Super Metroid is ALMOST Perfect (Retrospective)

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  • เผยแพร่เมื่อ 9 ก.ย. 2021
  • This series of videos were heavily inspired by The Geek Critique's 2D Metroid Critique series. Please check out his channel if you haven't already! / @geekcritique
    Super Metroid is one of the most beloved games of all time, and it helped create an entire sub-genre of gaming. Does that make it perfect? Almost! Let's get into the nittiest of nitpicks in today's review of Super Metroid!
    Twitter • / basedsamtv
    #Metroid #Nintendo #SNES
  • เกม

ความคิดเห็น • 183

  • @louieishii6609
    @louieishii6609 5 หลายเดือนก่อน +11

    It's fine getting inspired by other creators work but large chunks of this video feels copy/pasted from "SUPER METROID - The Perennial Masterpiece" by The Geek Critique.

    • @BasedSamTV
      @BasedSamTV  5 หลายเดือนก่อน +12

      So this is something I've thought about for many months and never quite knew how to address but yes I agree with this sentiment. While my thoughts are my own, a lot of the structure is heavily borrowed from Josh's videos and it is pretty egregious looking back. My inspiration wasn't something I tried to hide and I never had a problem with other people pointing it out, but it's something that I myself should have made more obvious. I've updated the descriptions of these videos to properly credit his channel.

    • @whitecocksmatter
      @whitecocksmatter 4 หลายเดือนก่อน

      ​@@BasedSamTVthis comment only made worse what you did...

    • @iamLI3
      @iamLI3 3 หลายเดือนก่อน +2

      @@BasedSamTV the style of playing through a game while talking about it?....

    • @Clyde-S-Wilcox
      @Clyde-S-Wilcox 3 หลายเดือนก่อน +3

      Ehh. Different guy, different go. There's a finite way to present something like this and I enjoy someone else's perspective.

    • @eMZ3RO
      @eMZ3RO 25 วันที่ผ่านมา +3

      I just watched the two videos side by side. Literally, line by line. This is an ridiculous take. How much variation are you expecting from two videos discussing the same game? They both have different footage, different perspectives, praise and criticise different aspects of the game. To casually accuse Based Sam of plagiarism is completely unreasonable and irresponsible. Next time you get a "feeling", maybe follow it through and check for yourself.

  • @tinyguy9398
    @tinyguy9398 ปีที่แล้ว +62

    15:35, not quite. In any room with brown-gray doors that start flashing once you beat all of the enemies, the brown-gray doors will remain unlocked (blue) for the rest of the game as long as you hit them with your beam at least once after killing all the enemies. So in this particular room, as soon as you kill all the enemies, you can hit every door with your bean before you proceed to go through one of them and when you enter the room again all the doors will still be unlocked (blue) without having to beat all the enemies again. Most people do not know this as in most instances, brown-gray doors do not come in more than one door per room.

    • @ringlhach
      @ringlhach 2 หลายเดือนก่อน +1

      This also works for those Super Pirate rooms on Lower Norfair.

  • @Mappster
    @Mappster ปีที่แล้ว +35

    I love how all metroid games and even Zero mission makes Brinstar look like a swampy cave, while Super metroid brinstar is an extraterrestrial cherry blossom.

  • @MrKuger9
    @MrKuger9 ปีที่แล้ว +19

    As a Metroid fan, I like to use the blocks in all 2d versions as a unit of measurement. And this is the first and possible the last game where Samus is three blocks tall while the rest of the 2d Metroids feature her only being two blocks tall. Making Samus in Super Metroid the tallest she's ever been in a 2d Metroid game.

    • @billythenarwhal1579
      @billythenarwhal1579 4 หลายเดือนก่อน

      You mean in this game they used the smallest bricks to build the areas.

  • @skurblord3401
    @skurblord3401 ปีที่แล้ว +19

    17:20 You missed one of supers biggest hints. The enemies crawl from below and pass on it to get you to shoot and open it. There are MANY secret items that are found that way. One of the biggest strengths of this game is the way that it tells you where to go without actually saying it. While an average kid most certainly wouldn't spot it, the older audience would.

    • @BasedSamTV
      @BasedSamTV  ปีที่แล้ว +5

      Yeah I'm honestly not sure why I felt the need to point that spot out, it is very fair. I think that might have been an area I struggled with on my first playthrough?
      In my Metroid 1 video I even praised that game for doing basically the same thing at the entrance to Kraid's lair, so yeah I was just being a lazy ass here haha.

  • @netslamders6803
    @netslamders6803 11 หลายเดือนก่อน +11

    I honestly love the run button and I'd hate to see it changed. Not only does it give you more control over your movement speed, but it allows you to move without triggering speedbooster as well as opening up a bunch of unintended stuff like short charging

  • @CringyGamers
    @CringyGamers ปีที่แล้ว +5

    Y=Shoot
    B=Jump
    A=Run
    X=Item Select
    Select=Item Cancel
    these are the only acceptable controls in my opinion

  • @SwordsmanOrion
    @SwordsmanOrion ปีที่แล้ว +11

    Ah yes, the Chorizo statues. Made of tasty sausage.

