Kerbal Space Program - Principia - Doing Gravity Properly

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  • เผยแพร่เมื่อ 30 พ.ย. 2024
  • Kerbal Space Program uses only single gravitating bodies in its physics model this is a pretty good approximation for most things, but for those that want more realism there's Principia.
    forum.kerbalspa...

ความคิดเห็น • 544

  • @edouarddubois9402
    @edouarddubois9402 8 ปีที่แล้ว +847

    Jesus. I vastly underestimated how much KSP simplifies orbital mechanics.
    Here I was all proud of learning real space sciences.

    • @gameboxfreak
      @gameboxfreak 8 ปีที่แล้ว +161

      +Edouard Dubois Don't worry, Whilst KSP does neglect full n-body physics. Patched conics predictions (how KSP does orbits) are really used in actual human spaceflight. Depending on the mission ofcourse.
      So don't worry, although simplified, you're still learning real space sciences :)

    • @Nerdule
      @Nerdule 8 ปีที่แล้ว +162

      +Edouard Dubois
      Don't feel too bad. We flew Apollo to the Moon on KSP-style one-body patched conic orbits, and Earth-Moon space is where multi-body physics matters more than anywhere in the Solar System.
      You actually learned real space science. You just haven't learned *all* of it.
      Also, I think the way KSP scales down all its bodies and distances but them makes them very dense so the gravity works means the multi-body corrections are bigger. In the real solar system, things don't wobble around nearly that much.

    • @edouarddubois9402
      @edouarddubois9402 8 ปีที่แล้ว +83

      Eldritch
      Hmm. So we need Real-Scale Solar System + Principa
      *cracks whip
      Mod makers! Quickly, to work!

    • @spritefun9362
      @spritefun9362 8 ปีที่แล้ว +25

      +Eldritch Oh man you made me feel way better, that time lapse at the end of the vid totally looked unrealistic and nearly destroyed my world view, if it was really like that then we'd surely have no moons around any body in our solar system...

    • @primarysecondaryxd
      @primarysecondaryxd 8 ปีที่แล้ว +32

      As he said, it's because the patched conics visual lines were calculated *relative to Jool* and not *relative to the Jool-system's Barycenter*. In real life, if you viewed something like the Jupiter system with patched conics predictions relative to Jupiter itself, and not it's barycenter, you'd see similar wobbling (Just not has profuse).

  • @Bzorlan
    @Bzorlan 8 ปีที่แล้ว +453

    The real question is...
    CAN YOU DE-ORBIT A MOON NOW???

    • @damienw4958
      @damienw4958 8 ปีที่แล้ว +68

      Yep, tylo kicks another moon around Duna (correct me if I got the wrong planet) out to deep space, and currently crashes the game :( luckily, that takes a "while" so not a major problem!

    • @damienw4958
      @damienw4958 8 ปีที่แล้ว +27

      +Damien W I remember now, Jool not Duna

    • @Bzorlan
      @Bzorlan 8 ปีที่แล้ว +7

      +Damien W That's pretty cool

    • @farenhite4329
      @farenhite4329 7 ปีที่แล้ว +1

      YES

    • @MuhsinFatih
      @MuhsinFatih 6 ปีที่แล้ว +8

      oh man, I want to see it happen! I will absolutely try

  • @AntonGromov
    @AntonGromov 8 ปีที่แล้ว +249

    Ok, since we got that, now it's time for non-spherical gravity fields. Sun-synchronous orbits, unstabe low moon orbits and all that. Oh and also high atmospheres, solar radiation pressure and relativistic effects. Let's go crazy!

    • @scottmanley
      @scottmanley  8 ปีที่แล้ว +88

      +Anton Gromov Yep, non spherical gravity fields are possible in the RSS version.

    • @R3bel02
      @R3bel02 8 ปีที่แล้ว +15

      +Anton Gromov Yeeeaah... My CPU is barely keeping up alreay.

    • @Jupiter__001_
      @Jupiter__001_ 8 ปีที่แล้ว +4

      My poor AMD FX6300 will die if that happens :P

    • @danilooliveira6580
      @danilooliveira6580 8 ปีที่แล้ว +15

      +Anton Gromov I'm all in for Radiation pressure. let us make real solar sails!

    • @CoffeeFurret
      @CoffeeFurret 8 ปีที่แล้ว +1

      +Scott Manley RSS version?

  • @ErzengelDesLichtes
    @ErzengelDesLichtes 8 ปีที่แล้ว +293

    Now see, this? This is what people need see to understand why Rocket Science is a euphemism for "something very difficult". I have to adjust my communication satellites orbits occasionally with single-body physics just because of floating point errors. If I have to worry about Mun or Jool knocking the orbits about... I'd need computers aboard the satellites that can run in the background while fast-forwarding to perform station keeping maneuvers.
    And a supercomputer to handle all the calculations.
    And Rich Purnell to find the courses.

    • @theperpetual8348
      @theperpetual8348 8 ปีที่แล้ว +28

      +1 for astronaut saving

    • @industrialdonut7681
      @industrialdonut7681 6 ปีที่แล้ว +4

      Rich Purnell manuever best manuever

    • @jeffvader811
      @jeffvader811 6 ปีที่แล้ว +10

      Rich Prunell is a steely eyed missile man.

