Well done, C.F. this technique is awesome- and the idea of being able to merge a complete 'engine block' with everything needed is going to shrink ship size down dramatically
Just a small addition. If you want to use a copy-merge, you must be at a starport which has the items you wish to copy. So for instance, you can't copy an equipment mount at Jameson.
For the copy method you don't need the scaffolding for an additional snap point, you only need a free one for the flip method. Nevermind, I just noticed that this probably wasn't what you meant, your explanation there was a bit unclear. Anyways, great find to copy with an attached part, that could really simplify certain situations, thank you!
@9:27 i've seen it done typically with a structrual hull piece (like Deimos), where you place 2 of them on top of each other and then you select either the top or bottom (depending on which way you need it to duplicate - up or down, respectively) plus the desired piece you want to use, and then duplicate. Typically it's in a scenario where you have your 2 Hulls off to the side, and a 3rd in place as the initial connection point... so in your scenario, you'd have the 3rd hull connected to the top of the 2x1 hab, the reactor attached to the hull, then the 2 additional hulls off to the side. Select the bottom hull (of the offset hulls) plus your reactor and then duplicate. It will create a 3rd hull below the 2 and create a 2nd reactor in the desired location. Then you delete the extra pieces. I know a bit more "complicated" but it's better for controlling which way you want to place it. Of note, which I don't recall if you said this or not, but any duplication method (yours or the one I described), must be done at a location (ship vendor, landing pad, etc...) where the pieces you're attempting to duplicate can be purchased. For example, you can't be in Hopetown and try the duplication method on an SAE-5660 Engine as that is a Stroud-Eckland only piece and must be done at one of their shipyards OR you must have already purchased more than the desired amount (you want 2 but will need to buy 3 beforehand) if you're going to a different location. But that 2nd option is way more expensive depending on the ship part you're using.
The last technique doesnt actually need the other piece to be attached to the part you want merged, it can be on the other side of the builder floating off by itself. That means you can merge things with only one snap point, for example you could merge a deimos spine with the deimos slim docker
I'm using a Taiyo landing bay connecting to a control room with missiles glitched into the control room so it kind of looks like a torpedo room (Nova weapon mount sticking out from the back). It's not so bad since there's a ladder up immediately when entering so there's no reason to go to the back of the room. BTW there's another technique you can do if you can't duplicate the thing you want to attack. Similar to the duplication glitch you need the module above where it should attach but then you remove whatever it's attached to, and grab it. It will then snap into place with a nearby attachment point. This will probably work in conjunction with the double attachment method.
BTW if you are on PC you can have an easier time with merging without the need for flipping and duplicating just by changing a setting in the INI file. Or using a console command: SetINISetting "fShipBuilderModuleOverlapTolerance:Spaceship" "-500" You still need a second piece to help you move the item into place, as you need a second attach point.
Good video Crimson. There are some merges I won’t do. That just breaks some of the emersion for me. Engines being merged are a no go for me unless they are semi merged. Just me though.
I get where you're coming from. Usually, I wouldn't use the more extreme merges unless I'm trying to make something as compact as possible, and even then, sometimes it's police to build around individual pieces instead of putting them all inside one another
Yes, I too only do certain glitches... I avoid any that would cause pieces to glitch into a hab where I would see it when traversing within the ship. So none of the more common cockpit/bridge glitching where pieces are coming into it and make it hard to see or navigate thru the ship.
Well that might explain why I couldn’t get the merging to work for me, I’m trying to use a reactor and grav drive that have snap points all round on both, haven’t got the top-spec class A reactor yet on my new character, think this would give me a work-around though
@@CrimsonFlyboy will be trying it when I get home, I quite like the little variant I’ve built at the moment, it’s got a beefy look to it whilst still being potent enough in combat that it can stand up to class C ships
Honestly, if Bethesda patch this then no Stroud ship will exist in Starfield, All of them with the Viking cockpit uses it, so it is a real mechanic as far as I see it, hahahaha. I'm not gonna lie, I'm not a fan of this But I do use it every now and then to be able to add guns, shields and fuel tanks in places they should go but the game don't allow. Been using it more lately though, but I've been trying to build outside my "comfort zone" to test new layouts and ideas.
