For extra consistency in getting Rose out t3 you might want to look into Sandstone Needle? It's the red depletion land (taps for RR, but only twice). The white one is used in one of the more popular pauper EDH decks, Daru Warchief, that also REALLY really wants a 4cmc creature out t3.
Oh but you didn't tell me it ETBs tapped. That's definitely not worth it. Getting Rose out earlier doesnt do anything if we dont already have creatures in play so a taking a turn off to play a tapped land is definitely not worth it. Good suggestion though! I like the thought process
If you have Aggravated Assault and Krark Clan Ironworks, you can go infinite. Or really just Aggravated Assault, you already have Krenko and Skirk Prospector, you are a sneeze away from infinite combat steps...
Yeah it's not hard to go infinite with aggravated assault lol. Crime novelist or professional face-breaker can get there too. If you like running infinites go for it I just didn't want it for this list :)
@OnlyLands-MTG That's entirely fair, although, since Rose's ability is based on the number of opponents attacked this turn, you don't really have to attack after the first one, and I can't help but be incredibly entertained by the idea of getting infinite combat steps only to never actually attack.
You almost definitely need to run more than 25 lands. You're 51.4% to miss your 3rd land drop, and 71.4 to miss your 4th. If you don't draw ramp you basically won't be able to play your commander, and even if you hit 1 mana ramp you're still unlikely to get your commander out ahead of curve. Obviously you can mull agressively and try to recuperate the card deficit through Rose being a massive card advantage machine but I think this low a land count is a huge mistake
In playtesting it really wasn't that bad to not hit 3rd land drop most of the time sure you can get screwed over but with the amount of ramp and cheap draw and just being able to play basically everything off 2 lands I haven't noticed any issues. My base landcount for a deck is 36 I don't run 25 lands where I'm not confident I can get away with it. You are fee to add more lands if you like though my decklists are always just starting points for you guys to spark ideas 💡
I definitely wouldn't want more than 30 for this list 25 may be a little low but this deck has super high deck velocity you honestly hit your land drops most of the time. I would say I only got mana screwed as much as a normal deck would.
I can't believe this channel doesn't have more subscribers just from the name alone and I love how you call your subscribers the loyal simps. Anyway I have a few suggestions, why don't you run lightning bolt and goblin matron? I get that Goblin Recruiter has a arguably better effect in this deck but why not run both as more tutors the better! Also 3 cards i think you should add are Signal Pest, Cursed Mirror and diamond city. Another thing, seeing from that poll how would you build a Yes man deck?
Ooh I like signal pest I totally forgot about him! Lightning bolt is good but I didn't feel like we needed more interaction and it's definitely a lot less impactful in commander since people have 40 life. Matron I had in the list but honestly just didn't feel like she was worth 3 mana for this list also just as a personal playstyle thing I don't like running too many tutors I like my decks to play differently each game. I love cursed mirror and run it in most of my red decks as you'll see if you want my other videos but again really didn't think it was worth 3 mana in this deck. :)
Haha thanks for the compliment btw 😄 I only started a couple months ago and still growing. Would definitely appreciate you telling your other magic playing friends though if you like the content :)
For yes man I would probably lean into politics trying to make sure if I give someone Yes-man they give him right back rewarding people for playing how I want them to with his card draw. Then I'd use typical token wincons for mono white to close out the game once he has a ton of quest counters and I have gotten my opponents to mess with each other enough.
Duchess only triggers on combat damage so unless I'm missing something I don't think this combo works since she won't get quest counters from reckless triggers. Also don't see why quest for the pure flame is necessary for this combo if it did work.
@@OnlyLands-MTG yeah I think it’s too clunky for the low to the ground Aggro, I’m trying a little more midrangey double combat value engine should be interesting
Lol only beat me to this commander by a month 😂 I love fallout so much so happy this character got a commander super fun. Some people don’t like fallout new Vegas but Another mans junk am I right? Lol baller of a game great vid
Hahaha yeah Rose is epic im not even a fallout fan but this card is just sweet and honestly is what high time magic had robots in my opinion. There are plenty of other ways to build her too :)
@@OnlyLands-MTG I think her and codsworth are really fun robot commanders but I think she’s the best out of all of the bots from this set (except maybe liberty prime) but I wanna see an ED deck
@@OnlyLands-MTG the only reason I think that is because she may be trapped by color a bit and I also think where liberty prime may value the most is the fact you kinda know what the deck wants to but honestly, even with limited charge counters, it has a couple ways to play. I think rose is best in a “good stuff red” deck but is kinda limited to reds poor protection. But playing a card off your library instead of your hand basically emanates a whole different problem with red, which is having no hand. I’m torn dude but I think rose got this one from speed alone fixing reds hand problem
You're welcome to play however many you want and I am not someone who puts 25 lands in a deck lightly mind you but I really like how this one feels at 25 even if I miss land drops sometimes :)
I've been theory crafting this deck for weeks. Thanks for the upload! Needed some inspiration.
Glad to be of service 😌
Goblins and junk..love it. My sort of fun
Nothing better!
For extra consistency in getting Rose out t3 you might want to look into Sandstone Needle? It's the red depletion land (taps for RR, but only twice). The white one is used in one of the more popular pauper EDH decks, Daru Warchief, that also REALLY really wants a 4cmc creature out t3.
I didn't know about that card I definitely think that would be worth a slot!
Oh but you didn't tell me it ETBs tapped. That's definitely not worth it. Getting Rose out earlier doesnt do anything if we dont already have creatures in play so a taking a turn off to play a tapped land is definitely not worth it. Good suggestion though! I like the thought process
If you have Aggravated Assault and Krark Clan Ironworks, you can go infinite. Or really just Aggravated Assault, you already have Krenko and Skirk Prospector, you are a sneeze away from infinite combat steps...
