Me: Who always rushed in to get the Wario cap and knocking eveyone and spinning them around. (Good times but the 30sec. Timer is what ruined the game...)
I feel SM64 DS has greatly improved the original game, the only thing holding it back is moving with the D-Pad, even tho the game was built around it because of the DS lacking it, it was still a bit hard to control with it at certain times, and tbh for me it doesn't feel like the SM64 AT ALL, it feels like a whole new different game having its own charm, and yeah, it's definitely a very great game
@@TheAbsol7448I disagree, I tried it a little yesterday and I kept running (falling) off edges in the DSi port of the original as you can't walk slowly in areas where it's kinda needed where precision is key
Contrary to popular belief, the controls are fully analog. The touch screen can be used instead of the D-Pad. It's what the little plastic thing attached to the ribbon that came with the original model is meant for. You strap it around your left thumb to control your character.
Genuinely... every time anybody mentions "The D-Pad is so awkward" I'm just like "But the touch pad made all those awkward plank-walks from 64 classic so damn easy!!"
I've played the DS version after the N64 one, but controls were never a problem for me. It's obviously better with an analog stick, but having Mario 64 on a handheld console was a dream coming true. The additional content makes it the ultimate version of Mario 64.
I think the ultimate one is render96. It has cut content restored, playable Luigi and Wario(with completely different way to unlock and they're completely optional unlike ds version) AND the camera isn't garbage like in vanilla or ds remake. You can even play with mouse and keyboard because of the freecam.
Only thing this video missed is the touch screen doubling as a virtual circle pad. Yes, SM64DS did have analog input as an option, it just uses the touch screen. The original NDS wrist strap had a plastic thumb cover to make the touch screen easier to use.
64 DS is my preferred version over the original due to all the new features, and while the original has better controls, this game is my childhood so the nostalgia basis carries heavily
Looking forward to when 64DS gets a recomp to give Wario a moveset deserving of his stature. Colliding with enemies should stun them at a bare minimum. That powerhouse should be invincible.
Wario grabs enemies differently, his attacks stun players and even allow them to be picked up(and thrown, either normaly or like Mario throws bowser) in multiplayer, spins bowser faster and throws him further, squishes most enemies and logs with his ground pound, can destroy black bricks, can use the metal cap. The dude is a powerhouse.
The individual characters should have more moveset differences and perks. Using run+crouch+attack should trigger Wario’s shoulder bash. Imagine him also being able to throw enemies like Bullies, or even charge his throw.
I fantasized a lot about og Mario64 having the extra levels, characters and mini games from ds. Just upgrades to the original in general set my mind crazy, luckily there are tons of romhacks for that
The fact that there exists a analog patch for Super Mario 64 DS is a real blessing! It would be even better if someone were to make a mod of the game with the additional content from DS, along with quality of life improvements. Also, in regards to using other characters, they should either balance them out and make it less tedious to swap between them, or just ditch the additional characters and focus primarily on Mario with the unique abilities as unlockable power-ups.
If you want to upgrade the game (SM64DS), add *Waluigi* as a *5th* playable character (based on the "Purple Prizes" article). Also add the "4th floor", the 2nd sub basement, Bowser's domain and the Toad shrine in...
I do agree Wario was underwhelming when I think about it. Wario is usually known for his ability to Dash and lift and Yeet. While such fast speeds would probably not work well in SM64's levels, It would have been cool to at least be yeeting enemies and dash crashing into enemies and blocks like in the Wario Land series. That alone would have made Wario pretty great.
