We reached a peak temperature of 2960° Fahrenheit inside this mountain, thats around 1626° Celsius, granite starts to melt at around 960° Celsius. My boy started to turn the mountain into pure raging magma to purge the Xenos from holy Terra.
Meanwhile, tungsten is still frozen. Even after the granite is fully melted, and the tungsten was fired through the sun from the other side of the solar system, and hangs out in the granite magma to chill the eff down. Tungsten has such a high melting point that it freezes, or solidifies, in magma. We also have yet to find a container that does not melt when we try to study tungsten gas. The more you know.
*totally forgetting fire increases inside temp* "Huh theyre sleeping and not running into the fire i wonder how-" *the screams of 100000 enemies starts* "oh. right. okay."
Proper way of dealing with huge infestations: Step 1. Form a caravan Step 2. Set the destination to few tiles away Step 3. Once you arrive, settle down there
Step 4. Set up your Rimatomics nuclear warhead Step 5. Fire it at your ex-base Step 6. Take out your marshmallows and cook them on the radiation from the fallout
You can use any mod that adds Impassable Embrasures and throw a molotov there, or you could just make a gas chamber, but a Austrian Painter told me some people may not like It... (Guess the gas was from Rimfeller or something)
I had like 20 something infested ship chunks and an crashed insectoid ship that all slowly built up over time crash on the eastern side of the map and one day, a bugged mech raid, not a cluster mind you, that had spent weeks on the map for some odd reason finally went aggro at one of my colonists straying too close to them. A stray centipede charge shot hit one of the chunks and spawned over 400 insects. I thought "There's no way I can fight that" so I didn't. I starved them out, self sufficiency mods babyyyyyyyyyyyyyy
Had something similar on a map edge late spacer early ultra tech colony very rich as well. So the mountain to the north east spawns a large vfe infestation the game lags until I save and reload. Seeing just how many there were I decided to try and burn them problem the cave was at near the map edge so had to build walls while the insects slept was very satisfying to watch 2000 something bugs and hives burn but lost three pawns during the construction efforts
he let the meat burn... also insct meat only gives a small debuff, make a lavish meal, and the buff from the meal will be good enough.... you know you don't need to make your pawns have 0 debuffs right? but even if you dont want to eat them, you can make animal food from it
Just want to let anyone else seeing this know that, if this happens to them, do the following: - Clean the area of all competing food sources. this means clean all surfaces, sweep, vacuum, and clean all water droplets on surfaces. - Apply Advion gel. The bug eats this, goes back to their colony, and then dies. Their colony eats the body and they then get poisoned and die. - Place sticky traps to monitor the situation It is ABSOLUTELY CRUCIAL that you do the first step. You MUST thoroughly clean the area of all competing food sources or else they won't go for the gel. An alternative is to breed boomalopes inside your home and let them do their thing.
ok the idea of boomalopes is underrated! Send them through changing its "allowed area" straight to the bugs and let it starve to death. Wow you just inspired me
Bravo! I did this for the first time in my last playthrough- had a room that was made to draw infestations. instead of the killbox-like hallway i just had another room with wood in it and a vent that led into the bug den. threw a moltov at the wood furniture and it worked out just like this in the end- though there were only a dozen or so bugs. I was so happy it worked!
i do this with my mountain bases. i intentionally dont put firefoam in the rooms the infestations are most likely to spawn in, and put plenty of flammable buildings in there, and just light it up when the time comes. unfortunately, that infestation spot tends to be my prison for some reason... their sacrifices wont be in vain.
@@billohsnap5418 counterpoint: 69 degrees Fahrenheit is a very nice temperature while 69 degrees celsius is almost lethal. You can go cry in units of ten now.
I also have a mod that lets me make napalm trails, so wherever an infestation could spawn, i just have lines of napalm at the ready and enclosed the areas with granite walls and doors. It's saved me 2 times so far. Why did I get recommended this today?
That 2:08 second video definitely earns my subscription. And I don't even play Rimworld! Definitely the poor mans version nuke the site from orbit. Also, it goes without saying the DING at 1:51 of the video is like, "The fries are DONE!"
If you can manage to make the fire spread slowly (100-150) you can kill them all with heat stroke and they won’t destroy things. Then you can go on after and take at the jelly to sell it all. I also use insect meat for animal kibble so I normally have a huge freezer beside the caves.
It was dev'd in to demonstrate that this strategy can eliminate massive infestations. In real gameplay, if you let it get this big they would have surely broken out by the time it reached this size.
