Making An Aimbot Battleship in Besiege

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • If the math says it'll work, who would you be to disagree?
    My discord server (plz join): / discord
    Besiege Playlist (plz watch): • Besiege

ความคิดเห็น • 419

  • @ReidCaptain
    @ReidCaptain  2 หลายเดือนก่อน +7

    Hey guys! I'm working on making a portable synth, if that sounds interesting to you, check out my Kickstarter!: www.kickstarter.com/projects/reidcaptain/mixisynth

  • @soundandfury9641
    @soundandfury9641 4 หลายเดือนก่อน +1399

    I love how sometimes these processes parallel real world developments like when you put the charge and the projectile into one object instead of loading them separately. Boom, cased ammunition instead of cap and ball.

    • @ReidCaptain
      @ReidCaptain  4 หลายเดือนก่อน +345

      Originally I was thinking of having different types of bullets that I could use, but that went out the window when I couldn't get it to load right

    • @nyhxe
      @nyhxe 4 หลายเดือนก่อน +79

      ​@@ReidCaptain probably more or less how cased ammo became the standard

    • @2KDrop
      @2KDrop 4 หลายเดือนก่อน +28

      2 piece ammunition was actually used on ships for a _long_ time until they moved over to missiles, just due to the insane weight and size of the shells used. Although 2 piece is still used in some places that have moved to cased shells, most notably the Russian/Soviet designed MBTs vs NATO MBTs

    • @Nafinafnaf
      @Nafinafnaf 3 หลายเดือนก่อน +8

      ​@@2KDrop Its honestly kinda funny how tanks still basically use that "cap and ball" concept, just instead of a cap you have a cylinder of explosives, and instead of a ball you have APFSDS and HEAT shells

    • @nevermore4816
      @nevermore4816 25 วันที่ผ่านมา

      Hell I love how he just built the uss Iowa without blueprints lmao

  • @GREENDIET2137
    @GREENDIET2137 4 หลายเดือนก่อน +1116

    Came for a cool battleship stayed for crackhead math

    • @drowsylettuce3031
      @drowsylettuce3031 4 หลายเดือนก่อน +52

      Why did I read this as crackhead meth. The calculations he does make me feel like I’m on crack

    • @Raining_Frazzer
      @Raining_Frazzer 4 หลายเดือนก่อน +9

      @@drowsylettuce3031maybe it’s because he literally said “crackhead meth”?

    • @jakeevans8246
      @jakeevans8246 4 หลายเดือนก่อน +27

      @@Raining_Frazzerbut it doesent

    • @ihavewaited90daystochangem51
      @ihavewaited90daystochangem51 4 หลายเดือนก่อน +7

      ​@@Raining_Frazzer bruh

    • @clownsey3382
      @clownsey3382 4 หลายเดือนก่อน

      ​@@Raining_Frazzerusername checks out

  • @BramWilsens
    @BramWilsens 4 หลายเดือนก่อน +577

    The gravity factor you calculated was off a little due to the propellers providing some thrust, propelling you higher. The gravity factor of besiege is exactly 32.81 m/s/s

    • @ReidCaptain
      @ReidCaptain  4 หลายเดือนก่อน +249

      I figured something was probably a little off, thanks for the info!

    • @nork7045
      @nork7045 4 หลายเดือนก่อน +22

      I actually think that the propellers might have helped to neutralize the drag.

    • @lucass4827
      @lucass4827 4 หลายเดือนก่อน +12

      @@nork7045 he said exactly so he probably knows its in the code or something idk much about besiege but there may be no drag

    • @nork7045
      @nork7045 4 หลายเดือนก่อน +8

      @@lucass4827 There is DEFINITELY drag in besiege.

    • @BookWormXtreme
      @BookWormXtreme 3 หลายเดือนก่อน

      @@nork7045 The drag is simplified to be linear though, no exponential drag.

  • @watermelon5521
    @watermelon5521 4 หลายเดือนก่อน +308

    Okay... Bomber planes? Sure, it doesn't seem so weird now. But AIMBOT Battleships? Damn.

    • @Piglin_Emperor
      @Piglin_Emperor 17 วันที่ผ่านมา

      We're Entering the Modern Warfare...

