It’s so relaxing playing as Casper sometimes. It’s like a whole different game. Kick back in a bush somewhere and just start spotting with the drone and watch people chase the clusters of spots. It’s a nice change when you wana keep playing but take a bit of a break lol
I wish there was an indicator to tell you if you are spotted or not. I’m not sure if that’s too much information in game but I hate thinking im on a flank only to get beamed by someone who happens to be looking in my direction because I’m spotted and didn’t know it 😂
The issue is there is SO MUCH spotting the yellow notification would be almost permanent. I hate the fact we have reverted to watching a stupid tiny map rather than using your eyes, it's always one step forward two steps back with 2042
It would make spotting pointless if it ALWAYS told you. I tells you for rao and paik and that’s plenty enough. You shouldn’t get a noti for sensor grenades or 3d spotting as they aren’t “systems” that “hack” you.
Another awesome video. You are the absolute best at revealing nuances of the game mechanics. Indirectly related is the use of subsonic rounds to avoid detection. My favorite loadout is the BSVM short barrel with subsonic rounds. You can typically engage for several rounds/seconds before the enemy figures out where it is coming from. If you count the hit indicator on your own body as a crude form of "spotting" where the shot came from, then the subsonic rounds eliminate that and are tracer less and quiet with the built in suppressor. You can engage at almost any distance with the weapon.
Not really she makes them targetable for the M44 and if you target the vehicle the missile becames a guided missile or if you have the Stinger you can use the stinger againt ground vehicles! You get a small yellow triangle what tells "targetable" on your screen if you are in the range of Liz.
I don't know about your experience, but the players I play with seem to be glued to their mini map because the moment I shoot they all seem to know where I am.
They might just be using their ears. You can tell a lot about a players location by listening to the game audio, especially if they aren't using subsonics and a suppressor. You can hear the bullets whiz by and where they impact, and the directional audio is good enough that you can even tell exactly where a person is by the sound of their gun firing.
I think what many people overlook is that you have the same options to spot as the enemy and for the vast majority of players it is really helpful It also allows to coordinate with dozens of random people regardless of language, ability, headset, etc. which is pretty awesome if you think about it :D
I think the best way to balance this is for Dice to change the fact that you get spotted by shooting. And give different attributes to the silencers so that they don't become useless, like a little bit of range or faster bullet speed.
Excellent analysis. There's so much nuance to these mechanics that the game and most forums lack insight into, but you cleared up every question I had coming into this game. 10/10
Great video once again. As always, I love the way you lay out your topics and sub-topics. It is clear you plan ahead and I suspect you even have several drafts before posting your video. I love deep dive videos on games. BF titles didn't really need this type of information in the past, but the mechanics of games have become much more complex and the meta changes with each update. Please continue to generate this content! I've commented before to this effect: A well-informed BF community is a happy BF community. The better we understand the game, the better we play. P.S. nice spreadsheet! If you don't already, please let us know where to find those (I assume you have many more on other topics 😁)
There are a lot of ways to spot but not all of them are being used that much And honestly recon does need the buff of having access to most of the spotting stuff.
In the original BF3 (and BF4) T-UGS if you crouch walked you could move in the area of effect and not get spotted by the device. If you did get spotted by it, it made a louder beeping sound (alerting you that a nearby T-UGS is tracking you). I hope these two nuances are remembered when DICE brings the T-UGS back for mainline 2042.
The enemy is using spotting to see where you are defending, where they are pushing you back, where to flank you etc ., so it’s not like anyone has an advantage. Some limited line of sight spotting makes sense, but the rest seems like too much.
My take is they should remove getting spotted by shooting and give silencers other atributes. For example: short distance sound (almost undetectable at open spaces). No directional hit indicator
@@Leach-ez7dq The other barrels have other atributes, longer range damage, less recoil, less spread. Its all about balance, the attachments should help the kind of gameplay you are looking for (stealth, longer range, etc)
Awesome informative, thanks. Next I want to know how much exactly anti armor weapon damage dealt? Does the tank have weak spot? Sometimes I see the tank around 60% health, I place two C5 think it can destroy the tank but it survive with little health left.
