This is the best review of Terminal Directive that has been done. And I myself did a review. Your suggestions really back up your points and seem like great jumping-off points for a future Campaign Expansion. I really hope they do one more CE and do it right.
A fantastic analysis of TD, and a great way of finishing off on a positive note. Brilliant production values as well. I eagerly await the next mini-doco style vid from you guys. Thank you.
Very nice review! The Magic comparison and duel decks bit got me realizing: why are there not more constructed decks? The tournament decks felt like a step in this direction, and many new players were pointed at them as a way to get a good start with little investment. They don't even need to put in new cards, just draft up a workable themed deck for each of the seven factions, put them in snazzy little boxes, maybe have a few key cards get the promo art treatment.
I noticed a few of the cards referenced some of the lore that's been published: Ghandi Gun - A stun gun. First mentioned in the Golem series of novels, and is the only weapon that Drake 3GI2RC (the main character) can use (as he is a bioroid and thus cannot use a leathal weapon) Mr. Stone - Appears on 3 cards previous to Terminal Directive (Vulcan Coverup, The Cleaners, Witness Tampering) and is the main antagonist of Monster Slayer Laguna Velasco - Is mentioned in the insert for Data and Destiny and is the location of the Globalsec tower. So there's some lore tie ins with Terminal Directive and existing properties (and I haven't re-read The Worlds of Android so there might be more that I"m missing), but that just supports your statement that they could have done _way_ more with the story. Hell, The Worlds of Android has so many passing comments about people that feel super important to the Android world and have no backstory that they could have easily used Terminal Directive to fill them out.
A dual deck product seems like i really cool idea. Not only having the potential to be flavourful but also add some cards to the pool for certain areas that would mechanically need a boost...
We were one of the few lucky ones that had a blast with Terminal Directive. I was playing Ayla and my mate Haas-Bioroid, and even though it was clear that Seidr is so, so, so much more competent at what it does than Ayla, we still had a very close end to the campaign - at the very last match where the winner basically wins the campaign, I did finally draw the longer straw. It was a blast and all the deck building and changes was exhiliarating. But I've heard that most people had it really bad. I can understand why. We were lucky, and I'm grateful for that. Excellent analysis on all fronts. I'll have to say that both of us enjoyed the warnings and the Inez double play most, as the warnings really made us think twice about how we'll play the game. I think we could've actually skipped all the bonuses and only played with the warnings, especially since it's pretty easy to get along with the problems. At least most of them. And they can be removed entirely from your back. So TD did many things wrong, but Inez and warnings weren't one of them. Those were really succesful in making for interesting story+play experiences. Keep up the excellent work!
As for what to give newcomers, we had a blast doing a casual event of Coreluxe, where additional little booster packs (of data pack cards) were given to players after certain feats - score 3 agendas, flatline the runner, take 2 brain damage... Then people could even trade those booster cards with each other. We quickly decided we should try out a very casual cube draft event where the players wouldn't probably even have to bring anything for themselves. First draft out Coreluxe2.0 material only. Then as the players accomplish different feats they get booster packs from the whole Netrunner pool. It doesn't have to be fair. It doesn't have to be balanced. But the joy of discovery and the element of rogue-like achievements, constant evolution and theme through datapacks (after winning by scoring, will you commit your booster pack for a 'political' theme or a 'security' theme, or maybe 'financial'?) will eventually make for a really fun day with Netrunner. It takes a bit of a toll from the organizer, but if there's a chance you'll draw someone into the game that way, hey - it's your job as a member of the community. That's how communities work.
As someone who only recently got into netrunner, Krystian seems to have gently foretold some of the issues that have led to its official demise. As a new player, what carried me over the issues of lack of cards was a friend (mrteatime) who introduced me and leant me his decks so I did not have to spend money to get up to speed. Watching the end of this, I wonder how my experience would have been different had I had to buy my own cards from the start, thus leaving myself without the cards to play on an even match with an aponent? What I will say netrunner has over magic the gathering, is the strength of community. Everyone is so nice! I did my first ever tournament last weekend and I have never felt more welcomed by a room of strangers, who quickly became friends... and if netrunner is going to stay alive, it will be that which does it. The lovely people who still play it.
