What are some of the worst homebrews you've ever heard?

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  • เผยแพร่เมื่อ 7 ก.พ. 2025

ความคิดเห็น • 392

  • @sherylcascadden4988
    @sherylcascadden4988 2 ปีที่แล้ว +231

    Healing potions are one quart, and to use one in game player had to chug a quart of soda while DM timed you with a stopwatch.

    • @moribell1083
      @moribell1083 2 ปีที่แล้ว +28

      Yooooo that’s hype

    • @KeylimeGhost
      @KeylimeGhost 2 ปีที่แล้ว +5

      Thanks for the idea😵‍💫

    • @basedeltazero714
      @basedeltazero714 2 ปีที่แล้ว +8

      One quart? That... actually is kinda insane. I assume weight reasons?

    • @sherylcascadden4988
      @sherylcascadden4988 2 ปีที่แล้ว +5

      @@basedeltazero714 kind of: he wanted to limit the number of potions people could carry. If ten healing potions take up all the space in your backpack, then you don't have characters chugging them to stay in a fight and nickel and dime the BBEG to death.

    • @CodaBlair
      @CodaBlair ปีที่แล้ว +3

      @@sherylcascadden4988 Was it also so people could never just take multiple ones at once if they had multiple on them?

  • @CodaBlair
    @CodaBlair 2 ปีที่แล้ว +528

    That story with the healing potions transforming you was just disgusting. Imagine a pc that you poured your heart and soul into and bringing them into that campaign while not knowing that. After taking a healing potion, they're now some completely different race and no longer your character, but just a npc for the dm to do whatever they want with. It's one thing to kill off a pc, but another thing to essentially steal a player's character.

    • @jacoblansman8147
      @jacoblansman8147 2 ปีที่แล้ว +29

      In that form, that health potion rule is one of the most abominable rules I have ever seen.
      I'm thinking I might tweak it a bit for use in future games if my players are ok with it. The biggest tweak being if you fail the save, you're not turned entirely into the creature whose "soul" made the potion but rather it's vaguely similar to Dingo Doodle's character Sips where it's a percentage of your character becomes the creature instead. This would mean that you get to continue playing (even at 100% conversion I'd say that's still a PC and not an NPC if the player wants to continue with it) and also allows for the potential for an amalgamation that's like half the original character and the remaining half is split between like 4 different high-level creatures/entities.

    • @CodaBlair
      @CodaBlair 2 ปีที่แล้ว +25

      @@jacoblansman8147 The actual concept did seem pretty cool. Especially since you could also get some cool roleplay regarding your character changing, or in your example becoming a chimera of high level creatures/entities (which chimera-like beings usually tend to be cool in general) . You could even have story arcs surrounding the health potions like figuring out how they're made, or trying to reverse the effects of the conversion. There's all sorts of stuff that can come out of that concept.
      Another issue is just how that dm didn't discuss it with them beforehand (or at least not with the op). If you ever want to do something like that, you should talk to your players about it, like how you said you'd talk to your players first.

    • @ChaosCat942
      @ChaosCat942 2 ปีที่แล้ว +10

      That’s why I hate alignment-changing rules so much.

    • @Konpekikaminari
      @Konpekikaminari 2 ปีที่แล้ว +13

      @Coda Blair that "save or die" attached to common healing items read to me like "tell your players you don't want them using healing potions without telling you don't want them using healing potions"

    • @jackmack4181
      @jackmack4181 2 ปีที่แล้ว +4

      I think this would also be a great epic rarity item, but instead of becoming a god you instead gain a little bit of its essence. Like you either gain a temporary ability, effect or power for a certain amount of time. Example, you got a potion that’s called “essence of the god of death” and you give it to your barbarian, now your barbarian is immune to necrotic damage and deals bonus necrotic damage for 1D6+3 minutes.

  • @shadowmyst9661
    @shadowmyst9661 2 ปีที่แล้ว +191

    I can understand to an extent the one DM getting frustrated with how their players would beat their encounters too easily, I feel that sometimes too, but making monsters to specifically counter the entire party to the point of being unbeatable is not the way to handle that. I had to raise the difficulty a bit in my game, but I still want my players to win in the end. Just not too easily…

    • @nuxxism
      @nuxxism 2 ปีที่แล้ว +24

      Also, at least make it epic. Party wipe to a demon or dragon feels a lot more epic than "possessed chair".

    • @Xylarxcode
      @Xylarxcode 2 ปีที่แล้ว +10

      Yea, the answer here is a simple: scale up your encounters. If they're beating everything too easily, you're not fighting them with the right creatures or not enough of them. The idea is to find the balance where you have enough creatures that the party could conceivably die if they don't pay attention (or suffer an unfortunate set of bad rolls in a row, but that's not your fault), but if they play it smart, they should be able to overcome it. You want the threat of character death to feel like a real possibility, but one that can be avoided if they play it smart.
      You shouldn't want the players to win easily, but you shouldn't want to outright kill them either. The idea is to challenge them and make them think about how to use their abilities to overcome what you put in their way.

    • @grigori9061
      @grigori9061 ปีที่แล้ว +3

      Yeah, even if you want to set up a what is basically a PVP boss for the next fight you make sure that the boss you make is a character, not a beat stick fine tuned to defeat the players by directly countering, their abilities and classes unless that has been an overarching story plot in the campaign and players failed to prevent the creation of said beat stick despite multiple opportunities to do so

  • @wesleythomas7125
    @wesleythomas7125 2 ปีที่แล้ว +187

    Petition to call "Bad Homebrew" "Rotgut" from now on.

    • @Yourlibrarian
      @Yourlibrarian 2 ปีที่แล้ว +14

      I like this a lot.

    • @demrosreal
      @demrosreal 2 ปีที่แล้ว

      What does rotgut mean?

    • @Yourlibrarian
      @Yourlibrarian 2 ปีที่แล้ว +10

      @@demrosreal it’s really bad homemade alcohol. Sometimes poisonous if it’s bad enough. I’m not sure if you want the full lore, so I’ll just leave it at that.

    • @demrosreal
      @demrosreal 2 ปีที่แล้ว +1

      @@Yourlibrarian sounds perfect, then

  • @aidanjackson5084
    @aidanjackson5084 2 ปีที่แล้ว +92

    Not sure if this would be considered "worst homebrew," but it's definitely one that sounds pretty wacky and overpowered.
    I once found and played as a Fey-touched Sorcerer Homebrew where, every time you failed a save, you rolled on the Wild Magic Table in the PHB. This lead to one crazy instance where a Wild Magic roll caused Grease to be casted, resulting in more Wild Magic Table rolling due to failing the Dex save to keep from falling prone in the Grease

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว +13

      Meh, that's not as wacky as one of my players who made a Wild Magic Sorcerer, I make him use a special version of the Wild Magic table that's based off of the severity of his Wild Magic Surge roll, if he rolls a 20 he gets a spell slot back equal to the spell he cast, if he rolls a 1 then he conjures a Wild Magic Storm which encompasses an area equal to 2d4 x 100 + 100 foot radius around his character. Anything in between is rated from nuisance, moderate and extreme, and there's a d100 table for each severity which means there's 300 different Wild Magic effects that he can cause; One time he rolled a 3 on his Wild Magic Surge which was Severe, he conjured a 100 foot radius gas cloud that killed a whole city block and raised any corpse within the radius as zombies, and there was a graveyard within that radius...

    • @FlameDarkfire
      @FlameDarkfire 2 ปีที่แล้ว +8

      Only slightly better than waking up a tarrasque from just trying to add a little pizzaz to a karaoke routine.

    • @WindsorMason
      @WindsorMason 2 ปีที่แล้ว +3

      @@FlameDarkfire I got this reference.

