This video focuses on the jobs available to players early on, so I didn't talk about the expansion specific jobs. That being said all of them a great options to transition to when they become available; moreover, they will traditionally start at the level you obtain them. For example red mage become available at level 50 and so they start at level 50. Check out my beginner's playlist for more help: th-cam.com/play/PLtV2UIPuQRflugiCnWOVJBDkzOl1IsW7f.html
I recently got all mages to 90. I would swap between Red Mage and Black Mage on my goal to get all mages to 90. (Healers and DPS). Black Mage is by far the hardest DPS I have ever played, but when I did pull it off it did feel soooo good. I do recommend people to try it if they really want to play it. Just don't be surprised especially if its not your first DPS in ffxiv, to feel a sudden up-tick in difficulty.
This is a good, short intro to all the jobs but the one thing I would change is talking a bit slower. It was kinda hard to follow through out (also you only need lvl 10 to unlock ninja, not 15)
Yeah, I think I confused the level with the msq. That being said unless you start in limsa then it's not accessible until 15 when you finish the starter questline.
Imo I dont really think black mage is too hard for leveling process, especially now a days when trust npcs get you into the dungeon fast and for the most part stand properly out of mechanics, giving away the safe spots for future runs. While its true BLM changes quite a bit throughout the leveling, it's not as complex as the community would have you believe, just some small studying up like you would with any other job in the game if you care about not holding your party back will get you used to the changes thrown at you quickly.
It's less about difficulty and more about it being annoying/confusing as it's by far the job most effected by level syncs. Generally speaking for other jobs when going through the msq if they get level synced they lose a cool new ability, but not that much will change beyond that. However, that isn't the case with black mage because so many of the abilities change how they play, and thus when you have to get used to one rotation then have to go back to a rather different one it can make it feel confusing or even unfun.
Fair, I personally dont have the issue of level sync making me do the wrong rotation by accident but I guess that's up to the individual. (Also not me no lifing black mage on training dummies here and there XD) @@TheNastyNamazu
War teaches bad habits past ARR, Hence why I recommend Paladin if you're looking into getting into tanking in general because PLD gives a really good general defensive kit (that translates well to other tanks like GNB/DRK) and I think is generally better at teaching players on how to tank (as warrior can usually get away with clicking their healing buttons and ignore trash pulls) I do think warrior is the better choice if you're not bothered about learning other tanks.
While I do a agree that warrior can teach some bad habits I still believe it is the better choice for new players. It's forgiving nature and simplicity gives them more leeway than any of the other tanks thus allowing them to focus more on the fundamentals of the role(along with just learning the game) rather than the job(using mitigations, bigger pulls, and handling aggro). Moreover, warrior's habits are easily broken to the point that many players will do so naturally when leveling other tanks. However, my previous statement is mostly referring to brand new player. When it comes to players that already have some experience in the game, and want to learn to tank then I can agree with paladin being the better options.
Teachable moments for any Job/role are practically non-existent for the entire leveling process. Speedrunning as the default expectation in casual matchmaking makes it a case for the opposite: you're only not-griefing when playing to Warrior's " bad habits " as you refer to them, since it's not about your personal skill anymore, those days in the zeitgeist are a memory. Rather, it's about following a script, an unmoving & unchanging pattern, with no variance. Over and over and over again, on a daily basis. The metric is based on how much " time you are saving " others (from the gameplay = the opposite of a learning environment) via repetition+speed. I doubt WAR's kit is creating any bad habits, here. It's a lack of using Party Finder, Linkshells, Free Company chat, Discord, etc., to seek out like-minded players and instead just slamming into Duty Finder to torment another poor content-respecter or three. Teach em' all the hard lesson of how to play as little of the actual game part of the game as humanly possible, in the interest of " saving time ". I think that bad habit, if we're talking learning curves, deserves a lot more community focus/attention than any particular Job's kit (let's be real: the largest bad habit across all tanks is losing aggro on mobs from not properly tagging them in the first place + pulling multiple packs too way too slowly + starting a new pull before finishing the last one) Meta-gaming, especially for tanks, isn't really a teaching or learning kind of environment to begin with. By definition. Not a lot of learning & teaching of " habits " in FFXIV these days, only repetitive moral platitudes & player-enforced homogenization.
This video focuses on the jobs available to players early on, so I didn't talk about the expansion specific jobs. That being said all of them a great options to transition to when they become available; moreover, they will traditionally start at the level you obtain them. For example red mage become available at level 50 and so they start at level 50.
