Without a doubt I can call it the best RPG (and probably game) I've ever played. - I can play with any build I can imagine: would it be a fast pistol-guy, a chemist, a swordsman, a stealthy sniper or a heavy minigunner, a hunting maniac with a knife, a psionic (like mage), etc. Anything. And all is playable, all is equally effective across the entire game. - There's so much choices you make in the quests and there are many ways to pass through with any build. No lockpicking? You can use hacking, find another pass, find a key or persuade anyone. No persuasion? Ok, maybe you have high strength and intimidating would be an easy option for you. Or just shoot that bastard and get what you want. Can't kill a tough enemy group? Look in your pack, there may be some bear traps or caltrops. You can also reach a sudden situation like if you cancel pirate attack on the expedition camp, or if you betray Abram and tell a protectorate guard about his plans. - Any build requires an interesting math calculating and gives fundamentally different tasks to a player - Each game aspect is balanced. There's no obvious easy way to pass through the game like the Mimic Tear in Elden. - Dialogues are so natural. People don't trust you, don't treat you like a hero (except when you actually earn this title), they don't share with you an important info, they complain about life, they're trying to trick ob\kill you. It's the way a post-apocalyptic life should look like - Expeditions are rich in events and award you well: you find quests, secret characters, hidden passes, equipment, and it's not generative content like in the most of AAA-games. - The economy is balanced too, you always get the money and spend on many things forming money flow. Even if you play certain build you always need about 30+% of different goods in a shop and you may dig into it for 10-20 minutes. - The crafting system is deep and rewarding because most of the efficient equipment goes from it. You have base components (with various quality) and optional that change the key equipment stats. - The feats efficiency depends on your stats. There's almost no feats just like "+20 damage to pistols" which would give you a temporary advantage and only vision of progression, like in the other RPGs. No, it usually looks like "Gives you 225% damage + 1% for each stealth point" or "Gives you 35% chance to block the damage equal to twice your strength". It stimulates you to think what you really need and carefully read the description. Like, if you take the first one (225% + 1% stealth) without stealth points invested you'll barely get the damage. - Each enemy requires individual tactics and it's logical: robots are immune to bleeding and mind control but weak to electricity, flesh enemies are bleeding, rathound are afraid of fire, psi-beetles are weak when their brain is open. You can't just use 1 tactic against each enemy, there will be different gameplay. - The final section and its boss are as tough as it's told. You know that most of games are always telling you that the final location is tough and you just fly through it in 10 minutes (like in Skyrim or Stalker). But not here. Here you REEEEEEEEEEEEEALLY must prepare and take it seriously, or you die. - There are many unusual and sometimes... insane situations compared to the other games. For example, you can catch a woman for the... entertainment with one wild man. Or convince 4 personalities in 1 insane man to give you a keycard. Or send a guy to a horrible experiments that will make him a monster. Yes, the game is not ideal. The graphics is too low for an average gamer, sometimes it's not enough information about important things and the navigation sucks when you get a bad description where to go and what to do. But these are minor problems that sink in the game advantages. This is the best game design I've ever seen, its developer really got much ideas and thought about every inch of the game.
Someone put a maxed-out character mod on Nexus (sort of a new game +), I tried it my last run and even with everything at max, it's still tough but way more bearable. I definitely recommend it to veteran players that want a change of pace on another run, it helped me map out future builds I would have otherwise dismissed. I cant wait for Infusion to finally release.
Underrail, Battlebrothers and Quasimorph are the 3 games I love because of the pain they dish out. No 'chosen one' trope here The dude's questline is the only one I felt was unfair, I got stuck in the military facility at too low a level with no way of getting past the security undetected...and no back up save. Had to restart, painful
Ugh! I've had a couple times where I backed myself in a corner and had to restart. Dude's quest is a bear to tackle, and if you're not prepared, it can really throw a wrench into a playthrough!
There is actually a way to get past grey army base with no skills. It is done with cheesing dialogue by going combat mode and bypassing NPCs that trigger it
The game outright tells you that you aren't special. Coral, the chick who gives you talismans, does a palm reading and mentions a certain crease that means you have the potential to change the world, but you don't have it
And I don't agree with you about the "Kill the Beast" quest. - you get the intriguing exposure what hides in the mines - there are different tasks during the quest, so it doesn't make a player to get bored. Maybe you just hurried or got stuck at some point and so got angry - the immortal Beast is just standing in the mines. Yes, it doesn't make sence to put it there in case of game-design, but the developer gives you a real gameplay possibility to fight it without success and to realise its strength. If it was a typical game, the Beast would just come out only at the end of the final battle. - the dialogues are written so good: there's a biology, chemical and physical info when you trying to find out how to deal with the Beast. It's so interesting and intriguing to find the solution in the science like it's a big puzzle. - you reveal Ezra's background a little more during this preparations - right before the end of the quest you get rejected in the battle and you remain in "right" uncertainty. It stimulates the player simply turn on his head and think what he can do by himself now - you can convince your friends to help in the battle and this difficult battle checks many of your skills. It's interesting to prepare for it with bear traps, caltrops and gas grenades, or what else you prefer. For me it's one of the best quests.
