Alright im spriting it now (this is an alt, my main is Equal99) and this will be my first quality au dev. Imagine sans, in a soaked jacket, with water on him, slightly sad look. The arms droop alot, so you can see the left one legit forced slightly more to the side by the elbow. This au is a joke. Soaked sans, upset that his rock died.
stretch's dusttale is the most in character dust sans fangame, he doesn't properly remember resets, just a buildup of the Deja vu other monsters get. he's completely unsure if he's doing the right thing until you fight him, and eventually he becomes sure. He acts like sans, being a funny guy, but just a bit more murdery.
his fight, while incredibly brutal, ends right when you actually manage to hit him. and then he just, dies. there is no epic buildiup for phase 2, he doesn't have some moment or his "last stand". he literally just dies. the rather anticlimactic end adds way more to the fight than any of these "sad" phases and constant desperation. Sans is the "weakest" monster who just did what he had to. he was never a hero or had some other greater goals. he is just Sans. an ordinary person living his life. which is what made it special. making Sans "that guy" and "THE ultimate bossfight" in my opinion does disservice to his character. detracting from the genocide ending as a whole by distracting you from the fact what you actually did with the epic boss battle.
Actually the fight having emotion is so much better than a flat ending, Like wtf? I worked my ass off just for this ending of the most meaningful character? That’s how most people was dissatisfied, which lead to fangames yet none of them trying to actually build a storyline lol😂.
That's the thing. They're not really a sans fan game, they're just sans fights. It feels weird because you've never gotten a chance to actually do those things, but you're supposed to start off as level 19 or whatever level, making it seem like you did those things, even though you really didn't. It's also why there's so many dust sans fights.
Exactly. Especially in Last Breath and Dusttale takes where you've supposedly done 69 genocide runs even though you obviously didn't do 69 playthroughs to get here and there's like a 50% chance the game will end up pinning the blame for them on Chara anyway.
@@kittensolder8818 Oh yeah, I forgot to mention..they set you on a genocide route already, so this usually means they weren't able to develop the rest of the game, whether it be because they didn't want to, or just couldn't imagine it. On top of that, sans fights are easy lore and easy reputation and money making for TH-camrs. Genocide routes are really easy for undertale creators to do, so that's why they're done the most, hence sans fights being worked on first before the rest of the game. But you don't have to do that. Take a look at TS!Underswap.
Bad idea maybe, but: sans has visions of past geno runs but instead of going nuts and killing everyone, he waits to see if you go about it. Why he remembers it is unspecified but implied to be Flowey after a geno run resets before killing Flowey to avoid the tainting of Chara. If you do, he prepares in advance a confrontation with you. As you progress, little things change like shops being closed off, no Papyrus encounter, less monsters appear per area, Undyne is more thorough in her pursuit and tracking of you. Many of the one hit fights change, Mad Dummy is doesn't become so angry that it becomes Glad and Mettaton doesn't go Neo. Undyne has a stealth sequence while Muffet has a chase sequence. When reaching the Judgement Hall, sans explains what's been going on, using what he's learned and seen to try and make a difference this time around, making your journey as arduous as possible. With you being woefully underprepared and sans being aware you likely already know his patterns, he creates a different fight. Not one that tries to be blindingly and unfairly hard but one that's unexpected, doing things he doesn't normally do and screwing with you like the original fight. As the fight progresses, more monsters join in the fight, adding their own attacks to the mix. At the end, sans gets tired like in the original as the monsters with him retreat or get killed, but instead of locking you in your turn forever he pulls a Jevil, pulling off an easy and almost lackluster attack and stopping the music before his next turn hits you with a chaotic, fast moving and last ditch effort move. After that fails, he simply gives up, taking the hit. The throne room is dark, and quiet. You're met with Asgore, who laments over sans' sacrifice and demise, before surrounding himself with the six human souls, starting an unwinnable battle against him. Unlike PS Flowey or Halo's Dustbelief Papyrus who have horrifying forms, Asgore's is more regal, demigod-like, aligning with his intents and desires for his people. Like Halo's Dustbelief, however, he absorbs your soul. Now, if you played neutral or pacifist, things would play as normal with some remarks by sans or Papyrus commenting on sans's different behavior. .... The idea for this whole thing would be making a fangame/concept thingy that stays more true to Undertale. I know the genocide route isn't supposed to be super engaging but Undertale Yellow, TS! Underswap and even Deltarune pull off doing otherwise very well. I also wanna make a more in character sans that isn't edgy for the sake of it or takes up the whole show. What do you think?
Honestly, what I'm gonna say prob won't happen because of videogame reasons and the need for a plot, but yknow how og sans pulled the "well, it's my turn, forever, so you can't do anything"? I feel like with loads of other monsters it basically makes him win, plus Asgore being able to destroy the buttons makes sure of it (unless a fixed fight button appears out of nowhere during the monsters' attacks, in that case, crap)
Another problem with Sans fangames is that you already know how it's going to end more often than not - you win, no surprise. You might as well not bother getting emotionally attached as you know it'll just end with you defeating them anyway once you learn the attacks (which is beautifully ironic in itself, given that's reminiscent of Flowey's whole soulless arc).
Is that even able to be fixed in an Undertale fangame? After all, the point is that you're not from that world, you're just seeing it as a game, and you can retry all you want to, that's why Sans in Undertale was just trying to make you ragequit and not continue geno
I've seen a Dusttale animation where Sans is *EXTREMELY* in character Literally summons a blue bone zone near you, making it look like he summoned it in you and asks you if he should remove it and raise our hand if yes We can't since we think we are trapped in bone zone, so he simply goes away It's not like he enjoys our dirty work, but still tries his best to be...Sans
Fanon Emotional Sans: * "NOOOOO" > takes Papyrus's scarf * "why would you kill my brother??!!!" > Gaster blasters engaged * "ima do some bad time" Canon Sans: * soooo, you arr a murderer, huh? * welp, not that i care * why would you kill my brother, though? > one small bone attack appears with no motion * i don't feel like fighting, so if you feel any remorse... uhh... * just *spare* me some effort and cosplay chara
Most sans fangames aren't even emotional but rage inducing also a favorite of mine is undertale Betrayer it does the sad parts well because the music is kinda sad too wich I like
ngl I REALLY hope either Thanatos or Official Dusttrust keeps that ending... not only was it a breath of fresh air from the "You defeat Sans" fangames, given he's not only a near-God at that point but could also just feasibly kill you anyway (as proven by 'Get Dunked On' in UT), but it's also, as you said, a beautifully saddening ending - he got what he wanted, at the cost of his life.
