Reddit, where the moderators of the Minecraft subreddit famously defended their "you've milked the death of your girlfriend long enough" comment as justification for removing a post.
@@partycreates47 if possible... at a place where it is so hot water evaporates.. it would be more fitting that, on a place where something went wrong (in the midst of a soul desert mayhaps), and heck froze over, that pouring water inside such anomalous zone, that it would freeze instead, no? you pour a bucket and get an ice block.
If a cold nether biome got added I think it should only generate in the center of soul sand valleys, to avoid the issue of having lava lakes right next to it. A more controversial idea could be to put it on the nether's roof, the idea that its colder up there could work.
i think cold one shuld be at the bottom of nether just like with physic hot goes up cold goes down nether culd be get this same treatment as overwold being now deeper new block under netherrack layer it culd look like obsidian but cracks wuld glow with blue light and the more depper we go the more pale color is until is completly white and then we enter ice biome and the saided block culd work as heat sink that anichilates any heat
I'd like to add on to your Nether Roof idea, by making it essentially a "layer" to the Nether that replaces the old bedrock roof. It also does actually make sense that it could be on the roof considering that the majority of the lava is at the bottom of the Nether (with the lava pillars being the last of the lava that used to fill the upper regions of the Nether slowly draining downwards to join the lava sea).
@@blackshadow7214The nether is already pretty tall. I think that better vertical placement of biomes would be more effective and easier to do than making the Nether the same height as the overworld, which seems unnecessary to me due to the lack of useful or interesting caves in the Nether.
An ice biome could definitely work. Looking at source material like Dante's Inferno or the Nine Hells from D&D, the idea of an ice-covered hellscape is certainly feasible. I think a sort of Nether Swamp could also be interesting, replacing the lava with toxic sludge and the like.
Heck yeah! I made something like that way back when too, the Turmoiled Forest :D Maybe I should make another biome video in the future to show it off..
Or, alternatively, add cold biomes above the bedrock ceiling that are cold, giving them a reasonable seperation to help them fit in, and making the common practice of escaping the nether ceiling feel like a fleshed out part of the world instead of an oversight.
Something similar to the Blood Swamps from Doom Eternal would be epic for the Nether for a Nether Swamp variant. I can imagine rugged terrain with Pillars (All made from Deepslate variants and Bone Blocks), large twisted dead trees as well as dead bushes, and no lava in this Biome. Small destroyed Remnant of Bastion Strongholds and Nether Fortresses can be found in this biome instead of the whole structure intact, as well as Deepslate Brick variant Pillars. Very seldomly, a large fossil can be found. New content would be Red-capped Mushrooms which would grow on walls and dead trees randomly, Rusted Iron Bars, Rusted Iron Block, Rusted Iron Trapdoor, Olive Moss Blocks, Olive Moss Carpet, Olive Grass (Always Olive color), Blood Tree/Blood Wood variants (Which would be fireproof), Olive Soul Sand (Lighting it would produce green fire), Olive Weeping Vines (Which would have the Original Weeping vines renamed to Crimson Weeping Vines), and Corrosive Mycosack (Which would need to be Silk Touched to harvest, otherwise breaking it or walking into it would break it (if not broken) and deal corrosive DoT damage to whatever did this). Mobs for this Biome would be Piglin Brute, Wither Skeleton, Bogged, Zoglin, Zombified Piglin, and Husk (The idea is the mobs would be attacking each other in this unforgiving environment). Loot that would generate in the destroyed Bastion and Fortress remnants, if it would normally be diamond, will generate in the chest as a Netherite Variant instead. Iron Blocks in loot chests will be Rusted Iron Blocks instead.
While the phrase 'when hell freezes over' is used in the context of something rarely or never happening, there are depictions of the realm that are cold, such as Dante's Inferno, which depicts the ninth circle as so cold that even the devil is partially entombed within ice. So at the very least going off original interpretations of the Nether as a hell dimension the answer is a resounding yes. Personally love the idea of it being inhabited by almost comically evil looking penguins, as well as demons with half frozen bodies (to reference the earlier mentioned devil depiction)
What if the biome was periodically scoured by frigid gales that momentarily slowed the player and completely froze over the demons, making them slide around when hit and giving them a ton of extra armor?
I personally REALLY like the duality between fire and ice... A frozen wasteland somehow formed amidst a burning hellscape. (and to fit the Nether's theme of "no water allowed," they could have water _freeze_ instead of melt in the cold biomes).
@@locrianphantom3547 Honestly "Frostburn" had so much potential, maybe they could make a sequel update? The Blazing Glaciers Update? -Adds all lost desert biome votes and their respective features -Revamps several ice biomes(?), adding a new variant called "Extreme Ice Spikes" with huge spikes made of blue ice -Adds both the Wildfire and Iceologer as true bosses -Adds Ice caves and magmatic caves as new cave biomes -Adds ice dungeon structure in ice caves where Iceologer is found, alongside brick variants for each ice (Preferably with a unique pattern) (Magma bricks too?) -New animals: Penguins that spawn in any cold biome without trees with negative Z coords (As opposed to polar bears spawning in cold biomes with positive Z coords), and scorpions that spawn in deserts, badlands, etc. Other changes: -Breezes could spawn uncommonly in ice spikes and frozen peaks during thunderstorms at night -Goats now drop mutton and can be ridden as an attack mount -Camels/Llamas can transport mobs, and camels gain a speed boost when in any hot environment where frogs grow up to be white. -Armadillos can be knocked into enemies to deal high damage -Polar bears are a rideable combat mount, and have a speed and damage boost in cold environments where frogs grow up to be green.
Not to mention that Basalt needs cold temperatures to form (I think), which was MatPat's main argument for the theory, so having ice biomes near basalt deltas with maybe some kind of midway biome (maybe basalt delta without lava) would make sense.
The sharks makes sense because there are no sharks in the overworld and having sharks only be in the nether implies that they went extinct before the player spawned in.
@@harbour2118their whole environmentalist reasoning for not including sharks could also make them be able to use ‘sharks went extinct in minecraft’ as way to try tell people to care about the environment or things will go extinct or whatever
To follow the idea of Dante’s Inferno, i could see there being a “Under-Nether”, a parallel to the nether but featuring a whole host of icy, frozen biomes and dangers, living BENEATH the current nether. Nether portals would only link to the hot nether, and the bedrock floor would still exist, acting as a boundary between the two. The player would need to find a special biome where cracks form in the bedrock, acting as an entrance to the frozen hellscape below. Due to the added challenge of even finding this new place, i imagine it would be very, VERY hazardous. Dangerous mobs, environmental hazards, hell maybe even existing down there inflicts freezing damage unless properly defended against? Idk, just letting my ideas spill out
Maybe to add to the difficulty, you could force players to only wear leather armour / modified leather armour down there in order to survive, maybe you can apply the frost effect to any player not wearing full leather That'd add some variety to the mentality of "I will wear my maxed prot 4 mending netherite armour everywhere i go and never catch a glimpse of danger" most players play with, instead you're gonna have to make due with full leather down there As a side note, i really dont like how gold, iron, chain & diamond armour have no upsides to netherite right now, it feels kinda outdated for a progression system to encourage you to throw out your previous armour sets the second you get the all round better one, i feel like a revamp where the non netherite armour sets get some advantages would be nice
@@themelon_1785 Hard agree on the armor. Different armor tiers should have their own strengths and weaknesses, outside of just durability and numbers. For example, with the addition of the mace weapon maybe certain armor can protect well against different types of damage. Chainmail could have bonus protection against piercing and slashing attacks, whereas iron would protect against crushing attacks.
@@themelon_1785 i was also thinking of the leather armour set getting a good use of this potential biome, and i like the idea of potentially enhancing it by adding goat fur to the mix. not only giving a new use to leather armour but also gives a reason to find/interact wirh goats. although i think the additon of the fur should be treated sort of like armour trims, instead of making a whole new armour set and leaving leather in the same place as it is now.
I always wanted the Soulsand Valley to have an extension of cold "spectral ice" as it already has basalt columns that are in fact lava flows that lost all heat suddenly, like a hint the many souls are cold as death. Basalt Deltas symbolize oblivion so why not an spectral ice counterpart at Lava Sea level that resembles numbness?
If the nether ever gets underground biomes (or micro-biome bubbles covered in netherrack), I think it would be cool if there was an ice biome that played with the fact that unique types of ice can form from intense pressures instead of cold temperatures.