I do the same in Dwarf Fortress with Goblins and Necromancers' experiments. Trap as many as you can, put them in the arena to fight to the death or use them as 'infantry' to fight titans and megabeasts.
Maybe the number of rows in the maze was overkill--but so was the size of the infestation itself. I dev'd in way more insects than someone would encounter normally and I didn't know, for the demonstration, how big to make it to safely eradicate hundreds of them. Anyway, the point of the maze is so that the insects that run out will follow the maze instead of trying to break down walls. If they aren't in path finding mode (and are in wall destruction mode) they can bust numerous walls which will let out the heat. In any case, IF you were to let an infestation grow this large, better safe than sorry.
That was fucking horrifying. The temperature just kept climbing higher and higher lmao. I lost it when I noticed that some of the bugs were still sleeping even while their brethren around them were literally on fire as temperatures passed 500 degrees
I turned my corpse storage room into an impromptu burn box right when my colony was being attacked by Scaria-maddened timber wolves. I managed to kill three of them AND got rid of a bunch of skeletons in the process. So thanks for showing me how to do that!
This popped up in my recommended. So I subscribed just incase. I suggest you toss in a few more neat ideas for different situation and upload the videos to TH-cam. Whether they be real or fake scenarios, it was entertaining to watch and helpful
If your smart about it, you can kill the bugs outright without burning them. Good for colonies with extra labor and butcher tables available. Bug meat is great kibble food.
I use them as a defence force. As ai is pretty stupid you can lead enemy to infected area for hugs. One time i even have a sleeping mechanoids swarms all over the map and an infestation as the defence force near home, which was effectively impenetrable.
for anyone wanting other ways to purge infestations the BEST way is get to them before they spread (not always possible), But you can injure a boomalope so it will bleed to death (makes it go boom quickly). then send the boomalope into the hive den. the boomalope will bleed out and go boom. other options include bionics and a raid (you can kite the bugs into the raiders and then war sets out or vice versa) Or my personal favorite, your own pet spam. breed wargs or other animals so they rapidly reproduce then send them into it. I got gifted wargs on my first ever game by randy random and they carried me soo hard I setup a human meat freezer for them to eat out of (pure vanilla on v 1.0)
I remember my first Infestation and follow this, that day i realize i have a dark humour the thought of they burning alive to death are kinda hilarious after all the insect did to my colony
Well... yeah... but now do a video of how to get all the insects neatly bundled together in a very convenient place where you can attempt this in the first place.
They always spawn in caves. Richer colonies get larger infestations. Control this by building big empty caves out in advance (great for mining xp and chunks for bricks) and presto. You exploited game mechanics.
lol i live in flat place so i have little places with a natural roof so i went and made a room with the same trap in this video now im getting rid of infestations very easily and getting quest rewards
Serious question, how important is this? I’ve never seen a swarm that was nearly this big.. I carved out some mountains but only get small swarms.. When I realized where they tend to spawn I added a kill gate and some blockades, but the swarms never got larger,
@@FurryEskimo I remember playing on 500% threat and I got offered a quest to spawn a 100 something Hive infestation The rewards were really good so I decided to accept it
Step 1. have infestation spawn in convenient location with no valuables and is easily sealed off... Nah but seriously, idk if it's my mods, but infestations seem wayyyy over-tuned. I can have like 6 guys in full power armour with charge rifles and around 10+ melee and shooting, and still at least one of them will be killed even if the infestation is just a single megaspider and some smaller ones. Especially considering that they spawn in very bad areas and you end up destroying loads of your own base or they will, I just delete them with dev-mode when they show up.
You can disable insects from spawning when you generate your world. Sometimes you still get quests that involve insects, but they just wont spawn, so you get free quest rewards.
@Oblivious26 Well yeah... He already knew that... But you have to do that every time you want to despawn a hive. If you just uncheck it when generating, you wont ever have to worry about them again.
@Oblivious26Any mod, really. Anything that would alter the game from its original form is in essence "cheating". It doesnt necessarily make it a bad thing. In my opinion; As long as you arent competing with anyone, cheat as much as you want. Just be careful that you dont ruin the game for yourself. Why shouldnt you alter the rules to make it more fun, when it isnt affecting anyone?
Probably mods in my game my pawns deal with 12 hives or so infestation with no casualties with just flak armor (tho i did call for a jannissary squad since 4 my pawns are wounded in a previous raid)
fire is the best way to quickly get rid of insects, it's just a shame you wont be able to harvest any insect jelly from doing that because it all burns up
Who would win
1000 huge hardened bugs from a distant rim world
1 vodka bottle with a hot rag in it
If it's a Glitterworld Orphan Treasure hunter throwing it, then the Vodka.
