I think the piston is just a regular piston Also, the pipes are the pipes we already know, attached to the wall via the "Cylindrical Column", but the reason it look different, is because it features a new pipe shaped conveyor cap.
I agree on the piston part and the conveyor part of this, that piston looks a little screwy in the picture but its just the vanilla one that’s at a weird angle
@@admiralStar007 there are some textures differences. Looks at the grooves we can see on the telescopic part that you don't have on the classic piston. Plus the base is also with a different shape and texture.
I launched the game up and just took a look at the piston, put a large mag plate on, default texture and color and looks exactly the same as the picture, so nothing special there.
I'm a 600 hour novice player who still just mostly builds ships that have all the needed functions without remembering to leave room for non-essential flourishes. Hopefully these new blocks encourage me to learn how to be a little bit more fancy :) Maybe Zer0 could make a video on the subject as well
My imagination is only sparked by building functional and practical things unfortunately. I wish the cosmetic blocks were more than just cosmetic so I could make something that is exactly as functional as it looks and not just feel like I'm wasting time.
Thanks for the video, - I've been out of the loop with SE for a while and missed quite a few bits of information, so this is quite useful to have it all in one place! I think that piston at the end is just a small grid piston, the perspective and the fact that beam blocks look very similar in small and large grid makes it appear larger. Really looking forward to the update.
Willis Ducts... named for their most common adventurer, Mr Bruce Willis. Also known as Jeffries Tubes in honor of the late Matt Jeffires who's original concept sketches were used in the creation of the USS Enterprise, NCC-1701
Promise you modders are gonna turn those pipeworks blocks into reskinned conveyors with a quickness. Probably the willis ducts, too. The top mounted camera is the one I'm most excited for, as I play primarily in first-person locked servers so cameras are essential, and it can be difficult to make cameras look good when they have to have a full block/slope behind them. This allows for just slapping one on top of existing armor instead of having to work it in, which will help streamline some builds. That, and the bike cockpit for making speeders 🤤
On the pipe conveyor blocks from the industrial dlc: they seemed to have conveyor caps as well on their exposed ports, so maybe theyre featured to demonstrate that conveyor caps will be for all types of conveyor including the DLC ones.
Hey Zero, The pipes mentioned at 8:50, they are not new, but if you look at the 6way conveyor, it has round caps on it, i think thats what they are showing you there.
If those Willis ducts are airtight they could be used as makeshift airlocks, you could flip them sideways and replace your airlock doors with them. If they're not airtight they're going to make pressurizing ships a nightmare. At any rate I'm legit excited about the vanilla full block Airvent. If it has conveyor connection on both sides I'll have to redesign so many of my ships but in a very good way.
I think “Willis Ducts” is a play on the Star Trek technology known as Jeffery’s Tubes. They both serve the same purpose in the same way, and have similar names.
The quote, “Come out to the coast. We’ll get together. Have a few laughs…” from the movie Die Hard with Bruce Willus was used in the caption for the Willus Ducts news update from Keen.
This update feels like it brings a bit of slice of life to detailed builders, I know Ive gone and made my own server racks, vents, and even have been using the piston heads to cover up the ends of pipes. But a lot of these feel like they hold a bit more purpose than just cosmetic. Like the top mounted camera for example, thats a pretty useful block ao you dont have to put a camera on the front face of a turret or vehicle (Aka: the place that will 100% get shot at). And it means you dont need to use hinges and small grids to have a safer camera position
At first glance, it seems to be just another camera block, but you've brought up some excellent points about placement. The next logical request would be to have the ability to adjust the orientation of the camera view. Say you want to use this top-mounted camera as a security cam on the ceiling of a hallway. It would be great to be able to flip the camera's view vertically.