I wonder if years after this anyone has actually compiled tweaks and suggestions to balance out TD. I mean, the criticism is on point, but a few tips would be appreciated here :S
My personal strategy would be to find a corp and runner that you enjoy from the Core and focus on the packs and expansions needed to get all of their cards. Obviously difficult now but that would make sense to me.
Finally got around to watching this. My experience was terrible. My opponent was better skilled than me and roflstomped my corp. As a result I got to see NOTHING of the campaign. He got all the story cards. I'm also not a fan of this legacy 'destruction' mechanic. It helpfully kills the secondary market value of a product. But given that each netrunner game is a mini story on it's own. I'd rather see a sort of Mastermind'esque repeatable game where the Corp possibly knows 'who done it' and is trying to cover it up. With the runner trying to uncover it. I think there's a lot to be done here with an Adam vs Seidr. Since Adam relies of clicks and Seidr relies on removing them. Seidr could be working on pinning it on Adam, while Adam has to prove his innocence by figuring out who actually did it. Agendas could be clues that when the corp scores them means that evidence is destroyed, and when the runner scores it gives him/her some kind of buff. Lot of interesting options at least.
Wow I'm really amazed by your editings. Very on point and made an informative video to be fun to watch. What programs did you used to edit this video? Especially on the animations? Adobe Premiere Pro?
I'm really happy this video is out there. As someone who casually played NR with a friend the game became a little too expensive for me to keep up with. But after watching this video I'm hopeful that one day I can play Netrunner with a friend or two without feeling like I'm missing a lot of the experience because I can't buy all the cool new toys. Keep up the good Krystian, and I'm happy there's more Netrunner vids for me to watch!
All of the things this box is missing is that it’s “just” not designed by Nate French & Matt Newman :P Literally all of the pointed issues just don’t exist in Arkham Horror LCG, no surprise n1 in BGG Customizable category.
A 1 hour long video essay that is an entertaining, informative, balanced, and full of interesting ideas and valid points? Have a thumb up, good sir. The fun parts are great, the game design discussion parts are solid. Great work. I hope the FFG folks (hey, Boggs!) not only watch it, but actually have a chance to run along the sharp business vs fun edge, creating an LCG that's long-lasting experience for "rabid fans" and newbs alike.
That was a grade A+ review, thank you for your work. Sadly after playing TD after it came out, I never want to touch it again, hope they try again cause I loved the concept, just not the execution.
I absolutely agree that this is a great way to grow the casual scene (and Netrunner has SO MUCH to offer as a casual game!) which fell short of its potential. The annoying thing is that a lot of the narrative flaws you point out with the campaign are things that FFG have already solved in other games! The Arkham Horror LCG has much better storytelling (the prose is comically colourful, but that's in keeping with the Lovecraftian theme, and they do all the things you point out about having people you care about dying to the campaign if something goes wrong etc. It's a shame they didn't apply that experience to TD, as I think it could have been a fun campaign. If your suspicions that the scope of the campaign was originally larger and it was truncated for whatever reason, then it's doubly a shame that they spent so many resources on other games like Mainframe and New Angeles instead. Those are standalone experiences, some people will buy them, and that'll be it. But something like TD, if it was better, had the potential to convert people who liked it into regular ANR customers. I sometimes feel FFG is diversifying itself too much, to its own detriment, rather than doubling down on their successes.
If FFG doesn't make the campaign, you should!! It'd be like First Age expansion for Lord of the Rings :) Great video and I hope they don't give up on making more accessible casual narrative campaigns for Netrunner.
Fantastic review. Humor was on point, production values were great, and the commentary was insightful. A little surprised you didn't briefly discuss the impact of the included cards on the competitive metagame given how thorough everything else was, but I suppose that plenty of people have done that already. How long do you think the video editing took you?
I wrote the Script at the end of August. So it took a bit less than 2 months. Felt like longer. :) Yeah, I didn't really comment on the competetive side since I didn't have anything to say about it. Felt par for the course for me. Mabe someone like Ben Ni has more insightful things to say? I could have said something about the Netrunner color wheel broken in TD, but that didn't start with TD.