@@dm3402 the local alcohol addict did drink the vodka beforehand so I'm not sure.
You misspelled "one burny Boi"
Vodka literraly win everything, да
We reached a peak temperature of 2960° Fahrenheit inside this mountain, thats around 1626° Celsius, granite starts to melt at around 960° Celsius.
My boy started to turn the mountain into pure raging magma to purge the Xenos from holy Terra.
The power of 66 desks.
r/suddenly40k
Brother we need the purge xenos
Meanwhile, tungsten is still frozen. Even after the granite is fully melted, and the tungsten was fired through the sun from the other side of the solar system, and hangs out in the granite magma to chill the eff down.
Tungsten has such a high melting point that it freezes, or solidifies, in magma. We also have yet to find a container that does not melt when we try to study tungsten gas. The more you know.
Battle brother, there is no other option. I. ORDER. EXTERMINATUS!
I like that casual guitar riff at the end, like it's just normal every day life for the colony
*totally forgetting fire increases inside temp* "Huh theyre sleeping and not running into the fire i wonder how-" *the screams of 100000 enemies starts* "oh. right. okay."
@@ripoffpingu Here's a like.
Temperature dynamics work quite nicely in this game, don’t they?
Imagine waking up in an over _deep inhales_ I love the smell of baking bugs in the morning XD
The Firehawk chose them
And that's when they noticed the walls were covered in scratches.
Hey hey people
@@huzash6977 sseth here
I once scalped a man in Quebec
I never felt more alive than that day
@@munat3413 huh ?
@@cadavres2930 look up ssethTzeentach
that typical riff at the end was perfect
You mean Chord. A riff is like a repeat.
@@timgalaviz1322 we do not care
@@viperzz8963 You only don't care because youre too anxious about being exposed as a complete idiot.
@@viperzz8963 but should, knowledge is important, it's one of those things that differentiate us from other primates.
@@thinker787 🤓🤓🤓
The screams of a thousand insects against a thousand suns
Suns fueled by Vodka.
a thousand suns burning a thousand insects
F in the chat for the single rabbit and squirrel that was stuck in the maze 1:00
F
Their ashes will ensure the next crops farmed from them will nourish a strong and powerful warrior
F
The boy in Pajamas be like
F
*INDOORS 2800F*
Jet fuel can't melt steel beams but vodka and insect jelly sure can.
The sound of those bugs cooking alive is music to my ears.
True.
thats how u deal with a bug problem. BURN THE SHIT OUT OF EVERY LAST ONE OF EM. WHO CARES IF THE WHOLE BASE GOES UP IN FLAMES.
For reference, the melting point of sandstone is around 2700 degree Fahrenheit. The cave reached 2800.
Good thing walls were made from granite, e
@@vitaliitomas8121 granite melts at 984°
@@Mr_Tooty C or F?
@@vitaliitomas8121 °F, it begins to melt at 984°F, labs will melt it at 2000°F to make sure all the crystals have melted.
The sound of silence after their screams
That's what forgiveness sounds like. Screaming, then silence.
Proper way of dealing with huge infestations:
Step 1. Form a caravan
Step 2. Set the destination to few tiles away
Step 3. Once you arrive, settle down there
Step 4. Set up your Rimatomics nuclear warhead
Step 5. Fire it at your ex-base
Step 6. Take out your marshmallows and cook them on the radiation from the fallout
honestly, this is the best way to deal with enemies in enclosed ares, mods make it even more efficient
You can use any mod that adds Impassable Embrasures and throw a molotov there, or you could just make a gas chamber, but a Austrian Painter told me some people may not like It... (Guess the gas was from Rimfeller or something)
The furnace mod is great, it also adds in a industrial grade vent to help with the 4000C° heat
I had like 20 something infested ship chunks and an crashed insectoid ship that all slowly built up over time crash on the eastern side of the map and one day, a bugged mech raid, not a cluster mind you, that had spent weeks on the map for some odd reason finally went aggro at one of my colonists straying too close to them. A stray centipede charge shot hit one of the chunks and spawned over 400 insects. I thought "There's no way I can fight that" so I didn't. I starved them out, self sufficiency mods babyyyyyyyyyyyyyy
Had something similar on a map edge late spacer early ultra tech colony very rich as well.