I found out today if you take an assult cannon and place a rotor 90° on the bottom of it, place a pillar and a side mounted camera you can rotate the camera practically into the barrel of the cannon making it very hard to shoot out and very good for aiming. Side note if you place the camera and gun right you can use the gun sights on the cannon. Alternatively you can get pan and tilt camera mod and place the camera pretty much anywhere you want in/around the gun.
19:21 the blocks connecting to the new piston also look new, the current version we have are hollow supports with flat sides, these ones have a filled in centre and have detailing on all sides
I’m just excited for the entire update. I really hope it comes out the 13th. The most exciting thing for me is the grid AI. So many ideas to automate mining and space recon
@@EXP626-95 I'm not being negative. The beta of automatons update already has been released. Just wait and see. If you want automate mining, there's a lot of scripts in the workshop working better than vanilla. Keen Software is very busy wasting the Space Engineers money in non related projects.
@@TheRVenson ok do that needs to be worked on and should be noted by KSW. And I’m glad you told me, I’ll find other uses for automation with this update until it’s fixed 🤷♂️ I’m just excited for release of this update. Much needed imo
The pipes just look like normal pipes except with new caps added to them, you can see they're normal pipe junctions except you can't see the yellow parts because they're covered with the round cap.
I'm guessing the "Willis Ducts" is a Star Trek joke, for they are called "Jefferies Tubes" on the shows. They were named for the Art Director on the original Star Trek series Walter Jefferies who was responsible for designing the Enterprise, its bridge, and then the sets like corridors and the infamous access maintenance ducts. Maybe the Willis is a reference to Bruce Willis clambering around in the ducts in the first Diehard movie?
for the pipe section that you were asking for comments, I think they were showing not the pipes themselves but the caps on them you can see that can be added to the pipes' junctions
Just little idea. We have oportunity this update gave to us. Von Neumann drone. Now you can try, engineers, i challenge you. :) My idea is to build "queen". Platform that slowly travel on flat surface without obscales. (Desert, maybe?) and mine from surface. Process material, and build variety of drones. It dont need magnesium for ammo, kamikaze drones can defend this platform. There can be drones for collecting destroyed drones and enemy ships. And if possible, im not sure how hard it could be, after some time it can build another "queen". Boom, self replicating drone swarm on surface of planet. Now it can be much easier than ever. People tried to do something similar, but not all people can spend hours programming in C++ for simple script. :D Now we have awesome tools. Lets build self replicating drone swarm. :D Largest problem i see is gathering materials and energy for drones. Maybe make another mining platform on lake, that act like fuel station for drones? Solar energy is not strong enough. Maybe some charging dock. :D my brain cant stop thinking about that. This update gived us oportunity to create literally autonomous drone swarm that can dominate server. :D
The Clang sign seems to have solidified that Clang is officially recognized by the devs, and begins with a C, not a K. And I'm totally putting the explosive danger sign on my bathrooms.
Don't those pipes on the right hand side feature another round conveyor cap, specifically styled for pipes? It may be a retroactive addition to the Heavy Industry DLC, which is a thing they've done before and I encourage them to continue doing (ie: completing the hallway blocks variant sets some day).
Kind of looks like a normal piston TBH, that said a small grid 3x3 version would not go amiss, that and a 3x3 version of the basic rotor would finish off all the variations of piston, rotor, hinge types and make the small grid uses better than the flimsy 1x1 versions we have for now.
what i'd like to see is large block weapons having a "camera" built in to the damn gun, the railgun has a scope design on the fuckin thing so it might as well act like it. so that you can use it in the turret blocks. Also what I'd like to see with the new programmable blocks, is have keen implement a "framework" idea that can run them all in parallel so you can have 1 programmable block just run all the scripts with their various triggers defined
there is at least 1 new Armor panel block. it is a centered halfblock armor panel visible both on the leaked hoverbike image (in that assortment in the rear there) and it's also visible in that big hangar overview shot on the Ai blocks of the drone in the hangar opening. I discovered the block while trying to recreate that hoverbike. atm it can be substituted quite well by a straight neon strip block.