Here are my thoughts on this whole topic. I know it is a bit lengthy, but I would love if you Cad and everyone chime in and give your thoughts in response to mine! 1: I do believe there are too many ways for players to get spotted. That much is clear. A lot of the solutions that we might have require fundamental overhauls to the core of the title, and sadly, it is unlikely to see the devs go down that far a route at this stage. There are however, some other ways to perhaps compensate for that. 2: I believe that 3D spotting is a must in Battlefield titles and 2042 alike. One of the reasons that I was swayed to pick the game back up again with the beginning of season 3 was the re-introduction of it. There are also gameplay and visibility benefits as a result of it. 3: There was a mechanic in BF3/4 where if you crouched near a motion sensor or T-UGS, it would not detect you! Even in Battlefield 1, when they added that 3-perk system in one of the post launch updates, they introduced a perk that functioned just like that for spotting flares. I think such mechanic would be a perfect addition to 2042 to further counter motion sensors, Rao and Paik scans, vehicles' scanning pulses and such. 4: Adding a little notification above or below the minimap for the player to let know when they are spotted is a novelty; one of the nice UI features of BFV whose absence makes me confused. 5: Firing an unsuppressed gun needs to have some sort of drawback from a gameplay standpoint. You will still be able to hear suppressed shots anyway (it's not like they are completely silent!) so, if the gunfire doesn't light you up on minimap, what's the point of having suppressors like, at all?! (case in point; BFV) Having said all of that, all suppressors need to hide players from the minimap at all ranges. They will of course need a re-balance to further stand out from one another, but they ALL need to take players off the map at all ranges. Period. 6: One cool idea: what if DICE adds a universal rechargeable gadget that, upon activation, renders the player immune to all forms of spotting (except gunfire on minimap) for a period of time? Maybe even a throwable signal blocker thingy that is an inverse version of motion sensors: you throw it out and it creates this 5~10 meter bubble that protects teammates from 3D and minimap spotting inside its radius? Heck; DICE can take this one step further and add this as a specialist passive -> a backpack-like gadget that upon activation, creates that same protective bubble mentioned above, only it MOVES with the specialist! How about that? 7: Additionally, what if being hacked or being hit by an EMP or concussion grenade causes all your spotting data to be disabled? Say, an enemy is spotted 100m away from you, and you and your teammates can see them on the map and on 3D spotting. If you get EMPed or hacked, that red dot on the map and on your screen is gone after you recover (but only for you, not the other teammates who weren't hacked or EMPed) this will also incentivize more people to run Rao or EMPs or concussion grenades! 8: I think certain abilities and spotting mechanics need to be limited in who can use the intel. For example, Rao and Paik's abilities are good, but they should only relay the spotted data to the squad, not the team. Or, the vehicles' scanning pulse needs to only inform the occupants of the vehicle (since that ability is heavily defensive against pesky players that come close to C4 you or torch you with a repair tool.) 9: I think the devs need to re-balance the way Casper's drone functions: make the motion sensor that it has (which is very, very, VERY powerful at the moment) similar to that of the MAV from BF3/4; a much smaller radius that relays the data only to the drone user, not the WHOLE FRICKING TEAM!!! 10: Lastly, while I believe that the after-death camera is better than those of the previous BF titles, the ability to ping your killer has to go! I think it is way too cheap, and punishes a player who manages to get the better of you in a gunfight. It can prove especially devastating if you flank a group of enemies or a couple of squads. Your first kill, and you're already lit up on the minimap. Unrelated to my essay (!) I want to thank you, Cad for your consistent content. I returned to the game, nearly 10 months after I put it down and have been enjoying myself since. TH-cam showed me your videos one day on a totally random basis and I think you are doing a clean and smooth work here. And for that, I will subscribe to you from now on.
Thank you for your opinion. I‘m also wondering why 4 is not in the game. Was pretty helpful in BFV. And the counter gadget is a great idea. I still hope that something like this is being added with a future season.
After reading this, I have a hunch that your #6 point may be the new specialist's trait in some way. Let's see what Temporyal has to say in a few weeks 🤣
point 4: they left it out of the game because everyone started complaining about being spotted even though the stats showed that the usage of spotting was actually down point 6: There's already such a gadget in the game and it can even be put on as an underbarrel or a throwable, they're called smoke grenades. Not only do they block spotting within their radius, they block all spotting through them and break off existing spotting. Highlight spotting still works normally through smoke because that's one of the things Paik is for, but the 3D and minimap spotting do not work. point 8: the scanner pulse in vehicles already only provides the information to the vehicle occupants, as is stated in the description for it.
Why does no one know that smoke grenades counter spotting? They don't just provide visual cover, they remove and block both 3D and minimap spotting. This isn't anything new either, they've been implemented this way since launch, and worked exactly the same in previous games as well.
I enter a building my enemy is outside or behind a wall they run and jump then land with their weapon turning towards me killing me everytime, how? Its frustrating
I have a question for example if you are in the attack helicopter and a stinger missile is locking onto you is there a way to be able to tell the direction like there wasn't battlefield 4 because in this game I'm struggling to see the direction that the lock on is coming from is there any indicator or arrow or anything to show me which direction the lockers are coming from
My friend and I cannot see each other's spots since the update. Nothing done with the "Q" key shows for the other squad mate now. It worked before the update.
Having only played battlefield 2042 for 2 weeks, it feels like worrying about being spotted is pointless. When you kill someone, they know exactly where you are (even if they don’t spot you) thanks to the kill cam. When they respawn, they’re likely going in for revenge, so you’re going to have to reposition to counter the respawning people, regardless of if you’re spotted or not. I kind of hate it, because it makes back capping with a smaller squad way harder as you can’t continue to use positioning advantageously, it makes more sense to run and gun constantly. Very different than BF 2/3/4 which I had thousands of hours of playtime in.
Only thing though not alot of people actually look at there mini map when there in gun fights . So half the time people don't relise people have been spotted. There's been countless times I've spotted people and they are completely obvious to the fact there is somebody there. So it really just depends on the player
Not directly related, but I have a couple questions. 1. If you play Casper and get in a tank and drive, and enemy runs up to use C5, will his threat detector/spidey sense detect them even when you are in a vehicle? 2. When you use the 6x scope on rail rifle, does it show scope glint ? I know there is one gun that 6x has no glint, either crossbow or that last DMR from battle pass. Thanks
Finally a good thing, the only ridiculous thing is the crosshair spotting on 50m. Should do it like in BF4 also that the enemies are spotted as arrows on the minimap, that you know in which direction they are looking
Everyone already has several, they're called smoke grenades. The smoke counts as cover to block spotting through it, and running into the smoke removes all spotting that doesn't have a highlight.