Yeah it's not hard to go infinite with aggravated assault lol. Crime novelist or professional face-breaker can get there too. If you like running infinites go for it I just didn't want it for this list :)
@OnlyLands-MTG That's entirely fair, although, since Rose's ability is based on the number of opponents attacked this turn, you don't really have to attack after the first one, and I can't help but be incredibly entertained by the idea of getting infinite combat steps only to never actually attack.
@ardinhelme687 that is hilarious I hadn't considered that hahaha. Definitely would be very funny to pull off!
You almost definitely need to run more than 25 lands. You're 51.4% to miss your 3rd land drop, and 71.4 to miss your 4th. If you don't draw ramp you basically won't be able to play your commander, and even if you hit 1 mana ramp you're still unlikely to get your commander out ahead of curve. Obviously you can mull agressively and try to recuperate the card deficit through Rose being a massive card advantage machine but I think this low a land count is a huge mistake
In playtesting it really wasn't that bad to not hit 3rd land drop most of the time sure you can get screwed over but with the amount of ramp and cheap draw and just being able to play basically everything off 2 lands I haven't noticed any issues. My base landcount for a deck is 36 I don't run 25 lands where I'm not confident I can get away with it. You are fee to add more lands if you like though my decklists are always just starting points for you guys to spark ideas 💡
I definitely wouldn't want more than 30 for this list 25 may be a little low but this deck has super high deck velocity you honestly hit your land drops most of the time. I would say I only got mana screwed as much as a normal deck would.
@@OnlyLands-MTGI'm glad you've not been mana screwed but these numbers are from a hyper geometric distribution calculator
@@ZaxploitationFilms I'm not disagreeing with your numbers I'm saying that even with those numbers being the case I haven't found it to be a problem.
Your comment let me know I didn't need to watch the deck tech so thanks 👍🏻
I can't believe this channel doesn't have more subscribers just from the name alone and I love how you call your subscribers the loyal simps. Anyway I have a few suggestions, why don't you run lightning bolt and goblin matron? I get that Goblin Recruiter has a arguably better effect in this deck but why not run both as more tutors the better! Also 3 cards i think you should add are Signal Pest, Cursed Mirror and diamond city. Another thing, seeing from that poll how would you build a Yes man deck?
Ooh I like signal pest I totally forgot about him! Lightning bolt is good but I didn't feel like we needed more interaction and it's definitely a lot less impactful in commander since people have 40 life. Matron I had in the list but honestly just didn't feel like she was worth 3 mana for this list also just as a personal playstyle thing I don't like running too many tutors I like my decks to play differently each game. I love cursed mirror and run it in most of my red decks as you'll see if you want my other videos but again really didn't think it was worth 3 mana in this deck. :)
Haha thanks for the compliment btw 😄 I only started a couple months ago and still growing. Would definitely appreciate you telling your other magic playing friends though if you like the content :)
For yes man I would probably lean into politics trying to make sure if I give someone Yes-man they give him right back rewarding people for playing how I want them to with his card draw. Then I'd use typical token wincons for mono white to close out the game once he has a ton of quest counters and I have gotten my opponents to mess with each other enough.
Quest for the pure flame + duchess + rose + reckless fire weaver hands you your whole deck and kills the table
Duchess only triggers on combat damage so unless I'm missing something I don't think this combo works since she won't get quest counters from reckless triggers. Also don't see why quest for the pure flame is necessary for this combo if it did work.
@@OnlyLands-MTG quest for the pure flame gives itself quest counters
That’s the whole reason it works
@ManMan-ho5gu ahhhhh I see that is a very interesting combo!! Not sure if this shell would support it super well but I really like it :)
@@OnlyLands-MTG yeah I think it’s too clunky for the low to the ground Aggro, I’m trying a little more midrangey double combat value engine should be interesting
I built mine as goblins lol.
It's the fastest way to go wide for sure!
Addition comment to help the algorithm!
Thank you for the support! Definitely update me once you are able to play the Dr. Li deck!
Lol only beat me to this commander by a month 😂 I love fallout so much so happy this character got a commander super fun. Some people don’t like fallout new Vegas but Another mans junk am I right? Lol baller of a game great vid
Hahaha yeah Rose is epic im not even a fallout fan but this card is just sweet and honestly is what high time magic had robots in my opinion. There are plenty of other ways to build her too :)
@@OnlyLands-MTG I think her and codsworth are really fun robot commanders but I think she’s the best out of all of the bots from this set (except maybe liberty prime) but I wanna see an ED deck
@@Esticsmtgsidequest I def think rose is more powerful than liberty prime but he is definitely badass
@@OnlyLands-MTG the only reason I think that is because she may be trapped by color a bit and I also think where liberty prime may value the most is the fact you kinda know what the deck wants to but honestly, even with limited charge counters, it has a couple ways to play. I think rose is best in a “good stuff red” deck but is kinda limited to reds poor protection. But playing a card off your library instead of your hand basically emanates a whole different problem with red, which is having no hand. I’m torn dude but I think rose got this one from speed alone fixing reds hand problem
@@Esticsmtgsidequest who needs a hand when you can play 3 cards from your library every turn hahaha
More than 25 lands. 32 min for this deck.
You're welcome to play however many you want and I am not someone who puts 25 lands in a deck lightly mind you but I really like how this one feels at 25 even if I miss land drops sometimes :)
Fist
Eat it Newsom!
You got me I drafted jeskai artifacts wish me luck
Idk if your fist is gonna fit with all those goblins in there
You are doing God’s work!