I really feel that if Super Mario 64 got a remake, it should definitely be of the DS version. This has been and always will be one of my favorite games of all time. I’m surprised nobody has made a mod of SM64 with the DS content
may have made the game longer but idk if id call it better. backtracking half the game as Wario wasn't any fun and each level having new and altered stars to get were really hit or miss. at least the original plays fine and was designed around a console controller to where i will say the DS remake has it's largest flaw. the characters are fun, the stage changes are okay, but the controls don't make me wanna play it on native hardware anymore. circle pad patch or not i still rock the original over the remake but neither are bad by any means so either way youre getting a solid game.
tbh i feel like the new stars, levels, and bosses make up for wario being a glorified key. Also, as a kid I never really thought of the ending as a big gap. it just felt like natural progression, with each upgrade requiring more power each time.
though missions that require certain characters are eh, the powers being split by characters does make for cool uses of the powers in levels you wouldn't originally get them, when i was a kid i used Luigi's vanish cap to get the chain chomp gate star, and honestly i thought that was the intended method
@JustJasen: You miss one think the mega mushroom is in Super mario 64DS and it is as early as bob-omb battle field, most people miss the mega mushroom the entire game since they do not do 100%, and since they do not if they break the brick near the cannon in star 1 to 3 it is a 1-up mushroom, and since they do not do 100%, they will just assume that it is just a 1-up mushroom in start 4 throught 7, and it gets ignore, and when people tell them in start 4 throught 7 in bob-omb battle it is not a 1-up anymore it is a mega mushroom no one believe you. In whomps fortress the two brick that have a 1-up mushroom, in start 1 and 2, it is a mega mushroom from star 3 to 7. Then after that mega mushroom appear in 2 diffrent location in Hazy maze cave, one of them only Wario, the other one minimum requirement mario or Luigi, After that it only appear starting with Course 12, the one at the beginning just for fun need Wario, but the one to make it easier to go throught the rolling giant ball can be access by any character including yoshi, then the other one very first star in Tiny huge island can be access by anyone.
I didn't know how to unlock Luigi as a kid because i was too stupid to find the area here you have to fly up with balloon mario. I learned about it with 15 and instantly rushed to my 3ds
Lots of people loving up the ds version but im going have to be the other side of the coin here. I found it hard to sit through ds since it forces you to play its way a bit too often. Sure more levels sounds nice in theory, but in practice it made the game hard to care about because i have more horse shit to deal with in levels that arent that interesting to begin with. They took the boring gimmick levels from 64 and said "what if we added more?". The extra stars are "nice" but in reality its just more shit to do in a game that was extremely well put togeather and had you moving at a steady pace the whole way. Take it this way, when i sat with ds i had not played 64 in around 7 years, and oh boy was it tedious to look for extra shit in levels that felt full already. When i sat with 64 on 3d allstars i neber felt like the game slogged or dragged on, keep in mind i did all 120 stars in 64 and stopped after getting mario in ds. Ds looks better, but it slows down a lot which is too big of a trade off for me
I also played the DS version first, and I have to say that I think it is objectively better, aside from the weirdness of the individual characters, and maybe some of the controls. The messy system of having to go back and forth between certain locations to access abilities that the original just gives to Mario is weird, but at the same time, the new characters add a lot of personality to the game. I think if you could switch between them on the fly, the game would work better, but that's just me.
Played a ton of the original, but going through DS for the first time recently. It’s a fascinating version of the game, I’m not sure I’d say it’s better but it is really cool and has a lot of fun additions.
JustJasen: The reason for blast away the wall power star to only appear after breaking the wall, Nintendo remember the glitch then you can just clip through the wall to get it, and if they left it inside the wall, the old speed run glitch would still work in Super mario 64 DS, and the only way to patch it, is to make the power star only appear after breaking the wall. Warning: Any one else that reply to this comment with the only intention is to be mean, and/or trolling will be ignore, you have to be aware that some state in the US it is illegal to post mean comment attacking someone even if only meant as joke because it goes in the classification as Cyberbullying, and their was a Movie about this base on a truth story, and because it became real danger to cyber bully people online even if meant as a joke that state made it illegal to cyber bully someone online even if the cyber bullying was meant as a joke.
"the d-pad makes the controls awkward" Your skill issue makes the controls awkward. Honestly, the people who say this would've died in the early PlayStation/Saturn days where the thumbsticks were still three years away lmao.
Honestly I feel like they should've just gone with Super Yoshi 64 and retool the entire game around his mechanics, specifically - no other characters. I mean, how many of us wanted to play as Yoshi when we were kids?