  • @lairdwightman5133
    @lairdwightman5133 4 หลายเดือนก่อน +424

    Using a triangle to do the math was insanely smart, guess we can call it payback for all the years learning Pythagorean theorem

    • @Wesrets
      @Wesrets 4 หลายเดือนก่อน +7

      And trigonometry XD

    • @Wesrets
      @Wesrets 4 หลายเดือนก่อน +3

      That's why i love mathematics

    • @neurofiedyamato8763
      @neurofiedyamato8763 4 หลายเดือนก่อน +15

      Before digital and pure electronic computing, naval ships used electro-mechanical calculator. They had triangles, cones, spirals, gears and pinions etc for not just arithmetic but calculus calculating rate of change etc. This allowed ships like the Iowa-class battleships to hit a moving target 20 km away while making S maneuvers

    • @Stegorex_1112
      @Stegorex_1112 หลายเดือนก่อน

      ​@neurofiedyamato8763 im too stupid for this big brain math

  • @etgamer4life984
    @etgamer4life984 4 หลายเดือนก่อน +209

    Reidcap: "My entire magazine just exploded, but that's not the issue. the issue is that my gun jammed during target practice."

  • @resiknoiro7506
    @resiknoiro7506 4 หลายเดือนก่อน +131

    8:46
    So with everything still seeming to be working...
    **explosions in the background**

  • @ReidCaptain
    @ReidCaptain  4 หลายเดือนก่อน +308

    Hi guys, and welcome back! I explain a little bit at the end of the video what's been going on, but I'm also hoping to share more details of that project in the coming weeks. In the meantime though, let me know what you want to see me make!

    • @CM-dx6xu
      @CM-dx6xu 4 หลายเดือนก่อน +9

      Welcome back man! We miss your vids ❤❤❤

    • @lao4831
      @lao4831 4 หลายเดือนก่อน +2

      Not really a suggestion for besiege, but I see you love these kind of games so I would like to reccoment stormworks, it has a steep learning curve but the 20 dollars is more that worth it!

    • @maxbennett5412
      @maxbennett5412 4 หลายเดือนก่อน

      You managed to build a fire control system! Anyways could you make self guided explosive drones?

    • @superkillskulldeath6624
      @superkillskulldeath6624 4 หลายเดือนก่อน +1

      make a hover craft

    • @ez_theta_z9317
      @ez_theta_z9317 4 หลายเดือนก่อน

      i'd like to see you try out some other games, Nimbatus seems right up your alley with an advanced logic system, physics stuff quite similar to besiege (though 2d) and some interesting parts such as magnets, and Cosmoteer is another game that it could be interesting to see you play (i bet you'd be able to make some sort of logic gate using ion beams and prisms)

  • @O5MO
    @O5MO 4 หลายเดือนก่อน +87

    It was very unexpected seeing how precisely it was able to hit the targets, even in water.
    Besiege mechanisms always look very sloppy, but this one worked extremely well.

    • @kdesikdosi5900
      @kdesikdosi5900 2 หลายเดือนก่อน

      wdym it didnt hit a single target

    • @SafetyAlwaysLast
      @SafetyAlwaysLast หลายเดือนก่อน

      @@kdesikdosi5900 Still for a game engine not made for this kind of thing he managed to create this insanely well. Even if it failed, all its successful fires were near dead on.

  • @andrewcavallo1877
    @andrewcavallo1877 4 หลายเดือนก่อน +60

    20:24 This is where you need ballasts along the center of the ship! All ships have a ballast at their lowest level of the hull, usually filled with water, in order to increase the center of gravity and prevent side-to-side movement

    • @ez_theta_z9317
      @ez_theta_z9317 4 หลายเดือนก่อน +13

      Keel is the actual term, but yes. a low centre of gravity makes for a good boat

    • @andrewcavallo1877
      @andrewcavallo1877 4 หลายเดือนก่อน +9

      @@ez_theta_z9317 If I remember I think keels and ballasts are different, but they both function for the purpose of ballasting. Keels are the fin-like structures along the centerline of vessels, usually on sailboats or larger sail ships, to provide weight at a low point and increase the amount of water that would have to be displaced in order to capsize. Ballasts are more like tanks filled with water to provide stability for modern cargo ships when they are empty, or sometimes just a collection of rocks, sandbags or heavy cargo for old sail ships. I think a keel is just one form of ballasting but depending on what type of ship it is it will have one or both of them

