Nemesis in Dead by Daylight - First Impressions

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  • เผยแพร่เมื่อ 22 ต.ค. 2024

ความคิดเห็น • 817

  • @kylepollack3029
    @kylepollack3029 3 ปีที่แล้ว +1278

    8:40 “no one will be proud as killer if a zombie blocks a hallway” I’d be proud as fuck. Not for me, but for that beautiful zombie

    • @JustCallMeBandit
      @JustCallMeBandit 3 ปีที่แล้ว +153

      BEHOLD MY SON

    • @MrxD-cg5xs
      @MrxD-cg5xs 3 ปีที่แล้ว +92

      And then you fistbump them out of existence!

    • @doombottv6524
      @doombottv6524 3 ปีที่แล้ว +14

      Agreed I'd laugh my ass off

    • @dwightfairfield8213
      @dwightfairfield8213 3 ปีที่แล้ว +20

      lmao that happened on hawkins and it literally body blocked the dwight in a corner

    • @allither6310
      @allither6310 3 ปีที่แล้ว +55

      @@MrxD-cg5xs you always gotta give them a good ol fist bump if they do a good job, sure itll kill them, but theyll die knowing they were a good boy

  • @punishingbirb4180
    @punishingbirb4180 3 ปีที่แล้ว +784

    I have had several situations where the zombies defend generators or legit face camp a survivor and its the funiest shit ever.

    • @TheEthanGamer
      @TheEthanGamer 3 ปีที่แล้ว +64

      I've had a zombie get stuck on some invisible platform on the silent hill map where survivors can drop down into the courtyard on the 2nd story and gimp some Leon player who jumped off it.

    • @codywhen
      @codywhen 3 ปีที่แล้ว +78

      I saw a zombie standing inside shack just standing right behind the window watching me repair a generator a dozen meters away. The zombies are so BS and i love them

    • @Fastroboom
      @Fastroboom 3 ปีที่แล้ว +15

      I wonder if they intentionally programmed the zombies to do stuff like that.

    • @punishingbirb4180
      @punishingbirb4180 3 ปีที่แล้ว +47

      @@Fastroboom nah. The AI is super basic, they dont even known how to path to get to a surivor, they just kinda go straight.

    • @mylifeisaparty
      @mylifeisaparty 3 ปีที่แล้ว +3

      @@TheEthanGamer this happens on the drop on coal tower too

  • @TheMibbsyful
    @TheMibbsyful 3 ปีที่แล้ว +475

    they should make it so if the zombie attacks someone and nemesis kills that zombie they get the full infection from the survivor getting hit, like basically walking infection banks

    • @asterix1912
      @asterix1912 3 ปีที่แล้ว +6

      Wow! Nice idea!

    • @Marci568
      @Marci568 3 ปีที่แล้ว +1

      5Head idea

    • @defendmoon6813
      @defendmoon6813 3 ปีที่แล้ว +3

      As a Survivor is could bring the Zombie to a Pallet..... He will never get my Juice 😂

    • @Zennethe
      @Zennethe 3 ปีที่แล้ว +3

      @@defendmoon6813 rest in peace palettes oops DeadZone now you all die

    • @myleg7012
      @myleg7012 3 ปีที่แล้ว +8

      @@Zennethe Any means necessary stocks are suddenly shooting up

  • @AshenSnow
    @AshenSnow 3 ปีที่แล้ว +471

    The first killer in a long while that I'm actually having fun playing. Don't ruin this Behaviour

    • @fluffybum204
      @fluffybum204 3 ปีที่แล้ว +19

      they will cuz survivor shate a chance at winning

    • @snewp_e2139
      @snewp_e2139 3 ปีที่แล้ว +44

      A fun killer thats also a good killer? Behavior is actually suprising me

    • @xTHEARBITER117
      @xTHEARBITER117 3 ปีที่แล้ว +3

      Ya already know 😔

    • @Las3Ms_
      @Las3Ms_ 3 ปีที่แล้ว +4

      They should just increase the tentacle speed and we’re completely good.

    • @KOHoxton
      @KOHoxton 3 ปีที่แล้ว +36

      Don't worry, they will fuck him into the ground.

  • @zachtemoro2116
    @zachtemoro2116 3 ปีที่แล้ว +119

    When a Zombie bites a survivor and infects them, they should turn Yellow and Nemesis will gain more infection from hitting them

    • @fluffybum204
      @fluffybum204 3 ปีที่แล้ว +10

      well there is a addon that turns them yellow when they hit a survivor so maybe make them turn red instead

    • @iansantiago6526
      @iansantiago6526 3 ปีที่แล้ว +7

      That's a great suggestion!

  • @tk_the_onion
    @tk_the_onion 3 ปีที่แล้ว +160

    I'm more disappointed Leon isn't constantly saying his famous phrase from the hit video game Resident Morally Bankrupt, *"What the..."* every few seconds or when he's injured.

    • @cry8964
      @cry8964 3 ปีที่แล้ว +17

      JESUS CHRIST!!!

    • @plumplague58
      @plumplague58 3 ปีที่แล้ว +33

      Where did everyone go? Bingo?

    • @WeencieRants
      @WeencieRants 3 ปีที่แล้ว +14

      A D A W A I T

    • @adamj6864
      @adamj6864 3 ปีที่แล้ว +18

      Should be one of his perks, everytime Leon gets in a chase he can push a button and go "What the?"

    • @TheOfficialButthead
      @TheOfficialButthead 3 ปีที่แล้ว +7

      your right hand comes off?