@@ThatLinuxDude Canon DustTrust (the one led by DillyWolf) will probably not have a Phase 4, or atleast not one with the human souls, given how they're going for a different aspect. (look at post mortem) Underswap Thanatos is now completely different from DustTrust (although I don't really like the new concepts) Basically nothing is known about the fight with Sans in Thanatos though. Probably (most definitely) won't have Phase 4 and will just end in the human killing Sans.
You should do a video on how a lot of fangames fail to capture one of the many things that made Undertale so charming in the first place, that thing being its low quality and simplicity. A lot of fangames are so focused on stuff like "Good Graphics" or "How detailed the sprites and animations are" while failing to realize that Undertale got it's charm from how the graphics were very simplistic and under detailed. Even good fangames like Undertale Yellow kinda suffer from this issue. This isn't to say that having good looking sprites in your fangame is bad but I feel like having too much detail kinda goes against Undertale (and to an extent, Deltarune's) design philosophy.
Because most Sans focused fan games focus only on this one aspect, many other aspects are either left in the background or just are thrown out of the window. Resulting in over saturation because of hyperfixation with revenge aspect while others just remain invisible for those creating fan games but that is starting to change recently. The only reason why he doesn't kill you or isn't trying is because of promise he made to a person very dear to him, otherwise he would absolutely try.
@@Lunar931 imo, ts!us sans is pretty much in-character, the only ooc thing might be sans being a superhero, but thats excusable given that aus are allowed to make characters a bit different as long as theyre still recognizable and not completely different characters that you have never been properly connected with.
Another reason: THIS FANGAMES ARE TO FU**ING HARD I mean yeah, the canon sans fight was also very hard and you needed like 30 or 40 trys to beat him but in the fangames....you need like 80 trys to beat him, and most fangames are also unbalanced and almost impossibel to no hit. You just want to kill the sans and dont care what you did, you just want to see him dead after 80 trys. When you start raging...emotional things are nothing anymore
THIS Not even talking about Sans anymore, just fangames in general There's times where you get so frustrated with a fight that you stop caring about what's going on You don't care about what the character is going through, or how they feel or anything, because you've repeated the fight so many times that you get tired of seeing the same sprite, with the same lines, with the same scenes over and over again It personally happened with the genocide route of Undertale Yellow
One extra thing is how they fight, Sans in the base game is stalling for time, drawing things out and trying to bore, or discourage you while keeping himself alive to ensure the deed is fully done. Half these fanganes have sans attack as if his one and only goal is defeating you like you don't have the miraculous power to turn back the clock, they don't even bother with his final gambit of standing there... menacingly!
Yknow, i saw a dusttale vid where sans didnt actually kill papyrus, and they team up against you instead. Like, papyrus tries to get you to spare them, when you attack papyrus, sans steps in and barely survives the attack with some hp left (this time being justified, since, yknow, dusttale.), and then they fight you. While this is ultimately a dusttale take that results in sans killing everyone to stop, it does seem to try to keep sans in-character as much as it can. infact, from what i saw in the dialogue of that vid, im pretty sure that sans and papyrus in this take are aware about the previous geno runs because flowey told them about it.
6:00 o i remember this one, i was the second one of doing a no hit (my first no hit in a undertale fangame) an i agree about being the best titr take but this is fired, he's a chad
Every Sans fight fangame, even without the whole "this is my first playthrough" argument is basically just "sans hates everything and he wants to destroy everything and he loses all intelligence"
After seeing this video, you know, i always have in my mind making my own au from UT visualizing an important question: How about changing everything to make it perfect, accurate and different? After fighting and winning against Sans for tenth time, suddenly; i ended up getting bored of all of this, everything feels the same, we went out on this cycle for 9 years, everything evolving around sans and the genocide run ignoring all the factors that made Undertale an awesome game, we completely forgot about the characters, we forgot about the story, we forgot about the purpose of the game with our decisions and we forgot those finale's like the beautiful and emotional pacifist run and the neutral run, due to everyone focused on sans and the genocide run, so for my au, i have one dumb idea; what about working with sans or being alone with the power of determination to travel around these au's and demonstrate their value with their proper characters, a well written story and developing and build up around them and not focusing only on sans; that's always what i wanted, the construction of these worlds, with their own concept and making something different of the usual and common thing, making these AU's and Undertale great again with a whole concept without getting reduced on one character.
You know, when i saw your video, it makes me want to finish what i was working on, even tho is just a drawing of him :] thank you,and i hope you get many subs in the near future❤ Have a wonderful day :]
nah what we need is more asriel, toriel and Asgore fangames. So many cool concepts could be made if people started cooking, but everyone wants the skeletons known as Sacks and Egyptian Paper 😠😠
Than the same as sans would happen, undyne the Undying, to hard Fights, emotional Storys where also undyne is out of charackter. What we need is more pacifist Route Fights god damn it
3:00 The greatest transition known to man. Edit: I read a comment on how the UT/DR fandom is currently obsessing over canon and calling fanon bad. I thought about the possibilty of Frisk being possessed by the player like Kris, and wonder if that is even necessary to do? (Especially since the player being canon was kinda vague in UT.) I would like you to do a video on that.
If we’re being a massive nerd about this papyrus aagore and mad dummy all extend battle box, are described as dodging, and trap you in an endless battle But constructive criticism, white makes it super hard reading against the white battle sprites so maybe go karma pink or just have an outline?
Thats what Im uploading in 2 days,but basically,GG underfell sans's fight is really good I like the Sans and just how evil and reckless he is,but if in the GG underfell animated series Sans does not get good motivations for becoming a really crazy fella then It'd drag down everything
1:02 What rules? and whenever was it stated that dodging our attacks is against them? Dodging our attacks was a surprise concept, one we weren't introduced to until that point, but still something that is allowed in the realm of possibilities in fights
We were introduced to by Undyne that talks about how Sans is good at dodging. Also Undyne tells us that she couldn't deal a blow to Asgore because most likely he managed to dodge her attacks. So we absolutely were introduced to that concept TWICE many people just didn't pay attention to that at all. Or skipped it all together.
I guess the only sanses that feels like a ut sans fight is engineer a.k.a dell from overtime (undertale tf2 crossover fan game), crossbones from ts underswap and ggunderfell sans from deltatraveler
I actually have an idea for a sans fangame that is very emotional, but I feel like I could do it wrong and misinterpret everything. Thanks for making this,
I'm curious, what are examples of sans fangames (other than Dusttale and tears) that have sans terribly out of character for no good reason? A lot of the games I run into are games that do try and give some backstory (even in a small increment, such as a simple story panel intro) that initiate sans being different.
Another thing I often don't see people realise about fangames is that they're usually on a bit of a time and talent budget. In order to make something fully fledged and polished, that's cohesive and masterfully done would take years to do and mad skills to preform. Just look at Undertale Yellow, lol. So then, it might be in the creator's best interest to expand upon the portion of the story that moved them the most.