    • @ez_theta_z9317
      @ez_theta_z9317 4 หลายเดือนก่อน +5

      @@andrewcavallo1877 if you're knowledgeable on the matter, i'll defer to you. you sound like you know what you're talking about

    • @andrewcavallo1877
      @andrewcavallo1877 4 หลายเดือนก่อน +5

      @@ez_theta_z9317 No you’re good! The way I wrote the initial comment does sound a lot more like a keel in retrospect, but I meant to write it more as describing a weighted ballast. You had the right idea, I definitely just needed to describe it better. Depending on the water physics in Besiege, a keel might work just as well

    • @229thTacticalFighterSquadron
      @229thTacticalFighterSquadron 4 หลายเดือนก่อน +3

      ​​@@andrewcavallo1877 Correct. Keels are the "spines" of a ship, although the term most often refers to the one down the centerline and at the very bottom of the hull, other structures that are similar, and are used to give the ship rigidity and or structure, e.g. propellor Skegs, like the ones found on Iowa Class Battleships, are also Keels. Battleship New Jersey Museum and Memorial has a video on their ship's Keels.
      Ballast is either an object, mass or liquid, e.g. seawater and or fuel, used to stabilise a ship. Ballast can come in a few forms, fuel in fuel tanks low in the ship, sea water in ballast tanks, and objects used as ballast.

  • @tyreni
    @tyreni 4 หลายเดือนก่อน +43

    Saw the update and thought of you immediately!

    • @ReidCaptain
      @ReidCaptain  4 หลายเดือนก่อน +14

      I knew I couldn't ignore it, I loved the water mod that I played for a few videos

  • @joshuademers2515
    @joshuademers2515 4 หลายเดือนก่อน +62

    Aye hes back!

  • @Rutherfordium2023
    @Rutherfordium2023 3 หลายเดือนก่อน +19

    He knows how to mechanically compute trajectory but won’t bother to search what the front or back or a boat is called, we are special in very different ways

  • @quinnnorfolk4664
    @quinnnorfolk4664 4 หลายเดือนก่อน +75

    There is this game "similar" to besiege, called stormworks: build and rescue. It's a sandbox, construction, survival game where you build boats, planes, helicopters, submariens, ships, cars, VTOLs, Anything! And it also has built in weapons and damage mechanics so you don't have to deal with funky physics. And often, it's more funny than frustrating in sandbox when things go wrong! From what you play, I think you would like it.

    • @R-BGamingUK
      @R-BGamingUK 4 หลายเดือนก่อน +3

      Here's hoping he actually gives it a try

    • @Maxikxng
      @Maxikxng 4 หลายเดือนก่อน +6

      Its a great game but at this moment in time it might be a little to broken to build something and have it work at least that has been my experience

    • @Wesrets
      @Wesrets 4 หลายเดือนก่อน +7

      There's also from the depths, wich is a bit less goofy in terms of components physics

    • @quinnnorfolk4664
      @quinnnorfolk4664 4 หลายเดือนก่อน

      @@Maxikxng Some people use glitches to make their creations work. It's finiky most of the time, so you just have to mess with it 'till it works.

    • @Maxikxng
      @Maxikxng 4 หลายเดือนก่อน

      @@quinnnorfolk4664 i know that and im not bothered by those glitches but i had glitches that made my entire build idea be impossible its frustrating

  • @jess.hawkins
    @jess.hawkins 4 หลายเดือนก่อน +12

    You've basically built an in-game version of those analog mechanical targeting computers that the US Navy used to use in WWII! :D

  • @argokarrus2731
    @argokarrus2731 4 หลายเดือนก่อน +14

    There's an insane amount of this which mirrors irl naval gun and shell development lmao