    • @aomayo4597
      @aomayo4597 10 หลายเดือนก่อน +1

      ​@@FlameDarkfiretbf, it led to a hilarious story

  • @garethvila5108
    @garethvila5108 2 ปีที่แล้ว +128

    Am I the only one that really likes the "eating a random rock" table? I mean, yes, it sure is a dumb concept, but if you ever have a player that, for some reason, wants to eat a rock, BAM! You got the perfect table to punish a dumb decision!
    Not really a fan of punishing players, but if I ever make a dumb action and turns out my DM has a table specifically made for that, I'd find it awesome.

    • @lucielm
      @lucielm 2 ปีที่แล้ว +14

      To go with Eating a rock there should be a 3 different licking a wall table, one for wood, stone and misc. I had the idea for another stupid homebrew table for the "edgelord rouges" called "What is already in the dark corner of the bar?" Table. Where a high roll would be nothing, the next would probably be some drunk, then there's a flirty bard.
      A 1 though is this. "You step into the dark corner of the bar and before you know it you are showered with lights, a man at the bar calls out pointing over at you. "And now we have a new guest coming up on stage to read his Poetry!" At that point he has to either read poetry or buy the whole tavern a round of drinks.

    • @DaTimmeh
      @DaTimmeh 2 ปีที่แล้ว +6

      Punishing a player for dumb decisions should be done. Talk shit, get hit concept. The problem is punishing players for smart decisions that the dm didn’t expect.

    • @BrettCaton
      @BrettCaton 2 ปีที่แล้ว +1

      B1 had that and rewarded players who took the risk, so there is precedent.

    • @nabra97
      @nabra97 3 หลายเดือนก่อน

      I mean, you shouldn't punish character for problems you have with the player in real life (arguably including if the player is making you uncomfortable). Punishing the character for being an idiot is totally fair

  • @samus20018
    @samus20018 2 ปีที่แล้ว +51

    The pocket cleric makes me think of a gnome popping out of a bag of holding or a standard backpack, healing the BBEG, and ducking back in.

    • @Diaphat
      @Diaphat 2 ปีที่แล้ว +4

      It makes me think of "pocket sand" from Dale on King of the Hill.
      Honestly, it could be a good concept to temporarily blind opponents in encounters.

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว +1

      My girlfriend does that with her Dhampir Warlock with a homebrew Patron that is essentially the Boogeyman as an imaginary friend, it gives her an ability to fit into any space that's 1/2 an inch wide and she uses it to slip into a Handy Haversack and hide out in there until she's called upon to cast spells.

    • @lainhyugatha3762
      @lainhyugatha3762 2 ปีที่แล้ว +3

      I think it's a reference to the video game, TF2, where a "pocket medic" is someone who plays the medic class, and follows a single person the entire match, only healing them.

    • @michaelmoore2679
      @michaelmoore2679 2 ปีที่แล้ว +1

      Pocket healers have been around for a lot longer than just TF2.

    • @DamnDaimen
      @DamnDaimen 2 ปีที่แล้ว

      ........My mind immediately went to a drug addled, delimbed cleric being worn as a backpack, every time they heal, they get a little of their sauce.

  • @zirconthecrystal
    @zirconthecrystal 2 ปีที่แล้ว +55

    I think "pocket cleric" is meant to be a tf2 reference to a "pocket medic" (could be in other games also, I'm not sure), who basically is a medic which follows a tanky player and constantly heals them. So I'm guessing this pocket cleric was a cleric who's sole purpose was to heal the BBEG as much as possible and do nothing else rather than literally being in their pocket

    • @F632-s4x
      @F632-s4x 2 ปีที่แล้ว +4

      I've heard this term used before in other games like WoW which is why I'm familiar with it. It must not be in common use.

    • @arecelisacosta5086
      @arecelisacosta5086 3 หลายเดือนก่อน

      I believe it's more referred to as a pocket healer in most MMOs these days. Always loved having one when playing a tank in SWTOR.

  • @PotofGlue
    @PotofGlue 2 ปีที่แล้ว +94

    I saw this homebrew gambler class online once that was, as is to be expected, really broken. But it had the really cool idea of basically making a deck of cards that let you perform different actions depending on what you draw. I’d love to see someone take a crack at a more balanced version of the concept some time

    • @notjohnbruno1522
      @notjohnbruno1522 2 ปีที่แล้ว +14

      Something like that sounds incredibly volatile and challenging to balance but I’d love to see if someone could pull it off because it sounds very fun

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว +9

      Legendary Games made a Cartomancer class, but you'd have to write down ALL of the abilities that the cards do in your spell list since they act like spells

    • @naomicoffman1315
      @naomicoffman1315 2 ปีที่แล้ว +3

      Deadlands has a class called the Huckster that plays in that space!

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว +4

      @@naomicoffman1315 dude I fucking love that game, I'm still salty I got booted from a group for pitching my character as a confederate chaplain who was discharged and held a grudge against the Union for burning down his home town, but dedicated his life to fighting the forces of evil in the world and making a pilgrimage to Lost Angels in order to thwart the cult that runs the city's church.

    • @PotofGlue
      @PotofGlue 2 ปีที่แล้ว

      Man i posted the link to it twice but it got deleted, just look up 5e gambler homebrew lol

  • @zadime92
    @zadime92 2 ปีที่แล้ว +69

    Homebrew magic ring, gives the wearer 5 to their maximum hit points. But shortly after putting the ring on, the finger would fall off along with the ring. I f*cking hated that ring.

    • @bandwagonbuzzard1617
      @bandwagonbuzzard1617 2 ปีที่แล้ว +22

      Honestly that would be an effective and not OP cursed item. At least the old cursed where it was all negative

    • @Kahgro
      @Kahgro 2 ปีที่แล้ว +6

      That's actually great lol

    • @FlameDarkfire
      @FlameDarkfire 2 ปีที่แล้ว +1

      Did you keep the HP?

    • @evilsquirrel0573
      @evilsquirrel0573 2 ปีที่แล้ว

      Just cast aid man, it’s only second level

    • @quickattackfilms7923
      @quickattackfilms7923 2 ปีที่แล้ว

      That’s a cool idea for a cursed ring. Give and take.

  • @StateBlaze1989
    @StateBlaze1989 2 ปีที่แล้ว +83

    Coworker told me about a former player in his group who tried to pass off a homebrew fighter type class as something else. Coworker believed him and allowed the homebrew. A few months into their campaign, Coworker looked into the homebrew class and realized it was basically Kirito from SAO. The main feature was a "combo" move where, for one round, you were able to pull off a combo attack. I believe it started at 4 attacks or so at level 2, and the number of attacks in the combo increased every other level. By level 20, a character of this class could do 27 attacks in a round, the previous amount being 18 at 19th level. What's more, these increases weren't a group sum (may be wrong phrasing) like a normal fighter's additional attacks and were instead their own separate things. So, by level 20, they could use the 27 hit combo in one round, then use a 7 hit combo the next. Maybe the 18 combo another round.

    • @Nyghtking
      @Nyghtking 2 ปีที่แล้ว +10

      Something like that could work but would require a lot more work on it, like reducing the damage if each attack in exchange for more attacks overall.

    • @Shadow-bk1im
      @Shadow-bk1im 2 ปีที่แล้ว +6

      Part of the problem is buffs. A cleric casting holy weapon on them would make each individual attack deal 2d8 more damage.

  • @nickwyrmfang
    @nickwyrmfang 2 ปีที่แล้ว +20

    "Bug Man." "Homeless Man."
    Cell was never the same after Kenshiro. "DID ANY ONE EVER TELL YOU YOU'RE ALREADY AN ASSHOLE?!"

