10 Subtle Differences between Zelda Skyward Sword HD and the Wii version

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  • เผยแพร่เมื่อ 17 ก.ค. 2021
  • #Differences #Zelda #SkywardSwordHD
    Here's 10 things that have been changed in The Legend of Zelda: Skyward Sword HD, focusing on the opening part of the game.
    The Wii version footage was captured from the original game running on Wii U.
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ความคิดเห็น • 554

  • @LooygiBros
    @LooygiBros  2 ปีที่แล้ว +191

    Don't miss the outro at 6:22 "Sleepy Link"

    • @CassiusStelar
      @CassiusStelar 2 ปีที่แล้ว +2

      sleeby

    • @hyperwing5374
      @hyperwing5374 2 ปีที่แล้ว +2

      The save files were feathers & had different colors

    • @CassiusStelar
      @CassiusStelar 2 ปีที่แล้ว

      @@hyperwing5374 ... what

    • @hyperwing5374
      @hyperwing5374 2 ปีที่แล้ว

      @@CassiusStelar 0:50

    • @CassiusStelar
      @CassiusStelar 2 ปีที่แล้ว

      @@hyperwing5374 should have made it a comment and not a reply, dummy

  • @supermetroid009
    @supermetroid009 2 ปีที่แล้ว +448

    WII VERSION: "HEY LISTEN!"
    SWITCH VERSION: ''Lend me your ear...if you have the time, if not thats ok too"

    • @2yoyoyo1Unplugged
      @2yoyoyo1Unplugged 2 ปีที่แล้ว +37

      That change made Fi so much more endearing. Like I ENJOY having her around now that she isn’t in my face the whole time.

    • @alternateaccount3898
      @alternateaccount3898 2 ปีที่แล้ว +14

      @@2yoyoyo1Unplugged yeah I really enjoy whenever fi shows up in the story now, and I like that I can ask her for advice whenever I need to

    • @alexavonessen3317
      @alexavonessen3317 2 ปีที่แล้ว +12

      @@2yoyoyo1Unplugged I always liked Fi, unlike some (no shade, just acknowledging that a lot of fans outright hated her because she was previously so obnoxious), but yeah, one of the very first changes I noticed in the HD version was that Fi didn't pop up every time my health dropped to a certain point, which was IMO her most irritating feature previously. She's MUCH more fun and helpful as a convenient resource that you can always call on for guidance/explanation, but rarely HAVE to outside of cutscenes, as opposed to the forced, overbearing Captain Obvious character that she was in the original.

    • @smuglife64gaming21
      @smuglife64gaming21 2 ปีที่แล้ว +1

      Lmaoe

    • @jordisimons8976
      @jordisimons8976 2 ปีที่แล้ว +4

      Eh fi was still bugging me with her ‘There’s a 90 % probability that this switch is connected to the door over there.’ Like you don’t say? how about i flipit and see the door open?

  • @startheangel9760
    @startheangel9760 2 ปีที่แล้ว +387

    Me casually playing the harp in the corner of the training hall in Skyward Sword HD version because I vividly remembered a Sheikah Stone being there 👁👄👁

    • @randomfrog6966
      @randomfrog6966 2 ปีที่แล้ว +29

      SAAME i was like "where tf is it-"

    • @janeilnold5863
      @janeilnold5863 2 ปีที่แล้ว +20

      SAME! I was so confused on why it wasn't there. Glad to know I wasn't crazy or there was something wrong with my game.

    • @PixelDough
      @PixelDough 2 ปีที่แล้ว +9

      Yeah, it's really weird that the flowers are there still, because it makes it look like somethings supposed to be there

    • @SETSUNA108
      @SETSUNA108 2 ปีที่แล้ว +6

      Yea I was hella confused when it wasn't there. I remember telling myself "I swear there was one here, am I forgetting to do something???"

    • @rodneytorres5538
      @rodneytorres5538 2 ปีที่แล้ว +1

      Same here I thought I was the only one. Glad to see I'm not crazy.

  • @Zachruff
    @Zachruff 2 ปีที่แล้ว +881

    the NPC names in the text boxes is such a small thing that went a long way

    • @gerg905
      @gerg905 2 ปีที่แล้ว +84

      Legit only used to know Groose, Gaepora, Link, Zelda, Impa, and Fi. If you didn't catch the other guys' names the first time, they just became nameless NPCs.

    • @kevinfromsales9445
      @kevinfromsales9445 2 ปีที่แล้ว +8

      Not sure if it really matters though, the bubbles above their heads would always remind you they have something interesting to say or a pending side quest.

    • @casperdewith
      @casperdewith 2 ปีที่แล้ว +1

      Where did it originate? I’m only familiar with Breath of the Wild.

    • @gerg905
      @gerg905 2 ปีที่แล้ว +2

      @@casperdewith Sorry, I'm not sure what you're asking about. If it's the bubbles, that's exclusive to Skyward Sword. If it's the NPC names for text boxes, I think that wasn't until BotW.

    • @casperdewith
      @casperdewith 2 ปีที่แล้ว

      @@gerg905 Yes, I meant the NPC’s name in the corner of their text box.

  • @phantomlink0223
    @phantomlink0223 2 ปีที่แล้ว +257

    I pay my respects to the guide stone that was unfortunately removed from the HD version of Skyward Sword, I will never forget those moments when you taught me to solve a puzzle that I had already completed on my own.😔
    R.I.P
    Guide stone 2011-2021

    • @HeyItsNovalee
      @HeyItsNovalee 2 ปีที่แล้ว +4

      This 😂

    • @ShaggyToDank
      @ShaggyToDank 2 ปีที่แล้ว +1

      For real tho like I almost don't want to do the hero mode because it's gone

    • @DarkLink1996.
      @DarkLink1996. 2 ปีที่แล้ว +2

      @@ShaggyToDank Why? The puzzles aren't any harder in Hero Mode anyway

    • @ShaggyToDank
      @ShaggyToDank 2 ปีที่แล้ว

      @@DarkLink1996. it's one of the things I never got to experience when I was younger I never wanted to play hero mode because I was just done with the game so when I beat it on the switch I was really looking forward to seeing the minor changes it adds to the map and potentially the dialogue fai might give you for "finding it out" so quickly

    • @ironshadowy
      @ironshadowy 2 ปีที่แล้ว

      The one in eldin volcano when you seek for the versed of the song of the hero was really useful imo

  • @casperdewith
    @casperdewith 2 ปีที่แล้ว +766

    A lot (if not all) of these changes seem to arise from Nintendo’s _Breath of the Wild_ mentality: more exploration-based, less tutorial, fewer mandatory interactions.

