The Atari Jaguar's MANY hardware issues.

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  • เผยแพร่เมื่อ 9 มิ.ย. 2024
  • The Atari Jaguar completely failed as a video game console. Launching in 1993, it failed to secure market domination with its "DO THE MATH" advertising campaign and is now remembered as a sad joke. In this video, I'll go over all of the console's many faults, why it almost had some potential and what I would do to fix it along with what ATARI were doing themselves to fix it with the Jaguar 2, which never came out.
    I've made a video to correct a small error I made along with clarifying some things that were not in the video: • The Atari Jaguar's MAN...
  • เกม

ความคิดเห็น • 122

  • @Kurriochi
    @Kurriochi  3 หลายเดือนก่อน +5

    I've made a video to correct an error I made along with clarifying some things that were not in the video: th-cam.com/video/CaW1v2p2PMk/w-d-xo.html

  • @WalterdasTrevas
    @WalterdasTrevas 3 หลายเดือนก่อน +9

    Bad idea to use Sega Saturn images instead of Jaguar images during the video.

  • @marklechman2225
    @marklechman2225 3 หลายเดือนก่อน +22

    Right off the bat you say the Jag advertised that it had 128 bits. That’s so wrong can’t even finish this video.

    • @crism8868
      @crism8868 3 หลายเดือนก่อน +6

      When you do the math but do too much of it 😂

    • @plaztik767
      @plaztik767 3 หลายเดือนก่อน +4

      64 was the big claim of the day..

    • @seanmckelvey6618
      @seanmckelvey6618 3 หลายเดือนก่อน +3

      Bro, if you're that easily put off a video by a mistake about the details of a video game console you might need to take a serious look at your life.

    • @TheMinchio
      @TheMinchio 3 หลายเดือนก่อน

      128 bits? 😂😅

    • @thegamingchef3304
      @thegamingchef3304 3 หลายเดือนก่อน

      Didn't the Dreamcast have 128 bits lol.

  • @seanmckelvey6618
    @seanmckelvey6618 3 หลายเดือนก่อน +27

    The fundamental problem with the Atari Jaguar was Atari themselves. The issues with the hardware could have been ironed out with a bit more R&D time and money, but Atari didn't have that money. It's not that the hardware was even bad, but that Atari didn't have the capital to not release it as soon as possible. Fixed hardware doesn't fix a lack of good games & 3rd party support though, and both of those are, again, Atari issues, not hardware.

    • @scottythegreat1
      @scottythegreat1 3 หลายเดือนก่อน +3

      Not quite. Atari just marketed the Jaguar. The Jaguar and Lynx weren't designed by them. In both cases, Atari took on the product because they had money, but no product to market.
      Atari's flaw was that everyone in the industry knew Jack and Sam Tramiel played hardball and had the reputation of going to court and winning lawsuits, causing parts manufacturers to go bankrupt.

    • @seanmckelvey6618
      @seanmckelvey6618 3 หลายเดือนก่อน +4

      @@scottythegreat1 Again, Atari is the issue. the hardware bugs are one thing, but the system didn't sell because Atari was unable to get any major 3rd party games on the console. This is the case no matter how you slice it. The hardware issues were irrelevant to the general public. All they saw was a system claiming to be some super-powered monster that could barely play slightly-enhanced, but mediocre 16-bit games. The jaguar failed because no one in their right mind was going to pay for a system with maybe 2 games of note when the Saturn and PS1 were maybe a year or two away and the Mega Drive and SNES were doing just fine.

    • @apollosungod2819
      @apollosungod2819 3 หลายเดือนก่อน +2

      Dude, Atari Corp, the company owned by Jack Tramiel had PLENTY of money... the problem with the Atari Jaguar was paying all the money they did to the marketing firm with their goals of mocking and comparing themselves directly to the competition while also calling the gamer stupid indirectly for owning a Sega or Nintendo... 3DO did the same thing and that style of marketing did not earn them hardcore buyers... same deal with Sega Genesis in the first two years...
      By 1991 the Sega Genesis had been around since 1989 in North America and since 1988 in Japan so software development was in full swing so the comparison commercials Sega of America staff chose to go for did not seem as bad as they actually were because they are misinformation...
      talk about your game library, your original games and more importantly look at Sega Japan's efforts to purchase licenses for third party arcade games to appear on your hardware... aka SF2, Mortal Kombat series, etc... instead Atari Corp and their president acted like they were entitled to get third party support without selling the required number of consoles that third party companies look for in order to not lose millions of dollars on a brilliant game on a system where it only sold barely two million units... that means only a percentage of users will actually buy that particular game... the higher the sales, the higher the chances... also hardware is largely irrelevant... Atari Corp just sucked, like sEga of America 90s staff.

    • @MaxAbramson3
      @MaxAbramson3 3 หลายเดือนก่อน

      Why attempt to build so much new hardware when there was cheap OTC hardware like the ARM and AT&T TMS3210? And why not include a standard CD-ROM in 1993 when you already have 2MB of RAM? ATARI would've had a PS1-like machine on the market two years before SONY.