Yeah, it's a little silly that we have to rely on these methods to place certain pieces together. Hopefully, with the new ship builder update, bethesda will tweak the collisions of each piece, making them place nicer together
Oh the evil purposes I’m going to use this method for. For starters coffee entertainment, eventually to take over the starfield universe with a single square.
Update 2. Drop a Cube of Infinity below the frontier hab (2 210 fuel cells, b39 reactor, 36 power grav drive, 1200 storage container, 4 3015 engines), makes the Frontier an end game fighter keeping most of the aesthetic.
@@CrimsonFlyboy I had decided to upgrade the Frontier(Xbox X). Built a badass ship that used some click glitching and merging. Shortly after, I noticed strange things started happening. It’s like the glitching put a rift in the game that started a domino effect. The companion started glitching out. Would start gliding around like a ghost that was falling. He looked like he was falling but was gliding around like that. Also when we went into a ship his eyes would stay closed. Also my ships parts would start “falling”. They’d suddenly be crooked like the pill container would be falling off. When I went to a place say to some bad guys, the surrounding areas, where you’d find chests and random stuff would be floating or half off their platform or it would be missing all together. The main bad guy would be outside wondering the location rather than in its usual spots. Just weird ass glitches and too many. And more. All started when I did this damn glitching. I know this isn’t just a Xbox issue. But I also know not everyone gets glitched when doing this trick too. But that’s the risk we take when doing glitches in a game.
A beautiful explanation and tutorial.
Well done, C.F. this technique is awesome- and the idea of being able to merge a complete 'engine block' with everything needed is going to shrink ship size down dramatically
THIS is the video that I've been looking for!!!
Just a small addition. If you want to use a copy-merge, you must be at a starport which has the items you wish to copy. So for instance, you can't copy an equipment mount at Jameson.
Yep, it's a revelation. I've sent you a couple more little fighters (my entries in your Class A fighter/corvette competition).
Well done, mate!
This is amazing. Thank you.
For the copy method you don't need the scaffolding for an additional snap point, you only need a free one for the flip method.
Nevermind, I just noticed that this probably wasn't what you meant, your explanation there was a bit unclear.
Anyways, great find to copy with an attached part, that could really simplify certain situations, thank you!
Excellent tutorial!
@9:27 i've seen it done typically with a structrual hull piece (like Deimos), where you place 2 of them on top of each other and then you select either the top or bottom (depending on which way you need it to duplicate - up or down, respectively) plus the desired piece you want to use, and then duplicate. Typically it's in a scenario where you have your 2 Hulls off to the side, and a 3rd in place as the initial connection point... so in your scenario, you'd have the 3rd hull connected to the top of the 2x1 hab, the reactor attached to the hull, then the 2 additional hulls off to the side. Select the bottom hull (of the offset hulls) plus your reactor and then duplicate. It will create a 3rd hull below the 2 and create a 2nd reactor in the desired location. Then you delete the extra pieces. I know a bit more "complicated" but it's better for controlling which way you want to place it.
Of note, which I don't recall if you said this or not, but any duplication method (yours or the one I described), must be done at a location (ship vendor, landing pad, etc...) where the pieces you're attempting to duplicate can be purchased. For example, you can't be in Hopetown and try the duplication method on an SAE-5660 Engine as that is a Stroud-Eckland only piece and must be done at one of their shipyards OR you must have already purchased more than the desired amount (you want 2 but will need to buy 3 beforehand) if you're going to a different location. But that 2nd option is way more expensive depending on the ship part you're using.
Yeah, that's very true. Usually, I build at my outpost so I have access to all the structural pieces.
The last technique doesnt actually need the other piece to be attached to the part you want merged, it can be on the other side of the builder floating off by itself. That means you can merge things with only one snap point, for example you could merge a deimos spine with the deimos slim docker
That's very true.
I'm using a Taiyo landing bay connecting to a control room with missiles glitched into the control room so it kind of looks like a torpedo room (Nova weapon mount sticking out from the back). It's not so bad since there's a ladder up immediately when entering so there's no reason to go to the back of the room.