I think that flying undead sharks are just some bones (perchaps, bones of lava sharks?) that were animated by soulfire. Also, it would be cool if they weren't able to fly in other biomes than Soulsand Valley or would sink in water, should you bring one to the overworld. And well, those are undead sharks. They automatically bypass almost any crytycism just by being cool and badass.
Fun fact, some people theorize, that the nether had an Ice Age through the presence of massive amounts of basalt, and the only way to infinitely generate basalt is through really cold ice mixed with lava. so some thrives that there would’ve been some parts of the nether that actually were cold probably cold enough to even have snow.
6:00 Yet there’s no sharks in the overworld. This implies that there was a biblical minecraft rapture that caused all of the sharks to go to the nether
I do like the idea of different temperate biomes in the nether since it’s typically such a homogeneously hot biome. Adding cold area’s associated with souls (ie the coldness of death being associated with it) would be awesome. And as others have suggested a poisonous area might be interesting as well. I know a few nether biome mods add jungle biomes with poisonous flora but honestly having liquid poison would be awesome
describing the nether as "forests, deserts, and volcanoes" brings a whole different image to mind, yet it's technically true and that is awesome also ice biome in nether sounds very cool and would bring the type of variety to the nether that would make it feel like a bigger place
I remember seeing someone suggest the nether had a second layer added to match the overworlds new height limit. So using the idea of a frozen nether perhaps the top layer of the nether remains as is a burning hellscape and the bottom layer of the nether becomes the cold barren wasteland it could feel like the deep dark but for the nether.
In my opinion i always figured the Nether could go with a total revamp. Remove the nether ceiling, raise the height up to like, 384, and then kind of layer different ecological zones one on top of the other with a hellish and miserable ice biome at the tippy top of the world, vile and putrid swamps in the middle, and then oceans of lava and magma at the bottom. Obviously things like the Warped Forest, Crimson Forest, and Soul Sand Valley would generate scattered about, with Soul orientated biomes spawning more commonly higher up and hellish biomes like the Basalt Delta spawning more commonly the closer you get to the bottom.
@@Willified like with the deep dark beta! Though for me personally, the looming eldritch void gives such dreadful vibes, like looking at the sky in a dream and its an endless slurry genuinely threatening to pull you in (thats a common occurrence right?)
Blue fire are hotter irl due the more oxigen burned. Soul fire in the game does more damage than regular fire which indicates of it being hotter apart from it's color. I don't understand why people think soul sand valley is cold when basalt deltas or crimson/warp forest are probably the "colder" biomes - basalt is formed from lava touching blue ice in game.
But we should take into account the reason Soul Fire is blue. It it were simply blue fire, then the "Soul" connotation it has wouldn't make much sense. In real life, fire also changes color depending of the material it's burning, which makes sense to be applied for Soul Fire, because it's burning Soul Sand/Soul Soil. In Minecraft, you can't have blue fire in any other way that isn't igniting Soul Sand/Soul Soil, which either implies that the reason Soul Fire is blue is chemical rather than physical (because temperature is a physical quantity), or that Soul Fire is blue because of supernatural forces.
@@leirbag798 i know soul fire isn't just regular blue fire - after all piglins are scared of it. Still doesn't change that it does more damage than regular fire and just casually has the color matching the more powerful irl flame. Also who's to say soul sand doesn't have a lot of oxygen, i mean we already know it traps dead people's souls so it could be filled with their blood.
An ice biome honestly reminds me of the realm called Helheim in Norse Mythology. A cold icy landscape which houses the souls of the damned. Where those who died in dishonor. The ones who didn't die in battle and make it to Valhalla
I've been thinking about this for such a long time now! My personal idea was a biome of complete cold darkness with only the slightest glowing ice tainting everything blue
Some time ago, I crafted a theory that The Nether once went through an Ice Age (before the Game Theory video, mind you). The core of the theory is that basalt can only be formed by the rapid cooling of lava, which couldn’t happen normally in the Nether’s climate. There are even basalt formations that resemble lava pouring from the Nether ceiling. If you ask me, an ice biome is not only possible, it happened!
If you ask me SoulSand Valley feels cold but hot at the same time. The air woosh around carrying the sands and soil, the blue mist and the soft rain of dark particles all over the place. Lava that falls from the ceiling cools and turned into basalt leaving pillars of it scattered around the place, the souls you hear scream and moans all over giving a shivering experience threading to a alone and cold wasteland, the fire burns blue, but it's too cold that it burns you more than anything. I'd argue that this biome was truly made to have a shivering and cold experience but at the same time, you'll be sweating with how hot it is despite how cold the place is
I really love the idea of an ice biome in the nether, and I would argue that it being somehow related to soulsand is really good given how the arctic in our world is a desert.
@@milesmcallister8542 Damn, I play with a mod called soul'fired that makes soul fire actually burn entities blue. I completely forgot in vanilla it's just reskinned normal fire. Thats my bad
You know, I once suggested there be an ice biome on the official Minecraft feedback page. Did you know some versions of hell are portrayed as being cold instead of hot? Additionally, there is also the phrase "when hell freezes over". While the phrase means it will never happen, it's a bit ironic as hell has been proposed many times throughout history as being a very cold place. So yeah, I am happy to know there is someone out there who wants to come up with a similar idea.
Random idea but maybe an area that lacks geothermal active and is filled with obsidian and cobblestone as lava cooled and because there’s no sun to heat it up it froze over turning into a pretty much desolate waste land of obsidian and stone. Probably a bad idea having just a wasteland maybe it could be very dark as only glow stone lights it up? Tight caverns maybe idk. Obsidian wastelands could be a name.
I think an ice biome would fit the current lore, mostly due to how the basalt deltas imply the nether at one point had an ice age (due to how basalt is made with blue ice and lava).
If it’s more nether content, I’m in. On a side note, maybe have an Easter egg where certain frozen mobs there can be frozen zombie Pigmen from the old updates.
watching this at 16x speed is so ludicrous. One thing that would usuallz take me about 3 minutes to watch (i watch at 2x normally) now takes me like 20 seconds
I would ADORE a toxic swamp biome for the nether, and would 100% have it in my modpack if yoy made it a mod. Perhaps even a radiation/toxicity mechanic since theres a geiger counter in basalt deltas? and the frozen biome is really cool too!
There's a phenomena called brinicicle the finger of death, an underwater icicle that grows from a glacier until touches the ocean floor. It can help in the process of making an "underwater icy mether" biome. Hope it helped you!
As someone who has watched hazbin hotel/helluva boss, gameplay if helltaker, read dante’s inferno, and has played ultrakill, I think a cold atmosphere would look absolutely PERFECT.
The blocks and textures at 3:43 are so incredibly beautiful and stunning. PLEASE tell me you guys have plans to use them, some day soon? I would quite literally build using nothing but those blocks shown on screen
For a cold nether biome I'd make it so that it does not spawn any lava in it, only obsidian. Where you would expect to find lava flows otherwise it's just huge lumps of obsidian. I'd also make the primary colors in such a biome blacks and greys. Now this isn't technically an ice biome, but I think it would be more intresting. If possible I'd also include a rule that lava blocks turn into obsidian and stone when exposed to the air in this biome.
I don’t have any thoughts on the question at hand, but I do just want to say that skeleton sharks is such a cool idea and would be amazing to see in game. That’s kinda it really, I just find them to be a unique and interesting mob idea for the Nether. It gives me Bonefin vibes in all the best ways!
I like an idea of the nether being hellish hot until a player destroys a certain structure and defeats a boss. Then the biomes get cold then become a dangerous ice cold landscape. Zombified piglins become frozen statues. Piglins become hyper aggressive as they struggle to find warmth. Ghasts lose their ability to fly and they become turrets. Skeletons try to dig themselves out of snow. It gives the world a bit more lore for reason of the Nether's existence.
I liked this concept and did some research and if you cool magma just right, it will turn into igneous ice an ice made from cold magma. It could be a new block in Minecraft that melts into lava I personally think it would be cool. It could spawn near basalt biomes due to the amount of magma there, so a cold biome wouldn’t work but an ice biome would definitely work.
