Professor Abbitt is the perfect match for 3D Coat. For a very long time, a lot of 3D Coat's features and workflows have been lacking thorough explanations. There are many videos in YT but most of them are quite dated and not fully organized (despite this has been slowly improving). His teaching style and visibility would bring 3D Coat to a much larger user base. I have been using both Blender and 3D Coat for quite some time and I can tell you they are BFFs for sure. You can setup a complete game asset pipeline with these 2. The best part is that both tools are multifunctional which allows for very particular complimentary workflows, tailored as much as you like (apparently 3D Coat will be introducing Parasolid kernel, so CAD to mesh modelling like Plasticity, would also be possible). I have learned so much in the courses by Prof. Abbitt that I am certain that if he did a 3D Coat course it would be immensely beneficial for the 3D community, as he could present this software's many capabilities(and limitations) the way only he can. Also, 3D Coat has a perpetual license and a rent-to-own model, on top of having a non expiring "learning" mode, with some exporting limitations but it's still the full program, so you can really get to know it and try it out and see for yourself if it clicks. Oh, and Im not getting paid to promote this or anything, it's just I'm fond of 3D Coat as I learned the 3D pipeline thanks to it and I am a thankful student of Prof. Abbitt, convinced he could really do it justice. ;)
I love 3D Coat and I am thrilled to see you dipping your toe in even if it is somewhat cursory. I would love to see you continue covering its use in tandem with Blender either in paid courses or on TH-cam. Hope you like it!
3D-Coat is crammed with amazing code that enables the user to do things that simply don't exist in no other 3D applications. PBR painting a high poly without any unwrapping. Merging UVs from tons of different objects into 1 (that's the most insane thing for me, merge UVs of diff. objects, unwrap all that again: 3D-Coat recreates and saves all textures accordingly). Its "Smart Materials" always looked better than the ones from Substance Painter. This Normal to Mesh tools is also insane indeed, I didn't know about that! Great app, a true underrated gem. I abandoned it about 2~3 years ago. Tired of the bugs (app crashes, you lose your work, constantly) limited my use of it only to retopology, but even that was unstable, so I stopped. But I haven't tried it again since they revamped the UI. 2024? Might be worth a re-install. Glad you're moving to 3D-Coat. Andrew Shpagin is a genius who coded 3D Tools nobody else managed to put together successfully. He deserves a praise.
I started learning Blender with your video about macking a sheep. It explained all the basics and interface so well! Now I've started learning 3D Coat, and I think the world needs another "sheep" course on 3D Coat 😄
I really wanted to learn the modeling tools in 3DCoat but couldn't find clear, reliable tutorials. I just use it for retopo and UVing now. It's #1 as far as hand painting textures.
Agree, although if you look into it, apparently the creators are low-key religious zealots who don't want you to use their software to create anything "satanic" so I'm not sure I really love that either.
@@Foxe92yeah, I think they used to have some line in the TOS or something about not making anything "evil" (whatever that is) in their software but it's not there any longer. And well, even if we do make "evil" stuff, they can't do anything about it can they? I think it's a good software, and the creators aren't pushing any agendas or doing anything bad with the money other than making it better and that's all that matters.
@@fastlearner292 Absolutely NO! In the beginning, there was some short hyped story about prohibitions, but it ended quickly; I personally stopped it. There are no limitations on usage. Even though Adobe has limitations and censorship, we principally will never have any kind of censorship. Of course, part of the team are religious people, but not me. I allowed keeping "Our voice" because it reflects the views of the part of the team. But I will never allow any kind of limitations or censorship.
This comment will secure my purchase. After seeing Win11, I'm aiming at a predominantly Linux environment moving forward as I do not at all want to move beyond win10 and while I've already bought addons for Blender like PBR Painter, I wanted something a bit more specialized. With applink features now 3D Coat seems like a no brainer. This is going to be a fun week.
I love 3dcoat, but there is a huge lack of good tutorials for it. Will you please make some? I’ve taken several of your Blender courses and your lucid teaching style would be a great help for learning more 3dcoat.
3D coat is great, if someone really don't want to use blender and move to other paid software coat is a deal and one time purchase (and it's complet package from modeling sculpting texturing + 2 years of update which who knows how much gets better) :3
@@Keilnoth I've seen it was proposed 2 years ago, but now that Evee has gotten a lot better, it could be a good time to implement it, as well as improving the bakers in Blender. Hopefully it drops soon.
Love 3DCoat for texturing work, it is great for UV unwrapping and baking too. I've had it for years, i haven't upgraded to the very latest version this year yet i might when i get back into some 3D again. Oh and it is great you are looking at it because it really could do with some courses or intro for beginners to the program and you are great at explaining things.
Thanks! It does look like it covers nearly all my *Blender* use cases that are a bit suboptimal currently... especially UVs and retopo. I'm not sure anything can currently do what the Warp Projection+Surface+Vertex Mode does in Painter, though? (I have a vid on my channel but it's borderline NSFW, YWMV, so there may be better examples.)