    • @TheAlibabatree
      @TheAlibabatree 2 ปีที่แล้ว +125

      They have finally realized that a majority of their fans are adults.

    • @dustymcwari4468
      @dustymcwari4468 2 ปีที่แล้ว +130

      @@TheAlibabatree or that some things are just pretty straightforward and it’s just really annoying that the game briefly keeps you from playing it in order to teach you how to play, despite you never asking for any assistance

    • @Cometstarlight
      @Cometstarlight 2 ปีที่แล้ว +44

      I think it’s cool that they’re continuing to learn from other releases and then using that knowledge to tailor their previous releases, even if it’s just a little.

    • @MDClips2464
      @MDClips2464 2 ปีที่แล้ว +16

      If this is truly the direction zelda will head in I will be very happy

    • @casperdewith
      @casperdewith 2 ปีที่แล้ว

      @@Cometstarlight Yes, indeed!

  • @chips5248
    @chips5248 2 ปีที่แล้ว +353

    Just realized now that some NPC's, if not all, have names referencing birds, parrow=sparrow, guly=gull, keet or kite=keet and even groose=goose

    • @TheKingsPride
      @TheKingsPride 2 ปีที่แล้ว +49

      Yeah this game has a bit of a bird theme if you didn’t notice.

    • @u.m.a.87
      @u.m.a.87 2 ปีที่แล้ว +22

      It's similar with the Mogma who are all ore related: Guld, Bronzi etc.
      I didn't pay attention to the Kikwi or the squids though.

    • @alfredoemiliano7325
      @alfredoemiliano7325 2 ปีที่แล้ว +3

      This doesn't happen in espanish :,)

    • @larkspur1517
      @larkspur1517 2 ปีที่แล้ว +17

      im so glad someone else noticed, theres also fledge=fledgeling, owlan=owl, kukiel=cockatiel

    • @brandnewman9870
      @brandnewman9870 2 ปีที่แล้ว +15

      In French Groose is named "Hergo", which sounds like "ergot".
      Ergots are parts of a chicken's legs, which they tend to stretch when they want to look more impressive, hence the French expression "monter sur ses ergots", which is used to describe someone being threatening.
      Considering Groose has red hair which kinda remind a rooster, and the fact that he's more words than actions, I think they pretty nailed the translation!

  • @diegone080
    @diegone080 2 ปีที่แล้ว +652

    They could put "35th anniversary"

    • @tyrone2423
      @tyrone2423 2 ปีที่แล้ว +7

      Maybe theu do that for BOTW2

    • @TwiliPaladin
      @TwiliPaladin 2 ปีที่แล้ว +30

      @@tyrone2423 BotW 2 isn’t until next year, most likely months after the 36th anniversary.

    • @everythingpony
      @everythingpony 2 ปีที่แล้ว +11

      @ECKohns did you just skip the "2" part on purpose?

    • @TheFloodFourm
      @TheFloodFourm 2 ปีที่แล้ว +15

      I prefer the timeless title card.

    • @yannatoko9898
      @yannatoko9898 2 ปีที่แล้ว +5

      If they did that, the game would be outdated shortly afterwards anyway, hence why they didn't (probably).

  • @nicerhabara
    @nicerhabara 2 ปีที่แล้ว +178

    I knew I wasn' going crazy when I thought that there was supposed to be a Sheikah Guiding Stone beside the training hall

    • @danielarriaga9561
      @danielarriaga9561 2 ปีที่แล้ว +9

      Same I was like there was something here but I can’t remember what the one did

    • @switchunboxing
      @switchunboxing 2 ปีที่แล้ว +4

      Right? I was like why do I feel like I remember a statue there..
      And the drawing on the wall stuff

    • @iwenttoohio5045
      @iwenttoohio5045 2 ปีที่แล้ว +7

      That's kinda sad that they removed him, he was actually kinda useful on the wii, he gave you hints on what to find in the game.

    • @VonSnuggles1412
      @VonSnuggles1412 2 ปีที่แล้ว +6

      18 hours in and i was checking out one of the sheikah stones on the surface and went "wait wasn't there one of these by the sparring hall". Never used that sheikah stone once, and can't remember what it does

    • @RoGMasterCha0s
      @RoGMasterCha0s 2 ปีที่แล้ว

      @@iwenttoohio5045 Fi can give you those hints now

  • @TheGameCapsule
    @TheGameCapsule 2 ปีที่แล้ว +315

    I think the reason the original Skyward Sword was packed with tutorials because way more casual gamers owned the Wii.

    • @IAmNotASandwich453
      @IAmNotASandwich453 2 ปีที่แล้ว +73

      To be fair, it also introduced a lot of stuff never present in other zelda games. Plus its new control scheme made it so you could not just press A to throw something or B to slash your sword.

    • @switchunboxing
      @switchunboxing 2 ปีที่แล้ว +1

      They were tone deaf

    • @ripesoda7003
      @ripesoda7003 2 ปีที่แล้ว +8

      That and the reason they may have removed some things or gave the option was because they expected players of the Wii version to check it out for a nostalgia blast, and not so much for people who are new to the game entirely

    • @switchunboxing
      @switchunboxing 2 ปีที่แล้ว +6

      @@ripesoda7003 Well I mean that was one of the criticisms when the game first came out though as well so they are really fixing everything that they could’ve benefited from at the very beginning.

    • @lofty123cheese3
      @lofty123cheese3 2 ปีที่แล้ว +4

      I also think that they realised there was really no point in putting the shieka stone and other tutorials in it when most people just pull out there phones now if they’re stuck. The vast majority of people who are buying the game probably have WiFi and would find that easier than having to go back all the way to skyloft and to the shieka stone.

