⭐ Super Mario 64 PC Port - Mods - Extended Moveset for SM64 v1.0 - 4K 60FPS

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  • เผยแพร่เมื่อ 20 ก.ย. 2020
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    Extended Moveset for SM64
    github.com/TheGag96/sm64-port
    by TheGag96
    **only for sm64-port**
    This is a mod for Super Mario 64 that attempts to add various new moves for Mario from games like Sunshine and Odyssey without replacing any existing ones. The aim is for to have each addition be balanced, natural, fitting, and (most of all) fun to use. Many of these changes were inspired by (and in some cases direct recreations of) Kaze's moveset changes for Super Mario Odyssey 64 and Super Mario 64 Land, but there's some new stuff here too.
    Changes
    Wall Slide - Works much like Sunshine. Your reflected angle going at the wall is maintained after jumping off, and firsties are still possible. Going at the wall too fast (e.g. by doing a long jump) will bonk, but you still have the opportunity to do the old-style wall kick input during it. It's like a skill check for those trying to wall jump with a lot of momentum.
    Dive Hop - Taken from Sunshine (uses the same Y-speed values too!). Done by pressing B while belly sliding.
    Ground Pound Dive - Taken from Odyssey. Press B while in ground pound to do a somewhat slow dive with a bit of height. This move was also added in Kaze's hacks, but I was never a fan of the fact that it put you at full speed - it obsoleted the normal dive almost entirely. Now its clear use is to get that last-ditch bit of height/distance.
    Ground Pound Jump - Taken from Odyssey. Jumping just after landing from a ground pound will do a straight-up jump with a height between a backflip/sideflip and a triple jump.
    Roll - Taken from Odyssey, trying to be as close to it as possible. You can enter it by crouching and pressing R. You can gain speed by repeatedly pressing R (star particles indicate a speedup). You can also enter it by holding crouch (Z) before landing after long jump or dive. Additionally, pressing R just after landing from a ground pound will start a roll with a great amount of speed. During the roll, you can press A to cancel into a long jump or B to cancel into a dive recover. Letting go of R will also cancel the roll after a short lockout period (which won't occur if you accidentally triggered roll from long jump or dive for a couple frames). Cancelling this way will lift your firm speed cap slightly until you switch actions (explained further below).
    Spin Jump - Taken from Sunshine. The way gravity works should be to-the-numbers accurate, but it goes as high as a ground pound jump. Perform it by rotating the control stick a little more than half a circle, then jumping. Remember that you can choose the direction you want to face after the jump just before pressing A. You can also turn almost any jump into a spin jump after the fact by doing a spin input. You cannot grab ledges during it.
    Spin Pound - Adapted from Odyssey. Simply press Z during a spin jump. You'll immediately plummet down much like a normal ground pound. When you land, you'll face the direction you're holding with the analog stick. You can do this very quickly after spin jumping, and you can roll after landing just like a normal ground pound... Meaning yes, you can bump like you're doing an Odyssey speedrun!
    Underwater Ground Pound (+ Stroke and Jump) - Taken from Odyssey. You can now do a ground pound underwater! This helps you descend into the depths faster. Additionally, if you press A during it, you'll do a stroke straight forward that's decently quick. If you land the ground pound underwater, pressing A will do an underwater ground pound jump. Ground pounding into water will now carry into the underwater version, and ground pound jumping underwater to the surface will carry into a jump out of the water.
    Ledge Parkour - Adapted from Super Mario Run (of all places). When grabbing ledge when going at least full walking speed, pressing B within a 3 frame window will vault you over the ledge. It'll maintain your speed prior to grabbing ledge and give you a little bit more as well. If the level geometry was a perfectly-made set of stairs, you could continually parkour over each ledge, accumulating ludicrious speed in the process...
    Modified Tight Controls Patch - The Tight Controls patch by Keanine is a great idea - being able to easily change directions without doing awkward half/circles is a great idea. However, with this patch, if you're on the ground with a lot of backwards speed, pressing back will change your direction, but you'll still be going backwards in that new direction. This looks and feels very strange, so I've modified it to also convert your speed into forward speed when changing directions due to Tight Controls.
    #sm64pc #sm64 #supermario64 #mod #4k #60fps #gameplay #unreal #moveset
  • เกม

ความคิดเห็น • 248

  • @Unreal64
    @Unreal64  3 ปีที่แล้ว +78

    Vote THE VIDEO if you like or dislike this mod !