I've just started digging into substance painter recently and this look interesting. How does it measure up to the substance suite? It looks like the sculpting makes it a bit different. The blender integration looks really cool for 3dcoat after exporting FBXs 500 times for SP.
I heard about 3Dcaot listening to Jama Jurabaev interviews. He was really into the voxel sculpting aspects. As soon as things slow down slightly I’m going to invest some time. I wish I could dig in now. The idea of combining the two multi tool programs sounds pretty wild
A quick question I am having a problem maybe you can help me please?, when using the any tool, lets say i have a cube where i am sculpting and then i create a new layer in the SCULPT TREE tab, and when i make a new sculpt, 3dcoat automatically change the current selected layer to the one i was using before, so i cannot do it in a separate, is like it doesn't allow me to draw in a new layer, every new thing i draw is set back in the main layer where i start. same thing if i create a new layer in the LAYERs tab, nothing is separated, all in same layer
I have an old copy, and tried a new one but lack of tutorials and no intuitive work flow. I got stuck just adding mesh and then trying to shade it paint on it. I remember the old version this was easier. Their UI still needs lots of work to be more friendly. It's too old school, very old school. Remind me of my youth 😅
It looks too pricy( 165$ /year, ir about 400€ permanently ( but reseive updates only for a year). For example, Painter single user license in steam costs only 70$ ( but even can be much cheaper, it depends of country). Looks kinda interesting, i even been wanted to buy and try, but unfortunately, have no sense for me for that price. I prefer Blender + Painter combo
Wow, this is great! I've wanted 3DCoat Textura to be my primary texturing app in my pipeline for while, but have found it to be cumbersome and finicky. I haven't tried the full 3DCoat app though and I wonder if this would prove to be a better experience. Thank you for this, I'm motivated to try it again.
I appreciate your neutrality and honesty in this kind of vids as always. 😇 I have to say I can't find any job posting mentioning 3D Coat right now, which is a shame. However it's amazing that they acknowledge the need for people to *train on their product for free.* Really cool. Some other companies could learn something from them. Might be more interesting for hobbyists and less for long-term, more professional use I guess. It does look powerful and capable though.
Great for a hobbyist like me. I can keep learning the software and when I actually need to use the premium features I can rent it for 1 month at a time as needed
Ha! You read my mind ;-). As Blender development seems to be focus on nodes primarily I was thinking about doing some more research into other tools, esp. 3D Coat. Thanks for the video! I would be super interested in follow up in a few months and getting your view on the software after you use it for a while too!
There’s a few bugs in the texture PBR material in latest 2024 24. The 3dcoat to blender app hasn’t worked but in the 2024 24 Andrew got the bugs out and working. But use the app supplied in 3dcoat. Blender hasn’t updated the app yet. There’s a hit or miss on sizing export. This has been mentioned by a few users. I was having the same issue but mysteriously went away.
Always on top Grant, your videos are simply amazing as well as your courses :) one question: would you consider to make a course on 3d Coat? I´d love to jump on board, at least for 3d Coat Textura, but the lack of contents online push me aways, i mean there aren´t many tutorials or course.
@@grabbitt Oh, I'm reaally curious then. I don't know if it's still alive or not though but it would be cool to see this since I believe it's free too?
In my opinion, 3d coat is the king of texture drawing (including making displacement maps, much better than ZB). UV unwrapping and retopo is also great if not the best. Scupting however, somehow I could not include it in my workflow. First, it is not very convenient to make shapekeys (morphs) as blender or Zbrush. Also, it's hard for me to smooth somehow, although it does have a lot of smoothing tools (smooth, tangent smooth, power smooth etc), but to me, still not comparable to Zbrush (especially the mask and polish by feature function) in smoothing, which is very important in sculpting..
This is the next software for me I've been thinking for some time, for a game asset pipeline. Glad to see your into it. I might get it sooner. I think the shortcomings of the program's texturing are evident, the final result is just not as sexy as substance. But I wonder if this is really true. Can you get the same quality of textures and it just takes longer?
@@grabbitt But how do you like their procedural materials? They have nodes I see. I'd look forward to a tutorial on that for sure. Also, do you use UE5 material editor and how might you compare to Blender's?
Hey Grant, or anyone else with the knowledge. How does 3DCoat Textura compare vs Substance Painter? There's so little info available on this little sister of 3DCoat that it's maddening xd
I'm really interested into this software, tho it lacks learning ressource and tutorials! Would be nice to have course about it's many aspects if you find time to learn and once you master it yourself one day (if you're willing to)!
Could you please make a video about installing the addon to transfer files from 3D Coat to Blender? please. There are very few videos about this topic, and others are outdated.
Now drawing in a blender is not friendly, and needs to be updated with optimization, I have some brushes that are slowing down 3dcoat is a good addition!