I prefer the OG one. DS version has a revised graphic, but I don't really mind the new character models and everything on DS is a pixelated mess (the video footage must be upgraded through emulation because the game never looked this good on my handheld), new contents that plays like filler, and the controls are pretty bad, like eating soup with a fork. I've read some people pointing out that it's "just" the controls being a little worse, but holy f**k, it's Mario 64, controls are everything, if it doesn't feel good to control it's a huge problem
I simply can't bring myself to hate Super Mario 64 DS; not only was it how I discovered Super Mario 64, but it's still a unique remake even now. Great to see it getting more appreciation with time!
Welp, that was kind of a weird ending. But I liked your video! I grew up with this game too. I never realised that the two stars you can only get with Wario require the other characters' powerups, which is indeed very odd.
Having played both, I can confidently say the controls won’t be a problem to new players, and by that I mean they will be a problem. Both games will take a bit to get used to.
5:13 to be fair you might be getting fatigued because you just played Rainbow Ride and Tick Tock Clock (or even worse Over the Rainbow and maybe fell down to the Lake) because every single top floor stage is super unfun to at least 50% of players
The content was better but the controls were terrible. And after checking out the DSi fan port of OG SM64, I don't think SM64 DS would've controlled much better with an analog stick.
Yeah, they did my man Wario dirty. And I have a conspiracy theory about them making him so bad on purpose; so he doesn’t get put in anymore platforners. Would tack even today. Since Wario’s branding is more aligned with his microgames now than being an unstoppable force of nature in his Land series.
It's VERY underrated, while SM64 is absurdly overrated, to the point Nintendo would forget the remake and just copypaste the old version without any improvement at all. The excessive promotion for SM64 reminds me of when I was young and I'd spend hours playing Wacky Worlds for the Sega Mega Drive (a game that can remind you to Mario Paint). Like... yea, I loved it and it had some creative potential, but c'mon, it isn't that good and it aged, technology has gotten better, how about giving new renditions a try?
This will always be the best version to me. As far as I'm concerned they completely dropped the ball on 3D All Stars and everyone ate that crap up. Literal copy and paste. This game did SO MUCH MORE
What's wild is you rarely hear of the people who grewup with the DS version and not n64 and their perspective on it. I played n64 as a kid but didn't really enjoy it, I could even tell back then it looked weird, like the level of detail from snes characters vs n64 was just insanely bad because of that early 3D polygon look it's why I don't like alot of n64 games as they are. But m64DS is amazing to me, I cannot and will not ever play through sm64 original it's too weird looking and I have yet to see a fan project with it that doesn't fuckup how nintendo would even make a mario game actually look.
Honestly, every time I hear people talk about the remake where Mario is an unlockable character in his own damn game as being better than the original, it makes me feel like I am on crazy pills. If Nintendo was so serious about differentiating the DS version from the original to THIS degree, they should have just made a completely different game altogether and not given Mario 64 the George Lucas treatment.
SM64DS is on a handheld, therefore it gets a smaller screen, therefore you are allowed to see less pixels of Peach's cake at the end, so I think it's objectively worse. /j (If I die an early death I hope my spirit comes to haunt you at night, showing up in your dreams and asking you how massive Peach's cake is) (Context for people that didn't watch the stream: no, go watch the VOD and give blud watchtime Edit: please he needs to feed his family, he's a family guy after all)
I still prefer 64DS to the original,played it on both the DS and the 3DS, its controls were never a problem for me? In fact, for me I prefer DS’s controls to 64’s, the latter can feel too loose and slippery sometimes, but that’s just me. The other characters, new levels/bosses were also a fun addition! Even if they were…lopsided.
The fact that so many of yall whine and complain about ONE fucking control limitation when the game is VASTLY expanded upon and cooler in all other aspects will never cease to amaze me
So thanks for making this video where you actually PROPERLY critically analyze this game instead of just dismissing it entirely with the same singular tiny criticism
The more detailed level comparison video is here!
th-cam.com/video/_-48UKrIdN4/w-d-xo.html
Did you know if you play as Wario in the multiplayer mode you can pick up other players and swing them around like Bowser
Me: Who always rushed in to get the Wario cap and knocking eveyone and spinning them around.