I was able to successfully beat Sans after 120 attempts which goes to show why he's so difficult. I ditched the real knife and the heart locket and went back to waterfall so I could buy the cloudy glasses. The Sans fight first attempt, I survived his firsr attack with 1 HP and it was the torn notebook that saved me since invincibility frames while completely ignored play a role in slowing down how much HP you lose per second. You have 2 bars when choosing to fight compared to the real knife but trust me when I say this: You're better off with the cloudy glasses and torn notebook for the entire fight. Your HP will drain a little slower while having the cloudy glasses and torn notebook.
kind of off topic, but i like to imagine that monsters "invest" their power into damage and attack patterns, and sans just went full in on the attack pattern thing completely disreagarding damage
The thing is that people forget is that Sans, if you spare even ONE person will just fuck off and not fight you. He knows everything will be undone, so why should he care? You'll get bored, go back, and everyone including him will forget what happened But when you do go full Genocide Mode, he realizes maybe you WON'T stop with the Underground, and if you get to the Surface (I don't think he knows about the concept of Erasures) you'll continue your reign of terror. So he has to take a stand
I could imagine a sans fangame where the joke is that all the stuff that is normally implied is stuff that you **literally didn’t do** and you’re not even playing as Frisk. Like, the battle gets cutoff halfway through by the PC yelling that they didn’t do any of that stuff, cut to overworld and it’s not frisk, the number at 19 isn’t even LOVE.
People think that sans would just go fucking sicko mode because you killed his friends and brother, but no, hes literally just actively manipulating you to reset, and when he doesnt get his way, he has to do his job in killing you, which yes, is his job, not because hes fucking pissed (although he kinda is)
Also sans could probably tell you didnt actually did anything and just got thrown into this without warning, or atleast if he has build up before the fight, could tell you basically are a different person, not the one who caused the genocide.
but i mean it's not because they're not similar to canon i seen some Hella sad sans comic's but they go over sans potential what we of sans is that he knows about your lives (not to a full extent) and also knows about saves. In fanon he knows resets which simply not true. a main excuse of why sans knows this is because he knows about resets. even the actual sans doesn't Know' about resets. edit: the reason we don't feel like we didn't do anything is because once again it was in a different timeline, sans may know about timelines(speculation) but he can't ACESS these timelines. this like something like promise sans just doesn't feel right.
Dusttale by Evan is a sans fangame tho, in dusttale au sans basically is a main character where he gets modified the most. TS!Underswap on other hand is a completely different case here. U could also give an example of cringe emotional san on actually existing fangames and not overexaggerated made up scenarios. Or just something more detailed. All these edgy genocide fangames look to me rather to be for the sake of cool slaughterhouse with fanservice than for the sake of the some actual plot. Basically not that bad, tho still a more properly developed plot-stuff could had a more satisfying fanservice just cuz it'd look better. Gotta give u a credit for talking about unrealistic actions taken in these fanbattles, that, i gotta basically quote, u don't feel anything for something u didn't commit. It's *𝐀 𝐂 𝐂 𝐔 𝐑 𝐀 𝐓 𝐄* I actually don't mind the emotional sans stuff, gotta paste it here too, I do want from fanworks to develop the og putting it into different situations that'd cause it to change, basically sans to turn emotional. Uh That's it, dunno what else to say
(My opinion) I love undertale and I get ur point on fangames being somewhat bad. And I agree that some are just constant spam. So allow me to suggest an actual good fangame that had very good creators put hard work into it. Introducing…Storyshift facing demons. Check it out sometime if you get bored!
I think the idea of a “Sans Fangame” is just fundamentally flawed. What made the sans fight so great was that it was only a PART of a greater narrative. These “emotional” fan games simply don’t have enough context in their isolated worlds to warrant any emotional reaction. There is no point, there is NOTHING that these fan games are trying to say. With all that spectacle using that little substance, you cant expect me to take it seriously. This is why I like segasonic’s distrust 2: the cooler edition. It knows what it’s trying to be. It’s just another Sans fangame. It cuts the “emotional” bullshit and gets straight to the point opting to be funny instead of being sad.
Side note on the tears in the rain fangame you mentioned. I’d say it’s good supplementary material after playing the first game. You have enough emotional context with the original game to understand why sans would confront you like this, and keeping him in character is important when making a game like this.
@@This_Guy_Exists It’s more so that the fight itself is the main focus. If a fight acts as supplementary material to the main game as a what-if or something off screen. It can work as long as it makes sense and the characters are IN CHARACTER. If it’s just in its own isolated AU. It’s important that you make THE REST OF THE AU before making the sans fight.
To clarify the comment I left in case people get the wrong idea, I'm fine with fangames having their own visual flair, my issue is when they try to make everything look way too detailed or go way too hard on the animation and sprites Like part of the reason why I find Undertale soo funny to begin with is because everything looks like complete shit, like Toby Fox could've very easily just given Papyrus a proper animation for when leaves an area but instead he just has him either float out of area or speed walk Similarly in Deltarune, he could've given Kris and the Gang proper running animations like the ones seen in Deltatraveller for example, but instead he just has them speed walk when you hold down the run key. I think it kinda comes down to how a lot fangame creators tend to hold themselves to a really high standard and try to make sure that everything "looks good" and I feel that takes away from the charm an Undertale fangame can bring. Plus like Toby's own standard is pretty low to begin with, the dude's had his friends draw well designed sprites for Undertale and Deltarune and purposely gone out of his way to make them look shitty. This even applies to some of the fan designs I see for the Seven Human Souls, people tend to overdesign them and they always stand out in comparison to Frisk and Chara. Its especially weird for me since I always kinda just headcanoned that they all wore differently colored striped shirts. I apologize if this is like really long or what not, its just that a lot of the Undertale fangames that I've played have never really managed to make me laugh as much as Undertale did and I feel like this is why, plus I saw a tweet recently that was like "Would you have preferred if Undertale Yellow looked like shit" and like, yes, yes I would've lol.
