Why to not use fire and advance - Napoleon Total War

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 25

  • @brainwasher9876
    @brainwasher9876 หลายเดือนก่อน +61

    Delighted to see that people are still posting videos about this criminally underrated total war entry.

  • @Kasro_Z
    @Kasro_Z หลายเดือนก่อน +23

    Its very effective if a flanking line inf is on F&A. In my campaigns I noticed that if you put your inf in F&A and they are close enough to the enemy, they eventually charge in melee when all their ranks have fired which is devestating if this is happening to the flanks. Maybe it works better with grenadiers if you take it that way. But yeah its clunky and slow overall

    • @MattGraves121
      @MattGraves121 หลายเดือนก่อน +1

      My problem with this in my battles its usually more effective to just charge in or have the other unit run around the flank and charge. Every campaign I always fee outnumbered even against the minor nations so I feel I have to make every soldier count. If Im defending I usually want to keep the enemy at a distance and prolong the time before the lines get in contact so I avoid the fire and advance. If I want to play agressively against the enemy I just run my infantry around and charge.

    • @SergeantPsycho
      @SergeantPsycho หลายเดือนก่อน +1

      IMO, fire and advance is the gunpowder equivalent of Roman Legionnaires throwing their Pilia before charging.

  • @facethemoosikrts6527
    @facethemoosikrts6527 หลายเดือนก่อน +18

    It's so idiotic that they run back to the same position after they completed one cycle. Even the name 'fire and advance' doesn't make sense at that point let alone it being a questionable manoeuvre. I would have just cut this feature before release.

    • @coolthonix
      @coolthonix 2 วันที่ผ่านมา

      fire by rank would be sick tho

  • @TalonAshlar
    @TalonAshlar หลายเดือนก่อน +7

    Fire and advance has afew uses. Its good for charging skirmishers or arty in melee and it is very useful for when using basic line for factions such as spanish, austrian and russian (their reload is so bad they don;t lose any firepower) so long as those units aren't under fire. But yeah a highly bugged and very situational ability.

  • @info_fox
    @info_fox 21 วันที่ผ่านมา +1

    Wild to think that just a couple of rifle squads with a MG42 could replace all those men

  • @order_truth_involvement6135
    @order_truth_involvement6135 11 วันที่ผ่านมา

    The range is an absolute killer

  • @dimakapeev3156
    @dimakapeev3156 24 วันที่ผ่านมา

    It should be either with the unit gradually advancing(not reforming to original formation) or when the last rank has fired to lead to an automatic bayonet charge as per Suvorov

    • @thetotalwarsmaster
      @thetotalwarsmaster  24 วันที่ผ่านมา

      They will automatically bayonet charge if you manually target them, but then if the enemopy runs they keep chasing

  • @Active_Sun_Particles
    @Active_Sun_Particles 13 วันที่ผ่านมา

    use Darth Mod, fire by rank standard for all foot units, no contest whatsoever.

    • @thetotalwarsmaster
      @thetotalwarsmaster  12 วันที่ผ่านมา +1

      I prefer Multiplayer battles, seeing that the AI is a little … dumb? To put it kindly. Of which mods greatly limit who and when you can play with.

  • @Kozicamp
    @Kozicamp หลายเดือนก่อน +2

    Fire and advance in NTW has a niche role that is not well explained in the game. For guards and infantry units with high melee stats they can route line infantry and militia pretty easily if you use right clicking. The opportunity to use F&A is very small in multiplayer though since everybody tends to micro and kite.

    • @thetotalwarsmaster
      @thetotalwarsmaster  หลายเดือนก่อน

      I would say its less micro and kiting, and more that melee is less efficient, a;; the time to get there, fight, route, etc, while the whole time you are weak to cavalry.

  • @ostaruempire
    @ostaruempire 24 วันที่ผ่านมา

    I rarely ever use it unless the enemy is distracted and I need to push them back.
    To be honest I just use square formation, it's extremely OP and the range appears to be longer

  • @markusmodus
    @markusmodus 20 วันที่ผ่านมา

    Back when I played multiplayer several years ago, anytime a newer player tried using Fire and Advance on a unit, it always got decimated. I consider it one of CA's player traps, just because its there doesn't mean you should use it.
    Nowadays for campaign and custom battles, I use a fire by rank mod for NTW which adds ETW's Fire by Rank ability to all line and guard units with plenty of custom battle maps. FBR was too OP and it made battles faster as you could decimate an enemy unit very quickly so I assume that's why they never added it to NTW for game balancing.

  • @SuperGman117
    @SuperGman117 19 วันที่ผ่านมา

    Works better when playing as Russia, I've found and been told. Supposedly they get a melee bonus. Haven't checked to confirm that. Granted, you still have to consider when it is proper to employ this tactic.

    • @thetotalwarsmaster
      @thetotalwarsmaster  19 วันที่ผ่านมา

      They do have a good melee charge bonus, but I've found it overall too weak to try a mass melee charge

  • @BasedStruggler
    @BasedStruggler หลายเดือนก่อน

    Ive found fire & advance is better for siege offenses

  • @lucianobertoncasanovas4342
    @lucianobertoncasanovas4342 หลายเดือนก่อน

    ntw is great but i find it to be so wacky some time

  • @pyry1948
    @pyry1948 หลายเดือนก่อน +1

    Does it have any use whatsoever?

    • @100manhuff
      @100manhuff หลายเดือนก่อน +1

      It seems like if there was less less ranks in his formation it could possibly be slightly better in a 1 on 1 fight. Other than that, it could possibly be useful as the fire rate is higher for a short time until they do the janky thing of having to re-form and reload. Besides these two niche situations, sadly the function has no actual use.

    • @thetotalwarsmaster
      @thetotalwarsmaster  หลายเดือนก่อน +4

      In my opinion not really. Since using it an enemy player can just pull back his line to shoot you while staying outside of range of your men. On top of that against a real player they spread their men out. Which means about any benefit gained from firing extra shots from your rear line is nullified largely by getting shot at first.