  • @Flareboxx
    @Flareboxx 2 ปีที่แล้ว +53

    Aw I wonder why they removed the game trailer. It kinda acted like a cinematic, similar to how Twilight Princess had a little cinematic if you waited on the title screen for long enough.

    • @TP3200
      @TP3200 2 ปีที่แล้ว +11

      I think all HD versions removed the trailers (Wind Waker and Twilight Princess HD as well) since those were video files and would have looked low resolution and out of place with the old UI if they kept them

    • @Flareboxx
      @Flareboxx 2 ปีที่แล้ว +7

      @@TP3200 I bet they could have remade them in the new UI, but scrapped it to save time and effort.

  • @bepis_real
    @bepis_real 2 ปีที่แล้ว +229

    Wow, this is awesome! They’re making the game a lot less hand-holdy, something that never bothered me my first playthrough but I’m sure adds up for a lot of others

    • @dustymcwari4468
      @dustymcwari4468 2 ปีที่แล้ว +17

      It really make things go faster without people annoyingly stopping you dead in your tracks

    • @C_Yo
      @C_Yo 2 ปีที่แล้ว +13

      It’s a lot better for replaying the game as well

    • @Camtcan
      @Camtcan 2 ปีที่แล้ว

      @@C_Yo and speedrunning

    • @C_Yo
      @C_Yo 2 ปีที่แล้ว

      @@Camtcan There’s no Back in Time in this version (it’s a speedrunning glitch in this game, Lowest Percent has a good video on it if you don’t know what it is), so speedrunners will probably stick to the Wii version except for the BiTless category

    • @Camtcan
      @Camtcan 2 ปีที่แล้ว

      @@C_Yo well seeing as how I'm going to be running the game, and don't have a Wii, I like the fast text. It's a fun thing to do while waiting

  • @Pascll
    @Pascll 2 ปีที่แล้ว +53

    a really odd change: in the thunderhead, the rain effect is much heavier and I think the lighting was changed as well. it's odd, because it's the only area I'm aware of with a significant visual change.
    I didn't even know there was rain in the original, but when I looked at some footage, there were splashes on the ground.

  • @jaidenhenry2759
    @jaidenhenry2759 2 ปีที่แล้ว +47

    The first thing I noticed was that fledge didn’t lecture me when I picked up the barrel

  • @krm2095
    @krm2095 2 ปีที่แล้ว +33

    My least favorite change definitely has to be the change in UI in the file select screen. The files being shown as feathers rather than boxes gave it more personality I think. Same goes with the in game keyboard when typing out your name on a new file. They really should’ve kept the in game keyboard. It was a lot nicer to look at than the switch keyboard

    • @V.U.4six
      @V.U.4six ปีที่แล้ว +1

      It’s only aesthetic though and you rarely need to use a keyboard anyway

  • @seasaltcosmos
    @seasaltcosmos 2 ปีที่แล้ว +66

    thank god they made hd less handholdy, that was one of the things that turned me off from the original.
    im so SAD the file selection doesn’t have those pretty feathers anymore, but hey, it’s not an hd release without some ui updates

    • @ike8028
      @ike8028 2 ปีที่แล้ว +2

      At first I missed the feathers, but I've come to appreciate the sleek new UI

    • @notsocooldude7720
      @notsocooldude7720 2 ปีที่แล้ว

      I kinda miss the feathers too but I do really like the convenience of each file having a thumbnail now

  • @Julius_Strife
    @Julius_Strife 2 ปีที่แล้ว +25

    The only real downgrade from the remake is the title screen, I miss those bird feathers, still though HD is amazing

  • @frickinfrick8488
    @frickinfrick8488 2 ปีที่แล้ว +11

    Making a lot of the dialogue optional is such a big improvement. Instead of feeling like a chore the game forces you to do, you have all the agency. I like exploring the town looking for little chat bubbles that signal a quest on my own time, it feels more like the spirit of Zelda to take exploration and discovery into your own hands

  • @Ridku13
    @Ridku13 2 ปีที่แล้ว +16

    I like how Gully just doesn't give a fuck if Link goes through in the HD version lmao

  • @eroico_3782
    @eroico_3782 2 ปีที่แล้ว +205

    So, no Sheika guide stone? 🥺

    • @Twilight17Petkoton
      @Twilight17Petkoton 2 ปีที่แล้ว +37

      Yeah Nintendo remove the Sheika guide in The Legend of Zelda: Skyward Sword. It was helpful so look like TH-cam is the only help on the game itself.

    • @litningman06
      @litningman06 2 ปีที่แล้ว +141

      @@Twilight17Petkoton no, the guide stone’s functions were added to Fi so that they are easier to access

    • @Twilight17Petkoton
      @Twilight17Petkoton 2 ปีที่แล้ว +19

      @@litningman06 Oh ok so it makes it easier to get help from Fi itself.

    • @tanasi8320
      @tanasi8320 2 ปีที่แล้ว +4

      But how are people supposed to know about beatreux?

    • @GabrieleTarallo
      @GabrieleTarallo 2 ปีที่แล้ว +52

      @@tanasi8320 The old man in Pumpkin Landing talks about it and then when Kukiel disappears someone talks about seeing her in the graveyard at night.

  • @TheMarionick
    @TheMarionick 2 ปีที่แล้ว +26

    So only in the original you can hear the theme song in-game

  • @maxsaab8475
    @maxsaab8475 2 ปีที่แล้ว +14

    I think they removed "intrusive" dialogues that cut gameplay to have a less annoying replayability or less tidious speedrunning.

  • @rodrigoalpha14
    @rodrigoalpha14 2 ปีที่แล้ว +71

    You should have named the video "10 subtle differences from the intro" it would have been coool to see things from farther in the game

    • @evanreloadingbazookagaming1699
      @evanreloadingbazookagaming1699 2 ปีที่แล้ว +7

      It seems like vids are coming out as Looygi Bros discover more subtle things so uh, stay tuned!

  • @switchunboxing
    @switchunboxing 2 ปีที่แล้ว +6

    Ahhh the Fledge barrel thing explains the awkward dynamic when you pick up and move the barrel and then talk to him and he tells you how to move a barrel and asks you to help him lol. Plenty of situations in the game where they tell you to do something you already did.