    • @BasedSamTV
      @BasedSamTV  ปีที่แล้ว +1

      "torizo"

    • @maralinekozial9131
      @maralinekozial9131 2 หลายเดือนก่อน +1

      Chorizo is still a better name for it lol❤

  • @TempoTronica
    @TempoTronica 8 หลายเดือนก่อน +2

    My biggest issues with super metroid is that you cannot go into your spin jump midair, and that you can't get the springball until late game. It kinda feels like a slap in the face that you can't get an item that is, at best, a convenience until after most of the spots it would have been useful have gone by.

    • @jamesk1868
      @jamesk1868 หลายเดือนก่อน +1

      Yeah I agree the spring ball is found too late in the game. The only flaw I agree with.

    • @TempoTronica
      @TempoTronica หลายเดือนก่อน +1

      @jamesk1868 the fact that there are so few complaints about Super Metroid is a testament to just how amazing this game is.

  • @Darkkfated
    @Darkkfated ปีที่แล้ว +4

    8:30 It still amazes me that, to this very day, almost all Metroidvania games use this EXACT style of map, down to the color of explored rooms being blue and unexplored ones grey. Yes, the maps in most post-1995 titles have added features (like where Doors are, and being able to Pin areas so you know where to backtrack to later) but you can pull up pictures of Super Metroids' maps, Symphony of the Night's map, and Bloodstained's map and they're all nearly identical in terms of presentation. Hell, even Hollow Knight uses this map template, even if the rooms are drawn more to scale and the colors are a bit different.
    For them to get it so right on their very first attempt that it set the standard for a quarter century (and counting) is WILD.
    19:45 Considering that Mother Brain herself is (mostly) a cut-scene-in-boss-clothing, you're not wrong to say Ridley is the real final boss, at least in terms of being a tough-as-hell test of your combat abilities.
    21:20 *cough* zero mission *coughcoughcough* ZERO MISSION *cough*
    21:50 The wall jump-teaching critters "sing" the "item get" jingle, I love that so much.
    22:55 DON'T YOU DARE INVOKE the baby YOU HEATHEN
    25:00 And now, this sequence is significant part of the culture of every "Game Done Quick" charity marathon.
    27:10 See you next mission!

  • @Beefnhammer
    @Beefnhammer 2 ปีที่แล้ว +14

    How the hell did I never notice that SM is the only game in the series with a run button, and I've played through SM, Fusion, and ZM many times. But yes, the item cycling system is definitely clunky. Fusion and ZM's method was much more intuitive. Other than that the game is amazing.

  • @MATTx602
    @MATTx602 2 ปีที่แล้ว +70

    One thing I hated about this game was the path was often hidden in a way that would be near impossible to find without a guide. You used Draygon’s lair as an example but the Lower Norfair entrance and the path to the speed booster are two other examples. The first time I played this game I was 9 years old and there were no TH-cam guides, I had a book lol

    • @RockyVegaTV
      @RockyVegaTV 2 ปีที่แล้ว +9

      I managed to find the Speed Booster without much issue. for me it was the Ice Beam. It's really easy to miss the path that leads to it and had me going in circles for hours until I finally gave up and went to TH-cam.

    • @that1_guy1307
      @that1_guy1307 ปีที่แล้ว +4

      ​@@RockyVegaTV dunno why but i had lots of trouble finding power bombs lol

    • @babaG819
      @babaG819 ปีที่แล้ว +11

      I think that was the point. It's supposed to to be difficult and hard to find. Which is why it's so great. You can beat the game with some toying around and then you can beat the game with some crazy shit

    • @that1_guy1307
      @that1_guy1307 ปีที่แล้ว +4

      @@babaG819 yeah it really is super fun im replaying it rn on nintendo switch

    • @zclary923
      @zclary923 9 หลายเดือนก่อน +4

      That's kind of a thing I loved about this game though. I still find things on subsequent playthroughs that I never knew about before. It rewards you for trying new things and going well off the beaten path.

  • @BadAssMacmillan
    @BadAssMacmillan 13 วันที่ผ่านมา +1

    This is one of those games that everyone should play through at least once before they die. Other games like this are OG RE4, Super Mario Bros 3, Breath of the Wild, Ninja Gaiden Black, Metal Gear Solid 3, Chrono Trigger, Metroid Prime, Devil May Cry 3, Street Fighter 2, A Link to the Past, and Mario Galaxy 2.

  • @n__neen
    @n__neen ปีที่แล้ว +7

    good video.
    15:37 each door in this room needs to be unlocked only once after killing all enemies. but yeah, in a casual play you wouldn't think to double back and reopen all three doors after killing everything.
    22:31 the blue hoppers in tourian can be killed with five super missiles
    oh also, x-ray and reserve tanks become much more important when you learn of major glitches ;)

    • @BasedSamTV
      @BasedSamTV  ปีที่แล้ว +1

      For that blue hopper I mainly just meant the scripted one that the Baby Metroid attacks, but yeah the other ones can be killed.
      I've never tried that many glitches in this game other than some of the really common ones that are used in speedruns and stuff, but I was always intrigued by the spacetime beam glitch in particular lol

  • @2xhTenchi
    @2xhTenchi ปีที่แล้ว +2

    Ridley does die after he receives enough damage. The grab death is a shortcut

  • @jheysonlima
    @jheysonlima ปีที่แล้ว +4

    My only complaints with this game (my favorite game of all time BTW) are the shoulder buttons for aiming down and up, the weird wall jump controls, a fake wall that won't go away even with the x-ray after you kill ridley and the worst of all, the last save room that is impossible to go back (without using glitches)... But still my favorite game, wish I could play it with metroid dread controls!

