I'm always worried my sculpts are too messy at the beggining, but seeing this and how you manage to get such a refined and beautiful result makes gives me confidence. Love Anya!
Thx pal. Of course it's nice when your work from the very beginning is verified and goes smoothly and beautifully in the future. But it comes with experience. In this time, I can get a good final result of my work, and this is good. I hope the smoothness of the whole process will come to me with time)).
Since I cannot choose between which superlative to use, you get them all from me. This is not only an excellent art result, showing an impression of the beautiful Anya, but a very interesting video. It even gives us an idea for how long it took you to make this brilliant ode.
If You don't get WOW! feelin' after watching this, You ain't human. Well done mate and in name of all artists and ordinary people thank You for Your work! Again, WOW.
круто. сколько рисуете? 1. как кожу красили? может лучше в субстанс пейнтере? 2. а ресницы как добавляли? 3. такой вопрос, если по адресу: вот я добавлю например металлическую блестящую поверхность части материала модели в субстансе, это же шейдер правильно? то есть, в этом контексте, - НЕТ разницы, где визуализировать материал, в игровом движке или субстанс пейнтере?
Привет 0 В 3д я давно, но конкретно скульптом, брашем и персонажкой начал заниматься года 4 назад. 1 Этап покраски кожи есть в видео начиная с 45 минуты. Красил в браше. Да в сабстенсе возможно эффективнее. В ближайшей работе думаю буду красить там. 2 Ресницы я сделал на одном из своих предыдущих проектов. С тех пор этот сабтул часто переходит в новые мои проекты. 3 Честно говоря я не совсем понял вопрос. Но постараюсь ответить. Нужно исходить из задачи. Если в финале нужна статичная картинка то без разницы где рендерить. Лучше там где удобней. Если же модель предназначается для риалтайм действий в движке, то лучше ее там и тестировать. Визуально покрашенная в сабстенсе модель может несколько отличатся в движке от своего вида сабстенсе.
Отличная работа!,.Подскажите,лучше работать с наименьшим числом сабтулов на низком дивайде и часто пользовать дайнамеш?И еще,если знаете,подскажите пожалуйста,как и чем(какой кистью)можно сделать ровные тонкие глубокие швы,типа стыки на лице-маске робота?
Спасибо. Количество в принципе не очень важно, но мне удобнее делать побольше логичных сабтулов. Пока определяюсь с формой дайнамешь. Потом перед полишингом, когда осталось детали добавить, зеремешер для хорошей сетки или в крайних случаях ручной ретоп. Дивайды соответственно на заремешенный мешь добавляю по необходимости. Швы я бы делал кистью дем стендарт или орб крак с включенным лейзимаусом. Или возможно делал бы два сабтула и стыковал их как в жизни. По ситуации вообщем.
Thanks for the kind words. Four years from the moment I began to study zbrush. I also had experience in 3D modeling before I started working in zbrush.
Ivan Shevchyk can you tell me from where u have learned zbrush. I have 2 years experience in 3D modelling in 3ds max but want to start zbrush. Thanks a ton.
@@aniketaggarwal5775 I simply opened the zbrush and began to sculpt the busts. And at the same time I studied the interface more deeply. I studied anatomy. The first couple of years the sculptures came out not very beautiful. After that, the artwork started to get better. I'm not sure that this method is the most effective or that it will suit many. But that is how I entered my current level.
Ivan Shevchyk i am amazed you are self taught. Thanks for the inspiration . Will love to see more works from you. And if you will take online classes let me know. I am willing to pay
Hi. Thanks for the kind words. Yes, I use dynamesh most of the time. On the 22nd minute I am doing auto-retopology with the help of zremesher. And then for the body, I do not seem to use dynamesh.
@@ivanshevchyk1605 hey, its really big work ! did u use sculptris pro here? or it's just dinemesh from the start to 22 minute? and did u use only hpolish and smoth for smothness? thx a lot for this timelapse!
Can you do it slowly while teaching us using your on voice to explain! Because I really wanted to learn and I don’t have money to buy for it on college?!
Hi. I do not think that anyone will be interested in a slower version, so long to watch. But I can upload the future sculpt video in two variants fast and short. And look at the reaction of youtube viewers. My English unfortunately is not enough to make a normal voiceover.
Hi. Edwin, thank you for your kind words. Perhaps you indicated an incorrect time stamp. It is longer than the entire video. I will try to answer your question regardless of the time mark. The main mesh I detailed with orb_crack brush. Strands made with curve brush - DE HairTubes. I hope this is the answer to your question. If there are more questions, ask.
if you are not a native english speaker: fanatic means someone who is very obsessed with something, and in pop culture it’s shortened as fan and is used as a less extreme use of fanatic. ex, a sports fan is someone who likes sports; fan art is art that is not officially produced by the company/person/etc it depicts
I assigned a polygroup for the masked area. Hid everything else. I delete hidden and made close hole. Was that the question? If there are still questions, then describe in more detail what interests you.