Hi, im not sure if its just me but i have been experiencing unusual crashes lately while playing 2042. During mid game, my screen will just go black and my monitor will say no display output. I look at my PC and it looks ok. Am unsure if its a game issue or graphics card driver issue. Im using an rtx 3060ti. I have to force shut my com and turn it back on as ive tried other means but to no avail. Is anyone having this issue recently? Appreciate for any advice!
I really disagree, I think this is balanced, easily digestible to most players, and also a solid reason to play recon/encourages team play. The only thing I’d remove is the TOR detection; that can be achieved by just playing as Paik (in any vehicle, mind you). Also, your recoil control on the LCMG is amazing, what’s your setup?
I get more kills with supressors that with out them. would be really cool if they add an infiltrator class, with the ability to be in stealth mode for 7 seconds, no popping in radar no matter what you do.
Hope dice are going to do something about the not being able to get a came on retribution, I've only managed 2 full games since Wednesday and get the error code: with option to retry that doesn't work, can turn ps5 off and try again, get to count down to get into game and few seconds on loading screen then kicks me out with the error code. Seems to be a big issue when searching about it. I need another 8 ribbons to complete the second stage of retribution.
Caspers drone spotting is disscusting. I got so many spot assists in Rush XL. Used it to help my teamates spot enemies while the bomb was getting planted, it worked but now im addited to spotting, spot more than shooting and didnt revive my teamates that much. 😬
this game is like constant UAV mode, i prefer BF1 or 5 instead of being spotted and visible playing against 64 players, where half of them are roof snipers.
Fun fact - All of the "Vault weapons" that have silencers will behave like the two heavy suppressors - When firing you wont be revealed regardless of range - At least in my experience anyway :)
This is why I love you. I think this game is for people who can't use their eyes at this point. Btw did you know about the drone on arica harbor. You have never covered it You can spawn it in on the it has a gun and a Lazer guided missile. You get it from the laptop on the map.
I tried using it, but it was bugged and didn't spawn one. Gave me the interaction prompt and all. Not my playstyle so not a big deal, but it's yet another reason why this game sucks.
Seems like every time I try to manually spot someone in this game, it pulls up that commo rose menu thing instead and I don't really understand why, unless I'm holding the button down too long or something. The devs should have put spotting, pinging and commo rose as separate things, rather then having to use the same button for all.
@@TheCadWoman Ah, I see, I'm prob holding it down too long..! Its tricky when your bouncing around in moving a vehicle or nightbird, sometimes when trying to spot I accidently bring up the commo rose and hit button like the abandoned vehicle one.....lol
I think the 3D spotting added recently was a big mistake. If you get killed you can press the ping button once to spot them THROUGH WALLS LOL and now all you hear is spam pinging which makes me not wanna play lmao
Great information mate, thanks again! I feel that spotting needs refining, too much really, it is almost as if some skill in the gameplay and serendipity of play is being removed or reduced, perhaps 🤔 Have a great 2023.
l love how the bots fly in lol. I never realized how many ways and how often your can be spotted. Individual spotting should've never been in the game.
I'll ask here since you guys are on top of things. This last patch introduced an extremely weird bug for me. I have the full map bound to one of the side buttons on my mouse and when I am in a gunner position and move my mouse quickly to the right it opens the full map. I can move my mouse slowly to not trigger this and it only happens when I move it to the right, not the left!?! Has anyone else seen this?
@@TheCadWoman - Thank you, this seems utterly obvious once you check.. I had actually managed to actively keybind the side button on the mouse and (!) moving the mouse to the right to open the minimap. Thank you! - I think this is the result of the keybinds having been reset some 4-5 times since the game came out. I didn't even contemplate that I could have set this myself. Cheers =)
everytime my team play solo and 3/4 of team (64) don't spot that sad :< i try spot much as can but i play almost always AT gear. edit: boris sentry is decent
I just wish they didn't take away leaning around corners and being able to crawl on your back. Those features added layers to the combat but this all you can do is crouch and stand and shoot. They went backwards 😔
Spotting needs to be turned down to the max. It is way to handicap for players. Not to mention the footsteps are super loud. The devs hate stealth it seems
Not to mention spotting just doesn't work half of the time 😬 especially if you're playing cross-console! I don't hate the game but it's definitely more of a name-tag shooter than a skill shooter
I'm so nervous about this new class system.. I dont understand why people can't figure out the operator system that's in place now.. If people so desperately want classes like older BF games why don't they just make custom classes and play with them like they're old school classes?
It's to much spotting, which causes that chaotic game. So many random people pushing you from everywhere. Bf5 did it best by far! You knew when you were spotted and it wasn't to much in general.
