How The First Zelda Was Made and Considered Sci-Fi Instead of Fantasy

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  • เผยแพร่เมื่อ 11 พ.ค. 2024
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    This The Legend of Zelda documentary details the development of action-adventure RPG game The Legend of Zelda and goes behind the scenes of its creation. Discover how Nintendo built upon the success of the Famicom, known as the NES outside of Japan, and introduced an ad-on called the Famicom Disk System that used proprietary floppy disks. Shigeru Miyamoto and Takashi Tezuka were the only designers on the team and produced all the sketches, concept art and pixel art. The main inspiration for the original The Legend of Zelda came from Miyamoto’s childhood. The documentary also explores all the design decisions that Nintendo made and shows how they considered a time-traveling Link in a futuristic setting where the Triforce was made out of electronic microchips.
    It also takes a close look at all the hurdles the team had to go through. After creating an initial prototype that featured a two-player mode where each player had to create a labyrinth and then explore it, Miyamoto and Tezuka realized the building aspect wasn’t as fun and decided to scratch it entirely. Additionally, the team also considered a first-person perspective to select a dungeon to explore until they decided to create an overworld where the player can move around freely and discover dungeons more naturally. Furthermore, just before the game was set to go into production, the developers discovered that a certain music track was still copyrighted, which meant composer Koji Kondo had exactly one day to create something new. Lastly, the documentary takes a look at the impact the original The Legend of Zelda had on the gaming industry and how the massive franchise continues to innovate and captivate gamers.
    0:00 Part 1
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    5:09 Part 2
    References:
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    Script written by Anine Van de Ryck.
    Outro song: Thank You R.G.E. - Joe Bagale
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ความคิดเห็น • 536

  • @ThatGuyGlen
    @ThatGuyGlen  ปีที่แล้ว +37

    Go to buyraycon.com/thatguyglen for 15% off your order, plus get free domestic or flat fee international shipping. Brought to you by Raycon.

    • @Jan12700
      @Jan12700 ปีที่แล้ว

      Trash

    • @thegothaunt
      @thegothaunt ปีที่แล้ว +1

      Congrats on the sponsor! Just wanted to chime into anyone reading: if you're on the fence, go for it! I sleep in my Raycons every night and I adore them.

    • @tk337h
      @tk337h 11 หลายเดือนก่อน +2

      raycon deez nuts loam

    • @Cosmic_Cabbage
      @Cosmic_Cabbage 11 หลายเดือนก่อน +2

      @@thegothaunt that’s pretty much their only use though 💀

    • @Storin_of_Kel
      @Storin_of_Kel 11 หลายเดือนก่อน

      Well.. Raycon and quality are far and in between. And trying to have them replaced, noperoo. But grab the bag of cash and enjoy it.

  • @hamzafasih
    @hamzafasih ปีที่แล้ว +1447

    It's nice to think about how the map was originally designed on grid paper and translated into the game, only for kids to play the game and translate the map back onto grid paper ☺

    • @Vulpas
      @Vulpas 11 หลายเดือนก่อน +32

      That's pretty cool

    • @TankorSmash
      @TankorSmash 11 หลายเดือนก่อน +62

      I'd imagine grid paper was literally the only choice back then

    • @MikeRavia-xp5ig
      @MikeRavia-xp5ig 11 หลายเดือนก่อน +98

      No we had stone tablets and a chizle.

    • @JayCruz49er
      @JayCruz49er 11 หลายเดือนก่อน +35

      @@MikeRavia-xp5ig fo shizle

    • @litjellyfish
      @litjellyfish 11 หลายเดือนก่อน +23

      Well even some of the graphics was usually done on grid paper up to a bit into the 80s
      I mean grid paper and well paper in general is still used a lot when designing games. Sometimes Lego bricks is also a great and quick way to prototype layouts

  • @yessopie
    @yessopie 11 หลายเดือนก่อน +772

    When Miyamoto made Zelda, he wanted to recreate the experience of exploring caves as a kid. When today's developers make games, they want to recreate the experience of playing Zelda as a kid.

    • @stormhought
      @stormhought 11 หลายเดือนก่อน +72

      I wish I had real caves to play when I was kid. totk new caves finally satisfies that part of me.

    • @Radien
      @Radien 11 หลายเดือนก่อน +58

      ​@@stormhoughtTotK satisfies your childhood need to explore under the earth and find a terrifying hellscape?...

    • @alexgarcia3610
      @alexgarcia3610 11 หลายเดือนก่อน

      nobody cares anymore. miyamoto is overated af

    • @TheRyujinLP
      @TheRyujinLP 11 หลายเดือนก่อน +39

      @@Radien Yes o_o

    • @nahometesfay1112
      @nahometesfay1112 11 หลายเดือนก่อน +70

      ​@@RadienThe children yearn for the mines XD

  • @Luipaard005
    @Luipaard005 ปีที่แล้ว +471

    Wow, time travel and then seeing the water physically drain from the lake? Miyamoto was the lead on Ocarina of Time, it looks like the N64 finally gave him the technology to use those concepts!

    • @AricTWS
      @AricTWS ปีที่แล้ว +71

      Looks like BotW and TotK finally brought the technology based triforce idea back to the series, too

    • @scikoolaid
      @scikoolaid 11 หลายเดือนก่อน +58

      Link to the Past had several scenes of transitions that you watched water drain down, rock changing, ground shaking/rising, weather changing. And "time travel" is pretty similar to light world and dark world being slightly effected by each other being a "mirror" of each other. Ocarina of time is more like a re-creation of Link to the Past.

    • @bigtone7824
      @bigtone7824 11 หลายเดือนก่อน +8

      Dude was really ahead of his time in game development

    • @mmmmmmmmmmm10
      @mmmmmmmmmmm10 11 หลายเดือนก่อน +7

      Link to the past had the concept of two worlds / time travel. He just sidelined that idea for lttp.

    • @blues03
      @blues03 11 หลายเดือนก่อน +8

      @@AricTWS Don't forget that ToTK is literally what Skyward Sword was meant to be (with the Sky Islands and truly falling into the surface/Depths). Even the glider is just a fully functiong sailcloth.

