You're right! How have I not known about this before? $400 bucks for a permanent license to own a Z-Brush AND Substance Painter alternative?! WTF?! Plus its kind of like a donation to Ukraine. I'm pretty plugged in to the digital design software options but until a week ago I had never heard of 3D Coat. Tired of trying to make Blender work for painting. Thanks for showing us how awesome this is.
This is a fantastic video; Thanks a lot! I just bought 3D Coat (2023 version) and I figured out how to export my model from blender to 3D coat by using the send button; but, when I used the get back button nothing happened; so I did it exactly the way you did it and it worked great!!! keep up the amazing work.
Your workflow is awesome man ✌️🤘when I first used it, I was freaked out bc the result was nothing that I was expecting. The materials are all messed up! When I checked again for that fix same result. I found out that there was three objects in there at the same place, that's why it gave me the attitude! LOL hope this helps to anyone who experienced the same problem...again Kudos man and stay safe
trying this out a year later with the latest Blender and 3DCoat version version. I get the mesh into Blender but without any textures.. has anyone else tried this successfully yet?
Hey, could you please help me? I've tried your method and everything went fine until I sent back the model to Blender. The automatically created UV hasn't gone back to blender, so my original (rubbish) UV map can't show the nice textures properly. I can't find any specific option in the export window in 3DCoat what could save me here. What do you think I'm missing?
I never use the app link, when you save the model in blender or 3d coat, save it in the exchange file thay comes with 3d coat, it will be in your documents. When you export make sure you check the boxes that export with textures, other alternative is that you need to bake the textures first once you’ve finished them 👍
The work flow is good. The problem I'm having is on the hard surface modeling. Braking all the edges with a small bevel ( Blender) makes a mess with the PBR Smart materials with edge detect. No bevels and theres no edge detect. One bevel and the edge detect works. Havent found a work around.
Hmm, strange. I'll have to look into it. I textured a simple box for the shelf under the skull in the thumbnail image, and I think the edge detect worked fine without any bevel iirc.
@@MotionApprentice I dont do subdivision surface. Using subdivision the PBR shader does work. But really stacks up the polycount. Edit Using a cylinder it works. Using a cube theres issues.
For low poly and hardsurface modeling, you should first do the UV in Blender, then send it to 3dcoat. The auto unwrap in 3dcoat will give you weird results sometime, also the curvature will be wrong calculated.
@@janvollgod7221 I always unwrap in Blender. If you use Meshmachine to remove a bevel change the bevel and import into 3dcoat faces just disappear. Yet in 3dcoat uv section the faces are present. Kitops has a tool to do the worn edge and hits it every time. I like the things 3dcoat has in painting and texturing but until I find out why these things happen I wont upgrade.
what is when you use this on a voxel object that has no UV ( well because it s a voxel object ) ? i tried and no edge wear etc worked with the smart materials
What version of 3DCoat are you using? I just purchased it, but I can't get this to work. I am using Blender 3.0 and I enabled the 3DCoat addon. I click on the "Send" button for Per-Pixel Painting and it doesn't seem to do anything. I switch over to 3DCoat, and I don't get the pop up for importing the mesh.
Do you prefer this over substance? I'm trying to figure out which one to get for the best learning experience. Substance has a 2022 version on Steam that is a one time 140$ payment, unlike the Adobe cloud version, but It's less than half the price of 3D Coats 350 euros! Is it worth being that much more or is substance just as good. I see the UV unwrapping that 3D coat has being a huge time saver if it always works that flawlessly, so i'm stuck between choices. What would anyone here prefer if you had to choose between the two? and what is the main difference between the 3D Coat & Textura version? i'm a bit confused. like if i get 3D coat not the textura version can i still texture paint in that version, or would i need both versions? Is one just for modeling & one just for texture painting? Edit: I figured out that textura is just a standalone texturing & rendering version of 3D Coat & that 3D coat is also a sculpting software. Thats pretty cool Edit: i just realized 3D Coat has a nice rent to own option, that's pretty nice. and it's also free to learn forever, just can't render and transfer & all that. Thats pretty cool too. I shall go do more research.
if you need features like Substance, you can buy 3dcoat textura, it's relative cheap €95, actually and you get everything you need for doing things like in the video above. The 3dcoat package is not comparable to substance, because 3dcoat can do much more than substance. If you like the interface you can nearly do the full pipeline in 3dcoat. Sculpting, poly modeling, UV's, PBR and Vertex painting. Of course worth to mention is that 3dcoat has one of the best UV and Retopo module on the market. Many bought 3dcoat only for this. If you are used to adobe products, then i guess you will be easier with substance. I think its a matter of taste and workflow. 3dcoat is very fast in a lot of thing, but idiotic slow and complicated in other things. But the development is very tight with the users, so bugs often disappear hours after they were found. The Package is very mighty and you can do great stuff, but like i said, you must get used to this cluttered interface and the "betaish" look and feel. If you use blender, then 3dcoat or Textura may be the better companion than substance. Especially when you go over 4k textures, and it optimally fills all Blender weaknesses, like the pathetic UV Editor they still have in 3.x.
