ULTIMATE MERFOLK ANCESTRY GUIDE - Pathfinder 2e

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ความคิดเห็น • 102

  • @PizzaMineKing
    @PizzaMineKing 4 หลายเดือนก่อน +60

    Healing flesh merfolk with a morally grey party: "Dying hurts. Could you stop killing me for my organs and reviving me this often?"

    • @christopherg2347
      @christopherg2347 4 หลายเดือนก่อน +3

      The Kholo/Gnoll has a similar ability.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 4 หลายเดือนก่อน +2

      I dig the concept of the party meeting a group or being said group that in front of other people put out there forearms an chew on each-other like its some sort of poly abusive relationship

  • @benjaminvulikh397
    @benjaminvulikh397 4 หลายเดือนก่อน +33

    All I’m gonna say is two words “Merfolk Thaumaturge” the Ariel Build

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 4 หลายเดือนก่อน +2

      I made a Sharkie who will guard its territory with extrame screw you energy
      the buzz-saw axe just makes it take much worse

    • @beancandev7818
      @beancandev7818 3 หลายเดือนก่อน +2

      Wait, why Tham- *remembers the shipwreck collection* Your a genius

  • @mogscugg2639
    @mogscugg2639 4 หลายเดือนก่อน +52

    Imagine a dragon downing your merfolk and eating them at the very end of the fight, then regaining ALL OF ITS HIT POINTS cuz of that feat

  • @digifreak90
    @digifreak90 4 หลายเดือนก่อน +13

    11:10 That's actually a thing in some real world mythologies. There's a story in Japanese mythology about a girl who consumed the flesh of a mermaid (Ningyo, direct translation: human-fish) and lived for 800 years eventually becoming Yao Bikuni (800 year-old Buddhist Priestess). This story is actually referenced in the video game Okami (alongside several other Japanese myths).

  • @PizzaMineKing
    @PizzaMineKing 4 หลายเดือนก่อน +41

    The level 17 feats are simply a choice between "F U in particular" or "F you and your whole ship".

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 4 หลายเดือนก่อน +3

      The Sharkie type with those abilities while being a Thaumaturge is such bullshit its amazing lol just letting your allies beat the shit out of stuff an be guarded by you while your blowing a deadly load on every foe XD

  • @thecatchat6139
    @thecatchat6139 4 หลายเดือนก่อน +15

    Oh! Oh! I know why they get dexterity as an ability boost! Fish and other marine species tend to move in very quick bursts to get away from predators or to catch their prey! And a lot of species are super flexible in their side to side movement, many can turn so tightly they can nearly reach the tip of their tail! Dexterity makes a ton of sense!
    I'm going into marine biology so I'm probably going to explain any fish stuff that inspired this class if you get confused in the video.
    For constitution flaw, I think you're right in that it was the only thing that made the most sense out of all the options.
    I'm loving all the fish puns!!
    There are aquatic creatures that spend time on land! The Brownbanded Bamboo Shark can spend up to 12 hours out of water as long as it's gills don't dry out and they use that ability to hunt in tide pools at night! Look it up it's so cool!
    Ooo! Shore Gift is likely a reference to Silkies, people who can turn into seals and when they turn into a human form, their seal form becomes a coat/pelt. It's said that if someone picks up the coat, even if it's just to return it to the silkie, the two are married or bound or something like that!
    Tears of pearls. I think I've heard the story that inspires that trait but I can't remember where it came from.
    I love this ancestry and I'm super excited to make a bunch of characters!!! Hope i helped you understand the ideas behind some of these traits!

  • @espysyn
    @espysyn 4 หลายเดือนก่อน +3

    You forgot to mention that the "Tears into Pearls" thing has Sustain.
    You can keep doing it round after round, multiple turns of Slow 1 and/or Slow 2

  • @NRMRKL
    @NRMRKL 4 หลายเดือนก่อน +4

    As long as you don't stray too far from large bodies of water, you can get around the awful land speed even without the bathtub wheelchair by picking up the Geomancer Archetype and a few spells with the water trait.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 3 หลายเดือนก่อน

      Also just give them a Homebrew bike or car thing to vroom around in hehe

  • @ItsDeffoScott
    @ItsDeffoScott 4 หลายเดือนก่อน +20

    You missed, 'Let's get Kraken!'