Sans isn't my favorite Undertale character. I liked him but looling back at him his mysteriousness for me made me not indulge on his past experiences in contrast to Chara, Flowey, or Alphys. However I do like Sans because he's a chill dude but if you lose any responsibility you're dead weight to him. Also love his inreractions with Papyrus and Toriel. So here's how I feel about it. The issue I have with Undertale fangames is that I'm so annoyed that the skeleton brothers are shown. I love Papyrus but jeez guys, could we stop milking the loss of Sans depressed over Papyrus' demise. Yeah Papyrus's demise in the No Mercy route was sad, yet the reason why Sans stopped you wasn't because Papyrus was gone. He was angry that you were gonna permanently destroy everything after you escape the Underground proving his philosophy that nothing matter. He stops you knowing you are too far gone with your beliefs so he willingly tries to make you rage quit and stop playing. So why can we stop making fangames where Sans is depressed of his late brother. When we could have interesting fangames like Alphys, Asgore or maybe different characters explored. I would've liked a fangame where you play as Alphys trying your best to save the remaining monsters from a No Mercy Frisk. Or play as Undyne. Sans reminds me of popularity becoming too much such as Homura Akemi from Puella Magi one of my favorite animes. Both are loved to eleven and suddenly blame the other characters even though they are well developed characters such as Alphys or Sayaka Miki. Homura however is still my favorite but Sans's popularity and overbundance made me feel he was worshipped too much. Sure I loved his mysteriousness but I related to Alphys struggles with anxiety and opening up to others, or Papyrus being a supportive friend to you. Heck, any Flowey is more interesting than Sans because at least you could explore how he was like. Sans meanwhile is an enigma and sometimes he is a good enigma character but he's not my all time favorite of the trope. Sans is a good character, but I feel we should allow different characters rather than adding othee retake of the Sans fight.
Now the ones that don’t take the charm of Sans’ fight well and not make him in character is what I call Fanon!Sans. Meanwhile those who actually make “emotional” sans fangames do put Sans’ personality close to what he is in his Genocide battle I like to call accuratefanon!sans There is a difference (Not to diss anybody, no harm intended.)
Of course, there are exceptions. For me anyway. I can’t list some that I think of, but sometimes I tend to want to appreciate the takes on certain stuff. (And oh god, I’m fkn ranting-)
You know, I feel like Sans' fight is actually still fair since when you die it's not because he pulled some screen tilting bullshit out of nowhere. (Outside of the menu attacks and time travel) If you're good enough at the game you can feasibly get through it with like two attempts. But then people who dont care about making something actually playable come along and make the shittiest fights ever.
I personally think fangames that actually are impactful without being blunt is better. the fight having emotion is so much better than a flat ending, Like wtf? I worked my ass off just for this ending of the most meaningful character just to have him go get McDonald’s? That’s how most people was dissatisfied, which lead to fangames yet none of them trying to actually build a storyline yet my favorite fanmade san’s have to be *Tears in the Rain* because while sans doesn’t cry or anything. He genuinely shows he care and doesn’t act like some numb person with a responsibility. Just my opinion tho😅 Btw, tell me why you disagree with my opinion and I’ll explain more why I believe it❤
We could literally make a fangame about Sans losing his pet rock, then It will be the saddest shit known to every sans fight
Thanks for the idea, I'm taking it (can I please)
@@Equal99.998 Yeah sure pal
(I mean, if you credit me for the idea)
Alright im spriting it now (this is an alt, my main is Equal99) and this will be my first quality au dev.
Imagine sans, in a soaked jacket, with water on him, slightly sad look. The arms droop alot, so you can see the left one legit forced slightly more to the side by the elbow.
This au is a joke.
Soaked sans, upset that his rock died.
@@Equal99.998 He either forgot to feed it or the human did the worse to it.....
@@4isnice nah, papyrus got mad at a pun and stomped on it without realizing.
stretch's dusttale is the most in character dust sans fangame, he doesn't properly remember resets, just a buildup of the Deja vu other monsters get. he's completely unsure if he's doing the right thing until you fight him, and eventually he becomes sure. He acts like sans, being a funny guy, but just a bit more murdery.
I like stretch dusttale,its kinda debatable if he is that much in character,I guess it depends what version,the old stretch dusttale uhhh,not really
i like of what came after the stretch' dusttale, like the papyrus encounter
Canon-Dusttale!Sans is probably also in character for Sans except for the fact that he remembers resets.
his fight, while incredibly brutal, ends right when you actually manage to hit him. and then he just, dies. there is no epic buildiup for phase 2, he doesn't have some moment or his "last stand". he literally just dies. the rather anticlimactic end adds way more to the fight than any of these "sad" phases and constant desperation. Sans is the "weakest" monster who just did what he had to. he was never a hero or had some other greater goals. he is just Sans. an ordinary person living his life. which is what made it special. making Sans "that guy" and "THE ultimate bossfight" in my opinion does disservice to his character. detracting from the genocide ending as a whole by distracting you from the fact what you actually did with the epic boss battle.
Sans: *breaks the rules in-battle*
The player: "Two can play the same game"
Actually the fight having emotion is so much better than a flat ending, Like wtf? I worked my ass off just for this ending of the most meaningful character? That’s how most people was dissatisfied, which lead to fangames yet none of them trying to actually build a storyline lol😂.
@@travon4924 I think the dissatisfaction is actually there on purpose, like the whole point of genocide is to make you feel bad
@@MomazosDoritos but it doesn’t. It’s blank and unemotional, which leads to fangames such as ‘Tears in the Rain’
@@travon4924 I don't think it's unemotional but, you know what the say "para gustos colores"
That's the thing. They're not really a sans fan game, they're just sans fights. It feels weird because you've never gotten a chance to actually do those things, but you're supposed to start off as level 19 or whatever level, making it seem like you did those things, even though you really didn't.
It's also why there's so many dust sans fights.
Exactly. Especially in Last Breath and Dusttale takes where you've supposedly done 69 genocide runs even though you obviously didn't do 69 playthroughs to get here and there's like a 50% chance the game will end up pinning the blame for them on Chara anyway.
@@kittensolder8818 Oh yeah, I forgot to mention..they set you on a genocide route already, so this usually means they weren't able to develop the rest of the game, whether it be because they didn't want to, or just couldn't imagine it. On top of that, sans fights are easy lore and easy reputation and money making for TH-camrs. Genocide routes are really easy for undertale creators to do, so that's why they're done the most, hence sans fights being worked on first before the rest of the game. But you don't have to do that. Take a look at TS!Underswap.