  • @ol25lp96
    @ol25lp96 ปีที่แล้ว +437

    I find it insane, that Zelda AND Mario were produced at the same time

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +105

      Yup and that the same designers were working on both! Can't imagine what their schedule must have been like. Props to Miyamoto and Tezuka.

    • @Radien
      @Radien 11 หลายเดือนก่อน +22

      I find it especially insane that so many of the ideas that were shelved for one game were used in the other.
      You can see some of the similarities here and there, especially later on in SMB3 and Link's Awakening, but for the most part they seem very different.

    • @co2_os
      @co2_os 11 หลายเดือนก่อน +10

      ​@ThatGuyGlen gigachad miyazaki was working on dark souls 3 and bloodborne at the same time too.

    • @Mattywan1226
      @Mattywan1226 11 หลายเดือนก่อน +4

      @@co2_os that’s actually kind of insane to hear as well

    • @Echidneys
      @Echidneys 10 หลายเดือนก่อน +2

      It's called multitasking. Not that insane. Do you get your mind blown when you turn on the faucet and water comes out?

  • @THEKHAYYYAM
    @THEKHAYYYAM 11 หลายเดือนก่อน +176

    Crazy how koji kondo wrote the main theme in 1 day

    • @TheGalaxyWings
      @TheGalaxyWings 11 หลายเดือนก่อน +7

      the title theme, not the overworld theme

    • @mmmmmmmmmmm10
      @mmmmmmmmmmm10 11 หลายเดือนก่อน

      ​@@TheGalaxyWingsat 12:10 he says overworld theme, is the video incorrect or did you misheard?

    • @TheGalaxyWings
      @TheGalaxyWings 11 หลายเดือนก่อน +8

      @@mmmmmmmmmmm10 neither, the new title theme kondo made was an arrangement of the preexisting overworld theme

    • @Maroxad
      @Maroxad 11 หลายเดือนก่อน +2

      Cool, but not unique to Zelda,
      Dragon Quest had a similar situation.

    • @johngrayson3846
      @johngrayson3846 11 หลายเดือนก่อน +6

      Believe it or not most hits are written in minutes.

  • @Tralfazz74
    @Tralfazz74 ปีที่แล้ว +174

    Nice to see that basically every idea conceived during LoZ's development eventually made it's way into a sequel or fan-inspired game

    • @badladyami
      @badladyami 8 หลายเดือนก่อน +5

      BotW basically felt like everything Nintendo originally wanted to do in 1986 was finally achievable with better hardware.

    • @safebox36
      @safebox36 3 หลายเดือนก่อน +1

      ​@@badladyamiI mean yeah, they explicitely said they developed BotW with the idea that it was a "remake" of the original game and then some

  • @purelaziness7095
    @purelaziness7095 11 หลายเดือนก่อน +103

    Something that wasn't mentioned here - Koij Kondo was in a cover band in highschool that played, among other things, a lot of Deep Purple [something he's admitted to being a big fan of]. If you listen to the track "April" there's a part strikingly reminiscent of the zelda theme. He's never directly said they were related but it's pretty obviously an inspiration!

    • @SMJSmoK
      @SMJSmoK 11 หลายเดือนก่อน +6

      th-cam.com/video/yV8e_RkpiNA/w-d-xo.html
      You mean the part starting at 2:10? If you say it like this then yeah, there are similarities, but I probably wouldn't even notice if you didn't tell me, as the style is very different (this is pretty experimental, Zelda theme is grand and adventurous). But if he was a fan and played the song in a band, it would make sense. It can happen even subconsciously. I play covers of songs on guitar too and some of the songs really get under your skin after you play them enough of times, so their patterns become a part of your musical thinking. And when you're then asked to write a killer theme in a day, your mind goes for the readily available thing and this can happen even without realizing.

    • @RiC_David
      @RiC_David 11 หลายเดือนก่อน +8

      @@SMJSmoK I'm not that user, but they would have been talking about the part at 2:00 which is unequivocally near note for note identical to the bridging section of the dungeon theme of the original Legend of Zelda. It's odd that you asked which part they meant, as this one hits you like a bus to the face - there's no doubting it.
      As someone with an uncommonly vivid musical memory (it's hard to put into words), I do always find it frustrating when musical similarities are pointed out and people respond by identifying differences, especially ones of flavour rather than musical theory (not that I have a classical understanding of music, it's more an inner visualisation and sort of emotional language). This particular section happens to be played on an organ, the same sound and style that the NES chipset was emulating, but people will frequently say it for matching pieces where the style or feel or instrumentation differs, and my point is always that it's irrelevant.
      Imagine two people who look strikingly similar. You could always say that one's eyebrows angle slightly sharper than the others, and one has a faint mole while the other doesn't, but the claim was never that they're indistinguishable, it's that they share a resemblance-or in the case of music, a motif/chord progression/melody/etc.
      To see what I mean, try Queen's 'Don't Lose Your Head' and the Underwater/Dam music from Teenage Mutant Ninja Turtles 1 on the NES. People more famously note the similarity of the title track to 'Sheer Heart Attack', and rightly so (despite it not being note for note), but the Dam music is more interesting to me because it's the *feel* and the sort of essence of 'Don't Lose Your Head' that's been recreated. It's one of these things where if somebody else can't hear it, okay, but they're not getting what we're picking up - it's not that what we're picking up isn't there or that 'there are only so many notes'.
      Incidentally, other Queen/Nintendo comparisons include the four chord prelude at the end of 'Procession' or intro to 'Father to Son' (they flow into one another). Few people will be get this one, but if you sang/played the intro to Legend of Zelda's title screen over the top, it's the very same chord progression (different key). There's also a bit in 'The Seven Seas of Rye' after they sing "I challenge the mighty Titans and their troubadours" that's very similar to the famous main Zelda theme melody.
      This isn't to say that all of these are evidence of one artist being inspired by another, but more often than not I strongly suspect it's the case - likely subconsciously. Those last two examples could easily just be coincidence from playing around with scales and chords, but 'April' is undoubtedly the inspiration for LoZ's labyrinth theme as it's a nearly 1:1 recreation.

    • @nintendude794
      @nintendude794 11 หลายเดือนก่อน +4

      Interesting how similar the 2:00 part is. But the 2:10 part is more a matter of the widely used Andalusian cadence/progression than any direct/specific similarity.