    • @beancandev7818
      @beancandev7818 3 หลายเดือนก่อน

      Oh well, he got all the rest of the puns

  • @MrMagyar5
    @MrMagyar5 4 หลายเดือนก่อน +16

    The attribute bonuses make perfect sense. 1). Fish and sea creatures in general are quite dexterous. Their environment rewards it. They can make pinpoint turns and quickly slip between structures at incredible speed. Remember, dexterity is a measure of decision making and body awareness as much as it is eye-hand coordination. As for the attribute flaw, Constitution makes perfect sense as well. They are native to a very specific environment. They would STRUGGLE outside of that narrow environment. Imagine having to go from breathing water, to breathing air and all the microbes etc.. that your fishy "lungs" aren't used to. Furthermore, the change in perceived gravity would wreak havoc on your internals, causing you undue stress on homeostasis. I think they couldn't have chosen more accurately for those 2. Surprisingly, I think charisma might be a questionable choice. Not everyone is enamored by scales and barnacles and all manner of sliminess. Especially if they are out on dry land for an extended period of time and start getting that fishy funk that can be smelled from miles away. I would have chosen Str for the other attribute boost.

    • @BlueTressym
      @BlueTressym 4 หลายเดือนก่อน +1

      Charisma as used in PF/D&D isn't necessarily about being appealing but about being noticeable. A creature with a high charisma, you may love or hate but it's very hard to ignore them. Honestly, 'Presence' would be a better name for the stat.

  • @rekcroom
    @rekcroom 4 หลายเดือนก่อน +6

    Healing flesh brings a whole new meaning to abilities designed “for flavor”

  • @williamedmonds-gx7sq
    @williamedmonds-gx7sq 4 หลายเดือนก่อน +3

    To me, the best reason I heard for the flaw to Constitution is that they have more cartilage then bones and also explains the bonus to Dexterity as you are more bendy.

  • @UnrealMisterD
    @UnrealMisterD 4 หลายเดือนก่อน +9

    Go back and reread Siren Song. It has a specific clause that makes your party immune to it.

  • @rowanash5378
    @rowanash5378 4 หลายเดือนก่อน +6

    5:36 Peak comedy right there. Really gotta know both fandoms to get that. I'm loving how to impact this episode is with jokes.

  • @rowanash5378
    @rowanash5378 4 หลายเดือนก่อน +10

    I was tolerating the puns, but the out of context "... Inner tube. (Earthbound music)" made me laugh out loud.

  • @vamphunterx
    @vamphunterx 4 หลายเดือนก่อน +7

    Love how the Merfolk get the dumb Hydration thing, but the Athamaru(actual fish people) are fine

    • @McFatson
      @McFatson 4 หลายเดือนก่อน

      Even better that Gillmen in 1e were the Dehydration race and merfolk were fine, but now it swapped.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 4 หลายเดือนก่อน

      Athamaru do have it thou my Gunslinger Prince is so boned up there XD
      but no worries he has Retainers to throw him in water

  • @ThatReplyGuy
    @ThatReplyGuy 4 หลายเดือนก่อน +9

    Wasn't expecting Nonat to do Kraken week.

  • @ansambel3170
    @ansambel3170 4 หลายเดือนก่อน +9

    english: fluent
    puns: liquid

  • @kelpiekit4002
    @kelpiekit4002 4 หลายเดือนก่อน +1

    I feel the dex works if you assume a merfolk in their natural environment. While there is some land ability they are definitely better for an aquatic campaign and I don't think there is anything wrong with messing with the assumption that an adventure takes place on land. I like the idea of an aquatic party treating a quest on land like a land-based party treats an underwater quest, complete with all the preparations and awareness of difficulties of heading into a hostile terrain.

    • @BlueTressym
      @BlueTressym 4 หลายเดือนก่อน

      If you wanted to play an Ariel-like character, you could say they have Shore Gift from a contract as she did, so rather than giving freedom to switch, it just gives legs and you change back if you meet (or don't meet) specific conditions. That solves one of the immediate issues of being a fish out of water without a starting character receiving the full benefits of a 9th level feat and also gives you an inbuilt quest you and the GM (or the player if you are the GM considering this) can work out the parameters of between you.

