@@Space_Australian most of the world, depending on season. In the uk in summer it’s that bright as early as 4 am and right now as spring has just begun it’s getting that bright at 6 am. In Australia (vic, at least) I found that no matter the season it seems to be pretty bright in the am with the exception of rain, which is a given.
@@axolotl339 if you read their comments, it’s a joke. They joked about it needing a buff. They posted their other comment after so it’s also highly likely to be a joke as well
Thank you for uploading. It keeps my mind off of things. I hope you get some sleep, I can relate I have insomnia but I digress. If anybody reads this I hope you have a great day.
Oh boy I can't wait for these sleepy hot takes Scott! Especially since you said you disagreed with a lot of Otz' decisions. Edit: wow I can't believe you put Haddonfield in S tier! And you hate Coal Tower now???!!1!1! Also your cat is CHONKIN'
I once got a Suffocation Pit varaint where there was ONE pallet shack side, and it was shack pallet, there were two hills and just some junk. And the shack window was facing the edge of the map too. Some of the worst RNG I have ever seen in this game.
I actually agree with your list more than Otzs map tier list. I could never put into words why a certain map felt better, only that a certain maps feel better to play as Killer. And the maps you put at the top of your list are usually the maps I feel most positive about when I play on them. Good to see you put into words since im too dumb myself lol
On Father Campbell's you can also get a really good shack setup... When there's a long wall jungle gym right across from shack's window it's really good tbh. I can entirely agree with Father Campbell's being an S tier map.
I've actually recently "looped" a Red rank Nurse at the second floor of main at the hallway of Midwich just by holding W. We were both taking a piss trying to understand if she would eventually catch up, yet she never did. Peak nap design.
If you get a headstart of her, you can force 50/50 guesses at the corners. If you have Dead hard, that means she will have to go through a minimum of 3 blink circles (~10 seconds without addons) to down you. Plus running at her works so well upstairs, because she cant shorten her blink. Its actually a pretty shitty map for her, unless she runs range addons-
@@KatyaAbc575 yeah that's also true, but that's not exactly what I was talking about, if you have around 80% worth of the corridor's distance - she can't close the gap even when cutting the corners. At least without omega-add-ons.
He said Gas Heaven is S for Huntress.She can't throw anymore over the Loops and the Map is pretty big and all stuffs are at the Edges and 110 Speed against this Mainbuilding is also really bad
@@TheKing-wf9es Blood Lodge and the Corn Map w/ House are very open maps which are great for her. I also find Asylum to be great as it's more open than the Chapel. And the Chapel likes to spawn strong loops near the Shack.
If BHVR applied the ideas of Open, smaller, less Godly pallets, that would = fun maps that allow killers to apply pressure better and prompt survivors to get better at chase rather than: throw a pallet, get distance, throw a pallet, get distance
Maps,who are between of Father Campbells Chapel(more killersided) and Ironworks of Misery(more survivorsided) in therms of balance.These are both in a "more balance" spot and no one really complain about them.Unfortunaly we got in the past Maps like the the original Temple and Ormond who used to be Crack for survivor (extremely big and safe tiles everywhere)and Dead Dawg Salloon and Hawkins(extremely small and unsafe Loops)who are Crack for most killer.I hope the Devs understand now after the one year of no Maprelease,how they can balance Maps.Small or middle small Maps which safe Loops.No one like Big Maps.But when they did it,then Loops like on actual Ormond
bruh the game is like mindgaming a goddamn wall for all thats gonna do. why are you forced to kick 93% of the pallets? and why are there so many of them?
There was a time before the Patch where "The Game" Map was one of the best Killer Maps you could've got. But now i agree. They fucked up the map to hard with all the Pallets
I really enjoy playing demo on midwich, it can be a worse Hag at times but being able to just pop onto the other side of the map after seeing a survivor with BBQ is really fun
A good example of how godawful meat plant is showcased in otz pallet breaking video, the man pretty much did nothing except break pallets against survivors who immediately threw them down for 18 minutes as a shadow dance/brutal strength wraith and once they finally got all the gens done, survivors still had zero issue finding a good pallet.
lucky, I play on console and can't brighten my screen anymore. Old Game was constant suffering on the bottom floor, I could be chasing a Claudette and they would literally fade into nothing while running in a straight line.
