All I can think of is how accurate that is to the tabletop experience. Got told by a DM friend how her players spent 30mins digging _under_ a door because they couldn't figure out a puzzle. (The puzzle was four pedestals requiring things representing elements to be placed on them, such as a frather for wind, or a rock for earth. They had all these items in their possesion. This did not matter.)
"This is the crazy stuff you can do in Baldur's Gate 3!" "Pat, this is the fourth week in a row you've shown the crazy stuff you can do in Baldur's Gate 3 in class" jk tho it's cool that y'all are really enjoying the game
I would also recommend not worrying about doing things "the boring way", the game is fucking massive and you find so many different situations and crazy and weird moments, some of these solutions just come to you naturally or you do them accidentally, it's part of the game.
It really carries the spirit of D&D that there is no one "right way" of doing things. This is honestly the best adaptation of D&D ever, only surpassed by the "theatre of the mind" in the tabletop itself.
I also find turning to weird solutions tend to happen either accidentally or out of an oncoming necessity like getting stuck on an encounter and deciding to use barrels/items or the environment more which really adds to how fucking awesome it feels to overcome a fight not just by doing it better but totally turning it on its head using in universe tools
Stealth without being stealthy is casting Silence at an enemy group in turn based mode, throwing multiple explosives, moving to the dead bodies and throwing them into a dark corner. Nothing was heard and nothing can be seen.
46:45 HOW IS HE STILL WRONG ABOUT THIS ITS BEEN WEEKS IT WAS THE CORPSE THAT GOT PISSED BECAUSE KARLACH KILLED IT ATTITUDE KARLACH -45 MEANS TOWARD KARLACH ITS THE SAME AS ATTITUDE -5 PATRON WHEN YOU GET CAUGHT STEALING
I would argue magic items do suggest ways to play the game with certain bonuses. Like i found a ring that gave extra thrown damage and I was like... Hmm... And made an entire throw build for Karlach afterwards.
21:00 this reminds me of the fact that if you cast calm emotions on a “Raging” barbarian they instantly exit the rage state It’s not explicitly mentioned but when you think about it it 100% makes sense
The thing woolie wants in the game is already in it. The game provides you douzens of items that let you freely cast spells and abilities you would normally overlook that have powerful environmental effects. The amulet to speak with dead, the boots of featherfall, the staff of create water, etc etc. And there are other items that encourage you to use abilities. Like the ring that increases thrown item damage. Or the amulet that makes surfices you stand in effect enemies you hit with spells. A lot of my experimentation evolved out from items that reminded me certain interactions exist.
Its genius really. They give you a free sample to use it and now that you have tried it you consider slotting it into your spell list when you eventually have to want to replace that item. except the featherfall boots I kept those on my hot bar to swap to all the time.
This kind of game sounds like the antithesis to pat and woolies thought patterns. Pat himself said he has no imagination, the concept is cringe to him. Woolie always plays mental gymnastics with himself to the point he’ll do actions antithetical to his intentions. He would be in a state of perpetual overthinking in a game he’s coming in knowing there’s multiple possibilities.
I'm playing a paladin and I'm kind of a goodie two shoes so I don't bring Astarion around with me much, but MAN I wish I could, that dude is so full of camp he is bursting with it, I want to hear all his catty bullshit about every character we ever interact with, a truly hilarious character
The thing about Astarion is that he gets pissy whenever you do good things, but if you solve problems through deceptive dialogue checks and do his character quest it balances out into the positive.
@@BelldandyMan There was a video testing that, in the vast majority of cases bypassing a combat encounter through dialogue nets you every enemy involved's kill exp, and killing them won't give you more. The fun thing is the game will forget it already gave you exp for an enemy if you save and reload.
Having started a second playthrough, with my first having been sorcerer, I'm ASTONISHED how much unique shit barbarians get. You can just kinda roar and solve problems with brute force that you really wouldn't be able to normally. Sorcerer didn't have nearly as many options as Barbarian seems to. I can solve most problems by growls and grabbing things
As far as I've seen, it seems that more martial focused classes get more unique dialogue options on average, my guess would be that its to compensate for the amount of out of dialogue solutions exclusive to spellcasters through the use of their spells and abilities.
My Barbarian playthrough seems to be cursed in that 7/8 times I've used the 'roar' dialogue thus far, I've gotten a nat 20 (and the roll that wasn't a nat 20 still succeeded). I am single-handedly brokering peace across Faerun by screaming at everyone and I love it.
Mfw I reach a hub, talk to a NPC that stands out visually and think to myself "what the fuck, why is a totally normal ????? here?", go through their dialogue tree and get even more put on edge even though it's totally harmless dialogue, then inspect them and see that their race doesn't match up with their visual appearance AT ALL and know I was completely right to trust my instincts. Then way later I stumble onto an encounter with them and it turns out they're a boss and I have a small brain blast and remember that's how inspection works and use the exact same trick to figure out which is them and which is the hostage so I can damage dump into them and not waste any actions at all. What a good adaption of D&D, it even lets me metagame myself, lmao.
So the thing about Sanctuary is that it does work how you think, HOWEVER, with Sanctuary in particular you *can* still be harmed. There is a line in the tooltip that specifies that AoE damage and effects can still hurt you. There's a number of challenging fights that I was able to take advantage of this fact to end a fight quicker - using Arrows of Rolling Thunder to knock Sanctuary-buffed enemies into chasms, for example. So, use the tactic at your own risk, so long as the enemy doesn't have AoE spells you're golden.