    • @jheysonlima
      @jheysonlima ปีที่แล้ว +3

      I've forgotten the cycling menu.... Add that to the list hehe

    • @tetermc
      @tetermc 2 หลายเดือนก่อน

      I loved the should button aiming. Always missed it in the other Metroid games after it. Wall jump is extremely satisfying to me too. Feels great when you know how it works.

  • @sammi388
    @sammi388 9 หลายเดือนก่อน +2

    2 things, and if they're already mentioned I apologize.. First, if you're having trouble with the diagonal shinespark, you can hold down the angle up buttom after charging and it'll aim you the direction you wanna go. 2nd the psuedo screw attack is great for avoiding damage from Phantoon's fireballs. Also in the sand pits of Maridia, if you closely watch the water current in the background and time your jumps correctly, you can use the current to help pull you out of the sand. Oh, and the grapple beam will oneshot a lot of smaller critters including the mocktroids!

  • @marilyn-monroe
    @marilyn-monroe ปีที่แล้ว +1

    Super Metroid is flawless. I hear new players complaining about "bad controls" - that's what makes it good actually, since if one puts enough time into learning Super Metroid you'll be able to look like a God, the skill ceiling is mindblowing, especially for this genre. If you're new to the game it's going to feel weird for sure but it's like learning how to dance really, you go from clunky movements to a space ballerina in this. An extreme rarity in gaming these days, it wasn't planned by the devs it just was a one in a billion fluke type of game with it's physics, plethora of glitches and techniques (intentional or not) plus the insane amount of routes you can take (in combination with glitches/techniques) Reverse Boss Order etc., NEW things being discovered almost 30 years after its release in 2021 (Search for SM Third Eye), and around the same time or so it was discovered how to reset the self-destruct timer (insane trick/skills involved), I could go on and on.

    • @platinumuschannel
      @platinumuschannel 4 หลายเดือนก่อน

      I'm not a betting man but I'm pretty sure you yourself can find a flaw, as there is no such thing as a flawless game- especially when there exists opinions. I look at it this way: If you are a diehard Metroid fan, SM is THE game that trumps them all, and I'm will never be bested. If you're not a diehard Metroid fan, it's highly overrated.
      I happen to lie somewhere in the middle. I do have other hobbies, so it's difficult for me to be a diehard fan of any game or series- I'd get too involved and deep into it.

    • @tetermc
      @tetermc 2 หลายเดือนก่อน

      ​@@platinumuschannelI only played them recently and Super is easily the best.

  • @sauceinmyface9302
    @sauceinmyface9302 8 หลายเดือนก่อน +2

    Another flaw I think that's in Super is that it locks you in with the monkeys to force you to learn wall jumping. The timing isn't the most generous and your save is down there so you're just stuck there, at the bottom of the hole, with those monkeys, until you figure it out.

    • @BasedSamTV
      @BasedSamTV  8 หลายเดือนก่อน +2

      That's reasonable. I like that there's a sort of tutorial within the game itself on how to wall jump, but it can be tough to understand what the monkeys are trying to show you since wall jumping in this game is so much different to how it is in most other games. The save station is pretty cruel too haha.

    • @sauceinmyface9302
      @sauceinmyface9302 8 หลายเดือนก่อน +2

      @@BasedSamTV I just wish you could leave and come back to try to solve the mystery of what's going on here, without halting your momentum suddenly like that. Walljumping is so awesome once you get it down though, completely changes replays.

  • @ntcartuchosesuprimentossum8035
    @ntcartuchosesuprimentossum8035 ปีที่แล้ว +1

    oh no, this game... I have no words.
    The year was 1996 and I was recovering from femur surgery. 13 years old, super nintendo my cousin rented the games and one day it came out with SM... I hated it for 3 minutes now it's been 27 years of pure love...