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 หลายเดือนก่อน

      Rob Nicholson of Handmade Software, said the Jaguar chipsets needed another 2 revisions to fix the bugs

  • @HouseOfFunQM
    @HouseOfFunQM 3 หลายเดือนก่อน +6

    How... did they manage to produce a multi-CPU system on which neither could directly write to memory. This is the most bizarre thing I've ever heard, like SURELY you'd catch this way before mass production and then fix the fucking thing.

  • @chaoticsystem2211
    @chaoticsystem2211 3 หลายเดือนก่อน +10

    did you also use an atari 800 to rip the ad footage? :D

  • @moskic153
    @moskic153 3 หลายเดือนก่อน +7

    Jaguar and Cd32 has the same issue - in initial phase they cannont supply enough units to the market but people often don;t remeber this fact

    • @seanmckelvey6618
      @seanmckelvey6618 3 หลายเดือนก่อน +3

      It wouldn't have mattered. The moment the Saturn, PS1 & N64 released people would have dropped the Jaguar and CD32 in a second. The Jag was a bugged console that was pushed out too quickly, was hard to get good results out of & Atari was never able to secure any big 3rd party games that MIGHT have drawn people to the console. The CD32 was being pushed out by a company in similar financial states and neither of them had the cash to secure big games or sit on a floundering console. Both machines were let down by their manufacturers, not the public and their inability to purchase them, which people weren't really doing anyway.

    • @MarquisDeSang
      @MarquisDeSang 3 วันที่ผ่านมา

      You design the hardware based on what games need (arcade daytona usa and pc doom). Here Atari created hardware without even looking at what the 3D algorithm actually needed.

  • @repussified
    @repussified 3 หลายเดือนก่อน +4

    What bugs me about these "Jaguar could've been more successful if--" discussions is how they never touch on the system using carts with a CD add-on. If Sega shot themselves in the foot with Sega CD and Nintendo pushed away third parties by making N64 cart-based, how was Atari not doomed out the gate? For those who bought both system and peripheral at their launches, the real barrier to entry was $400. Even then, touting the Jag's price drop to $149 was dumb when they're asking people to buy the CD drive for another $149. Without making CD the default media fixing the Jag's hardware is redundant.

    • @seanmckelvey6618
      @seanmckelvey6618 3 หลายเดือนก่อน +3

      I would agree that if they'd developed the Jag with CD as the storage method in mind from the start things might have gone just a touch better, but given how flimsy & prone to failure the CD unit is it's probably for the best they didn't.

  • @GregsGameRoom
    @GregsGameRoom 3 หลายเดือนก่อน +4

    The problem is people compare the Jag to the PS1 and N64 when it was designed to compete against the Genesis and SNES.

    • @ThexthSurvivor
      @ThexthSurvivor 3 หลายเดือนก่อน +1

      Exactly!

    • @gipgap4
      @gipgap4 3 หลายเดือนก่อน +3

      I don’t think that’s true at all. It was clearly designed with the next generation in mind but Atari, like others, weren’t prepared or foresaw what Sony had in waiting which blew the Jaguar out of the water performance wise.

    • @Mecha120
      @Mecha120 3 หลายเดือนก่อน +4

      Their marketing was literally about it being a "64-bit" console

    • @ryansteele2111
      @ryansteele2111 3 หลายเดือนก่อน

      @@Mecha120 Doesn't mean the Jaguar wasn't meant to compete with the 16-bit juggernauts of the era... to which it failed.
      For another example... The TurboGrafx was a competitor to the SNES and Genesis, but it was only truly 8-bit with a 16-Bit GPU.
      There's layers to onions, you see...

    • @robsmall6466
      @robsmall6466 3 หลายเดือนก่อน +3

      ​@@ryansteele2111Lived through that era. In the UK there is a well known magazine called Edge. The Jaguar is the same era as the 3D0, CDI, FM Towns Marty, Neo Geo CD and CD32. It really was billed as next gen. Worlds first 64bit console. Could add the Virtual Boy and the 32X on to that list. There were so many new formats popping up back then. A really interesting time. Playstation caught everyone out with going for 3D graphics, ease of development, low software cost and courting developers. Hence the redesign of the Saturn. CDI was about more than gaming ( multimedia ). Neo Geo CD suffered with too slow disc access. CD32 was seen as an A1200 in console form. 3DO too expensive. Virtual Boy headache inducing. 32X another stop gap. Jaguar lacked support and suffered with expense. As for the FM Towns Marty - I think most forgot it existed

  • @TheRaveCrocker
    @TheRaveCrocker 3 หลายเดือนก่อน +14

    but seriously now we need a new video "Fixing The Atari Jaguar's MANY hardware issues."

