God Rays using Oceanology 5 + (UDS) Ultra Dynamic Sky (UE5) +ESRPG - Easy Survival RPG

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 7

  • @morganlefay5808
    @morganlefay5808 2 ปีที่แล้ว +3

    Hello, the video is great! maybe you can show how you get damage by the weather from "(UDS) Ultra Dynamic Sky" cold / rain / heat in the player of ESRPG - Easy Survival RPG ?

  • @deleted2964
    @deleted2964 2 ปีที่แล้ว +1

    Thanks, i hope for more tutorial🔥

  • @kiradark2322
    @kiradark2322 ปีที่แล้ว

    This video is old, we can see a video of Oceanology 5.1.7 replicated in C++ please

  • @alexthemle
    @alexthemle 2 ปีที่แล้ว

    Can you please make a video on how to block water from within meshes/volumes in UE5?

    • @UnrealNewb
      @UnrealNewb  2 ปีที่แล้ว

      Let me think about what your after for a moment

    • @alexthemle
      @alexthemle 2 ปีที่แล้ว +1

      Essentially let's say you have a small boat that you make floatable. Oceanology by default will penetrate the mesh making it look like there's waves/water inside the boat.
      I think there's a way to not allow water inside the boat using a distant field on an invisible mask mesh. But I'm not sure how any of that works in UE5

    • @stevenchristy6156
      @stevenchristy6156 2 ปีที่แล้ว

      @@alexthemle Enable distance fields on the mesh