I had Astarion go get some treasure to find that he doesn't have enough strength to jump back up. It took me about 20 minutes before I thought about using the party inventory screen to give him a Hill Giant Strength potion. It worked despite the rest of the party being on the other side of the zone and Astarion was able to escape.
The whole party can warp to the player character. Just go to camp, kick them from the party, bring them into the party, leave camp. Having a high-mobility player character is very strong.
You don't even have to "send" stuff to the intended user. I hit tab and double click my MC's potion stack all the time to use them while behind the wheel of other party members.
I remember one time in early access using my warlock’s speak with animals invocation to talk to the spiders in the goblin stronghold and convince them to side with me while I then had Lae’Zel use her pushing attack maneuver to knock Minthara into the spider pit where she failed her save and got stuck in the webs so the spiders made v e r y short work of her. Another save with the same character I just eldritch blasted the bridge in her room as she walked across it, instantly killing her. Game of the year.
Sound is also important for stealth. It's why if you kill somebody in stealth, sometimes guards will come running and then you get caught instantly. On the other hand, if you cast silence over the area first they will not. The best way to do crimes in BG3 is to cast darkness and then silence over the crime area. Some NPCs will react to this and exit the area while others will not but if you do it in turn based they don't even get the chance to do so anyway.
There's a running joke between me and my D&D buddies. See, we'll constantly talk about cool ideas and characters but now we've slowly accepted that "just like in Baldur's Gate" is going to be a common phrase. The joke is "D&D didn't exist before BG3." We've been doing D&D for 10 years.
I obliterated a whole goblin camp by just getting really high up and shooting at them from up top and having an angry Githyanki lady push them down to their deaths when they got up to my level of elevation because goblins are ridiculously small and very pushable. Their massive ogre "guard" couldn't do anything because he can't climb for shit, so we just made a pin cushion out of him and swept the whole goblin camp of ~20 goblins with all of my party being ~ Lv3 without spending any of our potions or healing spells. There are few feelings in gaming more rewarding than stumbling into "I bet I can just kill the whole camp of goblins and commit genocide if I just pushed them off the mountainside while they're climbing to get me" while I'm stealthily backstabbing goblin kids by the campfire
Brilliant, I had one of my characters play a song for the guards and warden while two others snuck into the cave on the other side of the cells and smashed the walls open before the floating eyes could see
What Woolie's asking for sounds like a combination insight/perception check thing. Being able to scan your surroundings and pick out oddities or interesting stuff would go a long way towards bolstering some creativity in a Miraculous Ladybug kind of way....
I've finished the game without too many creative moves. I usually managed to do some fun stuff with High Jump and Featherfall, but as a general rule I kept it simple. The most creative thing I did to cheese a boos fight was by standing on a ledge overlooking a boss arena, use Telekinesis on the boss to throw the boss up to my party, and when just hammer the boss with everything I had as all the goons spent several turns wasting time just trying to get to me.
I didn't use sanctuary, but I did get 3 lvs of rogue and thief subclass for Shadowheart. I have used spirit guardians for 1 turn, then on the next turn use disengage and 2 dash actions or 3 dash actions to just AoE the field.
As soon as Pat mentioned BG3 turns into Bloodborne in Act 2, i almost bought it on Steam. But then I remembered, I really cannot afford to buy the game yet.
I was wondering how I could shove the hobgoblin boss off the cliff in goblintown while he was sitting in his chair. I just had to shoot his chair and break it
After 200h playing the game, my biggest "FUCK" moment was realizing that I could break chests with weapon attacks. I knew that was possible in Original Sin 2 but somehow I forgot it when I started BG3 and only realized when I was angry running out of lockpicks.
A lot of the stuff like seeing there's a beam you can hit to break a platform to kill an enemy is shown if you've got good enough perception or whichever skill check it requires.
Regarding pickpocketing, just yesterday I figured out you can use one character to talk to the vendor, switch to another (preferably Astarion in my case) and pick their pockets when they're busy being in conversation mode.
I figured out how to group sneak before I realized how to individual sneak... It was really obvious in hindsight. Still don't know how to pull out a torch, but everyone I use has Dark Vision so it's not super necessary.
A lot of the old Final Fantasy games had a building early on filled with NPC's that gave fourth wall-breaking tutorials and advice about game concepts. Final Fantasy School, if you will. BG3 could really benefit from something like that. The first BG pretty much had that going on in the starting area.
Hearing this clip before and after playing BG3’s start is like night and day. I’m also incredibly unimaginative and can’t think my way out of most fights, hoping to get better at things lol
Yeah never be afraid to ask what can be done. Theres lots of things you can do. You're learning it fine. and some things aren't exactly explained well. like Inspiration for example its when you pick a dialog choice and it fits a characters background, or "when you roleplay" as your character, you get 1 reroll. Like street urchin if you play with the kids doing scams in the grove you get a reroll from the street urchin character. or local hero background just doing stereotypical good save everyone choices will get rerolls. anyone can use that reroll BUT you only get 4 rerolls max so use them or your wasting them as sometimes you get multiple rerolls for the same dialog choice from different backgrounds. edit: also you mentioned "you reached the thresehold to cause cutscene" theres many of those where its actually you were seen past a certain point you can sneak further in and do stuff sometimes then trigger a cutscene by unsneaking/intentionally getting seen.
He's pretty hard to miss, you kind of have to walk past his glowy portal thing to start the Goblin fight at the front gates to the grove, I think there might be another path, but it's pretty funneled in, around that area.
@@CaffeinatedKing Yeah I think I may have actually seen the swirling portal, but all it said was "Use" and I was like "yeah maybe let's not use the eldritch whirlpool thing" I was going in completely blind btw, but I realize in hindsight it's a little silly to avoid something that huge while being able to save at any time.