The pipes in the background have conveyor covers designed to match them... those will probably be the dlc covers and the regular square ones will be part of the base update
The indusreal pipes in the bacround of 8:29 seems like it has a new convar cap varent for the industrial pipes, and it looks like a new industrial pipe varent with yellow tanks of some kind
one of the things i wish they'd do is redesign the suspension blocks to be more of a lifted wheel suspension, this would provide a decent and sensible ground clearance (i know there are mods for these but i think a vanilla version would benefit any rover designs greatly) another thing i'd like Keen to do is a tank track block, also aircraft wheels and such (again i know there are mods out there, but i do believe a vanilla version would be more welcomed and make more sense) however the rest of the blocks they're adding in are definitely a very welcomed addition... and the ability to display what cameras see onto LCD's and MFD's
The blocks I'm missing are more fundamental: Passive joints. So rotors, hinges and pistons which are only used as guide rails or bearings, restricting movement in a certain direction. Right now you have to use hinges with zero torque if you want to make a pivot, for example. Ultimately a ball hitch would be the greatest since it eliminates faffing around with hinges and rotors.
@@Stoney3K yeah a ball hitch or joint would be awesome and really make a lot of new options for designs especially for mechs and such would love to also see longer hangar doors or bigger hangar gates too tbf
so the conveyor pipes are not new but there is a new block there thats covering the ports so it looks like the conveyor cover comes in a circle variant too
You have a queston mark on Willis Ducts, I can't confirm this but I assume it's a referance to Bruce Willis who famously used the Air ducts to get around the Nakatomi Tower in Die Hard. I'm curious if they're going to be a full human height on their side, there might be a way to use them for short narrow hallways if you can.
Yeah, I knew it was a Die Hard reference but I wasn't sure if that was going to be the final name for the block or was just what they were calling them for the teaser.
Been waiting on a breakdown of the PS preorder vid, knew someone was going to look at the new blocks teased at the end, thanks for the vid! If the update is released on a Thursday, do you think it will be the previous Monday or so that the release is announced? Or will they just drop it with a day or two of notice?
Warfare 2 had a series of teasers leading up to release, and we've only had a few so far. My guess would be we'll know even if there isn't an announcement. However, Most Wanted literally just dropped with no warning last time so who knows 🤷♀️
That new piston looks to be 2x1 or even 3x3 for small grid, with the same amount of travel as a large grid one. Which is great because small grid pistons have been very limited in their travel. It would be in line with the update 'small-gridifying' large grid components like the ejector becoming a small connector, and the rumours of a large passable connector.
They gave us Jeffries Tubes…oh, that is gonna be fun. Those pipe works should have a function, they’d be great for gas transfer, but cosmetic only is cool.
Nice Video. I love they dont go the EA wEAy and make new features for money but instead just reskin blocks instead so you dont buy to have an advantage of some kind but to just have cooler ships. They really dont need to bring out new features ill also pay for cosmetic stuff, also iam excited for the planet destruction video 👍
2:05 Could the Pipework block not be a cosmetic version of the armored conveyor? The size of the pipes doesn't matter, as it's just cosmetic, it's a matter of code in the game what allows to pass through them and what not. Guess the biggest argument against that is the block on the right, as it has both sides "sealed off". Point is, if this was a model for a cosmetic version of the armored conveyor, and you want to have the pipes exposed towards the cargo area, they would look very cool. Anyway, just a thought!