  • @Roaxial
    @Roaxial 4 หลายเดือนก่อน +38

    now this is epic

    • @Roaxial
      @Roaxial 4 หลายเดือนก่อน +5

      I like the part where it explodes

    • @LaEmporoar
      @LaEmporoar 4 หลายเดือนก่อน +2

      I like the part where it explodes

    • @lollygagger1
      @lollygagger1 4 หลายเดือนก่อน +2

      I HATED the part where it explodes

    • @loganpalm3191
      @loganpalm3191 4 หลายเดือนก่อน

      I LOVED the part where it explodes

  • @АлексейТихонов-н3ц
    @АлексейТихонов-н3ц 4 หลายเดือนก่อน +9

    8:11 bro just invented modern day ammunition

  • @babusseus1105
    @babusseus1105 4 หลายเดือนก่อน +10

    I love your scientific approach to these games. Very well done, impressive af!
    Oh and using a geometric tool for the function is really clever too!

  • @cynaralehew
    @cynaralehew 4 หลายเดือนก่อน +10

    You have no idea how intensely I was waiting for you to come back. I watch your channel all the time and your channel is definitely one of my all-time favorites. Also you introduced me to the Enjenir and for that I am eternally grateful because it is one of my favorite games of all time. Absolute legend.

  • @GabrielAKAFinn
    @GabrielAKAFinn 4 หลายเดือนก่อน +6

    Literally an analogue fire solutions computer, just like they had in WWII. Amazing.

  • @nullFoo
    @nullFoo 4 หลายเดือนก่อน +7

    "Why am I even learning trigonometry, it's never going to be useful in my life"

  • @capdetigla
    @capdetigla 4 หลายเดือนก่อน +7

    Oh man ,imagine makin somethin like a submarine,maybe a u boat,like the hms m1 or whatever its called,its a sub with a single giant gun,the oportunities that this beseige update gave us,man! Also its good to see you postin again my dude

    • @yjeep
      @yjeep 4 หลายเดือนก่อน

      Honestly I think he could easily make a besiege version of The Hunley, which would be kinda cool to see. Underrated sub from a historical standpoint

  • @ElectronGamingiscool
    @ElectronGamingiscool 2 หลายเดือนก่อน +2

    Reid: proceeds to use Pythagoras and math in a game without math just to make artificial aimbot
    Reid: also proceeds to get his boat tipped over bcs too much upwards heavy

  • @skraazz
    @skraazz 4 หลายเดือนก่อน +5

    Missed ya reid!

  • @notyourbusiness5193
    @notyourbusiness5193 4 หลายเดือนก่อน +2

    I don't often feel completely unintelligent, but these videos just smack me right in my pride.

  • @Swagmaster07
    @Swagmaster07 3 หลายเดือนก่อน +2

    Shell deviation? I call that splash damage.
    Speaking of which, why doesn't the barrel have Collison? Barrels exist to force bullets to fly straight, the longer the better.

    • @ReidCaptain
      @ReidCaptain  3 หลายเดือนก่อน

      It shatters right away if I give it collision

  • @theplayer4664
    @theplayer4664 4 หลายเดือนก่อน +2

    I tried to understad trigonometric calculations recently beacause i wanted to build a robot arm in a game where my only option was number logic, but there wasnt an online source that said how i could do it with just addition, subtraction, multiplication and division, all the formulas to calculate them would give a result that was a trigonometric calculation multiplied by an unknown number, or used a graph, or used a (not as accurate as i wanted) list of possible results, or approximation
    So i couldnt make the robot arm beacause i couldnt understand what sin meant in the formulas, AI would only repeat something from wikipedia to me which i already read

  • @paprikahero7145
    @paprikahero7145 4 หลายเดือนก่อน +3

    To me, it looked like your horizontal dispersion was being caused by spin drift of the projectile.

  • @jasonmonks8423
    @jasonmonks8423 4 หลายเดือนก่อน +6

    Now this is sieging!

    • @ReidCaptain
      @ReidCaptain  4 หลายเดือนก่อน +4

      Very siege

  • @HowDolDeleteAChannel
    @HowDolDeleteAChannel 4 หลายเดือนก่อน +6

    How'd he even do this?