    • @AlexNoDraco
      @AlexNoDraco 3 ปีที่แล้ว +2

      I love it :0

    • @baldingfox77558
      @baldingfox77558 3 ปีที่แล้ว +1

      maybe you should make a 3d world mod with cat suit and other stuff love them :D

    • @EmanueleX
      @EmanueleX 3 ปีที่แล้ว +1

      Pretty good overall although I would like to see a 60fps roll animation

    • @redcursor6380
      @redcursor6380 3 ปีที่แล้ว +3

      @@baldingfox77558 he isn't a mod maker he only showcases them

    • @raandomplayer8589
      @raandomplayer8589 3 ปีที่แล้ว

      Why is your channel name unreal?

  • @EXT4NT
    @EXT4NT 3 ปีที่แล้ว +152

    The ledge parkour is actually pretty cool

    • @Mikey64
      @Mikey64 3 ปีที่แล้ว +3

      Yeah it looks like it would be great for speedrunning.

    • @carabr2222
      @carabr2222 3 ปีที่แล้ว +1

      yeah

    • @kenzyvaz7201
      @kenzyvaz7201 3 ปีที่แล้ว +1

      In fact it's amazing

    • @Ian64
      @Ian64 3 ปีที่แล้ว +1

      Yeah

    • @anty.
      @anty. 3 ปีที่แล้ว +1

      yea that's a move you should be able to do in an actual mario game

  • @toyboy5404
    @toyboy5404 3 ปีที่แล้ว +59

    Wow this sure will bring a new feeling to Mario 64

  • @patmillman7255
    @patmillman7255 3 ปีที่แล้ว +22

    I can't wait to see Super Mario 64 Odyssey Sunshine.

    • @pochoelsabio7096
      @pochoelsabio7096 3 ปีที่แล้ว +5

      New super mario 64 DS Sunshine Galaxy Odyssey 3D

    • @RealJeo
      @RealJeo 3 ปีที่แล้ว

      What about ALL OF MARIO 3D GAMES IN ONE GAME?!

    • @UltraIsAwesome
      @UltraIsAwesome 3 ปีที่แล้ว

      Pocho El Sabio New super 64 ds sunshine galaxy odyssey 3d new 2 at the olympic games

    • @pochoelsabio7096
      @pochoelsabio7096 3 ปีที่แล้ว

      @@UltraIsAwesomeNEW SUPER MARIO AND SONIC ALL STARS 64 DS RETRO-GENERATION SUNSHINE GALAXY ADVENTURE ODYSSEY

    • @DreamerSouls
      @DreamerSouls 2 ปีที่แล้ว

      Super Mario 63D
      3d version of flash game super mario 63

  • @WarioWorld2000
    @WarioWorld2000 3 ปีที่แล้ว +57

    Dive hop from Super Mario Sunshine
    Spin Jump from Super Mario Galaxy
    and Roll run from Super Mario Oddysey
    Nintendo: STONKS

    • @crimsongriffon4743
      @crimsongriffon4743 3 ปีที่แล้ว +7

      Mario had a spin jump in Sunshine too. It was a good way to quickly clear nearby ink.

    • @TheGag96
      @TheGag96 3 ปีที่แล้ว

      @@crimsongriffon4743 It is indeed the Sunshine one, not the Galaxy one.

    • @kerokerocola99
      @kerokerocola99 3 ปีที่แล้ว +3

      You forgot the parkour thing from Mario Run

    • @The_letter_N
      @The_letter_N 3 ปีที่แล้ว +1

      the spin jump looks like the one from the 3d world version of mario marker 2, not galaxy. in that game it works like a glide rather than a double jump.