Z brush is still the most popular in industry but 3d coat is excellent. It depends if you want to go into a studio. You have to consider what they will be using
Surely it is very good, but in the industry or studios they do not ask for it, and that is what saddens me, that in the end we have to use the software they ask of us, and not the ones we like.
Please do make a detailed course on 3D Coat like you have created for blender with the GameDev team. I bought your blender courses from udemy and learnt blender so quickly. Before that I was struggling on TH-cam to find an in depth and organised project based courses. On TH-cam there are bit sized tutorials and one just can't learn anything deeply with courses like that. I believe that 3D Coat can be used for complete character creation from sculpting to texturing (a complete character in a single software). So please make a tutorial for 3D Coat. Or else just tell us that you are not gonna do that😢.
Heh.. Our minds think alike. I recently I saw a video from ZugZug - he does Blender + 3D coat videos and I thought it might be good for texture painting, but the program seemed a bit advanced. I'm happy to see you are getting into this, so I can learn along the way. Question: Have you tried actually just painting with colors in 3D cloat? Not smart materials, just the usual "Multiply" and "Screen" workflow from Blender painting. I learned painting like that, so if that can also be done in 3D coat, I might get it myself.
Depends what style you go for really. If you want to make hand painted characters 3DCoat is miles ahead of substance no contest (riot and blizzard for example use it a lot) but if you go for PBR textures id say substance is more suited for that task (although 3DCoat can still do it well, just a bit less efficient imo)
What?? 3dcoat supports blender import? This is major game changer? Seeing this, I am really angry at myself I bought Steam Painter, this looks impressive and really powerful (thankfully I got Painter before price increase so... at least something). :D I was thinking about buying 3dCoat not so long time ago mainly for its retopology tools and to replace Blender sculpting. Personally, I find too clunky to my liking when dealing with precise details like ornaments or carvings, and more importantly, it is sometimes lagging even with relatively low polycount when using Dyntopo, or act weird whenI try to increase polygon density for detailed sculpting. 3dCoat, on the other hand, is supposed to be really as intuitive and "artistic" as it looks thanks to voxels - simple sculpting without any technical issues typical for polygon sculpting like mesh distortion, stretching, dyntopo/remesh/multires questions, flow, overly dense base mesh, tearing up... Are you planning to record more detailed review of 3DC, focused mainly on its sculpting capabilities and Blender-3DC compatibility? To be honest, I don't really understand voxels. I know they are 3d pixels, points (cubes) with values on 3d grid, easy to be shaped or destroyed without any concern about topology, allowing to merge objects without any issues etc etc. I know the theory but cannot translate it into practice. (just rhetorical questions) What is the actual relationship between polys and voxels? How the converting works and what is happening behind the veil and what issues or constraints should I expect? Or what to do to prevent them? (I hope applink solves this - or does it? Can the applink transfer and convert whole mesh or does it work only for uv, painting and materials?) And if it is really able to convert them seamlessly, is it possible to return the model back to former software to make additional changes? Speaking of it, how serious deformation should be expected after conversion one way or another? Is polygon based Blender able to keep fine detailing of original voxel model, or how serious the distortion or even destruction is about to be expected? Is it even possible to use voxel model as high poly for baking outside 3dCoat eg. in Substance Painter? A lot was said about 3dC's texturing abilities. And voxel sculpting is praised for being the best for concept art but otherwise, there are so many questions about sculpting and its possibilities, various production workflows, and now this new love with Blender, still left unanswered.
@@grabbitti see. Well, I’ll continue with my research then. Btw. Thank you for this video, very informative. I will be definitely interested in other videos about 3DC if you are planning some.
coat is amazing you can do the whole game art pipe in it. and do it easily.... plus its real 3d not fake 2.5 wacky doesnt seem right ever...3d ish like zb
That is not true; there are no limitations on NSFW or the content. There was a short story at the very beginning about some censorship, but I stopped it. I will never allow any censorship in 3DCoat. Really, part of the team are religious people, but I am not, and I am for freedom of creation.
@@AndrewShpagin_Integral and while true that you do not support this voice as written on the bottom, why is it on the page. I was about to buy the software in the past, but meh. Its all about communication these days
@@Unprogress@Unprogress I am against the prohibition of various art and censorship. I am not a dictator, so I can't prohibit my team from expressing their opinion, even if it is costly to me. But, reasonably, I demanded to remove any limitations and remain only personal opinion.
@@grabbitt Ahh ok thanks ill go check it out xD Hmmm just did a search on your home page and can't find it, Also im reffering to the in Blender Painting plugin, Fluent : Materializer, It's on Blender Market, not the material creation app if we're getting our wires crossed?
You didnt even spend any time on it , all the footage you just used was 3dcoat community footage , you could have at least shown a workflow .. how easy to bake is etc... maybe hard surface modelling ??
3d coat has the worst available tutorials on the internet,and the ones you find are for old versions where everything changed and nothing is properly explained.