@@Zer0sLegion That's a shame if that's the case. Cause they do look amazing, and I do wish more of the cosmetic blocks would have a function to them as well, even if it's just small. Like the planters, crating a tiny bit of O2 for example, not to a point where you would ever use them to create O2 on a base, but just to add a bit to the real life function of what plants do. Small things like that, maybe in SE 2... ;-)
I mean, they can't release it on the 27th obviously, since it wouldn't be a surprise anymore they also cannot release it on the 20th, because it's clear they cannot release it on the 27th, so if they released it on the 20th it wouldn't be a surprise either nor can they release it on the 13th, because once again, it wouldn't be a surprise because they can't release it on the later dates (as pointed out so clearly in the points above) conclusion: they won't release it at all, this all was just an elaborate prank supposed to divide and conquer. conclusion 2: I am so smort
I think the pipes on the right are there to Example a new Block, a PIPE END, If you look cairfully at the quad joine there is a rounded side to them with a turn lock and Grab railing's. the pipes them selvee came out in the industreale pack, so an free upgrade?
Are they called Willis vents due to Bruce Willis crawling in them in Die Hard? I hope that they bring back the cargo access on the industrial refineries with this update.
Which of these new blocks are you most excited for? Let me know! 😊
idk gotta watch the video first
All 😅
Definetly all
For sure the event controller is my my favorite block from what I've seen so far.
i think the pipes are getting an endcap and the piston is just a small grid piston
I think the piston is just a regular piston
Also, the pipes are the pipes we already know, attached to the wall via the "Cylindrical Column", but the reason it look different, is because it features a new pipe shaped conveyor cap.
Yeah, i've just released they've got conveyor caps on them now 😅
I agree on the piston part and the conveyor part of this, that piston looks a little screwy in the picture but its just the vanilla one that’s at a weird angle
@@admiralStar007 there are some textures differences. Looks at the grooves we can see on the telescopic part that you don't have on the classic piston. Plus the base is also with a different shape and texture.
I think its retractable landing gear
I launched the game up and just took a look at the piston, put a large mag plate on, default texture and color and looks exactly the same as the picture, so nothing special there.
The industrial pipe junctions you were looking at appears to also have a round cap for them as well.
Yeah, I've figured that out now.
@@Zer0sLegion The piston I think is vanilla but not sure.
@@MrBlackdragon1230 yes it is just a weird perspective
And I guess the skin is either retro future / silver *or* that’s how they look with the plastic skin, light grey ish
The industrial conveyor end blocks in that image also have a flange on the other end, which the current ones don't
All the the new decorative blocks have me excited always love having more detail on my ships
Same here!
I'm a 600 hour novice player who still just mostly builds ships that have all the needed functions without remembering to leave room for non-essential flourishes. Hopefully these new blocks encourage me to learn how to be a little bit more fancy :) Maybe Zer0 could make a video on the subject as well
My imagination is only sparked by building functional and practical things unfortunately. I wish the cosmetic blocks were more than just cosmetic so I could make something that is exactly as functional as it looks and not just feel like I'm wasting time.
Thanks for the video, - I've been out of the loop with SE for a while and missed quite a few bits of information, so this is quite useful to have it all in one place! I think that piston at the end is just a small grid piston, the perspective and the fact that beam blocks look very similar in small and large grid makes it appear larger. Really looking forward to the update.
Willis Ducts... named for their most common adventurer, Mr Bruce Willis. Also known as Jeffries Tubes in honor of the late Matt Jeffires who's original concept sketches were used in the creation of the USS Enterprise, NCC-1701
Promise you modders are gonna turn those pipeworks blocks into reskinned conveyors with a quickness. Probably the willis ducts, too.
The top mounted camera is the one I'm most excited for, as I play primarily in first-person locked servers so cameras are essential, and it can be difficult to make cameras look good when they have to have a full block/slope behind them. This allows for just slapping one on top of existing armor instead of having to work it in, which will help streamline some builds.
That, and the bike cockpit for making speeders 🤤
Bruce Willis Ducts
Come to LA.... Have a few laughs...
I guess so since they couldn't call it a Jeffries tube.
Totally didn't make that connection 😂😂😂 I thought they were just rebranding the stwr trek Jeffrey's tubes
Yippie Ki Aye
On the pipe conveyor blocks from the industrial dlc: they seemed to have conveyor caps as well on their exposed ports, so maybe theyre featured to demonstrate that conveyor caps will be for all types of conveyor including the DLC ones.