BTW there's another technique you can do if you can't duplicate the thing you want to attack. Similar to the duplication glitch you need the module above where it should attach but then you remove whatever it's attached to, and grab it. It will then snap into place with a nearby attachment point. This will probably work in conjunction with the double attachment method.
Great video
BTW if you are on PC you can have an easier time with merging without the need for flipping and duplicating just by changing a setting in the INI file. Or using a console command: SetINISetting "fShipBuilderModuleOverlapTolerance:Spaceship" "-500" You still need a second piece to help you move the item into place, as you need a second attach point.
Good video Crimson. There are some merges I won’t do. That just breaks some of the emersion for me. Engines being merged are a no go for me unless they are semi merged. Just me though.
I get where you're coming from. Usually, I wouldn't use the more extreme merges unless I'm trying to make something as compact as possible, and even then, sometimes it's police to build around individual pieces instead of putting them all inside one another
Yes, I too only do certain glitches... I avoid any that would cause pieces to glitch into a hab where I would see it when traversing within the ship. So none of the more common cockpit/bridge glitching where pieces are coming into it and make it hard to see or navigate thru the ship.
This is awesome, but if Todd sees this, he`s gonna make someone patch it
Well that might explain why I couldn’t get the merging to work for me, I’m trying to use a reactor and grav drive that have snap points all round on both, haven’t got the top-spec class A reactor yet on my new character, think this would give me a work-around though
If you use the final method in the video, you can merge them anyway you like, just requires a bit more set up
@@CrimsonFlyboy will be trying it when I get home, I quite like the little variant I’ve built at the moment, it’s got a beefy look to it whilst still being potent enough in combat that it can stand up to class C ships
Not a fan of the meging glitch myself. To each their own. Maybe new ships parts BGS teased will stifle it a bit but maybe not.
Hopefully, they overhaul the ship builder a bit. Certain items that shouldn't need to merge together to fit have to be merged.
@@CrimsonFlyboy I hate how you can't build ships from scratch. I also hate how some parts are only available at specific venders.
Yeah, they need to add a vendor that has all parts, I wouldn't mind paying a little extra as a premium just to not have to jump around
Honestly, if Bethesda patch this then no Stroud ship will exist in Starfield, All of them with the Viking cockpit uses it, so it is a real mechanic as far as I see it, hahahaha. I'm not gonna lie, I'm not a fan of this But I do use it every now and then to be able to add guns, shields and fuel tanks in places they should go but the game don't allow. Been using it more lately though, but I've been trying to build outside my "comfort zone" to test new layouts and ideas.
Yeah, it's a little silly that we have to rely on these methods to place certain pieces together. Hopefully, with the new ship builder update, bethesda will tweak the collisions of each piece, making them place nicer together
Oh the evil purposes I’m going to use this method for. For starters coffee entertainment, eventually to take over the starfield universe with a single square.
Yeah, as a follow up, this is frickin insane. Micro ships of amazing ability. The best tip in shipbuilding for Starfield.
Update 2. Drop a Cube of Infinity below the frontier hab (2 210 fuel cells, b39 reactor, 36 power grav drive, 1200 storage container, 4 3015 engines), makes the Frontier an end game fighter keeping most of the aesthetic.
Any of this click glitching or merging causes my game to glitch the rest of the game. Be aware.
I've never had this issue. Are you xbox or pc. What exactly happens the rest of the game
@@CrimsonFlyboy I had decided to upgrade the Frontier(Xbox X). Built a badass ship that used some click glitching and merging. Shortly after, I noticed strange things started happening. It’s like the glitching put a rift in the game that started a domino effect. The companion started glitching out. Would start gliding around like a ghost that was falling. He looked like he was falling but was gliding around like that. Also when we went into a ship his eyes would stay closed. Also my ships parts would start “falling”. They’d suddenly be crooked like the pill container would be falling off. When I went to a place say to some bad guys, the surrounding areas, where you’d find chests and random stuff would be floating or half off their platform or it would be missing all together. The main bad guy would be outside wondering the location rather than in its usual spots. Just weird ass glitches and too many. And more. All started when I did this damn glitching. I know this isn’t just a Xbox issue. But I also know not everyone gets glitched when doing this trick too. But that’s the risk we take when doing glitches in a game.