Not true. Depends on how well you build your game loop and how closely tied it is to your product's core loop. th-cam.com/video/jvsB19Ahu0s/w-d-xo.html - for context.
@@playbooksbyanshumaniruddra5895 The start of that video was made for my comment, haha thanks! I was thinking more like superhuman: th-cam.com/video/zaxAdRlyZQ8/w-d-xo.html
Great insight♥️.
Fantastic stuff. Thanks Anshumani!
Thank you!
Gamification seems to be an example of a hacky way of improving frequency, maybe even the best?
Not true. Depends on how well you build your game loop and how closely tied it is to your product's core loop. th-cam.com/video/jvsB19Ahu0s/w-d-xo.html - for context.
@@playbooksbyanshumaniruddra5895 The start of that video was made for my comment, haha thanks! I was thinking more like superhuman:
th-cam.com/video/zaxAdRlyZQ8/w-d-xo.html
Superhuman is a great example of game-like behavior (and not gamification) - very well implemented