I have substance suite and i drop painter for 3d coat, i don't use painter anymore since 3d coat is way superior to it. I am a game dev and 20 years veteran 3d artist so i tried them all.
3D coat painting is the app strong side but unfortunately many other tools are very unreliable or bug! They add many new features but they never polish or fix bugs that are there since the first time they were introduce. Also they don't have any good marketing strategy to sell their software. I hate zbrush with a passion and zbrush forum and support suck beyond belief for a software at that price range.
some things that helped me with coats eccentricities was getting help on their discord server, posting on their forums and tons of you tube vids. i think once you know where some of the land mines are you can work around them. i keep telling them to really step up their QA dept. i think though the software is much easier to use than zb or others. thats why i kept pushing in to use it despite its quirks. heres my coat playlist... th-cam.com/play/PLTws_PUJ0rh7UilUzES43A-CwtnwHmZly.html
@@marsmotion My workflow currently is blender and 3d coat, i do my modelling and part of my sculpting in blender and i use coat for destruction sculpting and painting and sometime uv and retopo.
You're right! How have I not known about this before? $400 bucks for a permanent license to own a Z-Brush AND Substance Painter alternative?! WTF?! Plus its kind of like a donation to Ukraine. I'm pretty plugged in to the digital design software options but until a week ago I had never heard of 3D Coat. Tired of trying to make Blender work for painting. Thanks for showing us how awesome this is.
wow never thouoght of it like that!? substance painter and z brush alternative! insane!
This is a fantastic video; Thanks a lot! I just bought 3D Coat (2023 version) and I figured out how to export my model from blender to 3D coat by using the send button; but, when I used the get back button nothing happened; so I did it exactly the way you did it and it worked great!!! keep up the amazing work.
This is freaking amazing! Looks like I have a new workflow I need to start using here... Thank you so much!
thank you sooooo much!!very helpful to me,my life has been saved by at least one month, for this method has improved my production efficiency.
Your workflow is awesome man ✌️🤘when I first used it, I was freaked out bc the result was nothing that I was expecting. The materials are all messed up! When I checked again for that fix same result. I found out that there was three objects in there at the same place, that's why it gave me the attitude! LOL hope this helps to anyone who experienced the same problem...again Kudos man and stay safe
Great overview. Thanks!
This will be my new work flow! Thanks for posting!
Just bought 3D Coat - very useful tutorial thank you! Would love to see more stuff on 3dC it terribly lack community tutorials :)
great workflow - thanks for posting!
This video just saved me, what an incredible content my congratulations 🙏🏽
Awesome Awesome!!!!! Thank You So Much!!
I get multiple python errors with the "get back" button, using Blender 3.1.2 and 3D Coat 2022. The object imports, but without the material.
A fellow 3D coater! nice video, man!
Thanks man! Yeah 3D Coat is super underrated. I also love Fluent Materializer for quicker simpler stuff.
trying this out a year later with the latest Blender and 3DCoat version version. I get the mesh into Blender but without any textures.. has anyone else tried this successfully yet?
Thanks man! This is great, subscribed! 👍🏼👍🏼
Good video, this tool looks great
`Hi, good video. 2 questions: 1) K Blender? 2) 3DC 2023 need the Blender App link, If (yes) how get it? Thank you.
Another questions: Why not make modeling and illumination in 3D Coat? Thank you.
Thank you 👍
Thanks, this was incredibly helpful
Hey, could you please help me?
I've tried your method and everything went fine until I sent back the model to Blender. The automatically created UV hasn't gone back to blender, so my original (rubbish) UV map can't show the nice textures properly. I can't find any specific option in the export window in 3DCoat what could save me here. What do you think I'm missing?
I can’t get it to work on Blender. The objects come back into the scene usually very large and without textures.
can you show how you setup your axis? mine was on different axis, then when disable the z up axis the mesh will be off the grid.
I've voxel painted in 3dcoat and export fbx, opened in blender but it's without textures. Also I dont have 3D View: 3DCoat App link addon. Confusing😥
I never use the app link, when you save the model in blender or 3d coat, save it in the exchange file thay comes with 3d coat, it will be in your documents. When you export make sure you check the boxes that export with textures, other alternative is that you need to bake the textures first once you’ve finished them 👍
The work flow is good. The problem I'm having is on the hard surface modeling. Braking all the edges with a small bevel ( Blender) makes a mess with the PBR Smart materials with edge detect. No bevels and theres no edge detect. One bevel and the edge detect works. Havent found a work around.
Hmm, strange. I'll have to look into it. I textured a simple box for the shelf under the skull in the thumbnail image, and I think the edge detect worked fine without any bevel iirc.
