Time Stamps: 00:00 Intro 01:05 Scene Set-up 05:46 Baking the Simulation into Keyframes after Caching 07:00 Applying the Point Cache Tag 09:18 Point Cache Tag Attributes Tab 11:34 Using the Loop and Blend Fields to Loop the Simulation 13:24 Tips to Achieve a Perfect Loop 14:24 Message from my Avatar
Hi, thanks for the question. You can drop anything into the dope sheet. Which is handy if you want to bake simulation objects down to keyframes, or even add a special track like 'sound' to a Null Object. If you have 'Automatic' checked in the 'View' drop down menu you will see all the items in the object manager displayed in the dope sheet. Dope sheet functionality has changed over the years but we have always been able to bake simulation and mograph objects down into keyframes using this method.
Time Stamps:
00:00 Intro
01:05 Scene Set-up
05:46 Baking the Simulation into Keyframes after Caching
07:00 Applying the Point Cache Tag
09:18 Point Cache Tag Attributes Tab
11:34 Using the Loop and Blend Fields to Loop the Simulation
13:24 Tips to Achieve a Perfect Loop
14:24 Message from my Avatar
So helpful! Thank you so much!
Thank you so much. Very easy to follow alone. You also speak like the guy from HeadSpace
I'll have to check that out 🙂 Thanks for watching!
Thanks a lot! so usefull tutorial
Thank you so much ! very helpful
Thank yoiu so much man, amazing tutorial, was working on a very complex project and this tutorial saved me!
That’s great to hear, thanks for the feed back!
Thank you very much!
AMAZING!!! THANKS!
Thanks a lot
Good stuff
Thanks for the tut! How were you able to drop an object into the dope sheet without it (the object) having any keyframes?
Hi, thanks for the question. You can drop anything into the dope sheet. Which is handy if you want to bake simulation objects down to keyframes, or even add a special track like 'sound' to a Null Object. If you have 'Automatic' checked in the 'View' drop down menu you will see all the items in the object manager displayed in the dope sheet. Dope sheet functionality has changed over the years but we have always been able to bake simulation and mograph objects down into keyframes using this method.
Thano you !
does not loop for me. weird.