Hey guys! I'm working on making a portable synth, if that sounds interesting to you, check out my Kickstarter!: www.kickstarter.com/projects/reidcaptain/mixisynth
I love how sometimes these processes parallel real world developments like when you put the charge and the projectile into one object instead of loading them separately. Boom, cased ammunition instead of cap and ball.
2 piece ammunition was actually used on ships for a _long_ time until they moved over to missiles, just due to the insane weight and size of the shells used. Although 2 piece is still used in some places that have moved to cased shells, most notably the Russian/Soviet designed MBTs vs NATO MBTs
@@2KDrop Its honestly kinda funny how tanks still basically use that "cap and ball" concept, just instead of a cap you have a cylinder of explosives, and instead of a ball you have APFSDS and HEAT shells
The gravity factor you calculated was off a little due to the propellers providing some thrust, propelling you higher. The gravity factor of besiege is exactly 32.81 m/s/s
Before digital and pure electronic computing, naval ships used electro-mechanical calculator. They had triangles, cones, spirals, gears and pinions etc for not just arithmetic but calculus calculating rate of change etc. This allowed ships like the Iowa-class battleships to hit a moving target 20 km away while making S maneuvers
It was very unexpected seeing how precisely it was able to hit the targets, even in water. Besiege mechanisms always look very sloppy, but this one worked extremely well.
@@kdesikdosi5900 Still for a game engine not made for this kind of thing he managed to create this insanely well. Even if it failed, all its successful fires were near dead on.
20:24 This is where you need ballasts along the center of the ship! All ships have a ballast at their lowest level of the hull, usually filled with water, in order to increase the center of gravity and prevent side-to-side movement
@@ez_theta_z9317 If I remember I think keels and ballasts are different, but they both function for the purpose of ballasting. Keels are the fin-like structures along the centerline of vessels, usually on sailboats or larger sail ships, to provide weight at a low point and increase the amount of water that would have to be displaced in order to capsize. Ballasts are more like tanks filled with water to provide stability for modern cargo ships when they are empty, or sometimes just a collection of rocks, sandbags or heavy cargo for old sail ships. I think a keel is just one form of ballasting but depending on what type of ship it is it will have one or both of them
@@ez_theta_z9317 No you’re good! The way I wrote the initial comment does sound a lot more like a keel in retrospect, but I meant to write it more as describing a weighted ballast. You had the right idea, I definitely just needed to describe it better. Depending on the water physics in Besiege, a keel might work just as well
@@andrewcavallo1877 Correct. Keels are the "spines" of a ship, although the term most often refers to the one down the centerline and at the very bottom of the hull, other structures that are similar, and are used to give the ship rigidity and or structure, e.g. propellor Skegs, like the ones found on Iowa Class Battleships, are also Keels. Battleship New Jersey Museum and Memorial has a video on their ship's Keels. Ballast is either an object, mass or liquid, e.g. seawater and or fuel, used to stabilise a ship. Ballast can come in a few forms, fuel in fuel tanks low in the ship, sea water in ballast tanks, and objects used as ballast.
Hi guys, and welcome back! I explain a little bit at the end of the video what's been going on, but I'm also hoping to share more details of that project in the coming weeks. In the meantime though, let me know what you want to see me make!
Not really a suggestion for besiege, but I see you love these kind of games so I would like to reccoment stormworks, it has a steep learning curve but the 20 dollars is more that worth it!
i'd like to see you try out some other games, Nimbatus seems right up your alley with an advanced logic system, physics stuff quite similar to besiege (though 2d) and some interesting parts such as magnets, and Cosmoteer is another game that it could be interesting to see you play (i bet you'd be able to make some sort of logic gate using ion beams and prisms)
He knows how to mechanically compute trajectory but won’t bother to search what the front or back or a boat is called, we are special in very different ways
You have no idea how intensely I was waiting for you to come back. I watch your channel all the time and your channel is definitely one of my all-time favorites. Also you introduced me to the Enjenir and for that I am eternally grateful because it is one of my favorite games of all time. Absolute legend.