(Good times but the 30sec. Timer is what ruined the game...)
@@luckychris7777 that’s what I tell everyone. Nintendo literally ruined it by having the shortest timer ever…
The only bad thing about SM64DS is the DS part
Had the game come.out on the 3DS instead, it would've been perfect
We interrupt this comment to bring you Nathaniel Bandy!
If oot3d is any consideration, it also would've lacked half of it's new features.
3ds fixed it
yea the 3DS was TOTALLY being planned in 2004. No, they should've just added a circle pad to the DS.
I feel SM64 DS has greatly improved the original game, the only thing holding it back is moving with the D-Pad, even tho the game was built around it because of the DS lacking it, it was still a bit hard to control with it at certain times, and tbh for me it doesn't feel like the SM64 AT ALL, it feels like a whole new different game having its own charm, and yeah, it's definitely a very great game
Fair!
I don't think an analog stick would've actually helped much. Have you played the DSi port of OG SM64? That ironically controls fine.
@@TheAbsol7448I disagree, I tried it a little yesterday and I kept running (falling) off edges in the DSi port of the original as you can't walk slowly in areas where it's kinda needed where precision is key
@@computercatgaming02 Huh. I've never felt the need to walk slowly, personally. If I need to move a very small distance, I just tap repeatedly.
And the camera
Contrary to popular belief, the controls are fully analog. The touch screen can be used instead of the D-Pad. It's what the little plastic thing attached to the ribbon that came with the original model is meant for. You strap it around your left thumb to control your character.
Genuinely... every time anybody mentions "The D-Pad is so awkward" I'm just like "But the touch pad made all those awkward plank-walks from 64 classic so damn easy!!"
I've played the DS version after the N64 one, but controls were never a problem for me. It's obviously better with an analog stick, but having Mario 64 on a handheld console was a dream coming true. The additional content makes it the ultimate version of Mario 64.
I think the ultimate one is render96. It has cut content restored, playable Luigi and Wario(with completely different way to unlock and they're completely optional unlike ds version) AND the camera isn't garbage like in vanilla or ds remake. You can even play with mouse and keyboard because of the freecam.
Only thing this video missed is the touch screen doubling as a virtual circle pad. Yes, SM64DS did have analog input as an option, it just uses the touch screen. The original NDS wrist strap had a plastic thumb cover to make the touch screen easier to use.
That's how I played it as a kid, and I'd imagine I was holding it like an N64 controller
yeah, i just love how most people completely miss this and think the game was primarily meant to be played with the D-Pad
But the touch screen was largely unresponsive and harder to do precise movement, as well at talking your fingers off the action controls.
They also did a stupid thing where if you move your finger slightly outside the virtual stick it moves towards your finger, so no thanks :D
64 DS is my preferred version over the original due to all the new features, and while the original has better controls, this game is my childhood so the nostalgia basis carries heavily
8:45 He should’ve had the shoulder bash be his attack and you could hold it down to go as fast as like
a koopa shell
Looking forward to when 64DS gets a recomp to give Wario a moveset deserving of his stature.
Colliding with enemies should stun them at a bare minimum. That powerhouse should be invincible.
Decomp, not recomp.
Only N64 games (for now) can be statically recompiled.
Wario grabs enemies differently, his attacks stun players and even allow them to be picked up(and thrown, either normaly or like Mario throws bowser) in multiplayer, spins bowser faster and throws him further, squishes most enemies and logs with his ground pound, can destroy black bricks, can use the metal cap.
The dude is a powerhouse.
You forgot to mention wall-sliding. Honestly, I think that's the best change of all.
The individual characters should have more moveset differences and perks. Using run+crouch+attack should trigger Wario’s shoulder bash. Imagine him also being able to throw enemies like Bullies, or even charge his throw.
I fantasized a lot about og Mario64 having the extra levels, characters and mini games from ds.