I’m kind of curious to see a version of dbd where the map selection is revealed either to just the killer or to both sides in the lobby, along with killer lock being turned off, providing a chance to actually adapt your killer choice (or at the very least your build) to what the map will be. It’s unbelievably frustrating to load into a match and discover that you happened to get a map that absolutely screws you over.
Having that random element adds to the fun.. having to adapt and overcome if you don't like the map.. I'd hate having my hand held and choose killer according to map.. some people literally want the game played for them.. DbD = the most cry baby community.
I remember one time on fractured cow shed I was chasing and the survivor went from meat tree, to a TL, then to a hay stack pallet, into the cowshed itself. When I finished the chase two gems had been completed
CHAPEL S?? I literally had ALL windows on top of the church closed, faced 1 balanced landing gamer, 1 with sprint burst and they just abused the windows, every time I entered church when my tinkerer procced they just ran to those windows and kept jumping through them and then to the next one. Downstairs 2 really safe windows spawned as well. I was a wraith and had to chase them for long enough so the window blockers spawned before I could catch them... The match took about 30 mins because they kept spreading out, running to the last 3 gens they pressured and my tinkerer procced all the time on 2 gens, ruin wasn't cleansed thankfully, and I couldn't catch them in time. I had to wait for them to make a mistake and it took me 30 min to get a 4k. The rest of the map was also insanely safe. This was literally 2016 DBD level of safe... However, when I played survivor I had ALL windows in the church removed and there were just 2 really bad windows on the bottom. The devs should just remove those stupid windows or make them get destroyed if you hump them over and over again, because RNG can be heavy on this map.
They did change Rotten Fields to have SIGNIFICANTLY less pallets, now its like 6 to MAYBE 10 pallets. If you're 4 good survivors its fine because you can make use of those 6-10 pallets but if you have one random that wastes even like 3-4 pallets already have your pallets are gone
The problema with cornfield is the corn and the size, i feel like it's the corn were better stetical and taller than killers some farms maps would be pretty inductive
I would really like it to be acknowledged that Midwich is the map with which the devs could most easily implement a significant improvement to the game; by removing it entirely.
With this new laceration meter mechanic, DBD needs something they have on Friday the 13th: damageable vaults. Have it where a killer can smash up all the vault spots so if a survivor rush vaults through them they take a pip of laceration damage. If they also remove the laceration meter decay and instead make it something that survivors would have to heal, then the Trickster wouldn't be such a joke. So many of these maps were fare better if the killer could punish vaulting like on Haddonfield. Granted Haddonfield needs so much work - namely stripping out the houses that can't be entered and shrinking the map accordingly.
Dead Dawg is my favorite killer map bruh. Tbf though the breakable walls were not a very fun addition to the game but I still love dead dawg until the day that I die.
midwich is really fun from a silent hill fan perspective bc of how accurate it is to the location in silent hill... however using that as a map design in dbd is not fun
I feel you onthe sanctum of wrath placement, i had a match where the shack spawned (gen inside) with its window facing a TL and the exit facing a pallet loop... I just avoided it and let them do the gen inside and planned around my other gens
Hey Scott, did you ever thing of using a green screen? That way the ranking could be bigger? My blind self trying to see the ranks on my phone is rough. I feel like this video might be rough for mobile viewers
when I think of coldwind I think "it isn't so strong it's just annoying with corn everywhere, there's only like 6-7 pallets in the map and most of the tiles are separate, most killers know the combine tech so it isn't useful, just a great big deadzone and I forget about the other coldwind maps entirely Yamoaka residence f tier because of that one crossroads tile that makes you think there's going to be a pallet but there's no pallet on either side it's a bait
Since you play Blight quite a bit it would be useful if you could look out for a situation where you are rushing and you get stopped by literally nothing like completely open space still bonk. I just had that happen and when I hit that same open space going around the shack again low and behold the hatch was where I was bonking earlier. I noticed this because it caught my rush a second time and I looked down and there's the hatch. I wish I was recording it but I figure since you record already if you encounter that particular combo it would be nice to pass that along to the devs.
i suggest doing 2 more tier lists: 1st how you feel playing as surv on those maps, 2nd combining those 2 prev ones into most fun overall maps (and most miserable ones) like Haddon/Hawkins/midwitch/game (i hate those 4 on both sides)
Not really.It's.just a Balanced Map. Wreckers Yard,Hawkins or Dead Dawg Saloon are much more killersided,but His Tier List is based on,how He enjoys the Map. Hawkins and Dead Dawg Saloon are only on D Tier,because they are so extremely killersided,that he thinks,there are unfun.You need No Skill to get a Hit one these Loops,because there are ultra unsafe
@@jamesgarter9340 I get that, but I personally never really had a big problem with Hawkins. Especially since I main Deathslinger and I can say “fuck your loops” and just shoot them lol.