    • @gavinjenkins899
      @gavinjenkins899 6 ปีที่แล้ว +5

      kOS does not run on ships that don't have current focus, so no it can't handle background n body stationkeeping.

    • @M3A1GreaseGun
      @M3A1GreaseGun 2 ปีที่แล้ว +1

      haha martian reference go brrrt

  • @SkulShurtugalTCG
    @SkulShurtugalTCG 8 ปีที่แล้ว +262

    So Lagrange points are now a thing?

    • @TheMathMog93
      @TheMathMog93 8 ปีที่แล้ว +16

      +SkulShurtugalTCG Well, he did mention it ;)

  • @PuzzlingGoal
    @PuzzlingGoal 8 ปีที่แล้ว +120

    I was really hyped for playing with this mod, until I saw this video and realised I'm not smart enough to properly use it.

    • @scottmanley
      @scottmanley  8 ปีที่แล้ว +67

      +Giannis Pantazis Honestly I just shoot into the vicinity of the moon and hope fore a capture.

    • @PuzzlingGoal
      @PuzzlingGoal 8 ปีที่แล้ว +32

      Scott Manley Welp, if you can't do it, there's no way I will. Besides, attempting to ise this on my coal-powered PC would probably make a bigger explosion than the N-1 disaster.

    • @johiahdoesstuff1614
      @johiahdoesstuff1614 8 ปีที่แล้ว +3

      +Scott Manley Where can Ilearn to play ksp like an actual scientist?

    • @mattpelzek3809
      @mattpelzek3809 8 ปีที่แล้ว

      +Scott Manley Would an Aldrin Cycler be possible with this mod?

    • @Paganinifire
      @Paganinifire 8 ปีที่แล้ว

      +Johiah plays games from scott manley....

  • @PhazonSouffle
    @PhazonSouffle 8 ปีที่แล้ว +506

    Great, now ksp actually needs a supercomputer to run on.

    • @kunstderfugue
      @kunstderfugue 8 ปีที่แล้ว +22

      +PhazonSouffle I just learnt that KSP does not support multithreading. Sad times.

    • @scottmanley
      @scottmanley  8 ปีที่แล้ว +153

      +Energy Core KSP supports multi threading, but the CPU use is dominated by Unity's physics engine which is single threaded.

    • @kunstderfugue
      @kunstderfugue 8 ปีที่แล้ว +9

      Yeah, i've been reading up on the matter for the last half hour. It's really a shame because it kicks hardware scalability out of the game. I hear Unity uses PhysX, so maybe a GPU with a suitable architecture can accelerate the processing?
      I really hope the game will be able to handle huge couple thousand part ships at 60FPS in the future. Cheers.

    • @Bzorlan
      @Bzorlan 8 ปีที่แล้ว

      The new version of unity is actually really good. I'm downloading it right now.

    • @aledvirgil
      @aledvirgil 8 ปีที่แล้ว

      +PhazonSouffle that wouldn't help, as principia is nut currently multithreaded

  • @TheNerd484
    @TheNerd484 8 ปีที่แล้ว +192

    there is some de-orbiting many people want to see in the eve system.

    • @LaurossosChannel
      @LaurossosChannel 8 ปีที่แล้ว +21

      +TheNerd484 Yeah I think thats a great idea, please make a video where you deorbit Gilly.

    • @RedsBoneStuff
      @RedsBoneStuff 8 ปีที่แล้ว +1

      Totally!!

    • @RedsBoneStuff
      @RedsBoneStuff 8 ปีที่แล้ว +5

      ***** Well, the math is not nice if you want to do this without cheating.

    • @12togo34
      @12togo34 8 ปีที่แล้ว +7

      +James Heineman but that was without principia, and he didnt say it was impossible, per say, just near-impossible. it would take insane ammounts of fuel and etc. but with principia it might be, if u have some cheats on maybe.

    • @Electric_Bagpipes
      @Electric_Bagpipes 4 ปีที่แล้ว +4

      hm.... deorbit a multi kilometer wide asteroid into a unsuspecting planet? SURE! unfortunately if hyperedit is to be believed the two bodies would just faze through each other :/

  • @clamchowder138
    @clamchowder138 8 ปีที่แล้ว +114

    I'll stick to my single-body physics, thank you.

    • @ReverendTed
      @ReverendTed 8 ปีที่แล้ว +3

      +clamchowder138 ...along with a lot of other TH-cam commenters.

    • @XenoghostTV
      @XenoghostTV 6 หลายเดือนก่อน

      You couldn't enjoy getting to Mun with less than 800 m/s of delta-v

  • @TheSpacecraftX
    @TheSpacecraftX 8 ปีที่แล้ว +147

    It's like Ferram for space.

  • @SilntObsvr
    @SilntObsvr 3 ปีที่แล้ว +17

    Years later, Principia works fine on Linux and Mac, has its own download (from a Google Drive) and a thread on the KSP Forums. I wouldn't even consider running Realism Overhaul without it.

  • @escalonn
    @escalonn 8 ปีที่แล้ว +40

    I'd love to see more videos with this mod, illustrating the wrong intuitions we get from standard KSP, and exploring different things that are only possible with it, like the use of the "interplanetary transport network."