  • @gnarlyburrito5123
    @gnarlyburrito5123 3 ปีที่แล้ว +561

    WAIT...so if zombies infect the survivors, he doesn't tier up? That's a oopsie

    • @Rxsselll
      @Rxsselll 3 ปีที่แล้ว +49

      don't be dumb use code dumb

    • @gnarlyburrito5123
      @gnarlyburrito5123 3 ปีที่แล้ว +20

      @@Rxsselll Huh

    • @ScottJund
      @ScottJund  3 ปีที่แล้ว +194

      yep

    • @Rxsselll
      @Rxsselll 3 ปีที่แล้ว +3

      @@gnarlyburrito5123 u read my comment

    • @gnarlyburrito5123
      @gnarlyburrito5123 3 ปีที่แล้ว +9

      @@Rxsselll I'm confused😅...might b reading it weird

  • @terrypennington2519
    @terrypennington2519 3 ปีที่แล้ว +110

    "We're zombies, we're just expendable"
    "Not to me"

    • @dekudude8888
      @dekudude8888 3 ปีที่แล้ว +17

      I will tunnel anyone who tries to bonk my zombies

    • @FivesCT-mn1is
      @FivesCT-mn1is 3 ปีที่แล้ว +2

      Nice clone wars reference

    • @rex8329
      @rex8329 3 ปีที่แล้ว +2

      Only OGs will understand

  • @bigmac8880
    @bigmac8880 3 ปีที่แล้ว +198

    Nemesis is the bastard child of all the killers combined but with zombies

    • @snewp_e2139
      @snewp_e2139 3 ปีที่แล้ว +16

      He has the height of trapper, the long range attack of pyramid head, the sick basic attack of trickster, the infection of plague, the tiers of myers, and the rng of pig(for the zombies)

    • @koopatroopaworld
      @koopatroopaworld 3 ปีที่แล้ว +16

      @@snewp_e2139 Hes waay taller than trapper lmao

    • @Marci568
      @Marci568 3 ปีที่แล้ว

      And I'm all for it

  • @TheRennat47
    @TheRennat47 3 ปีที่แล้ว +398

    scott claims the map hits every checkmark of a bad map, but there are no breakable walls, checkmate you lied it's not "every" checkmark /s

    • @ScottJund
      @ScottJund  3 ปีที่แล้ว +254

      big true

    • @purplebruh947
      @purplebruh947 3 ปีที่แล้ว +9

      Thats strange, why there is no breakable walls? Almost every single map has them, maybe they want to rework them?

    • @Agent-cipher-6120
      @Agent-cipher-6120 3 ปีที่แล้ว +31

      I am going to lose my mind if they added breakable walls. The map is bad, but at least it looks so good and faithful, don't make it out of place

    • @Nekrumorfiini1
      @Nekrumorfiini1 3 ปีที่แล้ว +19

      @@Agent-cipher-6120 Isn't this the one map where they absolutely should put breakable walls? This is Nemesis we're talking about.

    • @Agent-cipher-6120
      @Agent-cipher-6120 3 ปีที่แล้ว +8

      @@Nekrumorfiini1 Unless Nemesis can rush through the breakable walls, otherwise nah

  • @AirLight1646
    @AirLight1646 3 ปีที่แล้ว +124

    5:15 “when you actually pull out your tentacle, that’s a dirty sentence.”
    Damnit Scott we were all thinking that but you didn’t have to say it lmao

    • @AutisAnimeGames
      @AutisAnimeGames 3 ปีที่แล้ว +9

      You just know if he didn't say it someone else would.

  • @ApacheVibes
    @ApacheVibes 3 ปีที่แล้ว +25

    1 note about zombies you might find interesting. you can actually dodge the zombies attack by pulling away last second, and this actually locks them in an animation of doing a hit and you can walk right past them if theyre body blocking

  • @HailenVendarai
    @HailenVendarai 3 ปีที่แล้ว +66

    imagine if they used the ai system with legion, thatd feel very fitting, but we all know they likely wont

    • @_robo
      @_robo 3 ปีที่แล้ว +25

      bhvr can only handle a 0.05 m/s move speed and very minor animations. Can't even imagine what an AI would look like sprinting around the map.

    • @bitingsea3194
      @bitingsea3194 3 ปีที่แล้ว +5

      @@_robo It would look like Gmod SNPC's trying to move on CSGO Office, they would run in circles for a little bit, go at mach 5 into a wall, then repeat that cycle (oddly specific, I know)

    • @herbert7893
      @herbert7893 3 ปีที่แล้ว +3

      @@bitingsea3194
      At the same time tho. It would 100% fit the Legion members.
      Dumbass teens who think they're the best and run into random shit. At least THEN playing as and against Legion would be fun lol

    • @basicbacon5951
      @basicbacon5951 3 ปีที่แล้ว

      I dont play the game and really only know of Legion from youtube but yeah I dont get why its not like that either. Their name is LEGION why isnt there more?

  • @HavokYT
    @HavokYT 3 ปีที่แล้ว +48

    Good video dude, didn't know about that tactic about getting hit by zombies, that really sucks and hope they do something about it, like you said buffing base and nerfing the add ons would be a good start

  • @bebuwu4320
    @bebuwu4320 3 ปีที่แล้ว +57

    "this is looking pretty good" :) feelsgood

  • @ubermaster1
    @ubermaster1 3 ปีที่แล้ว +19

    When Scott says he looks effective, then you know a killer is well...effective.

  • @HockeyFan102
    @HockeyFan102 3 ปีที่แล้ว +19

    They’re going to nerf him because survivors are going to complain 24/7 and then he’ll be unplayable

    • @legobuilder8998
      @legobuilder8998 3 ปีที่แล้ว

      As a survivor enjoyer this is the first time I am actually scared of the killer

    • @ThndrMge
      @ThndrMge 3 ปีที่แล้ว

      accurate

  • @thebruhmachine9738
    @thebruhmachine9738 3 ปีที่แล้ว +33

    I’ve been looking forward to this...