I think the pipes are the same from a previous update, but there are hatches/access port covers on the pipe connections.
Yeah, I've just released they've got conveyor caps on them now 😅
Hey Zero, The pipes mentioned at 8:50, they are not new, but if you look at the 6way conveyor, it has round caps on it, i think thats what they are showing you there.
If those Willis ducts are airtight they could be used as makeshift airlocks, you could flip them sideways and replace your airlock doors with them. If they're not airtight they're going to make pressurizing ships a nightmare.
At any rate I'm legit excited about the vanilla full block Airvent. If it has conveyor connection on both sides I'll have to redesign so many of my ships but in a very good way.
We'll have to see. I know airtightness had to be simplified due to performance issues so we'll see how it works with the new blocks.
I think “Willis Ducts” is a play on the Star Trek technology known as Jeffery’s Tubes. They both serve the same purpose in the same way, and have similar names.
The quote, “Come out to the coast. We’ll get together. Have a few laughs…” from the movie Die Hard with Bruce Willus was used in the caption for the Willus Ducts news update from Keen.
the converor cap the one thats closed it looks to have a split down the middle so i think they all open up.
This update feels like it brings a bit of slice of life to detailed builders, I know Ive gone and made my own server racks, vents, and even have been using the piston heads to cover up the ends of pipes. But a lot of these feel like they hold a bit more purpose than just cosmetic. Like the top mounted camera for example, thats a pretty useful block ao you dont have to put a camera on the front face of a turret or vehicle (Aka: the place that will 100% get shot at). And it means you dont need to use hinges and small grids to have a safer camera position
At first glance, it seems to be just another camera block, but you've brought up some excellent points about placement. The next logical request would be to have the ability to adjust the orientation of the camera view. Say you want to use this top-mounted camera as a security cam on the ceiling of a hallway. It would be great to be able to flip the camera's view vertically.
I found out today if you take an assult cannon and place a rotor 90° on the bottom of it, place a pillar and a side mounted camera you can rotate the camera practically into the barrel of the cannon making it very hard to shoot out and very good for aiming.
Side note if you place the camera and gun right you can use the gun sights on the cannon. Alternatively you can get pan and tilt camera mod and place the camera pretty much anywhere you want in/around the gun.
19:21 the blocks connecting to the new piston also look new, the current version we have are hollow supports with flat sides, these ones have a filled in centre and have detailing on all sides
I like having more cosmetic items to make my ship feel more realistic.
i think it is the caps on the pipes. 8:40
I’m just excited for the entire update. I really hope it comes out the 13th. The most exciting thing for me is the grid AI. So many ideas to automate mining and space recon
The grid AI is probably still broken. They don't even feature it in the press updates.
@@TheRVenson and? Your point? Any new update is gonna have its issues. Don’t know why you have to be so negative. Don’t play homie
@@EXP626-95 I'm not being negative. The beta of automatons update already has been released. Just wait and see. If you want automate mining, there's a lot of scripts in the workshop working better than vanilla. Keen Software is very busy wasting the Space Engineers money in non related projects.
@@TheRVenson ok do that needs to be worked on and should be noted by KSW. And I’m glad you told me, I’ll find other uses for automation with this update until it’s fixed 🤷♂️ I’m just excited for release of this update. Much needed imo
The pipes just look like normal pipes except with new caps added to them, you can see they're normal pipe junctions except you can't see the yellow parts because they're covered with the round cap.
RELEASE IS OUT 5PM UTC 13th April
Those pipes look like they have their own version of conveyor caps.
Looking forward to use these blocks for my builds, I'm glad I've decided to wait on publishing a lot of builds for this update.