  • @pyr0b1rd
    @pyr0b1rd 8 ปีที่แล้ว +79

    Now I can see why they only model one gravitational body in the vanilla game XD
    Still, looks pretty cool

  • @Restilia_ch
    @Restilia_ch 8 ปีที่แล้ว +74

    Finally, n-body physics!

    • @Azivegu
      @Azivegu 8 ปีที่แล้ว +30

      +OtakuMage dont you mean: oh god, n-body physics!

    • @Restilia_ch
      @Restilia_ch 8 ปีที่แล้ว +7

      Azivegu no, I mean "yay, n-body physics and working Lagrange Points! Now I can set up my replica of Sides 1-5 and re-enact the One Year War in KSP!"

  • @silentknight115
    @silentknight115 8 ปีที่แล้ว +11

    as a college freshman intending to study engineering, I must say that the vast amount of knowledge you have in real life physics and science is so inspiring! keep up the amazing work!

    • @Mole.mp4
      @Mole.mp4 ปีที่แล้ว +2

      Hows that engineering going

  • @pseudocoder78
    @pseudocoder78 8 ปีที่แล้ว +85

    "Doing Gravity Properly" is a pretty hefty claim if you think about it. I don't think Einstein would approve!

    • @gajbooks
      @gajbooks 8 ปีที่แล้ว +10

      +pseudocoder78 Well, more properly than some sort of arbitrary SoI system.

    • @kunstderfugue
      @kunstderfugue 8 ปีที่แล้ว +2

      +pseudocoder78 at least it's better than kepler

    • @jojolafrite90
      @jojolafrite90 5 ปีที่แล้ว +5

      No, but Newton would approve. In some way, though, if he was aware of KSP, that would mean, he also knows about Einstein and relativity, hell, he would happily learn about QED, string theory or quantum mechanics too!

  • @Spear995
    @Spear995 8 ปีที่แล้ว +36

    This mod needs to be added to Serious Business.

  • @alexkairis3927
    @alexkairis3927 8 ปีที่แล้ว +21

    I think that is the most awesome mod I have seen now.

  • @averylazyboy
    @averylazyboy 8 ปีที่แล้ว +16

    I understand this doesn't have a stable release yet, but when it does, I think it would deserve its own video series.
    Yes, this is me begging.
    Pretty please?

  • @Grim1873
    @Grim1873 8 ปีที่แล้ว +9

    I'm really glad they've made progress on this, hopefully we will see a full release soon.

    • @AvWoN
      @AvWoN 8 ปีที่แล้ว

      +Grim187 Yea please

  • @lyianx
    @lyianx 8 ปีที่แล้ว +30

    People saying your videos make them not feel so smart. This video (like many of your others) kicks up my enthusiasm for learning this stuff.
    I so want this mod to play with now!

    • @HaplessIdiot
      @HaplessIdiot 8 ปีที่แล้ว +3

      +lyianx If they feel inadequate, they are already connected to the internet which is near infinite knowledge. Why not delve into some astro physics?

  • @FlyXsim
    @FlyXsim 8 ปีที่แล้ว +42

    so this is why NASA use super computers to calculate their orbital insertion burns.

    • @Platinumcoated
      @Platinumcoated 8 ปีที่แล้ว +23

      +FLY Yeah, just doing a simulation in KSP isn't exactly accurate.

    • @moosemaimer
      @moosemaimer 8 ปีที่แล้ว

      +FLY X Especially when you think about all the gravity assists they're building into the transfer orbits.

    • @tomaszdzieduszynski
      @tomaszdzieduszynski 8 ปีที่แล้ว

      +Platinumcoated "...and besides - It Works In Kerbal Space Program!"

    • @badbeardbill9956
      @badbeardbill9956 5 ปีที่แล้ว +10

      I mean, you can calculate it on your laptop with GMAT... most of the math isn't actually difficult. It just depends on how detailed you want to be and how accurate you want to be.
      If you play real solar system with principia you can actually use GMAT to plan your missions. It's pretty cool.

    • @b-chroniumproductions3177
      @b-chroniumproductions3177 3 ปีที่แล้ว +1

      I mean, we sent man to the moon with less computing power than some kitchen appliances have nowadays.

  • @nolansykinsley3734
    @nolansykinsley3734 8 ปีที่แล้ว +8

    I am in awe. I have been waiting and wishing for something like this to be available for KSP. I think I may challenge myself to visit each Lagrangian point. The criteria for "visit" will have to be defined of course.

    • @Danish_raven
      @Danish_raven 8 ปีที่แล้ว

      +Nolansykinsley visit could be placing a sattelite

    • @nolansykinsley3734
      @nolansykinsley3734 8 ปีที่แล้ว

      +Danish Raven I have a feeling that they won't exactly be stable, satellites will not like to stay in place, most l points are only stable on one axis.

  • @MagnetoNova
    @MagnetoNova 8 ปีที่แล้ว +37

    For my Masters Thesis I worked out how to use the Martian L points to do a low energy transfer to Mars. ~20% fuel saving for an double the flight time.

