Great stuff. Please do more on this with regards to cinema action scenes. . Explosive -like ground being hit by large object. Car running thru wall. Super human punching a pillar.
nice. Have you seen this bug in cluster. when i apply cluster to any object, i don't see any option to add internal material. After trying to get solution from very long time. Finally i found that first i've to add extra material option in modeling. Than apply cluster. This is the only solution i found. Strange
If you could make something like this but for breaking clothes (Im thinking like Sailor moon? You know when they put their customes on, the animation feels like breaking clothes, but they are kind of in an energy-form state so its not technically clothing, but I guess if u watch a sailor moon transformation video u'll know what I mean heh) Great video
how could i apply this so thatt i can hold the object in vr (using a grab component) without the item breaking, and only have it break upon contact of an enemy character, or the floor or something
My object starts to break in the air, even not reaching the ground as a whole piece. Which parameter do I have to tweak to get the object to break only on a ground hit?
Great stuff. Please do more on this with regards to cinema action scenes. .
Explosive -like ground being hit by large object.
Car running thru wall.
Super human punching a pillar.
Hey! Thanks for watching. Appreciate the support.
nice. Have you seen this bug in cluster. when i apply cluster to any object, i don't see any option to add internal material. After trying to get solution from very long time. Finally i found that first i've to add extra material option in modeling. Than apply cluster. This is the only solution i found. Strange
If you could make something like this but for breaking clothes (Im thinking like Sailor moon? You know when they put their customes on, the animation feels like breaking clothes, but they are kind of in an energy-form state so its not technically clothing, but I guess if u watch a sailor moon transformation video u'll know what I mean heh)
Great video
wow
how could i apply this so thatt i can hold the object in vr (using a grab component) without the item breaking, and only have it break upon contact of an enemy character, or the floor or something
Hi.
Can you create and abounded environment with free assets that can be use a game level with houses and doors that can be open with blueprint?
My object starts to break in the air, even not reaching the ground as a whole piece. Which parameter do I have to tweak to get the object to break only on a ground hit?
❤
ur hair looks good what did u do
No idea mate. It’s literally the same. 😅