    • @theARDISAN
      @theARDISAN 3 ปีที่แล้ว +1

      Thats sunsines spin jump not galaxy. The spin pound is from nsmb

  • @zachattack1279
    @zachattack1279 3 ปีที่แล้ว +16

    Now combined us with render 96 and you got super Mario 3-D all star should’ve been
    Edit:Forgot about the DS content

  • @SnrubSource
    @SnrubSource 3 ปีที่แล้ว +79

    I'm sure someone is going to eventually remake Galaxy somehow

    • @victorford5047
      @victorford5047 3 ปีที่แล้ว +4

      It won't be on this year or the next one. But someday we'll have decompiled Galaxy...

    • @paulnovacek3715
      @paulnovacek3715 3 ปีที่แล้ว +14

      If you mean Galaxy recreated in 64's engine, someone has gone as far as getting planet gravity/physics to work, so it's not too far off in concept. But if you're refering to a PC port of Galaxy, it'll be quite a while until that game is properly decompiled

    • @Sairot247
      @Sairot247 3 ปีที่แล้ว +2

      Demake

    • @tomy3235
      @tomy3235 3 ปีที่แล้ว

      De-make

  • @anotherrandomdavid3641
    @anotherrandomdavid3641 3 ปีที่แล้ว +62

    Super mario 3D all stars 👋
    Super mario 64 with sunshine and Galaxy move sets 👈

    • @Danmar24
      @Danmar24 3 ปีที่แล้ว

      the spin jump was from sunshine not galaxy

  • @ashketchum6585
    @ashketchum6585 3 ปีที่แล้ว +34

    Mario:*does a ground pound into a roll
    Sonic:*So U too have mastered the dropdash

    • @davidplayzz270
      @davidplayzz270 3 ปีที่แล้ว

      Good one

    • @johnjohnson6142
      @johnjohnson6142 3 ปีที่แล้ว +2

      Then again what came first, the chicken or the dropdash?

    • @RealJeo
      @RealJeo 3 ปีที่แล้ว

      Mario: YIPEEEEE!!!

    • @jacksonsantos9838
      @jacksonsantos9838 3 ปีที่แล้ว +1

      Lemme fix it
      Mario: *does a ground pound into a roll*
      Sonic: *So, you too have mastered the drop dash.*
      I had to edit 2 times :(

  • @TheGag96
    @TheGag96 3 ปีที่แล้ว +12

    Hi, I made this mod! Thanks for making a video on it! Suggestions and critiques are very welcome.
    EDIT: For those looking to use this with sm64pcbuilder2 / a repo based off of sm64ex, I went ahead and ported the changes over. Have fun! github.com/TheGag96/sm64ex/releases

    • @jess648
      @jess648 3 ปีที่แล้ว

      a version of this mod that can be installed with sm64pcbuilder2

    • @TheGag96
      @TheGag96 3 ปีที่แล้ว

      @@jess648 I imagine you mean a patch based off of the sm64ex repo. I just went ahead and ported it over: github.com/TheGag96/sm64ex/releases

    • @stickfigure_gd1769
      @stickfigure_gd1769 หลายเดือนก่อน

      I love the moveset but can you add the ability to turn Mario around in the air like in the other titles?

  • @brianvaira486
    @brianvaira486 3 ปีที่แล้ว +59

    This is so much nicer than the switch version. It probably wouldnt have been too hard to make the switch port like this, but Nintendo got lazy.

    • @amirpourghoureiyan1637
      @amirpourghoureiyan1637 3 ปีที่แล้ว +15

      What makes it worse is that the Switch version isn't even a port, just emulation of a barely modified ROM.

    • @donkeycheese8098
      @donkeycheese8098 3 ปีที่แล้ว +3

      Funny. They probably have all the resources to do this but they dont do it

    • @amirpourghoureiyan1637
      @amirpourghoureiyan1637 3 ปีที่แล้ว +2

      @@donkeycheese8098 Nostalgia releases like All-Stars are only cash grabs, emulating was the easy route - if they actually cared they would've let a 3rd-party handle porting.

    • @rubenn.5389
      @rubenn.5389 3 ปีที่แล้ว

      Amir Pourghoureiyan Implying making three fully functional emulators is in any way easy to do...

    • @SpunkMayo
      @SpunkMayo 3 ปีที่แล้ว +2

      @@rubenn.5389 Modders have had emus running on every single Nintendo system post-SNES within months.