HI! Just a simple idea, what about making it themed about sharp stalactites and stalagmites, with tons of ice-cold geisers everywhere, permamently snowy walleys with massive winds (cuz cold + hot = whoosh) , spiky monoliths of ice, wedged into the terrain, and giant spider-like creatures with long spiky legs, crawling on the ceilings high above the head, stomping unsuspecting adventurers like slimes (and releasing a bone-chilling) screech when a player is spotted from a long distance away). Cheers ;)
I would love to see the Frostburnt Coves in vanilla minecraft I really fell in love with the idea of freezing kyanite, or maybe some other type of crystal/ore (perhaps related to the souls of the undead), and the sapient species of bugs It would be really fun to see a civilization in the wits of their expansion, an anomaly that still hasn't made its roots in the nether Maybe they could be the one who will, in the future, go back to the overworld! Their idea really got me existed, and I feel their context is really structured
I once had an idea to have a biome on the nether roof, or at the top of the nether that would be really foggy, like it would have large water deposits, and thats where the life would mostly be, it could also only spawn above the fungi forests, as if the trees would grow upwards to use the cooler biome above, and use the hot nether heat around them to circulate nutrients and other stuff they need to survive and function.
Imagine an ice biome creeping into a Nether Fortress, allowing better loot but at the cost of much more dangerous mobs. Instead of Wither Skeletons, Magma Cubes, and Blazes, you now have Wither Strays, Soul Slimes, and Frosts. Frosts could drop Frost Rods that make a new weapon like a magic staff or something.
It definitely has, thanks to Oh the Biomes You’ll Go. Of their many nether biomes, I really like their “Subzero Hypogeal” biome a lot. Lots of cold blocks, some slippery physics, and snowy particles aplenty. A mineral you can find in the biome can be used to craft a block that will generate snowy particles around it in a large area!
I really love the idea of an ice biome in the nether because volcanoes exist in icy places in real life so having ice in a fire based biome is a really cool idea especially because packed and blue ice can exist in the nether and that’s how basalt is made so maybe it exists underneath a basalt delta and to go along with the ocean like theme you have maybe there’s low gravity or even you yourself can swim in the air in that biome
Sort of a parallel for this idea I just thought of would be a version of the over world blue glacier biome but instead it's quartz crystals in a lava ocean It would be cool to make it special quartz that acts like the opposite of ice instead of being slippery it has perfect traction so you can stop on a dime and you could accelerate to top speed faster as well And also what I mean by making it parallel I think it would make an awesome partner for the soul sea like these quartz glaciers could appear as a subtype of the hottest biome of the lava lakes or the coolest biome of the soul sea
Also for the soul sea biome it would be cool if it had some sort of interaction with the conduit if you used soulice like letting you swim through lava and or air
My theory is that the original nether was recovering from an apocalyptic event which turned it into a fiery hellscape and got rid of the original inhabitants who built the fortresses and bastions. The 1.16 update showed the nether slowly recovering as we see mobs and plants reemerge. An ice biome would work here, as it would make sense that not all of the nether is boiling. To be honest, although hell does include ice, I don't think the nether should represent it 1:1. The end doesn't represent heaven (or anything for that matter) at all, and it affords more creativity with game design.
One way to make the skeleton sharks fit even in more is to add a lava swimming version that’s not undead. With some added infection to the skeletons sharks it could play even deeper into the idea that the “frozen” nether biome is unnaturally there and corrupted the normal nether sharks (infernoheads). Since the boneheads fly the normal sharks could even be called blazing boneheads implying it was harder to discover the blazing boneheads as they live inside of the lava instead of flying around. Alternatively they could be named zombheads to fit in with the zombie piglins and spawn in similar biomes.
No way that's impossible No for real though my my playthrough where I built my home in the glowstone canyon was one of my favorite playthroughs@@InfernalStudiosMC
my super awesome well thought out ice biome idea that i came up with on the spot rn is that there be holes in the nether's ceiling that have signs of a colder location, and if you go up through them you're in like a giant ice dome. and it's like devoid of like except for weird little crustacean guys or something. and they'd be passive unless you stole their super secret item that's hidden in the dome somewhere (i'm too lazy to decide what said super secret item is). and the dome would have things like small frozen over versions of the other nether biomes in it. this is my epic gamer pitch. and now i will get hired by mojang. and everything will be awesome.
I have an idea. Maybe they could create a special ice, the “soul ice”. The soul ice biome would be very similar to the soul sand valley, but much flatter and emptier.
A kind of Dark Ice biome with pools of liquid nitrogen would be amazing. Afterall, Ice and the concept of "cold" being thematically linked to 'Death' and death itself being intrinsically a major theme that concurrently plays into the concept of 'Hell' itself.
Maybe there could be flash freeze place. Basically some area randomly becomes very cold very quick and over time it reverts to normal. This should’ve work in akk areas but cold zones like weather would be cool. Also do the sharks only attack you when you’re missing hp because that would make sense.
I always thought an ice themed dimension would be cool. Kinda like ragnorok from norse mythology. With Medusa like mobs that could petrify you. Along with environmental threats like small heat geysers that blast you in the air.
What if we named this dimension “The Dusk” with terrain of a shattered savanna, having biomes such as; snowy wasteland, a cryovolcanic region, taiga-esque coral reefs, glaciers etc. With mobs such as; •Duant (a intelligent race that uses both magic and tech) •Mucus ( Duskian equivalent to slimes) •Duskorns (Duskian unicorn-like omnivores that when trained, can do a charge attack, friendly reminder, that they can be TRAİNED not TAMED, which means they can still attack you if you provoke them) •Skybleeders(a large whale looking mini-bosses that roam around a structure that is an abandonned thermal plant(like a nuclear plant), these whales can slam to the ground, breathe ice, and a roar that can push.) So... whats yall thoughts?
If there is to be another underground like biome, they need to use one of the other passive mobs, I feel an Icy Dimension if we are using the Ancient Builders Lore, the Ancient Builders would have brought their pet sheeps to this Icy Dimension to make warm clothing with the wool, so a race of Sheepfolk would inhabit an ice realm.
İdea of sheepfolk are cool, but are kinda predictable considering by that time, new players already know humanoid pigs exist, so they would think of humanoid sheeps already. My idea is that, sheeps would’ve adapted to that environment after they escaped from builders, turning them to a more beastly, large grayish furballs that lurk in Ante-Surface(search xatrix, find his dimension mod ranking video, find my comment and you will get my idea). And i already have an idea for an intelligent race. Anyway, whereas sheeps that didn’t escape became creatures with very warm wool and are domesticated by duants in the modern day. Your idea still is cool, dont get me wrong.
@@Salamandy Well the sheep were the only things that made sense, plus like Pigs are covered, Cows got the Mooshrooms, there is already allot of Horses with the Donkey and Mule. I guess Sheep have Goats as a counterpart, that would have kinda just left Chickens and I don't see how Chickens would work in an ice biome so I went back to Sheep which made sense, a Mix of Sheepfolk and Goatfolk would have been better...
Sounds like and great idea, a nether ice biome could use dry ice instead of frozen water, Dry ice is frozen carbon dioxide and since the nether has a lot of burning things it definitely contains a lot of carbon dioxide. The biome could be a rare biome that would only generate between warped forests and soul sand valleys. The reason for the soul sand valleys could be the one you mentioned in the video and the reason for the warped forest could be that for the endermen to teleport they need to use up energy (cause teleportation seems like something that would use up energy) and since they teleport so much that a forest can get warped it could be safe to assume that combined with the coldness of the soulsand valleys dry ice can appear. The dry ice biome could also be the reason why there can be breathing creatures in the nether (the dry ice biome collects all the abundant carbon dioxide). There could also be lakes or oceans of liquid carbon dioxide replacing lava (this could give the shark bones a reason to exist). Now just fill it up with some interesting rare loot (like an snowflake armor trim, or frost walker could be made exclusive to this area). Respiration could also be needed to breathe i this biome. I havent thought it through much so if someone gave it more than 15 minutes of thought then it could be awesome.
I mean from my minimal knowledge of the Bible. There was 2 layers of hell that were icy for people who were horrifically bad. I think one of them was even specifically for 2 people who were just heads at the point they were found. But I’m not a hardcore Christian, I play normal difficulty and haven’t read the Bible
That’s from Dante’s Inferno, which has only been inspired from the Bible. The layers of hell and ice levels aren’t biblical at all even though that book has inspired the pop culture idea of what hell is.
@@gratermccheesy9650To make matters worse, Dante's Inferno has one Ice Layer, The Ninth Layer for Traitors. The logic being that Betrayal is a Crime against love and thus, the Gravest Sin. The Hell with two Ice Layers is from D&D.
As someone who’s had this question for a while but never liked any concepts I came up with, this video was a great help in rebooting my creativity! Your scripts are eloquent and entertaining, and your art style is incredibly charming! Keep making wonderful videos like this one!