Wdym green sans made me cry (in my pants)
This in now in my top 10 comments of all times
Me to
Green sans made me explode everywhere, the janitors refused to help
most funny green sans fan:
@@nemnem2342
Hey even janitors need a break you know
Bad idea maybe, but: sans has visions of past geno runs but instead of going nuts and killing everyone, he waits to see if you go about it. Why he remembers it is unspecified but implied to be Flowey after a geno run resets before killing Flowey to avoid the tainting of Chara. If you do, he prepares in advance a confrontation with you. As you progress, little things change like shops being closed off, no Papyrus encounter, less monsters appear per area, Undyne is more thorough in her pursuit and tracking of you. Many of the one hit fights change, Mad Dummy is doesn't become so angry that it becomes Glad and Mettaton doesn't go Neo. Undyne has a stealth sequence while Muffet has a chase sequence. When reaching the Judgement Hall, sans explains what's been going on, using what he's learned and seen to try and make a difference this time around, making your journey as arduous as possible. With you being woefully underprepared and sans being aware you likely already know his patterns, he creates a different fight. Not one that tries to be blindingly and unfairly hard but one that's unexpected, doing things he doesn't normally do and screwing with you like the original fight. As the fight progresses, more monsters join in the fight, adding their own attacks to the mix. At the end, sans gets tired like in the original as the monsters with him retreat or get killed, but instead of locking you in your turn forever he pulls a Jevil, pulling off an easy and almost lackluster attack and stopping the music before his next turn hits you with a chaotic, fast moving and last ditch effort move. After that fails, he simply gives up, taking the hit. The throne room is dark, and quiet. You're met with Asgore, who laments over sans' sacrifice and demise, before surrounding himself with the six human souls, starting an unwinnable battle against him. Unlike PS Flowey or Halo's Dustbelief Papyrus who have horrifying forms, Asgore's is more regal, demigod-like, aligning with his intents and desires for his people. Like Halo's Dustbelief, however, he absorbs your soul. Now, if you played neutral or pacifist, things would play as normal with some remarks by sans or Papyrus commenting on sans's different behavior. .... The idea for this whole thing would be making a fangame/concept thingy that stays more true to Undertale. I know the genocide route isn't supposed to be super engaging but Undertale Yellow, TS! Underswap and even Deltarune pull off doing otherwise very well. I also wanna make a more in character sans that isn't edgy for the sake of it or takes up the whole show. What do you think?
Niceo my bro
@@pinkinkling1905 Thanks!
Thats a wonderful idea
@@Bazookert06 Thank you!
Honestly, what I'm gonna say prob won't happen because of videogame reasons and the need for a plot, but yknow how og sans pulled the "well, it's my turn, forever, so you can't do anything"? I feel like with loads of other monsters it basically makes him win, plus Asgore being able to destroy the buttons makes sure of it (unless a fixed fight button appears out of nowhere during the monsters' attacks, in that case, crap)
Another problem with Sans fangames is that you already know how it's going to end more often than not - you win, no surprise.
You might as well not bother getting emotionally attached as you know it'll just end with you defeating them anyway once you learn the attacks (which is beautifully ironic in itself, given that's reminiscent of Flowey's whole soulless arc).
Is that even able to be fixed in an Undertale fangame? After all, the point is that you're not from that world, you're just seeing it as a game, and you can retry all you want to, that's why Sans in Undertale was just trying to make you ragequit and not continue geno
@@mariotheundyingIronically, fair share of Sans fangames can make the player ragequit, even though there is a slight technical possibility to win
I've seen a Dusttale animation where Sans is *EXTREMELY* in character
Literally summons a blue bone zone near you, making it look like he summoned it in you and asks you if he should remove it and raise our hand if yes
We can't since we think we are trapped in bone zone, so he simply goes away
It's not like he enjoys our dirty work, but still tries his best to be...Sans
Ive seen it too,it was pretty in char
I kinda know that like, but I don't remember what was that exactly
@@Oleja2008 "Dusttale - of all places"
Fanon Emotional Sans:
* "NOOOOO"
> takes Papyrus's scarf
* "why would you kill my brother??!!!"
> Gaster blasters engaged
* "ima do some bad time"
Canon Sans:
* soooo, you arr a murderer, huh?
* welp, not that i care
* why would you kill my brother, though?
> one small bone attack appears with no motion
* i don't feel like fighting, so if you feel any remorse... uhh...
* just *spare* me some effort and cosplay chara
Most sans fangames aren't even emotional but rage inducing also a favorite of mine is undertale Betrayer it does the sad parts well because the music is kinda sad too wich I like
that dusttrust ending, really can force a tear out your eye sometimes ngl
Ok that was actually pretty sad,definitely the most sad I felt in any dusttale fangame
Facts
Dusttrust is a Berserk from that very same-called anime, who found his happiness.
ngl I REALLY hope either Thanatos or Official Dusttrust keeps that ending... not only was it a breath of fresh air from the "You defeat Sans" fangames, given he's not only a near-God at that point but could also just feasibly kill you anyway (as proven by 'Get Dunked On' in UT), but it's also, as you said, a beautifully saddening ending - he got what he wanted, at the cost of his life.
@@ThatLinuxDude
Canon DustTrust (the one led by DillyWolf) will probably not have a Phase 4, or atleast not one with the human souls, given how they're going for a different aspect. (look at post mortem)
Underswap Thanatos is now completely different from DustTrust (although I don't really like the new concepts)
Basically nothing is known about the fight with Sans in Thanatos though. Probably (most definitely) won't have Phase 4 and will just end in the human killing Sans.
disbelief did the perfect job at making me emotional.
Same
You should do a video on how a lot of fangames fail to capture one of the many things that made Undertale so charming in the first place, that thing being its low quality and simplicity.
A lot of fangames are so focused on stuff like "Good Graphics" or "How detailed the sprites and animations are" while failing to realize that Undertale got it's charm from how the graphics were very simplistic and under detailed.
Even good fangames like Undertale Yellow kinda suffer from this issue.
This isn't to say that having good looking sprites in your fangame is bad but I feel like having too much detail kinda goes against Undertale (and to an extent, Deltarune's) design philosophy.
To be honest I actually can't see Sans being remotely emotional in almost any situation
Idk man, some of his ending calls seem pretty emotional to me
Literally a case of "You took everything away from me!" and "I don't even know who you are?"
Because most Sans focused fan games focus only on this one aspect, many other aspects are either left in the background or just are thrown out of the window.
Resulting in over saturation because of hyperfixation with revenge aspect while others just remain invisible for those creating fan games but that is starting to change recently.
The only reason why he doesn't kill you or isn't trying is because of promise he made to a person very dear to him, otherwise he would absolutely try.
saddest sams fangame is distrust 2,rest in cheese snacks :(
The papyrus recovery center arc was tear inducing
So speaking of TS!Underswap Sans, is he out of sans char?
@@Lunar931 not at all,he is one if not my favourite sans ever,this is the best thing ts underswap does,keeps the personalities and swaps the roles
5:08 name of this theme?
@@Lunar931 imo, ts!us sans is pretty much in-character, the only ooc thing might be sans being a superhero, but thats excusable given that aus are allowed to make characters a bit different as long as theyre still recognizable and not completely different characters that you have never been properly connected with.
Another reason: THIS FANGAMES ARE TO FU**ING HARD
I mean yeah, the canon sans fight was also very hard and you needed like 30 or 40 trys to beat him but in the fangames....you need like 80 trys to beat him, and most fangames are also unbalanced and almost impossibel to no hit.
You just want to kill the sans and dont care what you did, you just want to see him dead after 80 trys.
