Hell yeah, new Alex video! Which reminds me- as a Vancouver-based dev team, you should come to a FullIndie meetup sometime! Next one is on June 4th! Always love to see your progress
I'm guessing this video is a bit old? Cause GameMaker's audio system has gotten a LOT better over the updates, adding stuff like audio busses, effects, better looping, etc. I'd give GM another chance, otherwise you're just complaining about stuff that was already addressed before.
I moved away from GameMaker in the middle of 2021, and finished the project I'm talking about in this video in 2022 when none of these features existed yet. It's definitely gotten better, but for our use case the built in sound engine doesn't stack up to FMOD in either it's feature set, or how easy it is for my sound designer to use/iterate independently of me which is really important to our workflow! Beyond it's sound engine, having used Studio 2 from it's early betas up to the end of 2021, it had an incredibly rough time scaling to larger projects and was prone to frequent editor crashes/slowdowns across almost any device I could throw at it. Maybe it's gotten better, but at this point we've already built up a custom engine which is tailored for fast iteration on the very specific types of games we want to make :)
Initially because FNA gave me slightly better performance. I ended up sticking with it as FNA was getting more regular fixes & maintenance, and because I share the core maintainers strong dislike of the XNA content pipeline!
Wow CLICKBAIT THUMBNAIL in MY niche gaming gamedev gamedeveloper gamer community??? How dare you use SHINY words in eye catching places instead of white text in corners!!!!!! !! ! Read More
HE’S BACK AFTER 8 MONTHS, so happy to see you Alex! 🎉
This is genuinely one of my favourite channels of all time, please keep going! I love hearing people go insane over game technology!
Great stuff!
"Today, we're gonna look at how you drag an old Gamemaker game into 2022"
weezer dev is back guys
when the world needed him the most
Holy crap another banger video as always Alex! Loved the humor you put into the vids!
I love your videos, dude :3
this is the type of video i watch while eating dinner
😎
Great video!
hes back holy
No weezer font on thumbnail? Skip!
Hell yeah, new Alex video!
Which reminds me- as a Vancouver-based dev team, you should come to a FullIndie meetup sometime! Next one is on June 4th!
Always love to see your progress
holy shit scott the woz
He's finally back...
WEEZER GUY IS BACK
welcome back :)
7:40 funny song
I know this dude, can’t put my finger on where from tho…
william afton?
@@rishabhshah8754 probably
Still don't know what a Mario is
The link to the Steam page doesn't work :(
What made u change the engine from monogame to fna??
I'm guessing this video is a bit old? Cause GameMaker's audio system has gotten a LOT better over the updates, adding stuff like audio busses, effects, better looping, etc. I'd give GM another chance, otherwise you're just complaining about stuff that was already addressed before.
I moved away from GameMaker in the middle of 2021, and finished the project I'm talking about in this video in 2022 when none of these features existed yet. It's definitely gotten better, but for our use case the built in sound engine doesn't stack up to FMOD in either it's feature set, or how easy it is for my sound designer to use/iterate independently of me which is really important to our workflow!
Beyond it's sound engine, having used Studio 2 from it's early betas up to the end of 2021, it had an incredibly rough time scaling to larger projects and was prone to frequent editor crashes/slowdowns across almost any device I could throw at it. Maybe it's gotten better, but at this point we've already built up a custom engine which is tailored for fast iteration on the very specific types of games we want to make :)
why did you switch from monogame to fna?
What made you migrate from MonoGame to FNA?
Initially because FNA gave me slightly better performance. I ended up sticking with it as FNA was getting more regular fixes & maintenance, and because I share the core maintainers strong dislike of the XNA content pipeline!
Wow CLICKBAIT THUMBNAIL in MY niche gaming gamedev gamedeveloper gamer community??? How dare you use SHINY words in eye catching places instead of white text in corners!!!!!! !!
!
Read More
last!!!!!111!