    • @Jupiter__001_
      @Jupiter__001_ 8 ปีที่แล้ว +4

      Cool! I wonder will NASA look at your papers and use them?

    • @gajbooks
      @gajbooks 8 ปีที่แล้ว

      +Io That would be really cool, but isn't the main concern the high radiation that astronauts have to deal with? I think it's a little higher than the ISS plus however long they stay on Mars.

    • @MagnetoNova
      @MagnetoNova 8 ปีที่แล้ว +4

      Io I didn't get a chance to publish unfortunately, left my masters and went straight into a PhD in a different subject.

    • @MagnetoNova
      @MagnetoNova 8 ปีที่แล้ว +10

      gajbooks totally correct, my thesis presented it as an option for supply missions or science missions where flight time is less of a factor. No good for human space flight.

    • @zwegertpeter8770
      @zwegertpeter8770 8 ปีที่แล้ว

      +Io Getting there is one of the most dangerous part. (Great landing is a requirement, good will leave you stranded )
      You want to get there as fast as possible while keeping cost down. Double the flight time seriously impacts the risk of life-support failure or a CME from our thermonuclear fun ball cooking them alive. Sorry, somehow turned this into a meat sack lead endeavor.

  • @bdon2088
    @bdon2088 8 ปีที่แล้ว +42

    #makegravitygreatagain

  • @Thexaios
    @Thexaios 8 ปีที่แล้ว +17

    I would love to see a video with someone inserting a space station into a Lagrange point.
    Hey Scott? Wink wink, nudge nudge?

    • @AdmiralCreideiki
      @AdmiralCreideiki 8 ปีที่แล้ว +4

      +Xaios
      L1, L2, and L3 points are "painful" as they require active stationkeeping. L4 and L5 (the "Trojan" points) though are stable. That's why Jupiter has a collection of asteroids in both of it's L4 and L5 points with the Sun.

  • @tontoepfer
    @tontoepfer 8 ปีที่แล้ว +2

    Thanks Scott, been some time since you posted a video like this. This mix between videogames and education is why I subscribed in the first place. Keep it up :)

  • @Lb8068
    @Lb8068 2 ปีที่แล้ว +2

    Has anybody, anywhere, actually made some detailed tutorials on KSP with Principia? Subjects like Munar transfers and landings, interplanetary missions, typical KSP thoroughfare like that?

  • @jsbarretto
    @jsbarretto 8 ปีที่แล้ว +1

    They should alter the integration jump value based on the change in the velocity vector of the previous integration point. That way, they can plan forwards in time far further than they would be able to before and you can have more interesting orbit planning.

  • @Gorgan184
    @Gorgan184 8 ปีที่แล้ว +20

    Can we now de-orbit a moon? Perhaps a 500,000 sub special?

    • @TransTaey
      @TransTaey 8 ปีที่แล้ว +1

      +Gorgan184 Celestial bodies are still fixed on rails. This mod just makes it so that their respective gravities all affect your craft, insteasd of the current SoI affecting your craft. I'd be interested to see if this mod affects ALL crafts, not just your active one.
      (Of course, if you make a moon out of parts.... :3)

    • @LazyLifeIFreak
      @LazyLifeIFreak 8 ปีที่แล้ว +1

      +Gorgan184 All bodies are welded onto rails sadly, thou mods may help.

    • @trioct
      @trioct 8 ปีที่แล้ว +6

      +Mach n' Grace 12:14 doesn't look like rails to me.

    • @LazyLifeIFreak
      @LazyLifeIFreak 8 ปีที่แล้ว

      Trioct
      "Mods may help"

    • @trioct
      @trioct 8 ปีที่แล้ว +1

      LazyLife IFreak Luckily, I wasn't replying to you. ;)

  • @Somgosomgo
    @Somgosomgo 8 ปีที่แล้ว +12

    Now we just need a mod to derail the celestial bodies.

    • @escalonn
      @escalonn 8 ปีที่แล้ว +8

      +Dr_Somgosomgo That’s what this does. None of those bodies are on rails.

    • @Somgosomgo
      @Somgosomgo 8 ปีที่แล้ว +2

      +Nicholas Escalona I think you misunderstood my meaning of "derailing". I'm talking about derailing that allows de-orbiting Minmus or Gilly with a big enough rocket.

    • @harrymack3565
      @harrymack3565 4 ปีที่แล้ว +1

      @@Somgosomgo Yes, you can do that with this mod.....

  • @AtlasRandGaming
    @AtlasRandGaming 4 ปีที่แล้ว +1

    Time to look at the 2020 version of Principia Scott!

  • @MichaelCoombes776
    @MichaelCoombes776 ปีที่แล้ว

    I'd love to see Scott revisit this mod, this is by far the best video demonstration/explanation of Principia around, but the mod has changed so much (recently it got a view for equipotentials, for example) that a lot of the limitations mentioned here no longer exist.