Idk if woolie is going to play AC6. But i really hope we get to see woolie and pat play more games together in the future. Would be cool to see them take their fighting game skills into the arena in ac6.
I got in good with and then at a random moment stabbed Gortash and then Laezel executed him in one turn and i got an achievement for killing him without triggering his traps and I'm sitting there thinking "there were traps?" Moments like that really cement how uniquely my own my playthrough was its wonderful
you only start making stealth rolls when in an enemies vision cone. anytime youre outside of an enemies vision cone you can stealth around with -1 and disadvantage all you want, makes no difference. enemies vision cones seem to be wider and longer while standing, as you are able to walk closer in their direct line of sight if you are crouching instead of standing.
I don't want the game telling me what I can and can't do, I just want it to place options everywhere and if I find them, I find them, if I don't then I don't. Being aware of all the limitations breaks the wonder that you should have while playing an RPG. I think the realization that I could have handled an encounter entirely differently is the mark of a good game, and encouragement to do multiple playthroughs with different builds, not something to feel bad or dumb about. It's the same kind of logic behind why certain types of outfits on people can be more arousing than them just being stark naked, sometimes you need to leave something to the imagination. I know people who play fighting games would prefer to play as simple hit boxes on a grey flat plane with every piece of data visible at all times, but there is nothing more antithetical to the nature and joy of video games than that, in my opinion. I say this as someone who actually does like to peak under the hood of what a game, or an engine is doing.
My only dissapointment is that I, as a Ranger Gnome, cannot ride my giant spider companion because the game doesn't support mounts. I guess there have to be limitations _somewhere._ Pathfinder: Wrath of the Righteous broke in half once I was able to ride a Veloceraptor, so I can hardly blame Baldur's Gate for wanting to dodge that.
I have put a hundred hours into BG3 and still havent gotten to Act 2 because I keep restarting to see what else I can do. For a lark, I picked The Dark Urge and I'm loving just how deep it changes everything.
I would argue Woolie that Darkest Dungeon is the opposite, because the devs get their panties in a twist whenever the players find a combo that lets them break the game and go NOOOOO, IT'S NOT MUH HARDCORE DEATH AROUND EVERY CORNER EXPERIENCE and nerf it to the ground. That game, especially the first one, only exists in the "I can't believe that worked" state until it's works too well.
When i dropped a necronomicon on the ground so i could destroy it, i lost favor with gale. Not for destroying the book, for tossing it on the ground beforehand. I love the incidental approval changes you can get by accidentally doing something that goes against their personal values
Whenever stealthing go into turn based mdoe 100% lol. Line of sight triggers a roll, light level gives bonus or disadvantage, stealth vs enemy perception and DC's are high most of the time.. 🙂🙂🙂🙂
There are some classes that don't have associated party members such as Sorceror, Bard and Monk. You can either get a druid companion or paladin companion based on whether you go for a good or evil kinda playthrough and choices you make so I guess they kinda count.
Also of note, you can respec everyone at basically any time, so any party members can be any class or combination of class with any stat distribution. The only thing that cannot change is their race and appereance, karlach is always a tiefling, Astarion is always an elf
I feel like Pat was easy to dismiss the suggestion of having at least some vague tips, BG3, in fact, doesn't have even slightest tutorial outside of basic tooltips and "new player who doesn't play cRPGs too much" would, in fact, struggle, and it could be off-putting to some players. But, that is a design choice and to the suggestion of "added later", especially given that it is a design choice in both DOS1-2 as Larian's previous titles, it's not gonna happen, and I don't think they care to make game more ... let's say informative in that way, they kinda like player's stuggle in that regard, I think. In fact, I think (personally, no proof), that Swen, as game director, after watching some of his interviews and "post-production" on DOS2, constraints himself to not do the game that would require a player to have an actual notepad to write the clues, quests, etc physically, old-school style. It mirrors some of FromSoftware design choices, which are just old-school games design, that are "here is shield, here is a sword, go", no clues on alternative routes, environmental stuff, etc. If you figure out - cool, the game plays, if you don't - cool, the game still plays, it's up to you to make it easier or harder and the game doesn't really care how you do it, outside of difficulty modes, it just gives you tools to use however you want. and general rules are - reading the thing explains the thing (just as in MTG, reading the card - explains the card) - if it would in theory, logically, work, it probably will work
nothing, you might get some more dialogue options with them. for example my character is a warlock so i had more insight into wyll's pact with his patron. you can reclass your companions in the game, tho some of them (wyll and gale specifically) have questlines that are strongly related to their class so whoever you choose to reclass is up to you.
I play splitscreen with my girlfriend and that's sadly the only way you can play splitcreen coop. I would use KB+M if I had the choice, but it's just that things take more time rather than being tedious.
Playing this game made me so angry i sent a message to my old dm to tell them to fuck off because in our campaign our only tpk was in a fight where according to him "spirit guardians doesnt do dmg on cast"
All the cool things you can do in Act 1 just highlights how restrictive the game becomes little by little with Act 2 and Act 3 in terms of how you can deal with situations.
Yeah the game is really good, but the really astounding immersive sim/RPG freedom stuff is way more apparent in Act I. Also I've had so many weird glitch and bugs in act II and III that I find it pretty funny that people were praising this game for launching in a very polished state.