When you start raging...emotional things are nothing anymore
THIS
Not even talking about Sans anymore, just fangames in general
There's times where you get so frustrated with a fight that you stop caring about what's going on
You don't care about what the character is going through, or how they feel or anything, because you've repeated the fight so many times that you get tired of seeing the same sprite, with the same lines, with the same scenes over and over again
It personally happened with the genocide route of Undertale Yellow
@@lunaitor-uq9hz agree.
This for me was Phase 4 of Ceroba on Undertale Yellow. At the start I was crying. 57 deaths later I was borderline yelling at the screen.
*cough* last breath *cough*
@@arloklenczon6811 you will NOT like martlet at the end of one thing, but i will not spoil it
I think the original dust sans fan game made me shed a tear when sans started crying blood
One extra thing is how they fight, Sans in the base game is stalling for time, drawing things out and trying to bore, or discourage you while keeping himself alive to ensure the deed is fully done.
Half these fanganes have sans attack as if his one and only goal is defeating you like you don't have the miraculous power to turn back the clock, they don't even bother with his final gambit of standing there... menacingly!
Yknow, i saw a dusttale vid where sans didnt actually kill papyrus, and they team up against you instead. Like, papyrus tries to get you to spare them, when you attack papyrus, sans steps in and barely survives the attack with some hp left (this time being justified, since, yknow, dusttale.), and then they fight you.
While this is ultimately a dusttale take that results in sans killing everyone to stop, it does seem to try to keep sans in-character as much as it can. infact, from what i saw in the dialogue of that vid, im pretty sure that sans and papyrus in this take are aware about the previous geno runs because flowey told them about it.
I watched it and it's really what would happen if Sans just went insane for no reasons and wanted to kill everyone,he aint killing papyrus
Can you tell the name of the vid pls??? I really want to see it now
@@emptinessitself me too
@@emptinessitselfit's ellen's "team delusional dusttale" vid
The weakest sans at existence:
Fanon sans
Yeah, I feel like carrying a rotary fan with him would make it difficult for him to do much
6:00 o i remember this one, i was the second one of doing a no hit (my first no hit in a undertale fangame) an i agree about being the best titr take but this is fired, he's a chad
Every Sans fight fangame, even without the whole "this is my first playthrough" argument is basically just "sans hates everything and he wants to destroy everything and he loses all intelligence"
After seeing this video, you know, i always have in my mind making my own au from UT visualizing an important question: How about changing everything to make it perfect, accurate and different?
After fighting and winning against Sans for tenth time, suddenly; i ended up getting bored of all of this, everything feels the same, we went out on this cycle for 9 years, everything evolving around sans and the genocide run ignoring all the factors that made Undertale an awesome game, we completely forgot about the characters, we forgot about the story, we forgot about the purpose of the game with our decisions and we forgot those finale's like the beautiful and emotional pacifist run and the neutral run, due to everyone focused on sans and the genocide run, so for my au, i have one dumb idea; what about working with sans or being alone with the power of determination to travel around these au's and demonstrate their value with their proper characters, a well written story and developing and build up around them and not focusing only on sans; that's always what i wanted, the construction of these worlds, with their own concept and making something different of the usual and common thing, making these AU's and Undertale great again with a whole concept without getting reduced on one character.
Sans Fangames be like:
You be disrespectful 😔-
(continue the meme)
And you kill everyone, my brother 😡-
And disrespect the skibidi 🤬-
@@Awesometdsplayer you kick ma baby, ya kick ma fckn baby 😡😤
0:26 holy-💀
The thumbnail made me laugh for ten mins and the text gave me a stroke
You know, when i saw your video, it makes me want to finish what i was working on, even tho is just a drawing of him :]
thank you,and i hope you get many subs in the near future❤
Have a wonderful day :]
In my opinion, it would be because they turn the Sans fight into something more of an Undyne the Undying
3:13 wait a minute... UNDERTALE FINAL SHOWDOWN LOBBY THEME!?!?
That truly was the emotional showdown
@@Military_base01 fr
The actual saddest Sans fight I've seen is the end of Call of the Void phase 3. Brings a tear to my eye too
Can we get some Undyne fangames already 💀
Ngyaaaaahhhhh
We have snowdyne dawg
nah what we need is more asriel, toriel and Asgore fangames. So many cool concepts could be made if people started cooking, but everyone wants the skeletons known as Sacks and Egyptian Paper 😠😠
@@GoofyGooberlyv2this is the truest comment ever made, bravo theballhandler
Than the same as sans would happen, undyne the Undying, to hard Fights, emotional Storys where also undyne is out of charackter.
What we need is more pacifist Route Fights god damn it
haha, clipchamp. reminds me of my glory days.
oh yeah, this is a pretty good video essay by the way. despite the lack of speech it does a great job.
3:00 The greatest transition known to man.
Edit:
I read a comment on how the UT/DR fandom is currently obsessing over canon and calling fanon bad. I thought about the possibilty of Frisk being possessed by the player like Kris, and wonder if that is even necessary to do? (Especially since the player being canon was kinda vague in UT.) I would like you to do a video on that.
If we’re being a massive nerd about this papyrus aagore and mad dummy all extend battle box, are described as dodging, and trap you in an endless battle
But constructive criticism, white makes it super hard reading against the white battle sprites so maybe go karma pink or just have an outline?
0:27 THE IP ADDRESS 💀
Sans ain’t strong cuz he’s actually strong
He’s strong because he has an IQ level above 70
3:12 What is your opinion on the GG!UF sans fight anyway?
Thats what Im uploading in 2 days,but basically,GG underfell sans's fight is really good I like the Sans and just how evil and reckless he is,but if in the GG underfell animated series Sans does not get good motivations for becoming a really crazy fella then It'd drag down everything
1:02 What rules? and whenever was it stated that dodging our attacks is against them? Dodging our attacks was a surprise concept, one we weren't introduced to until that point, but still something that is allowed in the realm of possibilities in fights
I dont think Sans is or can actually break the rules,just take the rules at their extreme point
We were introduced to by Undyne that talks about how Sans is good at dodging.
Also Undyne tells us that she couldn't deal a blow to Asgore because most likely he managed to dodge her attacks.
So we absolutely were introduced to that concept TWICE many people just didn't pay attention to that at all.
Or skipped it all together.
@@rafsandomierz5313 ...did you just say Undyne said Sans is good at dodging
@@Military_base01 Yep there is dialouge for this but it is pretty obscure thing that needs to be fulfilled to say it.
@@rafsandomierz5313 ..when? Where? Huh?!?!