    • @ReidCaptain
      @ReidCaptain  4 หลายเดือนก่อน +1

      Bombs

    • @HowDolDeleteAChannel
      @HowDolDeleteAChannel 4 หลายเดือนก่อน

      @@ReidCaptain I meant the auto targeting, interesting seloution.

    • @Rio_1111
      @Rio_1111 4 หลายเดือนก่อน +1

      @@HowDolDeleteAChannel He built a mechanical aiming computer. Really similar to how they were used on real battleships

  • @er_ror0239
    @er_ror0239 4 หลายเดือนก่อน +4

    would love to see your old water projects new and improved

  • @atomega2243
    @atomega2243 4 หลายเดือนก่อน +4

    I've waited for this moment so bad

  • @VolkVR.
    @VolkVR. 4 หลายเดือนก่อน +4

    how does this man use and remember math class maths 💀

  • @maliktot7182
    @maliktot7182 4 หลายเดือนก่อน +1

    Great video, its always interesting to watch you slowly making your machines work better and better. Btw i would suggest you a cool game called People playground. It has alot of electronics and interesting gadgets that lets you create many cool stuff. In fact i tried to create a calculator in there but my laptop was just too bad.

  • @thecaptainnoodles
    @thecaptainnoodles 4 หลายเดือนก่อน +5

    HE HAS RETURNED

  • @Unsi767
    @Unsi767 4 หลายเดือนก่อน +4

    lesss gooo more crazy besiege creations!!

  • @nucleargandhi3759
    @nucleargandhi3759 4 หลายเดือนก่อน +2

    Tbh in slight inaccuracy actually feels pretty fitting for battleship since accurately hitting a target at sea with naval gunfire is extremely hard so accuracy rates were pretty low, hence the need for firing in salvos.

  • @Aarchemist_
    @Aarchemist_ 4 หลายเดือนก่อน +3

    This is gonna sound like an insult but I swear it is not, your voice puts me to sleep lol. I watch all your videos normally too but I queue up a few when I'm trying to sleep and turn thw volume pretty low. Great vids and thanks for helping me sleep hahahaha

    • @ornerylurker8296
      @ornerylurker8296 3 หลายเดือนก่อน

      Some people just have really soothing voices like that.

  • @picklesoda879
    @picklesoda879 4 หลายเดือนก่อน +2

    bro this guy is insane ig i had any money i would it to him to make more besiege vids

  • @fosterdowning4008
    @fosterdowning4008 3 หลายเดือนก่อน +1

    Reid Captain casually makes a fire control system in the game about medieval warfare

  • @lostbanana19
    @lostbanana19 3 หลายเดือนก่อน +1

    Please play Main Assembly, it would be so cool to see the things you could build!!

  • @Squidditch
    @Squidditch 4 หลายเดือนก่อน +3

    He’s back and didn’t disappoint

  • @bananamontana1136
    @bananamontana1136 4 หลายเดือนก่อน +2

    Next step: develop a fully automatic U-Boat and self guided torpedo and automatic reload system

  • @anonymousrainwing
    @anonymousrainwing 3 หลายเดือนก่อน +1

    Congrats. You made a shell connected to the propellent. And an autoloader

  • @kobray3455
    @kobray3455 4 หลายเดือนก่อน +2

    welcome back i missed your videos
    looking forward for that project u have been working on , and btw this video was insane good job

  • @DaneReasenberg
    @DaneReasenberg หลายเดือนก่อน +1

    will a mac mini run besiege ok?
    also, to build on water do u need a dlc?

  • @ArtDiariess
    @ArtDiariess 3 หลายเดือนก่อน +1

    how do you use the build surface and when it's red still connect it?

  • @randomcitizen0
    @randomcitizen0 4 หลายเดือนก่อน +2

    wake up boys! Reid Captain uploaded!

  • @SirNobleIZH
    @SirNobleIZH 4 หลายเดือนก่อน +3

    This is insane

    • @ReidCaptain
      @ReidCaptain  4 หลายเดือนก่อน +2

      It makes me fear for my safety

    • @SirNobleIZH
      @SirNobleIZH 4 หลายเดือนก่อน

      @ReidCaptain i love the aiming system u have, I play Trailmakers and I wish our distance sensor had a continuous output

  • @tuxat_
    @tuxat_ 4 หลายเดือนก่อน +1

    trig in a videogame without addition is crazy

  • @destiny-hz5vx
    @destiny-hz5vx 4 หลายเดือนก่อน +1

    I'm happy to see your back and doing good, but almost all battleships are made of steel not aluminum.

