I am not sure if it is worth removing the torpedo from the destroyer. It doesn't make the destroyer even 1/10 cheaper (90 production cost, which is basically nothing), but you sacrifice nearly half of the attack power of the destroyer.
As a German East Asia from Kaiserreich player, this is a dream of mine my goodness. Being able to humiliate a major country's fleet and then invading their mainland with tons of marines? I need to improve my naval game so thanks for the guidelines.
I've started to understand navy in hoi4. Tldr spam destroyers, minmax the highest possible light attack in cruisers and just a few strong heavy attack capitals. Get a 1:5 ratio of screens to capital, with destroyers as meat shields, cruisers as destroyer killers and capital ships as cruiser killers. Destroyers should focus on torpedoes since they cant get any wortwhile light attack. Or just spam them with just 1 gun. Torpedoes distract screens and deal massive blows to cruisers and capitals if they get through. Cruisers can output the best light attack and are well protected to deal with other screens. Build a couple with max seaplane recon slots for max spotting. They can also serve as lighter capital ships but ideally get battleships for that. Battleships or battlecruisers shred any cruiser or destroyer 1 on 1 but are vulnerable to massed attacks and their cost make them a liability. Battlecruisers are built for speed so they can run from danger but why run if you can win. Anyway reserve them for battles against other capital ships, you can deal tiny blows sinking fleets piecemeal but damaged battleships take months to repair and youll miss the real battle. Carriers ignore all this and their bombers straight deal rng blanket damage on all ships engaged at sea, but as with battleships, have a lot of screens with them because they have no defenses. Preferably you also get some land air support to do maritime recon for spotting and naval bombings to get cheeky hits in.
Raiding with capital ships would catch a human player offguard I'd imagine, at least me, I only use destroyers with anti-sub weapons for escort How does the AI react?
When i play Navy, unusual make 3 types of Destroyers, Fleet Escorts, Convoy Escorts and Spotter DD. Fleet Escorts will accompany my Cruisers and Capital Ships, Convoy Escorts is convy escorts with strong anti-sub and spotter DD with less attk but high speed with no engagement. Decrypting also works in getting their information.
Some tips for future navy engagements: instead of building new heavy ships, focus on getting 4 carriers out. battleships are good for projecting naval supremacy but pretty much the worst IC-to-stats ratio of any ship type while carriers are probably the highest value. other than that, light attack light cruisers (dual purpose secondary batteries for air defense) and max torpedo destroyers, approximately 2-to-1 ratio. TRAIN THE NAVY before sending them out, the stat boost is enormous. upgrade fire control on all your existing ships (lvl 3 tech is worth rushing). don't engage under red air. set your whole strike force to patrol, not just small destroyer fleets because they'll just get picked off before your main fleet can even join the battle. when sending your ships out, set "automatic split off" to disabled, "engage" to always, "repair" to never - this will enable your navy to chase after the wounded enemy after a successful first engagement, leading to you sinking their entire fleet instead of just a portion and then letting them repair in port. make sure you don't run out of fuel.
Bismarck class always were cruisers. It was their way of evading the stipulations on max size, had they been SHB’s they would immediately be flagged. The development produced two blueprints; one to pass the board, one with ‘aftermarket adjustments’; the adjustment being heavy guns. I think they were actually retrofitted. This is why the germans ended up with superfast battleship killers. This is all off the top of my head btw, might be wrong on details.
Tbh if you rush fleet subs and all the SUBsequent upgrades I.e. anechoic tiles and the airless engines (research fully) you can beat any navy by virtue of them not being able to see you. As long as you put them on always attack.
I have made 4 aircraft carriers with 80 naval bombers in it, 5 or 6 heavy cruisers, 6-7 capital ships and maybe 20 light cruisers, 40+ destroyers with some subs, and just smashed the british royal navy, and i had of course the third naval doctrine . The aircraft carriers are insane try it
You couldve gotten at least on good carrier out tbh. You get on 20% finnished carrier and one focus before a 100% research reduction for carriertech - 1936 carrier in 67 day researched. Also navbombers would have helped you a lot.
One thing that really helps with navel superiority is having good intel on your enemy. U should have made an intelegence network and got spys in uk. 😶🌫️
I am not sure if it is worth removing the torpedo from the destroyer. It doesn't make the destroyer even 1/10 cheaper (90 production cost, which is basically nothing), but you sacrifice nearly half of the attack power of the destroyer.
Voltaire: Where some states have a navy, the German Navy has a state.
The achievement should've been called: *"Navy with a State"*
just seeing someone playing navy gives me phisychal pain
Xd
Why ?
Not as much pain as someone watching you spell lol.
Playing it so poorly it hurts
The reveal at the end gave me a big ole laugh. Nice video!
As a German East Asia from Kaiserreich player, this is a dream of mine my goodness.
Being able to humiliate a major country's fleet and then invading their mainland with tons of marines? I need to improve my naval game so thanks for the guidelines.
I've started to understand navy in hoi4. Tldr spam destroyers, minmax the highest possible light attack in cruisers and just a few strong heavy attack capitals.