  • @RikThunder33
    @RikThunder33 2 ปีที่แล้ว +72

    the only drawback on any switch game so far: the same text input. ps3 also has this. i get that it is cheaper to make...but it clashes with the style so much. i dont like it.

    • @fieratheproud
      @fieratheproud 2 ปีที่แล้ว +20

      Agreed. A lot of the time in-game text inputs had charm and were unmistakably from a game. It kinda feels like something is missing

    • @Lowischb
      @Lowischb 2 ปีที่แล้ว +7

      In Dead Space I always found jarring the jump from the saving stations to the Ps3 saving screen, untill I saw someone playing it on Xbox and understood why.

    • @VonSnuggles1412
      @VonSnuggles1412 2 ปีที่แล้ว +3

      The weird thing is, they already had it all made and ready to go from a decade ago

  • @reynoldskynaston9529
    @reynoldskynaston9529 2 ปีที่แล้ว +6

    I kinda wish gully still interrupted you. It just fits his character.

  • @mchanna06
    @mchanna06 2 ปีที่แล้ว +20

    Ringers appear above every island now, not just the lumpy pumpkin.
    And Lanayru Mining Facility has a new room and one of the puzzles In it has been changed.

    • @megamachopop
      @megamachopop 2 ปีที่แล้ว +9

      Really? I just did it and don't remember any changes.

    • @switchunboxing
      @switchunboxing 2 ปีที่แล้ว

      Hmmm

    • @woweezowie5826
      @woweezowie5826 2 ปีที่แล้ว +1

      I don't think the ringers thing is true either, im playing it now and they are only appearing over Pumpkin Island

  • @IsabruhMoment
    @IsabruhMoment 2 ปีที่แล้ว +6

    It doesn’t feel right hearing Groose’s theme out of nowhere, even though it’s supposed to be playing-
    Dang meme culture

    • @zicklane
      @zicklane 2 ปีที่แล้ว +2

      I always think of simpleflips 😭

  • @alinepiroutek8932
    @alinepiroutek8932 2 ปีที่แล้ว +17

    Am I the only one who didn't care about the mandatory conversations? I was 14 years old at time and this was a common practice in Nintendo games like Fire Emblem and Pokémon.

    • @fieratheproud
      @fieratheproud 2 ปีที่แล้ว +4

      I was 11 when the original came out and same tbh, grew up with this sorta stuff so it bothers me less.

    • @alinepiroutek8932
      @alinepiroutek8932 2 ปีที่แล้ว +6

      @@fieratheproud Foe example, the tutorial to cut the logs is important because we never had a game in the series to slash in all directions(and spin slash/thrust isn't so intuitive). Now you can skip the entire thing and complain later haha

    • @switchunboxing
      @switchunboxing 2 ปีที่แล้ว +1

      One of the few yeah.
      But the mistakes of this game led us to BotW so that’s ok

    • @alinepiroutek8932
      @alinepiroutek8932 2 ปีที่แล้ว +2

      @@switchunboxing And Skyward Sword still is the reason why I don't consider BotW my favorite Zelda game. Such cool Dungeons and combat

    • @switchunboxing
      @switchunboxing 2 ปีที่แล้ว

      @@alinepiroutek8932 I’m glad you like it! I’ve always thought the dungeons and combat were awful. Have you played other 3D Zelda games? I guess by the time the game came out, they had already done so much of it before already. The motion controls were cool, but I think it hurt the combat. Made it more into an arcade game or something like a rhythm game idk.
      I’m really glad you like it though!

  • @AlexandraStubbs
    @AlexandraStubbs 2 ปีที่แล้ว +5

    Thank you for pointing this all out!

  • @janel8169
    @janel8169 2 ปีที่แล้ว +7

    Dang I didn't realise their names were never shown. I guess I just thought that was part of the difficulty for side quests and forcing me to get to know the NPCs (didn't mind it though B) It adds to the experience for me)

  • @floofzykitty5072
    @floofzykitty5072 2 ปีที่แล้ว +27

    I can't believe people criticised Twilight Princess and Skyward Sword for having slow beginnings, when the beginnings set up the cast of characters very well. Gamers back then were very impatient for gameplay and didn't care as much about story as we do now.

    • @MarcusTalks123
      @MarcusTalks123 2 ปีที่แล้ว +12

      I played through Twilight Princess on Wii many times. The opening never really bothered me, and my favorite characters and areas were Ordon village and it’s citizens. The opening sets up the story very well. I can tell how it might get annoying to play through it over and over for someone like a speed runner but my question is “why are you speed running a story adventure puzzle game and complain about how the game was made on purpose to tell a story?”

    • @Ray_2112
      @Ray_2112 2 ปีที่แล้ว +2

      That's just wrong. It was not criticised because of introducing characters and story, but because of needless tutorials that take far too long. And it shows now that they removed most of the latter in Skyward Sword HD - same story and character set up, yet without all the unnecessary crap that makes it take what feels like forever to get to the first dungeon. It just improves the game so much and doesn't waste your time any longer.

    • @drnanard9605
      @drnanard9605 2 ปีที่แล้ว

      You know that people don't play Zelda for the "characters" right?

    • @MarcusTalks123
      @MarcusTalks123 2 ปีที่แล้ว +2

      @@drnanard9605 yes we play them for the puzzles. And when the only puzzles a game has is pick up a rock get piece of poop it’s kinda annoying.

    • @drnanard9605
      @drnanard9605 2 ปีที่แล้ว

      @@MarcusTalks123 yes, that's my point tho, the intro in these two games were shit.

  • @budd8852
    @budd8852 2 ปีที่แล้ว +1

    My first time watching in awhile, and I've gotta say, I like the new intro!

  • @ChristyTina22
    @ChristyTina22 2 ปีที่แล้ว +17

    I thought Horwell gave you a red rupee in the Wii version as well? That's the whole reason I went through with it. Maybe you have to talk to him more to get it? I may be remembering wrong. Also there's no transparent controller on the screen anymore.

    • @Aniboiii5600
      @Aniboiii5600 2 ปีที่แล้ว +1

      No offense, but you’re definitely remembering wrong. There is not rupee given in the original game.

    • @ChristyTina22
      @ChristyTina22 2 ปีที่แล้ว +3

      @@Aniboiii5600 No offense taken! My memory isn't the greatest. Ty.