There is this game "similar" to besiege, called stormworks: build and rescue. It's a sandbox, construction, survival game where you build boats, planes, helicopters, submariens, ships, cars, VTOLs, Anything! And it also has built in weapons and damage mechanics so you don't have to deal with funky physics. And often, it's more funny than frustrating in sandbox when things go wrong! From what you play, I think you would like it.
Reid: proceeds to use Pythagoras and math in a game without math just to make artificial aimbot Reid: also proceeds to get his boat tipped over bcs too much upwards heavy
Oh man ,imagine makin somethin like a submarine,maybe a u boat,like the hms m1 or whatever its called,its a sub with a single giant gun,the oportunities that this beseige update gave us,man! Also its good to see you postin again my dude
This is gonna sound like an insult but I swear it is not, your voice puts me to sleep lol. I watch all your videos normally too but I queue up a few when I'm trying to sleep and turn thw volume pretty low. Great vids and thanks for helping me sleep hahahaha
I just want to tell you that i love your videos because theyre really interesting to watch and i learn new things with each video so i just wanted to say thank you for entertaining me and many others and helping me understand physics a bit more.
Tbh in slight inaccuracy actually feels pretty fitting for battleship since accurately hitting a target at sea with naval gunfire is extremely hard so accuracy rates were pretty low, hence the need for firing in salvos.
The intresting part, is that most Super-Dreadnought-Era Battleships had heavy computerization, and while for safety reasons, a lot of the firing was remained human controlled, the Battleships would still calculate the target's distance, heading, their own shell velocity and would basically lead themselves on the target, leaving only minor changes, and the firing itself to the crew. But this also was true for all the destroyers, cruisers, and aircraft carriers at the time.
Great video, its always interesting to watch you slowly making your machines work better and better. Btw i would suggest you a cool game called People playground. It has alot of electronics and interesting gadgets that lets you create many cool stuff. In fact i tried to create a calculator in there but my laptop was just too bad.
I was dumbfounded. My mind immediatly went to , "Oh GOD. Wait. How do you convert this function into logic gates?" i completly missed the Obvious. 'this is just trigonometry. We're in a mechanical sandbox. Just BUILD a fucking triangle' Loved this
This is so cool! I'm actually working on building something similar, but all in vanilla. I've actually got all the proof of concept done, just need to add it to a ship. Ive made an auto-bomber that will drop a bomb anywhere you point to on the map. The design I use can get the distance to a target as a float. Analog computers are really fun in this game. Maybe when Im done I could show you what I came up with?
To make the boat not tip over you must shift the center of mass below the surface of the water. That is why boats have a massive spiky metal pertrusion that goes deep into the sea. Try putting a bunch of ballasts with a heightened mass far under directly under the center of mass so that it does not desire to tip over anymore
Im loving your videos! I think they would be even more awesome in the future if the last section of your videos (=exploding stuff with your finished creations) would be longer!
I tried to understad trigonometric calculations recently beacause i wanted to build a robot arm in a game where my only option was number logic, but there wasnt an online source that said how i could do it with just addition, subtraction, multiplication and division, all the formulas to calculate them would give a result that was a trigonometric calculation multiplied by an unknown number, or used a graph, or used a (not as accurate as i wanted) list of possible results, or approximation So i couldnt make the robot arm beacause i couldnt understand what sin meant in the formulas, AI would only repeat something from wikipedia to me which i already read
I love the game, although I have never played it, I have always been passionate about these things, so I don't know if there will be wind currents or what, but the fact that the bullet does not always go to the same place is quite realistic, also in battleships, which used to shoot at several kilometers these projectiles used to deviate quite a bit, that's why it is very very well done and funny, good video
8:36 this part with the bullets synchronously moving got the song diggy diggy hole playing in my head except it went: I am a bomb and im exploding a hole Explode, explode a hole Explode, explode a hole Also i didnt know they added seas! Thats amazing
20:46 You could also have tried to reduce the number of barrels, the ship was quite high above the water line and with the weight of the cannons this was probably what caused the poor stability.