  • @McFatson
    @McFatson 4 หลายเดือนก่อน +7

    My merfolk is going to take this feat and quest to find another one of their kind. And once they get a Raise Dead spell, they're going to make a Cannibalism Pact and live forever.
    It's like a political marriage but worse in every way ❤

    • @Child_of_the_Void
      @Child_of_the_Void 3 หลายเดือนก่อน

      "Hey gorgeous! Might I eat your heart and then resurrect you once every 8 years? I'll treat you to my heart in turn 😉"
      Will definitely use this as a plot point

  • @CloudDancer1014
    @CloudDancer1014 4 หลายเดือนก่อน +1

    Thoughts. A homebrew heritage for half merfolk. They have legs, but they require being submerged in water daily or else they will die. The goal for most is to get to that feat that would normally give a full merfolk legs, as they can use that to give themselves a tail.

  • @REDMDavyd
    @REDMDavyd 4 หลายเดือนก่อน +15

    Do you think the abyssal merfolk males do the thing male angler fish do where they attach the to the female with their mouth and then dissolve into a pair of gonads?

    • @DokuroHeartvore
      @DokuroHeartvore 4 หลายเดือนก่อน +3

      That's like asking if human throw feces cause they're great apes. Some may but would be considered weird as they all are different fish not just anglerfish.

  • @thylacines17
    @thylacines17 4 หลายเดือนก่อน +1

    The apprentice sea witch feat says that you can choose fresh or saltwater for create water, not hydrolic push. Personally, I think the giant slugs paid Paizo to design the feat that way

  • @sammy71500
    @sammy71500 4 หลายเดือนก่อน +2

    summoner so pet carry's me every place

  • @JohnnyOrc
    @JohnnyOrc 4 หลายเดือนก่อน +1

    I would have put the attribute flaw to Wisdom. Mermaids aren't known for thinking through their decisions, often falling in love with land lubbers and signing away their voices or lives on a whim. And I would have changed the Dex boost to strength, because merfolk swimming is all core exercise, all the time.

  • @ReaperGrimm5594
    @ReaperGrimm5594 4 หลายเดือนก่อน +7

    40k Mentioned
    *FOR THE EMPEROR!!!!!*

  • @SilkyPurple
    @SilkyPurple 4 หลายเดือนก่อน +1

    seeing nonat kraken so many puns at the start made me do a double take while I was eating my lunch

    • @BlueTressym
      @BlueTressym 4 หลายเดือนก่อน

      Was it calamari?

  • @ianbabineau5340
    @ianbabineau5340 4 หลายเดือนก่อน

    1) the pearl tears things doesn’t say the target spends an action to reach the pearls. It’s says it is slowed. The bit about reaching for the pearls is clearly flavour text. It’s still a useful feat, even if a bit limited (once per day).
    2) the Sea Witch feat does not give you aqueous orb or control water. It gives you aqueous orb AND control water.

  • @zidarose
    @zidarose 4 หลายเดือนก่อน

    Very much enjoying these videos. All the races is a wonderful thing from Paizo.

  • @elsewhereprince3969
    @elsewhereprince3969 4 หลายเดือนก่อน

    The talk about Fleet + Strong Tail makes me want to make a Merfolk Monk.

  • @SamAllmon
    @SamAllmon 3 หลายเดือนก่อน

    This came out at the exact same time as Ginny Di's "I wanna play a mermaid in DND, so I made my own Merfolk race" video. Kismet

  • @MAndrews976
    @MAndrews976 4 หลายเดือนก่อน

    I played a merfolk in my very first PF1 campaign. I'm super excited to see the concepts return in PF2!

  • @christopherg2347
    @christopherg2347 4 หลายเดือนก่อน

    You do have the Aquatic Wheelchair. It takes care of your water issues. And it was errataed to give you a decent land speed.

  • @SkarmoryThePG
    @SkarmoryThePG 4 หลายเดือนก่อน

    Healing Flesh is what Right Side Blood should have been, damnit.

  • @ZaberFangAT
    @ZaberFangAT 4 หลายเดือนก่อน

    6:41 The way I was reading that, I think it's just meant to be or the next ONE instance of damage that is one of those types, you gain resistance to that type. As written, I don't think it's meant to grant both, since it says "*the first time* you take acid or fire damage"
    It's not just Golarion legends - that's an actual, real-world myth. Historically, people believed that merfolk flesh granted health and immortality.
    14:36 It does also say that creatures that have travelled with you for a while i.e. your party members, are typically immune, so you don't need to worry about disrupting your own party.

  • @muditjohar5323
    @muditjohar5323 4 หลายเดือนก่อน +1

    Woah. Kraken happening in nonat as well??

