Make A Patch: Super Easy & Simple xEdit / SSEEdit Guide

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  • เผยแพร่เมื่อ 8 มี.ค. 2024
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ความคิดเห็น • 55

  • @ayoo_wassup
    @ayoo_wassup หลายเดือนก่อน +12

    Skyrim modding is built off of so much compounded long term knowledge it is defficult for beginers to find info with any real overall explanation and context included.
    There are very few UP TO DATE Resources as modders just tend to learn of of eachother in the more expierienced circles.
    Anytime you ask a question that reqiires even a little interperatation and isnt a simple fix with posting a log to discord is met with
    "Learn how to mod first"
    Or
    "This guide will assume you know every function of these 12 tools because ebery basic bitch modder should know and if you dont youre stupid learn to mod."
    They point you towards resources that dont exist and treat you as stupid for not knowing unspoken rules. and the supposed "help" communities all have a high ceiling of knowledge and tend to outright ignore anyone that isnt 60% of the way there already.
    I just wanted to thank you from approaching this guide from.the persepective of understanding and not flexing your knowledge.

    • @biggie_boss
      @biggie_boss  หลายเดือนก่อน

      Yeah a lot of folks like to gatekeep

  • @iyreshot
    @iyreshot 3 หลายเดือนก่อน +18

    I needed this so much! Thank you Biggie 🙏🏻🙏🏻 And I definitely wouldn't say no to more xEdit videos 😄.

    • @dealwolfstriked272
      @dealwolfstriked272 3 หลายเดือนก่อน

      Right! I would love a video explaining all this ESL ESP flagged drama

  • @ImikawaiiI
    @ImikawaiiI วันที่ผ่านมา

    Bro you can't even start to understand how helpful this video was!!!! THANK YOU

  • @Aetheroth
    @Aetheroth 3 หลายเดือนก่อน +1

    Thanks for this. Easy to understand, and very useful. I used to get so nervous making my own modlist because people would say you need to make your own patches. Now I see it's not a particularly difficult task.

  • @julius2790
    @julius2790 3 หลายเดือนก่อน +1

    Always appreciate good tutorials and really appreciate the times where you provided them during your live streams. Your new wabbajack looks simply amazing. I'm pretty good at patching simple things but making more complex patches for lighting, grass, and trees is beyond me. So any additional tutorials for xedit or the CC involving more complex patching would be fantastic. Thanks again.

  • @atanasbliznev5382
    @atanasbliznev5382 3 หลายเดือนก่อน +3

    Thank you. Waiting for more guides- leveled list, creation kit, zMerge etc.

  • @leoholanda4992
    @leoholanda4992 16 วันที่ผ่านมา

    This is so important. For me, modding is what makes Skyrim that "bring with you to a remote island" game. But as the modlist grows, it so annoying to not know if conflicts are happening and if things are working as they should. Without knowing xEdit, you are in the dark and it's very exhausting to try to detect changes playing the game. I'm seeing a lot of things using Requiem. It's far more easier and direct to just use xEdit. It may look intimidating but you what is a drop of water if you already are in the rain. Thanks for the video!

  • @nicktiev3541
    @nicktiev3541 3 หลายเดือนก่อน +5

    Really thankfull for this guide! Would be interesting to see a series of guides for those who stuggle with modding or making personal modlists.

  • @CRW2112
    @CRW2112 3 หลายเดือนก่อน +1

    Thanks for this. Would love to see more of these.

  • @socaldayve6684
    @socaldayve6684 3 หลายเดือนก่อน

    much needed info. can't wait to try it out on my load order

  • @Diinerty
    @Diinerty หลายเดือนก่อน

    Thanks I learnt a lot from this, it'd be great to see more xedit guides.

  • @skybrandl73
    @skybrandl73 3 หลายเดือนก่อน

    Great Short-Guide & great LoreRimSSE👍. Thx a lot!

  • @KDGaming175
    @KDGaming175 3 หลายเดือนก่อน

    Awesome video looking forward to more!

  • @Blackread
    @Blackread 3 หลายเดือนก่อน

    Finally a good guide I can show people asking how to make a patch in xEdit, thanks a lot!