... and the underlip is too small. And the nose is too narrow. In the original photo, there are way more hair strains. The winkers are about four times the size. In the photo, the tips of the dress are not symmetric. The neckless is quite different too! In this rendering, the eyebrows are much smaller and less 'bushier' than in the photo. In other words: do not compare the photo to this artwork. Art is an impression of 'something' and does not always have to show us how we see it, does it? If it shows us how the artist saw it, that is most important, I think.
AMAZING tutorial! One of the most comprehensive tutorials I've seen for anytNice tutorialng. Thanks so much!
Kudos man. You kept it very simple and helped make the first steps in soft soft. Very Helpfull! Thanks!
I'm always worried my sculpts are too messy at the beggining, but seeing this and how you manage to get such a refined and beautiful result makes gives me confidence. Love Anya!
Thx pal. Of course it's nice when your work from the very beginning is verified and goes smoothly and beautifully in the future. But it comes with experience. In this time, I can get a good final result of my work, and this is good. I hope the smoothness of the whole process will come to me with time)).
Thanks bud! great video and instructions.
Since I cannot choose between which superlative to use, you get them all from me.
This is not only an excellent art result, showing an impression of the beautiful Anya, but a very interesting video. It even gives us an idea for how long it took you to make this brilliant ode.
You're a remarkable artist. Wish i was this good with ZBrush.
no words. INCREDIBLE
Thank you for these kind words.
If You don't get WOW! feelin' after watching this, You ain't human. Well done mate and in name of all artists and ordinary people thank You for Your work! Again, WOW.
Thanks for the kind words.
This work is brilliant
Will stay tuned to your channal! Cheers!
to start. I will definitely be
thank god i finally know how to rena stuff
I've been struggling to find an soft soft tutorial. I haven't watched yours yet but if the actual company is telling you nice job, then I'm
Why did i cry watching this
Very, very emotional result. Thanks for the pleasure to see this, it's awesome :)
i'm gonna rena and change color on my channel to stay super organized
Tremendous work!
Very cool, like the character's face, there's life in it ;-). Love the Chris Zabriskie track as well, very soothing and suits the subject
Thank you. I really appreciate your comment.
stunning sculpting man!
О, не знал что ты таймлапс делал! Хороший таймлапс, ты всегда делаешь начальную сферу такую ввсокополигональную?
All the best,
круто. сколько рисуете?
1. как кожу красили? может лучше в субстанс пейнтере?
2. а ресницы как добавляли?
3. такой вопрос, если по адресу: вот я добавлю например металлическую блестящую поверхность части материала модели в субстансе, это же шейдер правильно? то есть, в этом контексте, - НЕТ разницы, где визуализировать материал, в игровом движке или субстанс пейнтере?
Привет
0 В 3д я давно, но конкретно скульптом, брашем и персонажкой начал заниматься года 4 назад.
1 Этап покраски кожи есть в видео начиная с 45 минуты. Красил в браше. Да в сабстенсе возможно эффективнее. В ближайшей работе думаю буду красить там.
2 Ресницы я сделал на одном из своих предыдущих проектов. С тех пор этот сабтул часто переходит в новые мои проекты.
3 Честно говоря я не совсем понял вопрос. Но постараюсь ответить. Нужно исходить из задачи. Если в финале нужна статичная картинка то без разницы где рендерить. Лучше там где удобней. Если же модель предназначается для риалтайм действий в движке, то лучше ее там и тестировать. Визуально покрашенная в сабстенсе модель может несколько отличатся в движке от своего вида сабстенсе.
Niceee art I like it . I also want to learn brush sculpting
Отличная работа!,.Подскажите,лучше работать с наименьшим числом сабтулов на низком дивайде и часто пользовать дайнамеш?И еще,если знаете,подскажите пожалуйста,как и чем(какой кистью)можно сделать ровные тонкие глубокие швы,типа стыки на лице-маске робота?
Спасибо.
Количество в принципе не очень важно, но мне удобнее делать побольше логичных сабтулов.
Пока определяюсь с формой дайнамешь. Потом перед полишингом, когда осталось детали добавить, зеремешер для хорошей сетки или в крайних случаях ручной ретоп. Дивайды соответственно на заремешенный мешь добавляю по необходимости.
Швы я бы делал кистью дем стендарт или орб крак с включенным лейзимаусом. Или возможно делал бы два сабтула и стыковал их как в жизни. По ситуации вообщем.
@@ivanshevchyk1605 Спасибо!
When I made tNice tutorials, there was no working Mac version. On mac, a right click is a 2 finger press on the track pad.
Can you upload this as real time video on gumroad or something?
tNice tutorials tutorial was very satisfying
When I add the GMS, it was giving differend soft in spead of yours
wonderful
nice
Amazing work! so elegant! :)
Hey, im a new creator on youtube, and i'm really unsure on how to get started... But i've been ssing around with soft soft for a few
Очень круто! Не подскажите, где взять кисть, которой делали отдельные пряди волос? Буду очень благодарна!
