Hello, the video is great! maybe you can show how you get damage by the weather from "(UDS) Ultra Dynamic Sky" cold / rain / heat in the player of ESRPG - Easy Survival RPG ?
Essentially let's say you have a small boat that you make floatable. Oceanology by default will penetrate the mesh making it look like there's waves/water inside the boat. I think there's a way to not allow water inside the boat using a distant field on an invisible mask mesh. But I'm not sure how any of that works in UE5
Hello, the video is great! maybe you can show how you get damage by the weather from "(UDS) Ultra Dynamic Sky" cold / rain / heat in the player of ESRPG - Easy Survival RPG ?
Thanks, i hope for more tutorial🔥
This video is old, we can see a video of Oceanology 5.1.7 replicated in C++ please
Can you please make a video on how to block water from within meshes/volumes in UE5?
Let me think about what your after for a moment
Essentially let's say you have a small boat that you make floatable. Oceanology by default will penetrate the mesh making it look like there's waves/water inside the boat.
I think there's a way to not allow water inside the boat using a distant field on an invisible mask mesh. But I'm not sure how any of that works in UE5
@@alexthemle Enable distance fields on the mesh