I wish Pat wouldn’t spoil shit, I know woolie doesn’t care but just the casualness of which Pat spoils shot and doesn’t give people time to change is annoying
Jank like that sanctuary + spirit guardians thing is why I somewhat like but also REALLY dislike the 5e system. That shit doesn't make *sense* in the gameworld, because if things work like that, *enemies should be doing that bullshit too.* Furthermore, a second-level (?) spell like sanctuary *shouldn't be that strong*. Idk just... I guess I'm not the same kind of player. I like ttrpg combat but with 5e it's so *easy* to break the system in half with jank interactions that it's almost impossible to have a combat that you can meaningfully interact with - either you can break it with jank, or the enemies have so much anti-jank tech that it gets broken the other way and you aren't allowed to have fun. It's just. A fundamentally poorly-designed system, and it's frustrating when incredibly talented creators use 5th edition just because it's the most popular even though it's kinda trash. Idk maybe I'm wrong and there's a back-end system that adds tons more enemies to fights if you've optimised to the point nothing can touch you. I hope there is.
As a DM I'd rule that running up to someone with Spirit Guardians (or other passive damage effects) on would cancel the Sanctuary spell, 'cause it might not be an Attack action, but you're OBVIOUSLY attacking them.
@@Tleilaxu0 RAW it's fine, though. And that's the problem. RAW 5e is at times absurd and unreasonable because WotC is incompetent. And sure, you can homebrew and fix it but 1. You shouldn't HAVE to, and 2. The flawed foundation is a serious problem when building a CRPG based on 5e.
Nah im with you man. I dont like 5e either. The sanctuary exploit is one discussed millions of times in other editions where it isnt suppose to work that way. Hostile actions end the effect. Some systems rigidly define that so you cant just exploit aoe damaging effects and say "no no i wasnt being hostile i can't help the spell happens to damage" no you know what you are doing lmao
I spent 30 minutes on a puzzle cause I forgot I can turn into a crow and just fly over it
Also I forgot to mention the puzzle solution is on a mosaic on the damn wall.
I spent a day on a boss before I just shoved him off the cliff. Whatever the loot was, fuck it, it's gone.
All I can think of is how accurate that is to the tabletop experience. Got told by a DM friend how her players spent 30mins digging _under_ a door because they couldn't figure out a puzzle. (The puzzle was four pedestals requiring things representing elements to be placed on them, such as a frather for wind, or a rock for earth. They had all these items in their possesion. This did not matter.)
I read crow as cow and I started laughing like I was about to die
This is the game and anime equivalent of the Villain not starting with their best move but for puzzles
There's like, over ten years worth of video evidence proving players like Pat and Woolie NEED as much signposting as physically possible in a game.
Quick save abuse?
You mean my background as a escapee chronomancer?
"This is the crazy stuff you can do in Baldur's Gate 3!"
"Pat, this is the fourth week in a row you've shown the crazy stuff you can do in Baldur's Gate 3 in class"
jk tho it's cool that y'all are really enjoying the game
I once defeated a boss with a wizard that had no spell slots by desperately throwing the boots he was wearing at it, did just enough damage
"Who throws a shoe, honestly?!"
This is absolutely hilarious 😂
I can only imagine how this would look during a tabletop D&D session lol
I would also recommend not worrying about doing things "the boring way", the game is fucking massive and you find so many different situations and crazy and weird moments, some of these solutions just come to you naturally or you do them accidentally, it's part of the game.
It really carries the spirit of D&D that there is no one "right way" of doing things. This is honestly the best adaptation of D&D ever, only surpassed by the "theatre of the mind" in the tabletop itself.
I also find turning to weird solutions tend to happen either accidentally or out of an oncoming necessity like getting stuck on an encounter and deciding to use barrels/items or the environment more which really adds to how fucking awesome it feels to overcome a fight not just by doing it better but totally turning it on its head using in universe tools
Oh so this is where that thumbnail was supposed to go, not with the baby talk
You mean that you didn't want to change Astarion's diaper?
Astarion is a bby
"I can't believe he changed me. Doesn't he know I'll just shit again in 4 seconds?"
@@SciontheDark I read this in Astarion's voice
@@SciontheDark "Imma Roman cancel my shit, that way it happens at the most inconvenient time for him"
Stealth without being stealthy is casting Silence at an enemy group in turn based mode, throwing multiple explosives, moving to the dead bodies and throwing them into a dark corner. Nothing was heard and nothing can be seen.
46:45 HOW IS HE STILL WRONG ABOUT THIS ITS BEEN WEEKS
IT WAS THE CORPSE THAT GOT PISSED BECAUSE KARLACH KILLED IT
ATTITUDE KARLACH -45 MEANS TOWARD KARLACH
ITS THE SAME AS ATTITUDE -5 PATRON WHEN YOU GET CAUGHT STEALING
I would argue magic items do suggest ways to play the game with certain bonuses. Like i found a ring that gave extra thrown damage and I was like... Hmm... And made an entire throw build for Karlach afterwards.
There is also a pair of gloves that do the same thing.
@@barronvonnoodle Found gloves that swap with the target. Great way to get my Barbarian into a group
Oh my god I did the same thing and she does more damage than anyone else in my party right now, Barbarian Yeet build is real and strong
Too bad about the Berserker frenzy debuff.
Yeah pat was super wrong, surprise
21:00 this reminds me of the fact that if you cast calm emotions on a “Raging” barbarian they instantly exit the rage state
It’s not explicitly mentioned but when you think about it it 100% makes sense
The thing woolie wants in the game is already in it. The game provides you douzens of items that let you freely cast spells and abilities you would normally overlook that have powerful environmental effects. The amulet to speak with dead, the boots of featherfall, the staff of create water, etc etc. And there are other items that encourage you to use abilities. Like the ring that increases thrown item damage. Or the amulet that makes surfices you stand in effect enemies you hit with spells.
