How Dead Cells Exploits Your Indecision

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 1.3K

  • @DarylTalksGames
    @DarylTalksGames  5 ปีที่แล้ว +1814

    Okay PSA. As a *cascade of you* have mentioned now, vaccines do not *cure* infection, they help prevent it before it happens. And you're absolutely right. If these hypothetical people were already infected with a hypothetical disease or hypothetical virus, a hypothetical vaccine would not cure them. I am not a doctor, I am a TH-camr. And a mediocre one at best. So cut me a little slack plz.
    Or don't, positive or negative, comments only help the vid grow so thank you

    • @julietblue9873
      @julietblue9873 5 ปีที่แล้ว +36

      Vaccine b or d, FIGHT ME BRO.

    • @braindeveloperdimensional5579
      @braindeveloperdimensional5579 5 ปีที่แล้ว +22

      when you phrased that if you take vaccine C all the 400 million people will die, so I thought that 400 million is the total amount and vaccine C is a total loss. It's not just phrasing, it's misleading information which is auto completed with pre cognitive biases.

    • @EGRJ
      @EGRJ 5 ปีที่แล้ว +17

      @@braindeveloperdimensional5579 Nope. He said it was the same base situation. Even showed the same graphic onscreen with 600 million infected.

    • @gluestickgenius2644
      @gluestickgenius2644 5 ปีที่แล้ว +16

      @@braindeveloperdimensional5579 but he jst said before that 600 million were infected. There was nothing misleading in his statement ...

    • @-Extra_Lives
      @-Extra_Lives 5 ปีที่แล้ว +4

      I picked the same answer both times.Vaccine B and D both have a chance at saving everyone, even if it's slightly less than half.

  • @emeraldsnorlax8719
    @emeraldsnorlax8719 4 ปีที่แล้ว +4557

    The intro has aged like fine wine.

    • @tuna5305
      @tuna5305 4 ปีที่แล้ว +92

      More like fine Austrian wine from the mid 80's

    • @clairemiller6981
      @clairemiller6981 4 ปีที่แล้ว +6

      Hahahahhahahahhahahah

    • @galenjadefinder6277
      @galenjadefinder6277 4 ปีที่แล้ว +3

      Beat me to it

    • @3mry_
      @3mry_ 4 ปีที่แล้ว +28

      More like milk

    • @charsquatch600
      @charsquatch600 4 ปีที่แล้ว +18

      @@tuna5305 that's a pretty obscure reference, I would be surprised if many knew it, but I do :)

  • @Full_Bloom2_Hey_Its_Leah
    @Full_Bloom2_Hey_Its_Leah 5 ปีที่แล้ว +1323

    This overlooks one of the most important types of loss aversion in play psychology: the fear of missing out on content. Many players will take the longer way back on their first attempt merely because they don’t want to accidentally skip content.
    This is the reason why the genocide route in undertale is even completeable: the desire to experience all of a game’s content drives the player forward, even when the activity the player does is not truly “fun.”

    • @nothydropump845
      @nothydropump845 5 ปีที่แล้ว +33

      how is genocide run not fun

    • @kentlab3850
      @kentlab3850 5 ปีที่แล้ว +70

      @@nothydropump845 how is genocide not fun?*

    • @robotmaster4515
      @robotmaster4515 5 ปีที่แล้ว +30

      Idk what you guys are talking about. I fucken had a field day on the genocide route. I felt empowered killing everything and beating sans made me feel like god. I had more fun on the genocide run then the pacifist run.

    • @arnerademacker8548
      @arnerademacker8548 5 ปีที่แล้ว +62

      @@robotmaster4515 (Pssst. Then you're missing the point.)

    • @abderianagelast7868
      @abderianagelast7868 5 ปีที่แล้ว +28

      @Eric Absolutely! The boss battles during the Genocide run were so much more rewarding than the battles in the other runs because they pushed your skills as a player even farther than the other bosses had until that point. Especially when you consider that some of the Pacifist bosses actively make it so you can’t die to them. Sure, the other runs had the bulk of the game’s content, and were more interesting narratively, but I see the Genocide Route as basically an additional two boss fights that you can play once you’ve beaten the main game. And again, they’re so good!

  • @nathanielluke2084
    @nathanielluke2084 4 ปีที่แล้ว +3154

    Listens to intro
    Checks date
    W H A T

  • @deysingTH
    @deysingTH 5 ปีที่แล้ว +1571

    jokes on you i'm so dumb i didn't see the statues and cleared the whole stage without thinking

    • @MCSPARTA
      @MCSPARTA 4 ปีที่แล้ว +149

      deysingTH First time through the sanctuary for me, I zoned out, went into autopilot, flipped the switch and I got through the entire stage only realizing afterwards that what I did could have totally destroyed my run.

    • @deysingTH
      @deysingTH 4 ปีที่แล้ว +42

      @@MCSPARTA yeah same pretty much you see a button you press it

    • @PedroHawk1
      @PedroHawk1 4 ปีที่แล้ว +24

      That's exactly what I did too. No regrets, though, since I got so many cells.

    • @AJHubb
      @AJHubb 4 ปีที่แล้ว +17

      Wait wait. You don’t have to flip the switch? I flip it every time and it hasn’t killed me yet (but I have yet to put a boss cell in)

    • @PedroHawk1
      @PedroHawk1 4 ปีที่แล้ว +10

      @@AJHubb You have to. You just don't need to go back to the beginning.

  • @TheLastLineLive
    @TheLastLineLive 5 ปีที่แล้ว +1004

    This logic can be applied to just about any roguelike, but Dead Cells certainly is a fantastic place to frame it.

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว +126

      Oh absolutely! Admittedly I have limited experience with rouge-likes and Dead Cells was my first real taste of it. But this logic can be applied to a ton of games that hit you with a solid risk/reward scenario.

    • @EstusFlasked
      @EstusFlasked 5 ปีที่แล้ว +12

      Daryl Talks Games Binding of Isaac happens to be my choice for Rogue-like so I highly recommend it if you liked this game!

    • @OjoRojo40
      @OjoRojo40 5 ปีที่แล้ว +3

      This game is dope. Best example of a successful workers cooperative. Cheers!

    • @thesaltmerchant4564
      @thesaltmerchant4564 5 ปีที่แล้ว +5

      I think gungeon plays very hard on my loss aversion lol

    • @listlessh
      @listlessh 5 ปีที่แล้ว +2

      @@DarylTalksGames I was thinking about an old roguelike called ADOM this whole video. Everything you said makes perfect sense applied to it. For example, there's an arena where you can earn tons of gold and a powerful weapon, but the fights are random (and progressively harder). If you're not suitably prepared, there are a few things that can just outright murder you, like an invisible enemy. The gold gain is greatly disproportionate to your level when you first encounter it, so it's really tempting. I've got at least a hundred graves there.

  • @michaellove9255
    @michaellove9255 4 ปีที่แล้ว +379

    Joke's on you, after hitting the switch I booked it out of the level as fast as I could, because I thought the stage was going to crumble and instakill me on a hidden timer.

    • @hatgirl9992
      @hatgirl9992 4 ปีที่แล้ว +39

      Well I thought the same but the music changed upon hit to the switch the new music was EPIC so I waited and noticed that the instakill never happened

    • @trickzclipz5910
      @trickzclipz5910 4 ปีที่แล้ว +1

      same

    • @mersimh
      @mersimh 4 ปีที่แล้ว +3

      i never got to this level, the timekeeper kills me every time

    • @bobbydaboy9798
      @bobbydaboy9798 4 ปีที่แล้ว

      Your roghty

    • @bobbydaboy9798
      @bobbydaboy9798 4 ปีที่แล้ว

      Your right

  • @jayycw2105
    @jayycw2105 4 ปีที่แล้ว +626

    Bro first five seconds don’t need to imagine it’s happening rn

    • @noodel3374
      @noodel3374 4 ปีที่แล้ว

      just give us both drugs, and why are you on youtube if you are a doctor

    • @renn4913
      @renn4913 4 ปีที่แล้ว +2

      @@noodel3374 nigga what!?!??!