Braces have a lot of angular drag at higher rotation speeds. this can be useful for control systems or torque neutralisers but is bad when you _want_ something to spin
Ah, the prodigal soul hath returned! With the grace of providence and the auspices of fate, thou art once more among us, as the dawn reclaims the night and the phoenix arises from the embers. Welcome back to the fold, O noble wanderer, whose presence we have long yearned for. Verily, the stars have aligned and the fates have smiled upon us, for thou hast graced us anew with thy esteemed countenance.
Hey guys! I'm working on making a portable synth, if that sounds interesting to you, check out my Kickstarter!: www.kickstarter.com/projects/reidcaptain/mixisynth
I love how sometimes these processes parallel real world developments like when you put the charge and the projectile into one object instead of loading them separately. Boom, cased ammunition instead of cap and ball.
Originally I was thinking of having different types of bullets that I could use, but that went out the window when I couldn't get it to load right
@@ReidCaptain probably more or less how cased ammo became the standard
2 piece ammunition was actually used on ships for a _long_ time until they moved over to missiles, just due to the insane weight and size of the shells used. Although 2 piece is still used in some places that have moved to cased shells, most notably the Russian/Soviet designed MBTs vs NATO MBTs
@@2KDrop Its honestly kinda funny how tanks still basically use that "cap and ball" concept, just instead of a cap you have a cylinder of explosives, and instead of a ball you have APFSDS and HEAT shells
Hell I love how he just built the uss Iowa without blueprints lmao
Came for a cool battleship stayed for crackhead math
Why did I read this as crackhead meth. The calculations he does make me feel like I’m on crack
@@drowsylettuce3031maybe it’s because he literally said “crackhead meth”?
@@Raining_Frazzerbut it doesent
@@Raining_Frazzer bruh
@@Raining_Frazzerusername checks out
The gravity factor you calculated was off a little due to the propellers providing some thrust, propelling you higher. The gravity factor of besiege is exactly 32.81 m/s/s
I figured something was probably a little off, thanks for the info!
I actually think that the propellers might have helped to neutralize the drag.
@@nork7045 he said exactly so he probably knows its in the code or something idk much about besiege but there may be no drag
@@lucass4827 There is DEFINITELY drag in besiege.
@@nork7045 The drag is simplified to be linear though, no exponential drag.
Reidcap: "My entire magazine just exploded, but that's not the issue. the issue is that my gun jammed during target practice."
bruh
mans got priorities!
Using a triangle to do the math was insanely smart, guess we can call it payback for all the years learning Pythagorean theorem
And trigonometry XD
That's why i love mathematics
Before digital and pure electronic computing, naval ships used electro-mechanical calculator. They had triangles, cones, spirals, gears and pinions etc for not just arithmetic but calculus calculating rate of change etc. This allowed ships like the Iowa-class battleships to hit a moving target 20 km away while making S maneuvers
@neurofiedyamato8763 im too stupid for this big brain math
Okay... Bomber planes? Sure, it doesn't seem so weird now. But AIMBOT Battleships? Damn.
We're Entering the Modern Warfare...
8:46
So with everything still seeming to be working...
**explosions in the background**
every reidcap vid ever
It was very unexpected seeing how precisely it was able to hit the targets, even in water.
Besiege mechanisms always look very sloppy, but this one worked extremely well.
wdym it didnt hit a single target
@@kdesikdosi5900 Still for a game engine not made for this kind of thing he managed to create this insanely well. Even if it failed, all its successful fires were near dead on.
