custom events and getting everything to communicate Unreal 5

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • This is still a massive work in progress but outlines all the base code i need to get everything to communicate i need to then make children of this main blueprint and handles expectations in the children and make the main BP as useful as possible to cover the majority of events in an efficient way.

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