    • @noodel3374
      @noodel3374 4 ปีที่แล้ว +1

      @@renn4913 r/wooooosh btw, pls show me you nwordpass

    • @renn4913
      @renn4913 4 ปีที่แล้ว +2

      @@noodel3374 no

    • @renn4913
      @renn4913 4 ปีที่แล้ว +2

      @@noodel3374 how is that r/woosh i am just confused i didnt explain the joke or ruined it

  • @sirrealism7300
    @sirrealism7300 5 ปีที่แล้ว +1397

    It's not hair pulling if you're an absolute chad and go balls deep in every challenge and survive

    • @sirrealism7300
      @sirrealism7300 5 ปีที่แล้ว +59

      @@imacactus1963 look at my comment likes then look at yours, beta male. You'll never be as apex a bro as me.

    • @thesmilingknight7078
      @thesmilingknight7078 5 ปีที่แล้ว +15

      Well sir realism did you REALIZE that they might have only liked your comment because of the words in your single and not you as a person? Did you REALIZE that people might not have looked at his comment because people skim the comment section? Who knows, they might not even liked it only liked it to be a nice person. Maybe your friends hang around with you because they pity you. Ever thought of that SIR REALISM?

    • @thesmilingknight7078
      @thesmilingknight7078 5 ปีที่แล้ว +12

      I am normally not this mean it's just your name

    • @LanPodder
      @LanPodder 5 ปีที่แล้ว

      @@thesmilingknight7078 :(

    • @comedyman4896
      @comedyman4896 5 ปีที่แล้ว +5

      @@thesmilingknight7078 Lol that's exactly what Joe would say

  • @cardboardhawks6783
    @cardboardhawks6783 5 ปีที่แล้ว +459

    “When you usually get killed, it’s because you got too greedy.”
    Fisherman: am i a joke to you?

    • @mrjaku633
      @mrjaku633 5 ปีที่แล้ว +39

      Hand of the King on 4 bc: *Am i a joke to you?*

    • @zildeos9858
      @zildeos9858 5 ปีที่แล้ว +25

      NKG :am i joke to you

    • @LordOsiris499
      @LordOsiris499 4 ปีที่แล้ว +35

      *The Entirety of The Ossuary* : am I a joke to you?

    • @PedroHawk1
      @PedroHawk1 4 ปีที่แล้ว +13

      @@LordOsiris499 Ossuary is actually pretty easy, though.

    • @not5184
      @not5184 4 ปีที่แล้ว +4

      @@PedroHawk1 yes, you should just take it slow

  • @ubermegaarchive9212
    @ubermegaarchive9212 4 ปีที่แล้ว +200

    I love how this guy thinks I actually pay attention to the pros and cons, I just grab the crap and run.

    • @carl8527
      @carl8527 4 ปีที่แล้ว +23

      Our brains make decisions outside our awareness

  • @lyliux1519
    @lyliux1519 4 ปีที่แล้ว +372

    *Me, sweating a little having chosen vaccine b and vaccine d*

    • @thenebulouscollective3573
      @thenebulouscollective3573 4 ปีที่แล้ว +8

      Same lmao

    • @joshuarovinelli8597
      @joshuarovinelli8597 4 ปีที่แล้ว +18

      It makes sense based on expected value, if the chance was 33.3%/66.7%, then I wouldve fell for it

    • @benmay1294
      @benmay1294 4 ปีที่แล้ว +7

      Yeah, really that statistic is a little broken. Because the ~30 something percent that picked B would've also picked D (I think). So really choice D only gained ~40% of the people that picked A (as the percent went from 26% to 74%). So a majority of the people that picked A also picked C, which is important to note

    • @griglog228
      @griglog228 4 ปีที่แล้ว +1

      @@joshuarovinelli8597 Numbers dont really change anything. Even if the chance to kill the whole humanity is < 1%, it still exists. And if it procs, its a total catastrophe... So killing 40% (or even 95%) is much better, because loosing a few millions of people is not fatal and not a problem at all because of natural reproduction.

    • @joshuarovinelli8597
      @joshuarovinelli8597 4 ปีที่แล้ว

      @@griglog228 The best option mathematically is always the one with the most expected value. When these are equal, then you can ask the moral questions.

  • @IxodesPersulcatus
    @IxodesPersulcatus 5 ปีที่แล้ว +341

    As a perfectionist, I will take every gamble as long as the outcome is in my hands and not at the mercy of a die.
    And I will put myself through all the pain and misery as long as I can only blame myself. At the end of the day, I feel like I've lost more than I've gained from playing Dead Cells.
    I'm sure if there is Hell, this game is waiting there for me.

    • @MrBombSTI
      @MrBombSTI 5 ปีที่แล้ว +27

      Nah bro, I know exactly what you mean regarding rng. But it is so rewarding playing Dead Cells because you can beat the game with pretty much any set-up of weapons. Some harder than others sure, but its always in your hands.

    • @bulldozer8950
      @bulldozer8950 4 ปีที่แล้ว +6

      The ice thingy does make it way easier though....

    • @christiangonzalez6945
      @christiangonzalez6945 4 ปีที่แล้ว +6

      The game its great because that, the biomes are generated, but they are "fair" because the system, the systems makes sure that if you die its your fault...
      So no that's not hell
      Hell in any case its something that its totally chaotic and random, something in which you have no injerence

    • @jdubluffy1959
      @jdubluffy1959 4 ปีที่แล้ว +6

      Lol is it bad that I never take the safer routes and only do the risky stuff. Because even if I lose I just think I get to go on another adventure and if I do win it makes that adventure more fun 😆 do I have a bad philosophy for the game

    • @KePzez
      @KePzez 2 ปีที่แล้ว +1

      Ah yes 5bc Hell difficulty

  • @U.Inferno
    @U.Inferno 5 ปีที่แล้ว +418

    Honestly, your editing and delivery is so high quality, I can't fathom how you have so few subs.
    I just might be early to the party.

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว +37

      Thank you so much! I'm in no rush for subs, just trying to get better at doing this and enjoy myself along the way :)

    • @U.Inferno
      @U.Inferno 5 ปีที่แล้ว +9

      @@DarylTalksGames Hey. I don't think you need to rush really. Seems more inevitable than anything.

    • @thesmilingknight7078
      @thesmilingknight7078 5 ปีที่แล้ว +1

      I will not spread memes
      I will not spread memes
      I will not spread memes
      I will not spread memes
      I will not spread memes
      I will not spread memes
      I will not spread memes
      I will not spread memes
      I WILL NOT SPREAD MEMES

    • @MiguelAngel-gn3ht
      @MiguelAngel-gn3ht 5 ปีที่แล้ว +1

      The script is quite good, and so is the editing, but when the same video sequence repeats several times, it becomes a bit fatiguing.

  • @l8dawn
    @l8dawn 4 ปีที่แล้ว +80

    9:40 hehe his money says b00b

  • @rudi8155
    @rudi8155 4 ปีที่แล้ว +2764

    The intro aged badly

    • @john_voske
      @john_voske 4 ปีที่แล้ว +37

      Yeah...

    • @nonamea9177
      @nonamea9177 4 ปีที่แล้ว +6

      Big oof

    • @eslushpuppy64
      @eslushpuppy64 4 ปีที่แล้ว +21

      I thought the intro was sarcastic I realised the upload date. . .