  • @princealigorna7468
    @princealigorna7468 2 ปีที่แล้ว +89

    XP to Level 3 has several videos on horrible homebrew for D&D Beyond, In the spells video I think he found a spell that deletes the entire world, demotes the DM, and forces everyone to roll new characters, while the magical items one had a Ring of Anime Girl, which turns you into an anime girl, makes you uncontrollably affectionate, and turns anyone you kiss for more than 6 seconds into an anime girl too, spreading the curse

    • @quartzossie
      @quartzossie 2 ปีที่แล้ว +15

      Ah yes. Good ol' Aarau's Destroy Universe.

    • @princealigorna7468
      @princealigorna7468 2 ปีที่แล้ว +12

      @@quartzossie Oh, in the creatures video, someone made the goddess Aphrodite and gave her skills so OP that it would take the OP protags of 40 trash isekai to take her down!

    • @genericname2747
      @genericname2747 2 ปีที่แล้ว +6

      Garlic bread cleric

    • @dischord4671
      @dischord4671 2 ปีที่แล้ว

      I love all of these XD

    • @IIIGioGioStarIII
      @IIIGioGioStarIII 2 ปีที่แล้ว +5

      Aarau's Destroy Universe, honestly sounds like a good spell for a campaign set up. Gives the players a time limit to try and save the world.

  • @Her_Imperious_Condescension
    @Her_Imperious_Condescension 3 หลายเดือนก่อน +3

    6:27
    I do not and will never understand DMs who feel like they need to "win". Like the players doing well attacks you directly and you need to retaliate even harder or something. It's stupid. DnD should never be Players vs DM. It's always Players and the DM vs The Dice.

  • @leekonze7441
    @leekonze7441 2 ปีที่แล้ว +18

    I was getting ready to run a 3.5e game and one of my players brought a homebrew class that he said was perfectly balanced and playtested. At 1st level this class had all of the 1st through 3rd level abilities of both Monk & Samurai, could flurry of blows with a Katana, and had a +30 bonus to all Balance/Jump/Tumble checks (maxing out at +60 to Balance/Jump/Tumble by 20th level).

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว

      Sounds like a normal 3.5/Pathfinder class, given how fucking ridiculous the power scaling in those games can be...

    • @joeyberg5765
      @joeyberg5765 2 ปีที่แล้ว +1

      I have come to learn that anybody who calls their homebrewed anything "perfectly balanced" is almost always full of shit lol

  • @matthewthompson2003
    @matthewthompson2003 2 ปีที่แล้ว +16

    I believe it was back in AD&D my buddy got a custom spell called Lando’s castration. It cast enlarge on the groin of an enemy and also summoned a minor demon (if I remember right) on the enlarged groin.

  • @franbh94
    @franbh94 2 ปีที่แล้ว +8

    "Tales of the Yawning Portal" is a 5e book which takes "classic", "memorable", "iconic" adventures from earlier editions and updates them to 5e.
    Usually, these adventures are more miss than hit and the balance is off the charts (The first pitting your Lvl 1 PCs against a White Dragon Wyrmling).
    So that's why they say it was no walk in the park.

  • @tafua_a
    @tafua_a 2 ปีที่แล้ว +14

    If I ever come across a GM like the guy from the second story, my answer will be like something like this:
    "I cast Invisibility on myself. As I proceed to scout ahead, I suddenly feel a stinging pain in my chest. I feel weak, keel over and die."
    Then I'll peace out.

  • @koryh9802
    @koryh9802 2 ปีที่แล้ว +23

    to the butterfly one, i instantly thought of a way to make it better
    in Tasha's (or Xanithars i can't remember which exactly) there's talk of special areas
    like mimic colonies, wild magic areas
    Psionic areas, mirror zones,etc
    so in an area of intense primal magic, there be a butterfly, with all the saturation sapped from it making it black and white , with a thin see through film in its wings to be like the black tint on sunglasses
    a successful DC 16 Nature/Arcana check would say that its known as a Winnowing or the Siphoning butterfly
    It comes in fluttering swarms that are attracted to spell casting focuses or magical weapons and armor
    when it comes into contact with said magical item and stays for 6 seconds, the Winnowing has to roll a D6 on a 4-6 the magic item becomes nullified, loosing any bonuses to attacks, AC, resistences and so on for 1d4 rounds + the number of Winnowings before the items magic is returned
    out of combat its an annoyance, in combat, its very big deal to keep an eye on them
    to notice them you must have a Passive perception check of 17 or make an active 17 perception check as they merely look like shadows in the corner of your eyes like the shade from leaves moving in the wind
    if you capture them and use them in either a poisoners kit or an alchimists kit
    you can make a poison of anti-magic
    or a potion of magic retention
    the poison makes it so a creature capable of casting spells or usinf magical items must succeed your poisoner DC or be unable to use magic for 1d4+ half your ability modifier used in making the poison (rounded up)
    the potion of magic retention allows the user to still be able to use magic items or cast spells in areas like an anti-magic cone as well as cause creatures who try to couterspell the user make their arcana check at disadvantage so long as they do not use a spell slot that is equal or higher then the leveled spell the users casted
    the potion lasts for 1 minute
    these Winnowings are only native to said primal magic area and as such are hard to come by, but stores should have them in stock, but they are considered rare and so ard their poison and potion products and are priced as such
    anywho if anyone bothered to read this far, feel free to use this in your game, you earned it

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว +2

      That all sounds like pure homebrew, nothing in either Tasha's nor Xanathar's Guide says anything about "special areas" or "primal magic".

    • @Gojin91
      @Gojin91 2 ปีที่แล้ว

      @@borderlands10 supernatural regions do exist in Tasha's Cauldron of Everything Page 150, I just checked through almost every book I own cause I knew in one of them that was a thing and it was driving me nuts not remembering what it was

  • @GrndAdmiralThrawn
    @GrndAdmiralThrawn 2 ปีที่แล้ว +17

    I kind of like the idea of a momentum based fighter subclass. Something like, you gain a point for every hit you land, and you can use those points for extra attacks or special attacks. It’d be most useful against swarms of enemies or bosses.

    • @saintsprayer727
      @saintsprayer727 2 ปีที่แล้ว

      Almost feels like Cleave and Great Cleave from 3.5

    • @zyibesixdouze4863
      @zyibesixdouze4863 2 ปีที่แล้ว

      PF swashbuckler/gunslinger, then?

    • @basedeltazero714
      @basedeltazero714 2 ปีที่แล้ว

      Reminds me of WOW but in a good way.

    • @alsenddrake7764
      @alsenddrake7764 ปีที่แล้ว

      If you like this, look up Spheres of Might 5e's Striker. This is the core identity of the class. You build Tension as you hit and get hit, and expend it for special actions, with subclasses offering more things to do, up to expending your Tension to cast Spells if a certain subclass, which paired with Spheres of Power can get very interesting, as SoP is a sister system that alters magic.
      Plus both systems are very interesting to build for.

    • @Sorain1
      @Sorain1 ปีที่แล้ว

      I'd suggest something more flavored on a duelist, and you don't need hits, you just need to keep attacking the same target. For a particularly interesting twist, misses give more points than hits do. (Beware that combo becoming OP with power attack.) Alternatively, or as a different combat 'stance/mode/ect.' they get more points for attacking different targets, to discourage focus fire until that one fancy devastating hit.

  • @ImFangzBro
    @ImFangzBro ปีที่แล้ว +2

    So, I like the idea that Necrotic damage reduces max HP, but it should go away with resting. Also it should only happen on a crit. And the other damage types get similar effects.

