I am not sure about quickmagic. I don't have much experience there. I was testing Runways Act One last night which uses a video input to control facial animations. It's still a bit limited though.
@@nyomanbandarayani6830 Stable Projectorz is definitely a good choice to do some retexturing. That's a tool I still need to cover in some detail on the channel
Some body morphing would be appreciated. I have seen some amazing creations that people have been able to generate using the Metahuman platform unfortunately it takes a ton of skill in Maya and substance painter to pull it off.
Hello, I'm looking for AI that works like quickmagic but for facial control that works like this AI at 0:27
I am not sure about quickmagic. I don't have much experience there. I was testing Runways Act One last night which uses a video input to control facial animations. It's still a bit limited though.
FYI ARCore supported Android devices also supports facial mocap
@@OriginRow I will definitely have to look into that. I have a Samsung laying around that I prefer to use with mobile tech experiments 🔬
@@ArtificiallyInked Fun part is Android facial mocap is smoother than iOS
@ I am still hoping someone works out a good version of this for Unity, do to being so user friendly for VR developers.
@@ArtificiallyInked No comments.
Unity for me is no big deal except that Web GL/GPU builds
Please post a video on how to change textures
@@meywu video in the works as we speak.
you can use stable projectorz for text to texture AI
@@nyomanbandarayani6830 Stable Projectorz is definitely a good choice to do some retexturing. That's a tool I still need to cover in some detail on the channel
Sadly still no body updates.
Some body morphing would be appreciated. I have seen some amazing creations that people have been able to generate using the Metahuman platform unfortunately it takes a ton of skill in Maya and substance painter to pull it off.