    • @elliott4470
      @elliott4470 4 ปีที่แล้ว +2

      Oof

    • @SarahAbramova
      @SarahAbramova 4 ปีที่แล้ว +1

      @@eslushpuppy64 lol same

  • @sherlockbones7387
    @sherlockbones7387 5 ปีที่แล้ว +220

    "so what drug would you use to cure people Doctor?"
    *literally 5 seconds later*
    "Dead Cells is a game about balancing Risk and Reward"

    • @CMWick
      @CMWick 5 ปีที่แล้ว +15

      What's your point?

    • @spartanwar1185
      @spartanwar1185 4 ปีที่แล้ว +15

      @@CMWick Likely the unsubtle jump in topics, which at a glance would seem completely unrelated

  • @Jak132619
    @Jak132619 5 ปีที่แล้ว +45

    Great, insightful video. Another factor that can be considered is long term vs short term gains. When I play Dead Cells, I always choose a better item/ability over health and go for a high risk/high reward play style. My reason for this is if I throw myself into these situations, I will get better faster, and so in the long term I will become a much better player and won't need the health boosts for example, even if it means dying a lot in the short term.
    This logic can also be applied to the battle royale genre: if you first land in a big city with loads of other players you will probably die immediately, or land somewhere isolated and slowly accrue gear you will last longer. The first choice is better for long term growth (and arguably leads to more interesting emergent gameplay)

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว +10

      That’s a really interesting thought process, though I suppose I’ve done the exact same before. Like, I play golf and to get better I started using bladed clubs (more advanced, harder to hit) because I wanted to learn quickly and not rely on any training wheels. Non VG related example but that’s what came to mind haha.
      Thanks for stopping by! Glad you enjoyed the video :)

    • @MFobes
      @MFobes 2 ปีที่แล้ว

      So I’ve always loosely had that thought banging around about the battle royal thing. Thank you for staying it more concisely than I could!

  • @aelanarbrightfield6817
    @aelanarbrightfield6817 5 ปีที่แล้ว +59

    In slumbering sanctuary I instantly went to clear the whole level, despite having great difficulty getting there. Of course I got slammed by a golem for it. This is because of my curiosity, I just couldn’t let the mystery of what lies in the level lay undiscovered

  • @SamuelDancingGallew
    @SamuelDancingGallew 4 ปีที่แล้ว +24

    Fun fact: for the riddle you gave, Options B and D have an expected value of 240 lives saved. So from a mathematical standpoint, you want to take the risk.

    • @thebuddercweeper
      @thebuddercweeper 3 ปีที่แล้ว +9

      I’d say you’re weighting your equation wrong (or not at all perhaps). If you could do this over and over, like, say, something in a video game or a lottery ticket, you’d want to take the risk, but as it’s an all-or-nothing, real-world, one-time situation with such high stakes, the weight of losing 100% of human life on Earth should be weighted exponentially higher than the weight of saving 200,000,000.

    • @darkfuji196
      @darkfuji196 3 ปีที่แล้ว +1

      Usually in maths we model outcomes in a bit of a more complex way than that. For instance, we can give an agent a level of risk averseness, and then map all rewards through them.

    • @trevorx7872
      @trevorx7872 3 ปีที่แล้ว +2

      @@thebuddercweeper it's not all life on earth, and that's an abhorrent use of the word exponential. And two hundred million is 200 000 000. But yes, the point is true.

    • @thebuddercweeper
      @thebuddercweeper 3 ปีที่แล้ว

      @@trevorx7872 Technical mistakes fixed, for some reason I thought he said two hundred thousand.
      But I stand by my use of the word exponential.
      I'm saying that the weight of losing 100% of human life on Earth should be orders of magnitude (exponents) higher than the weight of saving 200,000,000. I'm using it in the purely mathematical sense, rather than referring to the concept of exponential growth.

    • @trevorx7872
      @trevorx7872 3 ปีที่แล้ว

      @@thebuddercweeper but since you only have two values (save nobody, and save 200 million), you can't tell if that's exponential increase or just really steep linear increase

  • @FangVantino
    @FangVantino 4 ปีที่แล้ว +43

    Who would have thought the world would be dealing with the Corona virus now

  • @dooder39
    @dooder39 4 ปีที่แล้ว +7

    With your Slumbering Sanctuary example I feel like I'm the exception to this: When I noticed the statues came alive, I went back to the beginning of the level and make sure I back traced all my steps to the switch solely to kill every monster in the level.
    11:52 what an absolute bull-! "We don't like unfair difficulty." they say while there are enemies who can attack through walls and having guys throwing knifes at you for a longer duration than a parry protects you from.

    • @elrondmcbong6392
      @elrondmcbong6392 4 ปีที่แล้ว +5

      attacks that go through walls still have visual & audio queues.
      You can parry straight again after parrying one knife.
      Scrub.

    • @april5054
      @april5054 4 ปีที่แล้ว +2

      Parries don't have a cooldown period, if there was theoretically some kind of enemy that just straight up spammed attacks, you could still perfectly parry every one with good enough timing.

    • @anonymousanonymous6214
      @anonymousanonymous6214 4 ปีที่แล้ว +1

      Not to mention that if you don't have a shield you have the option of jumping over or retreating

  • @ikkeheltvanlig
    @ikkeheltvanlig 5 ปีที่แล้ว +12

    I see hidden treasure in games as intrinsically mine, thus the "loss" in talking a shortcut makes loss aversion a factor in me taking the "risky" path

  • @Cyberw4y
    @Cyberw4y 5 ปีที่แล้ว +65

    The greatest loss aversion factors in the game were not taken into account. Path choice, killing vs skipping past enemies, mutation choice, unlocking equipment... I can see how you might not feel that way until you're far into the harder game modes, but this video really is only the tip of the iceberg, the first 4 or 5 hours for a complete newbie. Since Daryl here said he has difficulties in dodging and playing near perfectly, he might not yet understand the importance of bonus doors (time doors and flawless doors), so I'll cut him some slack. Also, in the harder game modes, YOU CANNOT SPREAD STATS. It's shooting yourself in the foot to do so. You have to tunnel into one stat, and this is where they get you again with loss aversion. Tactics is powerful and ranged, but the mutations suck, specifically by having no way of malaise prevention(very late game stuff). You'll be a glass cannon, which fares very well in biomes but very poorly in boss fights. Survival and Brutality are much safer, but less powerful against biomes.
    Path choice is by far the most grueling aspect of the game. After you open up every path, you have to weigh going for harder, way longer biomes with more 3-stat scrolls, elites and cursed chests or short and easy biomes with dual stat scrolls and less elites and cursed chests. Oh, but these short biomes lead to an extra, really hard biome that has very good bonuses if you killed 60 enemies flawlessly on the previous floor and also is rife with good loot. Afterwards, you gotta choose which biome you'll take, which will determine the first boss. Do you prefer to stick with the easy and short route and fight the Concierge, worse loot overall or do you feel confident going for the Ancient Sewers and knocking out Conjonctivius?
    After that, you get to choose a new biome. Do you want to go with the relatively easier Graveyard or the painstakingly long Slumbering Sanctuary? After that, do you want to hit the absolute hardest, most profitable biome and seal your fate against the Giant, by far the hardest boss, or will you wimp out and eventually hit the far easier Time Keeper instead?
    Do you feel like you can outrun the enemies and go for the timed door, or do you prefer to kill them all just in case one of them has a good, rare drop? If you do that, can you guarantee that you'll kill 60 of them without taking damage to unlock the flawless door?
    Mutation choice is the second biggest loss aversion choice in the game. But there's way too much to type about mutation choice, tbh. Just trust me it gets real hard in the late game.

    • @alyjos9103
      @alyjos9103 5 ปีที่แล้ว +2

      Well, from my perspective, (having completed all 5 boss cells) Cursed chests really aren't an option any longer unless you're just incredibly proficient at killing bosses. You have to take advantage of every single one.
      I'd say after a while the whole risk-reward factor starts to sort of file down as you develop strategy and experience with each run.