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 3 หลายเดือนก่อน +6

      We need a video: Simplify the Jaguar. The sprite hardware and the blitter should be the same. Then the blitter would have its dedicated access to a second buffer. Why these weird Atari controllers with their even more weird protocol? Only power of two texture sizes. Weird frame buffer formats can only be written to in a linear fashion. No integrated Audio DAC because we need external to reduce noise. Not more than 720px per scanline. Only 8bit connectors to the cartridge. We need to compress all data to fit on the tiny cartridge. So the connector is not the bottleneck. What are all this logic functions in the blitter for? So you can run a very fast text editor on it?? Faster branch instruction (react on flag from previous instruction -- not the one before that) instead of these weird SAT32. 3 register instructions instead of MMULT . ResumeMAC instruction instead of this weird interrupt block.

  • @robbieburns3564
    @robbieburns3564 3 หลายเดือนก่อน +2

    I remember at the time - the Jag was the Joke of consoles. The disc attachment even made it look like a toilet! A friend of mine had a 3DO well before the Saturn and PS1 was around - and seeing the visuals on the PS1 was jaw dropping at the time - and then the Jag was advertised. My god - everyone knew this was failure so hard that it was going to leave an impact crater.

  • @donpalmera
    @donpalmera 3 หลายเดือนก่อน +11

    someone needed to make this. It's not like this has been covered by tens or even hundreds of people already.

    • @SoulforSale
      @SoulforSale 3 หลายเดือนก่อน +8

      this is the most in-depth breakdown of the chipset that I've seen on TH-cam

    • @LJW1912
      @LJW1912 3 หลายเดือนก่อน +1

      I've watched hundreds of videos on the Jaguar over the last decade or so, and this is the most in-depth technical breakdown I've ever seen

  • @Izhen_UwU
    @Izhen_UwU 3 หลายเดือนก่อน +4

    The Jaguar could've been a CD-based console from the start, it would greatly benefit from the larger space and higher quality audio tracks

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 หลายเดือนก่อน

      And it would of cost far more, The Tramiel's deliberately wanted the Jaguar to be the cheapest system of it's era on the market.

  • @LockFarm
    @LockFarm 2 หลายเดือนก่อน

    The early Jaguar dev kits were monster machines - the thing to remember is that it was designed when people were still unsure what would come after the 16 bit, largely 2D console generation. PCs were being hyped up as interactive video players, there was absolutely no agreement on "how to do 3D" and no-one really knew which CPUs to bet on. The reason why it was so bad at texture mapping? Because outside of Doom (which used some very specific tricks), texture mapped games were not seen as practical on a low cost games machine - so Jaguar was only expected to need Gouraud shading to be "next generation". The PS1 was a complete shock to the entire industry.
    Yes, Atari rushed it to market, handled the launch badly and never got third party support. Yes, it was a complex architecture with some weird legacy 'features' - but it's completely understandable given the environment of the time that a company could make the wrong bet for all the right reasons (and others did, including Commodore, 3DO, Nuon and a bunch of other smaller players). So it's wrong to suggest that it was a "dumb move" that could easily have been avoided. The industry was a complete mess at the time.

  • @mattbeck3933
    @mattbeck3933 3 หลายเดือนก่อน +1

    I remember playing the Jaguar demo of Aliens at a Future Shop. Sweet game but the controller was a mess.

    • @MarquisDeSang
      @MarquisDeSang หลายเดือนก่อน

      I loved the game controller, if 8bitDo makes one, I will buy it.

  • @robpaul1583
    @robpaul1583 3 หลายเดือนก่อน

    Awesome review here. This is what I think is so unbelievable about this console, how many things it struggled with that were already made easy in the 16-bit generation. I remember when the system and games came out and how many were missing music. This was something standardized back in the NES 8-bit days and you did a great job showing just how awful the architecture here was and why so many developers were not able to put music in. In the end, the technical issues with the system were a huge problem, but even if this system had many of the hardware improvements mentioned here and in the addendum video, the main issue was that no one wanted to develop for it. Japanese studios had no reason to develop for American hardware (I love the huge MADE IN USA sticker on the box of the Jaguar) and American studios were already making numerous games for the 16-bit systems that had a massive install base. The 5th Gen cluster of horrible game systems (3dO, Cd-i, Virtual boy, etc.) made game developers have to really want to commit to making a game on a system that could likely fail. Sony obviously saw many of the flaws here and in other earlier 5th gen consoles and made sure that 3-D polygon games would work properly and would do so on a CD. Good video, love this in-depth technical stuff.

  • @AmazedStoner
    @AmazedStoner 3 หลายเดือนก่อน +1

    I was only a kid when this console released and I never seen one in a store ever back then. It was as if it had stopped existing after its release. Learning how rare the Sega nomad was back then and having actually owned one back then as well I’m surprised one never made its way into a store or the pawn shop I used to frequently visit back then.