    • @heinrichagrippa5681
      @heinrichagrippa5681 11 หลายเดือนก่อน +1

      @@SMJSmoK I've heard a lot of things in hard and prog rock from that era that remind me of '80s and '90s era video games motifs. I usually chalked it up to being a combination of my mind jumping to notice any incidental similarities due to those old NES themes being burned into my brain at a very young age, and the influence of the neo-classical laden styles of those '60s/'70s bands on the NES-era composers who would have grown up listening to them.
      I've heard that particular moment in April you're referring to dozens of times and admittedly always thought of the Zelda dungeon theme, though at the same time I assumed it was largely coincidental, as this kind of fully-diminished chord played in a series of inversions has been pretty common since Bach. In fact, Jon Lord in particular liked to lift things from Baroque compositions so often that might actually even _be_ from something by Bach originally. Though I have to admit that particular sequence and rhythm along with the tone of the organ matches the NES track so precisely that it's hard not to think Koij Kondo may have been channeling this subconsciously.
      It's funny how hard it is to not end up doing that though. Back when I used to compose more frequently, I'd very often find that underneath my "original" ideas, I had embedded clear copies of things I knew without realizing it. For instance, I once wrote a piece for flute, clarinet, oboe, French horn and cello structured around a "lament bass" progression, only to later realize I had written an elaborate instrumental rearrangement over-top the framework of Hotel California.

    • @GerardMenvussa
      @GerardMenvussa 11 หลายเดือนก่อน +1

      I'm not sure listening to a 2014 remaster makes much sense.
      But, there are some similarities. Some notes in common and some similar rhythms, but the change both in style and in orchestration is massive. To the point where I too would have missed it if not told where to look.

  • @wariodude128
    @wariodude128 11 หลายเดือนก่อน +145

    It's pretty funny that the dungeons were accidentally only half programmed in, leading to the space left over being turned into the second quest. One has to wonder what the game dungeons would have looked like if the programmer hadn't made that mistake.

    • @michaelsmulkowski746
      @michaelsmulkowski746 11 หลายเดือนก่อน +4

      They would probably be twice as big!

    • @adamb89
      @adamb89 10 หลายเดือนก่อน +10

      It was actually pretty ingenious because the second quest enhanced the overworld too. The dungeons weren't where you remembered them, so not only do you have to re-explore the dungeons, you have to re-explore the entire overworld too. The second quest essentially increases the exploration 150%, instead of just 50%.

    • @jeremygibson4531
      @jeremygibson4531 10 หลายเดือนก่อน +2

      I would imagine it’d just be a game with 16 dungeons, or they’d be twice as big

    • @KairuHakubi
      @KairuHakubi 10 หลายเดือนก่อน +5

      I feel like we must not be understanding that properly, if he "accidentally only programmed half of them in" then the simple fix would be "program in the others that the designer had on paper and you forgot to program in" and then we'd have 18 dungeons.
      I think what the actual quote is supposed to be is like, the designer thought he had X number of game tiles/screens to devote to 9 dungeons, so he divided them up accordingly, and after they were all done, discovered that was only half of the allotment, leading them to decide "make 9 more dungeons but put them on a separate file" which makes sense, Mario did something similar and it was common at the time that after a game you just start over with a new game. And since the new dungeons are all letter-shaped instead of object-shaped, it makes sense they were all created as a separate group
      it reminds me of the story of pokemon gold and silver, where the dude stayed up all night eking more space out of a gameboy cartridge and then found he'd _doubled it._ so he went ahead and ported in the entire original map from red and green.

    • @ultra_crap
      @ultra_crap 8 หลายเดือนก่อน +3

      ​@@KairuHakubiThe dude you're mentioning that programmed for a long time straight (I think it was a whole weekend) to optimise space for pokemon Gold/Silver is none other than the late Satoru Iwata, the former president of Nintendo. IIRC, he wasn't even a part of the team developing it. Game Freak was desperate because they were quickly running out of space on the cartridge and time before the deadline. Iwata was so good at programming that the extra space allowed the entirety of the Kanto region to be included in the game.

  • @Radien
    @Radien 11 หลายเดือนก่อน +45

    I've heard most of this before but this was an excellent compilation of some of the most interesting facts about the first Legend of Zelda game.
    Hearing it all together right after Tears of the Kingdom's release, it's a great reminder that many of the team's unused ideas for The Legend of Zelda ended up being saved and used *decades* later, especially time travel in Ocarina of Time and high technology in Breath of the Wild - even more so in Tears of the Kingdom.

  • @arandomperson12345
    @arandomperson12345 ปีที่แล้ว +64

    Damn, imagine being handed TLOZ by Miyamoto and accidentally not implementing half of his creation. I wonder how that happened...

    • @SMJSmoK
      @SMJSmoK 11 หลายเดือนก่อน +17

      Then going back to him with the tail between your legs and "Boss, look I'm afraid we really screwed up." and Miyamoto being like "Nah, it's fine, we'll make another quest instead." lol
      "I wonder how that happened"
      Lots of stress before deadlines I guess, focus slips and accidents happen. These teams were relatively small (basically a size of an indie team by modern standards) so it's possible that nobody checked his work until it was too late. And they were working on two games at once...

    • @LiquidSevens
      @LiquidSevens 11 หลายเดือนก่อน +2

      nah, tezuka made the map
      but still LMAO i would be so embarrassed... making only half of the game......

    • @GerardMenvussa
      @GerardMenvussa 11 หลายเดือนก่อน +4

      Copying stuff from paper quickly becomes a challenge when there is a lot of data.

  • @Neelo5000
    @Neelo5000 11 หลายเดือนก่อน +12

    They gave Pol's Voice a different weakness in the NES version. They die in one hit to arrows, and are the only enemy in the game that don't 'consume' the arrows upon being struck, meaning you can potentially kill several in a single shot.

  • @MikeRavia-xp5ig
    @MikeRavia-xp5ig 11 หลายเดือนก่อน +7

    I feel like tears of the kingdom has matched or surpassed his original vision of being on an adventure.