    • @ReidCaptain
      @ReidCaptain  4 หลายเดือนก่อน

      Ur made of steel 😎

  • @after_storm
    @after_storm 4 หลายเดือนก่อน +3

    This is really impressive

    • @ReidCaptain
      @ReidCaptain  4 หลายเดือนก่อน +2

      Thanks!

  • @Communist_Villager
    @Communist_Villager หลายเดือนก่อน +1

    *69 missed calls from US Navy*

  • @Plebe-Monke
    @Plebe-Monke 4 หลายเดือนก่อน +1

    Submarine out of the bottom of ship. i need it now

  • @toricrhombus5288
    @toricrhombus5288 4 หลายเดือนก่อน +1

    I always watch your videos, especially the Besige ones, but i never expected you to do something like this, its incredible a good machine, what app/program did you use for the calculation?

    • @ReidCaptain
      @ReidCaptain  4 หลายเดือนก่อน +1

      Thx, and desmos

    • @toricrhombus5288
      @toricrhombus5288 4 หลายเดือนก่อน

      @@ReidCaptain Thank you, keep up with the videos man

  • @ryanbair3201
    @ryanbair3201 4 หลายเดือนก่อน +1

    I love ur vids u made me download besiege

  • @zabuxman4631
    @zabuxman4631 4 หลายเดือนก่อน +1

    Reid! I missed you man!

  • @snakewithhat5468
    @snakewithhat5468 4 หลายเดือนก่อน +2

    We are so fucking back!

  • @normoffiicial
    @normoffiicial 4 หลายเดือนก่อน +1

    What about making a catamarine next?

  • @pepeman69_24
    @pepeman69_24 2 หลายเดือนก่อน +1

    playing FtD without playing FtD

  • @barnykirashi
    @barnykirashi หลายเดือนก่อน

    The intresting part, is that most Super-Dreadnought-Era Battleships had heavy computerization, and while for safety reasons, a lot of the firing was remained human controlled, the Battleships would still calculate the target's distance, heading, their own shell velocity and would basically lead themselves on the target, leaving only minor changes, and the firing itself to the crew.
    But this also was true for all the destroyers, cruisers, and aircraft carriers at the time.

  • @Joeseanag24
    @Joeseanag24 4 หลายเดือนก่อน

    8:36 this part with the bullets synchronously moving got the song diggy diggy hole playing in my head except it went:
    I am a bomb and im exploding a hole
    Explode, explode a hole
    Explode, explode a hole
    Also i didnt know they added seas! Thats amazing

  • @tire_iron488
    @tire_iron488 4 หลายเดือนก่อน +2

    god damn that looks awesome dude

  • @mileselmlinger9259
    @mileselmlinger9259 4 หลายเดือนก่อน +1

    i saw this expansion and immediately wondered if you had made a video yet and you hadnt and then a day later i see this video pop up on my feed

  • @erixon2012
    @erixon2012 4 หลายเดือนก่อน +1

    I think a way more consistent mechanism could have been a revolver magazine instead of what Reid tried

    • @ReidCaptain
      @ReidCaptain  4 หลายเดือนก่อน +1

      I would think you are right, I didn't like the aesthetic of it though

    • @ЮрійКирпиченко
      @ЮрійКирпиченко 4 หลายเดือนก่อน

      Revolver magazine could work better, however in this particular case it would be a lot of work to make it strong enough to withstand the explosion

  • @lolpowarthunder
    @lolpowarthunder 4 หลายเดือนก่อน

    Now make it look like an actual battleship (realism) with smaller turrets (that don’t fire) and then do a test where you fire at an identical copy of the ship and sink it, and I’m guessing the ammo rack would probably crash the game if hit but try it anyways for the hahas