  • @Hiroku1998
    @Hiroku1998 3 ปีที่แล้ว +3

    I’ve dreamt about a moveset that would implement every 3D Mario game specific mechanic into one, but I never thought I would live long enough to see it in action, WITH LEDGE PARKOUR NO LESS.

  • @SpartanS3M
    @SpartanS3M 3 ปีที่แล้ว +6

    Oh finally the wall slide from DS, I missed that so much in the N64 version

    • @gresdude3918
      @gresdude3918 3 ปีที่แล้ว

      Wall slide no estaba en el sm64 original?

    • @XPafaro
      @XPafaro 3 ปีที่แล้ว

      @@gresdude3918 no estaba, sólo chocabas contra la pared si no hacías un buen timing

  • @giuseppelatorre4966
    @giuseppelatorre4966 3 ปีที่แล้ว +4

    That's really good! We really needed an extended moveset :D Just a question: can you select the moves you like the most?

  • @crimsongriffon4743
    @crimsongriffon4743 3 ปีที่แล้ว +3

    That Mario Sunshine dive hop looks real nice.

  • @misclik_
    @misclik_ 3 ปีที่แล้ว +28

    there should be an option to disable unwanted moves, for example: the dive slide

    • @yoshibeara3446
      @yoshibeara3446 3 ปีที่แล้ว

      That would be great

    • @ItsCosmoTewulf
      @ItsCosmoTewulf 3 ปีที่แล้ว +2

      @RageMage 117 Ok smartass

    • @misclik_
      @misclik_ 3 ปีที่แล้ว +1

      @RageMage 117 but what if you wanted to do a roll out with the same button as you dived with
      its just annoying to not be able to roll out with the same button

    • @SuperMariocankickass
      @SuperMariocankickass 3 ปีที่แล้ว

      Yeah, I’d like to disable the wall slide from Mario Sunshine. I like the button timing that 64 had for the wall kicks.

    • @angelcaru
      @angelcaru 2 ปีที่แล้ว +1

      @@SuperMariocankickass wait what

  • @Drackupeo
    @Drackupeo 3 ปีที่แล้ว

    With so much mod, it looks like you're going to create a whole new game, I like it

  • @I0NE007
    @I0NE007 3 ปีที่แล้ว

    If there was any video that could convince people how incredibly beneficial mods can be to games, this is it.
    Ideas brought backwards from Odyssey and Sunshine but also moves that seem entire new, and useful. Especially if you think of the courses people can make that are designed to test those abilities!

  • @arcadehispano877
    @arcadehispano877 3 ปีที่แล้ว

    You guys made the fucking perfect moveset. You should be proud, congrats!

  • @unfunnymemes8812
    @unfunnymemes8812 3 ปีที่แล้ว +2

    So all of mario's controls that came after 64? cool!

  • @4zy1
    @4zy1 3 ปีที่แล้ว

    you had me sold at wall slide

  • @TixyDaMau5
    @TixyDaMau5 3 ปีที่แล้ว

    Ledge parkour is such a time saver

  • @bmf6460
    @bmf6460 3 ปีที่แล้ว

    Beautiful

  • @daniel-ci2fr
    @daniel-ci2fr 3 ปีที่แล้ว +1

    Amazing!!!!!

  • @shadowopsairman1583
    @shadowopsairman1583 3 ปีที่แล้ว

    Mario bonking head on walls is funny, it was back in 96/97 and is still funny today

  • @Grandmaster-Kush
    @Grandmaster-Kush 3 ปีที่แล้ว

    I'm just impressed seeing it run smoothly 60 fps on pc with good controls all I ever wanted, same for Banjo Tooie :3

  • @RealJeo
    @RealJeo 3 ปีที่แล้ว

    I love the ledge parkour because it's good for speed running

  • @Josh50076
    @Josh50076 3 ปีที่แล้ว +3

    I just keep hearing YEAHOO!

