How To Create Walk Cycles in Blender - The Fastest Method
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- เผยแพร่เมื่อ 13 มิ.ย. 2024
- Animate a walk cycle in 5 minutes! In this video, I go over how you can use Blender's mirror pose tool to very quickly create a walk cycle. We take a single contact pose and use that to create the entire walk cycle. I've always found it important to utilize the tools within a software to help you achieve the animations you want in a much faster amount of time. The mirror pose tool helps you do just that!
Twitter: / markmasters92
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Chapters:
0:00 Intro
1:03 Mirroring the Contact Pose
3:17 Creating the Down Position
4:53 Creating the Passing Position
5:31 Creating the Up Position
6:23 Using Mirror Pose to Finish the Cycle
8:20 Outro
#animation #blender #walkcycle - ภาพยนตร์และแอนิเมชัน
I cannot tell you, how long I have been looking for a tutorial like this. I have been working on a character of mine for MONTHS now and I finally get to see her walk, I'm almost actually crying because I have put so much effort into it and I get to see my character walk. Thank you so much for this tutorial, 40/10
It is almost like being a parent to a degree.
This is exactly the kind of tutorial I was hoping to find, absolutely straight forward, gives the right amount of info with little tips and tricks sprinkled throughout it to make the overall experience much easier. Absolutely love it!
U gotta get ur webcam out the way dawg
Yeah dude
This was a great tutorial! I love how calm and slowly you walk us through the process of making a walk cycle
Posiblemente haya visto miles de videos y jamás nadie me ha explicado de la manera mas sencilla como vos, eternamente agradecido! NICE VIDEO BRO!
This was super helpful! Never thought it would be so simple! Thanks for sharing!
Thank you! This really helps someone like me who doesn’t have prior animation experience.
Blender can be a little weird with keyframes, like you have to make sure you have deselected everything before inserting again, as you can accidentally overwrite previous frames, other than that, this tutorial is by far the fastest and easiest way to start getting into animation.
I've actually watched several videos for tutorials for a simple walking animation with rigs. I don't know but I finished them all but I wasn't still able to do it. But this one, for some reason, I was able to do it almost right away. I was able to figure it out instantly.
What a fantastic tutorial. Thanks a lot.
Very well explained! Simple and precise.
This was so helpful thank you!
thank you for sharing your knowledge with us!
thank you so much for this video! really helped me to understand walk cycles better!
fantastic :) learned to trust the blender interp and helped make some basic stuff!!!
wow this changes everything for me
Love your tutorials man !!!
Thanks for this, I made an great walk cycle after just a tiny bit of tweaking.
Thank you this is my first Walk Cycle.. i quit multiple tutorial and courses bc i couldn´t figure it out! Really motivates me now haha
Thank u! This is what i needed,
Helpful video, Thanks!
great tutorial!
youtube user mark masters i owe you my life.......i'm 100% a 2D person but had to do this for a portfolio, thank god i came across this video
It looks so easy how you do it. Will take me another 4 hours to figure out one step.
Nice to see you animating
Dude, THANKS!
It's worthy to note, at 7:00 you can also copy paste poses directly in the timeline.
when i paste my pose flipped it doesnt flip it stays the same and just pastes normally how do i fix this?
@@darkstar3116 i think i was only doing shift + v
@@ordinarynerdofficial check if you named your bones corretly with the L for Left or R for Right prefix. It is needed for the mirror paste to work. I.e. hand.L and hand.R.
they are@@FleMoo
You said it was rough and not looking great at the end. I would love to see you finish it until it was finished and you were satisfied. Please create the last part! :)
Hello and thanks for this video and wow have been 1 hour trying to figure out how to import a picture ! :)
Thank you!!
thank god you put your webcam right on top of the timeline!
bro thank you omg 100/10
you're a savior
thanks man !!!
Thanks for the tip
Thanks .
thank for thiss
thanks man
Really great tutorial, I hope to see more from you!
it really helps having your webcam right on where the timeline is. thanks dude.
Nice!!!
Thankyou sir please make more videos for beginners in full details about short animation
thx
thank you
I love those Halo kotobukiyas
Very Nice Mark!!! Thanks for sharing!!! I am also a maya user character animator. Could you please make a video about setup reference footage in blender, about best layout for animation, about graph editor of blender, about creating playblast etc. I mean all of the pipeline of maya. I hope, this is not a big trouble for you to make.
I love your art, beautiful character and outfit. My walk cycle is nice in blender but when I render its very stiff. How do you interpolate keyframes or whatnot, and how to change frame rate? No idea. Can you please do a "render animation" video? I hope someone sees this.
the video was very Good just a suggestion kindly make your backgroud transperant so we can clearly see what you have done on the first frames .
you are amazing
Could you make a tutorial on setting up that rig?
Awesome! Thank you!))
Hi I need help asap, can I animate this one the same spot, and then use the animation on a path
I would love to see how you set up a rig.
thanks for this. Luckily for me the non refined version of my walk cycle worked better for my monster. The way it would subtly jitter made it look creepier.
WUNDABAR! Great tutorial! But what about walking backwards and strafing?
thank you so much for this
Are you leaving it in bezier interpolation?
very helpful. my only one note would be, it would've been nice to help the user set up the initial pose you already had. Luckily this is not my first tutorial so i know about some of the subtleties like dropping the hip etc but a newbie wouldn't know that. Besides that it was a very helpful video.