Check out my beginner's playlist for more help:
th-cam.com/play/PLtV2UIPuQRflugiCnWOVJBDkzOl1IsW7f.html
Ive always recommend new people go for arcaninst,super easy to pick up and learn
I recently got all mages to 90.
I would swap between Red Mage and Black Mage on my goal to get all mages to 90. (Healers and DPS).
Black Mage is by far the hardest DPS I have ever played, but when I did pull it off it did feel soooo good.
I do recommend people to try it if they really want to play it. Just don't be surprised especially if its not your first DPS in ffxiv, to feel a sudden up-tick in difficulty.
This is a good, short intro to all the jobs but the one thing I would change is talking a bit slower. It was kinda hard to follow through out (also you only need lvl 10 to unlock ninja, not 15)
Yeah, I think I confused the level with the msq. That being said unless you start in limsa then it's not accessible until 15 when you finish the starter questline.
Which class did you start as?
I started with black mage but later pivoted to summoner because leveling black mage is annoying
Nice vid but you're Pros and Cons list flashes by too fast. I had to pause the vid to read any of them.
Imo I dont really think black mage is too hard for leveling process, especially now a days when trust npcs get you into the dungeon fast and for the most part stand properly out of mechanics, giving away the safe spots for future runs.
While its true BLM changes quite a bit throughout the leveling, it's not as complex as the community would have you believe, just some small studying up like you would with any other job in the game if you care about not holding your party back will get you used to the changes thrown at you quickly.
It's less about difficulty and more about it being annoying/confusing as it's by far the job most effected by level syncs. Generally speaking for other jobs when going through the msq if they get level synced they lose a cool new ability, but not that much will change beyond that. However, that isn't the case with black mage because so many of the abilities change how they play, and thus when you have to get used to one rotation then have to go back to a rather different one it can make it feel confusing or even unfun.
Fair, I personally dont have the issue of level sync making me do the wrong rotation by accident but I guess that's up to the individual.
(Also not me no lifing black mage on training dummies here and there XD)
@@TheNastyNamazu
War teaches bad habits past ARR, Hence why I recommend Paladin if you're looking into getting into tanking in general because PLD gives a really good general defensive kit (that translates well to other tanks like GNB/DRK) and I think is generally better at teaching players on how to tank (as warrior can usually get away with clicking their healing buttons and ignore trash pulls) I do think warrior is the better choice if you're not bothered about learning other tanks.
While I do a agree that warrior can teach some bad habits I still believe it is the better choice for new players. It's forgiving nature and simplicity gives them more leeway than any of the other tanks thus allowing them to focus more on the fundamentals of the role(along with just learning the game) rather than the job(using mitigations, bigger pulls, and handling aggro). Moreover, warrior's habits are easily broken to the point that many players will do so naturally when leveling other tanks.
However, my previous statement is mostly referring to brand new player. When it comes to players that already have some experience in the game, and want to learn to tank then I can agree with paladin being the better options.
Teachable moments for any Job/role are practically non-existent for the entire leveling process. Speedrunning as the default expectation in casual matchmaking makes it a case for the opposite: you're only not-griefing when playing to Warrior's " bad habits " as you refer to them, since it's not about your personal skill anymore, those days in the zeitgeist are a memory.
Rather, it's about following a script, an unmoving & unchanging pattern, with no variance. Over and over and over again, on a daily basis. The metric is based on how much " time you are saving " others (from the gameplay = the opposite of a learning environment) via repetition+speed.
I doubt WAR's kit is creating any bad habits, here. It's a lack of using Party Finder, Linkshells, Free Company chat, Discord, etc., to seek out like-minded players and instead just slamming into Duty Finder to torment another poor content-respecter or three. Teach em' all the hard lesson of how to play as little of the actual game part of the game as humanly possible, in the interest of " saving time ".
I think that bad habit, if we're talking learning curves, deserves a lot more community focus/attention than any particular Job's kit (let's be real: the largest bad habit across all tanks is losing aggro on mobs from not properly tagging them in the first place + pulling multiple packs too way too slowly + starting a new pull before finishing the last one)
Meta-gaming, especially for tanks, isn't really a teaching or learning kind of environment to begin with. By definition.
Not a lot of learning & teaching of " habits " in FFXIV these days, only repetitive moral platitudes & player-enforced homogenization.