  • @itthumyir4569
    @itthumyir4569 8 ปีที่แล้ว +61

    Every time I feel smart, I watch a Scott manly video and realize I'm not

    • @tommeakin1732
      @tommeakin1732 8 ปีที่แล้ว +16

      +Itthumyir You could almost say...he's bringing you right back down to earth ( ͡° ͜ʖ ͡°)

    • @itthumyir4569
      @itthumyir4569 8 ปีที่แล้ว +5

      +Tom Meakin slow clap

    • @JustThomas1
      @JustThomas1 8 ปีที่แล้ว +4

      +Itthumyir Every time I look at the comment section, I realize compared to your average Joe, I'm intelligent .

    • @itthumyir4569
      @itthumyir4569 8 ปีที่แล้ว +5

      +Thomas PlaysTheGames My name's not Joe
      Checkmate

  • @TheStormy1997
    @TheStormy1997 8 ปีที่แล้ว

    This was really awesome to see! I'm an aerospace engineering student but I'm only in my first year so I haven't quite gotten to stuff like this, but I'm so excited for my classes that teach my how to mathematically model orbits like this..

  • @headrockbeats
    @headrockbeats 8 ปีที่แล้ว +6

    Is it just me, or does it look like the Jool system will eventually tear itself apart with all those crazy oscillations? o.O
    Awesome video, Scott, and awesome mod indeed. I'm not going to use it, but I'm definitely happy that something like this exists.
    P.S. You do realize that you are going to have to put something in one of the Lagrange point now. You _know_ you want to.

    • @masterbuilderfaber8185
      @masterbuilderfaber8185 8 ปีที่แล้ว +1

      Realistically Tylo would definately destroy the system. Most likely the innermost moon (forgot names cuz im a noob) will eventually be tugged out to intersect the second or third, similar to how mercury is going to hit either venus or earth in 3 billion years (tugs from venus and jupiter will increase eccentricity)

  • @TheNitram24
    @TheNitram24 8 ปีที่แล้ว

    I saw you in the chat when I was downloading it a couple weeks back and have been waiting for this video ever since lol

  • @teenangst1318
    @teenangst1318 8 ปีที่แล้ว

    This mod is so cool and you demonstrate it really well.

  • @omgwtfbbqxD
    @omgwtfbbqxD 8 ปีที่แล้ว

    This is running so well! Last time I checked (maybe half a year ago), the mod dev said something along the lines of "it doesn't run even close to playable speed yet even on a very good computer"

  • @shadelz2524
    @shadelz2524 8 ปีที่แล้ว

    I've been waiting for a mod like this for a long time! Thanks!

  • @masterbuilderfaber8185
    @masterbuilderfaber8185 8 ปีที่แล้ว +6

    Scott you should de-orbit gilly with this mod

  • @CleanShavenPuffin
    @CleanShavenPuffin 8 ปีที่แล้ว

    This actually goes a long way to explain why orbital predictions in my current cs project sort of falls apart when I encounter my moon

    • @xFlRSTx
      @xFlRSTx 8 ปีที่แล้ว

      +TAPE Gaming are you predicting the orbits or just doing it all real time.

    • @CleanShavenPuffin
      @CleanShavenPuffin 8 ปีที่แล้ว

      xFIRSTx I'm calculating the orbit every frame

  • @The1wsx10
    @The1wsx10 8 ปีที่แล้ว +10

    scott please try to put something in a Lagrange point :D
    i would also love to see you use a rocket to drastically alter the orbit of ike

    • @infa7615
      @infa7615 8 ปีที่แล้ว +2

      Gilly

    • @The1wsx10
      @The1wsx10 8 ปีที่แล้ว

      Keyon Rosen
      yes, gilly. i would be a touch harder

  • @timothymclean
    @timothymclean 8 ปีที่แล้ว +24

    Will you be adding this to Spaceships Are Serious Business?

    • @lukasscheffold4205
      @lukasscheffold4205 8 ปีที่แล้ว +3

      +Dominique-Antoine Rossi (domirossi)
      this comment accually made me laugh pretty hard :D

  • @mastershooter64
    @mastershooter64 4 ปีที่แล้ว +2

    In 23 years there'll be a video on the mod for ksp 3 called relativity which would use the einstein field equations (the system of 9 nonlinear partial differential equations) to model gravity lol

  • @FlyXsim
    @FlyXsim 8 ปีที่แล้ว +13

    I would love a mod that extends the atmosphere, so you have to re boost your space stations like the ISS has too.

    • @zelodec
      @zelodec 8 ปีที่แล้ว +6

      +FLY X that should be in stock KSP for sure. it's odd that you can orbit just fine 1 m above the atmosphere and have a decay orbit 1 m below.

    • @FlyXsim
      @FlyXsim 8 ปีที่แล้ว +2

      yeah, and as this video shows, it is possible to get around the 'on rails' orbiting system when you don't have the craft selected.

    • @GichiKya
      @GichiKya 8 ปีที่แล้ว +9

      Only if there's also a mod to allow it to boost itself. Managing the extra delta V and planning out an engine to do that sounds cool but micro-managing who knows how many spacecraft you have up there sounds terribly tedious.

    • @FlyXsim
      @FlyXsim 8 ปีที่แล้ว +1

      you could have it so only crafts over a certain part count are effected by it. and you could have an option to change the max part count before the mod/feature is effective.