  • @michelvandammeffm1032
    @michelvandammeffm1032 3 ปีที่แล้ว

    Was it possible to make these movements earlier !!?!? very interesting 😁 ! And by the way, your videos are great! 👍

    • @kaiser9321
      @kaiser9321 3 ปีที่แล้ว

      Something similar to this move set was in Super Odyssey 64

  • @JonathanH
    @JonathanH 3 ปีที่แล้ว

    That ledge parkour is SIIIIIIIICK

  • @baldingfox77558
    @baldingfox77558 3 ปีที่แล้ว +4

    love the mod

  • @VVM2024
    @VVM2024 3 ปีที่แล้ว +6

    All the moves and their origins:
    0:01 Wall Slide - New Super Mario Bros.
    0:20 Dive Hop - Super Mario Sunshine
    0:40 Ground Pound Dive - Super Mario Odyssey
    0:56 Ground Pound Jump - Super Mario Odyssey
    1:10 Roll - Super Mario Odyssey
    1:33 Spin Jump - Super Mario Odyssey
    1:45 Spin Pound - Super Mario Odyssey
    2:03 Underwater Ground Pound - Super Mario Odyssey
    2:17 Ledge Parkour - Super Mario Run

    • @Fischi_cc
      @Fischi_cc ปีที่แล้ว

      The Ground pound
      Jump is from 3D World

    • @Erick_S.F
      @Erick_S.F ปีที่แล้ว

      wall slide first appeared in Super Mario Sunshine bro

    • @stickfigure_gd1769
      @stickfigure_gd1769 หลายเดือนก่อน

      Spin jump was in sunshine?

    • @stickfigure_gd1769
      @stickfigure_gd1769 12 วันที่ผ่านมา

      Ground poud in the water was in 3d world.

  • @CABEZILLA
    @CABEZILLA 3 ปีที่แล้ว

    I would only suggest to change the spin jump to actually be like the Sunshine one, if you have seen speedruns of that game you can see how different it is and it's really fun to use!

  • @raandomplayer8589
    @raandomplayer8589 3 ปีที่แล้ว +2

    Wonder if we can get speed run categories featuring move set mods

  • @timbomb374
    @timbomb374 ปีที่แล้ว

    I'm definitely gonna use this for future playthroughs and mods. Modern Mario movement has added a lot and M64 feels a bit limited to me now.

  • @carl_the_
    @carl_the_ 3 ปีที่แล้ว

    Love it

  • @liwo8998
    @liwo8998 3 ปีที่แล้ว +3

    The spin jump looks like a bad idea in this game, have you seen Luigi in Mario 64 DS?

    • @giovannidotgen
      @giovannidotgen 3 ปีที่แล้ว

      This is not Luigi's Spin Jump. Your falling speed actually increases, unlike for Luigi's backflip.

  • @kingn0ah377
    @kingn0ah377 3 ปีที่แล้ว

    Spin jump animations plus some star effects would look like the super mario galaxy spin

  • @kaz-kb
    @kaz-kb 3 ปีที่แล้ว

    the ledge parkour is so good, that is something the original should have had

  • @guadalupegabriel8781
    @guadalupegabriel8781 3 ปีที่แล้ว +5

    Modders do what nintendont

  • @SantinoWasTaken
    @SantinoWasTaken 2 ปีที่แล้ว +1

    The spin jump from sm64 beta

  • @ilovemybeard3394
    @ilovemybeard3394 3 ปีที่แล้ว

    Yes!!!
    Ground pound cancels and switches to a dive...I am in tears 😭

  • @StacheHand
    @StacheHand 3 ปีที่แล้ว

    Super Mario 64-era Mario received some training from his future self.

  • @TheyCallMeBruski
    @TheyCallMeBruski 3 ปีที่แล้ว

    Finally, wall jumping no longer requires a frame perfect A press

  • @dibby4316
    @dibby4316 2 ปีที่แล้ว

    The ledge parkour would be cool to have in an official Mario game

  • @Hussain-io6vy
    @Hussain-io6vy 3 ปีที่แล้ว

    In Super Mario Sunshine, there’s a a thing where if you spin whilst jumping, the next jump will always be the final part of the triple jump. Is that already in this mod? If not, I’d love to see it!

  • @houwvark6733
    @houwvark6733 3 ปีที่แล้ว +1

    Tengo una duda y me gustaria saber si se podria cambiar la voz de Mario a la que tiene en Oddisey y sumando el pack con las mejoras graficas, solo digo wow :0

  • @floatingshoppinglist5193
    @floatingshoppinglist5193 3 ปีที่แล้ว +11

    I want simple flips to play all these.