So the mountain to the north east spawns a large vfe infestation the game lags until I save and reload. Seeing just how many there were I decided to try and burn them problem the cave was at near the map edge so had to build walls while the insects slept was very satisfying to watch 2000 something bugs and hives burn but lost three pawns during the construction efforts
just self sufencry overall
Everything being normal at 1:02 then suddenly glowing red really set in how fucked those megaspiders were
Looks like meat is back on the menu, boys!
i'd make a comment about how there wouldnt be anything but ash but Rimworld doesn't take this into account lol
Colonists get debuff from bug meat = -=
@@skell6134 Desperate times call for desperate measures :/
he let the meat burn... also insct meat only gives a small debuff, make a lavish meal, and the buff from the meal will be good enough.... you know you don't need to make your pawns have 0 debuffs right? but even if you dont want to eat them, you can make animal food from it
@@skell6134 makes for good kibble for the animals
"Set the fund-o to twentyeight-hund-o and bake for half an hour"
_"You suck at cooking, yeah the bugs are all toast."_
Just want to let anyone else seeing this know that, if this happens to them, do the following:
- Clean the area of all competing food sources. this means clean all surfaces, sweep, vacuum, and clean all water droplets on surfaces.
- Apply Advion gel. The bug eats this, goes back to their colony, and then dies. Their colony eats the body and they then get poisoned and die.
- Place sticky traps to monitor the situation
It is ABSOLUTELY CRUCIAL that you do the first step. You MUST thoroughly clean the area of all competing food sources or else they won't go for the gel.
An alternative is to breed boomalopes inside your home and let them do their thing.
Wait...what? o.O
@@Lyonatan I think this retard thought he was watching an IRL video or something lmao
ok the idea of boomalopes is underrated! Send them through changing its "allowed area" straight to the bugs and let it starve to death. Wow you just inspired me
@@ghostkick267 you can't do this anymore, at least not on 1.4. it was so op it had to be nerfed
Or just do the thing that's showed in the video. Set it on fire and wait.
The megaspider in the one block gap is like "This is fine."
Still eventually died of heatstroke
very efficient, even cleaned itself up
Момент после броска молотова, когда они еще сладко спят и не знают к чему приведет небольшое повышение температуры просто прекрасен.
Ну,на самом деле еще проще их заморозить,от такого они даже не проснутся
That's how I built my cremation chamber. Use over-wall fans to control airflow to switch between the large fridge mode and the cremation chamber mode.
Bravo! I did this for the first time in my last playthrough- had a room that was made to draw infestations. instead of the killbox-like hallway i just had another room with wood in it and a vent that led into the bug den. threw a moltov at the wood furniture and it worked out just like this in the end- though there were only a dozen or so bugs. I was so happy it worked!
i do this with my mountain bases. i intentionally dont put firefoam in the rooms the infestations are most likely to spawn in, and put plenty of flammable buildings in there, and just light it up when the time comes. unfortunately, that infestation spot tends to be my prison for some reason... their sacrifices wont be in vain.
Wow! Almost 3,000 degrees fahrenheit. It's about 1700 real degrees. It is more than the melting temperature of iron.
i love how you named C "real"
it is true however that it makes much more sense and is far superior to F
i am all for the metric system except for Fahrenheit.
@@billohsnap5418 counterpoint: 69 degrees Fahrenheit is a very nice temperature while 69 degrees celsius is almost lethal. You can go cry in units of ten now.
@@masterrafferty4065 ???? Celsius is more practical
the entire world use it but a few countries want to waste the rest of the world time using that shit
I also have a mod that lets me make napalm trails, so wherever an infestation could spawn, i just have lines of napalm at the ready and enclosed the areas with granite walls and doors. It's saved me 2 times so far.
Why did I get recommended this today?
What mod is that ? Im just curious ;)
@@SenyorHermitanyus probably rimefeller, this one steamcommunity.com/sharedfiles/filedetails/?id=1321849735&searchtext=rimefeller
@@dergberg3923 that is deffintly rimfeller
One word: Zzzt
@@fernando47180 yeah napalm is nowhere near any thing important for THAT but Iam a bit worried about my napalm stockpile now
That's not an infestation my guy thats a whole faction
If only those brave space marines had this video on Klendathu...
Tango Urilla... Dizzy would be alive.
That 2:08 second video definitely earns my subscription. And I don't even play Rimworld! Definitely the poor mans version nuke the site from orbit. Also, it goes without saying the DING at 1:51 of the video is like, "The fries are DONE!"
You just say the word and i buy you it bro
NOW THAT! IS A SIGHT TO BEHOLD!