As a huntress main I actually dislike the new autohaven maps. The tiles have really bad hatchet collision. Although they are good maps for cross maps. But when it comes to playing tiles it is horrible
"we're not talking about Ormond" lmaooo. All the bully squads take me to Ormond or the Saloon. Less so Lery's, Midwich, Hawkins, because communication requires survivor line of sight too, but it does happen. Also corn. Lots of corn. They know what's up, and where they can expect to win.
After Ormond rework, I don't mind the map that much anymore. Those open spaces and reduction of playable tiles makes playing Oni so much easier now. However, I can't do shit as Ghostface due to same reason lol
Léry's and Hawkins in D tier omega LUL Also pour one out for my boy, The Game. I have no clue who thought putting multiple God pallets in one map alongside 24 pallets was a good idea, so much for PTB feedback.
I wouldn't be surprised if when they rework Haddonfield they add different variations and different basement locations. I'm actually very surprised they didn't try different variations of the game with different basement spwans
Scott: "Because I can't sleep"
The window: bright as day
Haha
Could easily be around 5 am tbf
@@SunderMun Where could you possibly live that the sun is out and that bright at 5AM?
@@Space_Australian most of the world, depending on season. In the uk in summer it’s that bright as early as 4 am and right now as spring has just begun it’s getting that bright at 6 am. In Australia (vic, at least) I found that no matter the season it seems to be pretty bright in the am with the exception of rain, which is a given.
HEY DONT JUDGE HIS SLEEPING PATTERN 🙄✋
dont need to watch the video. i already know he's gonna put haddonfield at S, since thats what the statistics said
@@FlowersOfAmity if you played more killer (not just plague and spirit) you'd see the issue with this. Especially with trapper, huntress, and hag.
@@anemyclake1256 whooosh
@@ajtp1349 how is that a whoosh?
@@axolotl339 if you read their comments, it’s a joke. They joked about it needing a buff. They posted their other comment after so it’s also highly likely to be a joke as well
S tier, for Hold S while looking at killer with Object.
Scott’s tier list was distracting me from his cat
OH I see
i was enjoying the cat loaf view.
same
now that you and another dbd content creator have different opinions, we have to make drama and then have a 4 hour video of you two discussing
"Blow👏This👏Up👏Twitter👏"
A 4 hour debate video is the only way for us to know that they don’t hate each other after all
Big discussions between high level players is always nice
@@EvilPineappl nah bruh that shits boring
@@seelthedeal_ this guys overrated
I almost want BHVR to stop remaking maps just because they force breakable walls down your throat.
Yeah it so fucking dumb
Same here. The walls are just band-aids for bad map design.
It just feels like all they do with map remakes is add a crazy amount of breakable walls and pallets.
You know, they could potentially make Haddonsfield actually better with them. Adding breakable fences would help immensively.
I am at the point where some Springwood variants make me want to DC
"Rotten Shields" made me chuckle
agreed
Marauder Shields
I always called it Rotten Shields. After thinking, the name makes 100 % sense.
*red farts*
Thank you for uploading. It keeps my mind off of things. I hope you get some sleep, I can relate I have insomnia but I digress. If anybody reads this I hope you have a great day.
I feel your pain man
ScottJund is the human version of a non toxic crayon
I do not know what this means but it makes sense?
Ah yes, a man who shares my views
how insightful of u
™
Factual
Oh boy I can't wait for these sleepy hot takes Scott! Especially since you said you disagreed with a lot of Otz' decisions.
Edit: wow I can't believe you put Haddonfield in S tier! And you hate Coal Tower now???!!1!1!