Great video, 1h+ just flew by! I hope this “discussion video” will be one of a long series. How would you feel replaying the TD campaign with Core 2.0 + TD (no scorched, no siphon, no medium)? Is the campaing/narrative experiment one and done at FFG? Shouldn’t they release something for other factions as well (anarch and mini factions against NBN and Jinteki? Yes please!)? Krystian, as a 2-year AnR player that REALLY learned how to play with your videos THANK YOU! Good luck with this T5 adventure, I’ll be following you! PS. Is Putty on board T5 too? I hope so!
Thank you for this video, it's excellent. A balanced, well-reinforced opinion backed up with many keen observations, great design ideas, also I really enjoyed your way of talking about stuff. Polite, funny... civil. That said, I really would love to play a legacy card game designed by you. Are you by chance a game designer? If not, why aren't you a game designer?! For instance, the idea of investigating the bioroid lines, or the one with the cybernetics pack you get when they flatline you... It's just pure gold! I think the main reason why competitive scene overshadows the casual one so much is at the core - in FFG's politics regarding their new releases. It just doesn't seem aimed at casuals at all, no matter what they tried to show with TD. Have a look at Legend of the Five Rings LCG. The rulebook in the box says it blunt - you can't make a tournament-legal deck with the contents of the box. Game of Thrones has it the same way. If you want to play by the full rules (that is, the way the game was meant to be played, not simplified, not cut to fit into the box), you either have to commit to buying small packs (the high treshold of entry you mentioned), or get multiple copies of a core set (even higher). They are out for money - having a base of players that regularly buy new releases to keep ahead is much more profitable than a bunch of folks who just play from time to time and mostly enjoy the story (like I do). TD had a lot of cards that became significant at the tournaments - to me it feels like the legacy part was just hotglued on it to snatch these few dollars more from us, the vorthos people. Now, I'm not saying that Netrunner won't ever go along with legacy. But if it ever will, it's not because of what FFG does.
Thank you for the kind words! I think I should have been more clear - I actually am indeed a Game Designer. I published a small indie game called TRAUMA a few years ago and I teach Game Design at some local Institutes. I haven't published a board / card game yet. But I might some day! -Krystian
Oh, I missed the second part there. So about the "FFG are out for the money". Yeah of course they are. They are a business not a charity. The moment Netrunner is no longer profitable is the moment it actually dies. So both, the player base and the publisher should have an interest in the game making money. This is not an "us vs. them"-situation and we should avoid seeing it as one. It's really easy to fall into that trap. Neither do I see TD or the L5R Core Set as some kind of cheap, nefarious cash-in scheme. If that's what FFG really wanted there are much easier ways to do that. Being a CCG would be the easiest one ;)
This is one of the best (and most even-handed) videos I have ever seen on A:NR. Please make more. Set up a Patreon or something. I will give you money.
A little late here, but you gave me 3 seconds to think of a better Terminal Directive Runner, so here is my answer. (Note: Haven't seen the rest of the video). My answer would be Sunny (Keep in mind, I don't know that much about the source material, so some or all of my reasoning here could be wrong). Sunny, from what I understand is a Runner that works under the employment of corporations, while this seems to include security testing, corporate espionage still seems like a possibility. Thus, it would make sense for her to be involved if she was being funded by Jinteki, whose (to my understanding) clones are in direct competition with HB's bioroids, and thus would be very interested in information that could be damaging to HB.
So we have giant overpriced box full of stickers, campaign cards and pads to put stickers on. If you don't care about the terminal directive campaign, you still need to buy this for tournament play . That's a bitter pill to swallow. There is a discussion that always comes up when a new FFG core set is released and that we are getting weary of: Why is it almost mandatory to get multiple core sets? Players don't like being forced to buy more than they need to have a full play experience. If we want to have a narrative mode again, it should be seperate to competitive play. That would be a huge risk ofc, but the excitement for TD showed that people are interested in that kind of game. We really should look at the arkham horror lcg for inspiration. The mechanics of the game kinda stay the same, but the setup is always different. If you go through a campaign, your investigator and deck is changing depending on you are playing the game. Lost to damage? Get one physical trauma. Got lost in time and space? Put a weakness in your deck. Rescued a character? Put it into your deck. You can customize your rewards as well because you can choose on which cards you spend the experience you acquired throughout the game. The story is mostly the same, but some things change depending your choices or how the game went. This is everything that TD could have been, but was not. Another thing about "duel decks": The worlds decks work like duel decks. It's a bit questionable because these will always be hypercompetitive decks that might not be friendly for new players, but so far the worlds decks have been fine. As a new player, you can pick up a Whizzard packs and a Hb:Etf pack and that would be a square and fair matchup. You can spice up your core set with those packs, too. I wonder what would have happened if 7p shutdown and Dyper would have won worlds. That would have been pretty dumb decks to print in full bleed. Anyway, this is a great video, in every perspective. Well done, Krystian Also, THIS IS ALL DAMONS FAULT GNNRRRR
FFG needs to hire this guy 😎
I love this, a reasoned opinion with references and entertaining cutaways. Thank you Trace 5!