I'm guessing the "Willis Ducts" is a Star Trek joke, for they are called "Jefferies Tubes" on the shows. They were named for the Art Director on the original Star Trek series Walter Jefferies who was responsible for designing the Enterprise, its bridge, and then the sets like corridors and the infamous access maintenance ducts. Maybe the Willis is a reference to Bruce Willis clambering around in the ducts in the first Diehard movie?
for the pipe section that you were asking for comments, I think they were showing not the pipes themselves but the caps on them you can see that can be added to the pipes' junctions
It comes out the 27th because keen software house knows it's my birthday.
Just little idea. We have oportunity this update gave to us.
Von Neumann drone. Now you can try, engineers, i challenge you. :)
My idea is to build "queen". Platform that slowly travel on flat surface without obscales. (Desert, maybe?) and mine from surface. Process material, and build variety of drones. It dont need magnesium for ammo, kamikaze drones can defend this platform.
There can be drones for collecting destroyed drones and enemy ships.
And if possible, im not sure how hard it could be, after some time it can build another "queen". Boom, self replicating drone swarm on surface of planet. Now it can be much easier than ever. People tried to do something similar, but not all people can spend hours programming in C++ for simple script. :D Now we have awesome tools. Lets build self replicating drone swarm. :D
Largest problem i see is gathering materials and energy for drones. Maybe make another mining platform on lake, that act like fuel station for drones? Solar energy is not strong enough. Maybe some charging dock. :D my brain cant stop thinking about that. This update gived us oportunity to create literally autonomous drone swarm that can dominate server. :D
The pipes are probably there to show off that they have conveyor caps for the pipes, too.
8:44 I think that the only change to those pipes is another conveyor cap that almost looks like a submarine hatch.
The Clang sign seems to have solidified that Clang is officially recognized by the devs, and begins with a C, not a K. And I'm totally putting the explosive danger sign on my bathrooms.
Haha, I missed that. That's pretty funny😋
8:48 i think its the fact the pipes have caps because thats not the normal conveyer port
Don't those pipes on the right hand side feature another round conveyor cap, specifically styled for pipes? It may be a retroactive addition to the Heavy Industry DLC, which is a thing they've done before and I encourage them to continue doing (ie: completing the hallway blocks variant sets some day).
Kind of looks like a normal piston TBH, that said a small grid 3x3 version would not go amiss, that and a 3x3 version of the basic rotor would finish off all the variations of piston, rotor, hinge types and make the small grid uses better than the flimsy 1x1 versions we have for now.
what i'd like to see is large block weapons having a "camera" built in to the damn gun, the railgun has a scope design on the fuckin thing so it might as well act like it. so that you can use it in the turret blocks.
Also what I'd like to see with the new programmable blocks, is have keen implement a "framework" idea that can run them all in parallel so you can have 1 programmable block just run all the scripts with their various triggers defined
there is at least 1 new Armor panel block. it is a centered halfblock armor panel visible both on the leaked hoverbike image (in that assortment in the rear there)
and it's also visible in that big hangar overview shot on the Ai blocks of the drone in the hangar opening.
I discovered the block while trying to recreate that hoverbike. atm it can be substituted quite well by a straight neon strip block.
8:40 caps they got their own version of caps covers and I would agree the 20th seems most likely.
The pipes on the right side of the screen or just a cosmetic version of the conveyor caps for the industrial update
8:46, old pipes, new pipe conveyor cap.
The pipes in the background have conveyor covers designed to match them... those will probably be the dlc covers and the regular square ones will be part of the base update
8:32 that's the pipe end in industrial dlc. But that round cap on junction could be new update.
The cam looks like it would face in a different direction than the original in respect to the mounting side
8:35 looks like an industrial pipe cap
im excited for the changes they might have made to autopilot and related blocks
I think the pipes are the same but have a version of the conveyor cap on them
That makes sense! Can't believe I didn't think of that!
I think the round pipes are showing it has a convert cap as well.
The pipes at 8:48 look like the pipes we already have with silver paint applied to them.