  • @spiderfreak1011
    @spiderfreak1011 7 หลายเดือนก่อน

    I do love how this game really doesn't require you to use a guide (as long as you're generally familiar with how to play Metroid in general in terms of progression and finding hidden areas to move on to the next place), though the one part I did get stumped on and had to use a guide was the glass tunnel you break with the power bomb, wish there was a bit more of an indicator there. Very creative by the devs and makes a lot of sense though.
    Also, I know you said you struggle with doing Shinesparking Diagonally, and I did too in Super, but SomeCallMeJohnny said in his Super review there's actually a trick to doing diagonal upward Shinespark very easily. All you gotta do is store the shinespark, hold whatever button you have mapped to aim diagonally, then hold B to shinespark and Samus will shinespark diagonally up, hope this helps you! Another interesting trick Johnny brought up in his video is that during the Phantoon fight, for some reason if you turn off the Ice Beam, Phantoon stays on screen longer to shoot. I'm guessing it's some glitch the game's code, but that's also very helpful for Super replays.
    I never knew about the Power Bomb sequence break that you found with the Wave Beam, that's pretty cool. The way I sequence broke to get the power bombs early on my first playthrough was after I killed Crocomire; to the left of the room where you fight him in there's a large chasm that at the very far left of leads to a room that has a Power Bomb, and you normally need the Grapple Beam to get it. It took many attempts of me trying very hard to master Shinesparking, but eventually I managed to properly time shooting open the door and then shinespark through it all the way across that chasm to get my first Power Bomb, which let me get the Grapple Bomb super early too and shaved off a lot of time and backtracking on my playthrough, I still remember it and plan to abuse it in my future playthroughs of Super.
    I'm glad someone else agrees that the Grapple Beam feels very clunky, I'm sure it was great for its time but I think the way SR and Dread refined it and made it a lot better was very much needed. I also adore Ridley's lair, filled with the hardest enemies of the game and feeling so oppressive with challenge and it's design, it feels like you're traversing through the pit of Hell itself, which fits Ridley very well. As for the Ridley fight itself, I hear there's a way to kill Ridley without him grabbing you, but it involves some kind of glitch I haven't ever looked up that speedrunners found and abuse. You could probably look it up if you want to kill him without him grabbing you in future playthroughs though.
    Super's final boss being an emotional rollercoaster cutscene really stands out to me, especially for the time it was made, that was just unheard of in 1994. The only other final boss in gaming that I can think of that's like this in a similar way is Mother 3's final boss, but it's an RPG so the presentation is handled differently (but is just as genious in my opinion). Super in general feels a lot like a reimagining of Metroid NES with it being set on the same planet, having returning bosses along with new ones and a few returning areas but mostly improved, and much more overhauled and polished gameplay, and I love it for that.
    Overall another great review from you and I agree with most of your points, very excited to check out your other reviews in the near future man!

  • @draculactica
    @draculactica ปีที่แล้ว +5

    great retrospective! every time i replay super metroid, i am constantly impressed with how the devs nailed so, so many aspects of the game. like, how do you go from the first two games to this one? really enjoyed the way you presented your thoughts about it. definitely checking out the rest of your channel!

  • @DickGazInYa
    @DickGazInYa ปีที่แล้ว +2

    Super Metroid to this day still is in my top 3 games. I've played and replayed Super Metroid so many times I've lost count. It's so easy to just get get hooked and lost in the game.

  • @docstrangelove1347
    @docstrangelove1347 ปีที่แล้ว +1

    You can skip the intro section by keeping one savegame right after landing on Zebes, and then just copy that save on a new playthrough. More importantly though, there is this amazing thing called Super Metroid Redux which brings the improvements of the GBA games into SM, like the weapon switching system, diagonal aim system, improved map, hard mode, etc. Also adds an auto-run option and you're not slowed down anymore when landing on the ground. But most importantly, it comes with an optional module to heavier physics which removes the floatiness and generally makes it so much tighter and faster-paced.
    It combines the best of both worlds so well that now when I play the GBA games I wish they felt as good as SM, instead of the other way round. It's a dream come true.
    And it has another optional module that just removes the intro section.

  • @fran_cee8821
    @fran_cee8821 4 หลายเดือนก่อน +1

    just adding that ridley will in fact die if he doesnt grab you, but it needs to fail grabbing you 10 times before the game decides to let him die

  • @geekstomper5562
    @geekstomper5562 ปีที่แล้ว +4

    this is one of my fav games of ALL TIME!
    AMAZIN!
    this was the first game that let me go left or right.. up or down... get awesome power ups that let me go back to previous locations and check out secret spots!
    awesome boss fights, awesome combat, amazing atmosphere, a legendary soundtrack.. blah blah blah
    10/10 imo!
    i LOVE this game!
    i wish the devs of this game have nothing but blessings for the rest of their lives XD

  • @baddonkey6876
    @baddonkey6876 7 หลายเดือนก่อน

    The music is perfect, I'll always be able to temember that music

  • @JAGtheTrekkieGEMINI1701
    @JAGtheTrekkieGEMINI1701 ปีที่แล้ว +1

    No other Metroid has *Perfected* the "Show don't tell" Story approach like Super Metroid did!
    So many INCREDIBLE personal scenes captured in such a minimalistic way... 👀
    Only 2 real downsides are the convoluted weapon selecting and Maridia.. I HATE that place!
    Oh and btw the Pirates did not *clone* the metroid larva, they used Beta Rays to make it reproduce asexually as discovered by the Federation according to the Metroid manual 👍

  • @actuallynotsteve
    @actuallynotsteve ปีที่แล้ว +6

    I used to love sequence breaking as a kid, and I remember being able to run the game in an hour, give or take. World record is 40m so I could have been way ahead of the curve, as that was 1995. I forgot how big this game is, like completely forgot. I'm playing prime for the first time with the remaster, then I'm gonna give this a revisit. Great series, thanks for making.

  • @trace6314
    @trace6314 ปีที่แล้ว +1

    actually, thanks to the button mapping system theres a button layout where you dont have to rely on too much thumb movement or claw formation. if you map shoot to X, run to Y and jump to B, you can place the tip of your thumb between Y and X and press down B with the base of your thumb. thats how i always play the game.