Great and useful video. I really hope they bring back a hardcore mode - no minimap, no regen health and higher damage. I know I could set it up in portal but would anyone join the server lol
Wallhacks are the death of a shooter...... All skill goes out the window, thats what killed Apex Legends imo.... After season 5 wallhacks were BUFFED to the moon.... Like i get it, there are crappy players who suck and pay you guys..... BUT we pay you too.... Im 40 and have been a bf players since 2002 on PC...... Had to edit i put 90s,lul seemed like the 90s because 2002 is close af I need to say more? Bless. Take care! ❤️
Paiks 'wall hacks' are only on pulse which is super slow, and the range is pretty short, the cool down is insanely long. It's really not that great. It definitely isnt imbalanced at all, almost no one plays her, which is proof enough for me.
would a stealth operator make sense maybe with the ability to to stop all the spotting for some seconds in a close range of his for everyone around him or would that break the meta lol
The recoil bug is also present on console apparently. Also, I'd rather they have some recoil reduction than the insane aim-assist present in COD MW2...
@@swft_ They buffed the aim assist in console, too. Felt a big difference transitioning from season 2 to season 3. But, it sucks that all of us suffer this new recoil bug. Every single BF shot bullets from the center of the screen, so nobody really knows why 2042 magically has the firing point kick up. Except for snipers, I think most games should pick only one between bullet spread and reticle sway/deviation. BF used to always pick spread, but we're forced to deal with both.
@@KA-vs7nl I'll let you know right now that DICE killed its PC community way faster than the console community since BF1 (removal of community-run servers and Battlelog style of social media) and BFV (removal of team switching). 2042 killed persistent servers, the server browser, the squads/teams menu, and all chat. All of these features killed over the years starting in BF1 had shrunk down the BF PC community so small that it's unrecognizable.
Don't forget the Ignorance feature many players have build in, that counters any spotting!
Yeah or when medics don't revive when they don't even have to be In the fight at that time or squadmates will literally ignore you etc.
Don't forget you can spot your killer during the kill cam so your teammates can get revenge for you before a revive 🤪
A very important mechanic not many people know.
I wish more people knew this. I like to play medic and the amount of people who will call for a revive with 2 enemies standing on them is insane.
That's a thing since bf5
I spam that
That's why I like the Ranger. It usually gives me a revenge kill after I get shot.
It’s so relaxing playing as Casper sometimes. It’s like a whole different game. Kick back in a bush somewhere and just start spotting with the drone and watch people chase the clusters of spots. It’s a nice change when you wana keep playing but take a bit of a break lol
I wish there was an indicator to tell you if you are spotted or not. I’m not sure if that’s too much information in game but I hate thinking im on a flank only to get beamed by someone who happens to be looking in my direction because I’m spotted and didn’t know it 😂
I know. It was available in BFV so maybe we will see it in 2042 as well one day.
I think you do get a yellow message if you shot or got shot by a specialist with the spotting passive ability.
The issue is there is SO MUCH spotting the yellow notification would be almost permanent. I hate the fact we have reverted to watching a stupid tiny map rather than using your eyes, it's always one step forward two steps back with 2042
It would make spotting pointless if it ALWAYS told you. I tells you for rao and paik and that’s plenty enough. You shouldn’t get a noti for sensor grenades or 3d spotting as they aren’t “systems” that “hack” you.
@@TheCadWoman not only in bf5 but also in bf1
Another awesome video. You are the absolute best at revealing nuances of the game mechanics. Indirectly related is the use of subsonic rounds to avoid detection. My favorite loadout is the BSVM short barrel with subsonic rounds. You can typically engage for several rounds/seconds before the enemy figures out where it is coming from. If you count the hit indicator on your own body as a crude form of "spotting" where the shot came from, then the subsonic rounds eliminate that and are tracer less and quiet with the built in suppressor. You can engage at almost any distance with the weapon.
Subsonics don’t eliminate the directional indicator just makes it smaller with no arrow shape
@@zzznardszzz4715that’s true! You’ll always have a hint but even with the arrow sometimes and depending the terrain is hard to tell within the chaos.
Liz also automatically spots vehicles that have been damaged, but only to herself i think
Yes
Yep Unsu... I'm kidding xD I would never.
Not really she makes them targetable for the M44 and if you target the vehicle the missile becames a guided missile or if you have the Stinger you can use the stinger againt ground vehicles!
You get a small yellow triangle what tells "targetable" on your screen if you are in the range of Liz.
I don't know about your experience, but the players I play with seem to be glued to their mini map because the moment I shoot they all seem to know where I am.
They might just be using their ears. You can tell a lot about a players location by listening to the game audio, especially if they aren't using subsonics and a suppressor. You can hear the bullets whiz by and where they impact, and the directional audio is good enough that you can even tell exactly where a person is by the sound of their gun firing.
@@GremlinSciences Yeah I swear echolocation works, also tracer lines track back. I find by hearing more than minimap unless I have just used a gadget.
I think what many people overlook is that you have the same options to spot as the enemy and for the vast majority of players it is really helpful
It also allows to coordinate with dozens of random people regardless of language, ability, headset, etc. which is pretty awesome if you think about it :D
I think the best way to balance this is for Dice to change the fact that you get spotted by shooting. And give different attributes to the silencers so that they don't become useless, like a little bit of range or faster bullet speed.
Nah just remove 3D spotting it was never needed
@@enjoi9970 3D spotting is Battlefield for us veteran players.