You know what would have been a cool idea if you made a variant of the zombie pigman but frozen. You can even Call it a Soulbite Pigman Like frostbite but theres a soul theme You can even make them look like the old original notch model but frozen over as a reference. Oh yeah I would love to see a frozen biome in the nether
So since the caves and cliffs update i always thought that the extra space above the nether was boring. So i thought it'd be cool if there were a basalt delta biome variant that would have no lava and a biiig hole on the celling that leads to the nether's surface. It would be a really dark icy wasteland with stuff like freezing water/soul infested water, some wither/soul mobs or related structures to give clues on what are they and how they could've been created. Also ice bricks would be a cool block.
Actually, conceptually in Minecraft Dungeons was planned that were Cold Places, at last in lore, but it was discarted from official description for the Titan Shroud Armor, Souls are Cold or make some objetcs get Cold, like in the Soul Healer description, so Teorically the Soulsand Valley is a Cold Place, thats why maybe there Basalt in this place, for the Cold that produce the Souls As a Minecraft Lore investigator i could say that Nether isnt Just a Fiery place, The Fact that we can get Water implies otherPhisical REal Life applications or phenomena, like Atmospheric Pressure, but nt the heat itself But is Possible that a Cold Biome would fit in the nether
I had this mod installed called Cold Sweat and when i went to a soulsand valley the soulfire was freezing you instead of burning which i thought was pretty cool
The ocean themed soulsand valley sub-biome is amazing! I love its colours and design, it fits right into the nether. I hope it isn’t getting scrapped since the idea and the whole concepts are amazingly well done and look like they came right out of the game.
I want sharks that dwell IN the soul sand. Imagine you’re stuck moving slowly through soul sand and in the distance, you see a fin in the ground. It senses you through your footsteps, and starts rapidly approaching you, ready to claim a fresh meal. It’s the reason all the bones in the soul sand valley are picked dry.
"why is XYZ there anyways?" applies to like... 60% of the vanilla game... The nether itself exists without reason, theres no obvious plot in the game that points to it, it just exists as part of the progression to the final boss, which likewise really only exists to give players a goal. Pretty much anything added after the beta is either improving what was already there, or adding new content in entirely for the sake of adding cool and entertaining things to the game. This continues even to this day, i mean what reason did mojang have for adding copper other than an excuse to implement oxidization as a novel mechanic? The entire nether update, while as a whole exists because the nether needed some love, the individual components themselves lack specific reasons to exist, the warped forest being a wonderful example. Mojang simply wanted to add things that they liked the idea of, as devs, and so those things got added in. Adding things in, entirely because its cool and no other reasons, is at the root of minecraft's soul, its what gives minecraft its distinct flavor of fantasy, and knowing that is what made the old fantasy mods so great (and from what i hear theres plenty of new modders that are starting to really get a hold on that spirit of awe and wonder that minecraft has always inspired). Im sure we all remember the first time we stumbled across a mushroom island and having our minds filled with ideas and questions about it, or the first time we went to the nether or end and being filled with awe and amazement, albeit with some terror mixed in. Anyways i think an icy biome with things like bone sharks fits right in with the spirit of minecraft, and if nothing else it would make an incredible mod that would be loved by plenty of players new and old
They should lower the bottom of the nether, eventually straying through the nether while exploring, it gets dark, ice begins to form. We could see some scary mobs appear in this area. Have it be inspired by dantes inferno
I would really like the "extremes" aspect in this, the nether by itself is an extreme, so hot that it has lava all over it, but it also could have the opposite inside, so cold it has really tough ice all over it or something like that, would really make exploration more enjoyable
The cold as an element of horror is something that I've always wanted to see more of, and it makes me imagine a "cold" biome fitting into the Nether as something just... _completely_ *_dead._* Maybe something that almost always generates entirely surrounded by Soul Sand Valleys, almost like the "death" that pervades the valleys completely consumed part of the Nether and left nothing behind. I imagine a dark, barren place so cold that torches are immediately snuffed, the Nether's ambient light drops and any light is _choked,_ and even walking is difficult. You'd venture into them carefully, well-prepared so that the deathly cold doesn't utterly consume you, to find some kind of unique, rare material formed from when the Soul Sand Valley it used to be was suffocated by its own deathly palor. Not necessarily an "ice" biome, but a _horrifically_ *_cold_* one.
love the premise of this video!! an ice biome could also be a great reference to the 9th layer of hell from Dante's inferno which is described as a frozen wasteland!!
I'd love some packed Ice geodes in soul valleys haha. Would be awesome and useful for nether highways! Skulk blocks are basically all about death magic, the lore for them would fit well together with trapped souls so I'd add those if I was making a cold nether biome. Would a Wither-warden hybrid boss to go well with it? I'd personally love to use withers without needing bedrock cages, so a new warden-wither that can be confined with obsidian in farms would be epic, plus it should have its own unique attacks and drops of course.
You could also make an anglerfish or other deep sea creatures inhabit the frosted seascapes or a fish that would be a hoglin's relative, evolving differently due to the different conditions, basically a marine mammal.
dante once wrote about the lowest layer of hell being just a depressing cold place, so you can just feel the saddness when wandering through it it could be a strangely quiet place giving you an uneasy feeling with its ambience perhaps looking through the ice could reveal some interesting things, but also perhaps involve some dangers
I came up with an idea like this and posted it on Reddit and was called an idiot lol
reddit moment
Classic reddit
Reddit, where the moderators of the Minecraft subreddit famously defended their "you've milked the death of your girlfriend long enough" comment as justification for removing a post.
@@normanmai7865 bro WTF 💀
reddit is full of weirdos
I feel like a rare ice biome in the nether could give such good 'something went very wrong here' vibes
i want to help you but TH-cam does not allow me to
I think haveing a deep sea esque area surrounding it where water can spawn.
Nah it would be the piece from the past.
@@partycreates47 if possible... at a place where it is so hot water evaporates.. it would be more fitting that, on a place where something went wrong (in the midst of a soul desert mayhaps), and heck froze over, that pouring water inside such anomalous zone, that it would freeze instead, no? you pour a bucket and get an ice block.
And it would line up with Matpat's theory that the Nether used to have ice
If a cold nether biome got added I think it should only generate in the center of soul sand valleys, to avoid the issue of having lava lakes right next to it. A more controversial idea could be to put it on the nether's roof, the idea that its colder up there could work.
i think cold one shuld be at the bottom of nether just like with physic hot goes up cold goes down
nether culd be get this same treatment as overwold being now deeper
new block under netherrack layer it culd look like obsidian but cracks wuld glow with blue light and the more depper we go the more pale color is until is completly white and then we enter ice biome and the saided block culd work as heat sink that anichilates any heat
I'd like to add on to your Nether Roof idea, by making it essentially a "layer" to the Nether that replaces the old bedrock roof. It also does actually make sense that it could be on the roof considering that the majority of the lava is at the bottom of the Nether (with the lava pillars being the last of the lava that used to fill the upper regions of the Nether slowly draining downwards to join the lava sea).
doing something like the amplified nether mod could give more space for biomes rather than putting it on the roof
@@blackshadow7214The nether is already pretty tall. I think that better vertical placement of biomes would be more effective and easier to do than making the Nether the same height as the overworld, which seems unnecessary to me due to the lack of useful or interesting caves in the Nether.
Wouldnt it be colder the lower you go, cuz you know...heat rises or something?
An ice biome could definitely work. Looking at source material like Dante's Inferno or the Nine Hells from D&D, the idea of an ice-covered hellscape is certainly feasible. I think a sort of Nether Swamp could also be interesting, replacing the lava with toxic sludge and the like.
Heck yeah! I made something like that way back when too, the Turmoiled Forest :D Maybe I should make another biome video in the future to show it off..
I think they forgot the nether is literally hell it was even named hell once 🤣
Hear me out: frozen swamp. All the mud is slush (ie powdered snow) and the swamp trees have icicles tangled in their vines and moss.
Or, alternatively, add cold biomes above the bedrock ceiling that are cold, giving them a reasonable seperation to help them fit in, and making the common practice of escaping the nether ceiling feel like a fleshed out part of the world instead of an oversight.
Something similar to the Blood Swamps from Doom Eternal would be epic for the Nether for a Nether Swamp variant. I can imagine rugged terrain with Pillars (All made from Deepslate variants and Bone Blocks), large twisted dead trees as well as dead bushes, and no lava in this Biome. Small destroyed Remnant of Bastion Strongholds and Nether Fortresses can be found in this biome instead of the whole structure intact, as well as Deepslate Brick variant Pillars. Very seldomly, a large fossil can be found.