Also your cat is CHONKIN'
any day now otz will challenge scott to come cowshed and 1v1
@@kmel3588 Otz will win because he's a robot, highly unfair
@@indxbt truueee
@@indxbt Scott has years of rage boiling in him since he got spun that he represses deep down that he can tap into so i wouldnt call it in otz favor
@@kmel3588 yeah but otz is the only man who can hit the reverse chainsaw into the Quentin in the corner
I once got a Suffocation Pit varaint where there was ONE pallet shack side, and it was shack pallet, there were two hills and just some junk. And the shack window was facing the edge of the map too. Some of the worst RNG I have ever seen in this game.
I've gotten a Coal Tower where all the tiles were L T walls, except for some filler pallets of course. That was not a fun match D:
Only once? Damn wish I had that kind of luck
Meditiiiiite
I actually agree with your list more than Otzs map tier list. I could never put into words why a certain map felt better, only that a certain maps feel better to play as Killer. And the maps you put at the top of your list are usually the maps I feel most positive about when I play on them. Good to see you put into words since im too dumb myself lol
On Father Campbell's you can also get a really good shack setup... When there's a long wall jungle gym right across from shack's window it's really good tbh. I can entirely agree with Father Campbell's being an S tier map.
Next vid : Tier list of Scotts cats
Phillip S+++ Tier
Ohh god....we need that tier list XD
yeah cool tier list but as far as i know a map is good when i win and bad when i lose
Same
Yamaoka's estate? You mean Fat-Shaming Estate. I get caught on everything in that map and I hate it. That would be a hot D from me.
2 lies and a truth right there
What’s this about hot D from you
Try playing blight on it it’s horrible
I've actually recently "looped" a Red rank Nurse at the second floor of main at the hallway of Midwich just by holding W. We were both taking a piss trying to understand if she would eventually catch up, yet she never did. Peak nap design.
If you get a headstart of her, you can force 50/50 guesses at the corners.
If you have Dead hard, that means she will have to go through a minimum of 3 blink circles (~10 seconds without addons) to down you.
Plus running at her works so well upstairs, because she cant shorten her blink.
Its actually a pretty shitty map for her, unless she runs range addons-
@@KatyaAbc575 yeah that's also true, but that's not exactly what I was talking about, if you have around 80% worth of the corridor's distance - she can't close the gap even when cutting the corners. At least without omega-add-ons.
0:08 10:53 i love how he’s so tired he doesn’t even remember he told us he couldn’t sleep 😂
Scott putting haddonfield in a tier of it's own doesn't necessarily make it a bad map, maybe it has a special place in his masochistic heart?
This man switched between good maps for killers and his most liked maps, excellent job scott tierlist
He said Gas Heaven is S for Huntress.She can't throw anymore over the Loops and the Map is pretty big and all stuffs are at the Edges and 110 Speed against this Mainbuilding is also really bad
@@TheKing-wf9es Blood Lodge and the Corn Map w/ House are very open maps which are great for her. I also find Asylum to be great as it's more open than the Chapel. And the Chapel likes to spawn strong loops near the Shack.
The greatest map for killer is not playing.
I see you everywhere
@@isaaccrimmins968 *oink*
If BHVR applied the ideas of Open, smaller, less Godly pallets, that would = fun maps that allow killers to apply pressure better and prompt survivors to get better at chase rather than: throw a pallet, get distance, throw a pallet, get distance
Maps,who are between of Father Campbells Chapel(more killersided) and Ironworks of Misery(more survivorsided) in therms of balance.These are both in a "more balance" spot and no one really complain about them.Unfortunaly we got in the past Maps like the the original Temple and Ormond who used to be Crack for survivor (extremely big and safe tiles everywhere)and Dead Dawg Salloon and Hawkins(extremely small and unsafe Loops)who are Crack for most killer.I hope the Devs understand now after the one year of no Maprelease,how they can balance Maps.Small or middle small Maps which safe Loops.No one like Big Maps.But when they did it,then Loops like on actual Ormond
I love you scott, these talk type videos always make me happy and I never seem to get tired of them
TIME STAMPS
S Tier:
1:05 - Father Campbell's Chapel
10:57 - Coal Tower
17:15 - Azarov's Resting Place
A Tier:
11:40 - Shelter Woods
12:23 - Ironworks of Misery
14:44 - Wretched Shop
18:09 - Wrecker's Yard
21:00 - Pale Rose
B Tier:
6:48 - Thompson House
7:31 - Torment Creek
8:03 - Rancid Abattoir
10:00 - Sanctum of Wrath
13:01 - Suffocation Pit
13:48 - Groaning Storehouse
C Tier:
20:13 - Grim Pantry
15:28 - Gas Heaven
16:19 - Blood Lodge
0:20 - Disturbed Ward
2:48 - Temple of Purgation
9:15 - Family Residence
D Tier:
1:50 - Mother's Dwelling
21:31 - Dead Dawg Saloon
5:56 - Rotten Fields
8:34 - Léry's Memorial Institute
18:41 - Hawkins Laboratory
22:24 - Badham Preschool
F Tier:
4:05 - The Game
4:25 - Fractured Cowshed
18:38 - Ormond Resort
23:39 - Midwich Elementary School
Haddonfield:
19:59 - Haddonfield
8:06 *loaf activated*
bruh the game is like mindgaming a goddamn wall for all thats gonna do. why are you forced to kick 93% of the pallets? and why are there so many of them?