@@enjoi9970 3d spotting is superior compared to just spamming to where the enemy is
@@Bigcat726 Huh? You just explained what 3D spotting is
@@Mulderfactoring I think you meant casual players instead bud
Excellent analysis. There's so much nuance to these mechanics that the game and most forums lack insight into, but you cleared up every question I had coming into this game. 10/10
Great video once again.
As always, I love the way you lay out your topics and sub-topics. It is clear you plan ahead and I suspect you even have several drafts before posting your video.
I love deep dive videos on games.
BF titles didn't really need this type of information in the past, but the mechanics of games have become much more complex and the meta changes with each update.
Please continue to generate this content!
I've commented before to this effect:
A well-informed BF community is a happy BF community.
The better we understand the game, the better we play.
P.S. nice spreadsheet!
If you don't already, please let us know where to find those (I assume you have many more on other topics 😁)
Haha thanks. Yes I thought about sharing them somewhere but don’t really know how. Twitter or Discord is not the best way for this.
It's the one streamer that before she finishs her catch phrase "Heyyyy Guysss" I have already hit the like button.
True for me about looking at the mini map. I don't look at it a lot of the time. Often looking for vehicles to attack is when I look.
Woah so many helpful things. I didnt know the soflam had a red scope glint. Also true, I barely look at my minimap haha
Yeah that surprised me. I wondered how people would see me with the Soflam
There are a lot of ways to spot but not all of them are being used that much
And honestly recon does need the buff of having access to most of the spotting stuff.
Watched the whole video with no ads. While on some other random 2min+ video I get two 30sec ads. TH-cam doesn’t make sense sometimes.
Aha! Did not know about the cooldown of the Q spotting, that explain some spotting that don´t seem to have any effect! :)
In the original BF3 (and BF4) T-UGS if you crouch walked you could move in the area of effect and not get spotted by the device.
If you did get spotted by it, it made a louder beeping sound (alerting you that a nearby T-UGS is tracking you).
I hope these two nuances are remembered when DICE brings the T-UGS back for mainline 2042.
I think spotting is really useful for seeing if enemy's are pushing objectives and if your team is pushing them back...
I think the idea of 3d spotting in any multiplayer game is so dumb
@@enjoi9970 yeah, it is kinda stupid tho
The enemy is using spotting to see where you are defending, where they are pushing you back, where to flank you etc ., so it’s not like anyone has an advantage. Some limited line of sight spotting makes sense, but the rest seems like too much.
@@enjoi9970 hate to tell you. But this is Battlefield.
@@Mulderfactoring People complained about it back then too it’s no different
My take is they should remove getting spotted by shooting and give silencers other atributes.
For example:
short distance sound (almost undetectable at open spaces).
No directional hit indicator
No. That makes it OP as fuck. Why pick anything else?
@@Leach-ez7dq The other barrels have other atributes, longer range damage, less recoil, less spread. Its all about balance, the attachments should help the kind of gameplay you are looking for (stealth, longer range, etc)
Another good video, I didn't even know that the 2 suppressors had different stealth abilities
Thank you TheCadWoman, You are my favourite Bf2042 teacher.
I am really glad 3d spotting with Q is back, but some of these are just ridiculous (turret??!!) lol thanks for the great video
I have actually seen the TUGS placed on the Spearhead map
Haven’t played in 2 weeks been getting loads of map bugs consistently 😅happy new year
I always spam the spotting button as soon as I spotted someone but unfortunately my teammate doesn't have map awareness on mini-map.
Good video. So dice messed it up. I was playing BF1, and it had specializations like Quick unspot and inconspicuous.
Yes these perks were great.
There's only a handful of guns I use with a silencer, mostly close range. Otherwise I rely on myself being better with the radar than the other guy :)
Awesome informative, thanks.
Next I want to know how much exactly anti armor weapon damage dealt? Does the tank have weak spot?
Sometimes I see the tank around 60% health, I place two C5 think it can destroy the tank but it survive with little health left.
Will be one of the next videos. :)
I don’t mind spotting as it was in old bf games. But these spotting nadas are op and should be limited to least used specialist.
Here are my thoughts on this whole topic. I know it is a bit lengthy, but I would love if you Cad and everyone chime in and give your thoughts in response to mine!
1: I do believe there are too many ways for players to get spotted. That much is clear. A lot of the solutions that we might have require fundamental overhauls to the core of the title, and sadly, it is unlikely to see the devs go down that far a route at this stage. There are however, some other ways to perhaps compensate for that.
2: I believe that 3D spotting is a must in Battlefield titles and 2042 alike. One of the reasons that I was swayed to pick the game back up again with the beginning of season 3 was the re-introduction of it. There are also gameplay and visibility benefits as a result of it.
3: There was a mechanic in BF3/4 where if you crouched near a motion sensor or T-UGS, it would not detect you! Even in Battlefield 1, when they added that 3-perk system in one of the post launch updates, they introduced a perk that functioned just like that for spotting flares. I think such mechanic would be a perfect addition to 2042 to further counter motion sensors, Rao and Paik scans, vehicles' scanning pulses and such.
4: Adding a little notification above or below the minimap for the player to let know when they are spotted is a novelty; one of the nice UI features of BFV whose absence makes me confused.