  • @narutomanga461
    @narutomanga461 2 ปีที่แล้ว

    Great video once again ! Wonderful job... See you for the nex one about Fusion

  • @animeking1357
    @animeking1357 2 ปีที่แล้ว +2

    I can agree with the criticism of Samus' controls in this game but I think I prefer it. The gba control scheme in ZM and Fusion is good but there's something that feels better to me about how floaty Samus' jump is in this game. There is a fan patch that makes Samus control more like the gba games but I hesitate to use it in case it would make going back to the original controls feel bad.
    I'm actually quite fond of diagonal Shinespark as it's perfect for that one large room in Maridia that you normally have to use the Grapple Beam to cross.

    • @BasedSamTV
      @BasedSamTV  2 ปีที่แล้ว +1

      I've played that fan patch. It does free up the controls a little bit, but at the same time it's pretty clear that the game was designed around having the run button so it eliminates some of the intended challenge. Plus it also has some really weird interactions with the Speed Booster and causes it to activate almost immediately. Not really sure what that's about.

    • @animeking1357
      @animeking1357 2 ปีที่แล้ว

      @@BasedSamTV That's a shame. I've seen people praise it. The way the Speed Booster activates in Fusion and ZM is basically perfect.

  • @mondragon9282
    @mondragon9282 ปีที่แล้ว +1

    I did not know wall jumping was a thing for a good 10 years after this game came out. When I ended up in the shaft with the green dudes, I bomb jumped my way out. And then when fell thru the speedbooster floor where you learn to shinespark, I tried to bomb jump out only to hit the blocks and not be able to leave, so I shut the game off and didn't play it for a good 3 or 4 years 😂😂😂

  • @JHawke1
    @JHawke1 ปีที่แล้ว +1

    The weapon select problem could have been easily mitigated as well without fundamentally changing the game. Just make them toggleable in the Samus menu. All of her other abilities can be turned on an off at will, so why not the grapple or the X-Ray specs? Would certainly make boss fights less of a pain since I would be able to turn 3 of the options off and only cycle through the missile and super missile.

  • @HiddenWen
    @HiddenWen 2 หลายเดือนก่อน

    I recently got to finally playing this game and I can see why it's praised as one of the best games of all time. Can you imagine playing something like this during it's release? It basically set the foundation for all future metroid and metroidvania style games. Personally for me, I enjoy fusion the most out of all the 2D metroids, but my favorite metroid game is Metroid Prime.

  • @rayh966
    @rayh966 4 หลายเดือนก่อน

    To solve the "maybe we need claw to play this with run" conundrum: map run to A (bottom button, I'm using xbox as a base), map fire to X (left button) and map jump to B (right button). You'll always run, and jumping and firing are just a thumb roll away.

  • @eMZ3RO
    @eMZ3RO 25 วันที่ผ่านมา

    The sprint button is one of the most important aspects of this game in speedrunning. No sprint button, no shortcharge, less sequence breaks. From a non speed running perspective, I can see why this might be hindrance to the casual player. However, it is arguable that speedrunning is one of the major factors that keep this game completely relevant today. To paraphrase the current WR holder: there is literally no skill ceiling on this game. New strats are still being discovered. This is all because of the absolute freedom of the control scheme. I really enjoyed this video, and the rest of the series btw.

  • @brunolike8631
    @brunolike8631 2 หลายเดือนก่อน

    When playing this game, I had no idea a grappling beam existed, so I got the X-Ray scope using only the ice shots and damage boosts (granted, I'm playing on the switch, wich can go back in time, so it wasn't as painful)

  • @HunterForHire422
    @HunterForHire422 ปีที่แล้ว

    I just tried super metroid redux and it basically fixed all the issues I have. Auto run, weapon swapping is like zero mission, the map shows door colors and if you actually picked up an item, item % tracker, and the sand in Maridia doesn't make me wanna die

  • @dylangaletti395
    @dylangaletti395 2 หลายเดือนก่อน

    While I agree that the run button is unneeded I can't agree on the hate for the two shoulder button aiming. I love it. 🤷‍♂️

  • @yoh2525
    @yoh2525 3 หลายเดือนก่อน

    If you enjoy playing Super and wanna shake things up check out the varia randomizer. It has different skill levels (I can't green gate glitch to save my life so generally play on lower difficulty) and modes. Also lots of customization.

  • @jesusramirezromo2037
    @jesusramirezromo2037 ปีที่แล้ว +1

    Super Metroid is good IF you use a guide, shame the controls didn't age that well tbh
    It really needs a remaster with updated controlls and less cryptic progression

  • @Tor-Erik
    @Tor-Erik 8 หลายเดือนก่อน

    For me, Super Metroid will always be perfect. Being my number one favorite Metroid game.

  • @jdarokhajiit9153
    @jdarokhajiit9153 4 หลายเดือนก่อน

    That room in the wrecked ship does not require you to kill all the enemies EVERY time, if you kill all the enemies the first time then open all of the doors they will stay blue on future ventures

  • @pjdava
    @pjdava 22 วันที่ผ่านมา

    BasedSam, Wow, this made my day brighter! Thank you!

  • @stinkysockboi2366
    @stinkysockboi2366 8 หลายเดือนก่อน +1

    You can fix a lot of the problems with rom hacks such as super Metroid redux (controls and map mainly)

  • @PurpleRupees
    @PurpleRupees 9 หลายเดือนก่อน

    Try mapping the run button to L or R. It makes the game so much more fun. You don't need to angle down much. Worthy sacrifice imo.