@@MotionApprentice I dont do subdivision surface. Using subdivision the PBR shader does work. But really stacks up the polycount. Edit Using a cylinder it works. Using a cube theres issues.
For low poly and hardsurface modeling, you should first do the UV in Blender, then send it to 3dcoat. The auto unwrap in 3dcoat will give you weird results sometime, also the curvature will be wrong calculated.
@@janvollgod7221 I always unwrap in Blender. If you use Meshmachine to remove a bevel change the bevel and import into 3dcoat faces just disappear. Yet in 3dcoat uv section the faces are present. Kitops has a tool to do the worn edge and hits it every time. I like the things 3dcoat has in painting and texturing but until I find out why these things happen I wont upgrade.
i had this only when i exported something without applying the modifier.
what is when you use this on a voxel object that has no UV ( well because it s a voxel object ) ? i tried and no edge wear etc worked with the smart materials
How many polygons was the model?
What version of 3DCoat are you using? I just purchased it, but I can't get this to work. I am using Blender 3.0 and I enabled the 3DCoat addon. I click on the "Send" button for Per-Pixel Painting and it doesn't seem to do anything. I switch over to 3DCoat, and I don't get the pop up for importing the mesh.
Did you ever figure that out? and is 3D coat better than Substance? if you've used substance
@@EmvyBeats I actually haven't decided yet. lol. I like them both.
Mine will go over, but I still get the pop-up saying that the 3DC2Blender folder isn't linked properly.
Do you prefer this over substance? I'm trying to figure out which one to get for the best learning experience. Substance has a 2022 version on Steam that is a one time 140$ payment, unlike the Adobe cloud version, but It's less than half the price of 3D Coats 350 euros! Is it worth being that much more or is substance just as good. I see the UV unwrapping that 3D coat has being a huge time saver if it always works that flawlessly, so i'm stuck between choices. What would anyone here prefer if you had to choose between the two?
and what is the main difference between the 3D Coat & Textura version? i'm a bit confused. like if i get 3D coat not the textura version can i still texture paint in that version, or would i need both versions?
Is one just for modeling & one just for texture painting?
Edit: I figured out that textura is just a standalone texturing & rendering version of 3D Coat & that 3D coat is also a sculpting software. Thats pretty cool
Edit: i just realized 3D Coat has a nice rent to own option, that's pretty nice.
and it's also free to learn forever, just can't render and transfer & all that. Thats pretty cool too. I shall go do more research.
Good question, I was just wondering the same thing.
if you need features like Substance, you can buy 3dcoat textura, it's relative cheap €95, actually and you get everything you need for doing things like in the video above.
The 3dcoat package is not comparable to substance, because 3dcoat can do much more than substance. If you like the interface you can nearly do the full pipeline in 3dcoat. Sculpting, poly modeling, UV's, PBR and Vertex painting. Of course worth to mention is that 3dcoat has one of the best UV and Retopo module on the market. Many bought 3dcoat only for this.
If you are used to adobe products, then i guess you will be easier with substance. I think its a matter of taste and workflow. 3dcoat is very fast in a lot of thing, but idiotic slow and complicated in other things. But the development is very tight with the users, so bugs often disappear hours after they were found. The Package is very mighty and you can do great stuff, but like i said, you must get used to this cluttered interface and the "betaish" look and feel. If you use blender, then 3dcoat or Textura may be the better companion than substance. Especially when you go over 4k textures, and it optimally fills all Blender weaknesses, like the pathetic UV Editor they still have in 3.x.
I have substance suite and i drop painter for 3d coat, i don't use painter anymore since 3d coat is way superior to it. I am a game dev and 20 years veteran 3d artist so i tried them all.
@@petertremblay3725 why is 3d coat superior?
@@KriegLives Intuitive, fast, amazing set of painting tools and great pbr functionalities!
For me 3D coat doesn't respond when I click "send" :/ doesn't work
the applink didn't work for me. so i just use the old fashion import and export method
It didn't work for me until I played around and followed a few guides on the 3DC community site.
I still get the pop-up message though.
3D coat painting is the app strong side but unfortunately many other tools are very unreliable or bug! They add many new features but they never polish or fix bugs that are there since the first time they were introduce. Also they don't have any good marketing strategy to sell their software. I hate zbrush with a passion and zbrush forum and support suck beyond belief for a software at that price range.
some things that helped me with coats eccentricities was getting help on their discord server, posting on their forums and tons of you tube vids. i think once you know where some of the land mines are you can work around them. i keep telling them to really step up their QA dept. i think though the software is much easier to use than zb or others. thats why i kept pushing in to use it despite its quirks. heres my coat playlist... th-cam.com/play/PLTws_PUJ0rh7UilUzES43A-CwtnwHmZly.html
@@marsmotion My workflow currently is blender and 3d coat, i do my modelling and part of my sculpting in blender and i use coat for destruction sculpting and painting and sometime uv and retopo.