I would like to clarify should anyone missed the point of the video or skipped the first minute. This is not a critique, I'm just poking fun at the differences in game balancing between Halo Wars, Reach, and 3. I find it funny that a Spartan Laser in Halo Wars takes 8 shots to kill a spartan but in Reach and 3 you just blow up. For those who bring up the lore I am very aware of it but technically it backs up my video too. 1) Chief deflecting a missile (thanks to Cortana) at the right angle so the explosion is harmless implies he woulda been killed had it hit him directly; which correlates to Tanks being valid threats to Spartans (In a vacuum if the spartan just stands there like a dummy) 2) Chief falling from space in H3 was with the assistance of a durable forerunner material that absorbed most of the impact falling from atmospheric re-entry. This is not discrediting his armor just saying a lot of things happened to make things work out for Chief. Given the amount of kinetic energy is behind atmospheric re-entry none of the spartans shields should've flickered hence none shoulda died. If memory serves me right the spartan energy shield was reverse engineered from a jackal shield (Pre-2 and 3)
I'd have to agree that most of the combat that happens in RTS games is often not representative of the lore, in both Halo Wars and Dawn of War 1, units have a high time to kill. I'd say a good example of a game with gameplay similar to the lore would be Empire at War, a Star Wars RTS from early 2000s. An AT AT will generally destroy any rebel vehicle in a few hits. A firefight between squads will last about a half a minute..
They really should make just a lore accurate halo game. Go nuts with the shields and weapon damage. Either the Spartans are gonna be immensely indestructable, or they will get bodied in 5 seconds with weapons. No in between
The reason there are inconsistent things in Halo Wars is unfortunately due to Bungie's long standing distaste of anything not of their own creation. Ensemble studios didn't even want to make HW. But when they went to Microsoft with their own finished product, Microsoft said: Cool. Cool. But now make it Halo. Making them have to remake parts ground up, and reskin the rest. And when they Bungie for design tip, because it was their IP, Bungie metaphorically spit in their faces. I love the Bungie games, truly and deeply. But the studio were not nice or fair when it came to the franchise. It's barely a miracle we got books, comics and Halo Wars being honest.
A little bit of a lore inconsistency with halo wars is that the Spartans should not have energy shielding yet as the MK IV suits never had them until being retrofitted around the time of infinite.
There needs to be a Halo Wars FPS game. Just so that the people who complain about how slow combat is in Halo actually have something to complain about.
Hey great video I look forward to the next parts. That said I will note that the Grizzly was drivable during one of the Halo mobile games. I think it was Halo Spartan Assault and said game seems to line up well with the games so maybe have a look when or if you get around to comparing vehicles.
Spartans can fall from space without dying so I don't think bullets should do much to them. The only things that should harm them are plasma and direct hit from explosives
Tbf halo wars is behind the main games and before reach so stuff could’ve been worse in halo wars than reach or the main timeline and some features could’ve been added and some removed
The halo wars Spartans are spartan II’s while in halo 3 and reach they are spartan III’s which are weaker than spartan II’s they are lore wise stronger
@@rm0379 if the shot hit him directly he woulda been toast it was thanks to cortana that he was able to deflect it; she calculated to where he could safely be out of a fatal explosion radius
Hate to say it but gameplay matters more than lore/story. You can try to reason how gamplay and lore works in universe for hours, but I can bet the people who made halo wars and regular halo cared more about making a fun game to play first.
He said he was poking fun at the difference between the games. The video is not a critique. Funny part is the lore backs up the video if people actually read
I would like to clarify should anyone missed the point of the video or skipped the first minute.
This is not a critique, I'm just poking fun at the differences in game balancing between Halo Wars, Reach, and 3. I find it funny that a Spartan Laser in Halo Wars takes 8 shots to kill a spartan but in Reach and 3 you just blow up.
For those who bring up the lore I am very aware of it but technically it backs up my video too.
1) Chief deflecting a missile (thanks to Cortana) at the right angle so the explosion is harmless implies he woulda been killed had it hit him directly; which correlates to Tanks being valid threats to Spartans (In a vacuum if the spartan just stands there like a dummy)
2) Chief falling from space in H3 was with the assistance of a durable forerunner material that absorbed most of the impact falling from atmospheric re-entry. This is not discrediting his armor just saying a lot of things happened to make things work out for Chief. Given the amount of kinetic energy is behind atmospheric re-entry none of the spartans shields should've flickered hence none shoulda died.
If memory serves me right the spartan energy shield was reverse engineered from a jackal shield (Pre-2 and 3)
Honestly there should be a lore inconsistency between the games which would be fun
I'd have to agree that most of the combat that happens in RTS games is often not representative of the lore, in both Halo Wars and Dawn of War 1, units have a high time to kill.
