That almost calls for the other Sims being shown (FS, DCS). It would also be interesting to see how you set up the chair, like mentioned by others the motion compensation, usb hook up, the cable management vor the HMD, software and so on. - Cant Wait for Semptember noe ;-)
@@MotoMario1 Exactly, I don't understand the excitement about something you won't be seeing while in the chair? It only adds a useless cost to the product.
@@YawVR Lol. As a real world pilot, it was painful for me to watch him fly. I’m just kidding around, though. I get the whole point of the video is to demonstrate the chair.
I noticed that the seat mimicked the bank angle which means that you would feel the lean throughout a turn which is unrealistic. Your ear feels the initial motion but once you are established in a coordinated turn the forces are normal to the wings so you would feel no leaning tendency. Most airline simulators use a thing called “washout” Where once the bank is established the lean is imperceptibly removed back to vertical.This may be a fun ride but for a pilot it would feel very unrealistic if the banking lien is maintained in a turn.Fortunately all this could be fixed with the correct software driving the seat.
UH, yes you would know you were leaning. If your aircraft is in a constant banking turn, you will feel the banking the entire time in this chair. Because the chair will be leaning with you in it? In a partial turn, the aircraft would become level again after the turn.
Even my Geforcefactory Edge6D has this issue when not programmed properly. It’s really a matter of programming. When you start the turn the seat should bank and pitch up to simulate back pressure g’s. Once the the bank has been established it should slowly roll back to level but keep the pitch up so you won’t feel the lean in the coordinated bank and continue to feel G’s. As you roll out of the bank it should slowly decrease pitch and set on the roll back in the other direction and slowly roll back to level. I only got mine a few weeks ago so still figuring out how to fine tune. It’s going to be interesting because for an observer the seats motion is not agreeing with what they see on the screen. The 20 million dollar class D sim I train in for work does have all this worked out so I know it’s possible. When I push the throttles forward in that one, it pitches up and pushes me back in the seat to simulate acceleration. As the aircraft speeds up it slowly, unbeknownst to the pilot flying, pitches down to level again. When the aircraft rotates it heaves and pitches. It’ll take some doing and trial and error but I’ll figure it out. So can the yaw vr programmers.
My issue with xplane (as in msfs 2020) is the not collideable buildings. You can't land on one with an helicopter, you go through. The same with trees. That is why I prefer dcs world.
@@ciri151 the problem with both msfs and xplane is that the buildings are collideable if the scenery makers decided so. So it works with custom sceneries (and only if the scenery is made for that) but not for default scenery. Though I still have to try that on the new msfs 2020.
Only problem I see with this is that if used for racing games, since almost every circuit I know of runs clock-wise, and if you do say 50 laps, then that's 50 rotations, and the cord to the VR head-set would get twisted.
Hi wjrneo2, You can limit your yaw movement. Let's say you limit yaw to 180 degrees. This means that you reach the end of the entire circle at 180 degrees (or at 0 degrees). So you never go a full circle. Also, we made cable management easier so no cables get tangled even if you want to go NASCAR.
Here's the thing.. Does it actually trick your brain in to thinking you're going up and down? Like do you get that sinking feeling? Or does it just feel like basic movement?
Hi Slash, It does feel pretty realistic. Last week we had a guest, a professional pilot and even he was impressed. He also helped us with some fine tuning to make movement more realistic.
@@nolomite3921 , the pro version has this function, a USB hub, along with a/c power on the chair/base. Don’t believe this is something that can be added later, but I’m not sure
@@mikaelm.490 they answer to my question on an other TH-cam video... So you have to buy the pro version where you can buy a module for cable management. So if you buy the no pro version with 360 module, you can't turn full 360° ! I feel like a little frustrating and dishonest... Why sell a 360 module for no pro version if you can't use it fully ?!
Hi Eusebio, Thank you for your interest :) Do you mean PSVR headset? We have designed Yaw2 to operate independently from headsets, hence it is compatible with any major headset including Oculus Quest, Oculus Rift, Oculus Rift-S, HTC VIVE, HTC VIVE Pro, Valve Index, PSVR, Windows Mixed Reality Headsets and Pimax. It is compatible with Oculus Quest either as a standalone headset or if connected to your PC. Hope this helps :)
how are the joystick wires managed on this yaw2 compared to my yaw 1? and could we put the accessories on each side of us like for example the shifter for racing games similar to yaw 1?
@@dmark24 The Yaw Pro upgrade will have USB ports on the Yaw base. That is an additional add on. Accessories will have options for the side or front similar to Yaw 1.