    • @Jacob-zk1jy
      @Jacob-zk1jy 3 ปีที่แล้ว +12

      twice the pride double the fall

    • @DoomzdayClock
      @DoomzdayClock 3 ปีที่แล้ว +1

      @@Jacob-zk1jy my powers have doubled since the last time we met count

    • @dream6562
      @dream6562 3 ปีที่แล้ว

      I would be proud if a zombie blocked the doorway

    • @Frostycrypton
      @Frostycrypton 3 ปีที่แล้ว

      Good, Anakin, good. Kill him. Kill him now.

    • @ironbark7918
      @ironbark7918 3 ปีที่แล้ว

      I shouldn’t

  • @Chris-cf1hs
    @Chris-cf1hs 3 ปีที่แล้ว +17

    I feel like he should have base kit more zombies, adfons that give him more or the quantity could be based off map size

    • @aleksxyz23
      @aleksxyz23 3 ปีที่แล้ว +6

      I actually disagree, I think that the amount that there is has been calculated based off of the amount of power they give to the killer and how annoying they are to survivors. The fact that a single zombie can either disrupt generator work which with ruin up can be a whole pain in the ass in and of itself, but they can also stay near hooks or block vital passageways. Making more of these RNG zombies available will detriment the gameplay. It's already difficult to evade a killer with a whip that insta-breaks pallets at Tier 2, but also having to evade multiple zombies?
      That being said, about the argument of the killer being somewhat add-on dependent, that can be said for most killers. Behaviour has said it that the game is intended for killers to use add-ons for best performances. Nemesis has good ones too, such as speeding up the zombies, which again, is a huge hindrance whilst doing generators. THAT along with, like Scott said, a free long-range view of survivors locations when a zombie detects someone and goes for them. Personally I would say that the killer has a lot of potential and is quite strong.
      I believe that his power is quite strong as well, the only thing I'd like to see done better about him, is to give him slightly more cool-down after breaking a pallet with his Tier 2 power.

    • @spaceblockb5284
      @spaceblockb5284 3 ปีที่แล้ว

      I think pressing the secondary power button should be able to send a zombie to where you where pointing and they will hang out for a short while. But to do that they would need intelligent path finding.

    • @Chris-cf1hs
      @Chris-cf1hs 3 ปีที่แล้ว

      @@aleksxyz23 I didn't really feel that he was addon dependent but I've only played him for one day

    • @Chris-cf1hs
      @Chris-cf1hs 3 ปีที่แล้ว

      @@aleksxyz23 playing a bit more i still feel that he should at least get one more zombie either base or addon. I do agree that the cooldown needs to be lower. I also feel he could use a bit more range and it being a bit more consistent when hitting over certain looks or at minimum something to help you understand what you can and cannot hit over.

  • @jared6343
    @jared6343 3 ปีที่แล้ว +34

    Worried they'll pull another Pyramid Head and make changes to him that make him weaker and less fun to play.

    • @limepie3801
      @limepie3801 3 ปีที่แล้ว +18

      You mean nerfing the part where he gets free broken zoning?

    • @Deny399
      @Deny399 3 ปีที่แล้ว +4

      @@soulreaver6546 You can turn with using camera movement, but I think PH is fine and still fun to play anyway...
      He is probably not tournament level material anymore, but he is more than enough for casual.

    • @Agent-cipher-6120
      @Agent-cipher-6120 3 ปีที่แล้ว +5

      The nerf is reasonable but it feels kind of rough playing him.

    • @KOHoxton
      @KOHoxton 3 ปีที่แล้ว +2

      Pyramid tilts tf out of me. With his endless 50/50s now, anyways. Wish they'd move away from that type of ranged attack.

    • @JM-bb8iz
      @JM-bb8iz 3 ปีที่แล้ว +2

      Dude I’m sorry but if you thought pre nerfed PH was fine your an actual idiot who’s barley pushing devotion 1 with a couple hundred hours not even, who just wants killers to get free bees without having to put any thought or input or read into anything otherwise there “weak” not just you even those 18 people that agree with you are stupid asf no offense.. and honestly he can still do it there some limits to it but there are a lot of places where I can still zone you out with PH and get a freebee but hey think you what you want. It’s funny you can literally go back and watch old videos of him right infront of your face and y’all would still deny it ahaha.

  • @wowitsportal5225
    @wowitsportal5225 3 ปีที่แล้ว +10

    I played a nemesis on midwitch and the zombies forced us into getting hit by the zombie or by nemesis

  • @Mizenga
    @Mizenga 3 ปีที่แล้ว +10

    I really like the zombies, just absolutely love 'em

    • @deadinside5431
      @deadinside5431 3 ปีที่แล้ว

      Best addition to the game in my opinion, they add more life

    • @dragondaoshi2947
      @dragondaoshi2947 3 ปีที่แล้ว

      @@deadinside5431 Ironic

  • @henryb5878
    @henryb5878 3 ปีที่แล้ว +13

    Every time the B-roll walked by a zombie I felt such a strong urge to punching in the fucking face even though I am not playing lol

  • @swordbro2676
    @swordbro2676 3 ปีที่แล้ว +4

    8:40
    >no one will be proud as killer
    More like, everyone is gonna be too busy being proud of the Zombie for showing some initiative to care about what they themselves did

  • @sl41_dev
    @sl41_dev 3 ปีที่แล้ว +1

    btw in my testing yesterday, i felt, that the zombies kinda spawn in the rough vicinity around survivors which also tells you kinda where they are. i found it especially useful at the start of trial (which is ironic since his one perk is basically exactly that, find survivors at the begininng lol). And i feel it does make sense to make them usefull, if the spawns were completly random, the chance of survivors running into them would be drastically lower

  • @peanutmuttplays104
    @peanutmuttplays104 3 ปีที่แล้ว +5

    “This is actually a pretty effective killer.” YEEEEEEESSSSS.