@@grabbitt it can do pbr fine you just have to learn a diff interface thats all. sp has a very specific evolved interface. coat is a little less evolved but all features are there.
I understand that not all good tools are free and appreciate the value of Blender being open-source. However, it's disappointing to see a sudden shift in focus to a different software. It feels like the genuine passion for Blender is being overshadowed by monetary incentives.
Used with blender it's a great tool. Most blender users especially those that do any hand painted items know how limited the software is in this department. I love blender but sometimes you have to consider the speed of producing projects and it's actually cost effective to pay for the tools you need at times
@@grabbittI've toyed with so many different options with my recent project, from Substance to Marmoset to plugins like Materializer, Ucupaint and PBR Painter. I think as long as I have a layer system I'll be okay but this looks interesting albeit the UI is a bit.... Unique
Unfortunately this software is an eternal beta even alpha in some area, i use it only for 3d painting and destruction sculpting. Scaling issues is horrendous the software never react the same way each time you use it. There is close to no good tutorials and the guy doing the video is beyond boring. Their forum is almost dead with only a few old timer who are of no use when you ask a question. Also be careful how you ask a question since they will ignore you if they don't like you for whatever reasons.
Please release a course in GameDev for 3D-Coat.
Professor Abbitt is the perfect match for 3D Coat.
For a very long time, a lot of 3D Coat's features and workflows have been lacking thorough explanations. There are many videos in YT but most of them are quite dated and not fully organized (despite this has been slowly improving). His teaching style and visibility would bring 3D Coat to a much larger user base. I have been using both Blender and 3D Coat for quite some time and I can tell you they are BFFs for sure. You can setup a complete game asset pipeline with these 2. The best part is that both tools are multifunctional which allows for very particular complimentary workflows, tailored as much as you like (apparently 3D Coat will be introducing Parasolid kernel, so CAD to mesh modelling like Plasticity, would also be possible). I have learned so much in the courses by Prof. Abbitt that I am certain that if he did a 3D Coat course it would be immensely beneficial for the 3D community, as he could present this software's many capabilities(and limitations) the way only he can.
Also, 3D Coat has a perpetual license and a rent-to-own model, on top of having a non expiring "learning" mode, with some exporting limitations but it's still the full program, so you can really get to know it and try it out and see for yourself if it clicks.
Oh, and Im not getting paid to promote this or anything, it's just I'm fond of 3D Coat as I learned the 3D pipeline thanks to it and I am a thankful student of Prof. Abbitt, convinced he could really do it justice. ;)
Id buy a 3D coat course in a heart beat.
www.artstation.com/marketplace/p/a7LNy/3d-coat-for-beginners?
@@dnashj33 and his heart stop beating.
I love 3D Coat and I am thrilled to see you dipping your toe in even if it is somewhat cursory. I would love to see you continue covering its use in tandem with Blender either in paid courses or on TH-cam. Hope you like it!
3D-Coat is crammed with amazing code that enables the user to do things that simply don't exist in no other 3D applications. PBR painting a high poly without any unwrapping. Merging UVs from tons of different objects into 1 (that's the most insane thing for me, merge UVs of diff. objects, unwrap all that again: 3D-Coat recreates and saves all textures accordingly). Its "Smart Materials" always looked better than the ones from Substance Painter. This Normal to Mesh tools is also insane indeed, I didn't know about that!
Great app, a true underrated gem. I abandoned it about 2~3 years ago. Tired of the bugs (app crashes, you lose your work, constantly) limited my use of it only to retopology, but even that was unstable, so I stopped.
But I haven't tried it again since they revamped the UI. 2024? Might be worth a re-install.
Glad you're moving to 3D-Coat. Andrew Shpagin is a genius who coded 3D Tools nobody else managed to put together successfully. He deserves a praise.
I started learning Blender with your video about macking a sheep. It explained all the basics and interface so well!
Now I've started learning 3D Coat, and I think the world needs another "sheep" course on 3D Coat 😄
this software does not need other ads than tutorial serie
Cool combination of voxel sculpting, retopology, uv mapping, low poly modeling and texturing.
3d coat texture painting is industry standard tier. It's been a hassle to learn tho (couple of years ago) due to lack of tutorials.
I really wanted to learn the modeling tools in 3DCoat but couldn't find clear, reliable tutorials. I just use it for retopo and UVing now. It's #1 as far as hand painting textures.
I'm fond of trying out 3D Coat since it has Linux support and they haven't sold themselves to greedy companies like Maxon, Adobe or Autodesk.
Agree, although if you look into it, apparently the creators are low-key religious zealots who don't want you to use their software to create anything "satanic" so I'm not sure I really love that either.
@@Foxe92yeah, I think they used to have some line in the TOS or something about not making anything "evil" (whatever that is) in their software but it's not there any longer. And well, even if we do make "evil" stuff, they can't do anything about it can they? I think it's a good software, and the creators aren't pushing any agendas or doing anything bad with the money other than making it better and that's all that matters.