  • @igavinwood
    @igavinwood 3 หลายเดือนก่อน +1

    Nicely explained biggie_boss and good to see an example with a model as I hadn't come across that before. I had assumed it required nif and CK to do. Thank you.
    I'd like to see more explanations on how to patch mods to work with trees & grass mods. I'm tired of seeing floating Sword Ferns just outside the north gate of CotN Falkreath with Blended Roads :D I get the feeling that this is much bigger than a SSEEdit though, so perhaps you can explain what SSEEdit can and can't do.

  • @SN-mf9gw
    @SN-mf9gw 3 หลายเดือนก่อน +4

    Holy crap holy crap. I've been looking for something like this that's modern for so long! Thank you! I'm definitely down for more tips.

  • @UlverEos
    @UlverEos 3 หลายเดือนก่อน

    great info, appreciate it!

  • @Zepbus1
    @Zepbus1 3 หลายเดือนก่อน

    I wish I had known this when I was getting into modding, I used to avoid sseedit but found another guide just like this.

  • @fable_9611
    @fable_9611 3 หลายเดือนก่อน

    This is great, thanks Biggie! It would be really helpful to see a guide for how to take an armour or weapon mod and patch it to make it suitable for Requiem :)

  • @dealwolfstriked272
    @dealwolfstriked272 3 หลายเดือนก่อน

    Wow Biggie, this is great stuff! Been using this for years and learned new stuff so thanks. BTW, the one thing I was wondering is what does selecting mod groups when the program first loads up actually do?

  • @TenaciousVirg
    @TenaciousVirg 3 หลายเดือนก่อน

    Very helpful, thank you

  • @spiritualbliss7855
    @spiritualbliss7855 3 หลายเดือนก่อน

    Thanks, is there more to resolving conflicts too?

  • @honinakecheta601
    @honinakecheta601 19 วันที่ผ่านมา

    I used this video as reference to fix ugly ass water seams in my game, bless you bro lol

  • @JamesJackson-ht8ey
    @JamesJackson-ht8ey หลายเดือนก่อน +1

    Thanks. More please.

  • @denniswade4998
    @denniswade4998 3 หลายเดือนก่อน +3

    Simple, clear, and to the point!
    I think I'm finally starting to understand making patches in Xedit.

    • @PastorSkeptic
      @PastorSkeptic 18 วันที่ผ่านมา

      Not simple and clear, actually.

  • @a1racer441
    @a1racer441 3 หลายเดือนก่อน

    this is great but id like to see one about like patches for LUX to change the lighting template or stuff like that.

  • @Cruor34
    @Cruor34 หลายเดือนก่อน

    Very Helpful, thanks. From what I understand, .esl is for Updated Skyrim and Fallout 4 only. It's like a .esp, but doesnt take up one of the max 255 slots? What does a .esp do that a .esl can not do?

  • @michaelg.5512
    @michaelg.5512 3 หลายเดือนก่อน

    More xEdit tips would be great.

  • @anotherghoul8643
    @anotherghoul8643 3 หลายเดือนก่อน

    Please make more like these

  • @honinakecheta601
    @honinakecheta601 3 หลายเดือนก่อน

    Is this the tool you used to make Mihail’s creature mods more powerful? This was very informative, thanks!

    • @biggie_boss
      @biggie_boss  3 หลายเดือนก่อน +1

      It was :)

    • @honinakecheta601
      @honinakecheta601 3 หลายเดือนก่อน +1

      @@biggie_boss 👍🏽👍🏽👍🏽

  • @MushroomGravy
    @MushroomGravy หลายเดือนก่อน

    Thanks for the guide, patch didn't work at all after following your method.

    • @biggie_boss
      @biggie_boss  หลายเดือนก่อน

      Depends on what you're patching. This is THE method to forwarding records. Some bigger things like Navmesh and Landscape issues usually need to be resolved via creation kit.