Get a 1:5 ratio of screens to capital, with destroyers as meat shields, cruisers as destroyer killers and capital ships as cruiser killers. Destroyers should focus on torpedoes since they cant get any wortwhile light attack. Or just spam them with just 1 gun. Torpedoes distract screens and deal massive blows to cruisers and capitals if they get through. Cruisers can output the best light attack and are well protected to deal with other screens. Build a couple with max seaplane recon slots for max spotting. They can also serve as lighter capital ships but ideally get battleships for that. Battleships or battlecruisers shred any cruiser or destroyer 1 on 1 but are vulnerable to massed attacks and their cost make them a liability. Battlecruisers are built for speed so they can run from danger but why run if you can win. Anyway reserve them for battles against other capital ships, you can deal tiny blows sinking fleets piecemeal but damaged battleships take months to repair and youll miss the real battle. Carriers ignore all this and their bombers straight deal rng blanket damage on all ships engaged at sea, but as with battleships, have a lot of screens with them because they have no defenses. Preferably you also get some land air support to do maritime recon for spotting and naval bombings to get cheeky hits in.
buildin a bunch of Bismarcks is a lot of fun! (110% true)
I actually just tried this myself nice to see how to actually do it
Raiding with capital ships would catch a human player offguard I'd imagine, at least me, I only use destroyers with anti-sub weapons for escort
How does the AI react?
When i play Navy, unusual make 3 types of Destroyers, Fleet Escorts, Convoy Escorts and Spotter DD. Fleet Escorts will accompany my Cruisers and Capital Ships, Convoy Escorts is convy escorts with strong anti-sub and spotter DD with less attk but high speed with no engagement. Decrypting also works in getting their information.
Some tips for future navy engagements: instead of building new heavy ships, focus on getting 4 carriers out. battleships are good for projecting naval supremacy but pretty much the worst IC-to-stats ratio of any ship type while carriers are probably the highest value. other than that, light attack light cruisers (dual purpose secondary batteries for air defense) and max torpedo destroyers, approximately 2-to-1 ratio. TRAIN THE NAVY before sending them out, the stat boost is enormous. upgrade fire control on all your existing ships (lvl 3 tech is worth rushing). don't engage under red air. set your whole strike force to patrol, not just small destroyer fleets because they'll just get picked off before your main fleet can even join the battle. when sending your ships out, set "automatic split off" to disabled, "engage" to always, "repair" to never - this will enable your navy to chase after the wounded enemy after a successful first engagement, leading to you sinking their entire fleet instead of just a portion and then letting them repair in port. make sure you don't run out of fuel.
I like my cheese moldy bruh
germany rules the waves, but curt rules the algorythm!
Bismarck class always were cruisers. It was their way of evading the stipulations on max size, had they been SHB’s they would immediately be flagged.
The development produced two blueprints; one to pass the board, one with ‘aftermarket adjustments’; the adjustment being heavy guns. I think they were actually retrofitted. This is why the germans ended up with superfast battleship killers.
This is all off the top of my head btw, might be wrong on details.
the roman empire (italy) also had a dominant fleet
bro got 0 navy knowledge
Savage
Love your stuff keep it up man 💪, all the best from germany
Send this save to Bittersteel lol
His ships are retreating with full strength, I'm slowly becoming a masoquist while watching this guy doing navy
A naval germany that isnt a kaiser larp, gotta hunt them achievements.
Any possibilty of modded achievement run?
Tbh if you rush fleet subs and all the SUBsequent upgrades I.e. anechoic tiles and the airless engines (research fully) you can beat any navy by virtue of them not being able to see you. As long as you put them on always attack.
I have made 4 aircraft carriers with 80 naval bombers in it, 5 or 6 heavy cruisers, 6-7 capital ships and maybe 20 light cruisers, 40+ destroyers with some subs, and just smashed the british royal navy, and i had of course the third naval doctrine .
The aircraft carriers are insane try it
Your ship designs are awful, this was funny to watch 🤣
I know the trend is the Gottermung dlc, but can you please play the Old World Blues Mod?
You couldve gotten at least on good carrier out tbh. You get on 20% finnished carrier and one focus before a 100% research reduction for carriertech - 1936 carrier in 67 day researched. Also navbombers would have helped you a lot.
Try the vanilla naval reword mod, it makes the ai design realstic ships and fleets, so naval can actually be fun
I'm trying to build navy with china and this will surely help me alot
Can you do Majapahit as Malaysia and conquer the UK?
Austria pushes into germany, like greece joins chinese united front 😂
You sound like that guy from the IT Department or what that British comedy series is called
Moss
Iv been trying to german navy but i keep forgeting to do navy things
Fell off ngl
it is more fun without DD when you sumk the entire royal navy with a fleet of only 20 or so ships is just epic
I have no mouth and I must scream
The real question is why didn’t they have five tank divisions on every tile like they did last time I tried to sea lion
North doesn't seem as bad, they soon mobilised to try and push me out and almost succeeded
I like naval games
in hoi4
One thing that really helps with navel superiority is having good intel on your enemy. U should have made an intelegence network and got spys in uk. 😶🌫️
Put your navy on always enange
yes
👍
Just watching like you prioritize your resources towards navy over your air and land froces make me want to puke on the floor
Be honest, you just tag switched and deleted the Royal Navy after losing that many destroyers.
Was on iron-man for the achievement 😉
@@Curtwhogames Ok?
So I couldn't of tag switched
@@Curtwhogames Yuh huh.
you.. know how to play navy....?
First