  • @AirLight1646
    @AirLight1646 3 ปีที่แล้ว +15

    I’m pretty sure that’s a bug that you don’t get tier up if zombies hit people, but I’ve known behavior for a while so idk

    • @garto
      @garto 3 ปีที่แล้ว +10

      My guess is that this is in fact a bug but they won't be able to fix it, so it will become a feature.

    • @AirLight1646
      @AirLight1646 3 ปีที่แล้ว

      @@garto just like with hoarder

  • @Manuwu
    @Manuwu 3 ปีที่แล้ว +23

    That's some strong jaw game Scottie, let me know if u are available

  • @greedythegoon8607
    @greedythegoon8607 3 ปีที่แล้ว

    I love using the zombies to counter loops, directing the survivors toward them really breaks the loop and it's awesome.

  • @VocalSynthUtau
    @VocalSynthUtau 3 ปีที่แล้ว +16

    5:00 legion with irie addon can do this as well.

    • @MacaroniMan_
      @MacaroniMan_ 3 ปีที่แล้ว +10

      he has a 4s fatigue and requires an iri though

    • @soleo2783
      @soleo2783 3 ปีที่แล้ว

      He moves while breaking the pallet and then loses all distance he got due to fatigue.

    • @snewp_e2139
      @snewp_e2139 3 ปีที่แล้ว +2

      Needs an iri addon and a fatigue reduction addon just to counteract it and keep the distance, meanwhile this is base kit for nemesis

    • @ThndrMge
      @ThndrMge 3 ปีที่แล้ว

      to every reply above: that's not the point, he's just saying Legion also has an option for break pallets while in motion

    • @snewp_e2139
      @snewp_e2139 3 ปีที่แล้ว

      @@ThndrMge doesn’t really matter if he has that option as well, he’s still a garbage killer

  • @fynndeku90
    @fynndeku90 3 ปีที่แล้ว

    a couple of things with Nemesis is for aiming at larger tiles aiming similarly to throwing Huntress hatchets has been beneficial, the zombies can also sandbag the Nemesis if you are unlucky and a survivor blinds them in a door way then you have to hit them and wait the recovery animation

  • @ajburlap2601
    @ajburlap2601 3 ปีที่แล้ว +11

    I played a match on Rotten Field where a zombie hit someone through the window of shack and it actually downed the survivor. I felt so bad for that person, it was hilarious but it felt like a very cheap down.

    • @dustinsterling3248
      @dustinsterling3248 3 ปีที่แล้ว +1

      Were they standing still at the window staring at the zombie?

    • @deathslicers
      @deathslicers 3 ปีที่แล้ว

      was it me? i had that happen earlier when i was paying Nemesis.

    • @legobuilder8998
      @legobuilder8998 3 ปีที่แล้ว

      I got instantly killed off hook by zombie

    • @123darkpassenger
      @123darkpassenger 3 ปีที่แล้ว +1

      I wouldn’t call that cheap, just bad luck.
      Stepping on trappers traps isn’t considered cheap and neither should the zombies.

    • @Henrque123
      @Henrque123 3 ปีที่แล้ว +1

      Wasn't it the survivor's fault? I mean, it's not cheap, it's punishment it seems

  • @king_slimy8859
    @king_slimy8859 3 ปีที่แล้ว +8

    Several months ago my friend was playing the RE3 remake and during the chase scene before the fountain fight I joked about him getting pallet stunned and being a DBD killer.
    Skip to now, and here we are. Basically I am psychic.

    • @explodifier6021
      @explodifier6021 3 ปีที่แล้ว +1

      Thanks for making me smile.

    • @Jacob-zk1jy
      @Jacob-zk1jy 3 ปีที่แล้ว +1

      I am too a psychic. I 360'd Mr X and Nemesis in both remakes and said Leon and Jill are in dbd. look at me now!

  • @0Evony0
    @0Evony0 3 ปีที่แล้ว

    6:49 WOW, I had a 2000's flashback. Crazy scenario to relive.

  • @quattrokerbecs
    @quattrokerbecs 3 ปีที่แล้ว

    Damn Scott, you and i both were on the same wavelength for that early game infection issue. That was my first deduction for counterplay when analyzing this killer.

  • @FingFantasticFox
    @FingFantasticFox 3 ปีที่แล้ว +1

    As a survivor going agains the zombies, I love them. I think they are so fun and unique and give me a reason to watch where I’m going when I’m not being chased. It also immerses me more in the game and idk I just like them. Sure they can be annoying at times but it’s ai at the end of the day and I’m not gonna rage over that yknow

  • @fsherman9717
    @fsherman9717 3 ปีที่แล้ว +2

    To summarize up : nemesis got a skinny tentacles than pyramid head

  • @lf_murmur7685
    @lf_murmur7685 3 ปีที่แล้ว +4

    His secondary tentacle attack is basically like a short ranged hatchet. No going through walls, can go over pallets and short walls, (something like most of the debris on Haddonfield, fences, tables, etc.)

  • @azumi4094
    @azumi4094 3 ปีที่แล้ว +49

    The sad thing is i know survivor mains are going to say hes op and cry about him and he'll almost guarantee to get a nerf

    • @thezard7013
      @thezard7013 3 ปีที่แล้ว +19

      If anything the zombies are op with them face camping or defending generators. It's hilarious

    • @azumi4094
      @azumi4094 3 ปีที่แล้ว +12

      @@thezard7013 not really op just luck reliant. Sht its bhvrs first ai for multiplayer servers so i wouldn't doubt the zombie ai is trash or broken

    • @yaboi.hitmaizer
      @yaboi.hitmaizer 3 ปีที่แล้ว +1

      Name one time that happened chief

    • @robotguy88
      @robotguy88 3 ปีที่แล้ว +4

      @@yaboi.hitmaizer Freddy when he was released

    • @Kezsora
      @Kezsora 3 ปีที่แล้ว +5

      I always see the 'survivor mains causing a nerf' comment every time a chapter comes out even though this never happens. If anything killers tend to get buffs out of the PTB.