    • @Tuning3434
      @Tuning3434 8 ปีที่แล้ว +3

      +zelodec Well, I'm sure my CPU is happy that there is a clear limit cap the physics / aerodynamics bubble. Above the atmosphere KSP calculates a 'rail', a fixed parabola where the position of your ships have only one variable, namely the speed along the rail. This makes it possible to significantly increase time acceleration, as the position of your craft becomes a 'simple' equation.
      In the atmosphere both aerodynamic, heating and structural calculations are performed. To my knowledge, physics acceleration is achieved by increasing the delta between the next iteration of calculation. This can cause slightly unstable situations (like the internal forces of your ship) to become unstable within a few calculation steps, exploding your ship.

  • @calebweldon8102
    @calebweldon8102 3 ปีที่แล้ว +1

    What an incredible mod, wish Ksp or Ksp 2 found a way to get Lagrange points

  • @NoTimeLeft_
    @NoTimeLeft_ 8 ปีที่แล้ว

    I'm so glad you looked at this mod! I love that this is a thing

  • @justgame5508
    @justgame5508 5 ปีที่แล้ว

    I made an inefficient n-body gravity simulator in Unity. It was mesmerising to sit and watch how tiny changes in the objects starting conditions could yield completely different orbits and interactions.

  • @sol2544
    @sol2544 6 ปีที่แล้ว

    Scott you CAN increase your plan length to see farther. It's the first slider

  • @damienw4958
    @damienw4958 8 ปีที่แล้ว

    Wow, thanks Scott, either you saw my comment on one of your recent videos or we are on the same (de Broglie) wavelength!

  • @enjoying28
    @enjoying28 8 ปีที่แล้ว

    finally an N body mod man I have been looking for one for so long.

  • @KerbalProductions
    @KerbalProductions 3 ปีที่แล้ว +2

    Universe Sandbox vibes

  • @raymondgabriel5724
    @raymondgabriel5724 4 ปีที่แล้ว +1

    How did I miss this for four years? BTW the channel Reach has put a satellite in L3? orbit in KSP using this mod.

  • @Epicshadow123456789
    @Epicshadow123456789 8 ปีที่แล้ว

    I actually learned a bit about space from this! It's weird how hard we consider orbits in the real world, despite all the physics acting out against this concept that space is consistent and likes to stay in the same place.

  • @Twitchi
    @Twitchi 8 ปีที่แล้ว +3

    I am super surprised the planets don't kick each other out the system relatively quickly

    • @fudruckers3916
      @fudruckers3916 8 ปีที่แล้ว +1

      +Twitchi Does that happen in real life???

    • @primarysecondaryxd
      @primarysecondaryxd 8 ปีที่แล้ว +3

      +Greg m Over huge amounts of time, various bodies get ejected out of orbits around other planets in our solar system, but the Kerbal Space Program system uses bodies that have an analogue mass to our solar system, but are 10x smaller, the orbits are also significantly closer. This could cause massive instability, I'm not really sure, but the mod makers probably toned the planets effecting eachother down a bit to follow the "10x smaller" thing.

    • @Twitchi
      @Twitchi 8 ปีที่แล้ว +4

      Greg m oh hell yeah it happens.. the only reason our system look as stable as it is now is because all the bodies out of resonance got kicked out long ago.. probably during the heavy bombardment..

    • @Nerdule
      @Nerdule 8 ปีที่แล้ว +2

      +Greg m
      No, but the KSP solar system is also pretty wonky, because it was never designed with stability in mind. That doesn't happen *anymore* in the real solar system, because anything big that would have gotten kicked out has already been kicked out, but when it was just forming things were pretty chaotic. (It's currently thought, for instance, that our Moon formed when a body the size of Mars crashed into early Earth, and the Moon formed out of the stuff that got blown off.)

  • @nealdesai8779
    @nealdesai8779 8 ปีที่แล้ว +7

    wow, I was wondering why our videos never showed in my subscription feed...I wasn't subscribed...fail!

  • @noxabellus
    @noxabellus 8 ปีที่แล้ว

    Can't believe they got this to work! amazing

  • @navishergill7700
    @navishergill7700 8 ปีที่แล้ว

    +Scot Manley Do you have tutorial videos showing us what mathematical equations we could use to planning launch ascents? Or how about showing us step by step how do you plan out a mission (payload mass, DV needed, type of launch system needed, etc)?

  • @Etorofu86
    @Etorofu86 8 ปีที่แล้ว

    Wow, that is a really cool way of explane the gravity working, relating to a very small and known system - the kerbin-mun one. By the way, I really like the navball's colours and "font".

  • @joachim2464
    @joachim2464 8 ปีที่แล้ว +5

    Would it not be better if the mod continued to have the planet on rails and instead just apply the new realistic forces on the spacecraft?

    • @spritefun9362
      @spritefun9362 8 ปีที่แล้ว +1

      +Joachim Voldseth You're right I think, cause looking at that time lapse of Jool, after playing the game for 1 or 2 kerbal years i think most, if not all, of those moons would not be orbiting Jool.

    • @1TW1-m5i
      @1TW1-m5i 7 ปีที่แล้ว +1

      Plus, the cpu savings.

  • @onlythefacts999
    @onlythefacts999 7 ปีที่แล้ว

    Reminds me of my computational physics class, haha. All about that RK-4 method for Jupiter's effect on the Moon's motion around Earth yo.