5: Firing an unsuppressed gun needs to have some sort of drawback from a gameplay standpoint. You will still be able to hear suppressed shots anyway (it's not like they are completely silent!) so, if the gunfire doesn't light you up on minimap, what's the point of having suppressors like, at all?! (case in point; BFV) Having said all of that, all suppressors need to hide players from the minimap at all ranges. They will of course need a re-balance to further stand out from one another, but they ALL need to take players off the map at all ranges. Period.
6: One cool idea: what if DICE adds a universal rechargeable gadget that, upon activation, renders the player immune to all forms of spotting (except gunfire on minimap) for a period of time? Maybe even a throwable signal blocker thingy that is an inverse version of motion sensors: you throw it out and it creates this 5~10 meter bubble that protects teammates from 3D and minimap spotting inside its radius? Heck; DICE can take this one step further and add this as a specialist passive -> a backpack-like gadget that upon activation, creates that same protective bubble mentioned above, only it MOVES with the specialist! How about that?
7: Additionally, what if being hacked or being hit by an EMP or concussion grenade causes all your spotting data to be disabled? Say, an enemy is spotted 100m away from you, and you and your teammates can see them on the map and on 3D spotting. If you get EMPed or hacked, that red dot on the map and on your screen is gone after you recover (but only for you, not the other teammates who weren't hacked or EMPed) this will also incentivize more people to run Rao or EMPs or concussion grenades!
8: I think certain abilities and spotting mechanics need to be limited in who can use the intel. For example, Rao and Paik's abilities are good, but they should only relay the spotted data to the squad, not the team. Or, the vehicles' scanning pulse needs to only inform the occupants of the vehicle (since that ability is heavily defensive against pesky players that come close to C4 you or torch you with a repair tool.)
9: I think the devs need to re-balance the way Casper's drone functions: make the motion sensor that it has (which is very, very, VERY powerful at the moment) similar to that of the MAV from BF3/4; a much smaller radius that relays the data only to the drone user, not the WHOLE FRICKING TEAM!!!
10: Lastly, while I believe that the after-death camera is better than those of the previous BF titles, the ability to ping your killer has to go! I think it is way too cheap, and punishes a player who manages to get the better of you in a gunfight. It can prove especially devastating if you flank a group of enemies or a couple of squads. Your first kill, and you're already lit up on the minimap.
Unrelated to my essay (!) I want to thank you, Cad for your consistent content. I returned to the game, nearly 10 months after I put it down and have been enjoying myself since. TH-cam showed me your videos one day on a totally random basis and I think you are doing a clean and smooth work here. And for that, I will subscribe to you from now on.
Thank you for your opinion. I‘m also wondering why 4 is not in the game. Was pretty helpful in BFV. And the counter gadget is a great idea. I still hope that something like this is being added with a future season.
After reading this, I have a hunch that your #6 point may be the new specialist's trait in some way.
Let's see what Temporyal has to say in a few weeks 🤣
point 4: they left it out of the game because everyone started complaining about being spotted even though the stats showed that the usage of spotting was actually down
point 6: There's already such a gadget in the game and it can even be put on as an underbarrel or a throwable, they're called smoke grenades. Not only do they block spotting within their radius, they block all spotting through them and break off existing spotting. Highlight spotting still works normally through smoke because that's one of the things Paik is for, but the 3D and minimap spotting do not work.
point 8: the scanner pulse in vehicles already only provides the information to the vehicle occupants, as is stated in the description for it.
Players seem pretty oblivious to spots. I perk up instantly when I hear a ping, I wish more people reacted to it
Why does no one know that smoke grenades counter spotting? They don't just provide visual cover, they remove and block both 3D and minimap spotting. This isn't anything new either, they've been implemented this way since launch, and worked exactly the same in previous games as well.
I enter a building my enemy is outside or behind a wall they run and jump then land with their weapon turning towards me killing me everytime, how? Its frustrating
I have a question for example if you are in the attack helicopter and a stinger missile is locking onto you is there a way to be able to tell the direction like there wasn't battlefield 4 because in this game I'm struggling to see the direction that the lock on is coming from is there any indicator or arrow or anything to show me which direction the lockers are coming from
Nice, ty for your engagement!
Some how I can watch thus while baked and also get all the info.... Trullt à mind once in a generation... Thanks cadwoman
My friend and I cannot see each other's spots since the update. Nothing done with the "Q" key shows for the other squad mate now. It worked before the update.
Having only played battlefield 2042 for 2 weeks, it feels like worrying about being spotted is pointless. When you kill someone, they know exactly where you are (even if they don’t spot you) thanks to the kill cam. When they respawn, they’re likely going in for revenge, so you’re going to have to reposition to counter the respawning people, regardless of if you’re spotted or not. I kind of hate it, because it makes back capping with a smaller squad way harder as you can’t continue to use positioning advantageously, it makes more sense to run and gun constantly.
Very different than BF 2/3/4 which I had thousands of hours of playtime in.
i cant believe manual spotting is a recent addition. we have strayed afar battlefield. time to come home to its roots again
I did not know about Raos pulse spotting, i only used him for hacking vehicles.
Q spotting is back? Nice, i might actually buy this now.
Only thing though not alot of people actually look at there mini map when there in gun fights . So half the time people don't relise people have been spotted. There's been countless times I've spotted people and they are completely obvious to the fact there is somebody there. So it really just depends on the player
Not directly related, but I have a couple questions.