  • @LinkEX
    @LinkEX 11 หลายเดือนก่อน +48

    Interesting how this means both Oracle games have connections to the original Legend of Zelda:
    Oracle of Seasons draws on its original dungeon design and bosses for the exploration.
    Oracle of Ages delivers on the time travel idea as a game element for the puzzles.

    • @Mari_Izu
      @Mari_Izu 11 หลายเดือนก่อน +6

      Miyamoto made the Oracles team remake the first Zelda as a way to make them understand Zelda.

    • @01What10
      @01What10 10 หลายเดือนก่อน

      Timeline wise, Oracle of Seasons and Ages take place before the original Legend of Zelda, and Adventure of Link. According to The Goddess Collection of official books.

  • @remka2000
    @remka2000 11 หลายเดือนก่อน +19

    Thanks for this throwback to simpler times 😊 ! After all these years, this is still my favorite Zelda, and one of my favorite game ever. I spent hours (days?) with my neighbor drawing maps on graph paper…

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +1

      My pleasure!

    • @thekxckup3854
      @thekxckup3854 10 หลายเดือนก่อน

      Really in my opinion it’s the worst one of them all

    • @remka2000
      @remka2000 9 หลายเดือนก่อน +1

      @@thekxckup3854 sure its your opinion.

  • @NewMateo
    @NewMateo 11 หลายเดือนก่อน +12

    Its wild to think that Nintendo wouldnt be where it is today if Miyamoto had a bad childhood lol.

  • @rhodrage
    @rhodrage 11 หลายเดือนก่อน +9

    I love how they had the Time Travel idea from the start

  • @esotericmissionary
    @esotericmissionary ปีที่แล้ว +42

    Wow, a cyberpunk Zelda game sounds like a fever dream.

    • @avereynakama9854
      @avereynakama9854 11 หลายเดือนก่อน +25

      I wonder if this is why "futuristic" elements always seem to sneak into the series? Steam boats, telephones, a motocycle, cell phones/tablets, trains- I personally love it. I'm glad that they keep ideas like this around.

    • @flamingbanana5831
      @flamingbanana5831 11 หลายเดือนก่อน +13

      @@avereynakama9854 teh zonai devices and constructs asw as guardians from botw

    • @mystrenula3911
      @mystrenula3911 10 หลายเดือนก่อน +2

      ​​@@flamingbanana5831even before then, Majora's Mask had speedboats, and schematics for a bomb powered rocket ship in the bomb shop, plus Spirit Tracks obviously had trains, and even in Skyward Sword there were robots

  • @herbderbler1585
    @herbderbler1585 11 หลายเดือนก่อน +39

    I am forever thankful designers like this moved away from chasing high scores and into story based games. Never in all my years playing video games have I cared about driving some pointless number up. Even in the Atari days I was looking for a plot. Such things were thin on the ground then, and those Atari games that did have them were just not good. NES was when the art of video game storytelling really kicked off in a big way and it's thanks to these pioneers.

    • @pantheman2842
      @pantheman2842 10 หลายเดือนก่อน +2

      Same, I only care about scores when they help me advance the plot (i.e. reveal a true final boss).

    • @catsaregovernmentspies
      @catsaregovernmentspies 10 หลายเดือนก่อน +3

      Scores were stupid, as were timers.

    • @herbderbler1585
      @herbderbler1585 10 หลายเดือนก่อน +5

      @@catsaregovernmentspies Ugh, yes absolutely. I despise pointless time limits.

    • @wphanoo
      @wphanoo 8 หลายเดือนก่อน +1

      true, but now we're too much on the story side, with games taking hundreds of hours to finish and makes me sleepy

    • @herbderbler1585
      @herbderbler1585 8 หลายเดือนก่อน +1

      @@wphanoo still plenty of quicker and more straightforward games out there, as well as skill games with near zero plot. The market caters to virtually everyone now.

  • @manleeman5212
    @manleeman5212 11 หลายเดือนก่อน +2

    Finally i understand why themanual said loud noises would hurt that one enemy. Thank you so freakin much

  • @miketacos9034
    @miketacos9034 11 หลายเดือนก่อน +5

    “Uh oh, the music is copyrighted! Quick! Write a masterpiece in one day!”

  • @fbomb7184
    @fbomb7184 11 หลายเดือนก่อน +6

    Imagine only using half the dungeon maps and your boss being like, “No problem, we can just make a second quest 😊.” That can’t be how that went down 🤔.

  • @puckthefolise2842
    @puckthefolise2842 ปีที่แล้ว +9

    Cool video, as always, amazed by small facts and all what the developers were inspired by.
    Good job !

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +2

      Much appreciated!

  • @zekromfan1
    @zekromfan1 11 หลายเดือนก่อน +5

    You can turn off the help icons at the bottom of the screen in NSO’s NES Emulator, all you have to do is go to the settings in the main menu and un-check the “Show controls in game” option at the bottom of the screen.
    Just mentioning it since the Zelda 1 footage had it at the bottom of it. And a lot of people don’t know that you can turn it off, you can do the same thing in all of the NSO emulators.

  • @t-machine3427
    @t-machine3427 11 หลายเดือนก่อน +4

    Amazing video, as always! Quick, really easy to follow (for multiple reasons, including soothing voice), and the research done for the video is great.

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +1

      Thank you very much for the kind words!

  • @dingus_maximus
    @dingus_maximus 11 หลายเดือนก่อน +7

    Wasn’t expecting to learn as much as I did from this video. Good stuff!

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +2

      Thank you!

  • @bruth6138
    @bruth6138 8 หลายเดือนก่อน

    This was a really well done video. I bought this when it was brand new and was a huge part of my childhood. Its nice to fill in the gaps with information that explains much of what they did in developing Zelda.

  • @VerityFraser
    @VerityFraser 10 หลายเดือนก่อน +5

    Dude had one day to compose original music, and he ended up creating something that's so iconic it's one of the most famous pieces in the medium, good show.