  • @ArneChristianRosenfeldt
    @ArneChristianRosenfeldt 3 หลายเดือนก่อน +1

    About the MHz: parts of the chip have this deep pipeline where register file access happens in one cycle and ALU operation in the next. But then then if a bus master wants to read over the system bus, address goes to over it, everyone checks if they are the target, memory controller converts between 16 and whatever bits, checks for a page flip and then someone sends back the data. There is no pipeline here. The whole bus is blocked until the master ( or how is it called today? I use the word from the manual) has sensed the data back from the bus. The bus design is the original one for the 68k from the 70s.
    16 bit MUL in one cycle or the 32 bit division step in one cycle probably also limit the clock. The arm in the gba sticks to 8bit MUL per cycle.
    You can see what parts have been optimized and where Atari pulled in dated macros from a Motorola library.
    The Object Processor reads from the display list and then has to process this information before it can access the pixel data. But there is no pipeline. So memory is idle and has to wait a bit for each object. So typical NES 8px wide sprites are horribly inefficient.

  • @yetidynamics
    @yetidynamics 3 หลายเดือนก่อน

    what are you talking about? the Atari Jaguar was the first console that could do dedicated 3d graphics, and the first that had a true color display. yes it failed, but it was a pioneer.. hindsight is always 20/20 , sure the changes would have been "great" but also expensive, add into the fact that Atari was going into this blind, they didn't know what their competitors were upto, they didn't know when other products were going to be released., the Jag when it was released was competing with the SNES, the and the SEGA, . not the N64 or Sony, both of which were kept pretty secret.

  • @MurderMostFowl
    @MurderMostFowl 2 หลายเดือนก่อน

    I don’t really understand what the point of suggesting replacing the monitoring CPU etc. is in this video. It’s clear that the machine would’ve been massively more powerful had there not been the crippling hardware defects. Wouldn’t it be better to just fix those problems rather than re-architect the whole thing around a different CPU?
    The Atari jaguar was rushed to market and could not recover from a fatal hardware flaw. In my opinion, they should have fixed the hardware issues in a new revision and issued a recall. I think in their hubris, they thought they could figure out a workaround, but then more and more issues popped up and it was doomed.

  • @Sinn0100
    @Sinn0100 หลายเดือนก่อน

    Alright so I understand everything correctly...the Jaguar was an incredible console. It was so far ahead of it's time that nothing came close to it's greatness. ;)

  • @thomascharnock
    @thomascharnock 3 หลายเดือนก่อน

    Interesting and refreshing to see a video more focussed on the technical failings of the Jag, as opposed to yet another 'why did the Jag fail?' video that's basically just Wikipedia copy and paste with no actual experience of the Jaguar when it was contemporary.

  • @lukapreradovic4466
    @lukapreradovic4466 3 หลายเดือนก่อน +1

    Problem with your suggestions to fix it that for majority it would increase cost to point of not being that much cheaper than PlayStation.
    Also changes to the Tom and Jerry are not possible due to them then being larger than what could be produced.

  • @MrSamPhoenix
    @MrSamPhoenix 3 หลายเดือนก่อน +1

    How would these improvements would’ve cost back then?

    • @Alexlfm
      @Alexlfm 3 หลายเดือนก่อน +1

      Way too much to be realistic. Ram prices alone were something like $50 for a 1Mb SIMM in the early 1990s, and that’s for a relatively inexpensive, low density memory. The SH-2 was also significantly more expensive than the 68K which had become fairly inexpensive by 1990, let alone 93.
      These changes would have easily doubled the cost of the machine.

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 3 หลายเดือนก่อน +1

      They wouldn't have cost an entire hardware division, that's for sure.

  • @005AGIMA
    @005AGIMA 3 หลายเดือนก่อน

    Fantastic video saying it how it is. I say this as someone who brought a Jaguar shortly after release, and have a boxed example in my connection now. But the fact is, in the context of the time, it was shit. When you have a 90s system who's best game is from 1981 (Tempest) you know you're in trouble. I'll say it again, the Jaguar was and is shit.

  • @opaljk4835
    @opaljk4835 หลายเดือนก่อน

    I wonder why they built it like this. Sega at least had some very good reasons for putting the Saturn together the way it was, even though it had plenty of its own issues. But what was the Jaguar built for? When you look at the the games, it doesn’t come across as having any kind of main style of game design in mind

    • @Kurriochi
      @Kurriochi  หลายเดือนก่อน

      The system was rushed before it was actually finished because atari's higherups had a terminal case of being tone-deaf to market changes and they were going bankrupt. That's why the Saturn's issues are "They didn't give private memory to the SCU-DSP", "they used forward texture mapping on VDP-1" and "they didn't use ADPCM compresison on the sound chip" vs the Atari Jaguar's "the RISC chips could not read from the main RAM and had to move data to their 8KB cache" and "the bus was so slow you had to pick between music and a 5 FPS experience over a 15 FPS experience in pure silence".