It's a hard game to play. I even gave up on it once. But after a year I came back, put a tweak to sell all the junk to merchants, made infinite inventory weight, made a build through machine guns and passed. And I liked the game.
weird section on the beast quest. i actually look forward to it every playthrough, maybe i'm in the minority of the playerbase in this regard, but other than the FIRST time you ever do it, you can minimize backtracking pretty substantially. maybe it could've been cut down to a single back and forth from foundry to sgs, but generally I enjoy the longer quests in underrail, makes it feel rewarding to get your oddity xp at the end.
A good review. It encompasses basically most thing good and bad about the game. A few things to add though. Underrail is actually pretty easy even on the highest difficulty if you know what the game expects from you. The game expects you to engage with all of its mechanic: throwing, traps, positioning, armor, etc. You can't win every fight doing what you did last time because every build (except for a few) has enemies that counter it. So, you are expected to improvise and adapt to the situation. One final thing I want to say is that character building is not that complicated in this game. Because feats are all very specific and build-defining, your build will likely only have one main weapon and sometimes a side weapon. Your main weapon defines your build, and therefore your feats and stat.
i dont think its normal for someone to pick up a game, read entire feat list, go to build planners and all that stuff, and when you can knowledge check the game its also kinda boring no? you know you're going to win when you know the enemy spawns, landmine placements etc. If you buy the game, and play it blind, I think normal is pretty fair difficulty, if you build a basic character with no major weaknesses, the game worsk really well.
Bought the game after the Seth review and bounced off of it like a pipeworker. About 3months ago i had sometime off and wanted to play a fallout 1/2 like rpg. Picked the game up again and have not put it down yet. Im playing my second dominating run and am close to becoming a zoner irl.
@diggadirt393 Somewhat steep, but as long as you stick to a certain playstyle and play on easy, you'll be okay. My first playthrough was an smg and grenade throwing setup, and I loved it. It's a great game, but you NEED to be patient with it. I would say if you're interested in CRPGs, there are other games that would be better to start with. If Underrail looks particularly interesting to you, then go for it!
@posttiggle what games do you recommend? I would like a theme similar to Underrail. I prefer more of a real world setting, no magic/fantasy or anything super sci-fi.
@diggadirt393 if you're looking for something in the same genre as Underrail, you should definitely consider Wasteland 3. It may seem more complicated with all the characters you control, but mechanically it's way more digestible. Otherwise, S.T.A.L.K.E.R. and the Fallout series are probably the closest thematically.
the ending of this game just broke me, couldnt do the puzzle and no one tells you how because its randomized, and the boss fight is imposible without poisoning it. also enemies just keep spwning
@ruffuzx4058 there's an online tool you can use to help. It's been a while, so I may be mistaken, but you just punch in your variables, and then the tool visualizes the strands for you. It helps, but it still took me far longer to solve than I'd care to admit. Fun the first time, but never again 😆 🤣
@@steppecist it was a long time ago, it was either normal or hard and i used rifles if i remember correctly, i just got obliterated everytime i tried to kill it, it spawned some guys if i remember right and i didnt have the damage nor the hp to survive
I like underrail too, I don't consider it painful because if you go prepared the game is fairly easy, but the dialog omg, fuck Stygian, I would cut so much of the dialog bc the game is already quite long, and I'm not even counting the both dlcs
Without a doubt I can call it the best RPG (and probably game) I've ever played.
- I can play with any build I can imagine: would it be a fast pistol-guy, a chemist, a swordsman, a stealthy sniper or a heavy minigunner, a hunting maniac with a knife, a psionic (like mage), etc. Anything. And all is playable, all is equally effective across the entire game.
- There's so much choices you make in the quests and there are many ways to pass through with any build. No lockpicking? You can use hacking, find another pass, find a key or persuade anyone. No persuasion? Ok, maybe you have high strength and intimidating would be an easy option for you. Or just shoot that bastard and get what you want. Can't kill a tough enemy group? Look in your pack, there may be some bear traps or caltrops. You can also reach a sudden situation like if you cancel pirate attack on the expedition camp, or if you betray Abram and tell a protectorate guard about his plans.