I want the 13th, love odd numbers particularly 3 and 9.
It looks like they have found conveyor caps on them
the pipes look like they get their own conveyor caps, but are more like pressure release valves
Yeah, they look good!
Looks like the heavy industry pipes are getting conveyor covers (has valve detailing). Finally, no more using piston top parts to cap my pipes!
At 8:47 I think what we can see isn't new pipes, but rather round conveyor caps.
Pipe cover blocks for sure in the end there
I feel like the pipes in the background might be showing us a pipe variant of the conveyor caps.
The indusreal pipes in the bacround of 8:29 seems like it has a new convar cap varent for the industrial pipes, and it looks like a new industrial pipe varent with yellow tanks of some kind
Yeah, I've just released they've got conveyor caps on them now 😅
one of the things i wish they'd do is redesign the suspension blocks to be more of a lifted wheel suspension, this would provide a decent and sensible ground clearance (i know there are mods for these but i think a vanilla version would benefit any rover designs greatly)
another thing i'd like Keen to do is a tank track block, also aircraft wheels and such (again i know there are mods out there, but i do believe a vanilla version would be more welcomed and make more sense)
however the rest of the blocks they're adding in are definitely a very welcomed addition...
and the ability to display what cameras see onto LCD's and MFD's
The blocks I'm missing are more fundamental: Passive joints. So rotors, hinges and pistons which are only used as guide rails or bearings, restricting movement in a certain direction. Right now you have to use hinges with zero torque if you want to make a pivot, for example.
Ultimately a ball hitch would be the greatest since it eliminates faffing around with hinges and rotors.
@@Stoney3K yeah a ball hitch or joint would be awesome and really make a lot of new options for designs especially for mechs and such
would love to also see longer hangar doors or bigger hangar gates too tbf
looks like we have conveyor caps for the industrial conveyors
They need a thermal update that forces space ships to have radiator panels
Oh, I can't wait for this. I've just gotten back into SE after like a year off.
I think they have the conveyor pipes there because they also seem to have a cap for them. Maybe it'll get added to the industry dlc
I think those rounded conveyor blocks are old BUT I think the junction blocks have round conveyor caps on them.
so the conveyor pipes are not new but there is a new block there thats covering the ports so it looks like the conveyor cover comes in a circle variant too
1:18 But you can probably walk upright in them when you turn them 90°.
I don't think it's the pipes at 8:45 that are new, but the round caps on the pipe junctions.
The Pipes are Most likely Industrial conveyor Caps.
i think pipe conveyors will also have a conveyor cap varient
They are definitely adding industrial conveyor caps to the Heavy Industry DLC.
Conveyor cabs for the pipes ?
I like the helmet. I wish other helmets had tinted glass.
I think the aviator one does, i'd have to check
You have a queston mark on Willis Ducts, I can't confirm this but I assume it's a referance to Bruce Willis who famously used the Air ducts to get around the Nakatomi Tower in Die Hard. I'm curious if they're going to be a full human height on their side, there might be a way to use them for short narrow hallways if you can.
Yeah, I knew it was a Die Hard reference but I wasn't sure if that was going to be the final name for the block or was just what they were calling them for the teaser.
@@Zer0sLegion that makes sense
The pipes have an industrial dlc cap variant
i think those pipes are just regular pipes with a pipe version of the conveyor caps on them as they kind of look like valves
Keen just confirmed that they are launching Automatons on the 13th of April!
the pipes look like they have a cap, too.
The latest community post shows the release stream will be on the 13th, so I'd say it comes out then.
your editing is really good
Thank you!
I think that the access panels are very cool as control panels but piger and better 👍
I don't think the pipes are anything new, but the round conveyor cap is quite exiting indeed
Honestly all I care for is a mining function on the drones. Literally the only thing I wanted to automate
Been waiting on a breakdown of the PS preorder vid, knew someone was going to look at the new blocks teased at the end, thanks for the vid! If the update is released on a Thursday, do you think it will be the previous Monday or so that the release is announced? Or will they just drop it with a day or two of notice?