A lot of my experimentation evolved out from items that reminded me certain interactions exist.
Its genius really. They give you a free sample to use it and now that you have tried it you consider slotting it into your spell list when you eventually have to want to replace that item.
except the featherfall boots I kept those on my hot bar to swap to all the time.
This kind of game sounds like the antithesis to pat and woolies thought patterns.
Pat himself said he has no imagination, the concept is cringe to him.
Woolie always plays mental gymnastics with himself to the point he’ll do actions antithetical to his intentions. He would be in a state of perpetual overthinking in a game he’s coming in knowing there’s multiple possibilities.
Bg3 feels like the evolution of the skyrim logic of shenanigans where you go: "if i put a BUCKET on your head then try to steal this?"
I'm playing a paladin and I'm kind of a goodie two shoes so I don't bring Astarion around with me much, but MAN I wish I could, that dude is so full of camp he is bursting with it, I want to hear all his catty bullshit about every character we ever interact with, a truly hilarious character
The thing about Astarion is that he gets pissy whenever you do good things, but if you solve problems through deceptive dialogue checks and do his character quest it balances out into the positive.
Paladin here as well. I bring him along because no one else can open chests for me 😢
Pats been pretty good about giving context to later scenes but not spoiling the event itself.
He was definitely talking about the Adamantite Forge boss with the stage hazard.
What scene was he talking about someone being Shot in act 1 and a door closing during a cutscene. :)
I love how creative you get in certain dialogue I have convinced two hard bosses to kill themselves I’m surprised that manage to pull it off
Doing a Lowtiergod run huh?
@@NEEDbaconNOW
You can do it to 2 more. The real struggle is if you should do the fight anyway for more xp.
@@BelldandyMan There was a video testing that, in the vast majority of cases bypassing a combat encounter through dialogue nets you every enemy involved's kill exp, and killing them won't give you more.
The fun thing is the game will forget it already gave you exp for an enemy if you save and reload.
I convinced a boss to kill his minions, kill his pet (kinda felt bad about that one) and then kill himself. I've got too much persuasion 😅😂
The thumbnail so nice, they used it twice!
Astarion pondering cheese and feces
Having started a second playthrough, with my first having been sorcerer, I'm ASTONISHED how much unique shit barbarians get. You can just kinda roar and solve problems with brute force that you really wouldn't be able to normally. Sorcerer didn't have nearly as many options as Barbarian seems to. I can solve most problems by growls and grabbing things
Chad barbarian vs Virgin sorcerer
Isn't that just life though?
As far as I've seen, it seems that more martial focused classes get more unique dialogue options on average, my guess would be that its to compensate for the amount of out of dialogue solutions exclusive to spellcasters through the use of their spells and abilities.
My Barbarian playthrough seems to be cursed in that 7/8 times I've used the 'roar' dialogue thus far, I've gotten a nat 20 (and the roll that wasn't a nat 20 still succeeded). I am single-handedly brokering peace across Faerun by screaming at everyone and I love it.
*When Unga Bunga actually works*
Mfw I reach a hub, talk to a NPC that stands out visually and think to myself "what the fuck, why is a totally normal ????? here?", go through their dialogue tree and get even more put on edge even though it's totally harmless dialogue, then inspect them and see that their race doesn't match up with their visual appearance AT ALL and know I was completely right to trust my instincts. Then way later I stumble onto an encounter with them and it turns out they're a boss and I have a small brain blast and remember that's how inspection works and use the exact same trick to figure out which is them and which is the hostage so I can damage dump into them and not waste any actions at all.
What a good adaption of D&D, it even lets me metagame myself, lmao.
Wyll's such a good guy who does good things and is just, like, good, ya know? So good. That's Wyll.
So the thing about Sanctuary is that it does work how you think, HOWEVER, with Sanctuary in particular you *can* still be harmed. There is a line in the tooltip that specifies that AoE damage and effects can still hurt you. There's a number of challenging fights that I was able to take advantage of this fact to end a fight quicker - using Arrows of Rolling Thunder to knock Sanctuary-buffed enemies into chasms, for example.
So, use the tactic at your own risk, so long as the enemy doesn't have AoE spells you're golden.
I had Astarion go get some treasure to find that he doesn't have enough strength to jump back up. It took me about 20 minutes before I thought about using the party inventory screen to give him a Hill Giant Strength potion. It worked despite the rest of the party being on the other side of the zone and Astarion was able to escape.
Can't you just send the stuff to camp or another party member?
Depending on the location you also could’ve just warped to a waypoint
The whole party can warp to the player character. Just go to camp, kick them from the party, bring them into the party, leave camp.
Having a high-mobility player character is very strong.
You don't even have to "send" stuff to the intended user. I hit tab and double click my MC's potion stack all the time to use them while behind the wheel of other party members.
Could have just murdered and ressurected him next to you
I remember one time in early access using my warlock’s speak with animals invocation to talk to the spiders in the goblin stronghold and convince them to side with me while I then had Lae’Zel use her pushing attack maneuver to knock Minthara into the spider pit where she failed her save and got stuck in the webs so the spiders made v e r y short work of her.
Another save with the same character I just eldritch blasted the bridge in her room as she walked across it, instantly killing her. Game of the year.
46:49 PAT I AM LIKE 80% SURE THAT IS NOT WHAT HAPPENED AND THAT *SHE* LOST REP *WITH THE DEAD GUY YOU CONTROLLED*
So a D&D game that actually plays like D&D? Nice.