- Any build requires an interesting math calculating and gives fundamentally different tasks to a player
- Each game aspect is balanced. There's no obvious easy way to pass through the game like the Mimic Tear in Elden.
- Dialogues are so natural. People don't trust you, don't treat you like a hero (except when you actually earn this title), they don't share with you an important info, they complain about life, they're trying to trick
ob\kill you. It's the way a post-apocalyptic life should look like
- Expeditions are rich in events and award you well: you find quests, secret characters, hidden passes, equipment, and it's not generative content like in the most of AAA-games.
- The economy is balanced too, you always get the money and spend on many things forming money flow. Even if you play certain build you always need about 30+% of different goods in a shop and you may dig into it for 10-20 minutes.
- The crafting system is deep and rewarding because most of the efficient equipment goes from it. You have base components (with various quality) and optional that change the key equipment stats.
- The feats efficiency depends on your stats. There's almost no feats just like "+20 damage to pistols" which would give you a temporary advantage and only vision of progression, like in the other RPGs. No, it usually looks like "Gives you 225% damage + 1% for each stealth point" or "Gives you 35% chance to block the damage equal to twice your strength". It stimulates you to think what you really need and carefully read the description. Like, if you take the first one (225% + 1% stealth) without stealth points invested you'll barely get the damage.
- Each enemy requires individual tactics and it's logical: robots are immune to bleeding and mind control but weak to electricity, flesh enemies are bleeding, rathound are afraid of fire, psi-beetles are weak when their brain is open. You can't just use 1 tactic against each enemy, there will be different gameplay.
- The final section and its boss are as tough as it's told. You know that most of games are always telling you that the final location is tough and you just fly through it in 10 minutes (like in Skyrim or Stalker). But not here. Here you REEEEEEEEEEEEEALLY must prepare and take it seriously, or you die.
- There are many unusual and sometimes... insane situations compared to the other games. For example, you can catch a woman for the... entertainment with one wild man. Or convince 4 personalities in 1 insane man to give you a keycard. Or send a guy to a horrible experiments that will make him a monster.
Yes, the game is not ideal. The graphics is too low for an average gamer, sometimes it's not enough information about important things and the navigation sucks when you get a bad description where to go and what to do. But these are minor problems that sink in the game advantages. This is the best game design I've ever seen, its developer really got much ideas and thought about every inch of the game.
Someone put a maxed-out character mod on Nexus (sort of a new game +), I tried it my last run and even with everything at max, it's still tough but way more bearable. I definitely recommend it to veteran players that want a change of pace on another run, it helped me map out future builds I would have otherwise dismissed. I cant wait for Infusion to finally release.
Underrail, Battlebrothers and Quasimorph are the 3 games I love because of the pain they dish out. No 'chosen one' trope here
The dude's questline is the only one I felt was unfair, I got stuck in the military facility at too low a level with no way of getting past the security undetected...and no back up save. Had to restart, painful
Ugh! I've had a couple times where I backed myself in a corner and had to restart. Dude's quest is a bear to tackle, and if you're not prepared, it can really throw a wrench into a playthrough!
There is actually a way to get past grey army base with no skills. It is done with cheesing dialogue by going combat mode and bypassing NPCs that trigger it
The game outright tells you that you aren't special. Coral, the chick who gives you talismans, does a palm reading and mentions a certain crease that means you have the potential to change the world, but you don't have it
Love those games too
Love those games too
After two runs on Dominating difficulty, I also think this game is a masterpiece
And I don't agree with you about the "Kill the Beast" quest.
- you get the intriguing exposure what hides in the mines
- there are different tasks during the quest, so it doesn't make a player to get bored. Maybe you just hurried or got stuck at some point and so got angry
- the immortal Beast is just standing in the mines. Yes, it doesn't make sence to put it there in case of game-design, but the developer gives you a real gameplay possibility to fight it without success and to realise its strength. If it was a typical game, the Beast would just come out only at the end of the final battle.
- the dialogues are written so good: there's a biology, chemical and physical info when you trying to find out how to deal with the Beast. It's so interesting and intriguing to find the solution in the science like it's a big puzzle.
- you reveal Ezra's background a little more during this preparations
- right before the end of the quest you get rejected in the battle and you remain in "right" uncertainty. It stimulates the player simply turn on his head and think what he can do by himself now
- you can convince your friends to help in the battle and this difficult battle checks many of your skills. It's interesting to prepare for it with bear traps, caltrops and gas grenades, or what else you prefer.