    • @Cyberw4y
      @Cyberw4y 5 ปีที่แล้ว +4

      @@alyjos9103 Correct. I didn't mean choosing not to open Cursed chests, that isn't viable. I meant choosing a biome with more cursed chests vs another path that will amount to the same amount of scrolls, but the cursed chest scrolls are 3-stat, while the easier biomes have more dual-stat scrolls.

    • @peliparado94
      @peliparado94 4 ปีที่แล้ว +3

      This is spot on. Dead Cells is a genius game. Way deeper than most people give it credit for.

    • @mortanes2
      @mortanes2 4 ปีที่แล้ว +4

      I'd open every cursed chest even if it meant only getting that one extra juicy scroll.
      i just feels wrong to leave value behind.
      Unless you open one before making sure that there are enough enemies on the floor to kill and have to, in the worst scenario, flawless a boss.

    • @dmitribrook2910
      @dmitribrook2910 4 ปีที่แล้ว

      @@mortanes2 That is painful.

  • @ember2200
    @ember2200 4 ปีที่แล้ว +37

    I remember the first time I got a cursed treasure chest, I thought it was going to be a boss fight, but I was like "wtf this boi has a foot fetish"

  • @treaplays9497
    @treaplays9497 5 ปีที่แล้ว +26

    40/60 are odds I think I can gamble with.

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว +7

      Was that your thought process with the first 600 million Connors? 😂

  • @sushiofdoom3008
    @sushiofdoom3008 5 ปีที่แล้ว +174

    Look at this man playing on 0 cell mode

    • @avamaco3357
      @avamaco3357 5 ปีที่แล้ว +92

      When he said that he prefers more health over damage I was like: "bruh, try your strategy on 2bc"

    • @insectnipz
      @insectnipz 5 ปีที่แล้ว +64

      @@avamaco3357 try a tactics build on 5bc. May as well just run around with a cursed sword.

    • @mrjaku633
      @mrjaku633 5 ปีที่แล้ว +3

      *Pathetic*

    • @MsHojat
      @MsHojat 5 ปีที่แล้ว +15

      @Insect Nipz
      Not true. In my opinion -at least for me- tactics is the way to go on 5 BC. It's just so easy to cruise through the game when you have a powerful weapon like magic missile or lightning bolt along with a poison Hokuto's bow.
      Melee just involves getting into danger way too much, which will result in taking so much damage.
      The key is not so much stats as it is the weapons and the forced requirements to use such weapons. Brutality is rough to use because it's almost entirely melee weapons.
      With a ranged weapon -generally tactics, although lightning bolt without a poisoned Hokuto's bow will also work for survivability- things can be killed before they have a chance to deal damage, making the only challenge the bosses, which can be learned and dealt with accordingly.
      The only things I haven't figured out well -for ranged weapon use- is Conjuntivius (mostly because I don't even face him anymore, I just go the other way), and a couple specific attacks of the HotK (namely his quick jab that he does which seems really unfair as there never seems to be any consistent telegraph/pattern before he does it)

    • @ZawaOnYoutube
      @ZawaOnYoutube 5 ปีที่แล้ว +20

      I mean some of us aren't that good, chill. I got to 1 cell and I'm struggling to keep going very far. Not everyone will be able to get 4 or 5 cells.

  • @xxx1x47x41x3
    @xxx1x47x41x3 4 ปีที่แล้ว +2

    Man I love your editing
    The transitions, text effects, animation
    Also the script, structure, and delivery
    The series is a great idea honestly

  • @olekaarvaag9405
    @olekaarvaag9405 5 ปีที่แล้ว +13

    Although I agree in nearly every point made, I would point out it changes a lot in Dead Cells if you get to 5BC and start grinding towards the final boss. I don't know how to describe it but every decision making progress changes.

    • @NickiRusin
      @NickiRusin 5 ปีที่แล้ว

      Can you even take a hit on 5bc or does the game just delete your save file?

    • @bionicleapple1254
      @bionicleapple1254 ปีที่แล้ว +1

      Because 5BC introduces the malaise mechanic, which changes everything about the gameplay. You can no longer take your time making attack plans or assessing risk or gain situations because every second you spend means your malaise is slowly increasing.

  • @foolishpotatoes3015
    @foolishpotatoes3015 3 ปีที่แล้ว +3

    we all agree that on your first go at sanctuary the golems teleporting you *back to them* after you try to run away was the most terrifying thing, right?

  • @miroslavzderic3192
    @miroslavzderic3192 5 ปีที่แล้ว +31

    Essential oils will save no lives so imma stick to them, thank you very much

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว +10

      I applaud your resolve sir 👏🏼

    • @taltzi
      @taltzi 4 ปีที่แล้ว

      hi fellow balkan person

    • @miroslavzderic3192
      @miroslavzderic3192 4 ปีที่แล้ว +1

      @@taltzi hi hi

  • @niconavall
    @niconavall 5 ปีที่แล้ว +6

    One of the best videos you have made man, always a pleasure to see something new from you

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว +2

      Thanks man! Always a pleasure to read your thoughts and feedback :)

  • @msnbclaska4184
    @msnbclaska4184 8 หลายเดือนก่อน +5

    As a dead cells veteran seeing people make the mistake of spreading stats like that hurts so much

    • @mr.j3rs3y
      @mr.j3rs3y 5 หลายเดือนก่อน

      Yeah when I first started playing it made sense to me to balance my character during a run, but then people on the Dead Cell’s discord were like “NO DON’T”.
      It’s really interesting how the game forces you to put all your eggs in one basket for stats during a run lol.

  • @sirhasslich536
    @sirhasslich536 4 ปีที่แล้ว +1

    Thanks for mentioning the fact that it mostly affects those who are not comfortable with the game.
    Most decisions you mentioned become either irrelevant or obvious once you've played enough.
    Great video.

    • @DarylTalksGames
      @DarylTalksGames  4 ปีที่แล้ว +1

      Dude thank *you* for noticing that I mentioned that lol, tons of folks seemed to just gloss over that part and voice their grievances with no remorse

  • @Reminiscable
    @Reminiscable 4 ปีที่แล้ว +3

    12:39 What an excellent design choice. Humans love deceiving themselves to raise self-importance. The Road Not Taken is a famous poem which takes advantage of this quirk to hit people in the feels, and allowing players to retroactively justify their mistakes is a genius design.

  • @OatmealTheCrazy
    @OatmealTheCrazy 4 ปีที่แล้ว +4

    This was an interesting reveal.
    I chose B at first, but then when the C/D option came up, I realized that C and D were how I instinctively thought of A and B

  • @clearquartz1677
    @clearquartz1677 2 ปีที่แล้ว +5

    I’ve been binging this psych video playlist and i just have to say, as a psych nerd and gamer, these are some great videos!

  • @The698thRat
    @The698thRat 3 ปีที่แล้ว +8

    Daryl: Imagine that a virus is spreading across the world and 600 million people have already been infected
    Me: I don't gotta imagine it ma dude, I'm living it

  • @wisecrack3461
    @wisecrack3461 5 ปีที่แล้ว +14

    Took A and C, didn't even consider leaving without clearing everything despite being bad at the game.

  • @LucasTheDrgn
    @LucasTheDrgn 5 ปีที่แล้ว +61

    While these thought experiments were interesting, my personal experience with them was immediately recognizing the expected value was the same and skipping right to the ethical considerations of guaranteeing some lives saved vs only possibly saving all lives.