  • @not-even-a-real-blacksmith
    @not-even-a-real-blacksmith 3 ปีที่แล้ว +1

    Honestly I think modified breakable walls would be really cool for this map, maybe some of the walls have cracks in them, and interacting with them causes you to walk through. Or if not that, I think it would help if the walls that the tyrant destroys in the REmake were already open. It would still be an indoor map unfortunately, but whatchagonnado.

  • @nytecrow6452
    @nytecrow6452 3 ปีที่แล้ว

    The Mine is a hard stun that interupts a kick animation...So just picture a Pop user who runs to Pop a 99'd Gen, get flashed by the mine, loses Pop due to Time running out, and while stunned a Survivor runs up and finishes the gen in your face.
    With the Zombies, I feel like they could fix a lot of the problems by doing 2 things. One, add in a Viktor Kick action whenever a Survivor Stuns the Zombo. Two, while keeping the Infection and Injuring Strikes, replace the Down Strike with a Deep Wounds instead so Zombies can't down you with bull anymore.
    To solve the Nemesis-Plague Problem, all they need to do is make Nemesis gain Tier Bar Status at half rate on Infected Survivors. Or even a Quarter. This nullifies the "Let a zombie bite me once to keep the killer from his power" plays

  • @GameHunterDeathhunter
    @GameHunterDeathhunter 3 ปีที่แล้ว +1

    I like how the zombies are something legion should have

  • @Kr8zySteve
    @Kr8zySteve 3 ปีที่แล้ว +1

    I'm so happy we finally have a new killer that's strong and fun. Twins and trickster were so disappointing so I'm super excited for this chapter to finally have a new killer to play.

  • @pokemonassociate2238
    @pokemonassociate2238 3 ปีที่แล้ว +1

    If you’re going against a nemesis, it would be good if the survivors were able to pick up a free flashlight on the grounds but they have to find because sometimes you get blocked by zombies and blinding nemesis while he’s right behind you would give the survivors an extra reason to live and also helps them somewhat.

  • @redtheyiffer
    @redtheyiffer 3 ปีที่แล้ว +1

    What a tactic, it's just like the plague tactic "I'll give her me being permanently broken, that'll show her"
    "I'll give nemesis permanent access to hurting me in the first hit, that'll show him"
    Like the tier 3 range up isn't even that great, I barely feel a difference tbh (I kinda wish it did something else)

  • @TheAudioInjection
    @TheAudioInjection 3 ปีที่แล้ว

    The B-roll footage ending with a fresh D/C.
    Very on brand for Scott, here

  • @foomongus2935
    @foomongus2935 3 ปีที่แล้ว +2

    despite this being unlisted, it was in your channel home

  • @backpack_hermit25
    @backpack_hermit25 3 ปีที่แล้ว

    I think the zombies will be a big challenge for survivors, even on indoor maps it will require you to be more perceptive and remember where you last saw zombies so you can figure out a basic idea on where to go to avoid them.

  • @playthroughsootie175
    @playthroughsootie175 3 ปีที่แล้ว

    Scott not talking about how if someone is about to wiggle of your back you can stand next to a zombie and they get instantly downed again. Best shit ever man.

  • @user-ng4wt9bg4w
    @user-ng4wt9bg4w 3 ปีที่แล้ว

    I like the zombies. They interrupt people healing, hooks, downed survivors, hide on corners and track from a decent distance and if you bait towards the zombies you can force the zombies to interact with chases. They can interrupt generators and can actually scare you as a survivor, plus they give the killer useful information too. Even on open maps, they act just as well, hiding next to trees and tiles and interrupting all sorts of actions easier than on an indoor map as they’re able to roam freely. As both, survivor and killer, I like the addition of zombies.

  • @rickydodson1539
    @rickydodson1539 3 ปีที่แล้ว +5

    Nemesis makes me really excited for what other killers can bring to the table later. Even if the zombies could use some tweaks with face camping and gen defending.

    • @jamessanford6153
      @jamessanford6153 3 ปีที่แล้ว +1

      Leave the zombies be, they fine and dont need a nerf.

  • @iamfirelord2576
    @iamfirelord2576 3 ปีที่แล้ว

    Something that could be cool as an iridescent add on is when you sacrifice a survivor, a zombie that looks like them will spawn under that hook. Making him very strong the more hooks he gets.
    Honestly I’m surprised there isn’t an add on that adds even ONE extra zombie.

  • @gavinspringer3079
    @gavinspringer3079 3 ปีที่แล้ว

    Fun thing we found is that if a survivor wiggles out in front of the aggro range of the zombie you can get the survivor to get immediately hit and downed again, pretty sure the same can be said for unhooks if the timing is right and the survivor positions poorly

  • @L0NBERG
    @L0NBERG 3 ปีที่แล้ว

    Cote became self aware with his 'pretty good job so far' comment and Scott is not afraid to join in on it

  • @chocfudgecake1133
    @chocfudgecake1133 3 ปีที่แล้ว

    7:00 gotta love scott admitting this instead of blaming the potential mentioner from the future

  • @xMondhirsch
    @xMondhirsch 3 ปีที่แล้ว +4

    Imagine playing Nurse on this Map. RIP

  • @horsepuncher421
    @horsepuncher421 3 ปีที่แล้ว

    I think he’s at a pretty good spot but if they add anything to him I hope it’s a couple specific things.
    -Maybe a sort of ability where when people are infected he slowly gains his ability (counter to staying infected and basically neutering his power) Maybe it could add an aspect like Freddy’s power where the more people are infected the amount of gains is multiplied for every infected person. (Could bring some interesting ways of combating his power, saving vaccines or finding the right time to use them)
    -More visual feedback on when you hit something with your tentacle that you can’t hit survivors over. (It’s really difficult to tell what things you can and can’t hit over, especially since how certain the hitbox for the tentacle can be)
    PS
    I really love the lethal pursuer perk or whatever it’s called. If you’re playing a high mobility killer (hillbilly, blight, etc.) It’s a pretty nice alternative to Corrupt. I mean you should still go for corrupt if you’re playing a killer more based on setup but I love being able to instantly be on someone’s ass when the match starts.