    • @googleuser377
      @googleuser377 2 ปีที่แล้ว

      I remember that as well

  • @pokegamer1216
    @pokegamer1216 2 ปีที่แล้ว +2

    For the npc names, you could still find them out in the original by having Fi tell you about them when you target them. The only ones this didn't work on were the knights that save you if you fall since of course that is the only time you can ever have dialogue from them. Also as for Gully you can skip half of that in the original by bumping into the tree since the trigger for him talking to you happens after the tree.

  • @tkblackbourn
    @tkblackbourn 2 ปีที่แล้ว +4

    Actually miss the Sheikah Stone outside the Sparring Hall, even though I knew what to do, it was like a nice little checklist.

  • @punkm0nk3y2
    @punkm0nk3y2 2 ปีที่แล้ว +5

    Im so happy they remade this game. I replay it every other year or so and it was annoying having to pull out an old tv with av plug ins to set tge wii up to play

  • @MerryBlind
    @MerryBlind 2 ปีที่แล้ว +17

    2:15 Having to select the save file each time is a bit irritating on Switch actually. Too many layers of menus and confirmations just to save.

    • @MerryBlind
      @MerryBlind 2 ปีที่แล้ว +2

      @@Zeldinion True, I should just stop saving at those statues altogether lol

  • @jellycore1316
    @jellycore1316 2 ปีที่แล้ว +1

    Oooh, I love your intro!

  • @wrije
    @wrije 2 ปีที่แล้ว +12

    Button controls are an absolute godsend, just putting that out there.

    • @Sacred_Korok69
      @Sacred_Korok69 2 ปีที่แล้ว +2

      True, it plays so much better now. I enjoyed it on the wii but never 100% completed it. But now that its so much more fun to play and uncover secrets, ill defenitely go for it.

    • @Wesley-uo9em
      @Wesley-uo9em 2 ปีที่แล้ว +5

      I only wish there was the option to toggle the L button control, so that you can use the right stick to control the camera then use the sword while holding L.

    • @woweezowie5826
      @woweezowie5826 2 ปีที่แล้ว +3

      Cannot get used to holding down L to move the camera. Baaaaaad choice there. Like others have said, should have been reversed, as in holding L ready your sword, as you move the camera a lot more.

    • @wrije
      @wrije 2 ปีที่แล้ว +1

      @@woweezowie5826 I didn’t really have an issue (or even think about that) while playing, realized how odd of a choice that was after it was pointed out though. Definitely should have included the option to choose between, I guess we can just hope it’s added later.

  • @Crudeliciousbops
    @Crudeliciousbops 2 ปีที่แล้ว +1

    I played the Wii version back when it was new. I have fond memories of it and might return someday 🙂

  • @petery6432
    @petery6432 2 ปีที่แล้ว +32

    It's nice that they cut some of the hassle out of the original game. I still wish they had done a bit more, like overhauling the Music note mission and visually redesigning Scaldera and Tentalus, as their current visual designs are awful.

    • @ShadowSkyX
      @ShadowSkyX 2 ปีที่แล้ว +7

      In a different art style tentalus would've looked more creepy/nightmare fuel. Drawing it cartoonish alleviates that. It's a reminder of "oh yeah, it's still a Zelda game and it can have wonky/silly looking bosses". Not everything has to be born of realistic creatures. Though it feels maybe they were going for wind waker-esque bosses. I imagine it's not as easy to come up with yet another boss that uses fire in some way that also requires bombs. The scorpion boss is the weakest boss in the whole game; didn't even deserve to be one. It's health is the only reason it got some right to be called a boss

    • @Perplexum
      @Perplexum 2 ปีที่แล้ว +5

      They look fine. Scaldera almost looks like something out of an old Ghibli movie.

    • @leannemcelroy8482
      @leannemcelroy8482 2 ปีที่แล้ว +1

      I wish they had cut out the mandatory how to use the sword/how to fly. Like let me figure it out and if I want to learn the exact buttons, then I’ll go and look for the instructions. Like breath of the wild gave it to you as you went/if you wanted. Here it’s all at once and makes the beginning feel very chunky

    • @wrije
      @wrije 2 ปีที่แล้ว +1

      @@ShadowSkyX The scorpion boss actually shows up as a dual mini-boss type deal later in the game, lol. Goes to show how weak it actually was.

    • @ArceusDX
      @ArceusDX 2 ปีที่แล้ว

      @@leannemcelroy8482 Um, the sword tutorial is optional in the Switch version, you can just, walk right out now.

  • @ArtsieFrog
    @ArtsieFrog 2 ปีที่แล้ว +13

    So your telling me, they stoped being annoying and making the start of the game slow.
    Right on-!!

    • @switchunboxing
      @switchunboxing 2 ปีที่แล้ว

      They made moves in the right direction. Fii is still stupid as hell and redundant. But. She’s better.

    • @ArtsieFrog
      @ArtsieFrog 2 ปีที่แล้ว

      @@switchunboxing what do you think of the controls?
      I feel that they could have been improved more.
      Like, I try hard to swing in the right directions and sometimes I have to move fast.
      But I end up spin attacking

    • @switchunboxing
      @switchunboxing 2 ปีที่แล้ว +1

      @@ArtsieFrog First I started with stick controls. Awful. Switched to motion and was like OH YES this is what the game was MADE FOR! But I swear… the Wiimote Plus was more accurate wasn’t it?
      I feel like I remember his arm being more of a 1 to 1. But I could be wrong. Idk maybe the infrared helped back then.
      But these controls are still good. Swimming really sucks.
      For sword play, took me an hour to realize you gotta start your strike with your joycon flat and straight pointing right ahead. Calibrate there and start your strike there. Once I did that, and gave the game a fair reference point, my strikes have been mostly accurate. At first he wouldn’t swing in the direction I wanted at all. But I didn’t realize my starting position would be like my hand at my side at an angle. You can’t do that.