    • @GoVocaloider
      @GoVocaloider 4 ปีที่แล้ว +2

      Same thing happened to me as well.
      Another interesting thing to consider (assuming the doctor is a part of the 600 million) is that for Cure A or C, while it guarantees that it will save a crowd of 200 million, it is still random as to specifically choosing who lives and who dies.
      In the real world, I would assume this is where influences like money or fame would play a part in helping select who would get to live vs. who would get to die.
      But if it truly was selected at random, then in that scenario (assuming that this was pointed out to everyone), I would say probably most everybody would agree to take the risk of choosing Cure B or D.

    • @samroby3269
      @samroby3269 4 ปีที่แล้ว +5

      GoVocaloider he said that 400 million people would die for sure if you picked cure C, but my thinking was that he didn’t say the other 200 million would survive

    • @aarontcao
      @aarontcao 4 ปีที่แล้ว +5

      The expected value isn't the same though. Medicine A saves an expected 200m people (expected value of a constant). Medicine B saves an expected 0.4*600m + 0.6*0 = 240m people, so Vaccine B actually has the higher expectation.
      Even if the cures did have the same expectation, one would still have to discuss the variance of the cures as well as the utility of human lives. The variance of A is 0 (variance of a constant). The variance of B is massive at 8.64*10^(16). In more interpret-able terms, B has a standard deviation of about 294m. The standard deviation bars of B are larger than the mean! A definitely wins here in terms of variability.
      Now let's talk about the utility of human lives. A has a guaranteed loss of 400m lives. B on the other hand has a minimum loss of 0 lives and a maximum loss of 600m lives. If we compare only the worst case scenarios, we have to decide how much worse a loss of 600m is compared to a loss of 400m. There is no well-defined utility curve of human life, and this is actually highly dependent on the distribution of those lives. An unfortunate truth is that not all lives have equal importance on Earth. For instance, if every member of the United States/Russian/Chinese government were killed, this would have a much larger impact on global peace and the economy than an equivalent number of people in a poor isolated village. Depending on the distribution of lives, either A or B could win here.
      So even within the mathematics, before we get to the ethical considerations of having to pick 200m people to live, there is still an interesting discussion and tradeoff to be had.

    • @quetsacloatl4234
      @quetsacloatl4234 4 ปีที่แล้ว +1

      @@samroby3269 this

  • @spikegn4970
    @spikegn4970 4 ปีที่แล้ว +36

    The intro got me sweating in 2020

  • @Spynmaster
    @Spynmaster 4 ปีที่แล้ว

    Daryl: you draw your own conclusions
    DangerouslyFunny: If I'm not getting permanent attack boosts and cool weapons, it's definitely a loss for me

  • @seathealchemyst
    @seathealchemyst 5 ปีที่แล้ว +12

    I don’t know if you’ll see this. But I was wondering if you could do an episode on minecraft and memory? I’ve always had such vivid memories back at an earlier time of minecraft and I don’t seem to be the only one. And I was wondering if it might be a psychological phenomenon

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว +1

      Could you elaborate? Like do you mean you have memories in the real world that connect to you a time when you were playing Minecraft? Or that you have vivid memories of playing Minecraft in the past? Because this touches on a topic I will definitely be covering later

    • @seathealchemyst
      @seathealchemyst 5 ปีที่แล้ว +2

      Daryl Talks Games in a way both. I guess jshlatt said it best in his Tribute to Minecraft. C418’s music was something that locked in his memory and coming back to minecraft and listening to the music he could easily recall his first minecraft world. So I guess having sensory inputs from minecraft triggering vivid memories of minecraft and other real world phenomena would be what I’m referring to!

    • @allstarwoo4
      @allstarwoo4 5 ปีที่แล้ว

      @@seathealchemyst SmarterEveryDay did an video about this. The video is 125.

    • @RPanda3S
      @RPanda3S 5 ปีที่แล้ว

      I don't remember Minecraft having music

  • @valarmis
    @valarmis 2 ปีที่แล้ว +1

    Video: About how most people hesitate regarding dangerous decisions and regard potential loss
    Me after a cursed sword drops: "Yeah, I can use this weapon"

  • @UnvisibleINK
    @UnvisibleINK 5 ปีที่แล้ว +3

    Cool vid. I've actually been playing Dead Cells recently and thinking about how risk/reward are woven into the progression system. What I like about the game is how it sets up a false sense of risk. What I mean is that when it comes to video games we seem to anchor our risk/reward sensibilities on our previous experiences with video games as well as our general fear of dying. This game involves infinite continues and permanent upgrades though; if you can embrace it, the game encourages the you to play recklessly more than it encourages caution. Caution is something people bring with them into Dead Cells because of a Pavlovian response to dying in other games. Death and failure are so incredibly productive in Dead Cells that I've killed myself off on purpose just because I was getting sleepy. Even in the relatively early stages of the game, 30 cells lost at the point of death are nothing compared to the 250 cells that were locked in to permanent upgrades on the way to that point. For me the meta game has rendered choices so inconsequential that if my randomly spawned starting melee weapon is the Cursed Sword I just take it as a skill challenge to see how long I can last.

  • @neerkum5428
    @neerkum5428 3 ปีที่แล้ว

    Funny how this is the best explanation for the concept of Loss Avertion I've found on TH-cam.

  • @hoowup
    @hoowup 4 ปีที่แล้ว +71

    Anti vaxxers when they take the survey: well I choose neither

    • @bulldozer8950
      @bulldozer8950 4 ปีที่แล้ว +5

      The power of essential oils 🙄

  • @malenkas3
    @malenkas3 3 ปีที่แล้ว

    Just want to say that that massive drop at 1:06, with big letters popping up was a great cinematic (if that's the correct word) moment!

  • @kotobm1148
    @kotobm1148 5 ปีที่แล้ว +9

    Great video! I really enjoyed playing Dead Cells and I can see how genius it is

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว +1

      Thank you! I had a great time with Dead Cells, such a rewarding game overall

  • @toster387
    @toster387 3 ปีที่แล้ว +2

    the end is just the beginning for me. I went through the undying shores after a week of playing the game and I eventually got to the throne room and died to king's hand. I got so close to beating it yet I knew that there was still so much to explore and so I did!

  • @BOBido
    @BOBido 4 ปีที่แล้ว +9

    00:00 that aged well

  • @lhmsc
    @lhmsc 4 ปีที่แล้ว

    The game Dandara did something like the Slumbering Sanctuary before Dead Cells. In the second ''biome'' you find an item at the end of the level, which activates all the traps along the way and forces you to backtrack to the first room. The backtrack is done through some of the same rooms (but now with extra hazards) and also opens new paths along the way, till you reach the first room again and fight the boss there.

  • @mrjaku633
    @mrjaku633 5 ปีที่แล้ว +16

    In the slumbering sanctuary you can't backtrack, the wall is curved so that even with wall climbing you cannot climb it

  • @radomori
    @radomori 4 ปีที่แล้ว +26

    Intro: If he knew about Corona

  • @cupohappiness1416
    @cupohappiness1416 5 ปีที่แล้ว +7

    While answering those questions I was thinking in terms of percentiles (2/6 = 30% < 40%)

  • @trigger7ff6
    @trigger7ff6 5 ปีที่แล้ว +4

    8:32
    I personally didn't choose A, but I didn't like C's phrasing. It's implied that 2/3 people given the treatment will die, and the fates of the rest are uncertain, meaning giving it to people is essentially murder, 2/3 of the time, and an ineffective treatment 1/3 of the time. D, on the other hand, was congruent with B, and I chose both. A was iffy because 1/3 is a fairly good survival rate, but it's not perfect, and I could have saved more people.

    • @Alche_mist
      @Alche_mist 4 ปีที่แล้ว

      This. Exactly this. Also, I'm pretty sure the original study had the wording better - otherwise, it wouldn't be able to pass peer review for such a glaring hole in the methodology.

  • @hammaslama1
    @hammaslama1 3 ปีที่แล้ว +6

    As a dead cells player it angered me that you evened out the scroll count. It better to have more damage than health. Who's going to hurt you when all the enemies are dead.