20:24 This is where you need ballasts along the center of the ship! All ships have a ballast at their lowest level of the hull, usually filled with water, in order to increase the center of gravity and prevent side-to-side movement
Keel is the actual term, but yes. a low centre of gravity makes for a good boat
@@ez_theta_z9317 If I remember I think keels and ballasts are different, but they both function for the purpose of ballasting. Keels are the fin-like structures along the centerline of vessels, usually on sailboats or larger sail ships, to provide weight at a low point and increase the amount of water that would have to be displaced in order to capsize. Ballasts are more like tanks filled with water to provide stability for modern cargo ships when they are empty, or sometimes just a collection of rocks, sandbags or heavy cargo for old sail ships. I think a keel is just one form of ballasting but depending on what type of ship it is it will have one or both of them
@@andrewcavallo1877 if you're knowledgeable on the matter, i'll defer to you. you sound like you know what you're talking about
@@ez_theta_z9317 No you’re good! The way I wrote the initial comment does sound a lot more like a keel in retrospect, but I meant to write it more as describing a weighted ballast. You had the right idea, I definitely just needed to describe it better. Depending on the water physics in Besiege, a keel might work just as well
@@andrewcavallo1877 Correct. Keels are the "spines" of a ship, although the term most often refers to the one down the centerline and at the very bottom of the hull, other structures that are similar, and are used to give the ship rigidity and or structure, e.g. propellor Skegs, like the ones found on Iowa Class Battleships, are also Keels. Battleship New Jersey Museum and Memorial has a video on their ship's Keels.
Ballast is either an object, mass or liquid, e.g. seawater and or fuel, used to stabilise a ship. Ballast can come in a few forms, fuel in fuel tanks low in the ship, sea water in ballast tanks, and objects used as ballast.
Hi guys, and welcome back! I explain a little bit at the end of the video what's been going on, but I'm also hoping to share more details of that project in the coming weeks. In the meantime though, let me know what you want to see me make!
Welcome back man! We miss your vids ❤❤❤
Not really a suggestion for besiege, but I see you love these kind of games so I would like to reccoment stormworks, it has a steep learning curve but the 20 dollars is more that worth it!
You managed to build a fire control system! Anyways could you make self guided explosive drones?
make a hover craft
i'd like to see you try out some other games, Nimbatus seems right up your alley with an advanced logic system, physics stuff quite similar to besiege (though 2d) and some interesting parts such as magnets, and Cosmoteer is another game that it could be interesting to see you play (i bet you'd be able to make some sort of logic gate using ion beams and prisms)
He knows how to mechanically compute trajectory but won’t bother to search what the front or back or a boat is called, we are special in very different ways
There's an insane amount of this which mirrors irl naval gun and shell development lmao
You have no idea how intensely I was waiting for you to come back. I watch your channel all the time and your channel is definitely one of my all-time favorites. Also you introduced me to the Enjenir and for that I am eternally grateful because it is one of my favorite games of all time. Absolute legend.
There is this game "similar" to besiege, called stormworks: build and rescue. It's a sandbox, construction, survival game where you build boats, planes, helicopters, submariens, ships, cars, VTOLs, Anything! And it also has built in weapons and damage mechanics so you don't have to deal with funky physics. And often, it's more funny than frustrating in sandbox when things go wrong! From what you play, I think you would like it.
Here's hoping he actually gives it a try
Its a great game but at this moment in time it might be a little to broken to build something and have it work at least that has been my experience
There's also from the depths, wich is a bit less goofy in terms of components physics
@@Maxikxng Some people use glitches to make their creations work. It's finiky most of the time, so you just have to mess with it 'till it works.
@@quinnnorfolk4664 i know that and im not bothered by those glitches but i had glitches that made my entire build idea be impossible its frustrating
Saw the update and thought of you immediately!
I knew I couldn't ignore it, I loved the water mod that I played for a few videos
Aye hes back!
You've basically built an in-game version of those analog mechanical targeting computers that the US Navy used to use in WWII! :D
I love your scientific approach to these games. Very well done, impressive af!
Oh and using a geometric tool for the function is really clever too!
I don't often feel completely unintelligent, but these videos just smack me right in my pride.
8:11 bro just invented modern day ammunition
Reid: proceeds to use Pythagoras and math in a game without math just to make artificial aimbot
Reid: also proceeds to get his boat tipped over bcs too much upwards heavy
Literally an analogue fire solutions computer, just like they had in WWII. Amazing.