Nice tutorial! I just wish there was a way to copy & flip multiple poses simultaneously instead of having to do them one by one.
i am stumped. i have looked up like 3 different tutorials now and they all pretty much say the same. have a start pose, copy it and paste it at the end and lastly paste it reversed in the middle. ez game. But for some reason my character just slightly contorts up and down the leg doesn't switch at all it's still the same leg forward even though i press A and copy reverse paste it... what am i doing wrong?
Same I’m stuck on that one!
May be you should try adding keyframes
Are you making sure that everything has fresh key frames before copying and making sure the mouse is in the viewport while copy pasting the pose?
Not sure if it’s the same thing Ive run across doing this.
@Intramotive Jones good tip I used to get try copy and past in the dope sheet. But to reverse pose you gotta be in viewport.
Might be too late but it's probably because your bone are not named properly, they have to have a suffix (L or R) so blender know what should be symmetrized on the other side.
Hi would you recommend 24 or 60 FPS for Character Animations for Games? and why.
I'm not sure why, but the pose is not pasting when I try to paste the pose on frame 12. Do I need a premade pose already? Do I need to select the other leg? I'm pressing A in pose mode like the video shows, too, but nothin'.
Thanks for your vid! is there a way to make it use the same animation but walk the opposite direction? not reverse the animation but walk forward the opposite direction?
Rotate the root bone 180⁰
My face every time I correctly follow a step and it works: :O
Edit: Is it possible for me to take the animation I made and then import to into another project?
Brother i have a suggestion. please keep your video on the righthand side on the outliner so that we can have clear view of the timeline. Thank you.
yes. i got the walk cycle down. but PLEASE make a tutorial on walking in a path now. i have had trouble for this for years and i still have my character look like their sliding on ice
Awesome video, please make more like this! you got subscribe from me ;)
3:08 Congratulations, you made a Scott Cawthon style animation
can you suggest me some website where i can download free rigs because i am animating in Maya and just started learning blender
i don't know if you will reply to this message but, i really wanted to know. what is that circle down her foot with the pointy arrow around, how to i get that things
I love how the redundant head is covering half of what you're doing.
Yeah, this was one of my first videos, trying to make sure not to have it in the way of anything important in the future. Or just removing it altogether.
@MarkMastersAnim haha. The rest was good. There were some parts where I wasn't sure if you changed what frame you're working on. Sorry about calling your head redundant. Haha. I think intro, outro, and explaining things that don't need visuals are enough.
@@S3TVproductions Hahah no problem, I get that same complaint a lot in most of my older videos.
Awesome 😊👍🏻
FYI, you can just control C, control shift V to mirror the pose
Awesome, Thanks a lot, though next tutorial I dont need to see your face, I want to see the interface
Do you have any video about rigging? Like in this video.
Sir I put animation of a girl walking then she brought to city with the help of an addon and when I play that lady on the road of the city then she goes back to where she was and starts walking
everytime I press "i" to create a keyframe, it just gives me a whole list of stuff (Available, location, rotation, scale, location and rotation, visual location, visual rotation, etc.) what am I even supposed to select?
please help me when i paste flipped the whole character flips and changes direction if anyone knows how to fix it please let me know
wow
when i click paste pose flipped, my character just bends furtrher, it doesnt flip the pose...
Super helpful video! Maybe move the facecam up a little, it's hiding the timeline :)
how do you actually move the character forward ?
hello i was wondering how you have it so that once you set down a key frame it just auto accepts whatever you put in with me i always have to do it at the end and go through a menu of what part of the animation i want to keep Rotation, scale, etc. Thanks so much if you respond or if any other commenter can answer my question.
Hey! My latest video should walk through this process to simplify setting keyframes. th-cam.com/video/60SsA2wBJh0/w-d-xo.html
Don't forget to make the naming convention of the bones L.Leg and R.Leg respectively. I almost forgot this. :P
Sir please help for perfect lighting
bro, p,ease how can i get this model to work with in blender. i am love the model crazy. love the video. very helpful.
Lisa rig from i-animate
Is this method can be used if I want to actually move the character forward when walking ? instead walking in place
Yeah, I have a video on how to do just that th-cam.com/video/lOVPPrQBu3c/w-d-xo.html
2:36 Wait, Maya, the industry standard software for animation, doesn't have animation flipping built in?
need some help my character is flipping on an opposite direction
how do you make it so when you move your character through a scene/stage it doesn't look like its sliding
I've got a video releasing tomorrow about that.
Thank you for this tutorial! Really helped a lot. But please get your webcam out of the way of what youre doing. can be confusing when you explain something but we cant see what you are doing.
Can someone help me my pose does not change as I flip it after copying it, it flips but then it does not flip back over if i go back to the frames. basically after I flip it, it does not change back over and takes a fixed position.
same exact thing is happening to me rn, did you find a way to make it work?
@@matiasferreira4640 not yet
@@matiasferreira4640 but still trying
@@Noobplays6969 i actually got it haha
When making the first keyframe press “i” (if ur using blender keys) and save it as location rotation and scale. i did that and it started working
@@matiasferreira4640 ohh yeah I forgot to tell you that but I did get the solution location, rotation and scale is not mandatory there has to be a keyframe there
3:00 is the main part . It is when you get the idea
👍
How do you stop a walk cycle?
❤
brother how you get you firsst starting anime model can you proud me
watch out for quakes in your area - the facepalm i did when seeing the mirror flip option...
How to create that character?
imagine doing a whole video about animation on a software where timeline is so fucking important, then putting your camera on it
shame i cant get this to work