    • @Bladieblah
      @Bladieblah 4 หลายเดือนก่อน

      I know the entire community agrees with you on this but I couldn't disagree more.
      Especially if you can parry well you are way better off with more health and running WDKM mutation (melee parry recovers X% health). I even use it off-color, but on survival it's a no-brainer and can get you so much health back
      Insane damage is also less interesting imo since it simplifies combat. You take enemies out before they can even attack, there is no interaction. They might as well not even have a moveset 80% of the time, but to each their own

  • @cannotlivewithoutrice
    @cannotlivewithoutrice 3 หลายเดือนก่อน

    one thing that's really valuable in this game is to constantly destroy gold doors to put a curse upon you everytime.
    that shit made me more strategic when im dealing with traps and monsters.

  • @MrKokuen
    @MrKokuen 5 ปีที่แล้ว +4

    It hurts me to see you balance your scrolls between the stats. The damage grows exponentially, allowing you to one-shot enemies with ease, preventing the damage received in the first place (very important in higher difficulties when you don't get full heals all the time). It also helps with clearing cursed chests, helping you earn more scrolls to boost your damage with. Well, you can occasionally throw a scroll into another stat, but it's usually enough to just use the dual scrolls with the wrong stats available on the one that boosts your health more.

  • @QuestionableKenz
    @QuestionableKenz 5 ปีที่แล้ว

    I think another example of loss aversion in dead cells is the use of a shield. Evey time you use one, you have to make the decision "do I just hold it and reduce the damage OR do I try to parry and block all the damage, but risk missing and taking full damage"

  • @allenyeoh4337
    @allenyeoh4337 5 ปีที่แล้ว +13

    wait, i picked both B and D at both situation and realized C/D = A/B. Does this means loss aversion is not applied when one try to list out all the details pros and cons? Like loss aversion is merely a illusion when the big picture is not clearly perceived?

    • @gamepocalypsegaming278
      @gamepocalypsegaming278 5 ปีที่แล้ว +5

      Allen Yeoh well, I though A/C were different, as the phrasing of C makes it sounds like MORE than 4M people might die, and that’s a minimum.

  • @Breezeezee
    @Breezeezee 2 ปีที่แล้ว +1

    My roguelike strategy is this: be greedy and die until I'm good enough to be greedy and live. Not being greedy is not an option.

  • @justsomeguyontheinternet3822
    @justsomeguyontheinternet3822 4 ปีที่แล้ว +10

    When i heard the intro, I rechecked the Dates and i was like: *WHAT THE FU-*

  • @DarkNessLinkSeven
    @DarkNessLinkSeven 5 ปีที่แล้ว +1

    I rarely comment on videos on TH-cam, but this type of video is just so good that I had to tell you. Please keep making more content like this! It's so fascinating and interesting!

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว

      Thank you so much for stopping by! I’m glad to hear you enjoyed it :)

  • @sreerramchavali2405
    @sreerramchavali2405 4 ปีที่แล้ว +5

    That intro hits different now

  • @LuvzToLol21
    @LuvzToLol21 ปีที่แล้ว

    Dead Cells has another smaller version of this with the speedrun doors. In the Prisoners' Quarters for example, the very beginning of each run, in every intermittent area between it and other biomes there is a door which only opens if you can find the exit out of the Prisoners' Quarters within 2 minutes. The room behind the speedrun door contains lot of gold and cells to spend on upgrades, as well as 2 random weapons and 1 talisman, though you can only keep 2 of the 3. But if you choose to speedrun through the Prisoners' Quarters, you might potentially be lead down a path through the game that's not what you wanted and you miss out on finding scrolls and equipment in that beginning area.

  • @monagee9340
    @monagee9340 5 ปีที่แล้ว +3

    Always so informative, Daryl! Have you considered starting a Discord server for your channel to host discussions on the topics you bring up?

  • @cjaudiobooks3470
    @cjaudiobooks3470 2 ปีที่แล้ว +2

    I haven't seen anyone else say it, so here's something you need to know about Dead Cells: the extra health is actually meaningless, the game takes it from you far too quickly for it to matter.
    You want to focus any scrolls into one colour so that any enemies you fight aren't around long enough to take a swing.
    This is, ironically, how you can open lots of cursed chests and get even stronger.
    But then again I picked vaccine B.

    • @Bladieblah
      @Bladieblah 4 หลายเดือนก่อน

      I know the entire community agrees with you on this but I couldn't disagree more.
      Especially if you can parry well you are way better off with more health and running WDKM mutation (melee parry recovers X% health). I even use it off-color, but on survival it's a no-brainer and can get you so much health back
      Insane damage is also less interesting imo since it simplifies combat. You take enemies out before they can even attack, there is no interaction. They might as well not even have a moveset 80% of the time, but to each their own

    • @cjaudiobooks3470
      @cjaudiobooks3470 4 หลายเดือนก่อน

      @@Bladieblah Hey whatever floats your boat, just don't blame me when you do chip damage to bosses.
      In all seriousness though hear me out, just because you kill things quickly with a high damage stat spread, doesn't necessarily mean that the game becomes easy. You take more than one hit at a time and you're done, so the challenge then becomes figuring out how best to deal with enemies with the tools you have (especially if you play on classic mode), and how quickly and smoothly you can clear a biome.
      For new players and thise not confident with the controls, I totally agree that lots of HP and a patient play-style is really good, but when you start unlocking harder difficulties, it serves you well to learn a "fast and glass" style, that avoids hits rather than relying fully on parries, especially since some attacks bypass shields completely (unless you regularly use Cocoon or Force Shield)
      Either way, high HP is a valid play-style, but it's not really sustainable past a certain point.

    • @Bladieblah
      @Bladieblah 4 หลายเดือนก่อน

      @@cjaudiobooks3470 Bro, just to be clear I have completed multiple long 5BC win streaks, I can do and have done both playstyles.
      Using a bunch of scrolls for HP is better (for consistently winning 5BC) for higher skilled players because it puts your fate into your own hands so to speak. The run becomes harder because you have to actually deal with enemy attacks, but if you are skilled enough you can deal with this and not make too many mistakes in the harder combat. For a high skilled player this is a great trade-off, for lesser skilled players not so much because the extra health just isn't worth it. It's very ironic you try to paint high health as a scrub strat when it's the other way around.
      I will say for most players trying to get that first 5BC win, going for a glass cannon build is probably the way to go, exactly because it's better suited for lesser skilled players. You only need one win, so the low consistency doesn't matter.

    • @Bladieblah
      @Bladieblah 4 หลายเดือนก่อน

      @@cjaudiobooks3470 Bro, I'm a seasoned 5BC player and have gotten multiple long win streaks on 5BC. I can do and have done both playstyles.
      The higher HP strat is better (for consistently winning 5BC) because it puts your fate into your own hands so to speak. Combat is harder because you actually have to deal with enemy attacks, in return you get to make a few more mistakes and even compensate them. For higher skilled players this a great trade-off, for lesser skilled players not so much because the extra health just isn't worth it. It's ironic you're trying to frame higher health as a scrub strat when it's the other way around.
      I will say that for new players trying to get their first 5BC win, running a glass cannon build is the probably the best option. Exactly because it's more suited for lesser skilled players. They only need one win so the low consistency doesn't matter

    • @Bladieblah
      @Bladieblah 4 หลายเดือนก่อน

      @@cjaudiobooks3470 @cjaudiobooks3470 Bro, I'm a seasoned 5BC player and have gotten multiple long win streaks on 5BC. I can do and have done both playstyles.
      The higher HP strat is better (for consistently winning 5BC) because it puts your fate into your own hands so to speak. Combat is harder because you actually have to deal with enemy attacks, in return you get to make a few more mistakes and even compensate them. For higher skilled players this a great trade-off, for lesser skilled players not so much because the extra health just isn't worth it. It's ironic you're trying to frame higher health as a scrub strat when it's the other way around.
      I will say that for new players trying to get their first 5BC win, running a glass cannon build is the probably the best option. Exactly because it's more suited for lesser skilled players. They only need one win so the low consistency doesn't matter

  • @sugarfreejelly5577
    @sugarfreejelly5577 5 ปีที่แล้ว +6

    Tactics builds are easily the most risk-reward builds in a game thats highly risk reward
    youll run out of health super early, even with certain mutations (dead inside) so its a pretty standard glass cannon build, but it roots itself really well into the game too, bossfights will usually be a struggle because getting hit once or twice can be fatal before you get to kill said boss, but it will be much quicker than other builds, and cursed chests will easily fit right in with the run, since you already arent able to be hit much
    (also you should try the boss cell difficulties, it really amps up this sort of decision making)

    • @NickiRusin
      @NickiRusin 5 ปีที่แล้ว +1

      I basically never go for tactics, having low health frightens me. Could you give some tips on how to make them work?