  • @Richard.Andersson
    @Richard.Andersson 8 ปีที่แล้ว

    That is a great mod, should be implemented in stock Kerbal asap! Maybe with some optimizations such as not considering the gravity of Moho when in orbit around Tylo etc.

  • @TheSpacecraftX
    @TheSpacecraftX 8 ปีที่แล้ว +2

    This is going to be super popular.

    • @DummyUrD
      @DummyUrD 8 ปีที่แล้ว +1

      +TheSpacecraftX I'd say it depends on the usability. For instance Scott does not mention how far you can plan ahead, that might be an issue.

    • @TheSpacecraftX
      @TheSpacecraftX 8 ปีที่แล้ว

      DummyUrD He does mention that in the video. He says it is a bit limited and shows that limit in the video.

    • @DummyUrD
      @DummyUrD 8 ปีที่แล้ว

      limited is a very vague term though

    • @TheSpacecraftX
      @TheSpacecraftX 8 ปีที่แล้ว

      DummyUrD Watch the video he shows the limit of it I think.

    • @1010ZZZ1010
      @1010ZZZ1010 8 ปีที่แล้ว +1

      +TheSpacecraftX I don't think so. Most will prefer simple orbits. People are outraged because half second imperfect satellite orbits in stock. with n-body any orbit is a mess More complexity not lead to wide popularity. But there definitely people who will like it

  • @chester117yt
    @chester117yt 8 ปีที่แล้ว

    wow this mod is awesome! Hope you can do more videos about this mod

  • @Islacrusez
    @Islacrusez 8 ปีที่แล้ว +1

    You should totally do a Realistic Space Program mkII series with this mod added...

  • @escalonn
    @escalonn 8 ปีที่แล้ว

    Dev notes on the Jool system:
    “When using stock, the Jool system is modified, cancelling the apocalypse [github.com/mockingbirdnest/Principia/issues/631]. Specifically, we make the inner Jool system nonresonant, since we have been unable to replicate the results (Manley, priv. comm.) according to which some interpretations of the orbital elements yielded a stable Laplace resonance, despite systematic searches of the Jacobi osculating elements. In addition, at Scott Manley (@illectro)'s and @UmbralRaptor's suggestion, we put Bop in a surprisingly stable, though highly precessing, retrograde orbit [goo.gl/photos/xXh83HTejv8vo8daA]. The modified system is stable for upwards of a century.”

  • @CatFace8885
    @CatFace8885 8 ปีที่แล้ว

    You should use this on your "kerbal spaceships are serious business" series!

  • @giga-chicken
    @giga-chicken 8 ปีที่แล้ว +6

    So...
    Does it model the gravitational pull of a spacecraft on objects? Because I really want to capture an asteroid with a gravity tractor.

  • @GnanaPrakash86AP
    @GnanaPrakash86AP 8 ปีที่แล้ว +3

    Will you be using this in your Serious business series? :) Very informative video as always.

  • @MrRelojero
    @MrRelojero 8 ปีที่แล้ว

    Now i understand why the orbits in Universe Sandbox 2 were very different that the ones in KSP

  • @spookykitty2327
    @spookykitty2327 5 หลายเดือนก่อน

    a great way to increase CPU usage to match the GPU usage of EVE Volumetric, Scatterer, Deferred, Parallax, etc

  • @MuhsinFatih
    @MuhsinFatih 6 ปีที่แล้ว

    realism overhaul + principia + a satellite contract:
    cmon morty we'll just send a probe to space, in and out 20 mins adventure

  • @lloydbush
    @lloydbush 2 ปีที่แล้ว +2

    JWST in KSP Scott... Please...

  • @antivanti
    @antivanti 8 ปีที่แล้ว

    This looks super cool.
    Not sure if this is already an option but while they work on getting the solar system stable they should let you keep the planets and moons on rails but still apply all the gravity to your vessels.

  • @JeremyBrun
    @JeremyBrun 6 ปีที่แล้ว

    @ScottManley, I would love a series of videos on this mod.

  • @abeta201
    @abeta201 8 ปีที่แล้ว +1

    I have always wanted to orbit my spacecraft around Lagrange points in ksp. Now, I can.

  • @Archgeek0
    @Archgeek0 8 ปีที่แล้ว

    Hehehe, I was waiting for the inevitable Jool system getting torn to shreds by Tylo without intervention.

  • @ichigo_nyanko
    @ichigo_nyanko 2 ปีที่แล้ว

    the main reason I want this in the game is for those sweet, sweet, Lagrange points.

  • @fn0rd-f5o
    @fn0rd-f5o 4 ปีที่แล้ว +1

    at this stage of trying out Principia I can't even figure out how to get in to orbit without piloting manually... I'm sure I'll figure it out eventually but was looking here for info on how to use it.
    Edit: MechJeb 2 lol. I also installed Realism Overhaul and Real Solar System, so now the learning curve really got steep lol. ;)

  • @guykonstrucks8733
    @guykonstrucks8733 2 ปีที่แล้ว

    I hope KSP 2 gets some great new features like this. I would love to have the option to turn this on just for the chaos factor.