New content would be Red-capped Mushrooms which would grow on walls and dead trees randomly, Rusted Iron Bars, Rusted Iron Block, Rusted Iron Trapdoor, Olive Moss Blocks, Olive Moss Carpet, Olive Grass (Always Olive color), Blood Tree/Blood Wood variants (Which would be fireproof), Olive Soul Sand (Lighting it would produce green fire), Olive Weeping Vines (Which would have the Original Weeping vines renamed to Crimson Weeping Vines), and Corrosive Mycosack (Which would need to be Silk Touched to harvest, otherwise breaking it or walking into it would break it (if not broken) and deal corrosive DoT damage to whatever did this).
Mobs for this Biome would be Piglin Brute, Wither Skeleton, Bogged, Zoglin, Zombified Piglin, and Husk (The idea is the mobs would be attacking each other in this unforgiving environment).
Loot that would generate in the destroyed Bastion and Fortress remnants, if it would normally be diamond, will generate in the chest as a Netherite Variant instead. Iron Blocks in loot chests will be Rusted Iron Blocks instead.
While the phrase 'when hell freezes over' is used in the context of something rarely or never happening, there are depictions of the realm that are cold, such as Dante's Inferno, which depicts the ninth circle as so cold that even the devil is partially entombed within ice. So at the very least going off original interpretations of the Nether as a hell dimension the answer is a resounding yes.
Personally love the idea of it being inhabited by almost comically evil looking penguins, as well as demons with half frozen bodies (to reference the earlier mentioned devil depiction)
That's a super cool idea!! So creative >:D I love it!
I was also going t bring Dante's Inferno, but you beat me to it
What if the biome was periodically scoured by frigid gales that momentarily slowed the player and completely froze over the demons, making them slide around when hit and giving them a ton of extra armor?
The obvious mobs for a frozen hell biome would be flying piglins to also add in "when pigs fly"
Not to mention Buddhism! Half of the Buddhist hells (naraka) are freezing-cold.
I personally REALLY like the duality between fire and ice... A frozen wasteland somehow formed amidst a burning hellscape.
(and to fit the Nether's theme of "no water allowed," they could have water _freeze_ instead of melt in the cold biomes).
I think a frozen wasteland would fit better in the End in my personal opinion.
@@ChrisWillem-vl9nvBoth is good. Yours is actually a very good idea too!
Woah, I love that idea!! Awesome twist on a normal mechanic! :D
THIS is what 1.10 should have been
@@locrianphantom3547 Honestly "Frostburn" had so much potential, maybe they could make a sequel update? The Blazing Glaciers Update?
-Adds all lost desert biome votes and their respective features
-Revamps several ice biomes(?), adding a new variant called "Extreme Ice Spikes" with huge spikes made of blue ice
-Adds both the Wildfire and Iceologer as true bosses
-Adds Ice caves and magmatic caves as new cave biomes
-Adds ice dungeon structure in ice caves where Iceologer is found, alongside brick variants for each ice (Preferably with a unique pattern) (Magma bricks too?)
-New animals: Penguins that spawn in any cold biome without trees with negative Z coords (As opposed to polar bears spawning in cold biomes with positive Z coords), and scorpions that spawn in deserts, badlands, etc.
Other changes:
-Breezes could spawn uncommonly in ice spikes and frozen peaks during thunderstorms at night
-Goats now drop mutton and can be ridden as an attack mount
-Camels/Llamas can transport mobs, and camels gain a speed boost when in any hot environment where frogs grow up to be white.
-Armadillos can be knocked into enemies to deal high damage
-Polar bears are a rideable combat mount, and have a speed and damage boost in cold environments where frogs grow up to be green.
This reminds me of game theory's video about how the nether had an ice age, So I think a ice biome would fit perfectly in the nether.
Same
And another video that said ancient sniffer fossils were in the nether. So some long last shark-like creature still up and about isn’t so out there.
Not to mention that Basalt needs cold temperatures to form (I think), which was MatPat's main argument for the theory, so having ice biomes near basalt deltas with maybe some kind of midway biome (maybe basalt delta without lava) would make sense.
too bad that theory was stupid as hell
The sharks makes sense because there are no sharks in the overworld and having sharks only be in the nether implies that they went extinct before the player spawned in.
Also it could be a loophole for mojang’s “no sharks” rule
Ghasts also look like jellyfish, which are nowhere else in the game.
@@harbour2118their whole environmentalist reasoning for not including sharks could also make them be able to use ‘sharks went extinct in minecraft’ as way to try tell people to care about the environment or things will go extinct or whatever
To follow the idea of Dante’s Inferno, i could see there being a “Under-Nether”, a parallel to the nether but featuring a whole host of icy, frozen biomes and dangers, living BENEATH the current nether.
Nether portals would only link to the hot nether, and the bedrock floor would still exist, acting as a boundary between the two. The player would need to find a special biome where cracks form in the bedrock, acting as an entrance to the frozen hellscape below.
Due to the added challenge of even finding this new place, i imagine it would be very, VERY hazardous. Dangerous mobs, environmental hazards, hell maybe even existing down there inflicts freezing damage unless properly defended against?
Idk, just letting my ideas spill out
Maybe to add to the difficulty, you could force players to only wear leather armour / modified leather armour down there in order to survive, maybe you can apply the frost effect to any player not wearing full leather
That'd add some variety to the mentality of "I will wear my maxed prot 4 mending netherite armour everywhere i go and never catch a glimpse of danger" most players play with, instead you're gonna have to make due with full leather down there
As a side note, i really dont like how gold, iron, chain & diamond armour have no upsides to netherite right now, it feels kinda outdated for a progression system to encourage you to throw out your previous armour sets the second you get the all round better one, i feel like a revamp where the non netherite armour sets get some advantages would be nice
@@themelon_1785
Hard agree on the armor.
Different armor tiers should have their own strengths and weaknesses, outside of just durability and numbers.
For example, with the addition of the mace weapon maybe certain armor can protect well against different types of damage. Chainmail could have bonus protection against piercing and slashing attacks, whereas iron would protect against crushing attacks.
I _love love love_ the idea of having to find a hole in the bedrock layer, that is _such_ a cool idea.
@@themelon_1785 i was also thinking of the leather armour set getting a good use of this potential biome, and i like the idea of potentially enhancing it by adding goat fur to the mix. not only giving a new use to leather armour but also gives a reason to find/interact wirh goats. although i think the additon of the fur should be treated sort of like armour trims, instead of making a whole new armour set and leaving leather in the same place as it is now.
@@icarlynarly69 or, since bundles are no longer going to use rabbit hide, they could be used for it
I always wanted the Soulsand Valley to have an extension of cold "spectral ice" as it already has basalt columns that are in fact lava flows that lost all heat suddenly, like a hint the many souls are cold as death. Basalt Deltas symbolize oblivion so why not an spectral ice counterpart at Lava Sea level that resembles numbness?
If the nether ever gets underground biomes (or micro-biome bubbles covered in netherrack),
I think it would be cool if there was an ice biome that played with the fact that unique types of ice can form from intense pressures instead of cold temperatures.
Ice XVII that makes your boat travel at light speeds
I think that flying undead sharks are just some bones (perchaps, bones of lava sharks?) that were animated by soulfire. Also, it would be cool if they weren't able to fly in other biomes than Soulsand Valley or would sink in water, should you bring one to the overworld.
And well, those are undead sharks. They automatically bypass almost any crytycism just by being cool and badass.
Why did you spell criticism with Y's?
In addition we have skeletons and skeleton horses, so skeleton sharks can’t really be criticized on realism value
I like it!
Well hell in Norse mythology is an icy place and there is an icy place in hell of Dante's inferno, so it should kinda fit.
Fun fact, some people theorize, that the nether had an Ice Age through the presence of massive amounts of basalt, and the only way to infinitely generate basalt is through really cold ice mixed with lava. so some thrives that there would’ve been some parts of the nether that actually were cold probably cold enough to even have snow.
6:00 Yet there’s no sharks in the overworld. This implies that there was a biblical minecraft rapture that caused all of the sharks to go to the nether
I do like the idea of different temperate biomes in the nether since it’s typically such a homogeneously hot biome. Adding cold area’s associated with souls (ie the coldness of death being associated with it) would be awesome. And as others have suggested a poisonous area might be interesting as well. I know a few nether biome mods add jungle biomes with poisonous flora but honestly having liquid poison would be awesome
That's a good idea 👍🏽
0:45 The Nether wasn't added in the Adventure Update, it was added in the Halloween Update, Alpha 1.2.0
While this is true, we could attribute the nether being added way back in indev, where an option for hell worlds was added.
@SwanX1 the hell world type was more of a pre-cursor to the nether
Came right here to see if someone corrected it.