Just upgrades to the original in general set my mind crazy, luckily there are tons of romhacks for that
The fact that there exists a analog patch for Super Mario 64 DS is a real blessing! It would be even better if someone were to make a mod of the game with the additional content from DS, along with quality of life improvements. Also, in regards to using other characters, they should either balance them out and make it less tedious to swap between them, or just ditch the additional characters and focus primarily on Mario with the unique abilities as unlockable power-ups.
If you want to upgrade the game (SM64DS), add *Waluigi* as a *5th* playable character (based on the "Purple Prizes" article). Also add the "4th floor", the 2nd sub basement, Bowser's domain and the Toad shrine in...
Γ is real 1042
64 kinda doesn't need it tho. I'd rather a sequel than another remake
I do agree Wario was underwhelming when I think about it. Wario is usually known for his ability to Dash and lift and Yeet. While such fast speeds would probably not work well in SM64's levels, It would have been cool to at least be yeeting enemies and dash crashing into enemies and blocks like in the Wario Land series. That alone would have made Wario pretty great.
Any game with Yoshi > game without Yoshi.
I would love a video on all the minor changes. Those niche facts are really cool
I really feel that if Super Mario 64 got a remake, it should definitely be of the DS version. This has been and always will be one of my favorite games of all time. I’m surprised nobody has made a mod of SM64 with the DS content
@@Toohard315 it’s a shame really
The game is underrated, Plus there's an analog stick mod anyway
I want the video going over each level and it’s changes
It would be cool if the 4 could tag team on the fly, making some really sick movement combos.
A full video, please. Something long form that I can watch on a second monitor or fall asleep to
may have made the game longer but idk if id call it better. backtracking half the game as Wario wasn't any fun and each level having new and altered stars to get were really hit or miss. at least the original plays fine and was designed around a console controller to where i will say the DS remake has it's largest flaw. the characters are fun, the stage changes are okay, but the controls don't make me wanna play it on native hardware anymore. circle pad patch or not i still rock the original over the remake but neither are bad by any means so either way youre getting a solid game.
I do want to see a full video on ALL minor changes in between the OG 64 and 64 DS
tbh i feel like the new stars, levels, and bosses make up for wario being a glorified key. Also, as a kid I never really thought of the ending as a big gap. it just felt like natural progression, with each upgrade requiring more power each time.
I have always felt like i remembered sm64 at a way better quality but it was a remake wich i didnt know at the time
though missions that require certain characters are eh, the powers being split by characters does make for cool uses of the powers in levels you wouldn't originally get them, when i was a kid i used Luigi's vanish cap to get the chain chomp gate star, and honestly i thought that was the intended method
@JustJasen: You miss one think the mega mushroom is in Super mario 64DS and it is as early as bob-omb battle field, most people miss the mega mushroom the entire game since they do not do 100%, and since they do not if they break the brick near the cannon in star 1 to 3 it is a 1-up mushroom, and since they do not do 100%, they will just assume that it is just a 1-up mushroom in start 4 throught 7, and it gets ignore, and when people tell them in start 4 throught 7 in bob-omb battle it is not a 1-up anymore it is a mega mushroom no one believe you. In whomps fortress the two brick that have a 1-up mushroom, in start 1 and 2, it is a mega mushroom from star 3 to 7. Then after that mega mushroom appear in 2 diffrent location in Hazy maze cave, one of them only Wario, the other one minimum requirement mario or Luigi, After that it only appear starting with Course 12, the one at the beginning just for fun need Wario, but the one to make it easier to go throught the rolling giant ball can be access by any character including yoshi, then the other one very first star in Tiny huge island can be access by anyone.
Godzilla had a stroke trying to read this.
I played this game all the time growing up. Maybe 90% of the time was spent playing the mini games. Definitely never beat bowser
I actually wonder whether exact levels are better.