Sound is also important for stealth. It's why if you kill somebody in stealth, sometimes guards will come running and then you get caught instantly. On the other hand, if you cast silence over the area first they will not.
The best way to do crimes in BG3 is to cast darkness and then silence over the crime area. Some NPCs will react to this and exit the area while others will not but if you do it in turn based they don't even get the chance to do so anyway.
A gith player can demand reparations from a friendly mind flayer, because what other mind flayer is even gonna consider it
Breaking news: Liberated Mindflayer rejoins Eldar Brain colony after talking to local Gith
"Wylls just a guy"
Statments that age like milk
More like "ages like an open soda"
To be fair, what he said was "Wyll is just a nice guy" which is pretty much true.
Woolie: “If I’m ambushed by an encounter or a trap or a dialogue option I’m not going to roll it back I’m going to play it out”
Woolies DE LP:
Shadowheart asks Lae'zel what kind of music she listens to-
baldurs gate 3 is the game you can literally play your way
There's a running joke between me and my D&D buddies. See, we'll constantly talk about cool ideas and characters but now we've slowly accepted that "just like in Baldur's Gate" is going to be a common phrase. The joke is "D&D didn't exist before BG3."
We've been doing D&D for 10 years.
My ADHD brain cannot handle this game
10/10 would melt brain again
I obliterated a whole goblin camp by just getting really high up and shooting at them from up top and having an angry Githyanki lady push them down to their deaths when they got up to my level of elevation because goblins are ridiculously small and very pushable. Their massive ogre "guard" couldn't do anything because he can't climb for shit, so we just made a pin cushion out of him and swept the whole goblin camp of ~20 goblins with all of my party being ~ Lv3 without spending any of our potions or healing spells.
There are few feelings in gaming more rewarding than stumbling into "I bet I can just kill the whole camp of goblins and commit genocide if I just pushed them off the mountainside while they're climbing to get me" while I'm stealthily backstabbing goblin kids by the campfire
37:02 Ah, good to know the legacy of RPGs letting you get random NPCs to kick off workers' revolts is still going strong after Arcanum
I still remember the prison break at the mage tower, casting fog and silence into the cells so the guards didn't notice
Damn, that's smart. Here I went killing again.
Oh shit that’s smart. I used Wall of Stone to physically block line of sight 😂
Brilliant, I had one of my characters play a song for the guards and warden while two others snuck into the cave on the other side of the cells and smashed the walls open before the floating eyes could see
26:00 And hey, he did finally learn to drop his shield!
Can't believe Wollie is asking for the god of war character dialogues in BG3 lol
What Woolie's asking for sounds like a combination insight/perception check thing. Being able to scan your surroundings and pick out oddities or interesting stuff would go a long way towards bolstering some creativity in a Miraculous Ladybug kind of way....
I've finished the game without too many creative moves. I usually managed to do some fun stuff with High Jump and Featherfall, but as a general rule I kept it simple.
The most creative thing I did to cheese a boos fight was by standing on a ledge overlooking a boss arena, use Telekinesis on the boss to throw the boss up to my party, and when just hammer the boss with everything I had as all the goons spent several turns wasting time just trying to get to me.
I have the same issue as Pat.
I find clever solutions after i've already solved the problem the dumb way.
I didn't use sanctuary, but I did get 3 lvs of rogue and thief subclass for Shadowheart. I have used spirit guardians for 1 turn, then on the next turn use disengage and 2 dash actions or 3 dash actions to just AoE the field.
As soon as Pat mentioned BG3 turns into Bloodborne in Act 2, i almost bought it on Steam. But then I remembered, I really cannot afford to buy the game yet.
Now that I think about it, it really does lol
I cannot either so I've been playing Larian's last game, Divinity Original Sin 2
I was wondering how I could shove the hobgoblin boss off the cliff in goblintown while he was sitting in his chair.
I just had to shoot his chair and break it
After 200h playing the game, my biggest "FUCK" moment was realizing that I could break chests with weapon attacks. I knew that was possible in Original Sin 2 but somehow I forgot it when I started BG3 and only realized when I was angry running out of lockpicks.
Ah, now the thumbnail makes sense.
A lot of the stuff like seeing there's a beam you can hit to break a platform to kill an enemy is shown if you've got good enough perception or whichever skill check it requires.
The beam is pointed out with a perception check. Most people talk to the NPCs too quickly and don't get close enough to it.
Let's gooo!!! More Baldur's Gate 3 content on the podcast please.
This just makes me excited for the eventual compilation videos of "wacky stuff happening in BG3"
Regarding pickpocketing, just yesterday I figured out you can use one character to talk to the vendor, switch to another (preferably Astarion in my case) and pick their pockets when they're busy being in conversation mode.
I figured out how to group sneak before I realized how to individual sneak... It was really obvious in hindsight.
Still don't know how to pull out a torch, but everyone I use has Dark Vision so it's not super necessary.
don't feel bad woolie and reggie I played both BG1 and 2. That controller shit is confusing as fuck at times.
There’s a chess puzzle where sometimes there is no legal checkmate. You can just destroy the king with a spell or weapon.
A lot of the old Final Fantasy games had a building early on filled with NPC's that gave fourth wall-breaking tutorials and advice about game concepts. Final Fantasy School, if you will. BG3 could really benefit from something like that. The first BG pretty much had that going on in the starting area.