    • @TheRyujinLP
      @TheRyujinLP 9 หลายเดือนก่อน +3

      {Koij Kondo}: I'm gonna pull what the kids call a "pro-composer" move....
      Like, what dark magic did the heads of Nintendo use in the 80's to summon so much talent into one company? Like Nintendo in the 80's, excuse us while we just casually invent the platforming and the adventure RPG genre and do it so good they're still some of the best games ever made. Nintendo in the late 90's, excuse us while we casually create modern 3D gaming from scratch and releases Mario 64 and OoT. Nintendo today, excuse us while we casually perfect the open world game, on portable hardware that's 6 years old at this point. Nintendo, chill.

  • @SaintNicholasOfficial
    @SaintNicholasOfficial ปีที่แล้ว +14

    These videos always make my day

    • @ThatGuyGlen
      @ThatGuyGlen  ปีที่แล้ว +4

      Makes me happy to hear that :D

  • @ChuckSploder
    @ChuckSploder 11 หลายเดือนก่อน +2

    Always love these documentaries :)

  • @thegothaunt
    @thegothaunt ปีที่แล้ว +6

    Another excellent story! Thank you, Glen!

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +2

      My pleasure gothaunt, glad you liked it!

  • @adeedaas8966
    @adeedaas8966 11 หลายเดือนก่อน +2

    NES was not the first Nintendo home console. The sound quality increase was mostly due to the additional sound hardware in the disk system

  • @Alkaris
    @Alkaris 8 หลายเดือนก่อน

    30 years later and they're come a long way and made many great memories along the way.

  • @maniac086
    @maniac086 10 หลายเดือนก่อน +6

    Great retrospective with a very engaging presentation! This is the kind of video even a non-gamer could watch and I think really garner an appreciation for the ideas and work put into creating the original Zelda. Nicely done!

    • @ThatGuyGlen
      @ThatGuyGlen  10 หลายเดือนก่อน +1

      Thank you very much for the kind words, glad you enjoyed it!

  • @joshualedbetter879
    @joshualedbetter879 11 หลายเดือนก่อน +6

    Despite the massive success of the first Zelda game, Nintendo didn't actually plan on making a sequel. Instead, they wanted to make more games similar to Zelda's style, but with enough difference so it wasn't just a retextured Zelda. At the last minute, however, the game was changed to be the direct sequel to Legend of Zelda. This is why Zelda 2: The Adventure of Link is such an outlier when compared to the rest of the series.

  • @rufusgrayward3994
    @rufusgrayward3994 8 หลายเดือนก่อน

    i still remember holding the gold cart for the first time, the way the nes packaging smelled, was a gamer for life after that.

  • @_JEANIUS
    @_JEANIUS ปีที่แล้ว +1

    The highlight of my day! Thanks Glen!😊💛

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +1

      My pleasure, Jean!

  • @fredrik241
    @fredrik241 11 หลายเดือนก่อน +3

    Interestingly if you watch the gaming documentary 'Get lamp' about the earlist computer text advuntures they were also inspired by creators' cave spelunking.
    The first of which came out 1975, Colossal Cave Adventure.

  • @MaxBrix
    @MaxBrix 8 หลายเดือนก่อน

    I was on the playground. A bunch of kids were gathered in a tight mob. It was odd because everyone was quiet. As I pushed my way to the front I heard someone say, as though it was a magical device, "It saves your game". Then I got a glimpse of the shining gold cartridge. We all knew that at that exact moment we were entering a new era and it was totally awesome.

  • @user-if4tb9wu4q
    @user-if4tb9wu4q 11 หลายเดือนก่อน +4

    disk system was a quick disk, not a floppy disk.
    The shape is similar, but the method is completely different.
    It is the same as the difference between a DVD and a Blu-ray disc.

  • @Loren_Law
    @Loren_Law 11 หลายเดือนก่อน +8

    Im not much a fan of the zelda franchize but I really love The frist one. to me it is the most elegant design of the entire series. the other games are too complicated and drawn out for me to stick with the whole way through. The decision to explain as little as possible to the player is something I truly cherish in an adventure game.

    • @andreaschatzopoulos
      @andreaschatzopoulos 8 หลายเดือนก่อน +2

      The main difference for me is that Zelda games became increasingly "handholdy" as time went by. I really like that concept of the first game, that you don't have a clue about anything.

  • @dsgamedev9434
    @dsgamedev9434 ปีที่แล้ว +3

    Fantastic video as usual, very insightful!

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +1

      Much appreciated!

  • @Sly88Frye
    @Sly88Frye 11 หลายเดือนก่อน +2

    I have to say this was actually very fascinating to know about. I'm very glad this video showed up in my recommendations. Honestly I already knew about that issue with the music in the first game and how the composer had to come up with what would end up becoming the iconic Zelda theme and just one day, but I didn't realize that they literally had only one month left on that guy's copyright. I also didn't know that originally there was going to be some time travel including technology from the future or present day or something. Perhaps that time travel concept that they scrapped partly inspired them for Ocarina of Time more than a decade later.

  • @AlessandroAndriulli
    @AlessandroAndriulli 26 วันที่ผ่านมา

    This is amazing! Awesome work!

  • @Nathanatos22
    @Nathanatos22 11 หลายเดือนก่อน

    14:10 This unlocked a very old memory. Yes, I definitely remember trying to use the flute and failing, haha.

  • @michaelsalmon3450
    @michaelsalmon3450 11 หลายเดือนก่อน

    thank u ray j for sponsoring this video. LEGEND

  • @WhosThatFlying
    @WhosThatFlying ปีที่แล้ว +2

    That was very very interesting, especially about music and a Dragon Ball writer! Great video as always!

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +1

      Thank you very much, glad to hear you enjoyed it!

  • @Sly88Frye
    @Sly88Frye 11 หลายเดือนก่อน +2

    15:06 What a trip to memory lane. I didn't even know until after his death that Robin Williams was a massive Zelda fan. I mean I'm used to seeing him in whatever movies I see him in from before his death although my wife still gets very affected whenever seeing him because his passing was just so sad. This time around though I don't know why but it really just brought back that sad feeling seeing him again

    • @TheFos88
      @TheFos88 10 หลายเดือนก่อน +1

      Same! I somewhat recently found out his daughter is even named Zelda. Miss that man.