I'd say a good example of a game with gameplay similar to the lore would be Empire at War, a Star Wars RTS from early 2000s. An AT AT will generally destroy any rebel vehicle in a few hits. A firefight between squads will last about a half a minute..
I was mainly referring to the people in the comments.
They really should make just a lore accurate halo game. Go nuts with the shields and weapon damage. Either the Spartans are gonna be immensely indestructable, or they will get bodied in 5 seconds with weapons. No in between
agreed
Gooooood
Dark souls type shit
well halo wars wouldn't be what you go off of, considering how often it contradicts lore
If only we had a difficulty system that makes it harder
Classic halo video man a fan talking about how much we love the game and why through a Xbox mic quality and 100 views gotta love it
It’s authentic, he’s a tIme capsule
"Yes, I'm transcending reality right now"
*green screen his ass in the screen*
This is dope af! Great editing and I appreciate the work
This video feels both modern and yet has such 2007 vibes lol
The reason there are inconsistent things in Halo Wars is unfortunately due to Bungie's long standing distaste of anything not of their own creation.
Ensemble studios didn't even want to make HW. But when they went to Microsoft with their own finished product, Microsoft said: Cool. Cool. But now make it Halo. Making them have to remake parts ground up, and reskin the rest.
And when they Bungie for design tip, because it was their IP, Bungie metaphorically spit in their faces.
I love the Bungie games, truly and deeply. But the studio were not nice or fair when it came to the franchise. It's barely a miracle we got books, comics and Halo Wars being honest.
Meanwhile me seething over Spartans having lasers and energy shields decades before they were developed.
I don't see it as shields, I see it at as extra health since there isn't any visual effect when "breaking shields "
A little bit of a lore inconsistency with halo wars is that the Spartans should not have energy shielding yet as the MK IV suits never had them until being retrofitted around the time of infinite.
I was indecisive about putting that in fun fact. I'll bring it up thanks to you
There needs to be a Halo Wars FPS game. Just so that the people who complain about how slow combat is in Halo actually have something to complain about.
Jerome beat the flood with a steel chair, you think a tank shell can stop that beast?
Water
@@antiwave5294water repellent chair
Excellent video dude I’m hooked for part 2
Would definitely be interested in that part 2
Hey great video I look forward to the next parts. That said I will note that the Grizzly was drivable during one of the Halo mobile games. I think it was Halo Spartan Assault and said game seems to line up well with the games so maybe have a look when or if you get around to comparing vehicles.
Great video! It's rather funny looking at the differences between Wars and the main Halo games
Congrats on 500 subscribers!
Spartans can fall from space without dying so I don't think bullets should do much to them. The only things that should harm them are plasma and direct hit from explosives
Cant wait for part 2 yo
Tbf halo wars is behind the main games and before reach so stuff could’ve been worse in halo wars than reach or the main timeline and some features could’ve been added and some removed
I get what you're saying and the comparisons but it is a whole different game and if they kept the same kill times the game would suck.
Tartarus voice " Are you sure?"
If there was a specific game mode that had those settings it be a nice change of pace.
It’s how the idea is executed not the idea itself
The halo wars Spartans are spartan II’s while in halo 3 and reach they are spartan III’s which are weaker than spartan II’s they are lore wise stronger
Halo 3 is Spartan 2’s because there are no other Spartans then chief in the game.
True but A Tank Shell still would kill a Spartan II or III in one shot. The Halo Wars Spartans at that time technically didn't have shields yet
Chief deflected a tank shell with his wrist and it landed close to him but didnt kill him, this is when hes wearing MKV too@antiwave5294
@@rm0379 if the shot hit him directly he woulda been toast it was thanks to cortana that he was able to deflect it; she calculated to where he could safely be out of a fatal explosion radius
The Spartan-III's in Reach were wearing Mk-V Mjolnir like the II's, not the weak SPI that company Spartans wore. They weren't weaker.
Huy
Hate to say it but gameplay matters more than lore/story. You can try to reason how gamplay and lore works in universe for hours, but I can bet the people who made halo wars and regular halo cared more about making a fun game to play first.
Fans and future game developers need to understand this. Gameplay balance/ philosophy first. Then world building and aesthetic.
He said he was poking fun at the difference between the games. The video is not a critique. Funny part is the lore backs up the video if people actually read
@@wholelottamegidrip3694 Oh I know I was mainly referring to the people in the comments
I wish it had a better interface and was made for pc first
it's on pc?
I mean the control scheme was not intentionally designed for pc but for console@@nize2beme
i almost wat to make a mod to make a realistic halo wars experience but i dont knopw how
galo 5 oni scorpian could be the grizzly its tankier
Yee galo 5 exists
dope