  • @tabcaps5819
    @tabcaps5819 4 หลายเดือนก่อน +1

    You WHAT

  • @MigotRen
    @MigotRen 2 หลายเดือนก่อน

    I was dumbfounded. My mind immediatly went to , "Oh GOD. Wait. How do you convert this function into logic gates?"
    i completly missed the Obvious.
    'this is just trigonometry. We're in a mechanical sandbox. Just BUILD a fucking triangle'
    Loved this

  • @meinungsfreiheit7004
    @meinungsfreiheit7004 4 หลายเดือนก่อน

    If you like games like these I can highly recomment Brick Rigs.
    I made tanks with fire control systems, rangefinder, explodable blowout panels, stabilizers and I also made a 16x9 logic screen with a small 2d-game. I am telling this mainly to showcase that this game had really nice logic and conbat system you can make everything you want. From cars with cruise control systems, main battle tanks, ww2 tanks and planes to the craziest logic stuff. The workshop has a lot of ambitious builders uploading their builds.
    You can also play multiplayer but you need to find some good people/serverd because most are sadly 10-14 yr old as it feels. Or you play alone and experiment in sandbox like I did for 1500 hours sonce 2017.

  • @Squog80085
    @Squog80085 4 หลายเดือนก่อน +1

    Welcome back king

  • @marcorocchi6758
    @marcorocchi6758 4 หลายเดือนก่อน

    Hey Reid, I have a question about 15:08 . Shoudn't you multiply d with v0cos(theta) to actually get the distance? Since the d you are getting is actually the time of the flight of the projectile until it touches the sea [which can be calculated only using the vertical component of the velocity, aka v0sin(theta) ] ? Also why do v0 ^2 and 2 times theta? (I'm asking because of the funny coincidence where I have just finished studying this kind of stuff)

  • @KAMI_1911
    @KAMI_1911 4 หลายเดือนก่อน

    Good to see you again. I changed à lot from the time you stopped uploading now I'm more racis-

  • @jrumbo_6946
    @jrumbo_6946 11 วันที่ผ่านมา

    this is some nasa technology bro, no like do you work at nasa or something doyou design real life spacecrafts

  • @voiden_
    @voiden_ 4 หลายเดือนก่อน

    After all pain i got by trying to play VR without aly fine VR headset
    (I've been trying to set it up for 2 hours and got ~3 minutes of gameplay)
    I'm realy happy to see this video.
    (You may didn't understand couse of my bad english)

  • @SoularFlare856
    @SoularFlare856 4 หลายเดือนก่อน

    You do realize there is a mod that is literal called "Battleship guns" or something right? Still a cool af build.
    (Maybe it was Battleship deckguns... or just deckguns. I dunno.)

  • @level98bearhuntingarmor
    @level98bearhuntingarmor 4 หลายเดือนก่อน +1

    As a Naval nerd, calling the stern the back hurt lol, but long-range gunnery is really cool

  • @Jannes-n1s
    @Jannes-n1s 4 หลายเดือนก่อน +1

    I just want to tell you that i love your videos because theyre really interesting to watch and i learn new things with each video so i just wanted to say thank you for entertaining me and many others and helping me understand physics a bit more.

  • @thomasthurman7840
    @thomasthurman7840 หลายเดือนก่อน

    2 months late, but I can tell you that if you didn't figure it out already, the problem with your stability which you somewhat solved by adding essentially pontoons could also have been solved with additional ballast below the waterline. The problem was that there was just way too much weight above the deck, causing it to capsize.

  • @ManglerWT
    @ManglerWT 2 หลายเดือนก่อน

    I don't mean to be a buzzkill, but bullets and shells are different. Usually shells are used in artillery weapons, such as battleship cannons, but bullets are usually used in small-arms like rifles, handguns, and submachine guns. Also, anything larger than 20mm is considered a cannon instead of a gun.

  • @TheDerpMastah
    @TheDerpMastah 4 หลายเดือนก่อน

    Now i dont know to what extent you can take this concept, but ive been fascinated by the japanese I400 submarine, its basically a submarine aircraft carrier. It can submerge, and then surface to launch small bomber or fighter aircraft. Id be curious if this is at all do-able in besiege.