  • @PoutingTrevor
    @PoutingTrevor 3 หลายเดือนก่อน +20

    I like supporting smaller gaming channels, and you obviously put a lot of work into this, but I really didn't enjoy this video essay. You clearly set out to make a technical assessment of the Atari Jaguar system, yet immediately made a ridiculous factual error by claiming that the 64-bit Jaguar was 'advertised as 128-bits', a claim that you would continue to make several times throughout the video. Did you not notice that every reference material you were putting on screen clearly said '64-bit system'? Even the infamous Do the Math campaign has '64' written on the blackboard, and you even included a snippet of that very commercial, and still managed to get it wrong multiple times! You also made very little effort to provide any context around the discussion. You could have covered Atari's history and legacy; the shape of the company in the early 90s; what games released for the system; the competition of the time, i.e. the aging SNES, Turbo-Graphx 16, Genesis/Mega Drive, and the similarly maligned but more successful 3DO; the significance of the Motorola 68k microprocessor (which could be a video in itself) which developers fell back on as it was familiar architecture (hence the 16-bit looking graphics in most games); and any number of interesting areas of discussion that would have fleshed out the video and acted as a welcome counter to the barrage of dull technobabble that made up the majority of the runtime. And what an odd choice to use predominantly SEGA Saturn footage while discussing the Jaguar. Seriously, what was the thought process there? Was there a Panzer Dragoon game on Jaguar that I am unaware of?! And while a bit nitpicky, there's no such expression as 'failing downwards'. That's just failing. You're thinking of failing up, when a person or company makes poor decisions yet manages to come out on top. The inverse is failing and the downward trajectory is implied. Your conclusion meanwhile - i.e. what could have been had the system been released later - was probably the most interesting aspect of the discussion, but this almost felt like an afterthought. Again, provide some context around the fifth gen console race and what Atari could have done differently to secure those 18,000,000 sales you projected.
    In summation, it's incredibly difficult to take a video essay which aims to discuss the technical aspects of the Atari Jaguar seriously when the most basic facts are incorrect. You provided almost no context to the discussion, and what you actually focused on was incredibly boring. The gaming space is extremely competitive right now and many small creators are marking out a niche for themselves by making longer form video essays with a strong focus on research. This fails to compete on that basis.

    • @Kurriochi
      @Kurriochi  3 หลายเดือนก่อน +6

      I made an addendum video that mentions the errors and clarifies some stuff, sorry.

    • @seanmckelvey6618
      @seanmckelvey6618 3 หลายเดือนก่อน

      Just out of curiosity, where exactly are your videos proving your point? It would be one thing if you were another creator offering constructive criticism, but you aren't. You're just some guy who typed out a fucking novel about how you know how to make a better video? Shut up dude. Unless you can do better fuck off.

  • @Anthonyelmio2
    @Anthonyelmio2 3 หลายเดือนก่อน +1

    I knew no one who had a Jaguar, i seen the Commercials but never saw in person, everyone had a Ps1 or N64

  • @user-rt9zq8rs9k
    @user-rt9zq8rs9k 3 หลายเดือนก่อน +2

    By the time the Jaguar AND the 3DO came out they were outdated .

    • @seanmckelvey6618
      @seanmckelvey6618 3 หลายเดือนก่อน +3

      both came out in 1993, no? They weren't outdated at launch, technology was just moving really fast at the time. 3DO was arguably more advanced than the Jaguar anyway, at least it certainly gave off that impression.

    • @ThexthSurvivor
      @ThexthSurvivor 3 หลายเดือนก่อน +1

      That's not entirely accurate. The 3DO was the most powerful home console at the time of its launch.

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 3 หลายเดือนก่อน +1

      @@ThexthSurvivor Yes and no.
      It WAS the most powerful at the time, but compare to the fifth generation hardware it was supposed to compete with, it was far behind.
      The 3DO was more in line with the Jaguar and 32X than the Saturn, PlayStation and N64 and that was the real problem.

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 หลายเดือนก่อน

      ​@@BlueEyedVibeCheckerand it was weaker at 2D than the SNES..

  • @fadercreek
    @fadercreek 3 หลายเดือนก่อน

    if atari changes the controller model even right now people would instantly buy it

  • @entertainmentwizard2703
    @entertainmentwizard2703 3 หลายเดือนก่อน

    Great video!

  • @ConsoleCombat
    @ConsoleCombat 3 หลายเดือนก่อน

    I would like to see the reasons why the engineers chose this architecture layout on top of just saying it’s bad.

  • @JoeLewis14
    @JoeLewis14 3 หลายเดือนก่อน +1

    Very good video. I hope you do more document style content like this that I can enjoy.