"Why am I even learning trigonometry, it's never going to be useful in my life"
Oh man ,imagine makin somethin like a submarine,maybe a u boat,like the hms m1 or whatever its called,its a sub with a single giant gun,the oportunities that this beseige update gave us,man! Also its good to see you postin again my dude
Honestly I think he could easily make a besiege version of The Hunley, which would be kinda cool to see. Underrated sub from a historical standpoint
Reid Captain casually makes a fire control system in the game about medieval warfare
I need this man in from the depths
now this is epic
I like the part where it explodes
I like the part where it explodes
I HATED the part where it explodes
I LOVED the part where it explodes
You cant even imagine how incredible you are in my eyes rn. This is crazy good man!
I think you have one of the coolest gaming channels straight up. no clickbait or screaming, just quality content 🤠
welcome back i missed your videos
looking forward for that project u have been working on , and btw this video was insane good job
This is gonna sound like an insult but I swear it is not, your voice puts me to sleep lol. I watch all your videos normally too but I queue up a few when I'm trying to sleep and turn thw volume pretty low. Great vids and thanks for helping me sleep hahahaha
Some people just have really soothing voices like that.
I hope you're designing amazing things in real life as well. My brain is really bad at engineering things, so it's awesome to watch a master at work.
I just want to tell you that i love your videos because theyre really interesting to watch and i learn new things with each video so i just wanted to say thank you for entertaining me and many others and helping me understand physics a bit more.
lesss gooo more crazy besiege creations!!
Tbh in slight inaccuracy actually feels pretty fitting for battleship since accurately hitting a target at sea with naval gunfire is extremely hard so accuracy rates were pretty low, hence the need for firing in salvos.
Glad to have you back!
*69 missed calls from US Navy*
"Making an Aimbot Battleship in Besiege"
*Look inside*
*Math, that not even einstein with steven hawking would understand*
would love to see your old water projects new and improved
As a Naval nerd, calling the stern the back hurt lol, but long-range gunnery is really cool
this deserve more views, doing math in this game is not expected for me
He’s back and didn’t disappoint
Congrats. You made a shell connected to the propellent. And an autoloader
Omg! When you said soon I didn't think THIS soon! Awesome vid Reid
Welcome back king
I've waited for this moment so bad
YOU'RE BACK!!!
You're like one of my favourite TH-cam of all time so umm
Hope u could make more videos in the future man
The amount of trial and error is crazy.
You sir are underrated.
The intresting part, is that most Super-Dreadnought-Era Battleships had heavy computerization, and while for safety reasons, a lot of the firing was remained human controlled, the Battleships would still calculate the target's distance, heading, their own shell velocity and would basically lead themselves on the target, leaving only minor changes, and the firing itself to the crew.
But this also was true for all the destroyers, cruisers, and aircraft carriers at the time.
HE HAS RETURNED
Great video, its always interesting to watch you slowly making your machines work better and better. Btw i would suggest you a cool game called People playground. It has alot of electronics and interesting gadgets that lets you create many cool stuff. In fact i tried to create a calculator in there but my laptop was just too bad.
I was dumbfounded. My mind immediatly went to , "Oh GOD. Wait. How do you convert this function into logic gates?"
i completly missed the Obvious.
'this is just trigonometry. We're in a mechanical sandbox. Just BUILD a fucking triangle'
Loved this
This is so cool! I'm actually working on building something similar, but all in vanilla. I've actually got all the proof of concept done, just need to add it to a ship. Ive made an auto-bomber that will drop a bomb anywhere you point to on the map. The design I use can get the distance to a target as a float. Analog computers are really fun in this game.
Maybe when Im done I could show you what I came up with?
To make the boat not tip over you must shift the center of mass below the surface of the water. That is why boats have a massive spiky metal pertrusion that goes deep into the sea. Try putting a bunch of ballasts with a heightened mass far under directly under the center of mass so that it does not desire to tip over anymore
Now this is sieging!