    • @RafaelDornelles
      @RafaelDornelles 5 ปีที่แล้ว +1

      @@NickiRusin one word: dodge

    • @jestagaming8123
      @jestagaming8123 5 ปีที่แล้ว +1

      @@NickiRusin I'll ellaborate on what Rafael said; and I'll make a reference to the five D's of Dodgeball. Dodge, dip, duck, dive, and most importantly, dodge. He who masters timing masters the universe. Just saying.

  • @lartkma
    @lartkma 3 ปีที่แล้ว

    The video have made me think about how I chose the cursed chests in the game. For me it was never a choice of risk vs reward, but I felt that to open the chest is “how the game is meant to be played” and if I didn’t open it I was not playing it “the right way”

  • @dokuujin1851
    @dokuujin1851 4 ปีที่แล้ว +9

    I choose C, aha. In my head I was like "well C is still the highest probability of success." It actually didn't even click that they were the exact same numbers.

    • @legrandliseurtri7495
      @legrandliseurtri7495 4 ปีที่แล้ว

      I chose B and D, I also didn't realize it's the same numbers.

  • @Nyx64
    @Nyx64 2 ปีที่แล้ว +1

    in roguelikes i never think the decision is really important, i always choose the path where i win something even if i die, because what i win can be something that helps me in another run

  • @fellamcgee
    @fellamcgee 5 ปีที่แล้ว +30

    i chose A and C, but now i feel guilty for the 400 million that will die

    • @BrokenDreamers
      @BrokenDreamers 5 ปีที่แล้ว +12

      Moody Guy I wouldn’t, I also chose A and C, that’s still saving a big part of the population. Plus free population control

    • @renatopranjeta9777
      @renatopranjeta9777 5 ปีที่แล้ว +4

      I chose b and d

    • @danieladamczyk4024
      @danieladamczyk4024 5 ปีที่แล้ว +6

      @@BrokenDreamers Perfectly balanced...

    • @zack8596
      @zack8596 5 ปีที่แล้ว +13

      No joke; I think Thanos may have awakened some anti-natalist views in our society. It's easier to not care about lives when they are a faceless number in our choices. That being said I chose A and C for the guarantee of lives saved.

    • @BrokenDreamers
      @BrokenDreamers 5 ปีที่แล้ว +1

      Zack Foster yeah, after his speech it got me thinking, like if the population keeps on growing we’ll earth is fucked. But if I had a single chance to “balance” it I would definitely do it.

  • @ckokomo808
    @ckokomo808 4 ปีที่แล้ว +1

    Awesome video. Just found your channel. As a psych major, I really appreciate you looking at the psychology in games, something I enjoy thinking about as well. Thanks for the content. Definitely subbed! Peace.

  • @Lugmillord
    @Lugmillord 5 ปีที่แล้ว +7

    I don't agree that vaccines A and C are the same. For A you said, it will definitely save 200 million. For C you said, it will definitely kill 400 millions. These are completely different things. As states, A could save more than 200 and C may save none. That wasn't clearly stated.
    ...yeah, I studied a math-heavy subject in university. These kind of things just jump at me.

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว +6

      I should have been more clear! Of the 600K, people will certainly either live or die. I meant with A, 200/600 will live. and with C, 400/600 will die. i.e. the same results in both cases. It's sort of like the glass half full/half empty thing. Both are technically true, just different ways of observing the same thing.

    • @JKozlovable
      @JKozlovable 5 ปีที่แล้ว

      Yeah, I kinda noticed the same funny thing with language there. But since I had already chosen risk in the first pair, and immediately realized the same reality was described with different wording on this second risky option, I dismissed it entirely as non relevant because I had already determined it was ultimately the same choice.
      However, the fact that this happened to me is quite interesting in itself, since I completely dismissed the possibility that the second pair might hold a more favorable option because the wording led me to believe that it was the same choice. It's like the experiment worked as intended on me, but in a reverse way, and from a different framework.

    • @JKozlovable
      @JKozlovable 5 ปีที่แล้ว

      So given that in the first pair, a person chooses to gamble. If a second pair is presented with the same gamble, and an obscured safer choice, will the person in question choose its same previous gamble rather than dig and give the other choice some thought?
      What would imply said behavior?
      It's a different experiment, but interesting nonetheless. Would said behavior imply a "cognitive dissonance aversion" bias?

    • @Lugmillord
      @Lugmillord 5 ปีที่แล้ว

      @@DarylTalksGames I know what you wanted to say ;) It's just my mathematical instict that demands precision, lol.

    • @dBO123
      @dBO123 5 ปีที่แล้ว

      I didn't understand why A could save more than 200, and C may save non when you have a total of 600m... ?

  • @foolishpotatoes3015
    @foolishpotatoes3015 3 ปีที่แล้ว

    yeah and those statues in the sanctuary appear behind you like freaking weeping angels

  • @IamLink64
    @IamLink64 5 ปีที่แล้ว +16

    The algorithm got you; prepare for a nice rise

  • @lichttod
    @lichttod 3 ปีที่แล้ว

    Every time I got in a new area in Dead cells, I thought just try your best. Dying is always a factor in RLs and it's always the end.
    Even by fighting the giant, the first time he was really easy, but with a other build the fight got a lot harder, so that I learned witch build I can use, for one boss better or less

  • @SunlightBlade
    @SunlightBlade 5 ปีที่แล้ว +23

    Interesting video! :)

  • @100mcuber4
    @100mcuber4 ปีที่แล้ว +2

    actually, those scrolls you want to choose 1 all the time. this is because the damage is exponential, as percentages is not he same as regular adding or subtracting. letts say you have 100 damage, 15 percent of it is +15 damage. however, 50 has 15 percent of less than 15, and you can get to 100 damage by choosing the same scroll over and over. sure, you might need a bit more than usual to have that huge exponential increase, but its worth it.

  • @Mantosasto
    @Mantosasto 5 ปีที่แล้ว +17

    TH-cam, I have work to do, stop recommending me cool videos please.

  • @random66849
    @random66849 5 ปีที่แล้ว +2

    I'm surprised you didn't mention how guiding the Spelunky ghost over gems turns them into much more valuable diamonds. I couldn't tell you how often my greed has gotten the better of me...

  • @47ghosts64
    @47ghosts64 4 ปีที่แล้ว +3

    Wow hearing your intro today is insane lol

  • @jayblack7495
    @jayblack7495 4 ปีที่แล้ว

    Best video I've watched in a while.
    It makes me harken back to the systems at play in Deck 13's Lords of the Fallen or The Surge 1 & 2. You can choose to hold onto your XP in order to increase its multiplier, rather than bank what you have before being killed and possibly lose it all.
    The psychology behind game development always boils down to a question I find myself musing in each and every game that I begin playing:
    "What do the developers want me to experience?"
    The best games of all time tend to answer this question slightly differently with each subsequent play-through.
    All told, this video will hopefully only serve to strengthen the bond between passionate gamers and the software that moves them . . .