@@fastlearner292 Absolutely NO! In the beginning, there was some short hyped story about prohibitions, but it ended quickly; I personally stopped it. There are no limitations on usage. Even though Adobe has limitations and censorship, we principally will never have any kind of censorship. Of course, part of the team are religious people, but not me. I allowed keeping "Our voice" because it reflects the views of the part of the team. But I will never allow any kind of limitations or censorship.
This comment will secure my purchase. After seeing Win11, I'm aiming at a predominantly Linux environment moving forward as I do not at all want to move beyond win10 and while I've already bought addons for Blender like PBR Painter, I wanted something a bit more specialized. With applink features now 3D Coat seems like a no brainer. This is going to be a fun week.
Thank you ! Amazing review, just what i needed for finally go ahead and start learning 3D Coat
More 3D Coat videos (tutorials?) please.
I love 3dcoat, but there is a huge lack of good tutorials for it. Will you please make some? I’ve taken several of your Blender courses and your lucid teaching style would be a great help for learning more 3dcoat.
I wish we had VDM picking from a sculpt like that in Blender
Yeah that's such a cool feature 😀
would love to see more 3d-coat stuff. i'm still hesitate to purhcase the software, but it does look tempting.
3D coat is great, if someone really don't want to use blender and move to other paid software coat is a deal and one time purchase (and it's complet package from modeling sculpting texturing + 2 years of update which who knows how much gets better) :3
Just perfect timing! I was just looking into 3d coat now for texturing.
This is unbelievable, I didn't know it could paint like that. Looks like substance painter but even better brushes???! That dust fill was amazing.
Wait why did I think it was free? 😢 oh now I'm sad. Ugh. But still looks amazing.
There are some free addons that do slightly similar things
It honestly remind me of old Mari with a little of Substance functionalities.
Nice video, 1 thing: forgot to turn on roughness channel
Layered texturing is coming to Blender 2nd half of 2024. :fingerscrossed:
That would be awesome ! I can't afford 3d coat or substance so I paint in blender
@@marcapouli7805 You can try Mixer, it's free. For texture painting I think it's still better than Blender.
@@marcapouli7805 UCUPaint is def a step up and a free addon
thats nice! How did you know about that?
@@Keilnoth I've seen it was proposed 2 years ago, but now that Evee has gotten a lot better, it could be a good time to implement it, as well as improving the bakers in Blender. Hopefully it drops soon.
That material preview is genius, ive not seen another software that does it like that
Love 3DCoat for texturing work, it is great for UV unwrapping and baking too. I've had it for years, i haven't upgraded to the very latest version this year yet i might when i get back into some 3D again. Oh and it is great you are looking at it because it really could do with some courses or intro for beginners to the program and you are great at explaining things.
That looks like it could give Substance Painter a run for its money too!
Yes indeed
I'll download the 30 day free trial, and if it even comes close to Substance Painter then I'm buying it.
@@FirstLast_Nba Same. Anything to dodge adobe at this point :D
@@meatpuppet5036 Good to see I'm not the only one in this world who despises Adobe and everything they stand for.
3dc>Substance. It's been superior for years. Just bad marketing so people only know Substance.
The only thing that makes me skip out on 3D Coat is because there is no Grant Abbitt course for it.
Thanks! It does look like it covers nearly all my *Blender* use cases that are a bit suboptimal currently... especially UVs and retopo.
I'm not sure anything can currently do what the Warp Projection+Surface+Vertex Mode does in Painter, though? (I have a vid on my channel but it's borderline NSFW, YWMV, so there may be better examples.)
I've just started digging into substance painter recently and this look interesting. How does it measure up to the substance suite? It looks like the sculpting makes it a bit different. The blender integration looks really cool for 3dcoat after exporting FBXs 500 times for SP.
It's difficult to compare you'll have to download the trial and tell me your thoughts
I heard about 3Dcaot listening to Jama Jurabaev interviews. He was really into the voxel sculpting aspects. As soon as things slow down slightly I’m going to invest some time. I wish I could dig in now. The idea of combining the two multi tool programs sounds pretty wild
3dcoat course requared!
A quick question I am having a problem maybe you can help me please?, when using the any tool, lets say i have a cube where i am sculpting and then i create a new layer in the SCULPT TREE tab, and when i make a new sculpt, 3dcoat automatically change the current selected layer to the one i was using before, so i cannot do it in a separate, is like it doesn't allow me to draw in a new layer, every new thing i draw is set back in the main layer where i start. same thing if i create a new layer in the LAYERs tab, nothing is separated, all in same layer
I've not experimented with this part yet
@@grabbitt yesterday i realized that this only happens if inside sculpt tree layers i change the layer from V to S
turn off auto pick at the top of the UI
@@TheHighFlys yeah i found that buttom after 2 days of stress. 2 days! Or maybe even 3 Thanks tho
Funny how I was getting into 3d Coat for texturing maybe I'll check the whole software too
They even have rent to own, I will definitely be checking this out with the trial.