  • @Pichudiamond3
    @Pichudiamond3 3 ปีที่แล้ว

    The one thing I noticed when I played is that zombies right next to a hook are amazing. Someone got saved, immediately went down, got healed, and immediately went down again. Not that that wasn’t somewhat avoidable, but it was still funny as shit

  • @Sabrewylf
    @Sabrewylf 3 ปีที่แล้ว +5

    I played one PTB match as Nemesis and it was on Midwich. The zombies are literally disgusting on that match. Borderline unfair.

    • @Seoul_Soldier
      @Seoul_Soldier 3 ปีที่แล้ว +1

      Then you play any outdoor map and they do absolutely nothing.

    • @aleksxyz23
      @aleksxyz23 3 ปีที่แล้ว

      @@Seoul_Soldier I disagree, even on Auto-heaven Wreckers, literally had the misfortune to be going towards Shack, injured, was evading a zombie going towards me, another emerged from the Shack and downed me. They then both stood there and stared at me, blocking the path for survivors. And not just that instance, so many times when I was on a generator I had to either rotate, and bless the player for not running ruin, or having a teammate to taunt the zombie away from the generator in order for me to finish it. It was either that or wasting the battery of a flashlight every 10 seconds. I guess running Any Means Necessary will be the new meta now.

    • @fusrosandvich3738
      @fusrosandvich3738 3 ปีที่แล้ว +2

      @@aleksxyz23 I'm like 99% sure the whole point IS to force survivors to stick together to bait zombies

  • @luminosity6
    @luminosity6 3 ปีที่แล้ว

    Scott to the point about zombies not blocking stuff on things like rotten fields, I had a game where I was running cow tree and a zombie cucked the loop forcing me to go wide around the small wall to get to pallet resulting in a down from nemesis. It can happen but probably rare. The RNG with zombies is going to be insane.

  • @couq08
    @couq08 3 ปีที่แล้ว +4

    if the survivors get infected by a zombie you should get that progression added when you kill that particular zombie and problem solved

  • @papaperc8533
    @papaperc8533 3 ปีที่แล้ว +1

    Damn this was funny ngl. Keep it up Scott. Keep it up and hard💀👀

  • @RainingDream11
    @RainingDream11 3 ปีที่แล้ว +1

    I don’t even play this game but I will listen to this man talk until I die.

  • @ryanager8029
    @ryanager8029 3 ปีที่แล้ว

    I feel like there’s lots of little tweaks to Nemesis to make him feel better.
    Zombies: I like the addition, little tweaks like, if a zombie infects a survivor, Nemesis can tentacle Strike that zombie to claim the mutation rate progress he would miss out on, maybe with a blue aura instead of white to indicate it. If you are infected, you can see zombie auras in a short range so it’s less RNG during chases, meaning that the zombies can infect you without warning if you found a corner or something, but you need to be blinded, kited or oblivious to get injured or downed by them during a chase. I think we all want the power to be with Nemesis, not the AI help.
    As for Nemesis and contamination, I again feel like small tweaks would help. I think that something like Mangled would work better on the contamination debuff than a brief hindered. Just something a little more impactful to incentivise the use of vaccines, without going into full Pig “get the stuff or you die” territory. It should be the trade off of “use the vaccine and potentially help Nemesis reach tier 3, or leave it on and get injured by tentacle Strike and keep the mangled debuff.” And finally tier 3, a 1m buff for how much work it is to get it? It could be SLIGHTLY better. A small reduction in attack Cooldown or the slow effect when charging? Idk. Given how much power survivors have in denying Nemesis that third rank, it should be a LITTLE better than just a 1m buff.
    And yeah, that map is a beautiful, beautiful mess.

  • @RottenHeretic
    @RottenHeretic 3 ปีที่แล้ว

    I played against him today, and for the first time in years of playing I've seen my friend get actually jumpscared in this game. I witnessed the whole thing, my boy looping nemesis around the shack and I see a zombie walk up to the entrance of it, not block it, mind you just standing near one of the shack doors. And when my friend runs out of shack he gets well , shanked. I don't know if that was intentional, he was looping him for a pretty long time. What I do know is that it was fun hearing someone scream when they don't expect to be scared. Kinda weird considering the theme of the game.

  • @iamdeviljho2795
    @iamdeviljho2795 3 ปีที่แล้ว

    I only got to play a few games on the PTB today and I already encountered zombie interference. There were two notable moments today: when my friend was on 2nd hook on Hawkins staircase area and a zombie literally blocked the way and attacked me. She died seconds afterwards thanks to that zombie. The second moment was when I was playing as Nemesis on a corn map where I was at a loop with a survivor and a zombie. The zombie stayed near the pallet and I chased them into the zombie. That was a pretty funny moment, but other than that I'm afraid the AI will be more of a hindrance than anything else.