I would love a video like that
I didn't know how to unlock Luigi as a kid because i was too stupid to find the area here you have to fly up with balloon mario. I learned about it with 15 and instantly rushed to my 3ds
Lots of people loving up the ds version but im going have to be the other side of the coin here. I found it hard to sit through ds since it forces you to play its way a bit too often. Sure more levels sounds nice in theory, but in practice it made the game hard to care about because i have more horse shit to deal with in levels that arent that interesting to begin with. They took the boring gimmick levels from 64 and said "what if we added more?". The extra stars are "nice" but in reality its just more shit to do in a game that was extremely well put togeather and had you moving at a steady pace the whole way. Take it this way, when i sat with ds i had not played 64 in around 7 years, and oh boy was it tedious to look for extra shit in levels that felt full already. When i sat with 64 on 3d allstars i neber felt like the game slogged or dragged on, keep in mind i did all 120 stars in 64 and stopped after getting mario in ds.
Ds looks better, but it slows down a lot which is too big of a trade off for me
I also played the DS version first, and I have to say that I think it is objectively better, aside from the weirdness of the individual characters, and maybe some of the controls. The messy system of having to go back and forth between certain locations to access abilities that the original just gives to Mario is weird, but at the same time, the new characters add a lot of personality to the game. I think if you could switch between them on the fly, the game would work better, but that's just me.
Played a ton of the original, but going through DS for the first time recently. It’s a fascinating version of the game, I’m not sure I’d say it’s better but it is really cool and has a lot of fun additions.
i think a video examining all the level differences would be cool you should make it
JustJasen: The reason for blast away the wall power star to only appear after breaking the wall, Nintendo remember the glitch then you can just clip through the wall to get it, and if they left it inside the wall, the old speed run glitch would still work in Super mario 64 DS, and the only way to patch it, is to make the power star only appear after breaking the wall. Warning: Any one else that reply to this comment with the only intention is to be mean, and/or trolling will be ignore, you have to be aware that some state in the US it is illegal to post mean comment attacking someone even if only meant as joke because it goes in the classification as Cyberbullying, and their was a Movie about this base on a truth story, and because it became real danger to cyber bully people online even if meant as a joke that state made it illegal to cyber bully someone online even if the cyber bullying was meant as a joke.
8:42 that sounds so fucking cool I'm so upset this isn't reality lol
Comes down to personal preference. I like both equally
I grew up with N64 but I like the DS version more because I love Luigi and touch controls lol. Plus the minigames are so fun.
"the d-pad makes the controls awkward"
Your skill issue makes the controls awkward.
Honestly, the people who say this would've died in the early PlayStation/Saturn days where the thumbsticks were still three years away lmao.
I would like an analyzation of each level difference. That would be cool!
Wow, I agree with everything you've said! Except for the analog stick mod, and I'm personally not the biggest fan of the run button but I can make do.
The fucked up the controls hence its worse, i rest my case
They can’t just add more roadblocks just to justify the new characters though that’s artificially increasing features
Honestly I feel like they should've just gone with Super Yoshi 64 and retool the entire game around his mechanics, specifically - no other characters.
I mean, how many of us wanted to play as Yoshi when we were kids?
I tell you what:
It was an amazing brain breaker for me as a kid to see N64 games handheld. I waited and waited for OoT to be portable next...
Yes. I have no problem with the D-Pad. Got used to it pretty fast.
Im trying to find a hack vs. Mode where the timer is more than 30sec.
Yes next question
I prefer the OG one. DS version has a revised graphic, but I don't really mind the new character models and everything on DS is a pixelated mess (the video footage must be upgraded through emulation because the game never looked this good on my handheld), new contents that plays like filler, and the controls are pretty bad, like eating soup with a fork.
I've read some people pointing out that it's "just" the controls being a little worse, but holy f**k, it's Mario 64, controls are everything, if it doesn't feel good to control it's a huge problem
I simply can't bring myself to hate Super Mario 64 DS; not only was it how I discovered Super Mario 64, but it's still a unique remake even now. Great to see it getting more appreciation with time!
I'm glad I was watching that legendary Livestream 🙏🔥🔥🔥
Welp, that was kind of a weird ending. But I liked your video! I grew up with this game too. I never realised that the two stars you can only get with Wario require the other characters' powerups, which is indeed very odd.
Having played both, I can confidently say the controls won’t be a problem to new players, and by that I mean they will be a problem. Both games will take a bit to get used to.
very cool vid! keep it up
Great video!