  • @crowsenpai5625
    @crowsenpai5625 2 ปีที่แล้ว +1

    2:47 “bug man.” “Homeless man”
    Ah, a man of culture I see.

  • @EllpaFox47
    @EllpaFox47 24 วันที่ผ่านมา +1

    Pocket cleric! D&D’s answer to pocket medics!

  • @schwarzerritter5724
    @schwarzerritter5724 ปีที่แล้ว +1

    Constitution save against rain. If you fail, you get a massive penalty to all rolls until the DM says otherwise, which can take most of the campaign.

  • @mikewinans5091
    @mikewinans5091 ปีที่แล้ว +1

    The “nat 20 on initiative gives you a second turn in combat” is essentially the thief’s capstone ability…

  • @nvfury13
    @nvfury13 2 ปีที่แล้ว +2

    0:56 Sounds like DM is newly come from the Elder Scrolls games. I kept forgetting that things other than attacking breaks invisibly in Elder Scrolls and getting killed because I was used to D&D invisibly.

  • @kylethomas9130
    @kylethomas9130 2 ปีที่แล้ว +8

    10:50 that's not a bad homebrew, it just needs to be a d100 roll and be balanced with geologic variations. Minerals with a high hardness would deal the bludgeoning damage for example.
    Most weird rules are for weird players.

  • @Rejistania
    @Rejistania 2 ปีที่แล้ว +2

    I wanted to play a penguin. Which became just an aarakokra with a swim instead of a flight speed as my GM nixed all other suggestions like resistance to ambient cold, or being able to move in prone position by sliding on its belly on smooth or icy surfaces.

  • @blakeetter280
    @blakeetter280 2 ปีที่แล้ว +8

    Friend ‘adapted’ a summoner class from 3.5 to 5e very poorly. The wizard subclass allowed you to take another subclass (somehow) and had a description “at level one you gain a creature based on your school of magic to serve as your familiar. It has a CR of 1d4 as rolled by the DM”. Yeah a wizard subclass, taken at lvl3, had a caveat for lvl1. It also allowed him to raise any corpse (he choose necromancer) and keep it animated permanently. He could also gain exp from this and made four zombies in fifteen minutes. So yeah, he reached lvl20 when the rest of us were level8. He actually only took eight levels in wizard, he somehow still got a SOLAR as a gardener, and a succubus as a secretary. It has a -8 on dnd beyond (one from me).

    • @gryphonbotha1880
      @gryphonbotha1880 2 ปีที่แล้ว +1

      Wizard subclasses aren't taken at level 3.
      Other than that: wow.

    • @blakeetter280
      @blakeetter280 2 ปีที่แล้ว

      @@gryphonbotha1880 well it’s not level one either :P

  • @gruumy
    @gruumy 2 ปีที่แล้ว +2

    I got two, very bad home brew I not only have heard of but also played with for longer than I would like. The first was a homemade very elaborate and very broken crit table. This crit table worked for both players and monsters, and as we all know action economy wise, monsters often have more chances to crit than players when fighting many small ones. This crit table was a mess. Everytime a crit happened you would roll severity and location (like a weak crit to the left arm could give you disadvantage, for a minute for stuff done by that arm, a severe one - you could lose the arm)… this was all random. Sure some modifiers were added depending on the power of the one critting, but a goblin archer could also make severe crit somewhat easily enough, something my level 10 barbarian learned the bad way.
    So there we are traveling down the road, the entire party in a wagon with my barbarian at the reins when suddenly out of nowhere an arrow flies out of a bush and hits my barbarian (with something close to a 100hp). It is a crit dm rolls location - throat. Followed by severity - highest. So there we are traveling down the road as a goblin archer decides to shoot am arrow at my character which leaves him with 5 exhaustion, fully incapacitated and with heavy bleeding (another homebrew mechanic, which was 2d10 damage each turn). I will be honest I was NOT a fan.
    The second item was created to offset the obvious mount of dead pcs that the homebrew above of course caused. This item was a wand of healing, that had access to quite a few healing spells and 1 resurrection spell - reincarnation. So every time our party left our town to go on missions an almost entirely other party would return. Every time we died we became a new completely new race, which was also pulled from a homebrewed and very expanded list, of races. On top of that it also triggered wild surge everytime it was used. And as you might guess not the normal wild surge table but massive homemade one, with 500 plus results ranging from small stuff like your hair turns a random color for 1d4 days, to active volcano spawns at target location.
    Still ended up playing with them for several years since it was good group if you could overlook the dms weird homebrew rules

  • @ShrankTheFirst
    @ShrankTheFirst 2 ปีที่แล้ว +2

    Old Gray Lizard one-point-one was the worst homebrew any of us had seen in quite a while.
    It almost literally killed ALL of these other homebrew.

  • @danielhale1
    @danielhale1 2 ปีที่แล้ว +7

    As a player, I once had a GM ban fighters because he didn't like them in concept, and wanted me to play a wizard. I tried to be an arcane archer, which was still too martial for his tastes, and he banned that. He really, really wanted me to be a wizard because that's his favorite class, and he thought he had the right to force my hand. He actually created an overpowered homebrew wizard, just to get me to play it. I went along with it begrudgingly, but his campaign was just... such a mess: lots of hidden railroading that became apparent over time, big problems with all his NPCs just acting like he does, and worse. If a GM wants to try to force you to play the game their way, not to curb bad behavior but just to have their way, then that's a red flag. That campaign died.

    • @joeyberg5765
      @joeyberg5765 2 ปีที่แล้ว +1

      As well it should have. Sorry you had to endure that lol. But out of sheer, morbid curiosity, what was that op mage class he made like? Are we talking op like "can fling fireball as a cantrip" or more like "these stats scale like a fucking mountain cliff"?

    • @danielhale1
      @danielhale1 2 ปีที่แล้ว

      @@joeyberg5765 He made a wizard-archer hybrid (since this is what I was trying to make) that could wrap scrolls around arrows and have the spell go off after the arrow hit and did damage. He treated everything else players did in his campaign as OP, but since he made this himself, it could do no wrong. And it was the only way I'd be allowed to play an archer, so I went with it. It was an interesting class, but it was thoroughly abuseable, which was interesting because this GM considered using cold iron arrows to bypass DR to be OP.

  • @tinydiicethief2227
    @tinydiicethief2227 2 ปีที่แล้ว +4

    One of my favorites was a pair of jars that anything you put in one came out the other. We attached it to our rangers crossbow and had him set up the other jar on a doorway where the bbeg was coming through, when they did the ranger pulled the trigger. Kept us hidden and distracted the bbeg long enough for the wizard and cleric to set up another trap and we continued these shenanigans until we'd softened him up enough to take on in a serious fight.

    • @joeyberg5765
      @joeyberg5765 2 ปีที่แล้ว

      Yo that could be a really interesting concept for a consumable magic item; that is to say, it has limited uses before it breaks so you might be inclined to buy more than one set if the first pair only last one or two uses. An expensive, ace in the hole one-off trick type item. Shit, I might just use that myself lol

  • @dizzydial8081
    @dizzydial8081 2 ปีที่แล้ว +6

    A DM introduced "khyber crystals." I think that's a star wars thing, but in the game they were loaded up with different spells depending on their color. One crystal = 3 or more spells. Unreal amounts of charges each, and could be combined with other items like firearms to augment different effects to the shots. We were swarmed by 3 separate chromatic dragons, 3 beholders, and probably a bunch of random mooks. When we were struggling to stay alive, he was scoffing and saying "You guys aren't using your crystals..."
    Mind you, there were like 15 of these things and each one had 3 to 6 spells. Nobody was engaged or even wanted to bother with reading through an excel spreadsheet that day.