    • @ArtsieFrog
      @ArtsieFrog 2 ปีที่แล้ว +1

      @@switchunboxing it’s such a shame that a good game like this is destined to suffer with bad controls.
      The story is the best part next to the dungeons.
      But man, the controls just drag it down so much.
      Yes Wii motion plus was better.
      But then again, thank god for lack of wires.
      Now I can truly hold my arms like a sword and shield and dork out

  • @crimsonsonic2
    @crimsonsonic2 2 ปีที่แล้ว +3

    The text on the switch version is too small compared to the Wii version.
    Why did they feel the need to do that?

  • @Twilit_Gamer
    @Twilit_Gamer ปีที่แล้ว

    5:01 While playing the Wii version today, I found out that if you stay on the edge of Skyloft (the right of the screen), Gully won't actually bother you.

  • @puline397
    @puline397 2 ปีที่แล้ว +3

    so... you can play the intro once and save it to three save files at once, huh
    Right away i noticed the name tags, was confused when Fledge and Gully didn't speak to Link right away, and that a text bubble was above Gully- i'm not fond of these changes, it takes away from the characters' personality to me- it was more natural when they talked to Link because *they* wanted to. Now they just wait for Link to speak to them, like obedient npcs they are.
    As for name tags- it was fun figuring out which character was who based on what other characters said about them, or finding out where they live. It was getting to know them in natural exploration, like you do in real life. People don't walk around with their names written out on their foreheads, as far as i remember.

    • @awkwardsilence4427
      @awkwardsilence4427 2 ปีที่แล้ว +4

      I agree with you with your first paragraph. As for the second with the name tags, I see it as more it being the game’s way of portraying some of the knowledge Link already has, given how he’s grown up with these people and thus already would know his name.

  • @LegatoSkyheart
    @LegatoSkyheart 2 ปีที่แล้ว

    This video really highlights how much they changed from the intro to make it go faster.

  • @tphillips1990
    @tphillips1990 2 ปีที่แล้ว +14

    The "Nintendo Presents" is so much better. The anniversary logo always sort of bugged me.

    • @AkameGaKillfan777
      @AkameGaKillfan777 2 ปีที่แล้ว

      I thought it would've said it was Zelda's 35th anniversary, but Nintendo cares just as much about that one as they did Mario

  • @WebkinzLiker264
    @WebkinzLiker264 2 ปีที่แล้ว +1

    I have the Wii version and I don't recall ever seeing a gameplay trailer after waiting 30 seconds, only the lore sequence.

  • @hir3508
    @hir3508 2 ปีที่แล้ว

    This was interesting, thank you this vid.

  • @ZMashXA
    @ZMashXA 2 ปีที่แล้ว +3

    recordaba la piedra Sheika y me paseaba por ahi con la lira tocando para intentar activarla, pensé que estaba loco porque la piedra no aparecia y estaba seguro de que ahí estaba... ahora todo tiene sentido.

  • @mustacheman529
    @mustacheman529 2 ปีที่แล้ว +22

    So the Shiekah guide stone is just completely gone? I was actually wonderinh about it. I don't ever remember using it outside of just seeing how it worked, but I kind of liked beating it up occasionally.

    • @TwiliPaladin
      @TwiliPaladin 2 ปีที่แล้ว +2

      I used it for hints from time to time. It was quite useful. Shame it’s gone.

    • @everythingpony
      @everythingpony 2 ปีที่แล้ว +3

      Its part of fi now

    • @kendallclaire2731
      @kendallclaire2731 2 ปีที่แล้ว +3

      I think they just moved all the stones functions so you can access them directly through Fi rather than the stone

    • @mustacheman529
      @mustacheman529 2 ปีที่แล้ว +2

      @@kendallclaire2731 You can? That's a kind of nice change.

    • @elli_senfsaat
      @elli_senfsaat 2 ปีที่แล้ว +1

      Wait, what else can I launch up like rockets then?!
      The Stones not only gave tips and where fun to mess around with. But they also plopped items. So this is gone, too?

  • @neru8104
    @neru8104 2 ปีที่แล้ว +1

    Now I know why I never figured out how to properly draw a triforce on goddess walls
    The guidance statue at the sparring hall was removed. Ngl, I was wondering why I wasn't appearing LMAO

  • @m.r.p.5755
    @m.r.p.5755 2 ปีที่แล้ว +3

    Estoy feliz por que este juego al fin recibe el reconocimiento que se merece yo lo jugue en wii

  • @MasahiroSanturai
    @MasahiroSanturai 2 ปีที่แล้ว +1

    0:11 Damn, that sucks. Nintendo did the same thing with Twilight Princess HD.

  • @ZDS1025
    @ZDS1025 2 ปีที่แล้ว

    In the Wii version back in 2011, and as a new LoZ gamer I actually relied on the sheikah stone to help me figure out stuff I was stuck on.

  • @VonSnuggles1412
    @VonSnuggles1412 2 ปีที่แล้ว +1

    Have to admit, i was at playing and i completely forgot about thw sheikah stone until like 18 hours in...i then remembered and went over to the thing to see if he was there, played my harp and he still didn't show up...kinda made me sad for some reason

  • @Chae.
    @Chae. 2 ปีที่แล้ว +1

    I actually miss being able to watch the trailer/listen to the theme on the title screen I don't know why but as a kid I'd always leave the game on the title screen for a while after I stopped playing

  • @noti_am_fancypanda4234
    @noti_am_fancypanda4234 2 ปีที่แล้ว +1

    I hope Nintedo makes a zelda mmo with the skyward sword art style, personaly i think this is a kinda good idea depending on how they do it, but it would still be cool to play a kinda Zelda game on switch that's online and you can just walk around and mess with your friends.

  • @IvanFranco120
    @IvanFranco120 2 ปีที่แล้ว +1

    Nice video! 😉👍

  • @Cyborg647
    @Cyborg647 2 ปีที่แล้ว +2

    Not sure why people have beef with the 25th logo, it aint hurting.

    • @mistressofdreams6031
      @mistressofdreams6031 2 ปีที่แล้ว +1

      its not really having beef with it, just didn't make sense because we're no longer in 25th anniversary. And regardless of what anyone says, this isn't an exact port.

  • @theowlsofouterheaven
    @theowlsofouterheaven ปีที่แล้ว

    I'm glad to see most of these changes. They're welcomed and really enhance rather than subtract from the experience.