  • @FunBunChuck
    @FunBunChuck 3 หลายเดือนก่อน

    The Sega Saturn was well over 10 times worse in its hardware design.
    Technically the Saturn needed a minimum of 4 full megabytes of work RAM to properly utilize its two main SH-2 CPUs. It has only 2 megabytes which was divided into 1MB low work RAM and 1MB of high work RAM. Then there was the convoluted mess of not two but actually 3 graphics processing chips; VDP-1, VDP-2 and the DSP math co-processor. This complicated graphics system required a 3rd system CPU in the processor controller chip just to keep the 3 graphics chips on speaking terms with each other. Then there was the severe lack of video and graphics memory with just a measly 1.5MB of on board graphics memory to work with. How anything ran on un-expanded Saturn hardware is literally a miracle to say the least. And don't get me started on the Saturn's audio hardware. Honestly the sound system working at all took an act of God.
    The Saturn needed both SH-2 CPUs converged into one dual core two threaded chip.
    The 4, yes *4* graphics related chips needed desperately to be unified into a single GPU.
    It needed a much better and easier to work with audio system.
    It needed at least 4 megabytes of main work RAM. At least 4 megabytes of video and graphics memory. It also needed at least another 512KB of sound RAM. And last but not least, the Saturn needed a quad speed CD-ROM drive.
    There are many reasons why the Saturn was considered by over 96% of game devs to be the single worst console ever created. The Jaguar is practically the Sony Playstation in terms of programmability compared to the Sega Saturn. And that's saying something!
    By all rights no games should've ever been able to work on the Saturn hardware and yet by some bizarre quirk of reality defying mind twisting impossibility, there were games successfully created on the Sega Saturn.
    That's the real reason the Saturn is soo interesting as a gaming machine. Just think of hard it has been just to emulate the system even today.
    Yes the Atari Jaguar was bad. The Sega Saturn was far far worse.

  • @blakegriplingph
    @blakegriplingph 3 หลายเดือนก่อน

    >The Jaguar didn't have a texture cache
    *2600 flashbacks intensifies*
    And that boss fight at 8:22 reminds me of those popping pimples from their face 💀

    • @opaljk4835
      @opaljk4835 หลายเดือนก่อน

      Haha, there are some incredibly gross bosses in PDS

  • @unlimitedgaming7872
    @unlimitedgaming7872 3 หลายเดือนก่อน

    I read in a gaming book it has a 16-bit bus and 2 32bit main processors unlike the n64

    • @SianaGearz
      @SianaGearz 3 หลายเดือนก่อน

      OK any sort of simple looking statement regarding Jaguar is going to be horribly wrong because it's a mess.
      Tom has a 64-bit memory bus.
      Jerry has a 16-bit memory bus. This is so painfully dumb because imagine sequential bytes in memory from the point of view of Tom, well Jerry can only access every fourth of them, making it bad to use it to prepare data for Tom and bad utilisation.
      68K processor has a 16-bit memory bus, same as Jerry. Effective memory space for these two is 512K out of 2MB, while every area occupied by them is difficult to use by TOM at all.
      Cartridge ROM has a 32-bit bus.
      These are all interleaved. It needed to have two separate memory buses and each should have picked a width and actually just stuck with it, perhaps with a bridge between them that can actually convert bus widths. If a higher end 68k was an option, then keeping the whole bus 32-bit across whole device would have done fine. Maybe TOM's bus could have been bifurcated into two 32+32-bit, then no extra bridge needed. Jerry supports 32-bit bus but half of it is just cut off.
      Arguably 68k should have just not been there at all.

  • @apollosungod2819
    @apollosungod2819 3 หลายเดือนก่อน

    To the guy who made this video.. hey guy... the Super Hitachi CPU was CUSTOM developed for SEGA Enterprises LTD Japan because Hitachi and SEGA formed a partnership to develop the SH CPU, thus they developed the SH1 and then chose to improve on it and made the much more powerful SH2 CPU which itself was revised and made more powerful before being placed inside the Sega Saturn with the added benefit of using two of them.
    Thus it was impossible for Atari Corp to purchase the SH2 but more importantly, the staff and management at Atari Corp would never have used the Hitachi CPU anyway because of the way they saw things.
    The Atari Jaguar was the best piece of hardware Atari Corp could have developed for themselves given that they developed the Atari Lynx and later the Atari Panther project which itself was reformatted into the Atari Jaguar (hint the Jaguar was more powerful than whatever the Atari Panther was)
    That said as soon as Atari Corp launched their Jaguar and started throwing insults at gamers while comparing and claiming they were better than Sega and Nintendo and if you was a late teen back then with half a sense and no fanboyism, even you would feel insulted by a company that expected YOU to buy their machine to find out if it was better than a Sega or Nintendo.
    Meanwhile 3DO did the same type of marketing... lmao.

  • @alwhitney68
    @alwhitney68 3 หลายเดือนก่อน +1

    I bought this when it was released, was a horrible console.
    Games were slow to release and almost every game was garbage, AvP and Doom were the only 2 games I enjoyed.
    I ended up selling it to a pawn shop for almost nothing and buying a PS1 from them. Was just glad to dump it have console that had a ton of great games.

  • @plaztik767
    @plaztik767 3 หลายเดือนก่อน

    Poor software ..!!
    I still have mine and, I like the console. But it was never programmed for properly.
    And many publishers ignored it entirely through its life cycle..