    • @DamnDaimen
      @DamnDaimen 2 ปีที่แล้ว +2

      Those are lightsaber crystals. Also the death star laser is focused through lenses made of the stuff. Confused why he would just steal the name, and not just make one up.

    • @Sorain1
      @Sorain1 ปีที่แล้ว

      Oddly enough those actually come from Ebberon. There they're more like a Diablo 2 style gem thing where attaching them to an item gives it a magical effect.

  • @hexagonalchaos
    @hexagonalchaos 2 ปีที่แล้ว +10

    3:59 this sounds like the ruleset my friend uses, except nat 1s on stabilize checks also meant instant death, you could die because a party member tried to save you. this killed my character on the first encounter. thankfully my friend ruled that I was brought back for lore reasons (the godlike being in disguise that we recently encountered and was going to make a deal with me later anyway) and I now have my character still alive and took my level in warlock sooner than planned.

  • @pulsefel9210
    @pulsefel9210 2 ปีที่แล้ว +3

    the extra/lose turn one is an interesting thing. worth a try at least.

  • @KillerOrca
    @KillerOrca 2 ปีที่แล้ว +3

    I accidentally made an Ork in the 5e Gundam conversion (the fan one)
    Since G5e is basically a straight conversion with little adjustment made (at least in the early version) you could take the equivalent of a heal for free as long as you had material and rolled well.
    I cranked my characters engineering score up, made him a kleptomaniac and scrapper and basically kept using duct tape to hold my suit together

  • @postapocalypticnewsradio
    @postapocalypticnewsradio 2 ปีที่แล้ว +6

    PANR has tuned in.

  • @kayq3231
    @kayq3231 2 ปีที่แล้ว +3

    Wanted to homebrew a mermaid that was a siren. DM and I couldn't agree on anything because he didn't want the siren song to behave like a siren's song. Didn't like the idea of evil powers. I, on the other hand, wanted to play around with the idea of a character using "evil" powers but being a good character. When I finally got to use the Siren's song, the only thing it affected was this giant sea robot. That was the first of many issues I ended up having with that game.

  • @metagames.errata7777
    @metagames.errata7777 2 ปีที่แล้ว +5

    Needed a good laugh today. Thank you.
    Also ... uh. I made a Juggalo prestige class one time. Kinda like an arcane trickster, just less arcane and more trickster. It was probably more stupid than bad, though Idk. I never actually played it, not least of all because I made one of the prerequisites be "Make peaceable contact with the Ringmaster of the Dark Carnival," which didn't exist in any world I played in at that time or since.

    • @bigjedimullet
      @bigjedimullet 2 ปีที่แล้ว +1

      The Ringmaster would be a hilarious warlock patron.

  • @Hungry_Raccoon_
    @Hungry_Raccoon_ ปีที่แล้ว +1

    I think in the perfect world setting and with proper warning the healing potion one could be really cool, just make a table of good and horrible things to turn into (non that are broken) and have you turn into them for a set period of time as you don’t want to ruin a person’s character forever and you don’t want your pcs to just not make something they wish to get attached to

  • @benedictlindsey9519
    @benedictlindsey9519 2 ปีที่แล้ว +2

    It ended up as a highlight of a campaign for me but our dm got us to each write down our characters biggest fears. As a power hungry wizard, my character was deathly afraid of antimagic. Around the midpoint of the campaign, we get introduced to a certain homebrew sword, that has a permanent 30 foot antimagic field around it, only, the field doesn't affect the wielder and does affect gods (that part was needed for the story). Naturally, my character sees it as a huge threat because anyone wielding it could dice her into tiny pieces, and on the flipside, if she were to wield it, not a single caster in existence would be able to stand against her. Sure enough, dm realizes his mistake and adds a requirement that you be proficient with swords to be able to attune to it (fair enough). Next ASI my wizard took weapon master and managed to kill the big bad god and retrieve the sword at the end of the final session. Made for an awesome place to leave the campaign for my character and is probably my most prized imaginary possession.
    I love the guy but even if one of the martials had ended up keeping the thing, woulda crippled my wizard, the cleric and the warlock in the party. A permenant 8th level spell with caveats to further benefit the wielder is an unholy amount of power to dangle in front of a character that power hungry and that afraid of antimagic.

  • @Calebgoblin
    @Calebgoblin 2 ปีที่แล้ว +3

    Ayyy now this is a video series that I could definitely get into

  • @sorendaniels754
    @sorendaniels754 2 ปีที่แล้ว +1

    The gun one cracked me up. In what world do you still get hurt by a bullet missing you? It would be more realistic if the Ranger took 1d4 damage if he fired it without ear protection lmao

  • @pepperypeppers2755
    @pepperypeppers2755 2 ปีที่แล้ว +4

    DM wanted to make variant encumbrance easier by measuring weight in Stone, and reduced everyone's carrying capacity by about 15% in the process. Was pressured to leave the group when I questioned this choice

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว +1

      How the fuck do you calculate weight in stones? And what good does reducing carrying capacity by 15% do for anyone?

    • @andrewbondarenko5849
      @andrewbondarenko5849 2 ปีที่แล้ว

      @@borderlands10 Stone is an outdated British unit of measure. The only time I've heard it is large people discussing their weight.

  • @zachm5485
    @zachm5485 2 ปีที่แล้ว +2

    I once saw a player homebrew a katana. It was a light weapon that can be two-handed for extra damage, which in itself wasn’t an issue. The issue was that it did 4d8 damage + dex AND str mod (but not subtract if either mod is negative) and can attack twice a round (if the class already had a attack twice feature, than the katana can attack 4 times)

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว

      So it gave two extra attacks, added Strength *AND* Dexterity to damage rolls, and dealt 4d8 slashing damage(I assume it dealt Slashing, otherwise there's a problem), that's a damn good Legendary magic +2/+3 Katana right there; If it wasn't magic or of Legendary rarity then that's clearly a major problem.

    • @IaconDawnshire
      @IaconDawnshire 2 ปีที่แล้ว +1

      Wouldn't it just be easier to reflavor at long sword as a katana?

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว +1

      @@IaconDawnshire that's what most people do, and if the GM allows it then they'd probably allow the weapon to have the Finesse property for dex builds

  • @ThatVia
    @ThatVia 2 ปีที่แล้ว +2

    Made a busted Stoat race for a one-shot. DM ended up loving the campaign, so now I’m sort of stuck playing this busted Stoat Monk because I like him as a character. Could dash and hide as a bonus action, did a little bit of bonus damage to creatures larger than it, was tiny, and could fit into spaces 1 in wide (called that one “liquid mammal”).

  • @paj5529
    @paj5529 2 ปีที่แล้ว +2

    A Enemy specifically homebrewed to combat the players could be fun, of done right, but that chair was dumb

  • @albinoreaper2949
    @albinoreaper2949 2 ปีที่แล้ว +2

    Had another DM once with a different party, made a whole universe, all of it. Except he had three broken fucking characters who acted as the protagonists and called everyone else too strong when his characters are literally direct, immediate descendants of primordial gods. I feel I should mention that he played these characters too, and always got pissy and threw a temper tantrum when things didnt go his way.
    I’m glad I left that guy, just sickened I couldn’t have done it any sooner.

    • @Konpekikaminari
      @Konpekikaminari 2 ปีที่แล้ว

      So basically, that DM threw 3 DMPCs at you, didn't soup them up enough to ensure you'll never outperform them in legitimate ways, and then got pissy when said outperformance happened?
      Or was it the traditional overpowered DMPC and the "WhY aRe My OvErShAdOwEd PlAyErS nOt FiNdInG mY nPcS cOoL?!" response?