  • @TheMTOne
    @TheMTOne 4 หลายเดือนก่อน +1

    I wonder if someone modded run to always be on if it would even be noticeable to anyone other than speedrunners.

  • @EebstertheGreat
    @EebstertheGreat ปีที่แล้ว

    There is actually a way to skip the opening cutscene after you've seen it once. Just reset the console after your first viewing, and you will see a 0% completion save file with Samus in Ceres. Just copy that save file to the other two slots, and now whenever you want to start a new game, you can play from one of those files with no opening cutscene. That's how speedrunners do it.
    I also don't know why you think the mockball is "obviously a glitch." The smooth morph is definitely not a glitch. This is when you morph while falling at just the right time so that you land without bouncing. And the "mockball" is just smooth morphing while moving at high speed. Since it's the bounce that slows you down in the first place, this allows you to morph without slowing down. It might not have exactly been intended (there's no way to know), but I don't think it's a glitch.

  • @AaronJLong
    @AaronJLong ปีที่แล้ว

    I love this game. It was my introduction to the series. It is also probably my least replayed game in the 2D series. The reason being exactly what you said about the controls, and also I think the wall jump, bomb jump, and shinespark being just a bit easier to pull off in Zero Mission makes it less frustrating, and allows them to get more creative with the shinespark puzzles. At least horizontal sparking isn't needed if you're not speed running and going to wrecked ship early, and diagonal sparking can be done by initiating it while aiming diagonally, but I love how later games expanded on the speed booster and shinespark.
    I love how with the proper techniques you can do 100% without having to do the endgame victory lap like later games. I don't go for 100% often in the later games.

    • @AaronJLong
      @AaronJLong ปีที่แล้ว

      Also putting a save point right before Mother Brain when you're locked into Tourian with no return was kind of a dick move. I know they wanted players to start from the beginning and see how much better they were after taunting them by telling them how many items they missed, but when I realized that I couldn't go back and search for them without starting over it kind of put me in a sour mood. Of course I did start a new game later, because it's Super freakin' Metroid

  • @WhiteboyUltima
    @WhiteboyUltima ปีที่แล้ว +2

    The incredibly high skill ceiling, wealth of tricks and glitches, freedom of movement and varied physics simply wouldn't be possible if Super Metroid didn't have the controls and mechanics it has. Many of the sequence breaking tricks are easy (mockball) and utilised in some stunning ways by speedrunners.
    It all creates a 'flow' that just isn't possible within the rigidity of the controls/mechanics of Zero Mission/Fusion. No wonder Super Metroid is still the most replayable and most actively modded and speedrun game in the series.

    • @BasedSamTV
      @BasedSamTV  ปีที่แล้ว +1

      Well put. Super's mechanics are the most interesting and unique in the series, and it definitely helps the game stand out among the rest. The game's skill ceiling still hasn't been reached (if it's even humanly possible to do so) by even the top speedrunners, and it's endlessly rewarding to continue practicing if you're interested in pushing the game to its absolute limits.
      With that being said, I think that may be part of the reason WHY I actually prefer ZM: the lower barrier to entry. With the simpler controls it's easier to just pick up and play if you've got a couple hours to kill, whereas with Super it's more of an acquired taste that comes after a few playthroughs. Oh, and nostalgia, of course.

    • @WhiteboyUltima
      @WhiteboyUltima ปีที่แล้ว

      @@BasedSamTV thanks dude. I agree, but I'd also add that Zero Mission also now has the nostalgia factor - not only is it now about 20 years old, but the game itself is a remake of a much older game and so was basically built off nostalgia lol

    • @BasedSamTV
      @BasedSamTV  ปีที่แล้ว +1

      Oh that's what I meant, haha. ZM was my first Metroid game! I'm always going to hold it in high regard.

  • @klaushammer8687
    @klaushammer8687 8 หลายเดือนก่อน

    Reserve tank being lame? That's more health. More health is never lame. The xray vision would be more lame. You should already have learned to check everything at that point

  • @RedstoNeman0
    @RedstoNeman0 6 หลายเดือนก่อน

    11:05: it's actually most probably intended or was known during development, there's a single check ever that prevents you from running in morphball

  • @therwfer
    @therwfer 7 หลายเดือนก่อน

    hey i liked that video. SM is my personal favorite game of all time, but lots of your small criticisms are valid.
    on the dash button though: there is this mechanic called "short charging". It enables you to store a shine spark using a very small area, it uses the fact that the game only checks for the dash button being pressed on certain frames. Now you might say, that's an unintended mechanic, same as the mochball. However, they made it so shine sparks can damage Draygon, but the room is just a bit too small to store a spark the normal way. Coinkidink? I think not. Would be impossible without a dedicated dash button.
    Oh and dont you dare disrespecting springball again 🤣
    cheers mate!