I have an old copy, and tried a new one but lack of tutorials and no intuitive work flow. I got stuck just adding mesh and then trying to shade it paint on it. I remember the old version this was easier. Their UI still needs lots of work to be more friendly. It's too old school, very old school. Remind me of my youth 😅
good to see you testing 3d coat !!! , please make some videos sculpting with 3d coat , looks like you can sculpt with large amount of polys with it .
It looks too pricy( 165$ /year, ir about 400€ permanently ( but reseive updates only for a year). For example, Painter single user license in steam costs only 70$ ( but even can be much cheaper, it depends of country). Looks kinda interesting, i even been wanted to buy and try, but unfortunately, have no sense for me for that price. I prefer Blender + Painter combo
3dcoat is close to 3,000 yuan after conversion.
Wow, this is great! I've wanted 3DCoat Textura to be my primary texturing app in my pipeline for while, but have found it to be cumbersome and finicky. I haven't tried the full 3DCoat app though and I wonder if this would prove to be a better experience. Thank you for this, I'm motivated to try it again.
Which elements of 3DCoat are missing in the 3DCoatTextura version, Grant?
It's just the texturing side so as I understand it none of the sculpting stuff, retepo, unwrapping. But I haven't looked closely
3D Coat is a an amazing program the full package.
Looking for Adobe alternatives.
Wow. Not looked at 3DCoat for quite a few years now. Used it for UV's back when I was a C4D user. May have to jump in again.
I appreciate your neutrality and honesty in this kind of vids as always. 😇
I have to say I can't find any job posting mentioning 3D Coat right now, which is a shame. However it's amazing that they acknowledge the need for people to *train on their product for free.* Really cool. Some other companies could learn something from them.
Might be more interesting for hobbyists and less for long-term, more professional use I guess. It does look powerful and capable though.
Great for a hobbyist like me. I can keep learning the software and when I actually need to use the premium features I can rent it for 1 month at a time as needed
Ha! You read my mind ;-). As Blender development seems to be focus on nodes primarily I was thinking about doing some more research into other tools, esp. 3D Coat. Thanks for the video! I would be super interested in follow up in a few months and getting your view on the software after you use it for a while too!
Nodes are amazing I use them to texture.
There’s a few bugs in the texture PBR material in latest 2024 24. The 3dcoat to blender app hasn’t worked but in the 2024 24 Andrew got the bugs out and working. But use the app supplied in 3dcoat. Blender hasn’t updated the app yet. There’s a hit or miss on sizing export. This has been mentioned by a few users. I was having the same issue but mysteriously went away.
Always on top Grant, your videos are simply amazing as well as your courses :) one question: would you consider to make a course on 3d Coat? I´d love to jump on board, at least for 3d Coat Textura, but the lack of contents online push me aways, i mean there aren´t many tutorials or course.
I am considering it
@@grabbitt Whaat?? amazing! do it! gonna buy straight away! 😍😍😍😍
would loooooove a hand painting tutorial course in 3d Coat Please!!
It looks pretty nice, btw have you ever tried the armor paint, if so how is it, please?
I think I'll Jane to take a look at that soon
@@grabbitt Oh, I'm reaally curious then. I don't know if it's still alive or not though but it would be cool to see this since I believe it's free too?
The biggest problem with armor paint is that there aren't many tutorials for it
@@3dcube348 I'd also add that it seems the updates are only done for the github version so you want to build it on your own anyway (or am I wrong?)?
In my opinion, 3d coat is the king of texture drawing (including making displacement maps, much better than ZB). UV unwrapping and retopo is also great if not the best.
Scupting however, somehow I could not include it in my workflow. First, it is not very convenient to make shapekeys (morphs) as blender or Zbrush. Also, it's hard for me to smooth somehow, although it does have a lot of smoothing tools (smooth, tangent smooth, power smooth etc), but to me, still not comparable to Zbrush (especially the mask and polish by feature function) in smoothing, which is very important in sculpting..
This is the next software for me I've been thinking for some time, for a game asset pipeline. Glad to see your into it. I might get it sooner.
I think the shortcomings of the program's texturing are evident, the final result is just not as sexy as substance. But I wonder if this is really true. Can you get the same quality of textures and it just takes longer?
I haven't used substance for a while so I can't really compare but I liked 3d coat over blender for texturing
@@grabbitt But how do you like their procedural materials? They have nodes I see. I'd look forward to a tutorial on that for sure. Also, do you use UE5 material editor and how might you compare to Blender's?
@@DamianPsellus-001 I havant looked closely enough as yet. Looks pretty good so far. Not played with unreal yet either
Hey Grant, or anyone else with the knowledge. How does 3DCoat Textura compare vs Substance Painter? There's so little info available on this little sister of 3DCoat that it's maddening xd
I'm really interested into this software, tho it lacks learning ressource and tutorials! Would be nice to have course about it's many aspects if you find time to learn and once you master it yourself one day (if you're willing to)!