  • @TinyWizard-
    @TinyWizard- 4 หลายเดือนก่อน

    I love the ancestry feats powerful and thematic

  • @ketrava0425
    @ketrava0425 4 หลายเดือนก่อน +4

    First kraken at it

  • @kl1thedominion
    @kl1thedominion 4 หลายเดือนก่อน

    I kind of want to play a Starlit Span Magus Merfolk with heavy armor and a Harmona gun that rides around in a Supramarine Chair. A fish tank if you will. Now I just need to convince my GM to let me have a small fish familiar that can wield an air repeater so I can have a...co-mackerel marine gun.
    ...I'll see myself out.

  • @WaywardTidesCollective
    @WaywardTidesCollective 2 หลายเดือนก่อน

    2:04 me, a monsterfucker with good taste in merfolk
    Really love the abyssal merfolk, deepsea merfolk have always been an underused concept

  • @jediprotector216
    @jediprotector216 4 หลายเดือนก่อน

    The Azarketi in me is laughing as they might be confused for a Merfolk with Howl of the Wild.

  • @alexisglaab2572
    @alexisglaab2572 3 หลายเดือนก่อน

    The base chassis seems a little uninspired, but some of those ancestry feats are something else! You could do an entire campaign where you are trying to protect a Healing Flesh merfolk from opportunistic hunters and mercs hired by evil interests.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 3 หลายเดือนก่อน

      My world has Fish Tank armored transport vehicles for seafolk to use so image a Merfolk in one with compressed water cannon ready to exploit mount rules since technically the Eel from the other race is controlling the machine lol

  • @FinchesFables
    @FinchesFables 4 หลายเดือนก่อน +3

    FEESH

  • @MrNobody0816
    @MrNobody0816 4 หลายเดือนก่อน

    I feel like you've made references to Warhammer 40k before but the Carcaradon space marine reference was unexpected. I

  • @euanthompson
    @euanthompson 4 หลายเดือนก่อน +1

    Wait, if your Master Athletics Keneticist wants to swim, why aren't the rest using "Follow the Expert"?

  • @jkurratt
    @jkurratt 4 หลายเดือนก่อน

    lvl 17 merfolk be like:
    Come on sailors hear my music
    echoing through sea alcoves

  • @PlaneswalkerTARDIS
    @PlaneswalkerTARDIS 4 หลายเดือนก่อน +2

    Looks like you aren't on Ginny Di's playlist. Did you tag her and pointy hat or do whatever to ask to join?

  • @LastTigerEyes
    @LastTigerEyes 4 หลายเดือนก่อน

    The freakin' eye twitch got me xD

  • @bretgregersen9826
    @bretgregersen9826 4 หลายเดือนก่อน

    I think, given the terrible land speed, it would have been appropriate to bring up the aquatic wheelchair when discussing this ancestry as an option for your low level merfolk.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 4 หลายเดือนก่อน

      or my method homebrew little mechs an vehicles for them just love the image of a Fish-tank cart car heading into town then a Merfolk pops out to down a Milkshake then plops back in an vrooms away

  • @kyleward3914
    @kyleward3914 25 วันที่ผ่านมา

    That land speed makes it a hard sell, which is a shame because I really wanted one or more of my players to choose merfolk.

  • @MrNobody0816
    @MrNobody0816 4 หลายเดือนก่อน

    I defenitieoy might use one of these guys as NPC for player quest.

  • @baermane
    @baermane 4 หลายเดือนก่อน +2

    Bro looked up charcaradon and the Marines were the first thing to show up, lmao

  • @Malfus_The_Swift
    @Malfus_The_Swift 4 หลายเดือนก่อน +1

    Hell yeah I just watched Runesmiths video and now on to yours. I support all this.

  • @NormalesEinhorn
    @NormalesEinhorn 4 หลายเดือนก่อน

    Also: What if my Barbarian is into tentacles? Asking for a friend

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 3 หลายเดือนก่อน

      Rather my Druid child be into them but sure

  • @WolforNuva
    @WolforNuva 4 หลายเดือนก่อน

    The optional rule to replace Ancestry Boosts (and potential Flaw) with 2 generic Boosts is an odd one to me. It makes sense for any ancestry with a flaw, because taking the option means you're sacrificing the opportunity to lean into the mixmax set stats that aligns with them. So it keeps the idea that some ancestries will just fit into certain classes better, but not so much better that you ever feel forced to be one of those optimal choices.
    But there are also ancestries that just get 1 set boost and 1 free one, and this optional rules is basically just saying all of these are now double free boosts. There's nothing to be gained by sticking to their usual array, and that's what feels weird to me.