  • @LordParticle
    @LordParticle ปีที่แล้ว +1

    A small nitpick, but super missiles actually do 5x the damage of normal missiles, evidenced by the fact that you need 5 normal missiles to open purple doors, but they can also be opened with a single super missile.
    Though I could be wrong and this only applies to doors and not enemies

    • @jheysonlima
      @jheysonlima ปีที่แล้ว +4

      It's actually what you said, this is only for doors, in damage power, regular missiles does 100 of damage while super missiles do 300 of damage, but yeah, it would make sense if they did 500, weird design decision I guess....

  •  ปีที่แล้ว +1

    20:28 Not accurate. You can kill Ridley without him grabbing you. I have done so many times. It just takes a bit longer generally speaking.

  • @maccamachine
    @maccamachine ปีที่แล้ว

    Great video man crazy how little subscribers you have after your Metroid videos

  • @ShinsuKaioseiCh
    @ShinsuKaioseiCh 2 หลายเดือนก่อน

    I don’t agree with the control scheme point, but I can at least see your reasoning for preferring ZM et al. This is a pretty balanced take overall.

  • @dartspragg2879
    @dartspragg2879 11 หลายเดือนก่อน

    22:30 you can kill that enemy but you need something like 8 super missiles to do so. The Amarillo/lobster round bug, the snail and the strongest guys that shoot at you on the walls are unkillable, but mostly everything you can kill

  • @wolfboyft
    @wolfboyft 10 หลายเดือนก่อน

    "Everyone and their mother knows how good this game is" can confirm, I showed her

  • @DavidRYates-tk2tq
    @DavidRYates-tk2tq 3 หลายเดือนก่อน

    Technically, the Prime games also take place before this one, so how did Ridley come back after Prime 3 is an even more appropriate question lol

  • @earlthepearl6414
    @earlthepearl6414 2 หลายเดือนก่อน

    I love this game.
    I love Zero Mission.
    I love AM2R.
    I love Planets and Rogue Dawn.
    I love Dread.
    I guess that makes me a Metroid fan! 😀

  • @Quadr44t
    @Quadr44t 11 หลายเดือนก่อน

    When it is like the first game you ever played, all those complaints about controls seem either not that big a deal or the way it was supposed to be. But just like you with those newer games (zero mission), I am biased. I think you raised some fair points. BUT U WRONG!! 🤣

  • @theconiferoust9598
    @theconiferoust9598 4 หลายเดือนก่อน

    8:54 dat bomb chorizo doe))))

  • @LordParticle
    @LordParticle ปีที่แล้ว

    Yeah basically my only complaint is the run button forcing me to claw formation and cycling between items

  • @maralinekozial9131
    @maralinekozial9131 2 หลายเดือนก่อน

    The man eating plant & Crocmeyer are mini bosses sir!!!! Everything is a mini boss in this game other than the 4 statue bosses : Kriad , Ghost Brain , Draygon & Ridley that are on the golden/silver statue in the shrine room of the first chapter area of the planet u enter!!!!! Theres four major locations in the game each with a mini boss before u face the main boss for each area that u fight at the very end before u can go to the next area of the planet!!!!

  • @myleswelnetz6700
    @myleswelnetz6700 9 หลายเดือนก่อน +1

    What do you mean by “almost”?

  • @pokefriend123
    @pokefriend123 ปีที่แล้ว

    Based on all the reviews from growing up I expected a longer Metroid but what we got still is good ❤️

  • @Herosadvisor
    @Herosadvisor ปีที่แล้ว

    Great video, you deserve more subs than any lame tiktoker, you put a lot of time into this. Great work

  • @Rith9789
    @Rith9789 10 หลายเดือนก่อน

    You got a few things wrong. But for someone who didn't play this first great job!

  • @rodrigoreismarinho9552
    @rodrigoreismarinho9552 ปีที่แล้ว

    25:55 i don't know if I feel angry or ashamed, i just could not finish this game without a guide for some things

  • @ZeroCactus
    @ZeroCactus 6 หลายเดือนก่อน

    man, your videos are great... please do more

  • @thealkymyst
    @thealkymyst 2 หลายเดือนก่อน

    22:52 There it is.

  • @DolphinII_
    @DolphinII_ 11 หลายเดือนก่อน

    How does this only have 13k views

  • @iamLI3
    @iamLI3 3 หลายเดือนก่อน

    while i agree the controlling of super metroid can feel a bit hmm clunky for lack of a better word , i however still praise it's genius with my favorite way of describing it which is , you have to learn to make love to your controller , and that's when samus rewards you with the smoothest and most complex gameplay experience the 2d platforming genera has to offer , as evident by speedruns

  • @artcrime2999
    @artcrime2999 ปีที่แล้ว

    Try spaming power bombs when ridley is near death they deal a lot of damage, so do the beam combos

  • @Beeeazybones
    @Beeeazybones ปีที่แล้ว

    I like how he called the Chozo "chorizo" lol

  • @KrazzyKlown
    @KrazzyKlown ปีที่แล้ว

    10:08 I gave up on super as a kid in the wall jumping tutorial. couldnt get out of it.

  • @MahkyVmedia1
    @MahkyVmedia1 ปีที่แล้ว

    4:43 they're pickles not French fries!

  • @bigdeagle1331
    @bigdeagle1331 5 หลายเดือนก่อน

    In 1994 there was no games like Metroid 3

  • @TheGoodShepherd117
    @TheGoodShepherd117 6 หลายเดือนก่อน

    Super Metroid Rating without the wall jump: 100%
    Super Metroid Rating with the wall jump: 99.9% on good days, 50.1% on days you throw the controller across the room.