If they waited or remade it for the 3DS. The game would’ve been better
5:13 to be fair you might be getting fatigued because you just played Rainbow Ride and Tick Tock Clock (or even worse Over the Rainbow and maybe fell down to the Lake) because every single top floor stage is super unfun to at least 50% of players
The content was better but the controls were terrible. And after checking out the DSi fan port of OG SM64, I don't think SM64 DS would've controlled much better with an analog stick.
Yeah, they did my man Wario dirty. And I have a conspiracy theory about them making him so bad on purpose; so he doesn’t get put in anymore platforners.
Would tack even today. Since Wario’s branding is more aligned with his microgames now than being an unstoppable force of nature in his Land series.
Robots reference right out the gate, you have based taste
It's VERY underrated, while SM64 is absurdly overrated, to the point Nintendo would forget the remake and just copypaste the old version without any improvement at all.
The excessive promotion for SM64 reminds me of when I was young and I'd spend hours playing Wacky Worlds for the Sega Mega Drive (a game that can remind you to Mario Paint).
Like... yea, I loved it and it had some creative potential, but c'mon, it isn't that good and it aged, technology has gotten better, how about giving new renditions a try?
This will always be the best version to me. As far as I'm concerned they completely dropped the ball on 3D All Stars and everyone ate that crap up. Literal copy and paste. This game did SO MUCH MORE
What's wild is you rarely hear of the people who grewup with the DS version and not n64 and their perspective on it. I played n64 as a kid but didn't really enjoy it, I could even tell back then it looked weird, like the level of detail from snes characters vs n64 was just insanely bad because of that early 3D polygon look it's why I don't like alot of n64 games as they are. But m64DS is amazing to me, I cannot and will not ever play through sm64 original it's too weird looking and I have yet to see a fan project with it that doesn't fuckup how nintendo would even make a mario game actually look.
Honestly, every time I hear people talk about the remake where Mario is an unlockable character in his own damn game as being better than the original, it makes me feel like I am on crazy pills. If Nintendo was so serious about differentiating the DS version from the original to THIS degree, they should have just made a completely different game altogether and not given Mario 64 the George Lucas treatment.
You mentioned an analoug stick mod. Is there a mod to bring back 64 Bowser?
i always skip lava land and the cave level until i can play them with wario.
Good analysis
I love Super Mario 64 DS as a kid
super wahoo man 64
Loved this video lol
Mario64 on ds was better on ds. Minus the dpad and removal of the blj
BLJ was removed but new glitches were introduced (unintentionaly obviously) which can easily replace the BLJ.
@@dbzbudeaucaille2711 luigi super jump is insane ngl
W video
W comment
SM64DS is on a handheld, therefore it gets a smaller screen, therefore you are allowed to see less pixels of Peach's cake at the end, so I think it's objectively worse. /j (If I die an early death I hope my spirit comes to haunt you at night, showing up in your dreams and asking you how massive Peach's cake is)
(Context for people that didn't watch the stream: no, go watch the VOD and give blud watchtime
Edit: please he needs to feed his family, he's a family guy after all)
I like how you mix analysis, threats of haunting, and begging to create a rollercoaster of a comment
@@Just_Jasen i like how ur a family guy like the hit show family guy 🧭
banger
Why use a mod for the game if you can put the card in a 3DS
Best version, I love Wario
Original is the best game
I still prefer 64DS to the original,played it on both the DS and the 3DS, its controls were never a problem for me? In fact, for me I prefer DS’s controls to 64’s, the latter can feel too loose and slippery sometimes, but that’s just me. The other characters, new levels/bosses were also a fun addition! Even if they were…lopsided.
>Did not watch the video yet
>The answer is yes
Honestly, something like 3D land would've been a better fit for the DS.
The fact that so many of yall whine and complain about ONE fucking control limitation when the game is VASTLY expanded upon and cooler in all other aspects will never cease to amaze me
So thanks for making this video where you actually PROPERLY critically analyze this game instead of just dismissing it entirely with the same singular tiny criticism
Jesus loves you!