I guess the only sanses that feels like a ut sans fight is engineer a.k.a dell from overtime (undertale tf2 crossover fan game), crossbones from ts underswap and ggunderfell sans from deltatraveler
Overtime Dell is meant to be the engineer through, not sans
@@dylanzlol7293 still engineer and sans have so much in common
@@dylanzlol7293yea but you should admit what dell is one of the most fair sanses
When 2 bandits from TS!Underswap made job, of being sad genoside battle better, than 100% sans fangames:
1:20 omega flowey: hold my nightmares
I actually have an idea for a sans fangame that is very emotional, but I feel like I could do it wrong and misinterpret everything. Thanks for making this,
I'm curious, what are examples of sans fangames (other than Dusttale and tears) that have sans terribly out of character for no good reason? A lot of the games I run into are games that do try and give some backstory (even in a small increment, such as a simple story panel intro) that initiate sans being different.
Another thing I often don't see people realise about fangames is that they're usually on a bit of a time and talent budget. In order to make something fully fledged and polished, that's cohesive and masterfully done would take years to do and mad skills to preform. Just look at Undertale Yellow, lol. So then, it might be in the creator's best interest to expand upon the portion of the story that moved them the most.
I was able to successfully beat Sans after 120 attempts which goes to show why he's so difficult. I ditched the real knife and the heart locket and went back to waterfall so I could buy the cloudy glasses. The Sans fight first attempt, I survived his firsr attack with 1 HP and it was the torn notebook that saved me since invincibility frames while completely ignored play a role in slowing down how much HP you lose per second. You have 2 bars when choosing to fight compared to the real knife but trust me when I say this: You're better off with the cloudy glasses and torn notebook for the entire fight. Your HP will drain a little slower while having the cloudy glasses and torn notebook.
Really living up to the username in my opinion.
Hello engineer
Hello Freddy.
kind of off topic, but i like to imagine that monsters "invest" their power into damage and attack patterns, and sans just went full in on the attack pattern thing completely disreagarding damage
"i want a sad sans au"
alr ill get some random ppl to make the saddest au
4:38 Where did you get this
Ts underswap unitale Papyrus
3:02 he says "fuck you" lmao
...fall flat..?
*human fall flat*
Graahguhnm..
No..
Ambatafallflat..
AMBATAHUMANFALLFLAT!!
GRAAYAHMN
GROOOUGHMNNRRRR
what's your opinion on the conceptualized neutral run sans fight? its a pretty decent "tears in the rain" fight (at least i think so)
The song judgement made me cry when sans died(minecraft ver)
The thing is that people forget is that Sans, if you spare even ONE person will just fuck off and not fight you. He knows everything will be undone, so why should he care? You'll get bored, go back, and everyone including him will forget what happened
But when you do go full Genocide Mode, he realizes maybe you WON'T stop with the Underground, and if you get to the Surface (I don't think he knows about the concept of Erasures) you'll continue your reign of terror. So he has to take a stand
I could imagine a sans fangame where the joke is that all the stuff that is normally implied is stuff that you **literally didn’t do** and you’re not even playing as Frisk.
Like, the battle gets cutoff halfway through by the PC yelling that they didn’t do any of that stuff, cut to overworld and it’s not frisk, the number at 19 isn’t even LOVE.
1:50 CROSS BONES?!11?!11
what's the song at 5:10?
edit: guys please! I need to know!😢
Undertale Final Showdown Science Sans Theme
@@yeah...im_man... omg thank you so much!
Royal Scientist - Undertale Final Showdown OST (Science Sans theme)
where my sans fight where they make him an amalgamate and he loses by getting dementia or sumn instead of dying
or idk have it be a fight where you can't win or lose
Now do a video on how the ut fandom doesnt understand chara
Yass
4:56 argoument
One of the fangames that made me sad is last breath. Phase 1.5 is sad, for the most part,
The best Dusttale is the OG one made by ask Dusttale from Tumblr
4:56 argoument lol
People think that sans would just go fucking sicko mode because you killed his friends and brother, but no, hes literally just actively manipulating you to reset, and when he doesnt get his way, he has to do his job in killing you, which yes, is his job, not because hes fucking pissed (although he kinda is)
Also sans could probably tell you didnt actually did anything and just got thrown into this without warning, or atleast if he has build up before the fight, could tell you basically are a different person, not the one who caused the genocide.
but i mean it's not because they're not similar to canon i seen some Hella sad sans comic's but they go over sans potential what we of sans is that he knows about your lives (not to a full extent) and also knows about saves. In fanon he knows resets which simply not true. a main excuse of why sans knows this is because he knows about resets. even the actual sans doesn't Know' about resets.
edit: the reason we don't feel like we didn't do anything is because once again it was in a different timeline, sans may know about timelines(speculation) but he can't ACESS these timelines. this like something like promise sans just doesn't feel right.
0:26 Mom, snas undtrela doxxed me :(
Dusttale by Evan is a sans fangame tho, in dusttale au sans basically is a main character where he gets modified the most. TS!Underswap on other hand is a completely different case here.
U could also give an example of cringe emotional san on actually existing fangames and not overexaggerated made up scenarios. Or just something more detailed.
All these edgy genocide fangames look to me rather to be for the sake of cool slaughterhouse with fanservice than for the sake of the some actual plot. Basically not that bad, tho still a more properly developed plot-stuff could had a more satisfying fanservice just cuz it'd look better.
Gotta give u a credit for talking about unrealistic actions taken in these fanbattles, that, i gotta basically quote, u don't feel anything for something u didn't commit. It's *𝐀 𝐂 𝐂 𝐔 𝐑 𝐀 𝐓 𝐄*
I actually don't mind the emotional sans stuff, gotta paste it here too, I do want from fanworks to develop the og putting it into different situations that'd cause it to change, basically sans to turn emotional.
Uh
That's it, dunno what else to say
(My opinion) I love undertale and I get ur point on fangames being somewhat bad. And I agree that some are just constant spam. So allow me to suggest an actual good fangame that had very good creators put hard work into it. Introducing…Storyshift facing demons. Check it out sometime if you get bored!
Ive already played it,its..very questionable sometimes
@@Military_base01 the fandom is very questionable. But the game for me is 9/10.
3:01 it’s a joke. Sadly.
could you talk about the inverted fate sans fight?
I think the idea of a “Sans Fangame” is just fundamentally flawed. What made the sans fight so great was that it was only a PART of a greater narrative.
These “emotional” fan games simply don’t have enough context in their isolated worlds to warrant any emotional reaction. There is no point, there is NOTHING that these fan games are trying to say. With all that spectacle using that little substance, you cant expect me to take it seriously.
This is why I like segasonic’s distrust 2: the cooler edition. It knows what it’s trying to be. It’s just another Sans fangame. It cuts the “emotional” bullshit and gets straight to the point opting to be funny instead of being sad.