Because Hawkins exists which balances it out. No safe pallets
@@413X13 a bad map doesn't justify another
@@413X13 make that make sense please
The game sucks.
There was a time before the Patch where "The Game" Map was one of the best Killer Maps you could've got. But now i agree. They fucked up the map to hard with all the Pallets
I really enjoy playing demo on midwich, it can be a worse Hag at times but being able to just pop onto the other side of the map after seeing a survivor with BBQ is really fun
Everybody gangsta until Scott comes out wit da Rocko sweater
Imagine going against Sb, OoO, vigil and fixated as a trapper on midwich
A good example of how godawful meat plant is showcased in otz pallet breaking video, the man pretty much did nothing except break pallets against survivors who immediately threw them down for 18 minutes as a shadow dance/brutal strength wraith and once they finally got all the gens done, survivors still had zero issue finding a good pallet.
I have so much trouble seeing on Backwater Swamp that I actually downloaded something to brighten up my game
the most recent patch turned swamp brightness up so much i have to wear sunglasses
lucky, I play on console and can't brighten my screen anymore. Old Game was constant suffering on the bottom floor, I could be chasing a Claudette and they would literally fade into nothing while running in a straight line.
@@araccoonstolemyradiator i dont play on cosole but that comment read like such a true statement like i could feel this moment
I thought I was the only one. My vision is so bad I have to DC that map I literally cannot see on it no matter how much I tweak my settings
@@notatroll9667 if you play dbd on pc I recommend you download Nvidia GeForce, it can really help brighten up your game
I’m kind of curious to see a version of dbd where the map selection is revealed either to just the killer or to both sides in the lobby, along with killer lock being turned off, providing a chance to actually adapt your killer choice (or at the very least your build) to what the map will be. It’s unbelievably frustrating to load into a match and discover that you happened to get a map that absolutely screws you over.
Having that random element adds to the fun.. having to adapt and overcome if you don't like the map.. I'd hate having my hand held and choose killer according to map.. some people literally want the game played for them.. DbD = the most cry baby community.
I remember one time on fractured cow shed I was chasing and the survivor went from meat tree, to a TL, then to a hay stack pallet, into the cowshed itself. When I finished the chase two gems had been completed
if they were a somewhat decent survivor, they wouldve ran you for all 5
i love how even when you dont give a shit about the content you are creating its still entertaining to me
CHAPEL S?? I literally had ALL windows on top of the church closed, faced 1 balanced landing gamer, 1 with sprint burst and they just abused the windows, every time I entered church when my tinkerer procced they just ran to those windows and kept jumping through them and then to the next one. Downstairs 2 really safe windows spawned as well. I was a wraith and had to chase them for long enough so the window blockers spawned before I could catch them... The match took about 30 mins because they kept spreading out, running to the last 3 gens they pressured and my tinkerer procced all the time on 2 gens, ruin wasn't cleansed thankfully, and I couldn't catch them in time. I had to wait for them to make a mistake and it took me 30 min to get a 4k. The rest of the map was also insanely safe. This was literally 2016 DBD level of safe...
However, when I played survivor I had ALL windows in the church removed and there were just 2 really bad windows on the bottom.
The devs should just remove those stupid windows or make them get destroyed if you hump them over and over again, because RNG can be heavy on this map.