Could you please make a video about installing the addon to transfer files from 3D Coat to Blender? please. There are very few videos about this topic, and others are outdated.
I’ve used to use 3DCoat a lot but had to leave it for a while since there were just too many bugs after bugs. Has it been less buggy these days??
I didn't find it to buggy when I was using it but I was only scratching the surface
3D Coat 👍
How does it compare to Substance Painter? Advantages / Disadvantages
tricky to say as i've not used substance for a while. It seems to be a little more artistic than procedural
I've always liked 3D Coat's painting tools better than Substance Painter's. Substance is just too heavy and slow.
Now drawing in a blender is not friendly, and needs to be updated with optimization, I have some brushes that are slowing down
3dcoat is a good addition!
Toon shader tutorial please please pretty please 😊
Just hopping on +1 for 3D-coat related stuff, such a cool program, but very lacking in the tutorial and course department
If I wanted to focus on character creation, should I go for Zbrush or 3D Coat?
Z brush is still the most popular in industry but 3d coat is excellent. It depends if you want to go into a studio. You have to consider what they will be using
@@grabbitt I see. Thank you for the reply!
Love 3dCoat for retopo and making UV's
@@atelier_pol That's interesting. Why would you pick nomad sculpt over the aforementioned choices? Not hating, just genuinely curious.
So which is better ? 3Dcoat or substance Painter ?
Haven't used substance for a while so can't say for definite. It seems they have a slightly different focus too
Surely it is very good, but in the industry or studios they do not ask for it, and that is what saddens me, that in the end we have to use the software they ask of us, and not the ones we like.
Id love to change to it just too get rid of Adobe. But a bit to expansive for me as a pure hobbyist.
Please do make a detailed course on 3D Coat like you have created for blender with the GameDev team. I bought your blender courses from udemy and learnt blender so quickly. Before that I was struggling on TH-cam to find an in depth and organised project based courses. On TH-cam there are bit sized tutorials and one just can't learn anything deeply with courses like that. I believe that 3D Coat can be used for complete character creation from sculpting to texturing (a complete character in a single software). So please make a tutorial for 3D Coat. Or else just tell us that you are not gonna do that😢.
3D Coat is like Zbrush and Substance Painter in one and run by good guys 😅
Heh.. Our minds think alike. I recently I saw a video from ZugZug - he does Blender + 3D coat videos and I thought it might be good for texture painting, but the program seemed a bit advanced. I'm happy to see you are getting into this, so I can learn along the way.
Question: Have you tried actually just painting with colors in 3D cloat? Not smart materials, just the usual "Multiply" and "Screen" workflow from Blender painting. I learned painting like that, so if that can also be done in 3D coat, I might get it myself.
Yes because of the layers and masks it is really nice along with custom brushes
**ahem** I think you meant the perfect blender REPLACEMENT for sculpting and texture painting and retopo XD
wow.. incredible companion i think response soo fast to effect...but I think yr lights is too much on yr face... no offense sir
Intrigued 🤔
Why 3D-coat over Substance painter? Just wondering
Price, Adobe and hand painted texturing tools
Would you consider 3D coat to be on par with Substance Painter?
Tricky for me to say as I've not used substance for a long time
@@grabbitt Thats fair, thank you for the reply!
Depends what style you go for really. If you want to make hand painted characters 3DCoat is miles ahead of substance no contest (riot and blizzard for example use it a lot) but if you go for PBR textures id say substance is more suited for that task (although 3DCoat can still do it well, just a bit less efficient imo)
@@JansifyArt gotcha! I appreciate the information!
What?? 3dcoat supports blender import? This is major game changer?
Seeing this, I am really angry at myself I bought Steam Painter, this looks impressive and really powerful (thankfully I got Painter before price increase so... at least something). :D
I was thinking about buying 3dCoat not so long time ago mainly for its retopology tools and to replace Blender sculpting. Personally, I find too clunky to my liking when dealing with precise details like ornaments or carvings, and more importantly, it is sometimes lagging even with relatively low polycount when using Dyntopo, or act weird whenI try to increase polygon density for detailed sculpting. 3dCoat, on the other hand, is supposed to be really as intuitive and "artistic" as it looks thanks to voxels - simple sculpting without any technical issues typical for polygon sculpting like mesh distortion, stretching, dyntopo/remesh/multires questions, flow, overly dense base mesh, tearing up...
Are you planning to record more detailed review of 3DC, focused mainly on its sculpting capabilities and Blender-3DC compatibility?
To be honest, I don't really understand voxels. I know they are 3d pixels, points (cubes) with values on 3d grid, easy to be shaped or destroyed without any concern about topology, allowing to merge objects without any issues etc etc. I know the theory but cannot translate it into practice.