1. If you play Casper and get in a tank and drive, and enemy runs up to use C5, will his threat detector/spidey sense detect them even when you are in a vehicle?
2. When you use the 6x scope on rail rifle, does it show scope glint ? I know there is one gun that 6x has no glint, either crossbow or that last DMR from battle pass.
Thanks
1. Good question. I‘ve never paid attention to this.
2. The 6x should have scope glint on the Rorsch as well. Yes.
Finally a good thing, the only ridiculous thing is the crosshair spotting on 50m. Should do it like in BF4 also that the enemies are spotted as arrows on the minimap, that you know in which direction they are looking
Good stuff. I would like more hardcore servers where spotting is taken away.
The tugs and tank threat detection giving 3D spotting is ridiculous
We need the indicator in BFV about being spotted in 2042 for all spotting forms
Hopefully the new recon will have an anti-spot gadget
Everyone already has several, they're called smoke grenades. The smoke counts as cover to block spotting through it, and running into the smoke removes all spotting that doesn't have a highlight.
What an amazing work from you, thanks 🙏
Hi, im not sure if its just me but i have been experiencing unusual crashes lately while playing 2042. During mid game, my screen will just go black and my monitor will say no display output.
I look at my PC and it looks ok. Am unsure if its a game issue or graphics card driver issue. Im using an rtx 3060ti.
I have to force shut my com and turn it back on as ive tried other means but to no avail.
Is anyone having this issue recently? Appreciate for any advice!
Thanks. Very clear & complete explanations.
I really disagree, I think this is balanced, easily digestible to most players, and also a solid reason to play recon/encourages team play. The only thing I’d remove is the TOR detection; that can be achieved by just playing as Paik (in any vehicle, mind you).
Also, your recoil control on the LCMG is amazing, what’s your setup?
I‘m tap firing the weapon, that makes it so much easier to contol. Couldn’t fire it in full auto. 😄
Its handicap
I get more kills with supressors that with out them. would be really cool if they add an infiltrator class, with the ability to be in stealth mode for 7 seconds, no popping in radar no matter what you do.
Hope dice are going to do something about the not being able to get a came on retribution, I've only managed 2 full games since Wednesday and get the error code: with option to retry that doesn't work, can turn ps5 off and try again, get to count down to get into game and few seconds on loading screen then kicks me out with the error code. Seems to be a big issue when searching about it. I need another 8 ribbons to complete the second stage of retribution.
Caspers drone spotting is disscusting. I got so many spot assists in Rush XL. Used it to help my teamates spot enemies while the bomb was getting planted, it worked but now im addited to spotting, spot more than shooting and didnt revive my teamates that much. 😬
this game is like constant UAV mode, i prefer BF1 or 5 instead of being spotted and visible playing against 64 players, where half of them are roof snipers.
Fun fact - All of the "Vault weapons" that have silencers will behave like the two heavy suppressors - When firing you wont be revealed regardless of range - At least in my experience anyway :)
Super informative video great job .
This is why I love you. I think this game is for people who can't use their eyes at this point.
Btw did you know about the drone on arica harbor. You have never covered it You can spawn it in on the it has a gun and a Lazer guided missile. You get it from the laptop on the map.
Yes. I just learned how to use it properly and it was devastating. Well at least for the enemies. Will include it in one of the next videos. ☺️
I tried using it, but it was bugged and didn't spawn one. Gave me the interaction prompt and all. Not my playstyle so not a big deal, but it's yet another reason why this game sucks.
thx 4 vid cad. Happy New Year
Excellent video. Really digging into the game.
Seems like every time I try to manually spot someone in this game, it pulls up that commo rose menu thing instead and I don't really understand why, unless I'm holding the button down too long or something. The devs should have put spotting, pinging and commo rose as separate things, rather then having to use the same button for all.
Yes, you just do a quick tap for spotting. Double tap for a marker and hold for the commo rose.
@@TheCadWoman Ah, I see, I'm prob holding it down too long..! Its tricky when your bouncing around in moving a vehicle or nightbird, sometimes when trying to spot I accidently bring up the commo rose and hit button like the abandoned vehicle one.....lol
I can't see the marking enemies on the minimap. does anyone know what happened?
I don’t know why this happens for you. Are you zoomed in too much with the map maybe?
I think the 3D spotting added recently was a big mistake. If you get killed you can press the ping button once to spot them THROUGH WALLS LOL and now all you hear is spam pinging which makes me not wanna play lmao
Perfectly balanced as high player count on such large maps
Great information mate, thanks again! I feel that spotting needs refining, too much really, it is almost as if some skill in the gameplay and serendipity of play is being removed or reduced, perhaps 🤔 Have a great 2023.
Thanks. You too. :)
You're awesome, the sexier voice of 2022 and more to come !!! Thanks for the content .....and 😁
Look at the stanky leg of the character model on the right at like 3:50 XD. Very informative vid ^_^
Does anyone know the manual spotting range changes depending on how much zoom u have?
I don’t think Casper drone added a spot above players head. Or are you saying you have to keep cross hair on them for the 3D spot to appear ?
It does now. It didn’t do before S3 though.
l love how the bots fly in lol. I never realized how many ways and how often your can be spotted. Individual spotting should've never been in the game.