  • @Hughes81
    @Hughes81 4 หลายเดือนก่อน

    Gonna make me a Half Orc Mermaid

  • @Theta4
    @Theta4 3 หลายเดือนก่อน

    Obligatory comment to feed the algorithm and support Nonat1.

  • @aliud9904
    @aliud9904 4 หลายเดือนก่อน +1

    This is kracked

  • @keonprs5800
    @keonprs5800 22 วันที่ผ่านมา

    anyone else want ancestries to get remastered after this?

  • @rattatooi
    @rattatooi 4 หลายเดือนก่อน

    Only fan I hear is my own. Carry on.

  • @polarisjos
    @polarisjos 4 หลายเดือนก่อน

    Don't underestimate 5 feet land speed.
    It's 15 feet of movement with a full charge. 😂

  • @Vulpecula-Enfield
    @Vulpecula-Enfield 4 หลายเดือนก่อน

    Mer-Plesiosaur.

  • @3_14pie
    @3_14pie 3 หลายเดือนก่อน

    I need a friend to make a merfolk that is a knight mounted on a centaur

  • @DogsandDragons
    @DogsandDragons 4 หลายเดือนก่อน +1

    Birthday Video

  • @okagisama
    @okagisama 4 หลายเดือนก่อน

    Are you gonna kraken more joke before the end of the week Nonats?

  • @halogamerghost97
    @halogamerghost97 4 หลายเดือนก่อน

    So what would happen if a merfolk with healing flesh ate themselves?

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 4 หลายเดือนก่อน

      dig the idea of having pieces of them hanging like an undead but its like that for quick access to fruit by the foots made of flesh
      the visual of weakening a target then they take a confident stance an slurp up a strand of the forearm an spite the left overs at your party

  • @charlespickering2726
    @charlespickering2726 4 หลายเดือนก่อน +3

    This video is a little bit fishy.

  • @kdavidsmith1
    @kdavidsmith1 3 หลายเดือนก่อน

    The Hat sent me.

  • @1urie1
    @1urie1 4 หลายเดือนก่อน

    How can they have 5 ft speed if they don't have feet?

  • @undrhil
    @undrhil 4 หลายเดือนก่อน

    I don't understand. Merfolk get the same number of feats as every other ancestry 👀

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 4 หลายเดือนก่อน +1

      I just see one the Merfolk Bards picking you up with a Trident an throwing you into an abyss

  • @NormalesEinhorn
    @NormalesEinhorn 4 หลายเดือนก่อน +1

    Holy f*ck this has to be the worst humor I've ever listened to... take my Like!

  • @BlueTressym
    @BlueTressym 4 หลายเดือนก่อน

    I hate Constitution flaws because except in a few rare cases, it's basically a screw job for that ancestry. Most ancestries get ability flaws you can just take the hit on and accept you'll have a -1 but in Con? No thank you; I want my character to last more than five minutes. Every other ability flaw, you can work around, usually by simply taking a class that doesn't needthat ability to be high. Con is not one of those. Dexterity makes perfect sense for merfolk; fish are often extremely graceful and speedy and tails are NOT clumsy. As for flaws, I'd go with Int or Wis as they often live in quite insular societies. Also you can't tell me Ariel's dump stat is anything other than Wis. The trouble with ignoring the boosts and flaws to go with the alternate set is that unless all players do so, some people effectively get a higher total because they have a flaw that has very little impact, while any elves and now merfolk have to spend theirs on offsetting their will-get-you-killed flaw. I'd rather all ancestries just had one 'A or B' boost and one Free.

  • @danielalmendra5857
    @danielalmendra5857 2 หลายเดือนก่อน

    :0

  • @McFatson
    @McFatson 4 หลายเดือนก่อน

    I'll say what I said in 1e: Strong Tail is for cowards.

  • @WhiteOwl1061
    @WhiteOwl1061 4 หลายเดือนก่อน

    I think I would rather play Azarketi. They can walk on land. GMing an undersea campaign would require a lot of imagination. Fun if you have the time to plan it.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 4 หลายเดือนก่อน

      you can just make up something quickly I explained why Fish people can travel land easy is Elegy powered mechs an transport vehicles image having a moving fish tank base
      image breaking the glass of one of these mechs an a merfolk lunges into your nose desprately to protect a noble