  • @traviscooper2205
    @traviscooper2205 2 ปีที่แล้ว

    The Fledge dialog thing happens with all tutorial NPC's, except Fi, Zelda, and story parts.

  • @junghi2928
    @junghi2928 2 ปีที่แล้ว +2

    I really thought I was going crazy with some of these changes

  • @DrRockso1987
    @DrRockso1987 ปีที่แล้ว

    A lot of removed dialogue. Could you imagine if Nintendo made Pokemon Red & Blue today?
    Instead of Professor Oak stopping you from going into the tall grass without a Pokemon, you'd just walk into the grass, get killed, wake up in your bed and have to figure out you're supposed to talk to him to get your first Pokemon.

  • @hunterhowell8636
    @hunterhowell8636 2 ปีที่แล้ว +10

    Finally. I finally know that I'm not the only one who notice the sheikah stone missing..

    • @CassiusStelar
      @CassiusStelar 2 ปีที่แล้ว

      You cant even summon them until after Dungeon 3 0-0
      idk how it was in the original...

    • @mr.curtis6730
      @mr.curtis6730 2 ปีที่แล้ว +1

      And you cant turn it into a rocket in this version Sad

    • @smugbugunderarug7038
      @smugbugunderarug7038 2 ปีที่แล้ว

      i am weeping

    • @cornpop2630
      @cornpop2630 2 ปีที่แล้ว

      good riddance. hopefully we never see it again.

    • @Ray_2112
      @Ray_2112 2 ปีที่แล้ว +1

      I didn't even remember it until I saw that video...

  • @sa3270
    @sa3270 2 ปีที่แล้ว +7

    There's a line in the original where one of the instructors or Gaepora mentions it is the 25th anniversary of their fine institution. I expected they would change it to 35, but they didn't.

    • @everythingpony
      @everythingpony 2 ปีที่แล้ว

      Do you think they cared?

    • @ChiefMedicPururu
      @ChiefMedicPururu 2 ปีที่แล้ว +2

      It's so pointless a detail, I'm actually glad they didn't change it.

    • @Ray_2112
      @Ray_2112 2 ปีที่แล้ว +2

      When will people finally learn that Nintendo don't give a shit about that 35th anniversary lol. Just because Mario did get something, doesn't mean everybody does. Also, the 25th in the game is at least faithful to the original, since this is just an updated rerelease.

  • @farmerbobbygrows3338
    @farmerbobbygrows3338 2 ปีที่แล้ว +1

    I can't believe it's been 10 years.....

  • @lukewilsontv
    @lukewilsontv 2 ปีที่แล้ว +1

    I literally spent so much time trying to make the skylight gossip stone appear… it’s killing me

  • @CritScratch
    @CritScratch 2 ปีที่แล้ว

    These are subtle but good changes

  • @C_4_L
    @C_4_L 2 ปีที่แล้ว +5

    Cool intro

  • @RonnyStarrr
    @RonnyStarrr 2 ปีที่แล้ว +2

    The biggest difference is the graphic improvement.

    • @mysterionplays1621
      @mysterionplays1621 2 ปีที่แล้ว +1

      you mean resolution upgrade. the textures are all the same still...

  • @tirelipinponchiwawa9368
    @tirelipinponchiwawa9368 2 ปีที่แล้ว +1

    I'm gonna be honest...i miss the sheikah stone..it was a nice fellow

  • @johntheslider5802
    @johntheslider5802 2 ปีที่แล้ว

    I knew that sheikah stone used to be there! I've been trying to play the harp to make it appear.

  • @matguimond92
    @matguimond92 2 ปีที่แล้ว

    button controls feels like easy mode but I enjoyed playing most of Skyward Sword without the motion controls.
    I played the original Wii version and had the motion plus wii remote.

    • @AkameGaKillfan777
      @AkameGaKillfan777 2 ปีที่แล้ว +1

      Difficulty should not come from bad controls

  • @disgustedluigi
    @disgustedluigi 2 ปีที่แล้ว +2

    Why does Nintendo always remove the awesome intro trailers from the HD remakes? They did the same thing to Twilight Princess and it’s possibly the worst thing they could have done to that game. The TP intro trailer is the best video ever.

    • @ratzukezero5311
      @ratzukezero5311 2 ปีที่แล้ว +4

      is more in the new mentality to not spoil the player when they already are in the game, what’s the point if the player is going to experience that, and sometimes the intro trailers were recycled from actual trailers so is unnecessary.

    • @disgustedluigi
      @disgustedluigi 2 ปีที่แล้ว

      @@ratzukezero5311 yeah but it’s still a huge shame. The trailer for TP in particular always gave me chills.

  • @cassiaprior453
    @cassiaprior453 2 ปีที่แล้ว

    Were the sheika stones removed altogether? I havent found any yet.

  • @thunderbolt64_
    @thunderbolt64_ 2 ปีที่แล้ว +2

    I didn’t know that owlan gave you rupees after the Mia thing so I skipped it lol

  • @acestreamline7024
    @acestreamline7024 2 ปีที่แล้ว +1

    I was wondering what happened to the Sheikah stone.

  • @claire112
    @claire112 2 ปีที่แล้ว +1

    The subtle difference that’s killing me is the controls on the Switch to access items you have to hold ZR then put it away with B and hold ZR again for a new item. On the Wii version, you would hold down B for items and B would also put them away so you could just quickly switch between items by holding down B why add an unnecessary step of putting the item away Switch 😤

  • @puritychalice
    @puritychalice 2 ปีที่แล้ว +3

    I literally don't remember the Sheikah Stones appearing in the first game.

    • @ShinziiArt
      @ShinziiArt 2 ปีที่แล้ว

      They were there

    • @puritychalice
      @puritychalice 2 ปีที่แล้ว

      @@ShinziiArt Yeah, apparently…

  • @SmooveShotta
    @SmooveShotta 2 ปีที่แล้ว +1

    The dialogue txts & box look bigger in the wii version

  • @MasterKingSirPlease
    @MasterKingSirPlease ปีที่แล้ว

    I wanted the game trailer from the original so i kept waiting but it never came :(
    one MAJOR differente i loved was being able to PRESS B TO SKIP UNIMPORTANT NPC TEXT in Switch version like PLEASE Wii NPCs took SO long and when you'd try to dash past them you'd accidentally speak to them

  • @DragonPanda131
    @DragonPanda131 2 ปีที่แล้ว +1

    Oh yeah that thumbnail is real subtle

  • @kinny1675
    @kinny1675 2 ปีที่แล้ว

    You mentioned the fact that you could choose what file you want to save to and failed to mention that the HD had autosave.