    • @albinoreaper2949
      @albinoreaper2949 2 ปีที่แล้ว +1

      @@Konpekikaminari no, he literally prevented us from beefing up our characters with great skills and abilities, because then we might actually get near him. All of his characters have a once-daily use ability called “action surge” which, get this, let’s the character take a complete other action with no demerits. That’s barely scraping the tip of the iceberg, his protagonist trio was literally just unfair.

    • @Konpekikaminari
      @Konpekikaminari 2 ปีที่แล้ว

      @AlbinoReaper ah, nerfing the players into the side character position, the worst option of the bunch
      I can see why he'd choose this approach, too
      Unless you're keeping the craziest things to yourself, that "Action Surge"/day is hardly impressive (assuming D&D 5e)
      Dude probably realised he couldn't homebrew his precious DMCs to match the coolness in his head

  • @jondawson7911
    @jondawson7911 2 ปีที่แล้ว +1

    OGL 1.1, that's the worst homebrew.

  • @joshuajames7034
    @joshuajames7034 2 ปีที่แล้ว +2

    There was this one dm who wanted the BBEG to have a passive effect by inhibiting there characters and to do so he wanted all the players to smoke some MJ to make it more realistic. Needless to say it was tested out and people got too stoned to play. It wasn't the worst idea as it came up with some interesting situations but it needed some "balancing"

  • @stevengrass6800
    @stevengrass6800 2 ปีที่แล้ว +1

    Tales from the Yawning Portal is a collection of early edition adventures including the Sunless Citadel (the origin of blights)
    The Yawning Portal itself is a hole, in the center of the bar of the same name, that is the entrance to the Dungeon of the Mad Mage

  • @FlamingAomeba
    @FlamingAomeba 2 ปีที่แล้ว +6

    Uh, pocket Cleric is meant figuratively. It's a Cleric that moreso keeps their heal target in THEIR pocket so to speak. It just means the Cleric is only there to heal them.

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว +2

      Not necessarily, I have a player who is essentially a pocket Warlock that pops out of a Handy Haversack whenever combat happens so she can cast Eldritch Blast and go back into the pocket of the Haversack to stay safe.

    • @Ghost-fc9hw
      @Ghost-fc9hw 2 ปีที่แล้ว

      @@borderlands10 What race are they?

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว

      @@Ghost-fc9hw Dhampir.

    • @Ghost-fc9hw
      @Ghost-fc9hw 2 ปีที่แล้ว +2

      @borderlands10 Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material.
      If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever
      I really hope they're not overloading the pouch they're in

    • @borderlands10
      @borderlands10 2 ปีที่แล้ว

      @@Ghost-fc9hw I don't go by those normal rules for this particular Haversack anyway, so none of that matters.

  • @moribell1083
    @moribell1083 2 ปีที่แล้ว

    I love hearing the term punishing being constantly used for making something just slightly less stompy.

  • @nvfury13
    @nvfury13 2 ปีที่แล้ว +1

    2:50 This is why everybody trying to homebrew something (especially new creatures/races) should look for the 3E/3.5 stuff and see if your idea already existed then, even if it takes applying a template. Not hard to convert stuff, especially compared to converting from 2nd Edition to 3E.

  • @swahilimaster
    @swahilimaster 3 หลายเดือนก่อน

    I feel like either I played with the group that did the chair or the group I played with got inspiration from that post, we referred to it afterward as "The upholsterygeist".

  • @levikarkiainen331
    @levikarkiainen331 2 ปีที่แล้ว +1

    I think the worst I've ever seen was this one kid who was the Junction master's close friend. And he was gonna make this homebrew class supposedly based around playing cards where he would draw a plane card out of a deck and depending on what it was it would give him a unique ability that turn....
    Unfortunately, it also came with a whole slew of other abilities, like the ability to copy any ability he sees, monster, or player in the entire game. But I think that one was supposed to come in at a later time.
    No, the class feature immediately screamed out to me is his ability to... as a free action... turn any damage type, into any other damage type.... and he was immune to fire damage.
    Fall off that cliff? No worries, I'll just turn the bludgeoning damage into fire damage.
    "Don't worry, only I can do it, so it's fair."

  • @theultrasceptile
    @theultrasceptile 2 ปีที่แล้ว +1

    5 Hour Energy drinks, basically a long rest but in potion form
    Full health
    Regain all spell slots
    Having more than 4 gives exhaustion

    • @DamnDaimen
      @DamnDaimen 2 ปีที่แล้ว +2

      Ah. I'd actually make it so each one gave exhaustion, and no spell slots. Full health is stronk all by itself.

  • @69Turnips
    @69Turnips 2 ปีที่แล้ว

    Love the Stephen Lynch reference at 2:47. Superhero is comedy gold!

  • @minimishapsgames894
    @minimishapsgames894 2 ปีที่แล้ว +2

    Hindsight is 4000 damage...
    Ok, I have to self-own on this one. I gave a player an item that would boost a spell that dealt damage. The amount of boost was based on how long they waited between uses of the item, and would reset back to 0 at each use. For every in-game month of waiting (4 sessions), the damage would go up by a d4. By my math that would mean if they never used it until level 20 it would do 13 or 14 extra dice of damage. One time, which I thought would be fine...
    Cool concept, right? lol, we DMs are seldom so lucky.
    I didn't account for a one-off side quest that involved time travel. The player took the boost item, hid it 200 years in the past, then retrieved it from the hiding place in the present, and the next time they came across the long-arc BBEG the villain was literally only there to taunt them and send them on the next part of the arc... Instead they didn't even wait for him to open his dumb monologuing mouth and blasted him for 4000 radiant damage...

    • @Konpekikaminari
      @Konpekikaminari 2 ปีที่แล้ว +2

      Y'know I can't help but commend your player for thinking up this potential exploit

    • @Sorain1
      @Sorain1 ปีที่แล้ว

      The Gods of Time and Magic show up, congratulate the PC for their brilliance, and offer them a boon as consolation for the fact that item is gonna be gone. Not just their copy, but EVERY copy, and attempts to make new ones will fail. Because yes, even Gods can fail to understand the implications of the rules they wrong on occasion. (Bonus points if they happily share a meal with the PC's 'for being good sports about it' before they leave.)

  • @Errrrrrrick
    @Errrrrrrick 2 ปีที่แล้ว

    "Bug man"
    "Homeless man!"
    I fucking LOVED the DBZA reference

  • @zombezyb6692
    @zombezyb6692 ปีที่แล้ว

    4:55 certain detective proves that small uncomfortable chair can lead to death through heart attack.

  • @zombieslayer2016
    @zombieslayer2016 2 ปีที่แล้ว +1

    In regards to the hexblade I understand this is probably a different case for 5th edition but times three crits and a 17 to 20 crit threshold exist in Pathfinder easily achievable just using rules as written also scythes have a x4 crit

  • @bucket3805
    @bucket3805 2 ปีที่แล้ว

    Played for a new DM who didn’t know pretty much any rules. She brought in these cards from a board game 4 sessions in but didn’t establish any rules with these cards. These rules also kept changing and half the cards didn’t work as she had to watch every card we pulled in case it didn’t work and we had to draw again. One of the cards was a home brew creature that was just a walking nose and it dropped 150 gold pieces (they were called something else, can’t remember what). The nose had only 2hp and was one shot. There was many more home brew rules and I left pretty quickly as it was the first time I hadn’t DMed in years and I was sick of basically having to run combat myself as she didn’t know.

  • @lotsaspaghetticodejr.6488
    @lotsaspaghetticodejr.6488 วันที่ผ่านมา

    The second DM either likely had players in the past abuse invisibility and he didn't know how to work around it, or he's use to certain videogame logic where LITERALLY anything breaks the spell. Like clicking on a chest or door to open it breaks the spell.
    I'm guessing it's the latter.