  • @centurosproductions8827
    @centurosproductions8827 5 ปีที่แล้ว +4

    It's also pretty easy to not realize you have two doors to go through, and just go towards the first one you saw.
    Because let's face it, this is your first time. You're going to die here anyway.

  • @alyjos9103
    @alyjos9103 5 ปีที่แล้ว +1

    I'd say this is a great illustration and can be applied to most rogue-lite games. In deadcells I run into this when traversing the Promenade. After collecting all the power-ups there's always the question of "Should I try to get through the prison depths or go straight to Ramparts/Ossuary?" If you've ever run through prison depths on BC 4/5 you'll have an understanding that it's not something you want to do unless you have a VERY solid run going early on in the game. (Unless you're just a godly dead cells player, then more power to you.)

  • @Rossilaz58
    @Rossilaz58 4 ปีที่แล้ว +3

    I think this video was a warning

  • @graytiamat
    @graytiamat 3 ปีที่แล้ว

    Over a year late, but I wanted to give my experiences both with the cure problems and the Slumbering Sanctuary.
    I'll start with the Slumbering Sanctuary. When I first reached the Slumbering Sanctuary, everything leading up to the switch went exactly as you said; once I hit the switch, under normal circumstances, I probably would've gone for the path of least resistance. However, I was already having a really bad run and didn't feel like I had anything to lose, as my weapons were among my most hated at the time (Broadsword and Assault Shield), so I just said "screw it" and went the rest of the way with the hope that I'd find something good. I didn't.
    With the cure problems, I went with drugs B and D, but I didn't realize they were the same until after you had mentioned it. I put the initial problem under the question of expected value, determining drug A (and by extension C) had an expected value of 33.3%, whereas drug B (and D) had an expected value of 40%. When the question C and D came around, I redid the calculation for drug C and realized drug D had the better expected value again, but I didn't realize C and D were just A and B rephrased.

  • @DenerWitt
    @DenerWitt 5 ปีที่แล้ว +39

    '60% chance of human race extinction'
    yeah, I will go for that, seems legit

    • @thinker7938
      @thinker7938 4 ปีที่แล้ว +8

      Only 600m that doesn't actually make a sizeable dent in the overall population in terms of loss/gain. Not saying it wouldn't be horrible to actually happen, but, it's no where close to the entire population

    • @johnyshadow
      @johnyshadow 4 ปีที่แล้ว +1

      @@thinker7938 Precisely. Let´s reliably save the 200m and be done with it. Good job for the day.

    • @bergman22
      @bergman22 4 ปีที่แล้ว +2

      @@thinker7938 600 million is nearly 10% of the population. Why assume that the disease will not spread further if the all-or-nothing cure B/D fails? With A/C, you guarantee that humanity will make it.

    • @bergman22
      @bergman22 4 ปีที่แล้ว +1

      @@Williamatics 1/3 are *immune* from the disease, that's what a vaccine does. So presumably I could give the vaccine to the rest of mankind, and at least 1/3 would be guaranteed to survive.
      But this hypothetical is weird because it says we're dealing with vaccines, and vaccines don't cure illnesses, they prevent uninfected people from getting it... so it's vague no matter what.
      Regardless, in a situation where we're dealing with the potential extinction of humankind -- where we have no do-overs -- I think the safe option guaranteeing survivors is the best choice.

    • @bulldozer8950
      @bulldozer8950 4 ปีที่แล้ว

      On average the b and d is a better average saving rate, but since it is a one off decision a/c makes more sense because the risk of losing all is much worse than the reward of saving all. Let’s not mention the horrible press you would have to deal with if you chose the one to save them all but it didn’t work and they found out you could’ve chosen one that garrenteed 1/3 survival. You would be ruined

  • @ItsYourPalJacob
    @ItsYourPalJacob 5 ปีที่แล้ว +1

    I never considered any of this while playing the game, very insightful video. Your content is great dude, can't wait for more!

    • @DarylTalksGames
      @DarylTalksGames  5 ปีที่แล้ว

      Thank you man! I really appreciate that, there is more to come 😁

  • @Holleaux
    @Holleaux 5 ปีที่แล้ว +3

    Did you say Slumbering Sanctuary?!?! No no No No no, I ain't going to THAT place again?

  • @PotatoPhreak
    @PotatoPhreak 4 ปีที่แล้ว

    I came for dead cells, but what I got was one of the best explanations of loss aversion. Great vid

  • @rosewarrior706
    @rosewarrior706 5 ปีที่แล้ว +5

    I did vaccine A and vaccine C also why would you ever do the cursed chest they seemed meh for such a bad effect

    • @kao3108
      @kao3108 4 ปีที่แล้ว

      Am I dumb because I don't overthink and just focus on the "a chance of extinction" ? why would people choose that

    • @april5054
      @april5054 4 ปีที่แล้ว

      Well, if you have the confidence to know that you definitely won't get hit, it's a decent reward for a nothing effect

  • @jmanwild87
    @jmanwild87 4 ปีที่แล้ว

    Darkest dungeon also does a fantastic job at this and it's something I noticed because you put it in the video. I know I'm a bit late here but in games like Darkest dungeon the decisions feel even harder because even if you play perfectly you still have the chance to get screwed by a random miss or crit which then causes more mistakes. The game slowly conditions you to treat the treasures you gain and even heroes you have as disposable so those risks feel even less scary if you think you're good enough

  • @bananasox2477
    @bananasox2477 8 หลายเดือนก่อน +3

    DONT SPREAD YOUR STATS

  • @cookiesyruplover
    @cookiesyruplover 4 ปีที่แล้ว

    I've been bamboozled. I just realized why I like simple linear games because I don't have to think too hard, I just go do the thing my way but it's always just that one choice. Honestly there's already so many choices I have to make in real life, I want games to offer me only good ones. Yet if given the opportunity, I'd clear the whole level clean because that's just what feels right. Feels wrong not to, I'll miss something if I do!

  • @Morgan_Blackhand
    @Morgan_Blackhand 5 ปีที่แล้ว +3

    Plays Dead Cells for 30 hours
    "The Slumbering Sanctuary"
    *The. WHAT?*

    • @ainasahalin4379
      @ainasahalin4379 5 ปีที่แล้ว +3

      it’s a biome you can go to instead of the stilt village or the graveyard. you can get to it after beating the concierge if you have the spider rune, or after beating conjunctivius.

    • @april5054
      @april5054 4 ปีที่แล้ว

      @@ainasahalin4379 Wait, how do you get to it after the Concierge? I have the spider rune and stuff, but i've no idea where you would be able to reach it. Is there like a hidden area high up on the far wall of the concierge's boss room or something?

    • @ainasahalin4379
      @ainasahalin4379 4 ปีที่แล้ว +1

      @@april5054 well it's in the room between biomes, where you deposit cells into the forge or the collector. you'll see a shaft above you that goes straight up, wall jump up there and then you'll find the SS.

  • @NumberOneVillain
    @NumberOneVillain 5 ปีที่แล้ว

    I don't know why this video was recommended to me, but I'm glad it was. Your channel is underrated and I hope to see you prosper soon. Good luck. Excellent video.

  • @ShiningDarknes
    @ShiningDarknes 4 ปีที่แล้ว +4

    That intro... _OOF_

  • @SadSackGaming
    @SadSackGaming 4 ปีที่แล้ว

    I tend to go back to the start because I thought there was something good behind the locked door and don’t even remember if I saw something or not. If I die, I die. Death is only the beginning.