  • @SpringoStar
    @SpringoStar 7 หลายเดือนก่อน

    "Tim and Eric Meme inserted here" -> Mind blown! THANK YOU! As someone who grew up (Born 1980) playing this game for years and still plays well into my 40's, you made my inner child smile in such joy. :)

  • @wyldelf2685
    @wyldelf2685 8 หลายเดือนก่อน

    hey That Guy Glen , i am a major fan of the early ZELDA games , thank you for this video 🙏 its very well laid out and extremely informative , kudos also for rare video clips in your video Link dancing and welding fully silver MasterSword , plus a little bit of awesome Robin Williams and his daughter ZELDA , , apparently doing commercial for a Zelda game on 3DS i think , , thank you and keep rocking ,😸👍👍

  • @Luxembourgish
    @Luxembourgish 9 หลายเดือนก่อน

    Thanks for bringing back the medieval title

  • @PaletaJoe2
    @PaletaJoe2 10 หลายเดือนก่อน +1

    Inwas expecting a short explanation for some aesthetic choices in the game, and instead got the best brief history of the origins of the franchise I’ve seen so far. Very concise, and informative. Good job.

  • @lavenderpants8695
    @lavenderpants8695 11 หลายเดือนก่อน +4

    All of this info about the original game is so relevant today with TOTK. They truly never forgot their roots when designing these new games. Link being the "link" between the future and past and the usage of "future tech" is still what the game is doing. And people thought that was a new idea.

    • @TheFos88
      @TheFos88 10 หลายเดือนก่อน +2

      I've even seen some criticizing the fact that tech is even more abundant in Tears than it was in BotW, saying they don't like it and doesn't feel like Zelda.
      I mean, opinions are fine, but I just find it to be a petty gripe especially considering the franchise history.

    • @Luxembourgish
      @Luxembourgish 10 หลายเดือนก่อน +3

      It is a new implementation. Cut ideas that were never implemented are not what Zelda defined itself as, in the final medieval product. Cars and planes are out of place in the world these devs described as "medieval" 9:40 and "Lord of the Rings" inspired 2:42.

    • @TheFos88
      @TheFos88 10 หลายเดือนก่อน +1

      @@Luxembourgish Nah.

    • @Luxembourgish
      @Luxembourgish 10 หลายเดือนก่อน +2

      @@TheFos88 Why did we never see cars and planes in this medieval fantasy series before? Why was the Zelda series created as "medieval" 9:40 and "Lord of the Rings" inspired 2:42 according to developers?

    • @TheFos88
      @TheFos88 10 หลายเดือนก่อน +1

      @@Luxembourgish who really fucking cares? Tech fits fine and the imaginative creativity found is fun. Mountains out of molehills.

  • @robotwo
    @robotwo 8 หลายเดือนก่อน +1

    0:37 I'm a bit confused as to how a floppy disk would offer better sound quality than a cartridge when cartridges can contain any additional audio hardware you want.
    I'm guessing you're actually referring to the additional sound hardware Nintendo put into the Famicom Disk System itself?
    Amazing video altogether, great retelling of the story and absolutely loving the editing.

  • @TrickyTracki
    @TrickyTracki 11 หลายเดือนก่อน +2

    12:03 it's actually been 48 years between Ravel's death and the release of the first Zelda in Japan.

  • @mdnghtppl0000
    @mdnghtppl0000 11 หลายเดือนก่อน +1

    really luv these videos, keep it up!

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +1

      Glad to hear you enjoy them and will do!

  • @anonony9081
    @anonony9081 11 หลายเดือนก่อน +5

    I'd love to see what the game felt like if it had kept the bolero music in. Also amazing that kondo managed to write that song in one day

    • @TheBadElf
      @TheBadElf 11 หลายเดือนก่อน +2

      He just ripped off Deep Purple's - April

    • @Mari_Izu
      @Mari_Izu 11 หลายเดือนก่อน

      He didn't wrote in one day, he rearranged the overworld theme to fit the title theme.
      And the Dumb Elf don't know what "ripping off" means.

  • @kennycarter5682
    @kennycarter5682 11 หลายเดือนก่อน

    interesting video. i subbed. hopefully the rest of your vids are just as informative and interesting documentaries

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน

      Thank you for subscribing!

  • @Learnjapanesefromsomeguy
    @Learnjapanesefromsomeguy 8 หลายเดือนก่อน

    Great video. I was able to learn a few new things about one of my favorite series. So, thank you for sharing.
    I am not an artist, so it is difficult for me to understand this part (8:30). How exactly does making Link left handed aid in the creation of the pixel art?

  • @JiAiJ0
    @JiAiJ0 10 หลายเดือนก่อน +1

    Jesus. Nobuo Uematsu composed Prelude in 10 minutes and Koji Kondo produced the Overworld theme over the course of a single day?
    Crazy how their ingenuity created two of the most iconic themes in gaming.

  • @3DSage
    @3DSage 11 หลายเดือนก่อน

    Subscribed! I'm a big Zelda fan and I really enjoyed your video!

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน

      Awesome, thanks for subscribing!

  • @sauhamm3821
    @sauhamm3821 10 หลายเดือนก่อน

    mario (and duck hunt) and zelda helped make me a gamer. talk about fond memories. 46 year old me remembers getting the NES for my 10th birthday (1987)

  • @relmdrifter
    @relmdrifter 11 หลายเดือนก่อน +4

    Wow the first Zelda was almost "Link Maker", right on. And the original premise to travel through time (why he's named Link) and still gets to in future games
    cool vid, thanks

    • @ThatGuyGlen
      @ThatGuyGlen  10 หลายเดือนก่อน +1

      My pleasure, glad you liked it!

  • @heckensteiner4713
    @heckensteiner4713 8 หลายเดือนก่อน

    Dragonview had first person overworld adventuring on the SNES and it was AWESOME! At least, it worked much better than the original Drakken series on the NES so it was smart to not go first person on Zelda. Really cool that they had the idea of time travel this early on. Another smart move to save it for later.

  • @DJClicheDarkness
    @DJClicheDarkness 10 หลายเดือนก่อน

    This was a great watch. Thank you.

  • @XtraDanger
    @XtraDanger 9 หลายเดือนก่อน

    Raycon should pay you double! Idk if it's your voice but your sales pitch is spot awesome!