I'm in the market for this product but I'm hoping someone can help me with something before I buy. Has anyone in the US had problems with this company as far as the transaction, delivery, customer service? Is it really a safe buy?
Hi Julien, You mean the new GS cobra GS-105? That thing is HUGE :) We're developing a G-platform which will be a great addition for flight simulator games!
@@harf4ng Yes, we made a video from an early version of it. Still under development but I think you'll see what we are trying to do :) th-cam.com/video/lgEHtezQ4Z8/w-d-xo.html
@@YawVR ah ok when you say à G platform you mean up and down movement. Not the same thing as a GS cobra at all :) though I wonder if a GS cobra on top of your yaw device instead of your standard chair will be great, that could be awesome. Of course it will be expensive as it will double the price of the thing.
Quest is linked to the computer running X-Plane via virtual desktop. For motion compensation there is a free software for Steam VR. When you install it, Yaw2 appears as an optional controller in the Motion Compensation menu.
I'd love to see the needle and ball (slip indicator), because the roll of your chair indicates your are not making coordinated turns, not using your rudder pedals. If you were, the chair should remain level, 1 G felt straight down through the floor of the aircraft, as it would be felt in an actual airplane. Without a coordinated turn, than yes, you'd be in a slip and feel you're being pushed to one side if the aircraft and the chair would simulate that. If the chair always rolls, whether in a coordinated turn or not, than it's not realistic. Oh, and horrible landing.
I did notice the constant round turn of the chair when there was no yaw input. If there was a yaw input, the rotation movement speed in comparison to input would be too fast from my observation. The chair turns around but the aircraft is not doing the same coordinated spin in the sim. That spin would be have been realistic in a helicopter hovering and turning. This nonetheless is a very interesting piece of equipment to have.
not sure why it was designed with legs and feet so far up.... there is not a single plane would sit like that (and would problemize rudder/feet coordination), it is clearly an arcade style racing thing. And with all motion flight simulators, it is the software that needs to be 100% correct or you would get very quickly negative learning (in yours: wash out is clearly is missing and latency seems a problem), but indeed a nifty design.
Hi YawVR , Any plans for Star Citizen support ? I just backed the project and I'm hyped beyond belief about it , The main game I stream is SC so this means a lot to me :)
@@YawVR Same with me, I'm planning to purchase a motion simulator exclusively to play Star Citizen. The Yaw2 looks like the best option but the one thing holding me back from a definite yes is the lack of heave, I really hope it gets added in at some point - other than that it looks amazing
@@Wakish0069 We're working on the heave option. We have a working prototype but it just doesn't exceed our high expectations. We still have to improve the power and make it more "aggressive".
Impressive...but the sim behavior is not very accurate to the forces normally felt. The sim seems to have a 1:1 correlation with the aircraft attitude - 10 deg of bank and the sim is banked 10 degrees - that's not how forces act on the human body. Your programmer(s) need to read a few books on human physiology and also how modern sims replicate those forces. Can be fixed with software updates.
@@YawVR , hello guys and gals. Please take a time to review the following timeline below, you'll notice why exactly i categorized this unit as being "FAKE": 1:52 Take notice of the inmense INPUT LAG when your tester makes a LEFT turn on the Joystick, but it takes the unit (and the right screen ) OVER 5 seconds to respond. Either at the time of this video production your unit firmware was unfinished, or your video wasn't synched. But it clearly seems fake to me based on the input lag example im pointing out of constructive criticism.
@@JuanLopez-oh4ul Dear Juan, Maybe it's the video, maybe it's the game I don't know. But we have a thousand units all over the world and none categorized it as "fake" :) Also I've tried it out and it's AWESOME. You should come visit us and try it out yourself :)
@@YawVR thank you, i clicked on the video because i do want one, but want to make sure its a good motion platform like D-box and newer models. Perhaps one day in the not so distant future.
So you have an nice chair, but you run it on a CRAPPY GPU ? How sick ! Those graphics looks the worst i've ever seen ! And I have an simple GTX 1070 ! Are you trying to run this on an GTX 1050 or something ?
Only 3dof ? Fire your developer team. No up and down movement is killer because better working product already is available on market for many years. XD
Hi Geardownflapsup, Actually we're having decent success testing our G-platform. Which will provide 'heave' option to Yaw2. It will be great for flight simulator games. Makes it much more realistic :)
Hi Geardownflapsup, Well actually we're having a launch party in San Francisco on the 25-26 September. Also we promised during the Kickstarter campaign that the first items will be delivered in September. :)
Okay time to start saving need this
That almost calls for the other Sims being shown (FS, DCS). It would also be interesting to see how you set up the chair, like mentioned by others the motion compensation, usb hook up, the cable management vor the HMD, software and so on. - Cant Wait for Semptember noe ;-)
We love this!