  • @plaztik767
    @plaztik767 3 หลายเดือนก่อน

    Wolfenstien, Tempest 2000,
    And AVP, are the only stand outs ..👍🏻

    • @Blas4ublasphemy
      @Blas4ublasphemy 3 หลายเดือนก่อน

      The answer is very simple, lack of Japanese support ensured the quick death of the Jaguar. Had there been "64 bit" versions of Castlevania, Final Fantasy, Mega Man, Street Fighter etc. it could have competed and possibly thrived.

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 หลายเดือนก่อน

      Plus the 2 Iron Soldier games

  • @wagnerpaivafernandes
    @wagnerpaivafernandes 3 หลายเดือนก่อน +2

    Is not hilarious at all. It could happen to any product

  • @pixelsncreatures
    @pixelsncreatures 3 หลายเดือนก่อน

    I got the jaguar and jagcd around the end of it's life pretty cheap and kept it around. I've dusted it more than played it. I use to play music cds thru it but found out they break easy so I quit touching it 😂

  • @300BaudStudios
    @300BaudStudios 3 หลายเดือนก่อน +1

    As an owner of not one but two jaguars, I enjoyed your video. Tom & Jerry were both 32 bit processors that communicated over a 64 bit bus, hince the 64 bits. I think a lot of the features you mentioned were left out to keep costs down. The Agnus chip of the Amige had direct access to Fasr RAM. Not having the ability to talk directly to RAM would seriously impact preformanc.

  • @ThexthSurvivor
    @ThexthSurvivor 3 หลายเดือนก่อน

    The jaguar failed due to a lack of a good amount of software. The original gameboy sold very well because it had tons of great software despite being a much inferior piece of hardware compared to everything else at the time. The Jaguar would have had the same success if it had tons of great games, despite the systems shortcomings.

  • @user-uu3wy1bh4z
    @user-uu3wy1bh4z 22 วันที่ผ่านมา

    Forget words I can sum up why it failed in a single number, 68000. As in the Motorola 68000. It failed because they poured so much money into an anti-piracy system, instead of hardware. The price to use a 32-bit, 25Mhz 68020 instead of a 16-bit 12 Mhz 68000? $5 per unit!!! To quote a member of the team that created 'Fight for Life' the Jaguar was about "half as powerful as the Playstation". Piracy is no issue when nobody wants your games. But after years of bad moves, Atari deserved to fail anyways.

  • @aipaloovik
    @aipaloovik 3 หลายเดือนก่อน +2

    I found a sealed Jaguar on the cheap at a swap meet with Kasumi Ninja and some other game. I'll have to dig it out of storage. I also have a Saturn. Somewhere.

    • @TheInfamousLegend27
      @TheInfamousLegend27 3 หลายเดือนก่อน +1

      at least the Saturn has good games AND a good controller (2nd version, 1st one was a bit crap haha)

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 3 หลายเดือนก่อน

      @@TheInfamousLegend27 I think all the first controllers of the 5th gen were odd.
      The Saturn had a great pad, but not for 3D until the 3D Pad came out, and PlayStation had no sticks AND a crummy D-pad until 1997 too.
      I won't even mention the Goliath, Nintendo were on some real hard stuff to greenlight that lmao.

    • @opaljk4835
      @opaljk4835 หลายเดือนก่อน

      @@BlueEyedVibeCheckerthe Saturn 3D pad might be my favorite controller of all time. It’s just so dang comfy and works great

  • @dilbertfish
    @dilbertfish 3 หลายเดือนก่อน +2

    64-bits were too powerful, too complicated, too soon. It was like a supercomputer.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 3 หลายเดือนก่อน +2

      64 bit is needed if you want competitive speed on shared memory. Other consoles had two banks of memory with 32 bit each. The bank approach is very suited to texture mapping: Texture in one bank, frame buffer in the other. On the other hand, 64 bit unified could be used to draw a lot of colorful sprites per scanline for the ultimate 2d system. Then any not full scanlines some memory bandwidth is left for other parts of the system.
      Actually, it is a shame that Jerry does not have 64 bit. JRISC on both processors should have a load instruction to load multiple registers in a burst, for example a vertex with all attributes. If the instruction queue would be two phrases long, execution of code from main memory might be fast. Branches are still slow. So a compiler would identify stretches of code without branches and replace them with a GoTo .

  • @TheRealJPhillips
    @TheRealJPhillips 3 หลายเดือนก่อน

    I'm just gonna say it....THERE WERE TOO MANY low tier European Development Companies ruining the presentation of a potentially decent System. This system couldn't even hold a candle to the SNES let alone the PS1. But wut do I know? 🤷🏾‍♂️

  • @sam_bibly
    @sam_bibly หลายเดือนก่อน

    one word: too many buttons!

  • @jcaseyjones2829
    @jcaseyjones2829 3 หลายเดือนก่อน

    FOURTEEN SECONDS.