  • @kerbodynamicx472
    @kerbodynamicx472 5 ปีที่แล้ว

    KSP2 is adding interstellar travelling, which means MOAR physics like general and special relativity!
    These things become more important than the Newtonian physics as you approach the light speed.

  • @Da1ienx
    @Da1ienx 8 ปีที่แล้ว

    wow thats awesome, thats how gravity should be calculated in the default game

  • @DanielA-yg3un
    @DanielA-yg3un 8 ปีที่แล้ว +1

    Amazing, I hope this gets integrated into the base game.
    RIP CPU though.

  • @alexanderkorsunsky2792
    @alexanderkorsunsky2792 8 ปีที่แล้ว +1

    @Scott Manley would that be somethign you would incorporate into your Kerbal Spaceships are Serious business series?

  • @alecberg6310
    @alecberg6310 8 ปีที่แล้ว

    For staging rockets, you should use clamp-ottoman so you can later use the for in space use.

  • @F_Sacco
    @F_Sacco 8 ปีที่แล้ว +7

    can i move gilly with a rocket in this mod?

    • @fabianmeisner4779
      @fabianmeisner4779 8 ปีที่แล้ว

      Lol :D

    • @VelociraptorsOfSkyrim
      @VelociraptorsOfSkyrim 8 ปีที่แล้ว

      +Hurrykein Probably not.

    • @crubs83
      @crubs83 8 ปีที่แล้ว

      +Hurrykein
      If I recall, Scott did a video on this.

    • @VelociraptorsOfSkyrim
      @VelociraptorsOfSkyrim 8 ปีที่แล้ว

      crubs83 But that was with the Normal KSP Gravity. Admittedly, this mod doesn't change the fact that Gilly is on rails, but there you go.

    • @gajbooks
      @gajbooks 8 ปีที่แล้ว

      +Velociraptors of Skyrim Didn't you see the last part? All of the celestial bodies are dynamic with this mod. (At least, in regards to gravity. I don't think they move when you push them, even though that's probably doable.)

  • @yokowan
    @yokowan 8 ปีที่แล้ว +2

    13464110.04162249 km should be the Kerbin-Kerbol L1 orbit. Assuming I didn't screw up somewhere.

    • @NoNameAtAll2
      @NoNameAtAll2 8 ปีที่แล้ว

      +Timgor did you use equeisions or used machinary estimation too?
      there should be a fifth-degree equesion that cannot show roots usually

    • @yokowan
      @yokowan 8 ปีที่แล้ว

      orbitsimulator.com/formulas/LagrangePointFinder.html

    • @NoNameAtAll2
      @NoNameAtAll2 8 ปีที่แล้ว

      Timgor
      thanks for the link!

  • @reclaimingfire7903
    @reclaimingfire7903 7 ปีที่แล้ว

    So that's those 2 lines you see in movies when they show satellites on maps ! Like goldeneye for one , had a eureka moment haha

  • @Neuttah
    @Neuttah 8 ปีที่แล้ว

    Likely mod dev. opinions on the cap thing: "Gorramit, Scott, it's a videogame, not a physics simulator!"

  • @stevenbusilla6259
    @stevenbusilla6259 8 ปีที่แล้ว +1

    Please attempt to get into a Lagrangian point. That would be pretty damn cool to see!

  • @valentinaaugustina
    @valentinaaugustina 8 ปีที่แล้ว +1

    Could you make a video time lapsing the orbits of Jool's moons or the solar system? I would like to see planets kicked out into interstellar space.

  • @thatGUYbehindthemask
    @thatGUYbehindthemask 5 ปีที่แล้ว

    i wish this would get updated for the latest ksp version. i want to watch my massive planet mod pack with 107 bodies turn into a blender of a solar system.

  • @giulianotulerman
    @giulianotulerman 8 ปีที่แล้ว +1

    Hey scott! Greetings from Brazil!🇧🇷🇧🇷

    • @bigeteum
      @bigeteum 8 ปีที่แล้ว

      lol

    • @giulianotulerman
      @giulianotulerman 8 ปีที่แล้ว

      +Marco aurelio Guerra br tbm?

    • @bigeteum
      @bigeteum 8 ปีที่แล้ว

      +giuliano tulerman sim

  • @insylem
    @insylem 8 ปีที่แล้ว +1

    A while back Scott Manley did a video about what it would take to deorbit the mun. I aught using this mod go for it!

  • @km5405
    @km5405 8 ปีที่แล้ว +1

    now you can make heliosynchronous spacecraft - yay!

  • @focusedracoon5214
    @focusedracoon5214 8 ปีที่แล้ว +2

    i understand nothing but i love everything

  • @KaletheQuick
    @KaletheQuick 8 ปีที่แล้ว

    Wow, looks like they know who they are hiring on for KSP 2.

  • @jordak6200
    @jordak6200 7 ปีที่แล้ว

    I would love to see a series of this! Or at least a few videos where you try to go and land various places. I know it'll be hard, but sometimes I feel like this game is just too easy for you.

  • @PlayingCatStevens
    @PlayingCatStevens 8 ปีที่แล้ว

    Please capture your mouse cursor. It would help following your explanations and what you're adjusting in the various menus