How hard is it to set it up? Is this plug and play when I buy the yaw2?
Did I see the chair lights matching the throttle input?? That's pretty cool...
not very usefull through
@@MotoMario1 Exactly, I don't understand the excitement about something you won't be seeing while in the chair? It only adds a useless cost to the product.
@@paulreeder5241 true but at least it gives us an insight to the attention to detail they're trying to put into their product
I tried to use kickstarter to support project. The add-on button not working. Need to add seat and platform for the yoke.
Good Lord. Did our pilot have a couple shots of whiskey before getting behind the controls?
No, he was the passenger, the pilot missed the flight
@@YawVR Lol. As a real world pilot, it was painful for me to watch him fly. I’m just kidding around, though. I get the whole point of the video is to demonstrate the chair.
@@tomcorwine3091 honestly this result is already due to a lot of practice :) but we plan to invite a professional pilot for testing soon
@@tomcorwine3091 and the reversed throttle axis binding
@@YawVR Did you ever get feedback from a professional pilot?
This just makes me want to jump into my computer screen and push this guy off of the chair so I can sit in it.
Cool. Lets see il2, war thunder, dcs?
So what’s the full set up$ vr rally mainly.
I noticed that the seat mimicked the bank angle which means that you would feel the lean throughout a turn which is unrealistic. Your ear feels the initial motion but once you are established in a coordinated turn the forces are normal to the wings so you would feel no leaning tendency. Most airline simulators use a thing called “washout” Where once the bank is established the lean is imperceptibly removed back to vertical.This may be a fun ride but for a pilot it would feel very unrealistic if the banking lien is maintained in a turn.Fortunately all this could be fixed with the correct software driving the seat.
So do you mean that the 3DOF version is enough ?
UH, yes you would know you were leaning. If your aircraft is in a constant banking turn, you will feel the banking the entire time in this chair. Because the chair will be leaning with you in it? In a partial turn, the aircraft would become level again after the turn.
Even my Geforcefactory Edge6D has this issue when not programmed properly. It’s really a matter of programming. When you start the turn the seat should bank and pitch up to simulate back pressure g’s. Once the the bank has been established it should slowly roll back to level but keep the pitch up so you won’t feel the lean in the coordinated bank and continue to feel G’s. As you roll out of the bank it should slowly decrease pitch and set on the roll back in the other direction and slowly roll back to level. I only got mine a few weeks ago so still figuring out how to fine tune. It’s going to be interesting because for an observer the seats motion is not agreeing with what they see on the screen. The 20 million dollar class D sim I train in for work does have all this worked out so I know it’s possible. When I push the throttles forward in that one, it pitches up and pushes me back in the seat to simulate acceleration. As the aircraft speeds up it slowly, unbeknownst to the pilot flying, pitches down to level again. When the aircraft rotates it heaves and pitches. It’ll take some doing and trial and error but I’ll figure it out. So can the yaw vr programmers.
How or where are the cables of the controlers plugged in? I only see them on the chair but no connection to the pc.
Con MFS 2020 debe de ser genial 💖... Y con todo el respeto para los usuarios del Xplane
Combien coûte ce simulateur.
I wonder what a crash would feel like?
Wow.. Xplane11 has some.. well.. craaaapppy graphics
My issue with xplane (as in msfs 2020) is the not collideable buildings. You can't land on one with an helicopter, you go through. The same with trees. That is why I prefer dcs world.
@@harf4ng DCS .. my go to :) Best flight sim I know of.
@@harf4ng msfs has collideable buildings. I saw a video of someone landing on buildings with a helo.
@@ciri151 the problem with both msfs and xplane is that the buildings are collideable if the scenery makers decided so. So it works with custom sceneries (and only if the scenery is made for that) but not for default scenery. Though I still have to try that on the new msfs 2020.
It’s nice!
already got a 3DOF racesim....looking for a VR MSFS2020 heli motion rig ......hmmm
What price it ? Please reply me
Only problem I see with this is that if used for racing games, since almost every circuit I know of runs clock-wise, and if you do say 50 laps, then that's 50 rotations, and the cord to the VR head-set would get twisted.
Hi wjrneo2,
You can limit your yaw movement.
Let's say you limit yaw to 180 degrees. This means that you reach the end of the entire circle at 180 degrees (or at 0 degrees). So you never go a full circle. Also, we made cable management easier so no cables get tangled even if you want to go NASCAR.