37:25 That's D&D baybeeee
I love your videos, but every time I see the logo without sound, I have to check if my speakers are off
Just talking on action economy there is a part later in the game that is basically an action economy boss it was so cool
Hearing this clip before and after playing BG3’s start is like night and day. I’m also incredibly unimaginative and can’t think my way out of most fights, hoping to get better at things lol
Yeah never be afraid to ask what can be done. Theres lots of things you can do. You're learning it fine. and some things aren't exactly explained well. like Inspiration for example its when you pick a dialog choice and it fits a characters background, or "when you roleplay" as your character, you get 1 reroll. Like street urchin if you play with the kids doing scams in the grove you get a reroll from the street urchin character. or local hero background just doing stereotypical good save everyone choices will get rerolls. anyone can use that reroll BUT you only get 4 rerolls max so use them or your wasting them as sometimes you get multiple rerolls for the same dialog choice from different backgrounds.
edit: also you mentioned "you reached the thresehold to cause cutscene" theres many of those where its actually you were seen past a certain point you can sneak further in and do stuff sometimes then trigger a cutscene by unsneaking/intentionally getting seen.
As a prolific save-scummer, I *really* wish I'd noticed that 4-reroll limit a HWILE AGO
Listening to this I realized that I had missed Gale for way too long if Woolie has ran into him, but I hadn't in over 30 hours
He's pretty hard to miss, you kind of have to walk past his glowy portal thing to start the Goblin fight at the front gates to the grove, I think there might be another path, but it's pretty funneled in, around that area.
@@CaffeinatedKing Yeah I think I may have actually seen the swirling portal, but all it said was "Use" and I was like "yeah maybe let's not use the eldritch whirlpool thing" I was going in completely blind btw, but I realize in hindsight it's a little silly to avoid something that huge while being able to save at any time.
Idk if woolie is going to play AC6.
But i really hope we get to see woolie and pat play more games together in the future.
Would be cool to see them take their fighting game skills into the arena in ac6.
I got in good with and then at a random moment stabbed Gortash and then Laezel executed him in one turn and i got an achievement for killing him without triggering his traps and I'm sitting there thinking "there were traps?"
Moments like that really cement how uniquely my own my playthrough was its wonderful
I would recommend Woolie a Lab method that should be pretty good for him:
just do QA shit in this game and you will get it.
Pat saying ground made me think he was the alternate reality gamer version of Louie CK for a sec
you only start making stealth rolls when in an enemies vision cone.
anytime youre outside of an enemies vision cone you can stealth around with -1 and disadvantage all you want, makes no difference.
enemies vision cones seem to be wider and longer while standing, as you are able to walk closer in their direct line of sight if you are crouching instead of standing.
items can be destroyed when breaking open chests, IF the chest is trapped with acid or fire, same as pat described with bombs
I don't want the game telling me what I can and can't do, I just want it to place options everywhere and if I find them, I find them, if I don't then I don't. Being aware of all the limitations breaks the wonder that you should have while playing an RPG. I think the realization that I could have handled an encounter entirely differently is the mark of a good game, and encouragement to do multiple playthroughs with different builds, not something to feel bad or dumb about.
It's the same kind of logic behind why certain types of outfits on people can be more arousing than them just being stark naked, sometimes you need to leave something to the imagination.
I know people who play fighting games would prefer to play as simple hit boxes on a grey flat plane with every piece of data visible at all times, but there is nothing more antithetical to the nature and joy of video games than that, in my opinion. I say this as someone who actually does like to peak under the hood of what a game, or an engine is doing.
My only dissapointment is that I, as a Ranger Gnome, cannot ride my giant spider companion because the game doesn't support mounts. I guess there have to be limitations _somewhere._ Pathfinder: Wrath of the Righteous broke in half once I was able to ride a Veloceraptor, so I can hardly blame Baldur's Gate for wanting to dodge that.
My favourite part about being British is everyone in the world calling us revolting lmao.
Someone needs to force Pat to play tabletop.
Pleased to have Crazy Talk make an appearance. Memes were great. Reggie has got the power ultimate chaos on his side.
I should have known one of Astarion's inspirations was Jareth. No wonder I like him 😂
I have put a hundred hours into BG3 and still havent gotten to Act 2 because I keep restarting to see what else I can do. For a lark, I picked The Dark Urge and I'm loving just how deep it changes everything.
I would argue Woolie that Darkest Dungeon is the opposite, because the devs get their panties in a twist whenever the players find a combo that lets them break the game and go NOOOOO, IT'S NOT MUH HARDCORE DEATH AROUND EVERY CORNER EXPERIENCE and nerf it to the ground. That game, especially the first one, only exists in the "I can't believe that worked" state until it's works too well.
When i dropped a necronomicon on the ground so i could destroy it, i lost favor with gale. Not for destroying the book, for tossing it on the ground beforehand. I love the incidental approval changes you can get by accidentally doing something that goes against their personal values
Whenever stealthing go into turn based mdoe 100% lol. Line of sight triggers a roll, light level gives bonus or disadvantage, stealth vs enemy perception and DC's are high most of the time.. 🙂🙂🙂🙂
Game question. Should a monk take polearms mastery? Is the "hey they in range :)" stab good enough to justify?
Polearm mastery is fantastic and incredibly fun. If you can couple it with sentinel, you can ruin enemies turn by just being in the way
Does Woolie just not… try things?
I like getting one ability to use and use creatively rather than get a whole lot of options if that makes sense.
A few days left until I, a PS5 owner, can drown my lack of Starfield tears with BG3
I have a question about party members. Is there a member for every class in the game, or is there some classes that don't have members?
There are some classes that don't have associated party members such as Sorceror, Bard and Monk. You can either get a druid companion or paladin companion based on whether you go for a good or evil kinda playthrough and choices you make so I guess they kinda count.
