C4D Tutorial: How to Loop Cloth Simulations Using the Point Cache Tag in Cinema 4D

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 16

  • @AlmostDailyRender
    @AlmostDailyRender  2 ปีที่แล้ว +1

    Time Stamps:
    00:00 Intro
    01:05 Scene Set-up
    05:46 Baking the Simulation into Keyframes after Caching
    07:00 Applying the Point Cache Tag
    09:18 Point Cache Tag Attributes Tab
    11:34 Using the Loop and Blend Fields to Loop the Simulation
    13:24 Tips to Achieve a Perfect Loop
    14:24 Message from my Avatar

  • @bsy1800
    @bsy1800 18 วันที่ผ่านมา

    So helpful! Thank you so much!

  • @ronaldmonahan
    @ronaldmonahan 2 ปีที่แล้ว +1

    Thank you so much. Very easy to follow alone. You also speak like the guy from HeadSpace

    • @AlmostDailyRender
      @AlmostDailyRender  2 ปีที่แล้ว

      I'll have to check that out 🙂 Thanks for watching!

  • @Relatosdelsaber
    @Relatosdelsaber ปีที่แล้ว

    Thanks a lot! so usefull tutorial

  • @achrafbarkouch3713
    @achrafbarkouch3713 2 ปีที่แล้ว +1

    Thank you so much ! very helpful

  • @empire.66
    @empire.66 ปีที่แล้ว

    Thank yoiu so much man, amazing tutorial, was working on a very complex project and this tutorial saved me!

    • @AlmostDailyRender
      @AlmostDailyRender  ปีที่แล้ว +1

      That’s great to hear, thanks for the feed back!

  • @guymross
    @guymross ปีที่แล้ว

    Thank you very much!

  • @GARROTECINE
    @GARROTECINE ปีที่แล้ว

    AMAZING!!! THANKS!

  • @guranonler
    @guranonler ปีที่แล้ว

    Thanks a lot

  • @vid828
    @vid828 2 ปีที่แล้ว

    Good stuff

  • @NickShaheen
    @NickShaheen 2 ปีที่แล้ว +1

    Thanks for the tut! How were you able to drop an object into the dope sheet without it (the object) having any keyframes?

    • @AlmostDailyRender
      @AlmostDailyRender  2 ปีที่แล้ว

      Hi, thanks for the question. You can drop anything into the dope sheet. Which is handy if you want to bake simulation objects down to keyframes, or even add a special track like 'sound' to a Null Object. If you have 'Automatic' checked in the 'View' drop down menu you will see all the items in the object manager displayed in the dope sheet. Dope sheet functionality has changed over the years but we have always been able to bake simulation and mograph objects down into keyframes using this method.

  • @nasyazed7655
    @nasyazed7655 6 หลายเดือนก่อน

    Thano you !

  • @Willopo100
    @Willopo100 10 หลายเดือนก่อน

    does not loop for me. weird.