper and nearly wiped. The gate shuts down, and you are stuck in a foreign galaxy. Now you try to return to Hiigara and maybe make a name for your Kiith doing so. You meet new factions along the way, including friendly ones (a bentusi esque trading faction), neutral ones (major galactic powers), and hostiles (Progenitors and also an old enemy).... it's a lot more in the spirit of HW1.
@@dannymoldff2019 a lot of the ship designs in HWM are also excellent, especially the new Hiigaran flagships like the Guidestone or Epoch Class, or the ships from opposing factions. (although some are also bad or just rehashed HW2 designs, which makes sense due to the setting)
After you learn who was responsible for the storyline for HW3, and connect the dots on the timeline when that person took over, all this narrative nonsense starts to make sense
Mission design is good, but storyline...
HM1: civilisation finds an ancient spaceship, THEIR spaceship, but once they try to reach the stars - someone came and burned their home. So they embark on the journey to learn and reclaim their legacy...
HM3: turns out a very special girl no so special anymore, so she must prove her identity as a "special in a special way girl" and remove a competition along the way.
You know it's bad when Homeworld Mobile has a better storyline.
The gist of it is that its set 15 years after HW2, Hiigara has set new reforms that causes the Kiiths to lose power. They decide to cast their ambitions outwards and use the Hyperspace gates, fueling a gold rush to the Nimbus Galaxy.
Upon arrival, your expedition gets jumped by a keeper and nearly wiped. The gate shuts down, and you are stuck in a foreign galaxy. Now you try to return to Hiigara and maybe make a name for your Kiith doing so.
You meet new factions along the way, including friendly ones (a bentusi esque trading faction), neutral ones (major galactic powers), and hostiles (Progenitors and also an old enemy).... it's a lot more in the spirit of HW1.
@@henryhamilton4087 yeah, sounds awesome, like a thing you would expect from science fiction about space.
@@dannymoldff2019 a lot of the ship designs in HWM are also excellent, especially the new Hiigaran flagships like the Guidestone or Epoch Class, or the ships from opposing factions. (although some are also bad or just rehashed HW2 designs, which makes sense due to the setting)
After you learn who was responsible for the storyline for HW3, and connect the dots on the timeline when that person took over, all this narrative nonsense starts to make sense
@@Yuenpl could you elaborate and throw some names to us?
Hahaha, a star-destroyer came out at last, guess they borrowed from the First Empire of Star Wars.
what a stupid ending. worst homeworld ever.