Warfare 2 had a series of teasers leading up to release, and we've only had a few so far. My guess would be we'll know even if there isn't an announcement.
However, Most Wanted literally just dropped with no warning last time so who knows 🤷♀️
I swear if it releases on my birthday
I will be in shock
That new piston looks to be 2x1 or even 3x3 for small grid, with the same amount of travel as a large grid one. Which is great because small grid pistons have been very limited in their travel.
It would be in line with the update 'small-gridifying' large grid components like the ejector becoming a small connector, and the rumours of a large passable connector.
Apparently it's just a normal piston, the perspective just makes it look weird.
They gave us Jeffries Tubes…oh, that is gonna be fun.
Those pipe works should have a function, they’d be great for gas transfer, but cosmetic only is cool.
They probably added pipe conveyer caps
Nice Video. I love they dont go the EA wEAy and make new features for money but instead just reskin blocks instead so you dont buy to have an advantage of some kind but to just have cooler ships.
They really dont need to bring out new features ill also pay for cosmetic stuff, also iam excited for the planet destruction video 👍
im also going to put my money on the 20th. cant wait to make a literal one man army
yo guys this s**t is really exciting
Indeed!
the "willis" ducts are a reference to Die Hard where Bruce Willis crawls around in vents
Yeap, I guess the actual name is copyrighted or something
13th IS THE RELEASE DATE!½!!!
2:05 Could the Pipework block not be a cosmetic version of the armored conveyor? The size of the pipes doesn't matter, as it's just cosmetic, it's a matter of code in the game what allows to pass through them and what not. Guess the biggest argument against that is the block on the right, as it has both sides "sealed off". Point is, if this was a model for a cosmetic version of the armored conveyor, and you want to have the pipes exposed towards the cargo area, they would look very cool. Anyway, just a thought!
Yeah, there's no conveyor ports on them, I'd imagine they're just cosmetic.
@@Zer0sLegion That's a shame if that's the case. Cause they do look amazing, and I do wish more of the cosmetic blocks would have a function to them as well, even if it's just small. Like the planters, crating a tiny bit of O2 for example, not to a point where you would ever use them to create O2 on a base, but just to add a bit to the real life function of what plants do. Small things like that, maybe in SE 2... ;-)
Look closer at the conveyor pipes. They got caps!
Yeah, I've just released they've got conveyor caps on them now 😅
SO HYPE FOR THE NEXT THREE WEEKS. CANT WAIT TO BUILD A PORTABLE DEFENSE MECH
sorry caps lock
Those pipes I think aren’t new but just with the conveyor cap on em
I mean, they can't release it on the 27th obviously, since it wouldn't be a surprise anymore
they also cannot release it on the 20th, because it's clear they cannot release it on the 27th, so if they released it on the 20th it wouldn't be a surprise either
nor can they release it on the 13th, because once again, it wouldn't be a surprise because they can't release it on the later dates (as pointed out so clearly in the points above)
conclusion: they won't release it at all, this all was just an elaborate prank supposed to divide and conquer.
conclusion 2: I am so smort
😂
8:45 thats just pipe convoyer caps. thats just in the metal skin
I am so full of informed'ness that it hurts to move.
I think the pipes on the right are there to Example a new Block, a PIPE END,
If you look cairfully at the quad joine there is a rounded side to them with a turn lock and Grab railing's. the pipes them selvee came out in the industreale pack, so an free upgrade?
It would be awesome if we get a scenario related to the update
That would be great!
Well, the important space date in April is April 12th, so if they release it on the 13th, it would be nice.
this update is immense
Are they called Willis vents due to Bruce Willis crawling in them in Die Hard? I hope that they bring back the cargo access on the industrial refineries with this update.