  • @sempersolus5511
    @sempersolus5511 10 หลายเดือนก่อน +1

    It's nice to see the Miyamoto of back then--a visionary who was limited mainly by the technologies of the 1980's--rather than the Miyamoto of today: a stubborn old man who is limited mainly by the values of the 1980's.

  • @WhispyWoods.
    @WhispyWoods. 10 หลายเดือนก่อน

    Great video. Informative and easy to follow 👍

  • @RhiannaAtriedes
    @RhiannaAtriedes 11 หลายเดือนก่อน +1

    This is an awesome video, very informative. Where did the Cyberpunk part come in? I feel as though it wasn't mentioned outside of the title

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน

      Thank you! That section starts about 2:20 minutes into the video.

    • @RhiannaAtriedes
      @RhiannaAtriedes 11 หลายเดือนก่อน

      @@ThatGuyGlen ohhhh how did I miss that! Thank you so much. I'd say that's why we got a link to the past, but it's not called that in Japan is it

    • @Luxembourgish
      @Luxembourgish 11 หลายเดือนก่อน

      @@ThatGuyGlen Your title for the video keeps changing every few days! I think the original title was best with "medieval" in it

  • @casualartist4202
    @casualartist4202 7 หลายเดือนก่อน

    6:03 metroid: imma pretend i didn't hear that

  • @Isey_T
    @Isey_T ปีที่แล้ว +3

    This was a very cool video! I loved it! :)

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน

      Thanks, glad to hear you enjoyed it!

    • @Isey_T
      @Isey_T 11 หลายเดือนก่อน +1

      @@ThatGuyGlen all good! 😊

  • @futuramayeah
    @futuramayeah 11 หลายเดือนก่อน +3

    that footage at 15 min in looks good, i would want to play that game, why don't they make another zelda game that looks like the first one

  • @richardkirkland6805
    @richardkirkland6805 11 หลายเดือนก่อน +2

    It's strange to think that the Legend of Zelda was changed from a sci-fi fantasy genre to a pure fantasy genre because of system limitations, but it still only took up half the disk to the point where Miamoto decided to add a Second Quest.

    • @Mari_Izu
      @Mari_Izu 11 หลายเดือนก่อน

      You're misunderstanding. It wasn't half of the disk, was half of the dungeon maps, a lot of other stuff were also consuming memory and disk space.
      That's why the second Quest reuses the overworld maps while having different dungeons (but still using the same assets from the second quest).
      To make the futuristic setting like they wanted, they would have to fit another overworld and making completely new and distinct assets for it (and maybe even the dungeons).

  • @Asterra2
    @Asterra2 10 หลายเดือนก่อน +2

    The anecdote about Miyamoto's adventures is of course famously repeated. But we're talking about a game with a top down exploration, moving screen to screen, swords, dragons, bats, clever secrets, keys that open doors, dungeons whose facade frequently covers the top of the screen and are entered from the center, and even _a bridge you can carry around to get past obstacles._ It's so uncanny that you could practically interchange the game with Adventure on the 2600, ca. 1981.

    • @andreaschatzopoulos
      @andreaschatzopoulos 8 หลายเดือนก่อน +1

      Zelda does it 1000 times better, though.

    • @Asterra2
      @Asterra2 8 หลายเดือนก่อน

      @@andreaschatzopoulosOne would hope so, sheesh. In those days, the days of console _infancy,_ consoles advanced so quickly that it only took two years for the latest arrival to outperform the older unit the way it today takes an entire generation. (Think the VCS, 1977, vs. Intellivision, 1979). The six year difference between the VCS-the console that _made_ home gaming a bona fide thing-and the NES was far more than a single generation of improvement, not leastwise because the NES itself was years ahead of its contemporaries.

  • @kevinedwards6093
    @kevinedwards6093 7 หลายเดือนก่อน +1

    It was the first ‘video’ Dungeons and Dragons game.
    We made our own graph paper D&D games before video games were main stream.

    • @pinebarrenpatriot8289
      @pinebarrenpatriot8289 7 หลายเดือนก่อน

      Adventure on the Atari 2600 was the first D&D game.

  • @Asfgxff
    @Asfgxff 8 หลายเดือนก่อน

    What a fascinating order of games to have in that intro. That would make quite the timeline. 🤔 (change playback speed)

  • @katherineberger6329
    @katherineberger6329 11 หลายเดือนก่อน +2

    Quick technical correction, the DiskCards were not a Nintendo invention, they were a licensed version of Mitsumi's 75mm (2.8 inch) disk format, QuickDisk.

  • @thelaughingstormbornagain1297
    @thelaughingstormbornagain1297 11 หลายเดือนก่อน +7

    Did Miyamoto grow up wealthy? The line about him modeling the dungeons after his childhood home that he frequently got lost in made me wonder if he did. My childhood was the opposite. Nowhere to go, nothing to do and stuck in an incredibly small home. No getting lost.

    • @franwex
      @franwex 11 หลายเดือนก่อน +7

      I think it was middle class, but his city was more rural during his childhood. Or lived outside the city.

    • @ADreamingTraveler
      @ADreamingTraveler 11 หลายเดือนก่อน +11

      He based Zelda on the forests he would explore around his home. It wasn't actually inside his home

    • @VOAN
      @VOAN 11 หลายเดือนก่อน +5

      Where I live back then there's actually a ton of buildings, forest, caves, and rivers to explore. There's no such thing as nowhere to go, my guess is that your folks are too secured with you to let you go explored anything yet. As a kid, I often get lost in the nearby woods and rivers where I fished and camp.

    • @thelaughingstormbornagain1297
      @thelaughingstormbornagain1297 11 หลายเดือนก่อน +2

      @Voan Siam Yeah, so I lived in a trailer park next to a busy highway next to a toxic river you can't swin or fish in with a railroad track that was often used by trains back then. So no, it wasn't my parents it was the environment.