  • @ArneChristianRosenfeldt
    @ArneChristianRosenfeldt 3 หลายเดือนก่อน

    For arcade action you want a game loop. Control input, game logic, physics, graphics and sound effects. Each step loads its code into the scratchpads and utilizes the bus.
    Atari already created this buggy fragment shader. Surely, they did not want to hardwire the rasteriser. I almost wish that the fragment shader would also accept JRISC. I imagine that the address generator would shift through a phrase and only ( branch instruction ) load a new one on demand. So you could either load code for sparse sampling / scale down which loads fresh from memory every time, or code for zoom which can’t skip a phrase. Instructions to add the delta to either z or Gouraud. Instruction to add Gouraud to texture. Compare instruction for z buffer.
    Sounds slow to me. Better keep address generator and shader separated. So a pixel mode unit for address and gradient. The load unit would not be programmable, but just takes a list of addresses from the previous unit and fills in the values. A phrase mode unit to apply shading and do z-buffer.

  • @williamoverton7775
    @williamoverton7775 3 หลายเดือนก่อน

    the jaguar failed because they screwed England. sending the first shipments to the United states denying the big crowd of Brit enthusiasts wanting to program for it.

  • @ajlynch91
    @ajlynch91 3 หลายเดือนก่อน +4

    I can hardly hear your voice over the music. Would be a much better video with sound issues ironed out.

    • @stfuomgdude
      @stfuomgdude 3 หลายเดือนก่อน

      Same. Mixing isn’t that hard, shame it’s so difficult to hear him.

  • @tubebandits4439
    @tubebandits4439 3 หลายเดือนก่อน

    The video is nice, but your mic quality is sooo bad

  • @jsr734
    @jsr734 3 หลายเดือนก่อน

    But the 68000 has Blast Processing, it sure could have handled all the polygons and textures by itself, and probably calculated the size of the universe in the process.

    • @Kurriochi
      @Kurriochi  3 หลายเดือนก่อน +1

      in a few hours, probably.

    • @zhuqiusong6698
      @zhuqiusong6698 3 หลายเดือนก่อน

      The 68000 cpu was a great cpu but it belongs to another generation.

  • @kevinstrade2752
    @kevinstrade2752 3 หลายเดือนก่อน

    The Jaguar started as the Panther and meant to compete with the SNES and Genesis. So it kinda started late 80's very early 90's and advanced from there. Making a powerful console meant one of two ways, Frankenstein a bunch of current processors or wait until more advanced processing came. Well, we know Wich route Atari took. The Panther looked promising but progress on the Jaguar was farther along, well initially. Had the Jaguar came out full in 93' it may have had a better chance but delays hindered it's success almost out of the gate when it finally did release full market. The Jaguar was my show horse for a year until I got my Saturn. Some games were fantastic on it at the time. Going from 16 bit to this was a leap.

    • @SianaGearz
      @SianaGearz 3 หลายเดือนก่อน

      It clearly needed one more respin of the custom processors to iron out the horrendous crippling errata, rather than releasing earlier and even more rushed.
      And this is also why every sane hardware designer released systems based on off-the-shelf processor logic, be it say MIPS or SuperH or even ARM, and doing bare minimum custom logic. Because you can throw down something fancy and it's sort of a hot task everyone wants to do, you feel like a star, but getting it RIGHT and spinning up a good dev toolchain, that's just fraught with unforeseen difficulties.

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 หลายเดือนก่อน

      The Panther wasn't anywhere near the powerhouse Atari claimed, just ask Jeff Minter, it was severely lacking in Ram, they were unlikely to use the Powerful soundchip, it was a colossal waste of resources.

  • @nopelol8718
    @nopelol8718 3 หลายเดือนก่อน +2

    The Jank-uar

  • @user-cz5uv2dm8s
    @user-cz5uv2dm8s 3 หลายเดือนก่อน +2

    It failed because it was crap lets face it. And it was in the era of the playstation

    • @ThexthSurvivor
      @ThexthSurvivor 3 หลายเดือนก่อน +1

      That can't be because the PS1 came out two years later. The Jaguar's competition at the time of its launch was the Super NES abd Genesis. It's even in their commercials.

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 3 หลายเดือนก่อน

      @@ThexthSurvivor To be fair, the SNES and Mega Drive were tough competition. If it had come out when interest in them was waning it could've been different if they'd played their cards right.
      Jaguar is about as strong as the 32X mistake I mean add-on, so if they'd waited until that flopped, and used the time to make a noteable IP other than Tetris they could have done better.
      They still wouldn't have won, but maybe wouldn't have lost so spectacularly either.

  • @TheRaveCrocker
    @TheRaveCrocker 3 หลายเดือนก่อน

    first!

  • @nintendive
    @nintendive 3 หลายเดือนก่อน +2

    Failed because it was shite. Simples.

  • @brunoramos9747
    @brunoramos9747 3 หลายเดือนก่อน +1

    This system will always be and still is trash I feel bad for anyone that has grew up with this trash system that is no good😊 And have manipulated people into buying it😊