Use quest 2 wireless pcvr
is this only for gamer pc. not vor playstation 5 ?
Here's the thing.. Does it actually trick your brain in to thinking you're going up and down? Like do you get that sinking feeling? Or does it just feel like basic movement?
Hi Slash,
It does feel pretty realistic. Last week we had a guest, a professional pilot and even he was impressed. He also helped us with some fine tuning to make movement more realistic.
This would be idea mounted onto a DOF Reality tuned all the way down to just provide turbulence.
"possible pilot deviation, I'll give you the number when you're ready to copy"
can i play dcs in yaw2?
is your equipment plugged into the seat?
Thre breaking at 7:35 had me partially spit on my computer screen. Now to investigate the kickstarter.
How do you connect controllers (hotas) to pc with 360° move ?
Supposedly they will have USB ports available as an upgrade
@@nolomite3921 , the pro version has this function, a USB hub, along with a/c power on the chair/base. Don’t believe this is something that can be added later, but I’m not sure
@@Pics2FlicksDennis so if you buy the 3dof no pro version, you can't play because the cables will tear... Is it serious ?
@@scanx6163 I thought the same, I sent them the question.
@@mikaelm.490 they answer to my question on an other TH-cam video... So you have to buy the pro version where you can buy a module for cable management.
So if you buy the no pro version with 360 module, you can't turn full 360° ! I feel like a little frustrating and dishonest...
Why sell a 360 module for no pro version if you can't use it fully ?!
Where do I buy one and how much lol
Dear JohnnyRebKy,
Here you can take a look at our products and prices :) : shop.yawvr.com/yaw2/shop.yawvr.com/yaw2/
I really want one but will the ps4 vr work with it???
Hi Eusebio,
Thank you for your interest :)
Do you mean PSVR headset?
We have designed Yaw2 to operate independently from headsets, hence it is compatible with any major headset including Oculus Quest, Oculus Rift, Oculus Rift-S, HTC VIVE, HTC VIVE Pro, Valve Index, PSVR, Windows Mixed Reality Headsets and Pimax. It is compatible with Oculus Quest either as a standalone headset or if connected to your PC.
Hope this helps :)
Where is the computer?
Off screen somewhere. There's a cable harness that goes up and over somewhere off screen. You can get USB extension cables for the Quest 2.
how are the joystick wires managed on this yaw2 compared to my yaw 1? and could we put the accessories on each side of us like for example the shifter for racing games similar to yaw 1?
@@dmark24 The Yaw Pro upgrade will have USB ports on the Yaw base. That is an additional add on. Accessories will have options for the side or front similar to Yaw 1.
I'm in the market for this product but I'm hoping someone can help me with something before I buy. Has anyone in the US had problems with this company as far as the transaction, delivery, customer service? Is it really a safe buy?
Is the chair accurate enough to not mess up your flying?
Dear Brent,
It improves your flying experience!
Do you still need a pc to run it?
Yes, at the moment you'll need a PC
Replace the standard chair with a GS cobra seat and you have the best of two worlds. Leaning and force feeling :)
Hi Julien,
You mean the new GS cobra GS-105? That thing is HUGE :) We're developing a G-platform which will be a great addition for flight simulator games!
@@YawVR the new GS cobra yes. The GS 105 is the old version. I own the GS cobra. Indeed it is great.
@@YawVR your g platform will be something completely different from your yaw system ? Thanks
@@harf4ng Yes, we made a video from an early version of it. Still under development but I think you'll see what we are trying to do :)
th-cam.com/video/lgEHtezQ4Z8/w-d-xo.html
@@YawVR ah ok when you say à G platform you mean up and down movement. Not the same thing as a GS cobra at all :) though I wonder if a GS cobra on top of your yaw device instead of your standard chair will be great, that could be awesome. Of course it will be expensive as it will double the price of the thing.
How is your setup with the quest 2. How do you manage motion compensation?
Quest is linked to the computer running X-Plane via virtual desktop. For motion compensation there is a free software for Steam VR. When you install it, Yaw2 appears as an optional controller in the Motion Compensation menu.
Is this chair available to the public or is this a prototype….I gotta have it.
Dear Jeffrey,
It's in the pre-order phase. You can check it out on our website: shop.yawvr.com/
I like yaw 2
I buy this now ! ✨✨✨
I'd love to see the needle and ball (slip indicator), because the roll of your chair indicates your are not making coordinated turns, not using your rudder pedals. If you were, the chair should remain level, 1 G felt straight down through the floor of the aircraft, as it would be felt in an actual airplane. Without a coordinated turn, than yes, you'd be in a slip and feel you're being pushed to one side if the aircraft and the chair would simulate that. If the chair always rolls, whether in a coordinated turn or not, than it's not realistic.