Спасибо. Для волос использовал курв браш - DE HairTubes
gumroad.com/l/de_hair
Fantastic!
I see you simulate tension of the muscle on the ear try to do it by sculping, nice hair workflow
twitter.com/chibanido/status/1003627798458785793
Freaking superb!
Thanks
Thanks man.
How much time it took for you to be this good in zbrush?
Thankyou for your video
Thanks for the kind words. Four years from the moment I began to study zbrush. I also had experience in 3D modeling before I started working in zbrush.
Ivan Shevchyk can you tell me from where u have learned zbrush. I have 2 years experience in 3D modelling in 3ds max but want to start zbrush. Thanks a ton.
@@aniketaggarwal5775 I simply opened the zbrush and began to sculpt the busts. And at the same time I studied the interface more deeply. I studied anatomy. The first couple of years the sculptures came out not very beautiful. After that, the artwork started to get better. I'm not sure that this method is the most effective or that it will suit many. But that is how I entered my current level.
Ivan Shevchyk i am amazed you are self taught. Thanks for the inspiration .
Will love to see more works from you. And if you will take online classes let me know. I am willing to pay
Where you got the eyelashes?.. They look awesome
I myself made them for one of my old projects. Now I use them almost everywhere just a little adjusting if needed.
Awesome! This might be a silly question but i'm a beginner so, did you sculpt this with dynamesh turned on?
Hi. Thanks for the kind words. Yes, I use dynamesh most of the time. On the 22nd minute I am doing auto-retopology with the help of zremesher. And then for the body, I do not seem to use dynamesh.
@@ivanshevchyk1605 hey, its really big work ! did u use sculptris pro here? or it's just dinemesh from the start to 22 minute? and did u use only hpolish and smoth for smothness? thx a lot for this timelapse!
Can you do it slowly while teaching us using your on voice to explain! Because I really wanted to learn and I don’t have money to buy for it on college?!
Hi.
I do not think that anyone will be interested in a slower version, so long to watch. But I can upload the future sculpt video in two variants fast and short. And look at the reaction of youtube viewers. My English unfortunately is not enough to make a normal voiceover.
Ivan Shevchyk ...okay which language you talk? I’m interested on how you make your character and sure will follow your slow videos.
My language is Russian. Maybe I'll make a future video with voiceover and subtitles.
Ivan Shevchyk I’m still waiting? Seriously I want to learn 😢 I have so much ideas
hi ivan, i follow ure work, and i like it, would u mind tell us what is the HairBrush that u used on the minute 48:44??.. It's too fantastic. .
Hi.
Edwin, thank you for your kind words. Perhaps you indicated an incorrect time stamp. It is longer than the entire video. I will try to answer your question regardless of the time mark. The main mesh I detailed with orb_crack brush. Strands made with curve brush - DE HairTubes.
I hope this is the answer to your question. If there are more questions, ask.
is tNice tutorials ASMR?
ok thx!!!
This is awesome. How long did it take you to make this?
The creation of Anya took me 24 working hours.
Please help to create a soft.
Quick question how did u make the hair?
The main mesh I detailed with orb_crack brush. Strands made with curve brush - DE HairTubes.
In The setup im from Holland
What Application did you use?
Zbrush
What is brush u used for hair
Great artwork
Thank you) The main mesh I detailed with orb_crack brush. Strands made with curve brush - DE HairTubes.
Очень красиво.
Спасибо)
I lost track again
❤❤❤
I love her
How much time you had taken to made this art?
The creation of Anya took me 24 working hours.
Ivan Shevchyk amazing work ,,,
很棒的教學
I translated your comment, it seems to me right. Thank you)
sample but now it doesn't work.
Como se llama el programa
El programa se llama "Zbrush". Muy popular y no tan caro. Utilizado por profesionales - incluso en películas! - y amateurs.
very sketchy
what is "fan art" suppose to mean.
fanart = art made by fan
if you are not a native english speaker: fanatic means someone who is very obsessed with something, and in pop culture it’s shortened as fan and is used as a less extreme use of fanatic. ex, a sports fan is someone who likes sports; fan art is art that is not officially produced by the company/person/etc it depicts
35:55 how?
I assigned a polygroup for the masked area. Hid everything else. I delete hidden and made close hole. Was that the question? If there are still questions, then describe in more detail what interests you.
weird science
Какой-то очень странный способ создания головы. Она обычно куда проще делается.
What....why
the neck looks too long
It's called adding uniqueness and charm
it could also be valuable feedback. so keep it to yourself Psychern
own style i think
... and the underlip is too small. And the nose is too narrow. In the original photo, there are way more hair strains. The winkers are about four times the size. In the photo, the tips of the dress are not symmetric. The neckless is quite different too! In this rendering, the eyebrows are much smaller and less 'bushier' than in the photo.
In other words: do not compare the photo to this artwork. Art is an impression of 'something' and does not always have to show us how we see it, does it? If it shows us how the artist saw it, that is most important, I think.