For me it's one of the best quests.
It's a hard game to play. I even gave up on it once. But after a year I came back, put a tweak to sell all the junk to merchants, made infinite inventory weight, made a build through machine guns and passed. And I liked the game.
weird section on the beast quest. i actually look forward to it every playthrough, maybe i'm in the minority of the playerbase in this regard, but other than the FIRST time you ever do it, you can minimize backtracking pretty substantially. maybe it could've been cut down to a single back and forth from foundry to sgs, but generally I enjoy the longer quests in underrail, makes it feel rewarding to get your oddity xp at the end.
A good review. It encompasses basically most thing good and bad about the game. A few things to add though. Underrail is actually pretty easy even on the highest difficulty if you know what the game expects from you. The game expects you to engage with all of its mechanic: throwing, traps, positioning, armor, etc. You can't win every fight doing what you did last time because every build (except for a few) has enemies that counter it. So, you are expected to improvise and adapt to the situation. One final thing I want to say is that character building is not that complicated in this game. Because feats are all very specific and build-defining, your build will likely only have one main weapon and sometimes a side weapon. Your main weapon defines your build, and therefore your feats and stat.
There are no opponents here that cannot be one-shotted by one snipe button. Even on dominating, including main boss.
i dont think its normal for someone to pick up a game, read entire feat list, go to build planners and all that stuff, and when you can knowledge check the game its also kinda boring no? you know you're going to win when you know the enemy spawns, landmine placements etc.
If you buy the game, and play it blind, I think normal is pretty fair difficulty, if you build a basic character with no major weaknesses, the game worsk really well.
Bought the game after the Seth review and bounced off of it like a pipeworker. About 3months ago i had sometime off and wanted to play a fallout 1/2 like rpg. Picked the game up again and have not put it down yet. Im playing my second dominating run and am close to becoming a zoner irl.
How steep is the learning curve for this? I'm used to more action rpg's. I think the closest thing I've played to this is kotor?
@diggadirt393 Somewhat steep, but as long as you stick to a certain playstyle and play on easy, you'll be okay. My first playthrough was an smg and grenade throwing setup, and I loved it. It's a great game, but you NEED to be patient with it.
I would say if you're interested in CRPGs, there are other games that would be better to start with.
If Underrail looks particularly interesting to you, then go for it!
@posttiggle what games do you recommend? I would like a theme similar to Underrail. I prefer more of a real world setting, no magic/fantasy or anything super sci-fi.
@diggadirt393 I’d personally recommend the metro series. It still has sci fi stuff, but it’s considerable toned down compared to underrail.
@jonahulichny9874 thanks but I already have all the Metro games 😬
@diggadirt393 if you're looking for something in the same genre as Underrail, you should definitely consider Wasteland 3. It may seem more complicated with all the characters you control, but mechanically it's way more digestible.
Otherwise, S.T.A.L.K.E.R. and the Fallout series are probably the closest thematically.
There is an easy option.
the ending of this game just broke me, couldnt do the puzzle and no one tells you how because its randomized, and the boss fight is imposible without poisoning it. also enemies just keep spwning
@ruffuzx4058 there's an online tool you can use to help. It's been a while, so I may be mistaken, but you just punch in your variables, and then the tool visualizes the strands for you. It helps, but it still took me far longer to solve than I'd care to admit. Fun the first time, but never again 😆 🤣
@@TiggleMeTimbers yeah i tried to use it, but in just to dumb haha, next time i will play the expansion, i hope i dont get soft locked
The boss fight is pretty easy? What build and difficulty?
@@steppecist it was a long time ago, it was either normal or hard and i used rifles if i remember correctly, i just got obliterated everytime i tried to kill it, it spawned some guys if i remember right and i didnt have the damage nor the hp to survive
@@ruffuzx4058 Do you know what your build was? Like stats etc
its bountiful in its pain
Tiggle
I can always count on Ziggy to be here early, no matter the topic of the video. Appreciate you! :)
@@TiggleMeTimbers Tiggle
Tiggle?
Sirhc2003.
Tiggle……
What is happening
I like underrail too, I don't consider it painful because if you go prepared the game is fairly easy, but the dialog omg, fuck Stygian, I would cut so much of the dialog bc the game is already quite long, and I'm not even counting the both dlcs
Hmm i never felt there was too much dialogues in underrail, you can skip it super fast too
Tiggle
Xantho8935
Tiggle
Tiggle