They did change Rotten Fields to have SIGNIFICANTLY less pallets, now its like 6 to MAYBE 10 pallets. If you're 4 good survivors its fine because you can make use of those 6-10 pallets but if you have one random that wastes even like 3-4 pallets already have your pallets are gone
The problema with cornfield is the corn and the size, i feel like it's the corn were better stetical and taller than killers some farms maps would be pretty inductive
I would really like it to be acknowledged that Midwich is the map with which the devs could most easily implement a significant improvement to the game; by removing it entirely.
I saw that haddonfeild extra tier insert coming from the start of the video. Didn't disappoint.
16:45 I had a match on Blood Lodge once (as Survivor) where there were no pallets in the central area at all. Not a single one.
I felt so cheated.
You look so exhausted omg. The amount of sheer willpower you must have to pull this off. 👏
The thing about Midwitch is that it's so faithful to the original game without considering how the level could function in DBD that it's terrible.
All that's missing is the telporting bathrooms.
People complain about breakable walls. But as a Oni main, I love his animation so much. That I’m fine with it mostly.
Mmmmmmmmmm ok because breakable walls wastes the killers time
@@jamesgarter9340 Perhaps. But heheheh, punchy wall.
20:00 Lmaooo, i was waiting for haddonfield reaction
With this new laceration meter mechanic, DBD needs something they have on Friday the 13th: damageable vaults. Have it where a killer can smash up all the vault spots so if a survivor rush vaults through them they take a pip of laceration damage. If they also remove the laceration meter decay and instead make it something that survivors would have to heal, then the Trickster wouldn't be such a joke. So many of these maps were fare better if the killer could punish vaulting like on Haddonfield. Granted Haddonfield needs so much work - namely stripping out the houses that can't be entered and shrinking the map accordingly.
Dead Dawg is my favorite killer map bruh.
Tbf though the breakable walls were not a very fun addition to the game but I still love dead dawg until the day that I die.
3:08 Hey Scott, what's up? *proceeds to climb*
No offense but didnt you complain about the breakable wall in Groaning Storehouse? Did they change something or did you change your mind?
oh no its still annoying. all breakable walls are dumb
at one point i just stopped watching the video and started watching the cat just looking around.
Scott : discusses maps
Cat : L O A F
10:53 I thought you couldn’t sleep??
Edit: nvm just finished the video
Could you do which is the most skill based or fair map?
the rockos modern life shirt has melded onto scott's flesh from being worn for so long
I once got a shelter woods with like 4 pallets and every tile was a t wall
midwich is really fun from a silent hill fan perspective bc of how accurate it is to the location in silent hill... however using that as a map design in dbd is not fun
I was actually hoping to hear you talk about Ormond. :(
Omg this new Otz's tier list is so cool!
can you do this for each individual killer? /s
Rt/
I see light outside your window how long have you been up you poor man
I feel you onthe sanctum of wrath placement, i had a match where the shack spawned (gen inside) with its window facing a TL and the exit facing a pallet loop... I just avoided it and let them do the gen inside and planned around my other gens
if it was in terms of aesthetics, midwich would easily be in S tier
So, should tournaments take place on the A tier maps (killer sided) or B/C tier (a bit more balanced / bad for certain killers but not others).
At least he’s honest about it being a tier list now
Hey Scott, did you ever thing of using a green screen? That way the ranking could be bigger? My blind self trying to see the ranks on my phone is rough. I feel like this video might be rough for mobile viewers
ive tried. having to shine bright lights on my face for proper lighting sucks
I had to rewind several times because I watched the cats instead of listening...
Great video Scott! Keep up the good work!
Your cat is like "shut that shit up and notice me"
when I think of coldwind I think "it isn't so strong it's just annoying with corn everywhere, there's only like 6-7 pallets in the map and most of the tiles are separate, most killers know the combine tech so it isn't useful, just a great big deadzone
and I forget about the other coldwind maps entirely
Yamoaka residence f tier because of that one crossroads tile that makes you think there's going to be a pallet but there's no pallet on either side it's a bait
What’s wrong with breakable walls? You can break them or not break them depending if it benefits u or not an it gives points
Can we get reworked corn maps next?
Really amazing list, and glad you make dbd videos like me!
Haddonfield is sooooo bad it has its own tier of badness 🤣🤣🤣
😂
You could just camp on a building and wait for the killer to come, plenty of God pallets, windows that killers are forced to vault
Since you play Blight quite a bit it would be useful if you could look out for a situation where you are rushing and you get stopped by literally nothing like completely open space still bonk. I just had that happen and when I hit that same open space going around the shack again low and behold the hatch was where I was bonking earlier. I noticed this because it caught my rush a second time and I looked down and there's the hatch. I wish I was recording it but I figure since you record already if you encounter that particular combo it would be nice to pass that along to the devs.