    • @carlosnava1471
      @carlosnava1471 3 ปีที่แล้ว

      Then they wouldn't be simple flips wouldn't them? ;D

  • @megasoniczxx
    @megasoniczxx 3 ปีที่แล้ว

    Kaze would be proud.

  • @joshuagayden2292
    @joshuagayden2292 3 ปีที่แล้ว +1

    If the odyssey mod had a spin jump and better rolling I wouldn't know which I preferred

  • @MTHP11
    @MTHP11 3 ปีที่แล้ว

    In ur installing sm64nxbuilder tutorial it is the same for sm64nxbuilder 2 or can you explain me?

  • @Sairot247
    @Sairot247 3 ปีที่แล้ว +2

    All movements are part of the same package? Because I would love to have the wall slide without the others, I always wanted that move to be added to the game

    • @TheGag96
      @TheGag96 3 ปีที่แล้ว +3

      Yes, it's all one package. I never split them up or made them configurable, so you'd have to spend some disabling the other stuff. Maybe in the future I'll do it. Really though, try giving the whole package a shot! Hope you find it fun.

    • @Sairot247
      @Sairot247 3 ปีที่แล้ว

      @@TheGag96 oh, I see, thank you

  • @matthewpepperl
    @matthewpepperl 3 ปีที่แล้ว

    i would love to see a speed run of this version

  • @NinjaChris77
    @NinjaChris77 3 ปีที่แล้ว +4

    You know, if only Nintendo would be more like Sega!
    Like, they gotta hire some of these people who do these crazy SM64 mods.
    I need a full remake with that kind of movment!!

  • @SGOTIIisoriginal
    @SGOTIIisoriginal 3 ปีที่แล้ว

    oh, Mr. Unreal, will this pc port of Mario ever come to emulator?

  • @carabr2222
    @carabr2222 3 ปีที่แล้ว

    the DEFINITIVE way to play sm64

  • @marcosaurelio1953
    @marcosaurelio1953 3 ปีที่แล้ว

    i think that roll and dive hop is a little bit op

  • @draga_
    @draga_ 3 ปีที่แล้ว

    can this work with the sgi renders mod?
    and if so, how do i do it?

  • @son-of-a-game
    @son-of-a-game ปีที่แล้ว

    No goombas where hurt in the making of this video

  • @THENAMEISMEGAMAN
    @THENAMEISMEGAMAN 3 ปีที่แล้ว

    Shouldn't the spin jump give you additional height? Or is it not the SMG one?

  • @GLEclipseGaming
    @GLEclipseGaming 3 ปีที่แล้ว

    Please PLEASE tell me this can be implemented into the 3DS Port.

  • @christygaming18
    @christygaming18 3 ปีที่แล้ว +7

    good hey I want to do the port but from a rom of super mario 64 in Spanish but the program tells me the wrong hash error

    • @Unreal64
      @Unreal64  3 ปีที่แล้ว +3

      use a non modified rom

    • @christygaming18
      @christygaming18 3 ปีที่แล้ว +1

      @@Unreal64 thanks because how to translate the port to spanish bro

    • @thenewjgg
      @thenewjgg 3 ปีที่แล้ว +1

      @@christygaming18 there Is already some mods coming to tlanslate the game

    • @LonicTH
      @LonicTH 3 ปีที่แล้ว

      The Render96 Team is working on a way to add translation to their part of the project, and they have both Spanish (Spain and LA)

  • @JokinglyJo
    @JokinglyJo 3 ปีที่แล้ว +1

    🔥 lit

  • @SIG7Pro
    @SIG7Pro 3 ปีที่แล้ว +2

    Who the heck would need a wall slide

  • @TestPlayer5
    @TestPlayer5 3 ปีที่แล้ว

    Spinjump is kinda odd as it doesnt give you a bit more air time or air control. Unless its not the galaxy spinjump.

  • @chriz7659
    @chriz7659 3 ปีที่แล้ว

    If you managed to add that, I don't see why we can't have the FLUDD in Mario 64.