  • @vinzo0913
    @vinzo0913 2 ปีที่แล้ว +1

    Ahhh... I'm reminded of the homebrew necromancer I made for my first ever game of dnd. The DM loved the idea behind him and let me roll with it but... Well, essentially I gave up having a weapon at the start for a bag of holding. I filled it with all the zombies I reanimated. He realised his mistake when, during our 3rd session, I released like 4 zombies and the action economy basically stopped the enemy from getting a turn

  • @zackcook5123
    @zackcook5123 2 ปีที่แล้ว +1

    I'm strict in vetting homebrew content. Stuff the old group tried to get past me because of stuff like this:
    A fighter that was immune to magical and non-magical piercing, slashing and bludgeoning...before level 10.
    Nope just nope I do care if it "in your characters origin".
    A wizard that could change the damage type and saving throw of a spell at will from the get go.
    Separate player wanted a pirate class. This class at base had 12 hit dice, full fighter attacks, fighting style, sneak attack, the ability to perma blind a creature (no healing allowed of course, evasion and buffed light armour that granted expertise they couldn't lose.
    Subclasses where a bomber that could chuck around bombs of near fireball grade.
    Or a dread pirate lord that via fear could enslave people on a level an enchanter would be overjoyed to have.
    Got a hard veto from me.
    Another player whom was new so gets a pass for at least trying and not knowing better. A Bretonian knight that had no subclasses except it did and the subclass changed as you leveled.
    Started in plate armour.
    Had a roid horse that could go anywhere.
    By level 5 had a passive AC of 25 that quickly reached around 30, +5 AC against ranged weapons, near paladin levels of burst damage, required you to play a sexist and a racist (in universe variety)so yeah bit of a shoddy one.
    One player made looks at a dragon rider class shot that down early.

  • @archellothewolf2083
    @archellothewolf2083 2 ปีที่แล้ว +3

    The changes to D&D's OGL.

  • @GRIMHOOD99
    @GRIMHOOD99 2 ปีที่แล้ว

    Imagine being 20 int moon elf that grows his brain twice the size on the full moon. "Oh 9th level magic that's some baby stuff I am here making mystra blush with my magic."

  • @Xarestrill
    @Xarestrill ปีที่แล้ว

    I wish I still had the messages where one of my players sent me notes for a race he was homebrewing for 3.5 to get my opinion on it. Holy crap was that thing broken! It was nearly a full page of benefits (with no drawbacks and no level adjustment). Some of the most memorable were: every time it reached a level that gave it a stat improvement, it got 4 more stat points than normal (so +5 stat points every 4th level); It had a bunch of spells and effects it was just flat immune to (like immune to any type of charm effect, any kind of death effect, and so on); something like a dozen innate spells; something like an 80 movement speed; some kind of crazy boost to stats (I think at least a +6 to all stats, seems like strength was a +12 or something) and so much more.

  • @petersmythe6462
    @petersmythe6462 ปีที่แล้ว

    Honestly the monster weakpoints and bodypart-specific armor sounds like something that could be quite good but also could be completely broken if not handled well.

  • @f145hr3831jr
    @f145hr3831jr 5 หลายเดือนก่อน

    The "pocker cleric" expression comes from multiplayer video games: a healer player who only heals a single ally and ignores the rest of the team is commonly refered to as a "pocker healer" or "pocket medic" (normally a neutral term but has negative connotations in some competitive circles). So it makes sense for a cleric whose sole purpose is to keep a single character alive to be refered to as a pocket cleric.

  • @kasbeeltherapriest3443
    @kasbeeltherapriest3443 2 ปีที่แล้ว +2

    I honestly think the weak point one is good lol. HP sacks are annoying, everything dies if you chop off the head

  • @hertogvandamme
    @hertogvandamme 2 ปีที่แล้ว

    My current DM homebrewed a bleeding system, he did NOT expect the stacks to get so high that it killed us and the monsters too quickly. Luckily we've nerfed it down

  • @blakeetter280
    @blakeetter280 2 ปีที่แล้ว +1

    7:55 funniest part of the video lmao. Endless prison pocket (said to the tune of endless breadsticks)

    • @DamnDaimen
      @DamnDaimen 2 ปีที่แล้ว +1

      I've heard talk of a character who sewed a bag of holding into their anus, not for an endless prison pocket, but so they never had to poop.

    • @blakeetter280
      @blakeetter280 2 ปีที่แล้ว

      @@DamnDaimen turn it inside out to make the DM cry

  • @dirtman6000
    @dirtman6000 ปีที่แล้ว

    At first I heard "monk with feet" not "monk without ki" and was actually really interested in how that works

  • @kylethomas9130
    @kylethomas9130 2 ปีที่แล้ว +6

    That's weird, I thought Yawning Portal was officially ported to 5e?

    • @matheusmoreira9951
      @matheusmoreira9951 2 ปีที่แล้ว +1

      It was, the narrator was either joking or doesnt know of it (Probably the former)

  • @alsenddrake7764
    @alsenddrake7764 3 หลายเดือนก่อน

    Ive played a game where Necrotic was permenent. I only stayed because they allowed me to use Spheres with a specific ability that restored lost HP as they ruled even Greater Restore doesnt work because its an instantanious effect, but the Melty Blood only said restores lost max HP.

  • @MannyBrum
    @MannyBrum 2 ปีที่แล้ว

    I like the idea of the BBEG having a tiny invisible familiar/minion that can heal them.

  • @akdele5
    @akdele5 2 ปีที่แล้ว +3

    I want to make an Emperor of Mankind rip-off, but not in an overpowered sense:
    Would making my character have a "revelation" about who he truly is (a powerful mage/psyker), finding out he's unaging and will be reborn when he will die, and him not caring about it, thinking it's some kind of hallucinations and go on on an adventure or whatever, be a bad idea?

    • @AlyssMa7rin
      @AlyssMa7rin 2 ปีที่แล้ว +1

      Run it by your DM first, and take care to avoid main character syndrome!
      Then, you’re fine!

    • @Sorain1
      @Sorain1 ปีที่แล้ว

      That could work, especially if you play him valuing his life up, so it's going to take an extreme situation for him to realize he can get back up. Then ensuing freak out when any part of that 'revelation' proves true could be fun times.

  • @ComradeCorvus
    @ComradeCorvus 2 ปีที่แล้ว +1

    We need to see best homebrews now!

  • @theelysium1597
    @theelysium1597 2 ปีที่แล้ว

    In a low fantasy setting in another system (TDE). In this setting magical items that give strength, agility, ... bonus are REALLY RARE. Like one of your team members maybe get one item every 10 adventures or so and it might only have X uses or some other limited factor:
    I) Once we got homebrew items as an early quest reward that were so good, creating better stuff was impossible and therefore the team was maxed out in fancy stuff after about three adventures (shoes of agility, ring of agility and a cloak of heat and cold protection; permanently). Funny enough: There was also a dagger, but we didn't get that reward. Still curious what it would've done.
    II) We switch GM from time to time. One gave our Half-Elf a sword that had twice as many upgrades as maximum possible... also it had two magical effects.

  • @SchwhatNow
    @SchwhatNow 2 ปีที่แล้ว

    I can't speak for the homebrew tables people make for other systems but the crit fumble and crit success card decks for Pathfinder 1e were amazing and added way more fun and excitement to combat.