Side note on the tears in the rain fangame you mentioned. I’d say it’s good supplementary material after playing the first game. You have enough emotional context with the original game to understand why sans would confront you like this, and keeping him in character is important when making a game like this.
If there's a Sans fangame, it has to be a joke. Or else its destined to fail
@@This_Guy_Exists It’s more so that the fight itself is the main focus. If a fight acts as supplementary material to the main game as a what-if or something off screen. It can work as long as it makes sense and the characters are IN CHARACTER. If it’s just in its own isolated AU. It’s important that you make THE REST OF THE AU before making the sans fight.
MASTERPIECE
I think Promised Sans is kinda accurate and he would probably say similar stuff in the og game.
Cool video, I agree with you.
Didn't see the "sans" part in that community post
To clarify the comment I left in case people get the wrong idea, I'm fine with fangames having their own visual flair, my issue is when they try to make everything look way too detailed or go way too hard on the animation and sprites
Like part of the reason why I find Undertale soo funny to begin with is because everything looks like complete shit, like Toby Fox could've very easily just given Papyrus a proper animation for when leaves an area but instead he just has him either float out of area or speed walk
Similarly in Deltarune, he could've given Kris and the Gang proper running animations like the ones seen in Deltatraveller for example, but instead he just has them speed walk when you hold down the run key.
I think it kinda comes down to how a lot fangame creators tend to hold themselves to a really high standard and try to make sure that everything "looks good" and I feel that takes away from the charm an Undertale fangame can bring.
Plus like Toby's own standard is pretty low to begin with, the dude's had his friends draw well designed sprites for Undertale and Deltarune and purposely gone out of his way to make them look shitty.
This even applies to some of the fan designs I see for the Seven Human Souls, people tend to overdesign them and they always stand out in comparison to Frisk and Chara. Its especially weird for me since I always kinda just headcanoned that they all wore differently colored striped shirts.
I apologize if this is like really long or what not, its just that a lot of the Undertale fangames that I've played have never really managed to make me laugh as much as Undertale did and I feel like this is why, plus I saw a tweet recently that was like "Would you have preferred if Undertale Yellow looked like shit" and like, yes, yes I would've lol.
crossbones 🔛🔝 and undershuffle sans is very in character
4:40 what fangams is that could you say the name of it
Ts underswap unitale papyrus fight
3:01 oh no-
5:47 stretch’s dusttale solos..,
Sans isn't my favorite Undertale character. I liked him but looling back at him his mysteriousness for me made me not indulge on his past experiences in contrast to Chara, Flowey, or Alphys. However I do like Sans because he's a chill dude but if you lose any responsibility you're dead weight to him. Also love his inreractions with Papyrus and Toriel. So here's how I feel about it. The issue I have with Undertale fangames is that I'm so annoyed that the skeleton brothers are shown. I love Papyrus but jeez guys, could we stop milking the loss of Sans depressed over Papyrus' demise.
Yeah Papyrus's demise in the No Mercy route was sad, yet the reason why Sans stopped you wasn't because Papyrus was gone. He was angry that you were gonna permanently destroy everything after you escape the Underground proving his philosophy that nothing matter. He stops you knowing you are too far gone with your beliefs so he willingly tries to make you rage quit and stop playing.
So why can we stop making fangames where Sans is depressed of his late brother. When we could have interesting fangames like Alphys, Asgore or maybe different characters explored. I would've liked a fangame where you play as Alphys trying your best to save the remaining monsters from a No Mercy Frisk. Or play as Undyne.
Sans reminds me of popularity becoming too much such as Homura Akemi from Puella Magi one of my favorite animes. Both are loved to eleven and suddenly blame the other characters even though they are well developed characters such as Alphys or Sayaka Miki. Homura however is still my favorite but Sans's popularity and overbundance made me feel he was worshipped too much. Sure I loved his mysteriousness but I related to Alphys struggles with anxiety and opening up to others, or Papyrus being a supportive friend to you. Heck, any Flowey is more interesting than Sans because at least you could explore how he was like. Sans meanwhile is an enigma and sometimes he is a good enigma character but he's not my all time favorite of the trope.
Sans is a good character, but I feel we should allow different characters rather than adding othee retake of the Sans fight.
Help from the void animation is good
Now the ones that don’t take the charm of Sans’ fight well and not make him in character is what I call
Fanon!Sans.
Meanwhile those who actually make “emotional” sans fangames do put Sans’ personality close to what he is in his Genocide battle I like to call
accuratefanon!sans
There is a difference
(Not to diss anybody, no harm intended.)
Of course, there are exceptions. For me anyway.
I can’t list some that I think of, but sometimes I tend to want to appreciate the takes on certain stuff.
(And oh god, I’m fkn ranting-)
How can I feel bad for a genocide I did not commit (in his world anyways)
You know, I feel like Sans' fight is actually still fair since when you die it's not because he pulled some screen tilting bullshit out of nowhere. (Outside of the menu attacks and time travel)
If you're good enough at the game you can feasibly get through it with like two attempts.
But then people who dont care about making something actually playable come along and make the shittiest fights ever.
good video man
Honestly, a fight alone could make you sad, but, most of these fangames just suffer from poor writing.
Is the fangame dialogue shown in the beginning real cause of it is I need the name
Sans from the first game is the best I dont care what others say
I think you should make a video on Earthbound!
Its bound to happen ;)
@@Military_base01 oh my god thank you!!!
@@Military_base01sorry if i am RUSHING you but how much percent of progress!
@@Military_base01uhm.. you didnt lie right!
@@Military_base01 sir! I love earthbound its the bestest game ever are you making the video!!
to be honest the first 2 "chapters" you said about, were totally on you. like.. if you dont look up the wiki how is it the creator's fault?
your name was not lying when it said that you were based bro keep cooking
I personally think fangames that actually are impactful without being blunt is better. the fight having emotion is so much better than a flat ending, Like wtf? I worked my ass off just for this ending of the most meaningful character just to have him go get McDonald’s? That’s how most people was dissatisfied, which lead to fangames yet none of them trying to actually build a storyline yet my favorite fanmade san’s have to be *Tears in the Rain* because while sans doesn’t cry or anything. He genuinely shows he care and doesn’t act like some numb person with a responsibility. Just my opinion tho😅
Btw, tell me why you disagree with my opinion and I’ll explain more why I believe it❤
Negatale sans on budget
The original sans death was not sad to me, i was jumping for joy when i killed him due to how annoyed i was.
why is sans the focus of almost piece of fan made undertale media that's why i like undertale yellow no sans
the tongue in the thumbnail gives me ptsd
UFS!!! REAL!!!
why call it sans fangame??? YOU MISSED THE BIGGEST OPPURTUNITE FOR SANSGAME