It's interesting how different are your and Otzdarva's views on maps (especially closed maps) while you are both great players
So weird. On wretched shop I played a custom with my friends and there were 8 pallets total, 2 T L walls and no jungle gyms
I live for videos like this Scott
Speaking about father Campbells chapel, is it normal for it to spawn killer shack connected to jungle Jim with their windows facing each other?
If RNJesus is not with you, yes.
I fucking died when he had haddonfield in its own category
i suggest doing 2 more tier lists: 1st how you feel playing as surv on those maps, 2nd combining those 2 prev ones into most fun overall maps (and most miserable ones) like Haddon/Hawkins/midwitch/game (i hate those 4 on both sides)
As a killer main i love Glenvale my main problem with it is the amount of breakable walls and the size of it, it’s way to small for survivors sake.
Dead Dawg Salloon is like Haddonfield,but for killer.Hate these both Maps so much.
what is old old shelter woods? i only know old shelter woods
my fav map to play on, as killer, is midwhich, i play nurse, spirit, and hag with hexes, the only annoying part is totem spawns that are in the open
hey king can you drop the tierlistmaker or nah
Going to Fractured cowshed as huntress is my biggest nightmare.
tournament map is usually an s tier killer map?
One of the only maps a Killer should ever have a chance on VS a tournament team so yeah
Not really.It's.just a Balanced Map.
Wreckers Yard,Hawkins or Dead Dawg Saloon are much more killersided,but His Tier List is based on,how He enjoys the Map.
Hawkins and Dead Dawg Saloon are only on D Tier,because they are so extremely killersided,that he thinks,there are unfun.You need No Skill to get a Hit one these Loops,because there are ultra unsafe
Unpopular opinion.
I personally really enjoy Hawkins.
Killer or survivor
@@jamesgarter9340 killer
I like it on both, I like how many unique rooms there is and the whole aesthic of it.
@@Cjsavvy1 think about it it’s terrible for blight huntress slinger oni trapper and billy that map as these killer is garbage ohhh and nurse
@@jamesgarter9340 I get that, but I personally never really had a big problem with Hawkins. Especially since I main Deathslinger and I can say “fuck your loops” and just shoot them lol.
Love the kitty in the background 😍
As a huntress main I actually dislike the new autohaven maps. The tiles have really bad hatchet collision. Although they are good maps for cross maps. But when it comes to playing tiles it is horrible
Careful Scott ortzdarva may sue you >~
"we're not talking about Ormond" lmaooo. All the bully squads take me to Ormond or the Saloon. Less so Lery's, Midwich, Hawkins, because communication requires survivor line of sight too, but it does happen. Also corn. Lots of corn. They know what's up, and where they can expect to win.
After Ormond rework, I don't mind the map that much anymore. Those open spaces and reduction of playable tiles makes playing Oni so much easier now. However, I can't do shit as Ghostface due to same reason lol
I completely agree with everything in this video!
Léry's and Hawkins in D tier omega LUL
Also pour one out for my boy, The Game. I have no clue who thought putting multiple God pallets in one map alongside 24 pallets was a good idea, so much for PTB feedback.
The Thompson House, Rancid Abattoir, Torment Creek in C-Tier
Father Campbell's Chapel in A-Tier (Annoying breakable walls)
Good Tier List
I wouldn't be surprised if when they rework Haddonfield they add different variations and different basement locations. I'm actually very surprised they didn't try different variations of the game with different basement spwans
what does tier s mean to you ?
Was this prompted by the random arguing with me about Gas Heaven in chat yesterday?
it was prompted by extreme sleep deprivation
@@ScottJund Hope you got some rest my dude. Sans nightmares of Object users holding W down the corridors of Midwich, no less.
Maybe make a killer tier list of how well or awefully designed they are.
im not a big fan of playing killer on the YamaMonkaS maps
Ironworks is my favorite survivor map, I have no idea why though.
i was playing killer on the game yesterday and survivors got trapped between a pallet and a breakable wall twice, it was pretty funny
I almost choked when you made Haddonfield its own tier