Basalt deltas implies that:
A) there's some way that lava could cool down fast enough to become basalt
Or
B) there was blue ice in the nether once
I think geothermal hot springs in the nether would be really cool. Also with ancient nether fish in it. Like a yellowstoney thing
describing the nether as "forests, deserts, and volcanoes" brings a whole different image to mind, yet it's technically true and that is awesome
also ice biome in nether sounds very cool and would bring the type of variety to the nether that would make it feel like a bigger place
I'm definitely stealing "souls are cold" for my writing. Great video as always and I like the behind-the-scenes looks at concepts.
Souls are cold because they suck heat energy or life force.
I remember seeing someone suggest the nether had a second layer added to match the overworlds new height limit.
So using the idea of a frozen nether perhaps the top layer of the nether remains as is a burning hellscape and the bottom layer of the nether becomes the cold barren wasteland it could feel like the deep dark but for the nether.
In my opinion i always figured the Nether could go with a total revamp. Remove the nether ceiling, raise the height up to like, 384, and then kind of layer different ecological zones one on top of the other with a hellish and miserable ice biome at the tippy top of the world, vile and putrid swamps in the middle, and then oceans of lava and magma at the bottom. Obviously things like the Warped Forest, Crimson Forest, and Soul Sand Valley would generate scattered about, with Soul orientated biomes spawning more commonly higher up and hellish biomes like the Basalt Delta spawning more commonly the closer you get to the bottom.
All i heard was "ecological" and my mind went to a dead zone of the upper void filled with floating horrors beyond comprehension
@@chonflis3834 "warning, entering ecological dead zone, are you sure what you are doing is worth it?"
@@chonflis3834Why don't we make the nether roof accessible without glitches, but then just fill it with leviathan class monsters 🤔
@@Willified like with the deep dark beta! Though for me personally, the looming eldritch void gives such dreadful vibes, like looking at the sky in a dream and its an endless slurry genuinely threatening to pull you in (thats a common occurrence right?)
@@Willifiedmojang too lazy 😢
Blue fire are hotter irl due the more oxigen burned. Soul fire in the game does more damage than regular fire which indicates of it being hotter apart from it's color. I don't understand why people think soul sand valley is cold when basalt deltas or crimson/warp forest are probably the "colder" biomes - basalt is formed from lava touching blue ice in game.
But we should take into account the reason Soul Fire is blue. It it were simply blue fire, then the "Soul" connotation it has wouldn't make much sense. In real life, fire also changes color depending of the material it's burning, which makes sense to be applied for Soul Fire, because it's burning Soul Sand/Soul Soil. In Minecraft, you can't have blue fire in any other way that isn't igniting Soul Sand/Soul Soil, which either implies that the reason Soul Fire is blue is chemical rather than physical (because temperature is a physical quantity), or that Soul Fire is blue because of supernatural forces.
@@leirbag798 i know soul fire isn't just regular blue fire - after all piglins are scared of it. Still doesn't change that it does more damage than regular fire and just casually has the color matching the more powerful irl flame. Also who's to say soul sand doesn't have a lot of oxygen, i mean we already know it traps dead people's souls so it could be filled with their blood.
the windy ambiance of soul sand valleys gives them a cold, desolate feeling. basalt deltas seem volcanically active, making them the hottest biomes
@@leirbag798 I feel like it is Blue because it is hotter but the reason it is hotter is because it is receiving energy from souls
ghosts are marked by "cold spots" so it makes sands a valley of the dead would be freezing, soul fire makes sense being cold
An ice biome honestly reminds me of the realm called Helheim in Norse Mythology. A cold icy landscape which houses the souls of the damned. Where those who died in dishonor. The ones who didn't die in battle and make it to Valhalla
I've been thinking about this for such a long time now!
My personal idea was a biome of complete cold darkness with only the slightest glowing ice tainting everything blue
Some time ago, I crafted a theory that The Nether once went through an Ice Age (before the Game Theory video, mind you). The core of the theory is that basalt can only be formed by the rapid cooling of lava, which couldn’t happen normally in the Nether’s climate. There are even basalt formations that resemble lava pouring from the Nether ceiling.
If you ask me, an ice biome is not only possible, it happened!
If you ask me SoulSand Valley feels cold but hot at the same time.
The air woosh around carrying the sands and soil, the blue mist and the soft rain of dark particles all over the place. Lava that falls from the ceiling cools and turned into basalt leaving pillars of it scattered around the place, the souls you hear scream and moans all over giving a shivering experience threading to a alone and cold wasteland, the fire burns blue, but it's too cold that it burns you more than anything.
I'd argue that this biome was truly made to have a shivering and cold experience but at the same time, you'll be sweating with how hot it is despite how cold the place is
I think a nether biome with red snow and ice called something like "blood tundra" would go pretty hard
I really love the idea of an ice biome in the nether, and I would argue that it being somehow related to soulsand is really good given how the arctic in our world is a desert.
4:57 blue doesn't necessarily mean cold, blue fire is literally the hottest fire in existence
Blue is associated with the cold though. Red = hot, blue = cold. colours have meanings
@@basic6735 why does blue fire set you on fire then
@@milesmcallister8542 Damn, I play with a mod called soul'fired that makes soul fire actually burn entities blue. I completely forgot in vanilla it's just reskinned normal fire. Thats my bad
@@basic6735I believe it damages you differently (faster, I think)
You know, I once suggested there be an ice biome on the official Minecraft feedback page. Did you know some versions of hell are portrayed as being cold instead of hot? Additionally, there is also the phrase "when hell freezes over". While the phrase means it will never happen, it's a bit ironic as hell has been proposed many times throughout history as being a very cold place. So yeah, I am happy to know there is someone out there who wants to come up with a similar idea.
Random idea but maybe an area that lacks geothermal active and is filled with obsidian and cobblestone as lava cooled and because there’s no sun to heat it up it froze over turning into a pretty much desolate waste land of obsidian and stone. Probably a bad idea having just a wasteland maybe it could be very dark as only glow stone lights it up? Tight caverns maybe idk. Obsidian wastelands could be a name.
maybe it could be haunted with souls because of soul sand I mean it’s already really dark so creepy idk my just brain dumping
4:03 the Drowzier reminds me of the Night Stalker from the book After Man
I think an ice biome would fit the current lore, mostly due to how the basalt deltas imply the nether at one point had an ice age (due to how basalt is made with blue ice and lava).
If it’s more nether content, I’m in. On a side note, maybe have an Easter egg where certain frozen mobs there can be frozen zombie Pigmen from the old updates.
OO that's really fun!
watching this at 16x speed is so ludicrous. One thing that would usuallz take me about 3 minutes to watch (i watch at 2x normally) now takes me like 20 seconds
I had an idea for something like this a while ago based on Cocytus, which is the frozen lake of Hell.
The nether will get an ice biome when hell freezes over. (That one took me all night...)
When the Nether freezes over
@@ChristophersDrawings kind of the point...
I would ADORE a toxic swamp biome for the nether, and would 100% have it in my modpack if yoy made it a mod. Perhaps even a radiation/toxicity mechanic since theres a geiger counter in
basalt deltas? and the frozen biome is really cool too!
There's a phenomena called brinicicle the finger of death, an underwater icicle that grows from a glacier until touches the ocean floor. It can help in the process of making an "underwater icy mether" biome. Hope it helped you!
Both of those biome ideas sound really awesome. But, of course, if you make it a mod, you have to name it When Hell Freezes Over
As someone who has watched hazbin hotel/helluva boss, gameplay if helltaker, read dante’s inferno, and has played ultrakill, I think a cold atmosphere would look absolutely PERFECT.
The blocks and textures at 3:43 are so incredibly beautiful and stunning. PLEASE tell me you guys have plans to use them, some day soon? I would quite literally build using nothing but those blocks shown on screen
I appreciate that a lot, but no
@@InfernalStudiosMC I cry
For a cold nether biome I'd make it so that it does not spawn any lava in it, only obsidian. Where you would expect to find lava flows otherwise it's just huge lumps of obsidian. I'd also make the primary colors in such a biome blacks and greys. Now this isn't technically an ice biome, but I think it would be more intresting. If possible I'd also include a rule that lava blocks turn into obsidian and stone when exposed to the air in this biome.
I don’t have any thoughts on the question at hand, but I do just want to say that skeleton sharks is such a cool idea and would be amazing to see in game.
That’s kinda it really, I just find them to be a unique and interesting mob idea for the Nether. It gives me Bonefin vibes in all the best ways!