(just rhetorical questions)
What is the actual relationship between polys and voxels? How the converting works and what is happening behind the veil and what issues or constraints should I expect? Or what to do to prevent them? (I hope applink solves this - or does it? Can the applink transfer and convert whole mesh or does it work only for uv, painting and materials?)
And if it is really able to convert them seamlessly, is it possible to return the model back to former software to make additional changes?
Speaking of it, how serious deformation should be expected after conversion one way or another? Is polygon based Blender able to keep fine detailing of original voxel model, or how serious the distortion or even destruction is about to be expected?
Is it even possible to use voxel model as high poly for baking outside 3dCoat eg. in Substance Painter?
A lot was said about 3dC's texturing abilities. And voxel sculpting is praised for being the best for concept art but otherwise, there are so many questions about sculpting and its possibilities, various production workflows, and now this new love with Blender, still left unanswered.
I can't quite understand the video sculpting myself either
@@grabbitti see. Well, I’ll continue with my research then. Btw. Thank you for this video, very informative. I will be definitely interested in other videos about 3DC if you are planning some.
coat is amazing you can do the whole game art pipe in it. and do it easily.... plus its real 3d not fake 2.5 wacky doesnt seem right ever...3d ish like zb
I want to get 3D-Coat today - any code they gave you?
No they just have me a link in description.
@@grabbitt well they need to pay you finders fee because I bought it because of you 😀
@@aleph-tav 😀
Let me know how you find it
@@grabbitt I installed Blender 4.2 LTS today now the applink for 3Dcoat is not working.....they changed how addons work...maybe that broke it
Amazing software but scary cluttered UI.
The thing is, they are religious fanatics that don’t want you to do anything remotely nsfw with it.
That is not true; there are no limitations on NSFW or the content. There was a short story at the very beginning about some censorship, but I stopped it. I will never allow any censorship in 3DCoat. Really, part of the team are religious people, but I am not, and I am for freedom of creation.
@@AndrewShpagin_Integral and while true that you do not support this voice as written on the bottom, why is it on the page. I was about to buy the software in the past, but meh. Its all about communication these days
@@Unprogress@Unprogress I am against the prohibition of various art and censorship. I am not a dictator, so I can't prohibit my team from expressing their opinion, even if it is costly to me. But, reasonably, I demanded to remove any limitations and remain only personal opinion.
@@AndrewShpagin_Integral that is good to hear!
Could you do a video on Fluent : Materializer ? Please
I have a video on materializer
@@grabbitt Ahh ok thanks ill go check it out xD Hmmm just did a search on your home page and can't find it, Also im reffering to the in Blender Painting plugin, Fluent : Materializer, It's on Blender Market, not the material creation app if we're getting our wires crossed?
This 3D Coat looks like an outdated program, what is this interface xd I think it's better to use Substance Painter.
$400 or $22 a month? Yow. For pros only.
You didnt even spend any time on it , all the footage you just used was 3dcoat community footage , you could have at least shown a workflow .. how easy to bake is etc... maybe hard surface modelling ??
I focused on the texture painting when I was looking.
Why its similar to blender? Because it is blender with edited ui and built in edited addons. 😂
3d coat has the worst available tutorials on the internet,and the ones you find are for old versions where everything changed and nothing is properly explained.
😎
I just checked out 3D Coat Textura and it's absolutely awful compared to Substance Painter, even the older versions.
I think it's not really a comparison and more for texture painting as I understand
@@grabbitt it can do pbr fine you just have to learn a diff interface thats all. sp has a very specific evolved interface. coat is a little less evolved but all features are there.
Already two bots here?
Two Butts
Deleted the comments now
Too expensive! They got too greedy! And you sold yourself for just a free version! Seems the 3d community is dead!!!
Betrayed Blender for money, what a shame
ayyy, not all good tools are free, that is the beauty of Blender. No one else is offering this much for free, it very special.
I understand that not all good tools are free and appreciate the value of Blender being open-source. However, it's disappointing to see a sudden shift in focus to a different software. It feels like the genuine passion for Blender is being overshadowed by monetary incentives.
if you are serious about 3d, limiting yourself to only blender will really hold you back.
Used with blender it's a great tool. Most blender users especially those that do any hand painted items know how limited the software is in this department. I love blender but sometimes you have to consider the speed of producing projects and it's actually cost effective to pay for the tools you need at times
@@grabbittI've toyed with so many different options with my recent project, from Substance to Marmoset to plugins like Materializer, Ucupaint and PBR Painter. I think as long as I have a layer system I'll be okay but this looks interesting albeit the UI is a bit.... Unique
Unfortunately this software is an eternal beta even alpha in some area, i use it only for 3d painting and destruction sculpting. Scaling issues is horrendous the software never react the same way each time you use it. There is close to no good tutorials and the guy doing the video is beyond boring. Their forum is almost dead with only a few old timer who are of no use when you ask a question. Also be careful how you ask a question since they will ignore you if they don't like you for whatever reasons.