    • @Endercurse
      @Endercurse 11 หลายเดือนก่อน +3

      You should look up traditional Japanese homes, it makes a lot more sense in that context

  • @jpwilliams6926
    @jpwilliams6926 7 หลายเดือนก่อน

    Nice job man

  • @noodletribunal9793
    @noodletribunal9793 10 หลายเดือนก่อน

    10:41 they were so spot on. as a kid, i would always try to burn the big trees too. even after i knew i couldnt, i would still throw the fire over them and pretend. cool that we can finally do this now in the 2 newest games lol

  • @litjellyfish
    @litjellyfish 11 หลายเดือนก่อน +2

    Just a fun comments. In 84 most systems used floppy discs not those hard shell cases ones :)

    • @mahna_mahna
      @mahna_mahna 10 หลายเดือนก่อน

      You're thinking of the US, where we are generally behind on technology (especially back then). The 3.5 inch floppy came out in 1983 in Japan. In Japan, new technology gets adopted pretty quickly.
      Side note: the original Macintosh came with only a 3.5 inch floppy drive, in 1984.

  • @StarlasAiko
    @StarlasAiko 11 หลายเดือนก่อน +1

    Zelda is the best argument in favour of Copyright Laws extending beyond the death of the artist. The epic tune we now know and love is a much better fit than Bolero.

  • @adamb89
    @adamb89 10 หลายเดือนก่อน +1

    The funny thing is there were originally only two Triforces. Zelda broke her Triforce of Wisdom into 8 fragments to prevent Ganon from acquiring them, which strangely enough are then guarded in dungeons by Ganon's own monsters. Because that makes sense. There being a third Triforce of Courage didn't come about until the The Adventure of Link. It wasn't until after there were three Triforces that the iconic "Mitsu Uroko" started getting used, possibly starting with the end of the game when link uses the three Triforces together to awaken Zelda. They float up from Link in an almost Mitsu Uroko pattern. But in Link to the Past the title screen had the three Triforces floating in before locking together in what has now become the series' trademark icon.
    And it's interesting that Bolero was originally the title crawl, because even when I was a little kid I liked listening to that over and over. (I was too young to realize it, but I'm a huge fan of both classic instrumentals and power metal guitar virtuosos.) When I first played Zelda in 86 the title crawl hooked me. I literally watched it several times in a row just listening to the music and now, decades later, it all makes sense. It reminded me of Bolero.

  • @Mike14264
    @Mike14264 9 หลายเดือนก่อน

    This is all really fascinating... though some of the things here do show that game development back then, and the relationship between the game creator and the player, definitely were still in their early days.

  • @pablolopezgomez9658
    @pablolopezgomez9658 11 หลายเดือนก่อน +2

    Incredible content, as usual!!!

    • @ThatGuyGlen
      @ThatGuyGlen  11 หลายเดือนก่อน +1

      Much appreciated!

  • @fbomb7184
    @fbomb7184 11 หลายเดือนก่อน

    I remember that stupid hint about Pol’s Voice. We tried the recorder and bombs; nope. We did eventually stumble on their weakness - arrows to the ear hole = instant death.

  • @jackson5116
    @jackson5116 11 หลายเดือนก่อน +1

    0:37 not really, their capacity allowed them to store more data, so the Disk System with its extra sound channel could be used. There was nothing preventing the same sound from coming from a cartridge, it was that chip inside the Disk System that made the better sound.

  • @TheJellyFishHub
    @TheJellyFishHub ปีที่แล้ว +10

    Always a good day when Glen uploads 💚

    • @ThatGuyGlen
      @ThatGuyGlen  ปีที่แล้ว +4

      Always a good day when I can share a new video :D

  • @raytttc9636
    @raytttc9636 10 หลายเดือนก่อน +1

    That was a very interesting video about the history of the Game. I like to think that the legend of Zelda will have a proper movie/TV series adaptation, since the Super Mario Brothers movie was successful. One can only hope. Plus, I liked the nod to the Late Robin Williams and his Daughter, Zelda. He was a huge fan of the series (you can tell by his daughter's name). 15:05

  • @cjeelde
    @cjeelde 11 หลายเดือนก่อน

    That Mitsu made me think of the japanese company Mitsubishi and their logo that's so similar to the triforce. Mitsu is "3".
    I still love Zelda 1!

  • @younggrasshopper3531
    @younggrasshopper3531 10 หลายเดือนก่อน

    Very cool vid to start the day with, thank you!!

    • @ThatGuyGlen
      @ThatGuyGlen  10 หลายเดือนก่อน

      My pleasure!

  • @shadyshinichi2JZ
    @shadyshinichi2JZ 10 หลายเดือนก่อน +1

    I have been playing Zelda since I was 4 years old in 1989 on the NES. Just finished Tears of the Kingdom, love this franchise. Just wise we heard the original theme song more.

  • @professorxgaming2070
    @professorxgaming2070 10 หลายเดือนก่อน

    This was such a awesome history lesson! Thank you for this, definitely earned my sub with this one

    • @ThatGuyGlen
      @ThatGuyGlen  10 หลายเดือนก่อน +1

      My pleasure and thank you for subscribing!

  • @elio7610
    @elio7610 11 หลายเดือนก่อน +3

    I never knew that The Legend of Zelda was created back in 2017 by Nintendo co-founders Ray J and Ray Lee.

  • @user-oe2bq7xy7r
    @user-oe2bq7xy7r 8 หลายเดือนก่อน

    This is so cool. I definitely remember being 'confused' by the Pol's Voice description/hint.

  • @TheBanishedWind
    @TheBanishedWind 11 หลายเดือนก่อน

    15:06
    RIP Robin

  • @ApertureAce
    @ApertureAce 11 หลายเดือนก่อน

    "The Famicom Disk System" seems totally like a Cinco product from Tim and Eric Awesome Show Great Job lmao

  • @mikemath9508
    @mikemath9508 8 หลายเดือนก่อน

    i use a tv as a second monitor for youtube. something in the thumbnail made the border appear moving/fuzzy, which i've seen before, but want to know the explanation of.

  • @MarxistClownism
    @MarxistClownism 10 หลายเดือนก่อน +1

    “ Miyamoto wanted to make the story simplistic and easy to understand” well that pretty much went out the window with the convoluted LOZ timelines.

  • @Ethan-vq7of
    @Ethan-vq7of ปีที่แล้ว +5

    This is a great video

    • @ThatGuyGlen
      @ThatGuyGlen  ปีที่แล้ว +1

      Thank you, glad you liked it!