Very siege
Missed ya reid!
Buddy definitely listened in maths and somehow made it sound useful
i saw this expansion and immediately wondered if you had made a video yet and you hadnt and then a day later i see this video pop up on my feed
Im loving your videos! I think they would be even more awesome in the future if the last section of your videos (=exploding stuff with your finished creations) would be longer!
Next step: develop a fully automatic U-Boat and self guided torpedo and automatic reload system
I tried to understad trigonometric calculations recently beacause i wanted to build a robot arm in a game where my only option was number logic, but there wasnt an online source that said how i could do it with just addition, subtraction, multiplication and division, all the formulas to calculate them would give a result that was a trigonometric calculation multiplied by an unknown number, or used a graph, or used a (not as accurate as i wanted) list of possible results, or approximation
So i couldnt make the robot arm beacause i couldnt understand what sin meant in the formulas, AI would only repeat something from wikipedia to me which i already read
I genuinely believe this is Nile red
Sorry I'm not Canadian enough for that to be true
I love the game, although I have never played it, I have always been passionate about these things, so I don't know if there will be wind currents or what, but the fact that the bullet does not always go to the same place is quite realistic, also in battleships, which used to shoot at several kilometers these projectiles used to deviate quite a bit, that's why it is very very well done and funny, good video
Take a shot every time he says "You can see" and see how long it takes until his words are no longer true
Its always a good evening when reid captain uploads another cool abomination
To me, it looked like your horizontal dispersion was being caused by spin drift of the projectile.
wake up boys! Reid Captain uploaded!
god damn that looks awesome dude
This is why we go to math class
Amazing video as always
8:36 this part with the bullets synchronously moving got the song diggy diggy hole playing in my head except it went:
I am a bomb and im exploding a hole
Explode, explode a hole
Explode, explode a hole
Also i didnt know they added seas! Thats amazing
Hope your doing well. Great to see you havent quit.
I got lost when you started doing all the math but it was still super impressive
bro this guy is insane ig i had any money i would it to him to make more besiege vids
Saw the video pop up and I thought "Damn, they just released it! He made the whole thing in 3 hours?"
Geogebra and besiege is a combo i never expected
It would be so awesome to see a battle between this battleship and your submarine
20:46 You could also have tried to reduce the number of barrels, the ship was quite high above the water line and with the weight of the cannons this was probably what caused the poor stability.
Can't wait for you to make the battleship movie
Man built fire control systems that were accurate in a video game… god damn I love math
Welcome back captain!
the math section had me thinking "How exciting"
Lot of "I hope"s there at the end!🤣
This is really impressive
Thanks!
I think a way more consistent mechanism could have been a revolver magazine instead of what Reid tried
I would think you are right, I didn't like the aesthetic of it though
Revolver magazine could work better, however in this particular case it would be a lot of work to make it strong enough to withstand the explosion
"Today I created the entire game of From the Depths in Besiege"
I was waiting for this
This is insane! well done!
Cool design. Maybe make a guided underwater torpedo or maybe even a submarine.
I made a sub in a water mod about a year ago, but I might be able to put a new spin on it
Braces have a lot of angular drag at higher rotation speeds. this can be useful for control systems or torque neutralisers but is bad when you _want_ something to spin
Ah, the prodigal soul hath returned! With the grace of providence and the auspices of fate, thou art once more among us, as the dawn reclaims the night and the phoenix arises from the embers. Welcome back to the fold, O noble wanderer, whose presence we have long yearned for. Verily, the stars have aligned and the fates have smiled upon us, for thou hast graced us anew with thy esteemed countenance.
trig in a videogame without addition is crazy
I finally found out a way to use all that math I learned in school. I probably still won't be able to apply it to the real world myself tho
Wussup capt. Reid
Welcome back🎉
Even making functional rangefinder? Lord above.
He's finally back!!
Welcome back Captain 🥰
When you showed a picture of a calculator I got excited
Bismarck in motion, a beast made of steel
The makeshift "calculator" was insane