GREAT THINKING AND GOOD JOB!
Purification by holy fire!
This video is so much better than the burn box description on the wiki.
thats honestly kinda terrifying to see that many bugs in single place in rimworld
If you can manage to make the fire spread slowly (100-150) you can kill them all with heat stroke and they won’t destroy things. Then you can go on after and take at the jelly to sell it all. I also use insect meat for animal kibble so I normally have a huge freezer beside the caves.
that size of an infestation is unacceptable.
It was dev'd in to demonstrate that this strategy can eliminate massive infestations. In real gameplay, if you let it get this big they would have surely broken out by the time it reached this size.
@@lj3988 so what if 90% of my base is dug in the mountain? Should i just set everything on fire?😂
@@SilvX610 yes
@@SilvX610 like true men
the only bad thing about that is that way you lose all that precious meat and jelly, I'd call that an emergency way to deal with them
I do the same in Dwarf Fortress with Goblins and Necromancers' experiments. Trap as many as you can, put them in the arena to fight to the death or use them as 'infantry' to fight titans and megabeasts.
“I hear them in my head… THE SCREAMS! Make them stop! I don’t want to hear them anymore!”
I got this recommended next to a video about destroying Yellowjacket nests
tbh the maze was kinda overkill
Maybe the number of rows in the maze was overkill--but so was the size of the infestation itself. I dev'd in way more insects than someone would encounter normally and I didn't know, for the demonstration, how big to make it to safely eradicate hundreds of them.
Anyway, the point of the maze is so that the insects that run out will follow the maze instead of trying to break down walls. If they aren't in path finding mode (and are in wall destruction mode) they can bust numerous walls which will let out the heat. In any case, IF you were to let an infestation grow this large, better safe than sorry.
This made my entire day.
all fun n games when you're doing some elaborate shit like this until one of your colonist remembers they ate without a table that morning
That was fucking horrifying. The temperature just kept climbing higher and higher lmao. I lost it when I noticed that some of the bugs were still sleeping even while their brethren around them were literally on fire as temperatures passed 500 degrees
oh man this would be so useful if my rimworld started
I turned my corpse storage room into an impromptu burn box right when my colony was being attacked by Scaria-maddened timber wolves. I managed to kill three of them AND got rid of a bunch of skeletons in the process.
So thanks for showing me how to do that!
This popped up in my recommended. So I subscribed just incase.
I suggest you toss in a few more neat ideas for different situation and upload the videos to TH-cam. Whether they be real or fake scenarios, it was entertaining to watch and helpful
didnt see where you were going with this at first lol this is genius
Hot enough to melt steel.
If your smart about it, you can kill the bugs outright without burning them. Good for colonies with extra labor and butcher tables available. Bug meat is great kibble food.
I use them as a defence force. As ai is pretty stupid you can lead enemy to infected area for hugs. One time i even have a sleeping mechanoids swarms all over the map and an infestation as the defence force near home, which was effectively impenetrable.
Just imagine that one poor man that will open it thinking there's something in it...
“The power of the Sun… In the palm of my hand…”
Nice, although the solution I use is much simpler. It’s one chemfuel barrel with C4 strapped to it.
Best part is I don’t have to put anybody at risk.
Missed opportunity to name colonists "Ripley" and "Newt", but amazing idea!! I love crematorium traps.
Ahhh the melody of life, one Im eager to listen
Everything Burns.-Joker
Music to my ears
for anyone wanting other ways to purge infestations
the BEST way is get to them before they spread (not always possible), But you can injure a boomalope so it will bleed to death (makes it go boom quickly). then send the boomalope into the hive den. the boomalope will bleed out and go boom. other options include bionics and a raid (you can kite the bugs into the raiders and then war sets out or vice versa)
Or my personal favorite, your own pet spam. breed wargs or other animals so they rapidly reproduce then send them into it. I got gifted wargs on my first ever game by randy random and they carried me soo hard I setup a human meat freezer for them to eat out of (pure vanilla on v 1.0)
Additional bonus is now you have a lot of crispy fully cooked bug meat.
I remember my first Infestation and follow this, that day i realize i have a dark humour the thought of they burning alive to death are kinda hilarious after all the insect did to my colony
I tried it a while ago with a small room, but the walls where too thin so they tunneled out pretty quickly, at least they got some burns before that
The walls are covered in scratches
I call it "the Final solution to Xenos problem".
In the Pest Control business, we call this "Thermagation."
mehanoid - ...*Relaxes in lava*...