  • @ivansimonov6076
    @ivansimonov6076 3 ปีที่แล้ว

    Nice, Nintendo will Proud of You😀

  • @TizianoSalva
    @TizianoSalva 3 หลายเดือนก่อน +1

    a mi no me aparece donde lo debo poner :(

  • @NunyaBiznes100
    @NunyaBiznes100 3 ปีที่แล้ว +1

    I like the roll, but damn it needs more frames

  • @eloilamarque
    @eloilamarque 3 ปีที่แล้ว

    is there any speedrun with this mod?

  • @bigtaste985
    @bigtaste985 3 ปีที่แล้ว

    You could probably import these into an actual ROM if you know how the decomp works. It's something I'd like to try out, personally.

    • @ALostSkullKid
      @ALostSkullKid 3 ปีที่แล้ว

      This has a patch for the ROM.

  • @skeldxd4821
    @skeldxd4821 3 ปีที่แล้ว

    Hay alguna forma de meterle el parche si no es en PC Port?

  • @randominternetman8177
    @randominternetman8177 11 หลายเดือนก่อน

    how do you do the roll-hop?

  • @KeithPickeringGuy
    @KeithPickeringGuy 3 ปีที่แล้ว

    I wish the spin jump worked like the one in Sunshine

  • @lavender188
    @lavender188 3 ปีที่แล้ว +2

    Ledge parkour gang

  • @hecmiguh
    @hecmiguh 3 ปีที่แล้ว +12

    Y aún con estos mods hay cretinos defendiendo que "el All Stars 3D está bastante bien como está" y que "no se podía mejorar o agregar más cosas". Patéticos sinceramente.

    • @AlexNoDraco
      @AlexNoDraco 3 ปีที่แล้ว +6

      Peor que patéticos... Conformistas y defensores extremos

    • @yoeljara1713
      @yoeljara1713 3 ปีที่แล้ว +1

      Si eso les parece inconveniente hay peores

    • @ofeerz8144
      @ofeerz8144 3 ปีที่แล้ว

      Yo creo que iban a agregar cosas pero de repente se apuraron para el aniversario

    • @hexagooncon2o27
      @hexagooncon2o27 3 ปีที่แล้ว

      @@ofeerz8144 aja

    • @franciscoandrada412
      @franciscoandrada412 3 ปีที่แล้ว

      con que no sea tiempo limitado, el sm64 no sea solo 720p 4:3 30fps y con que el precio estuviese 50 dolares, valdria la pena.
      que clase de imbecil prefiere un mod dentro de la coleccion que se supone mantiene clasicos los juegos.

  • @pablin259
    @pablin259 3 ปีที่แล้ว +2

    dude, this is epic, it has to be named Mario 3D all stars moveset

  • @TorutheRedFox
    @TorutheRedFox 3 ปีที่แล้ว

    pretty sure the spin jump is supposed to give you some upwards momentum

  • @thatdudemoe9109
    @thatdudemoe9109 3 ปีที่แล้ว

    Add wall running. Another mod perfected it.

  • @AMG777Productions
    @AMG777Productions 3 ปีที่แล้ว

    They should've add the extended movesets in SM3DAS SM64.

  • @hyper9984
    @hyper9984 3 ปีที่แล้ว +1

    I wish they added the roll jump from 3D Land

  • @the-hd5cx
    @the-hd5cx 3 ปีที่แล้ว

    speedrunners: *_"OH GOD I'M COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-"_*

  • @Average_enjoyer6921
    @Average_enjoyer6921 3 ปีที่แล้ว

    What does the sipping do for the player

  • @accapps3377
    @accapps3377 10 หลายเดือนก่อน

    Fun Fact: Most of the moves are from super mario 64 3d land

  • @gabinguss
    @gabinguss 3 ปีที่แล้ว +6

    how do you install this

    • @squid_cake
      @squid_cake 3 ปีที่แล้ว

      Yeah I'm wondering too

    • @melo0611
      @melo0611 3 ปีที่แล้ว

      sm64pcbuilder2 or sm64nxbuilder

  • @iyhgz9940
    @iyhgz9940 3 ปีที่แล้ว

    Why you need dive hop if you have roll

  • @RealJeo
    @RealJeo 3 ปีที่แล้ว

    You haven't used much with the dive hop.