  • @iansantiago6526
    @iansantiago6526 3 ปีที่แล้ว

    Well,there are 3 solutions i can see for ranking up
    1:increase the number of zombies in general(could break the map tho imo)
    2:a zombie hit will refill his power the same way as if you hit them yourself
    3: how i actually thought the power worked, infected survivors will slowly enpower nemesis,so if you don't vaccinate, he will eventually reach tier 2-3
    I think the 3rd one should be the ptb change imo,but those are my answers to this problem

  • @aydenegan8507
    @aydenegan8507 3 ปีที่แล้ว +8

    Scott, does this make Haddon field the second worse map now?

    • @deathslicers
      @deathslicers 3 ปีที่แล้ว +7

      he hates Hawkins more.

  • @caveswater
    @caveswater 3 ปีที่แล้ว

    As someone who plays mostly survivor, I think the zombies are really fun. Yeah, they can be unfair in certain situations, but they’re hilarious and add a whole new element to the game that’s needed.

  • @joshuasmith9881
    @joshuasmith9881 3 ปีที่แล้ว

    They should make it so that if youre infected and on death hook, he can do a special "mori" where he turns you into a zombie and then he has a permanent extra zombie in the trial. They should also make his range just slightly longer or add addons that make it longer for the tentacle. And zombies instead should turn a different aura (like red) when they attack a survivor. Then, if you kill that zombie, then you get like 5x the amount of tier progress or something than you normally would get.

  • @AlsoKnownAsJac
    @AlsoKnownAsJac 3 ปีที่แล้ว

    I did notice one of the Nemesis’s biggest weaknesses is really wide open maps like farm. Zombies aren’t able to get survivors often on these types map.

  • @doomrider3700
    @doomrider3700 3 ปีที่แล้ว +7

    I agree with the statement about his addons about the zombies I would also like his range to be buffed or at least give him some range addons because to me it has a short range from what I am seeing

    • @bellers5086
      @bellers5086 3 ปีที่แล้ว

      that's like asking if there can be an addon where michael myers one shots on T2

    • @doomrider3700
      @doomrider3700 3 ปีที่แล้ว

      @Zachary Hagedorn pyramid head has essentially the same ability and he has range addons but maybe just a buff to his teir 1 or 2 would be fine but that is my opinion and you have yours

  • @lorezoncider
    @lorezoncider 3 ปีที่แล้ว

    Damn this came right on time for my midnight snack thank you scott

  • @shadowstar2194
    @shadowstar2194 3 ปีที่แล้ว

    I think it's funny that the reason I want to play this killer the most and what I love about him so far is the zombies. Tentacle power? Okay, just another straight line ability, don't care too much. The zombies tho, I love this idea. Wish there was more than 2 tbh or even add ons to spawn more zombies (maybe there is, I haven't seen the add ons), but it's fine. This is the first time I've been super excited to play a killer in a long time.
    Also I feel that zombies shouldn't have collision for Nemesis, he should be able to just walk past and shove them out of the way and for survivors, they should have a little animation where they can hold M1 (And maybe get a skill check and if they fail, zombie bites em and get infected) to shove them to the ground or something and get past.

  • @tenchimuyofreak90
    @tenchimuyofreak90 3 ปีที่แล้ว

    Easy fix to the contamination problem is make it so when a zombie infects a survivor nemesis get a percentage of his bar , so far he looks great not stupidly strong but not weak either will reward accurate plays. Hopefully he doesnt get nerfed too bad

  • @chantrak5936
    @chantrak5936 3 ปีที่แล้ว

    Actually on your point about his tentacle being hard to hit. I agree for the most part but I have noticed that the hitbox does linger for about a second. Experimenting with my buddies we had multiple instances where I would throw the tentacle to cut off a path and it hit even though they crossed the sort of blue line after the actual hit itself. I don't know whether this is a bug or if it's SUPPOSED to linger but either way I thought it was worth mentioning.

  • @zettaeliza2043
    @zettaeliza2043 3 ปีที่แล้ว +1

    When you gotta use a whole ass exhaustion perk to bypass a zombie in a doorway: Undead Hard

  • @dusty0559
    @dusty0559 3 ปีที่แล้ว

    There should be more zombies depending on map size, so they aren't useless camping a corner.
    Or make sure they kind of know survivor locations and track them.

  • @Jaybuddodoom
    @Jaybuddodoom 3 ปีที่แล้ว

    While I see the problems with indoor maps, I actually really like this one, especially with Nemesis as a killer. The claustrophobia adds a sense of horror this game hasn’t seen in a while

  • @Flare935
    @Flare935 3 ปีที่แล้ว +1

    I think RPD is gonna be a fun map for Survivor. Killer has plenty of good-decent maps. But you know what I truly think? This will be a god Nurse map, and maybe a god Twins map, probably a great map for Hag, potentially good map for Wraith and Freddy. Pig will live and die by the Jigsaw RNG of RPD, but with how complex that map is I can see it being a good map for her. Myers and GhostFace, I'm not sure how well will go. The ranged trio of Slinger, Huntress, and Trickster might have difficulty, but I feel Trickster with Richochet or Burst will have a fun time. Blight, Billy and Oni though likely will despise this map. Clown will probably hate this due to the semi-low ceiling so it can be difficult for longer throws, as well as the general sharp turns of the map, though the looping back in sections might work well for him. PH hates inclines, and there is plenty of those on this map, but the narrow hallways might work in his favor once he deals with the pallets. Trapper doesn't have the best tool for this map, but I can see him potentially having some strong stuff depending if he is allowed to place traps in doorways well. Bubba, Spirit, Doctor, Legion, and Plague I have no idea. Demo might like it.