Masterpice.
How to deal with...
Fire. The answer is fire. Always.
LOOKS LIKE MEAT'S BACK ON THE MENU
How Starship Troopers really ended.
My mining drill room uses this concept but with heaters and normal overheating vs wood and burning. Saves on resources.
does it save on electricity?
Well... yeah... but now do a video of how to get all the insects neatly bundled together in a very convenient place where you can attempt this in the first place.
They always spawn in caves. Richer colonies get larger infestations. Control this by building big empty caves out in advance (great for mining xp and chunks for bricks) and presto. You exploited game mechanics.
Its actually pretty easy to setup, you can build walls around them because they will sleep at night.
Here we see another fine installment of "War Crimes: The Game."
It's not war crimes if they never signed the Geneva convention!
...no really it isn't. They no sign, no protection from war crimes.
The walls are covered in scratches...
Hey hey people
Now that's thinking with portals.
Claustrophobics worst nightmare
No se me habia ocurrido semejante estrategia, nice work
Sigo sin entenderla muy bien, pero el hecho de que los haya quemado a todos solo indican que era buenisima
Almost reached 3/10ths of the heat of the sun
killing stuff with heat is awesome rimworld tactick, especially for bugs. Forzing foreingers is also cool
And this method only costs 2000 bricks, because I just happen to have those on hand at any given time.
Oceans of kibble, up in smoke.
This. Was. Fucking. GENIUS! Have my like.
is there a way to accomplish this without burning all that sweet, sweet insect jelly? too bad there's no neurotoxins
(Glados) nani!
You could add a lot of AC at the end of the corridor e put the temperature bellow -50. It would still take time to refrigerate a room of that size.
extinguish the fire at certain temperature
I expected "fire girl meme" as thumbnail.
Poor Hare got caught inside it
This helped because my colonists needed to share a house (it did not work out)
when i do this, i try to have a lot less stuff to burn, to avoid burning all the meat. no need to burn them all into oblivion
Hmm, a large amount of free food
lol i live in flat place so i have little places with a natural roof so i went and made a room with the same trap in this video now im getting rid of infestations very easily and getting quest rewards
Serious question, how important is this? I’ve never seen a swarm that was nearly this big.. I carved out some mountains but only get small swarms.. When I realized where they tend to spawn I added a kill gate and some blockades, but the swarms never got larger,
Have you never had an infestation with a queen and like 100 hives?
@@warwickthekingmaker7281 No, when they appeared the hive was small and I killed it immediately, assuming it would grow if not dealt with asap.
@@FurryEskimo I remember playing on 500% threat and I got offered a quest to spawn a 100 something Hive infestation
The rewards were really good so I decided to accept it
Well that was...horrific...
Insert fnaf 6 henry speech
all of them are likeÇ man im dead
Shit's on fire yo
Hi, may I ask what have you put on the ground so that the fire can spread?
You miss out on the insect jelly doing that though.
this is a realy specific video
Step 1. have infestation spawn in convenient location with no valuables and is easily sealed off...
Nah but seriously, idk if it's my mods, but infestations seem wayyyy over-tuned. I can have like 6 guys in full power armour with charge rifles and around 10+ melee and shooting, and still at least one of them will be killed even if the infestation is just a single megaspider and some smaller ones. Especially considering that they spawn in very bad areas and you end up destroying loads of your own base or they will, I just delete them with dev-mode when they show up.
You can disable insects from spawning when you generate your world. Sometimes you still get quests that involve insects, but they just wont spawn, so you get free quest rewards.
@Oblivious26 Well yeah... He already knew that... But you have to do that every time you want to despawn a hive.
If you just uncheck it when generating, you wont ever have to worry about them again.
@Oblivious26 Sure, its "cheating", but its a single player sandbox game. So who cares?
Do you consider mods to be "cheating" as well?
@Oblivious26Any mod, really. Anything that would alter the game from its original form is in essence "cheating". It doesnt necessarily make it a bad thing.
In my opinion; As long as you arent competing with anyone, cheat as much as you want. Just be careful that you dont ruin the game for yourself.
Why shouldnt you alter the rules to make it more fun, when it isnt affecting anyone?
Probably mods in my game my pawns deal with 12 hives or so infestation with no casualties with just flak armor (tho i did call for a jannissary squad since 4 my pawns are wounded in a previous raid)
fire is the best way to quickly get rid of insects, it's just a shame you wont be able to harvest any insect jelly from doing that because it all burns up
I would just packed up and move to another tile.