  • @AntoniusTertius
    @AntoniusTertius 2 ปีที่แล้ว +1

    Now the dark music version: th-cam.com/video/v8mIvzdsVpE/w-d-xo.html
    Ghirahim's theme on church organ, sounds so dark!

  • @ivarden2847
    @ivarden2847 2 ปีที่แล้ว

    The dialogue that no longer interrupts Link seems to be made for speedruns, or at least I assume. This game was beaten a lot of times by the speerunners. I wonder if there are even the same glitches... However, new speedruns are 100% on the way.

    • @AkameGaKillfan777
      @AkameGaKillfan777 2 ปีที่แล้ว

      Or for people who have already played the game, or for people who don't like to be treated like they're stupid.

  • @OzKo
    @OzKo 2 ปีที่แล้ว

    I was wondering what happened to the hint movies

  • @Eddy-xc4ni
    @Eddy-xc4ni 2 ปีที่แล้ว +1

    If you run around on the roof for a little bit he will still tell you your a dummy for not moving the box to get up higher
    I know cause I was up there trying to figure out how to roll lol you click in the left stick and mine is inconsistent at working it only registers half the time

  • @ChrisIori
    @ChrisIori 7 หลายเดือนก่อน

    I just played first hours of the Wii version and Horwell gives you rupee in the Wii version too, I don't know why it did not to you tough, may be something that triggers this? Not sure.

  • @Nintendoggy
    @Nintendoggy 2 ปีที่แล้ว +1

    I wonder if the Sheikah Stone is still in the game but just had its activation removed.

  • @thunderbolt64_
    @thunderbolt64_ 2 ปีที่แล้ว

    The saving hing is the worst because I started a new game and I saved over my main save file that was almost 100% completed

  • @MathusalaTree
    @MathusalaTree 2 ปีที่แล้ว

    We just flexed on Fledge in HD damn

  • @sa3270
    @sa3270 2 ปีที่แล้ว

    I actually looked for the Sheikah stone and was surprised it was not there! Didn't the Sheikah stones track the sidequests and give you hints? Also, in the Wii version, I remember at the beginning of the game, there were some people blocking the path by the bazaar. They aren't there in the Switch version.

    • @teaviking459
      @teaviking459 2 ปีที่แล้ว

      I havent played the original, but in the HD Fi is the one that gives out hints and rumors. So you dont have to go back to the sky.
      I don know If this is in the original or not. I use my harp where there are blessed butterflies, and a shika talk stone pops up with a boing-iong. I donte know the uses for them yet. I needed to sleep and work after that unlock.

    • @EvyDevy
      @EvyDevy 2 ปีที่แล้ว

      The blocking people are there!

    • @anousenic
      @anousenic 2 ปีที่แล้ว

      There are people that block the bride (not the bazaar).

  • @n1nj4l1nk
    @n1nj4l1nk 2 ปีที่แล้ว

    In the original if you tried to leave Beedles shop without buying anything he get mad and open a hatch that dropped you out, he doesn't do that now :(

    • @Warrion9876
      @Warrion9876 2 ปีที่แล้ว +1

      he does, he already did it to me many times when i re-entered the shop to reloade it

    • @n1nj4l1nk
      @n1nj4l1nk 2 ปีที่แล้ว

      @@Warrion9876 right you are. If you look at an item then leave without buying something. I'm sure he used to do it if you just walked in and out too.

  • @dash_dash100
    @dash_dash100 2 ปีที่แล้ว +2

    Wouldn't be surprised if some of the NPCs didn't even have names lmao

    • @nobodyyouexpected
      @nobodyyouexpected 2 ปีที่แล้ว +1

      They all did. In the Wii-version, you could target any NPC and get some informtion about them from Fi.

  • @RayeedW
    @RayeedW 2 ปีที่แล้ว

    Does anyone know what the intro song is?

  • @MorshusNosehairTrimmings
    @MorshusNosehairTrimmings 2 ปีที่แล้ว

    Strange... i vaguely remember Horwell giving Link 20 rupees for saving Mia in the Wii version cause i remember that line, "Er, don't tell the others." Maybe I'm misremembering or it was just a different point in the game that he says that.

  • @thelastgogeta
    @thelastgogeta 2 ปีที่แล้ว +7

    No Attract Mode Screen... 😢
    Overall, this is pretty great especially for speedrunners who might only have to collect a few more rupees or spend longer saving, but loading, frame rates and general play are all better.

    • @realoctolink64
      @realoctolink64 2 ปีที่แล้ว

      What's an Attract Mode Screen?

    • @thelastgogeta
      @thelastgogeta 2 ปีที่แล้ว +2

      @@realoctolink64 It is when the title screen of a game transitions to playing examples of gameplay or a special trailer of the game.
      For arcade games, it helped to get attention more than a title screen but if you have a look at Smash, it shows both a gameplay tutorial and also examples of various modes.
      It doesn't mean much if you already bought the game, but can be the difference between you looking something up regarding the game, going further or turning it off if you are busy.

    • @realoctolink64
      @realoctolink64 2 ปีที่แล้ว +1

      @@thelastgogeta Ohhh I understand now, thanks.
      Personally I don't really care that the trailer is gone, but I still think they should have remade it in HD and left it in.

    • @wapingkoo4580
      @wapingkoo4580 2 ปีที่แล้ว

      eeeeeeh apparently you gotta recalibrate your controller manually every swing or so since you cant use the sensor bar to do it automatically

    • @C_Yo
      @C_Yo 2 ปีที่แล้ว

      Most speedrunners are going to stick to the Wii version because of Back in Time (if you don’t know what that is, the channel Lowest Percent has a really good video on it) and glitchless speedruns aren’t as fun.

  • @kingnewcomer2029
    @kingnewcomer2029 2 ปีที่แล้ว

    Aw, is a shame a handful of these were changed/removed... :(