  • @miketacos9034
    @miketacos9034 ปีที่แล้ว

    6:50 What on Earth am I witnessing.

  • @skurmishterrahcell7163
    @skurmishterrahcell7163 2 วันที่ผ่านมา

    Super & Zero Mission Are 9.9 outta 10 - and Completely Excellent.
    however , Hyper Metroid & Another Metroid 2 Remake
    ( i think ) are The Best the Series has to offer.🙂all tried and tested 100s of times. lol.

  • @SevenDeMagnus
    @SevenDeMagnus 11 หลายเดือนก่อน

    Interesting, may they create a live-action movie with the right actress as Samus.
    Let's all petition for Super Metroid to be remade in Unreal Engine 5 for the Mac and PC first for maximum graphics photorealism which fits this game.
    God bless, Rev. 21:4

  • @Sabowie
    @Sabowie ปีที่แล้ว

    Bomb 'Chorizo' Sausage!

  • @AlastairGames
    @AlastairGames ปีที่แล้ว

    thank you, good analysis

  • @artcrime2999
    @artcrime2999 ปีที่แล้ว

    you can kill ridley without him grabbing you

  • @fdanims
    @fdanims หลายเดือนก่อน

    The world is good.....bit the controls just dont hold up. Im playing through all the games with my son. We started with Fusion, then zero mission followed by samus returns on 3ds. Now we are on Super Metroid and it just feels horrible. I really hope we get a remake

  • @michaelkreitzer1369
    @michaelkreitzer1369 11 หลายเดือนก่อน

    Zero Missions controls are _awful_. I've never been able to finish it they're so bad. Samus just feels so stiff and heavy.
    I like the run button. Most rooms are cramped or need precision movement more than speed. I put run on A, jump on B, and shoot on Y. I can rest my thumb over all 3 OK. My thumb knuckle rests over A, the tip of my thumb on Y allowing my to independently control those, and to jump I rotate my thumb to press the left side of it against B.

  • @Momoka7
    @Momoka7 5 หลายเดือนก่อน

    Yeah for me Super Metroid is, next to Zero Mission THE best two Metroids. But I loved the first one one NES as well, the only thing with the NES one is it doesn't have allot stuff because of size limitation. I don't like any other Sidescroller Metroid game past those two, and I saikd "Sidescroller" for a reason.

  • @maggot42069
    @maggot42069 ปีที่แล้ว

    Good video

  • @VaderTheWhite
    @VaderTheWhite ปีที่แล้ว +3

    I totally understand what you mean about the controls. I highly recommend the Super Metroid Redux mod. It'll make it more like the GBA games.

  • @justondement4458
    @justondement4458 4 หลายเดือนก่อน

    I never not sequence break Super Metroid. It's way too difficult not to

  • @mattmilner856
    @mattmilner856 ปีที่แล้ว

    14:06 ish. Yoshis Island came out after SM so I doubt that was inspiration

    • @-jobrocodwawz-6226
      @-jobrocodwawz-6226 ปีที่แล้ว

      I think he was meaning yoshis island was inspired by crocomire

    • @BasedSamTV
      @BasedSamTV  ปีที่แล้ว

      Yes, that is what I meant. Should've worded it better, my bad!

  • @MetroidFusion5044
    @MetroidFusion5044 3 หลายเดือนก่อน

    The real problem with this game is the controls: they bloody suck. Why would basic shot and missiles use the same button, and then to change between the two I would have to go through all those selections first!? Or why on earth I have two buttons to aim diagonally?! This is terribly stupid! And the map has crazy controls too! Are we joking?

  • @fordprefect813
    @fordprefect813 9 หลายเดือนก่อน

    Chorizo 😂

    • @tetermc
      @tetermc 2 หลายเดือนก่อน

      He said "torizo" which is what they're called. Chozo are the statues that give you powerups, help you, etc. Torizo are the robots disguised as Chozo. Get good scrub.

  • @pepegalvan_
    @pepegalvan_ 2 ปีที่แล้ว

    Being super honest, I think an accurate review of this games just can come from a player that played them chronologically as they came and also played when they released.

    • @joeg579
      @joeg579 ปีที่แล้ว

      a good review should consider the context of SM with any relevant games made then and now. many (most?) people don't have this background, even if they've played SM, but you'd want the reviewer to have that background if they're going to make such tall claims as "almost perfect." what does "almost perfect" mean if you've only ever played 3 games?

  • @True38
    @True38 หลายเดือนก่อน

    I would actually argue that Super Metroid is in fact a perfect game. The best SNES game ever made.

  • @hexmelshenker
    @hexmelshenker ปีที่แล้ว

    Does... does he know dread exists?

    • @BasedSamTV
      @BasedSamTV  ปีที่แล้ว +1

      probably not

    • @hexmelshenker
      @hexmelshenker ปีที่แล้ว

      @@BasedSamTV Ah, go check it out it's just divine

  • @olivier4916
    @olivier4916 10 หลายเดือนก่อน

    For those that say that fusion is my favorite prime is my favorite zero mission is my favorite yeah that’s fine but that doesn’t mean they are better than super.