Also of note, you can respec everyone at basically any time, so any party members can be any class or combination of class with any stat distribution.
The only thing that cannot change is their race and appereance, karlach is always a tiefling, Astarion is always an elf
My Dammon in Act 2 fled up onto the roof of his workshop and stayed there until I finished Act 2. It was... weird.
Lmfao oh my God. Dammon is in the floor???? Hahaha 😂
Anyone who what episode of the podcast this is? Wanna go back and listen to pat and wooliest’ opinions, now that I’ve played BG3.
I feel like Pat was easy to dismiss the suggestion of having at least some vague tips, BG3, in fact, doesn't have even slightest tutorial outside of basic tooltips and "new player who doesn't play cRPGs too much" would, in fact, struggle, and it could be off-putting to some players.
But, that is a design choice and to the suggestion of "added later", especially given that it is a design choice in both DOS1-2 as Larian's previous titles, it's not gonna happen, and I don't think they care to make game more ... let's say informative in that way, they kinda like player's stuggle in that regard, I think.
In fact, I think (personally, no proof), that Swen, as game director, after watching some of his interviews and "post-production" on DOS2, constraints himself to not do the game that would require a player to have an actual notepad to write the clues, quests, etc physically, old-school style. It mirrors some of FromSoftware design choices, which are just old-school games design, that are "here is shield, here is a sword, go", no clues on alternative routes, environmental stuff, etc. If you figure out - cool, the game plays, if you don't - cool, the game still plays, it's up to you to make it easier or harder and the game doesn't really care how you do it, outside of difficulty modes, it just gives you tools to use however you want.
and general rules are
- reading the thing explains the thing (just as in MTG, reading the card - explains the card)
- if it would in theory, logically, work, it probably will work
Ah man! I was hoping he'd switch the thumbnails
What happens if you pick the same class as one of your companions?
nothing, you might get some more dialogue options with them. for example my character is a warlock so i had more insight into wyll's pact with his patron. you can reclass your companions in the game, tho some of them (wyll and gale specifically) have questlines that are strongly related to their class so whoever you choose to reclass is up to you.
@@lightfuryIt's amazing to hear you can get more dialogues, rather than just being "punished" for having less variety.
I don't get how anyone could play this with a controller. Sure, it works, but from what I've seen from Woolie's channel it seems tedious.
Ah it's not so bad. I've gotten pretty used to it but there are some things that can be annoying.
I play splitscreen with my girlfriend and that's sadly the only way you can play splitcreen coop. I would use KB+M if I had the choice, but it's just that things take more time rather than being tedious.
I beat that boss in like, 2 turns... barely took damage because my main guy has 23 AC...
Playing this game made me so angry i sent a message to my old dm to tell them to fuck off because in our campaign our only tpk was in a fight where according to him "spirit guardians doesnt do dmg on cast"
Spoilers for stuff I've already played past lol
Like.
All the cool things you can do in Act 1 just highlights how restrictive the game becomes little by little with Act 2 and Act 3 in terms of how you can deal with situations.
Clearly giving people 3 years to play around in act 1 is the main reason.
@@WaifuTrashWeeb millions of hours of playtesting diff
not really. you still have plenty of options in how you deal with act 2 and 3.
Are you nuts? There are SO MANY THINGS you can do in 2, it's ridiculous.
Yeah the game is really good, but the really astounding immersive sim/RPG freedom stuff is way more apparent in Act I. Also I've had so many weird glitch and bugs in act II and III that I find it pretty funny that people were praising this game for launching in a very polished state.
More balders Gate talk, got to just skip this cause i havent played that yet :D
I wish Pat wouldn’t spoil shit, I know woolie doesn’t care but just the casualness of which Pat spoils shot and doesn’t give people time to change is annoying
Jank like that sanctuary + spirit guardians thing is why I somewhat like but also REALLY dislike the 5e system. That shit doesn't make *sense* in the gameworld, because if things work like that, *enemies should be doing that bullshit too.* Furthermore, a second-level (?) spell like sanctuary *shouldn't be that strong*.
Idk just... I guess I'm not the same kind of player. I like ttrpg combat but with 5e it's so *easy* to break the system in half with jank interactions that it's almost impossible to have a combat that you can meaningfully interact with - either you can break it with jank, or the enemies have so much anti-jank tech that it gets broken the other way and you aren't allowed to have fun.
It's just. A fundamentally poorly-designed system, and it's frustrating when incredibly talented creators use 5th edition just because it's the most popular even though it's kinda trash.
Idk maybe I'm wrong and there's a back-end system that adds tons more enemies to fights if you've optimised to the point nothing can touch you. I hope there is.
As a DM I'd rule that running up to someone with Spirit Guardians (or other passive damage effects) on would cancel the Sanctuary spell, 'cause it might not be an Attack action, but you're OBVIOUSLY attacking them.
@@Tleilaxu0 RAW it's fine, though. And that's the problem. RAW 5e is at times absurd and unreasonable because WotC is incompetent.
And sure, you can homebrew and fix it but 1. You shouldn't HAVE to, and 2. The flawed foundation is a serious problem when building a CRPG based on 5e.
Nah im with you man. I dont like 5e either. The sanctuary exploit is one discussed millions of times in other editions where it isnt suppose to work that way. Hostile actions end the effect. Some systems rigidly define that so you cant just exploit aoe damaging effects and say "no no i wasnt being hostile i can't help the spell happens to damage" no you know what you are doing lmao
Wookiee pretending he likes pat is so sad
Were you born stupid or did you learn to be?