  • @ironclock
    @ironclock 3 ปีที่แล้ว +1

    Spin jump seems weird

  • @HorreyForthenewstep
    @HorreyForthenewstep 3 ปีที่แล้ว

    I've opened an issue on your github, the patch break the compilation, I don't know why.

  • @floppa3087
    @floppa3087 3 ปีที่แล้ว +1

    Spin jump from the super mario 64 prototype

  • @kromer1085
    @kromer1085 3 ปีที่แล้ว

    como instalo el mod?

  • @noudfrints849
    @noudfrints849 3 ปีที่แล้ว

    How to apply this patch using the sm64pcbuilder2? I have tried downloading the .patch file and placing it in the patches folder, but this results in an error unfortunately :(

    • @Unreal64
      @Unreal64  3 ปีที่แล้ว

      did you read the description ?

    • @noudfrints849
      @noudfrints849 3 ปีที่แล้ว

      @@Unreal64 I did, and I saw that it was only for sm64-port, but I thought this was the same version used in the sm64pcbuilder version. But based on your reply I guess it isn't?

    • @Unreal64
      @Unreal64  3 ปีที่แล้ว

      @@noudfrints849 isn't too hard to understand, just use sm64-port repo.

  • @iqratheblueman8144
    @iqratheblueman8144 3 ปีที่แล้ว

    Can you mod it with the psp version?

  • @justgeorge64
    @justgeorge64 3 ปีที่แล้ว +1

    Pls make a video to how to download mods in SM64 pc port

  • @JoaoMagalhaesBH
    @JoaoMagalhaesBH 3 ปีที่แล้ว

    i've always wanted to be able to long jump then dive

  • @aelsi2
    @aelsi2 3 ปีที่แล้ว +4

    Why can't they make a proper roll animation so that Mario's pivot is the same as the center of his model's bounds (in the rolling pose)?

    • @MegaStation553
      @MegaStation553 3 ปีที่แล้ว +1

      They will, eventually

    • @TheGag96
      @TheGag96 3 ปีที่แล้ว

      I tried dynamically rotating Mario like I do in the ground pound jump animation, but the main problem is that the animation is centered around Mario's feet and not his body center. So, in order to make it work, I'd need to do some matrix math to get it rotating correctly, which I'm not really sure how to do right. (I should though, I learned it in college!!) Dynamically setting the frame of the normal spin animation was the next best solution.

  • @SteveGlacker428
    @SteveGlacker428 3 ปีที่แล้ว

    Add ground pound with Long jump

  • @dont_care568
    @dont_care568 3 ปีที่แล้ว +1

    Y por que no lo pones c9n los modelos y texturas de render 96

    • @Unreal64
      @Unreal64  3 ปีที่แล้ว

      es para sm64-port, no es compatible.

  • @ZinfinityX
    @ZinfinityX 3 ปีที่แล้ว +3

    Some of this stuff is kind of pace breaking, especially for what the vanilla version of the game was intending to convey. Of course you could provide Mario the tools to become a super saiyan, but infinite potential doesn't translate very well as a game

    • @PlayThenReview
      @PlayThenReview 3 ปีที่แล้ว +2

      I don't think the point of this mod is to "uphold the creator's intent" or whatever, it's just a new fun way to play a game most of us here have probably ran through countless times. Why not break that usual pace we've been playing for 25 years every now and then?

    • @TheGag96
      @TheGag96 3 ปีที่แล้ว +2

      The point wasn't necessarily to simply add more moves to base game and leave it at that. I agree that wouldn't really be an improvement, as the original levels don't intend for you to be able to do things like triple jump -> ground pound dive to get the caged star in WF. Rather, the point was to create a (crazily overloaded) moveset that might be used in hacks with level designs intended to make use of this moveset more naturally.

  • @jamonesbaratoskim8039
    @jamonesbaratoskim8039 3 ปีที่แล้ว

    if we keep like this, we will be able to make another game.

    • @TheBaxes
      @TheBaxes 3 ปีที่แล้ว

      Can't wait for someone to make a level editor for the PC version