  • @yosukehanamura9615
    @yosukehanamura9615 3 ปีที่แล้ว

    I feel like one change to the zombies is you could push them over from the back side to maybe help on indoor maps, if there’s no changes though that’s also fine

  • @foldandfray4859
    @foldandfray4859 3 ปีที่แล้ว

    The perk that lets you see survivor auras at the start of the match is just budget discordance. Yes it's more consistent but I'd say just over half the time, discordance tells me where the first 2+ survs are immediately and really that's all that matters most of the time. The thing that makes discordance better is it gives you value through the whole match

  • @aaronscott7447
    @aaronscott7447 3 ปีที่แล้ว +1

    I’m just thinking about how devastating The Trapper could potentially be on this map considering how narrow the hallways are.

  • @Agent-cipher-6120
    @Agent-cipher-6120 3 ปีที่แล้ว

    11:57 that pallet vacuum is unreal. Is this the survivor version of unstunnable bug or just high ping?

  • @GokuFan5000
    @GokuFan5000 3 ปีที่แล้ว

    as a survivor i absolutely love the zombies. having to get up and move to a different side on a gen while this ghoul tries taking a bite outa me finally gives me something to do while killers in chase and im not bored as shit. i know its not helpful but thats kind of the point

  • @streetrat442
    @streetrat442 3 ปีที่แล้ว

    As a huge fan of re all I wanted was this killer to be at least above average so I'm satisfied. Though I must say I'm impressed they didn't implement a charge attack where he goes super fast, or even rocket launcher considering it's the Nemesis

  • @KazumiKiguma
    @KazumiKiguma 3 ปีที่แล้ว

    Other than being able to be damaged by the tentacle, what's the actual downside to being contaminated? There needs to be incentive for them to cleanse it, like how if you reach full infection for plague, you're stuck in injured state because you can't heal. Some people may still refuse to cleanse so it doesn't give her a way to get her other power, but that leaves them with 1 it to down either way. It feels like they have a good foundation for it here, but it needs more built onto it.
    Also, idea, make it so zombies that have contaminated a survivor will give *more* progress for him if he kills that zombie, to make up for the fact that that you missed the opportunity.

  • @edb4ll165
    @edb4ll165 3 ปีที่แล้ว +1

    Good killer overall, but some things I would change:
    Give being infected a bigger downside, because at the moment there is none aside from being vulnerable to being injured by his tentacle and zombies, make it so that they deteriorate health over time. This would also make sense because the T-Virus literally turns people into zombies in the games. You can also increase the number of vaccines which is fine if they buff it in this way
    Also, buff his tier 2/3 since there is basically no difference between them

  • @tacodude83
    @tacodude83 3 ปีที่แล้ว

    i feel like he should probably have some control over the zombie, like maybe command the closest one to walk towards an area, like you make a reticle just like how freddy places snares and then the nearest zombie will go towards that area and hit any survivors it sees along the way (dunno if it should prioritze hitting survivors or going to the area) but probably give this ability like a 35-ish second cooldown.
    but thats just what i think

  • @BrozvilleRealm
    @BrozvilleRealm 3 ปีที่แล้ว

    You know scott, not all maps need to boil down to chasing and looping, some variety is good and I think a large indoor map with claustrophobic areas fits an RE chapter perfectly

  • @cakes-r-great9111
    @cakes-r-great9111 2 หลายเดือนก่อน

    It took the 3 years, but they finally made these suggestions manifest. DEMOCRACY MANIFEST

  • @Rougerogue1
    @Rougerogue1 3 ปีที่แล้ว

    The marvins blood add on makes it so it only takes 3 survivor hits and 2 zombies to get to tier 3 or just hit all 4 survivors a single time.

  • @CordyBrush
    @CordyBrush 3 ปีที่แล้ว

    Simple fix for the strat to infect yourself with a zombie.
    Make getting unhooked remove the killer infection, forcing them to either find a zombie again or just allow Nemesis to get his charge

  • @throwawayemail6269
    @throwawayemail6269 3 ปีที่แล้ว

    The way the power was worded made me assume the mutation progress was over time based on how many survivors were infected. I think that may be a better system honestly. Then you could use vaccines early to keep him from leveling easily, but their limited number would be the hinderance, or you could save them for the end to tank an extra (inevitable) hit from the super tentacle.

  • @Seph2079
    @Seph2079 3 ปีที่แล้ว

    RCPD looks like it has the most narrow hallways in the game. I really hope they space things out and make doors/hallways a little wider. Zombies look kinda OP in certain situations just how frequently they have blocked a survivors way to continue running. Maybe lowering the amount of zombies and their moment speed?

  • @serioustable8659
    @serioustable8659 3 ปีที่แล้ว +1

    I'm gonna main Nemesis just because of the zombies. They're so cool and awesome, and it's really nice to not be all alone in the match. Too bad he doesn't have much real interaction with them besides getting a random bodyblock or absorbing their power. I kinda wish you could command them to do stuff but then people would just make them camp hooks, camp gens, camp basement, camp totems, camp exit gates, camp slugs... Maybe some way to give them a boost or something I dunno

  • @ThericalPro
    @ThericalPro 3 ปีที่แล้ว

    That's why a zombie bite should count towards the bar.

  • @digitalanthracks7863
    @digitalanthracks7863 3 ปีที่แล้ว

    I think a good addition to his kit would be making zombies track down contaminated survivors this would make contamination a threat and you have some influence over the zombies

  • @Leo-ww5lf
    @Leo-ww5lf 3 ปีที่แล้ว

    It would be interesting if you could blind the zombies (flashlight, firecracker, flashbang etc.) and when done, you could run into them and do a automatic animation that would push the zombie away. That way if you're traversing a hallway you aren't completely screwed

  • @TheRandombarguy
    @TheRandombarguy 3 ปีที่แล้ว

    Scott is like the only person who isn't proud of a zombie kill,every clip I see the killer goes nuts lol