  • @SoytatanMarketing
    @SoytatanMarketing หลายเดือนก่อน +1

    I'm trying to create a patch for a druid armor mod, following all your steps. The filters show no conflicts, and I'm attempting something simple: changing the name of the bow from 'Bow Druid' to 'Bow Druid XD' to see the difference in-game. I'm following your instructions precisely, saving the edit in SSEEdit, activating the plugin in Mod Organizer 2, and organizing it with high priority, but the change doesn't appear in-game.
    I've even tried changing the file type to ESL, ESM, and selected without file type, but none work. The only way it works is if I change the original mod, but the patch doesn't reflect the changes
    Edit (Solution): I'm using SSE 1.5.97... I tried installing an older version of SSEEdit, version 4.0.4, and now I'm able to make patches without any issues. Just in case someone else encounters the same problem😉

    • @biggie_boss
      @biggie_boss  หลายเดือนก่อน +1

      Hell yea. The newest RC versions of sseedit are great since they have backported esl support

    • @SoytatanMarketing
      @SoytatanMarketing หลายเดือนก่อน

      @@biggie_boss yes but, seems like the newest version don't support SSE 1.5.97... I have to use SSEedit version 4.0.4 an older version XD

    • @biggie_boss
      @biggie_boss  หลายเดือนก่อน +1

      I use the latest version with downgraded Best of Both Worlds files :)

    • @SoytatanMarketing
      @SoytatanMarketing หลายเดือนก่อน

      @@biggie_boss that could be explain everything, I use downgraded full patch XD

  • @Ojo10
    @Ojo10 หลายเดือนก่อน

    How do you uninstall this SSEEdit? I need to uninstall and reinstall everything.

    • @biggie_boss
      @biggie_boss  หลายเดือนก่อน

      Just delete the folder

  • @treyvonmorant4947
    @treyvonmorant4947 15 วันที่ผ่านมา

    I guess it's a different process if the mods DON'T have a conflict and you just want to overwrite a texture? I'm trying to follow your method to change the models in the Legacy of the Dragonborn mod but either this tutorial doesn't work, You can't do it with LOTD, or it's an entirely different process than what is shown because this ain't working at all

    • @biggie_boss
      @biggie_boss  15 วันที่ผ่านมา +1

      Textures and Meshes are usually a loose file thing (left pane of MO2). So just watch out for what is being overwritten. Also remember than loose files always overwrite BSAs.

    • @treyvonmorant4947
      @treyvonmorant4947 15 วันที่ผ่านมา

      @biggie_boss Thank you for the quick response. It doesn't appear to be a texture thing sense nothing on the left pane is overwriting anything and causing the issue. I looked in some comments on the mod page for LOTD tho and it's something that mod does that prevents the models I want from showing properly

    • @biggie_boss
      @biggie_boss  15 วันที่ผ่านมา

      Hmmm idk how lotd handles things tbh

  • @simple-commentator-not-rea7345
    @simple-commentator-not-rea7345 หลายเดือนก่อน

    Mute point though when using modlists that were edited for years and years to the point the creators have no strength left to help with further patches. And adding SOME mods to some of these modlists is plain impossible

    • @biggie_boss
      @biggie_boss  หลายเดือนก่อน +1

      Nah it isn't. You can add mods to any modlist if you know what you're doing. Combine these principles with my "removing masters" guide and there ya go.

    • @simple-commentator-not-rea7345
      @simple-commentator-not-rea7345 หลายเดือนก่อน

      @@biggie_boss Interesting NPC's in Tempus Maledictum? I dunno . . . .
      But in case I'm just pessimistic. Link, please?

  • @PastorSkeptic
    @PastorSkeptic 18 วันที่ผ่านมา +1

    Why are people praising this?
    He goes "yeah its easy" and then explains like 10 more steps to fix one conflicted file. I've got like 40 or 50 mods each with multiple files conflicting with my stupid fucking water mod. This is bullshit and NOT easy. I dont care what any of you say. You literally have to be a fucking software engineer or game dev to get stupid fucking mods to work right.

    • @biggie_boss
      @biggie_boss  18 วันที่ผ่านมา

      I'm not a software engineer nor a game dev. You need to relax and look at what records you actually want to win. The amount of mods conflicting doesn't mean much in and of itself.