Unreal Engine 4 - Creating and using Destructible Meshes Tutorial in under 3.5 minutes

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  • เผยแพร่เมื่อ 8 ต.ค. 2024

ความคิดเห็น • 21

  • @Beardgames
    @Beardgames  4 ปีที่แล้ว +5

    For anyone wondering how I did my falling debris blocks in my Dragon Skeleton Boss video. It was done by creating a blueprint with the destructible mesh inside. Then spawning the blueprint in a random location in a set bounds. Enable input damage is turned off but I have an component hit node connecting to an apply damage node to break the mesh (shown at 02:20). Generate hit event is turned on for the floor and the mesh, no branch is required. Hope this helps!

  • @cicadamikoto
    @cicadamikoto 4 ปีที่แล้ว +3

    This is the best tutorial I’ve ever seen. Thank you so much b

    • @Beardgames
      @Beardgames  4 ปีที่แล้ว

      No worries at all!

  • @matteocatrini3985
    @matteocatrini3985 4 ปีที่แล้ว +1

    Well explained, Thanks

  • @cdc1991
    @cdc1991 4 ปีที่แล้ว +2

    Great tutorial, thanks for sharing! I was struck with the sudden urge to subscribe to your channel... I've no idea why.

    • @Beardgames
      @Beardgames  4 ปีที่แล้ว +1

      Haha sudden urge or not thank you!

  • @BuilderTrevin
    @BuilderTrevin 4 ปีที่แล้ว +1

    Hey man great job on the dragon modeling! For some reason your videos are trying to send me to another channel... are your end screen suggested suggesting only your channel vids or a friends?

    • @Beardgames
      @Beardgames  4 ปีที่แล้ว +1

      Thank you dude! Do you mean my playlist end screen? I'll check it out but I should only have links to my own content. Thanks for the heads up =)

  • @djsalis
    @djsalis 2 ปีที่แล้ว

    Great tutorial :)

  • @s.v.midnigth
    @s.v.midnigth ปีที่แล้ว

    Hello great great tutorial.
    What metod need to use for destructble vase for example.
    The player pushes the vase, but the vase is destroyed when it hits the floor?

  • @Curious2Dream
    @Curious2Dream 3 ปีที่แล้ว

    I find it easier to read the information that hear someone explaining it. Are your tutorials written down anywhere?

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      Hey! Unfortunately I haven't written them down anywhere but for my future tutorials I could try work on something like that for you :)

  • @kalubandali2241
    @kalubandali2241 2 ปีที่แล้ว

    thanks boss

  • @ceboss61invalidos7
    @ceboss61invalidos7 3 ปีที่แล้ว +1

    man you sayin the mesh is only desroyed by an specifiyed object but you have enable that also the chat breaks it ?

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      These are 3 different methods of breaking them. The third one doesn't have enable impact damage checked

  • @CommanderColson
    @CommanderColson 3 ปีที่แล้ว

    How could you use this to recreate CoD Zombies window barriers? As in, the player manually spawns a destructible mesh in, and that mesh is set to only be able to be destroyed by an enemy ai?

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      The exact same way I do it for when the sphere hits the destructible. You make the zombie the sphere, when the zombie hits the barrier it will break the DM. Then to spawn a destructible I think you use the 'SpawnActor' node. Hope this helps :)

    • @CommanderColson
      @CommanderColson 3 ปีที่แล้ว

      @@Beardgames thanks for the response man! Hey out of curiosity, I've tried messing with 'enable impact damage' but whenever I mess with the parameters to try and get it to have some resistance (as in, instead of the mesh breaking immediately when something hits it, take a few hits before breaking), non of the inputs seem to stick. I knocked Impact resistance up to 1000 and it still breaks immediately upon impact. Any ideas?

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว

      @@CommanderColson No worries! As far as i know enable impact damage is for items that you want to instantly break. For 'health' it's probably better to make it a variable inside the blueprint. Destructibles are so so awkward but give that a try haha. Good luck =)

  • @plasid2
    @plasid2 3 ปีที่แล้ว

    Did you know how make destructible tree? but little realistic not like concrete ;P

    • @Beardgames
      @Beardgames  3 ปีที่แล้ว +1

      Unfortunately as far as I know there's not a lot of options when it comes to editing destructibles in Unreal. What you can do is make and import destructibles inside your 3D modelling software. Might be the easiest way but apart from that I'm not sure I'm afraid! Hope this helps :)