Oh, and horrible landing.
I did notice the constant round turn of the chair when there was no yaw input. If there was a yaw input, the rotation movement speed in comparison to input would be too fast from my observation. The chair turns around but the aircraft is not doing the same coordinated spin in the sim. That spin would be have been realistic in a helicopter hovering and turning. This nonetheless is a very interesting piece of equipment to have.
Dogfighting in DCS please 🙏
Santa! I beg you!
Although the aircraft is not real, it should be taken in for an all around inspection after that abuse.
not sure why it was designed with legs and feet so far up.... there is not a single plane would sit like that (and would problemize rudder/feet coordination), it is clearly an arcade style racing thing. And with all motion flight simulators, it is the software that needs to be 100% correct or you would get very quickly negative learning (in yours: wash out is clearly is missing and latency seems a problem), but indeed a nifty design.
Hi YawVR , Any plans for Star Citizen support ? I just backed the project and I'm hyped beyond belief about it , The main game I stream is SC so this means a lot to me :)
let us check it Stu_Fighter :)
@@YawVR Same with me, I'm planning to purchase a motion simulator exclusively to play Star Citizen. The Yaw2 looks like the best option but the one thing holding me back from a definite yes is the lack of heave, I really hope it gets added in at some point - other than that it looks amazing
@@Wakish0069 We're working on the heave option. We have a working prototype but it just doesn't exceed our high expectations. We still have to improve the power and make it more "aggressive".
So many of the movements make no sense. I can't imagine this is going to be worth it compared to other options.
I have dream ! :D
wasn't easier if you just buy a plane for that amount of money?
Please tell me which plane can be bought im under 1500 dollars and i'll buy one for both of us
WOW, me want.
Oh this time cannot be the first one to comment ~
(not) butter
🙈🤣🤣🤣
Impressive...but the sim behavior is not very accurate to the forces normally felt. The sim seems to have a 1:1 correlation with the aircraft attitude - 10 deg of bank and the sim is banked 10 degrees - that's not how forces act on the human body. Your programmer(s) need to read a few books on human physiology and also how modern sims replicate those forces. Can be fixed with software updates.
FAKE. YAW MOVEMENTS ARE NOT SYNCHED WITH THE JOYSTICK.
Hi Juan,
:D no it's not fake, it's the future of gaming
@@YawVR , hello guys and gals. Please take a time to review the following timeline below, you'll notice why exactly i categorized this unit as being "FAKE":
1:52
Take notice of the inmense INPUT LAG when your tester makes a LEFT turn on the Joystick, but it takes the unit (and the right screen ) OVER 5 seconds to respond. Either at the time of this video production your unit firmware was unfinished, or your video wasn't synched. But it clearly seems fake to me based on the input lag example im pointing out of constructive criticism.
@@JuanLopez-oh4ul Dear Juan,
Maybe it's the video, maybe it's the game I don't know. But we have a thousand units all over the world and none categorized it as "fake" :)
Also I've tried it out and it's AWESOME. You should come visit us and try it out yourself :)
@@YawVR thank you, i clicked on the video because i do want one, but want to make sure its a good motion platform like D-box and newer models. Perhaps one day in the not so distant future.
@@JuanLopez-oh4ul Dear Juan,
That's great to hear, hope that day comes soon :) We do our best to satisfy our customers.
So you have an nice chair, but you run it on a CRAPPY GPU ? How sick ! Those graphics looks the worst i've ever seen ! And I have an simple GTX 1070 !
Are you trying to run this on an GTX 1050 or something ?
we have GTX2080, do you have better graphics in X-Plane 11 in VR?
@@YawVR gotta tune down everything for X-Plane 11 to catch 20fps with GTX1070 in VR
Only 3dof ? Fire your developer team. No up and down movement is killer because better working product already is available on market for many years. XD
Hi Geardownflapsup,
Actually we're having decent success testing our G-platform. Which will provide 'heave' option to Yaw2. It will be great for flight simulator games. Makes it much more realistic :)
So still nothing only prototype. Guys you are loosing time and market share. Sad story with your product taking so long to deliver...
Hi Geardownflapsup,
Well actually we're having a launch party in San Francisco on the 25-26 September. Also we promised during the Kickstarter campaign that the first items will be delivered in September. :)
@@YawVR Don't worry Yaw this product looks amazing