I'll ask here since you guys are on top of things. This last patch introduced an extremely weird bug for me. I have the full map bound to one of the side buttons on my mouse and when I am in a gunner position and move my mouse quickly to the right it opens the full map. I can move my mouse slowly to not trigger this and it only happens when I move it to the right, not the left!?!
Has anyone else seen this?
Nope haven’t had this. Have you set the keybinds again? Maybe there was something messed up with the update.
@@TheCadWoman - Thank you, this seems utterly obvious once you check.. I had actually managed to actively keybind the side button on the mouse and (!) moving the mouse to the right to open the minimap.
Thank you! - I think this is the result of the keybinds having been reset some 4-5 times since the game came out. I didn't even contemplate that I could have set this myself. Cheers =)
I use ammo box and prox sensors only, it's super OP.
When you have several ammo boxes around you can almost infinitely use it.
Well thats gonna change next patch so what's your new setup? Lol
With Falck, yeah.
best 2042 channel
everytime my team play solo and 3/4 of team (64) don't spot that sad :< i try spot much as can but i play almost always AT gear.
edit: boris sentry is decent
I just wish they didn't take away leaning around corners and being able to crawl on your back. Those features added layers to the combat but this all you can do is crouch and stand and shoot. They went backwards 😔
They dont let you customize your hud colors anymore for sone reason
They really need to remove the feature where you can spot/ping enemies when you're down. It's just a simple wallhack when you spam it and it's so dumb
Spotting needs to be turned down to the max. It is way to handicap for players. Not to mention the footsteps are super loud. The devs hate stealth it seems
None of this matters as I will still miss anyway and then get shot by the enemy I just annoyed by trying to kill them.
Stopped playing this game because of the broken spotting,anytime I shoot a certain operator I get spotted,the operator system needs to go
i dont think spotting is a problem, my team mates never seen the enemies i spot.
If you use the manual 3D spotting, are you also spotted on the map?
If you get spotted yes.
Not to mention spotting just doesn't work half of the time 😬 especially if you're playing cross-console!
I don't hate the game but it's definitely more of a name-tag shooter than a skill shooter
3D spotting is the worst thing about the entire battlefield franchise
So good video and yes u r awesome ❤️
The bitter fact: No one looking map :/ and no one play tactical.
I'm so nervous about this new class system.. I dont understand why people can't figure out the operator system that's in place now.. If people so desperately want classes like older BF games why don't they just make custom classes and play with them like they're old school classes?
It's to much spotting, which causes that chaotic game. So many random people pushing you from everywhere.
Bf5 did it best by far!
You knew when you were spotted and it wasn't to much in general.
TheCadWoman
Holy fuck this game is really something else ...
ill stick to BF 4 hardcore thanks
We need more female players this is legit AF GET IT GIRL! My wife and I love your content!
Cool
I think it’s good
Great and useful video. I really hope they bring back a hardcore mode - no minimap, no regen health and higher damage. I know I could set it up in portal but would anyone join the server lol
No because not enough ppl want to play hc
Wallhacks are the death of a shooter...... All skill goes out the window, thats what killed Apex Legends imo.... After season 5 wallhacks were BUFFED to the moon....
Like i get it, there are crappy players who suck and pay you guys..... BUT we pay you too....
Im 40 and have been a bf players since 2002 on PC......
Had to edit i put 90s,lul seemed like the 90s because 2002 is close af
I need to say more? Bless. Take care! ❤️
At least the wall hacks are only a very short distance while 3D spotting you can spot from a million miles away
@@enjoi9970 hmmmmm, yeah, apex has bloodhounds ULT which is similar
Paiks 'wall hacks' are only on pulse which is super slow, and the range is pretty short, the cool down is insanely long. It's really not that great. It definitely isnt imbalanced at all, almost no one plays her, which is proof enough for me.
If you're not 3D spotting, are you even playing?
Yup. I do it in some gunfights in case I miss my shot or die trying. That way, hopefully a nearby team mate will see it and finish the job.
would a stealth operator make sense maybe with the ability to to stop all the spotting for some seconds in a close range of his for everyone around him or would that break the meta lol
I've noticed since they've added 3D spotting, I've been dying alot more. There is way to many ways to show up on the minimap.
+1 it's just chaotic AF
The recoil reduction for controller is insane. For m+kb, there's a 2-stage recoil bug on top of having higher base recoil values.
The recoil bug is also present on console apparently. Also, I'd rather they have some recoil reduction than the insane aim-assist present in COD MW2...
@@swft_ They buffed the aim assist in console, too. Felt a big difference transitioning from season 2 to season 3. But, it sucks that all of us suffer this new recoil bug. Every single BF shot bullets from the center of the screen, so nobody really knows why 2042 magically has the firing point kick up.
Except for snipers, I think most games should pick only one between bullet spread and reticle sway/deviation. BF used to always pick spread, but we're forced to deal with both.
@@KA-vs7nl I'll let you know right now that DICE killed its PC community way faster than the console community since BF1 (removal of community-run servers and Battlelog style of social media) and BFV (removal of team switching). 2042 killed persistent servers, the server browser, the squads/teams menu, and all chat. All of these features killed over the years starting in BF1 had shrunk down the BF PC community so small that it's unrecognizable.