I like an idea of the nether being hellish hot until a player destroys a certain structure and defeats a boss. Then the biomes get cold then become a dangerous ice cold landscape. Zombified piglins become frozen statues. Piglins become hyper aggressive as they struggle to find warmth. Ghasts lose their ability to fly and they become turrets. Skeletons try to dig themselves out of snow. It gives the world a bit more lore for reason of the Nether's existence.
I liked this concept and did some research and if you cool magma just right, it will turn into igneous ice an ice made from cold magma. It could be a new block in Minecraft that melts into lava I personally think it would be cool. It could spawn near basalt biomes due to the amount of magma there, so a cold biome wouldn’t work but an ice biome would definitely work.
I think they could work! not to mention they’d definitely be cool…
I love both ideas though I love the idea of the end having an ice covered biome. Glowing purple ice crystals infecting the land would be sick.
1:01 THE RED MIST!?!!?!
HI! Just a simple idea, what about making it themed about sharp stalactites and stalagmites, with tons of ice-cold geisers everywhere, permamently snowy walleys with massive winds (cuz cold + hot = whoosh) , spiky monoliths of ice, wedged into the terrain, and giant spider-like creatures with long spiky legs, crawling on the ceilings high above the head, stomping unsuspecting adventurers like slimes (and releasing a bone-chilling) screech when a player is spotted from a long distance away). Cheers ;)
5:23 please tell me there's an advancement for walking on thin ice
“Icebreaker”
"You're on thin ice buddy"
I would love to see the Frostburnt Coves in vanilla minecraft
I really fell in love with the idea of freezing kyanite, or maybe some other type of crystal/ore (perhaps related to the souls of the undead), and the sapient species of bugs
It would be really fun to see a civilization in the wits of their expansion, an anomaly that still hasn't made its roots in the nether
Maybe they could be the one who will, in the future, go back to the overworld!
Their idea really got me existed, and I feel their context is really structured
ice biome on top of the nether roof that is like pluto's surface ice volcanos.
I once had an idea to have a biome on the nether roof, or at the top of the nether that would be really foggy, like it would have large water deposits, and thats where the life would mostly be, it could also only spawn above the fungi forests, as if the trees would grow upwards to use the cooler biome above, and use the hot nether heat around them to circulate nutrients and other stuff they need to survive and function.
Imagine an ice biome creeping into a Nether Fortress, allowing better loot but at the cost of much more dangerous mobs. Instead of Wither Skeletons, Magma Cubes, and Blazes, you now have Wither Strays, Soul Slimes, and Frosts. Frosts could drop Frost Rods that make a new weapon like a magic staff or something.
It definitely has, thanks to Oh the Biomes You’ll Go.
Of their many nether biomes, I really like their “Subzero Hypogeal” biome a lot. Lots of cold blocks, some slippery physics, and snowy particles aplenty. A mineral you can find in the biome can be used to craft a block that will generate snowy particles around it in a large area!
0:11 did u just say ice spice
No one cares
@@sockomo7149i care 🥶
Bot
@@kingofnorthumbria nuh 😡
@@Krylornguh
I like a cold soul sand valley. Souls are cold, like a cold breeze or presence, "shivers up my spine" and goosebumps are very cold.
5:08 IS THAT AN OCEANA REFERENCE?!??!
if you know you know
I really love the idea of an ice biome in the nether because volcanoes exist in icy places in real life so having ice in a fire based biome is a really cool idea especially because packed and blue ice can exist in the nether and that’s how basalt is made so maybe it exists underneath a basalt delta and to go along with the ocean like theme you have maybe there’s low gravity or even you yourself can swim in the air in that biome
maybe by extending the -y levels of the nether, there could be a lower-layered ice biome. think the treachery layer.
The frost burn coves sounds really cool. It would be interesting to see in Minecraft.
I miss infernal expansion so much
The underside of a soul glacier is so good I would kill for it
Sort of a parallel for this idea I just thought of would be a version of the over world blue glacier biome but instead it's quartz crystals in a lava ocean
It would be cool to make it special quartz that acts like the opposite of ice instead of being slippery it has perfect traction so you can stop on a dime and you could accelerate to top speed faster as well
And also what I mean by making it parallel I think it would make an awesome partner for the soul sea like these quartz glaciers could appear as a subtype of the hottest biome of the lava lakes or the coolest biome of the soul sea
Also for the soul sea biome it would be cool if it had some sort of interaction with the conduit if you used soulice like letting you swim through lava and or air
Ikr, praying it gets updated
Concept: giant geode-like biomes covered in insulating rock that keeps the heat out, and has been keeping the heat out for ages.
My theory is that the original nether was recovering from an apocalyptic event which turned it into a fiery hellscape and got rid of the original inhabitants who built the fortresses and bastions.
The 1.16 update showed the nether slowly recovering as we see mobs and plants reemerge. An ice biome would work here, as it would make sense that not all of the nether is boiling.
To be honest, although hell does include ice, I don't think the nether should represent it 1:1. The end doesn't represent heaven (or anything for that matter) at all, and it affords more creativity with game design.
One way to make the skeleton sharks fit even in more is to add a lava swimming version that’s not undead. With some added infection to the skeletons sharks it could play even deeper into the idea that the “frozen” nether biome is unnaturally there and corrupted the normal nether sharks (infernoheads). Since the boneheads fly the normal sharks could even be called blazing boneheads implying it was harder to discover the blazing boneheads as they live inside of the lava instead of flying around. Alternatively they could be named zombheads to fit in with the zombie piglins and spawn in similar biomes.
I think some sort of glow stone biome would be cooler
Boy, do I have JUST the mod for you! www.curseforge.com/minecraft/mc-mods/infernal-expansion
No way that's impossible
No for real though my my playthrough where I built my home in the glowstone canyon was one of my favorite playthroughs@@InfernalStudiosMC
I actually had an idea for a biome like this once
I think it could be like a quarz biome so it's not ice but close to frozen biome
my super awesome well thought out ice biome idea that i came up with on the spot rn is that there be holes in the nether's ceiling that have signs of a colder location, and if you go up through them you're in like a giant ice dome. and it's like devoid of like except for weird little crustacean guys or something. and they'd be passive unless you stole their super secret item that's hidden in the dome somewhere (i'm too lazy to decide what said super secret item is). and the dome would have things like small frozen over versions of the other nether biomes in it.
this is my epic gamer pitch. and now i will get hired by mojang. and everything will be awesome.
That's a...nICE video you've got there, buddy.
...this isn't a threat, I just actually like it.
I have an idea. Maybe they could create a special ice, the “soul ice”. The soul ice biome would be very similar to the soul sand valley, but much flatter and emptier.
I know it has nothing to do with the video but will you add new minerals to the nether?
Infernal Expansion adds Basalt Iron Ore, but no new ores, no!
I feel like huge cave systems and caverns of ice would be super cool and kind of add a level of mysteriousness to the biome.
A kind of Dark Ice biome with pools of liquid nitrogen would be amazing. Afterall, Ice and the concept of "cold" being thematically linked to 'Death' and death itself being intrinsically a major theme that concurrently plays into the concept of 'Hell' itself.
Maybe there could be flash freeze place. Basically some area randomly becomes very cold very quick and over time it reverts to normal. This should’ve work in akk areas but cold zones like weather would be cool.
Also do the sharks only attack you when you’re missing hp because that would make sense.
I always thought an ice themed dimension would be cool. Kinda like ragnorok from norse mythology. With Medusa like mobs that could petrify you. Along with environmental threats like small heat geysers that blast you in the air.
What if we named this dimension “The Dusk” with terrain of a shattered savanna, having biomes such as; snowy wasteland, a cryovolcanic region, taiga-esque coral reefs, glaciers etc.
With mobs such as;
•Duant (a intelligent race that uses both magic and tech)
•Mucus ( Duskian equivalent to slimes)
•Duskorns (Duskian unicorn-like omnivores that when trained, can do a charge attack, friendly reminder, that they can be TRAİNED not TAMED, which means they can still attack you if you provoke them)
•Skybleeders(a large whale looking mini-bosses that roam around a structure that is an abandonned thermal plant(like a nuclear plant), these whales can slam to the ground, breathe ice, and a roar that can push.)
So... whats yall thoughts?
If there is to be another underground like biome, they need to use one of the other passive mobs, I feel an Icy Dimension if we are using the Ancient Builders Lore, the Ancient Builders would have brought their pet sheeps to this Icy Dimension to make warm clothing with the wool, so a race of Sheepfolk would inhabit an ice realm.