  • @kimarykorlumiose7728
    @kimarykorlumiose7728 2 ปีที่แล้ว

    the worst homebrew I've ever heard of is the one I'm working on

  • @pizzaemperor3553
    @pizzaemperor3553 2 ปีที่แล้ว

    Delver's Guide to Beast World has so many balancing issues with its races and subclasses, but the most aggregious has to be the Wild Card Druid with every random effect being absolutely wild or useless. One of the random effects was automatically bumping up any spell cast by a level for 10 min or an hour. And these wild effects are manually triggered, rather than relying on a nat 1 to occur

  • @jonathancarlson6127
    @jonathancarlson6127 2 ปีที่แล้ว +1

    Three words: Egg laying vampire.

  • @RichBensen
    @RichBensen 2 ปีที่แล้ว

    The "maneuver-based subclass" sounds a lot like the combat feat chains that were experimented with in the Pathfinder 1e beta test, and discarded before the final release due to similar issues, i.e. fights were often over before the triggering conditions could be met.

  • @sharkjumpingwalrus6744
    @sharkjumpingwalrus6744 2 ปีที่แล้ว

    I have one for the list. It was homebrew stealth ability that I bounced of my brother once. The feat was that so long as the character was not in line of sight, and people didn't know she was there, passive perception would not work. My brother told me it was not good, but he never really explained to me why, only that it should be a once a day ability that gave disadvantage on perception checks when sneaking. It's only when I realized I was able to get invisibility at level one with the right warlock feat that I realized how broken it was, effectively letting you stealth past most encounters at level one by removing the one limitation of the ability. That and passive perception only applies when the enemy doesn't know your there, so one of the limitations was redundant.

  • @UndyingMagic
    @UndyingMagic 2 หลายเดือนก่อน

    I would just like to add that I also ran a home brew rule where necrotic damage reduced max HP until the thing that did the necrotic damage died. I wanted to make undead more threatening and add diffrent variables to the fight (my players had access to this too) and they really liked it. We had alot of fun focusing things on the field that were bigger situational threats. I also had fire spells do 1 d4 pur spell level of burn damage 1 turn after the spell was cast, lightning spells would do damage to creatures other then the target in water (example. Target takes 10 lightning damage, guy next to him in water takes 5) most cold damage reduced movement. The exception was if a weapon did these damages it was a flat bonus. my party had a warlock, a druid, a paladin and a fighter. I wanted to buff my casters so they could keep up with the increasing damage the martial were doing AND they were all ffirst times. We played that campaign for over a year and still talk about how fun it was. Hope someone else finds this interesting 😁

  • @RobCrowley85
    @RobCrowley85 2 ปีที่แล้ว

    I wonder if by "pocket cleric" they mean a cleric who stays behind the action, like a quarterback does when passing the ball.

  • @charlesatwood9709
    @charlesatwood9709 2 ปีที่แล้ว

    The final battle of one of my campaigns had a lot of different massive battles going on across a small country. The level 16 party held themselves at the main base and put in appearances at battle sites and locations they personally felt they needed to hold, as well as when Important boss NPCs showed up to put them down. Id set up encounters for the battles they showed up too and roll mass combat behind the dm screen for the ones they didn't and then had scouts give them updates so they could adjust their big battle map on a side table.

    • @Sorain1
      @Sorain1 ปีที่แล้ว

      I take it this did not work out well, because that sounds like an actually neat thing to do.

  • @The_Biscuit_From_Heaven
    @The_Biscuit_From_Heaven 2 ปีที่แล้ว

    I once made a magic item as a joke: The Bag of Infinite Harvest. Thrice per day, you could reach inside and take out any crop you want (within reason).

  • @ricardoweber5744
    @ricardoweber5744 2 ปีที่แล้ว +1

    Worst homebrew is wizards OGL 1.1

  • @koopaking6148
    @koopaking6148 ปีที่แล้ว

    Maybe make a perk that increases attack that round when using a ranged attack if the character doesn't move that round but it doesn't add an extra action... Can see it working this way as an in game way of the character focus on accuracy or something like that... It might also increase the chance of a critical hit....

  • @craftermathelite8459
    @craftermathelite8459 2 ปีที่แล้ว +1

    Idk if this counts as a homebrew character but i reskined a warforged as a transformers character once, my initial thought was if its already a giant robot... why not make it a transforming robot.
    Thus i created Arcee from TFP (transformers prime) since in the show she fights up close and does some supportive things from the back but in some cases she transforms into a blue motorcycle to get items quick or get close to an enemy to then transform again to hit the cons with her fists or slash them with her blades that come out of her arms or shoot at them. she even one time she jumped on a cons shoulders and grabbed the cons' head with her legs/feet and twisted it off as she jumped off the headless cons' shoulders. so i basically took it an idea as inspiration from the show itself and buffing her down a bit so she wouldnt be too overpowered but still came in clutch when the time came.
    also idk if anyone else has reskined a warforged before to make something similar to this or something different with the same idea. so it would be nice to hear from the comments to see if anyone else did this or something similar.

    • @DamnDaimen
      @DamnDaimen 2 ปีที่แล้ว +1

      Reflavoring warforged as a transformer is acceptable. I'd allow reflavoring the dash action as transforming into a vehicle.

    • @craftermathelite8459
      @craftermathelite8459 2 ปีที่แล้ว

      @@DamnDaimen that's fair but the dm at the time allowed it as a regular action and or proficiency on stealth... I would still use her if any other DM out there allows it that is.

  • @TheHll2
    @TheHll2 2 ปีที่แล้ว

    Setting is a complete homebrew campain in Pathfinder 1e.
    Joined the campain at higher level since the campain was already running for a while and the party was missing a arcane (or actually any) caster.
    I created my utility-focused conjuration wizard with the plan to focus on teleportation and summoning.
    View sessions in the DM drops the lore that ALL teleportation and summoning is blocked due to some interdimensional prison and that is common knowledge. When I say ALL I mean all: teleportation and highter teleportation, Gate, dimensional door and even the class ability to use "Dimensional Step".
    Would have been nice if that "common knowledge" would be there while I talked to her about my character.
    Then she introduced a random magic weapon which basically has a dimensional door spell included so you can strike a melee hit from afar ...
    At least I could recreate the wizard as a witch

  • @prdprdprdprdprdel
    @prdprdprdprdprdel 2 ปีที่แล้ว

    I don't know if it was intentional, but "pocket pixie" is a god tier pun and probably a hentai genre..

  • @tennagon3822
    @tennagon3822 2 ปีที่แล้ว +1

    I used to use the extra action if you didn't use movement rule. It's how I learned to play the game when I first got into dnd, and didn't see the need to change it until much later on.

    • @user2C47
      @user2C47 ปีที่แล้ว

      Also, assuming a round is 3 seconds of movement and 3 seconds of action, it just makes sense, as Dash already lets you use all 6 seconds for movement, and there's little reason for it to not also work the other way.

  • @Mechaphantom
    @Mechaphantom 2 หลายเดือนก่อน

    My best friend wanted to do a final fantasy 7 home brew he spent over a year doing rules and materia conversions and had this huge set up and I was all in, I showed up with a character that was a Shinra trooper who was a nobody was never going to be someone a basic warrior type, had some cybernetics like Barrit. And he like “You can’t be Shinra, you can be the dog or Cloud.” And I’m like “It sounds you wanting me to pick one of the main caster to role play not make my own dude which what day zero is for.” And he like, “No make an original character but it has to be a dog or a big sword guy like Cloud.” And there was never another meeting because he had a decent idea but didn’t allow his players to play. Just write a fan fic

  • @commanderlego9042
    @commanderlego9042 2 ปีที่แล้ว

    One time a dm made a spell, it was pretty much the equivalent to going supersayain, the wizard casted it on the fighter and pretty much made the game: wizard makes fighter go super sayian; fighter beats the crap out of the enemy; we get rich for selling home brew dragon scales.