Another improvement from elfolampo: - Give Drumdawn (Twin Dragon Overlord) or a generic Bear 2 extra throw via Chara World or Power Throw (2* Wrestler common evility). Also give this monster Geo Damage (3* Nine-Tails common evility). - Give the unit being raised or another unit Geo Damage as before. - Position the monster 9 panels away in a straight line from the red Geo Symbol, facing it (this puts the monster 2 panels away from one of the enemies nearest to the base panel). - Have the unit being raised throw an enemy onto the monster. It should bounce off the monster onto the red Geo Symbol, giving class proficiency to the thrower and triggering a Geo Chain as before. This gets around the movement and jump requirement. 9 throw is required on the monster, 8 throw doesn't give enough height.
Thanks dood, god bless you, i hope you make another vidio that help other Disgaea player. Specialy how to max stats or easy easy way to increase aptidude
Glad I could help. I have various vids on different parts of stat maxing. I don't have any on aptitudes though as there's not much I feel I can show off for speeding that up.
Thank u this really saved my time, this is actually the most efficient early leveling+class leveling. i got a set of 5char 9999 with max class because of this. Also downside is 1human + 4monster only, i wanna follow ur asagi farming using pram, christo and metallica but idk how to level 2humans at the same time. I wish i can do this mt5 run gaining class for 2+ human/dlc
Metallia is at least a monster, but Christo and Pram are unfortunately both humanoids. The downside to this method compared to the Carnage Item World method (which there's also a vid for on this channel) is that you can't really do multiple humanoids at once, which is the trade-off it makes for avoiding the randomness in finding suitable objects. The Carnage Item World method can use Trash Pickup (common evility of Raspberyl) to enable towers of humanoids to deathblow scenery (Geo Symbols, Item Symbols, treasure chests, and level spheres). That however also requires additional Prinny Instructors to make up for towers splitting class proficiency.
I mastered so many generics using Pram's + Zetta's combo attack with the Never Give Up lesser evility on Pram in MT 4 20stars, 8x generics at a time magic changed. What is this Zetta and Petta deal though? The drudgery of mastering 8x at a time makes 30x seem like a nightmare.
Since the details in this game are questionable I just found out something about prinny instructor. When it says exp it means weapon skill and special skill too. Half the reason I will wait on Disgaea 6 to come to PC is that they always seem to add profound quality of life features via post game release DLC
@@blueeyesmew I can verify this is true. I've used it to boost special skill exp to units with prinny hat and prinny instructor in the same class. One unit will use a skill in a Money Map I made 'till the skill is level 99, then the next unit I get from base will have had that skill already leveled up quite a bit. The particular method I used was to put five units in the Skill squad where one unit who knows all skills is the leader and the other four learn from the leader. By the time I get to the fourth and final unit, it's already gotten all skills to 99.
@@j_ason_rpg the sharing of skill exp is an effect of the Skill Training Squad. Prinny Instructor doesn't share anything, it boosts your gains. *Edit* tested again and Prinny Instructor boosts neither weapon exp nor skill exp. Also keep in mind the Skill Training Squad itself increases skill exp gains for members.
Tested on steam version: seems to work fine. Make sure you're throwing red onto null. If it's the initial version (the Dragon King version instead of the Lucky Board version) then do it on a low enemy strength setting.
Another improvement from elfolampo:
- Give Drumdawn (Twin Dragon Overlord) or a generic Bear 2 extra throw via Chara World or Power Throw (2* Wrestler common evility). Also give this monster Geo Damage (3* Nine-Tails common evility).
- Give the unit being raised or another unit Geo Damage as before.
- Position the monster 9 panels away in a straight line from the red Geo Symbol, facing it (this puts the monster 2 panels away from one of the enemies nearest to the base panel).
- Have the unit being raised throw an enemy onto the monster. It should bounce off the monster onto the red Geo Symbol, giving class proficiency to the thrower and triggering a Geo Chain as before.
This gets around the movement and jump requirement. 9 throw is required on the monster, 8 throw doesn't give enough height.
Thanks dood, god bless you, i hope you make another vidio that help other Disgaea player. Specialy how to max stats or easy easy way to increase aptidude
Glad I could help. I have various vids on different parts of stat maxing. I don't have any on aptitudes though as there's not much I feel I can show off for speeding that up.
Thank u this really saved my time, this is actually the most efficient early leveling+class leveling. i got a set of 5char 9999 with max class because of this.
Also downside is 1human + 4monster only, i wanna follow ur asagi farming using pram, christo and metallica but idk how to level 2humans at the same time.
I wish i can do this mt5 run gaining class for 2+ human/dlc
Metallia is at least a monster, but Christo and Pram are unfortunately both humanoids.
The downside to this method compared to the Carnage Item World method (which there's also a vid for on this channel) is that you can't really do multiple humanoids at once, which is the trade-off it makes for avoiding the randomness in finding suitable objects.
The Carnage Item World method can use Trash Pickup (common evility of Raspberyl) to enable towers of humanoids to deathblow scenery (Geo Symbols, Item Symbols, treasure chests, and level spheres). That however also requires additional Prinny Instructors to make up for towers splitting class proficiency.
Nah but you can hog exp bill
Thanks for this, was just gonna do something like this. I'm trying to do the 30 chars at once method though with zetta and petta
I mastered so many generics using Pram's + Zetta's combo attack with the Never Give Up lesser evility on Pram in MT 4 20stars, 8x generics at a time magic changed.
What is this Zetta and Petta deal though? The drudgery of mastering 8x at a time makes 30x seem like a nightmare.
Since the details in this game are questionable I just found out something about prinny instructor. When it says exp it means weapon skill and special skill too.
Half the reason I will wait on Disgaea 6 to come to PC is that they always seem to add profound quality of life features via post game release DLC
You sure? I just tried it myself and it didn't work on weapon exp nor skill exp.
@@blueeyesmew My bad I did not test it explicitly =)
@@LiqnLag If it was true it wouldn't have been the first time something major was missed due to description issues.
@@blueeyesmew I can verify this is true. I've used it to boost special skill exp to units with prinny hat and prinny instructor in the same class. One unit will use a skill in a Money Map I made 'till the skill is level 99, then the next unit I get from base will have had that skill already leveled up quite a bit. The particular method I used was to put five units in the Skill squad where one unit who knows all skills is the leader and the other four learn from the leader. By the time I get to the fourth and final unit, it's already gotten all skills to 99.
@@j_ason_rpg the sharing of skill exp is an effect of the Skill Training Squad. Prinny Instructor doesn't share anything, it boosts your gains.
*Edit* tested again and Prinny Instructor boosts neither weapon exp nor skill exp. Also keep in mind the Skill Training Squad itself increases skill exp gains for members.
Thanks to blueeyesmew for explaining to me that Geo Damage evility stacks and you need at least one more unit with it on the map.
You definitely had Geo Damage on 2 units, right?
Tested on steam version: seems to work fine. Make sure you're throwing red onto null. If it's the initial version (the Dragon King version instead of the Lucky Board version) then do it on a low enemy strength setting.
@@blueeyesmew Nope, this was my mistake. I didn't even consider that it will stack. Thank you much for taking your time to explain this to me.
@@Morphineck Glad we got that problem resolved.