İdea of sheepfolk are cool, but are kinda predictable considering by that time, new players already know humanoid pigs exist, so they would think of humanoid sheeps already.
My idea is that, sheeps would’ve adapted to that environment after they escaped from builders, turning them to a more beastly, large grayish furballs that lurk in Ante-Surface(search xatrix, find his dimension mod ranking video, find my comment and you will get my idea). And i already have an idea for an intelligent race. Anyway, whereas sheeps that didn’t escape became creatures with very warm wool and are domesticated by duants in the modern day.
Your idea still is cool, dont get me wrong.
@@Salamandy Well the sheep were the only things that made sense, plus like Pigs are covered, Cows got the Mooshrooms, there is already allot of Horses with the Donkey and Mule. I guess Sheep have Goats as a counterpart, that would have kinda just left Chickens and I don't see how Chickens would work in an ice biome so I went back to Sheep which made sense, a Mix of Sheepfolk and Goatfolk would have been better...
@@somebodykares1i guess rabbits do make sense aswell, since they spawn in cold biomes too, along with wolves and foxes.
Sounds like and great idea, a nether ice biome could use dry ice instead of frozen water, Dry ice is frozen carbon dioxide and since the nether has a lot of burning things it definitely contains a lot of carbon dioxide. The biome could be a rare biome that would only generate between warped forests and soul sand valleys. The reason for the soul sand valleys could be the one you mentioned in the video and the reason for the warped forest could be that for the endermen to teleport they need to use up energy (cause teleportation seems like something that would use up energy) and since they teleport so much that a forest can get warped it could be safe to assume that combined with the coldness of the soulsand valleys dry ice can appear. The dry ice biome could also be the reason why there can be breathing creatures in the nether (the dry ice biome collects all the abundant carbon dioxide). There could also be lakes or oceans of liquid carbon dioxide replacing lava (this could give the shark bones a reason to exist). Now just fill it up with some interesting rare loot (like an snowflake armor trim, or frost walker could be made exclusive to this area). Respiration could also be needed to breathe i this biome. I havent thought it through much so if someone gave it more than 15 minutes of thought then it could be awesome.
I love this, really unique idea!
I mean from my minimal knowledge of the Bible. There was 2 layers of hell that were icy for people who were horrifically bad. I think one of them was even specifically for 2 people who were just heads at the point they were found.
But I’m not a hardcore Christian, I play normal difficulty and haven’t read the Bible
That’s from Dante’s Inferno, which has only been inspired from the Bible. The layers of hell and ice levels aren’t biblical at all even though that book has inspired the pop culture idea of what hell is.
@@gratermccheesy9650To make matters worse, Dante's Inferno has one Ice Layer, The Ninth Layer for Traitors. The logic being that Betrayal is a Crime against love and thus, the Gravest Sin.
The Hell with two Ice Layers is from D&D.
As someone who’s had this question for a while but never liked any concepts I came up with, this video was a great help in rebooting my creativity! Your scripts are eloquent and entertaining, and your art style is incredibly charming! Keep making wonderful videos like this one!
Is this infernal expansion
You know what would have been a cool idea if you made a variant of the zombie pigman but frozen. You can even Call it a Soulbite Pigman
Like frostbite but theres a soul theme
You can even make them look like the old original notch model but frozen over as a reference.
Oh yeah I would love to see a frozen biome in the nether
So since the caves and cliffs update i always thought that the extra space above the nether was boring. So i thought it'd be cool if there were a basalt delta biome variant that would have no lava and a biiig hole on the celling that leads to the nether's surface. It would be a really dark icy wasteland with stuff like freezing water/soul infested water, some wither/soul mobs or related structures to give clues on what are they and how they could've been created. Also ice bricks would be a cool block.
i bet a Basalt Delta with frozen basalt columns where no mobs spawn would fit perfectly.
Actually, conceptually in Minecraft Dungeons was planned that were Cold Places, at last in lore, but it was discarted from official description for the Titan Shroud Armor,
Souls are Cold or make some objetcs get Cold, like in the Soul Healer description, so Teorically the Soulsand Valley is a Cold Place, thats why maybe there Basalt in this place, for the Cold that produce the Souls
As a Minecraft Lore investigator i could say that Nether isnt Just a Fiery place, The Fact that we can get Water implies otherPhisical REal Life applications or phenomena, like Atmospheric Pressure, but nt the heat itself
But is Possible that a Cold Biome would fit in the nether
I had this mod installed called Cold Sweat and when i went to a soulsand valley the soulfire was freezing you instead of burning which i thought was pretty cool
The ocean themed soulsand valley sub-biome is amazing! I love its colours and design, it fits right into the nether. I hope it isn’t getting scrapped since the idea and the whole concepts are amazingly well done and look like they came right out of the game.
I want sharks that dwell IN the soul sand.
Imagine you’re stuck moving slowly through soul sand and in the distance, you see a fin in the ground. It senses you through your footsteps, and starts rapidly approaching you, ready to claim a fresh meal. It’s the reason all the bones in the soul sand valley are picked dry.
"why is XYZ there anyways?" applies to like... 60% of the vanilla game...
The nether itself exists without reason, theres no obvious plot in the game that points to it, it just exists as part of the progression to the final boss, which likewise really only exists to give players a goal.
Pretty much anything added after the beta is either improving what was already there, or adding new content in entirely for the sake of adding cool and entertaining things to the game. This continues even to this day, i mean what reason did mojang have for adding copper other than an excuse to implement oxidization as a novel mechanic? The entire nether update, while as a whole exists because the nether needed some love, the individual components themselves lack specific reasons to exist, the warped forest being a wonderful example. Mojang simply wanted to add things that they liked the idea of, as devs, and so those things got added in.
Adding things in, entirely because its cool and no other reasons, is at the root of minecraft's soul, its what gives minecraft its distinct flavor of fantasy, and knowing that is what made the old fantasy mods so great (and from what i hear theres plenty of new modders that are starting to really get a hold on that spirit of awe and wonder that minecraft has always inspired). Im sure we all remember the first time we stumbled across a mushroom island and having our minds filled with ideas and questions about it, or the first time we went to the nether or end and being filled with awe and amazement, albeit with some terror mixed in.
Anyways i think an icy biome with things like bone sharks fits right in with the spirit of minecraft, and if nothing else it would make an incredible mod that would be loved by plenty of players new and old
They should lower the bottom of the nether, eventually straying through the nether while exploring, it gets dark, ice begins to form. We could see some scary mobs appear in this area. Have it be inspired by dantes inferno
I would really like the "extremes" aspect in this, the nether by itself is an extreme, so hot that it has lava all over it, but it also could have the opposite inside, so cold it has really tough ice all over it or something like that, would really make exploration more enjoyable
The cold as an element of horror is something that I've always wanted to see more of, and it makes me imagine a "cold" biome fitting into the Nether as something just... _completely_ *_dead._* Maybe something that almost always generates entirely surrounded by Soul Sand Valleys, almost like the "death" that pervades the valleys completely consumed part of the Nether and left nothing behind. I imagine a dark, barren place so cold that torches are immediately snuffed, the Nether's ambient light drops and any light is _choked,_ and even walking is difficult. You'd venture into them carefully, well-prepared so that the deathly cold doesn't utterly consume you, to find some kind of unique, rare material formed from when the Soul Sand Valley it used to be was suffocated by its own deathly palor. Not necessarily an "ice" biome, but a _horrifically_ *_cold_* one.
love the premise of this video!! an ice biome could also be a great reference to the 9th layer of hell from Dante's inferno which is described as a frozen wasteland!!
I'd love some packed Ice geodes in soul valleys haha. Would be awesome and useful for nether highways! Skulk blocks are basically all about death magic, the lore for them would fit well together with trapped souls so I'd add those if I was making a cold nether biome. Would a Wither-warden hybrid boss to go well with it?
I'd personally love to use withers without needing bedrock cages, so a new warden-wither that can be confined with obsidian in farms would be epic, plus it should have its own unique attacks and drops of course.
They should have an icy fungus forest biome, and powdered snow would generate over lava, so falling in would send you dwon
Ok, this has fully convinced me that an ice biome in the nether would be a perfect addition
You could also make an anglerfish or other deep sea creatures inhabit the frosted seascapes or a fish that would be a hoglin's relative, evolving differently due to the different conditions, basically a marine mammal.
dante once wrote about the lowest layer of hell being just a depressing cold place, so you can just feel the saddness when wandering through it
it could be a strangely quiet place giving you an uneasy feeling with its ambience
perhaps looking through the ice could reveal some interesting things, but also perhaps involve some dangers