  • @Salted_Fysh
    @Salted_Fysh 4 หลายเดือนก่อน

    Maths - my nemesis.
    Anyways, as a bit of feedback, while I like a lot of your besiege builds I always end up being sad that the demonstration section of the thing in action isn't longer. Like a test scenario where you use them to wreck stuff or maneuver around obstacles etc.

  • @isaaclitwin7893
    @isaaclitwin7893 4 หลายเดือนก่อน

    Are working submarines with guided torpedoes, NOW POSSIBLE!!!!?????⁉⁉⁉⁉🤨

  • @a.b3203
    @a.b3203 3 หลายเดือนก่อน

    15:19 is the speed here squared because of the parabolic trajectory? I wonder if you could have resolved the movement into its x and y vector components and modeled it in a program. I think you’ve inspired me now, brb.

  • @Geage0
    @Geage0 4 หลายเดือนก่อน

    Ah, the prodigal soul hath returned! With the grace of providence and the auspices of fate, thou art once more among us, as the dawn reclaims the night and the phoenix arises from the embers. Welcome back to the fold, O noble wanderer, whose presence we have long yearned for. Verily, the stars have aligned and the fates have smiled upon us, for thou hast graced us anew with thy esteemed countenance.

  • @franny-
    @franny- 3 หลายเดือนก่อน +1

    I genuinely believe this is Nile red

    • @ReidCaptain
      @ReidCaptain  3 หลายเดือนก่อน +1

      Sorry I'm not Canadian enough for that to be true

  • @xeref3676
    @xeref3676 4 หลายเดือนก่อน

    Next thing you should build is a nuclear submarine with your ICBM from Overpowerd Missiles video.

  • @danker3180
    @danker3180 4 หลายเดือนก่อน

    I love the game, although I have never played it, I have always been passionate about these things, so I don't know if there will be wind currents or what, but the fact that the bullet does not always go to the same place is quite realistic, also in battleships, which used to shoot at several kilometers these projectiles used to deviate quite a bit, that's why it is very very well done and funny, good video

  • @Arlojmikk
    @Arlojmikk หลายเดือนก่อน

    22:01 LAST LITTLE WHILE MENTIONED!!!!!!!!!!!!!!!!!!!!!! the touhou shoegaze circle.......

  • @CielMC
    @CielMC 4 หลายเดือนก่อน

    Oh nice, I just derived that distance formula the other day, not that hard but quite fun, though Im surprised that Besiege doesn't have air resistance? Cause it assumes linear horizonal motion

  • @longingsphere21
    @longingsphere21 3 หลายเดือนก่อน

    I would love to see you try to build contraptions on people playground, it’s my personal contraption building game of choice, and with a couple workshop mods the possibilities are endless

  • @theHatted
    @theHatted 4 หลายเดือนก่อน

    Even making functional rangefinder? Lord above.

  • @BaldianOfIbelin
    @BaldianOfIbelin 4 หลายเดือนก่อน

    20:46 You could also have tried to reduce the number of barrels, the ship was quite high above the water line and with the weight of the cannons this was probably what caused the poor stability.

  • @darkstrike3755
    @darkstrike3755 4 หลายเดือนก่อน +1

    You cant even imagine how incredible you are in my eyes rn. This is crazy good man!

  • @Neceros
    @Neceros 4 หลายเดือนก่อน

    looove Besiege. Not interested in the sea expansion... weird decision.

  • @csm7799
    @csm7799 3 หลายเดือนก่อน

    Great video, but you should do more « fun tests » at the end like 2-3x, this is what I think ppl like the most

  • @vrantik01
    @vrantik01 4 หลายเดือนก่อน

    Hey! in the future, could you try creating more stuff in Trailmakers? I think it would be cool.

  • @bunny6820
    @bunny6820 3 หลายเดือนก่อน

    To make the boat not tip over you must shift the center of mass below the surface of the water. That is why boats have a massive spiky metal pertrusion that goes deep into the sea. Try putting a bunch of ballasts with a heightened mass far under directly under the center of mass so that it does not desire to tip over anymore

  • @among-us-99999
    @among-us-99999 3 หลายเดือนก่อน

    Braces have a lot of angular drag at higher rotation speeds. this can be useful for control systems or torque neutralisers but is bad when you _want_ something to spin