This is the best review of Terminal Directive that has been done. And I myself did a review. Your suggestions really back up your points and seem like great jumping-off points for a future Campaign Expansion.
I really hope they do one more CE and do it right.
Great video. Very engaging and with some excellent points. You guys are killing it with this channel!
A fantastic analysis of TD, and a great way of finishing off on a positive note. Brilliant production values as well. I eagerly await the next mini-doco style vid from you guys. Thank you.
Very nice review!
The Magic comparison and duel decks bit got me realizing: why are there not more constructed decks?
The tournament decks felt like a step in this direction, and many new players were pointed at them as a way to get a good start with little investment. They don't even need to put in new cards, just draft up a workable themed deck for each of the seven factions, put them in snazzy little boxes, maybe have a few key cards get the promo art treatment.
I noticed a few of the cards referenced some of the lore that's been published:
Ghandi Gun - A stun gun. First mentioned in the Golem series of novels, and is the only weapon that Drake 3GI2RC (the main character) can use (as he is a bioroid and thus cannot use a leathal weapon)
Mr. Stone - Appears on 3 cards previous to Terminal Directive (Vulcan Coverup, The Cleaners, Witness Tampering) and is the main antagonist of Monster Slayer
Laguna Velasco - Is mentioned in the insert for Data and Destiny and is the location of the Globalsec tower.
So there's some lore tie ins with Terminal Directive and existing properties (and I haven't re-read The Worlds of Android so there might be more that I"m missing), but that just supports your statement that they could have done _way_ more with the story. Hell, The Worlds of Android has so many passing comments about people that feel super important to the Android world and have no backstory that they could have easily used Terminal Directive to fill them out.
A dual deck product seems like i really cool idea. Not only having the potential to be flavourful but also add some cards to the pool for certain areas that would mechanically need a boost...
We were one of the few lucky ones that had a blast with Terminal Directive. I was playing Ayla and my mate Haas-Bioroid, and even though it was clear that Seidr is so, so, so much more competent at what it does than Ayla, we still had a very close end to the campaign - at the very last match where the winner basically wins the campaign, I did finally draw the longer straw. It was a blast and all the deck building and changes was exhiliarating.
But I've heard that most people had it really bad. I can understand why. We were lucky, and I'm grateful for that.
Excellent analysis on all fronts. I'll have to say that both of us enjoyed the warnings and the Inez double play most, as the warnings really made us think twice about how we'll play the game. I think we could've actually skipped all the bonuses and only played with the warnings, especially since it's pretty easy to get along with the problems. At least most of them. And they can be removed entirely from your back.
So TD did many things wrong, but Inez and warnings weren't one of them. Those were really succesful in making for interesting story+play experiences.
Keep up the excellent work!
Wow this is prophetic
The End of Netrunner
Lmao @8:38
As someone that plays Netrunner and Destiny, I approve of this joke.
As for what to give newcomers, we had a blast doing a casual event of Coreluxe, where additional little booster packs (of data pack cards) were given to players after certain feats - score 3 agendas, flatline the runner, take 2 brain damage...
Then people could even trade those booster cards with each other.
We quickly decided we should try out a very casual cube draft event where the players wouldn't probably even have to bring anything for themselves. First draft out Coreluxe2.0 material only. Then as the players accomplish different feats they get booster packs from the whole Netrunner pool. It doesn't have to be fair. It doesn't have to be balanced. But the joy of discovery and the element of rogue-like achievements, constant evolution and theme through datapacks (after winning by scoring, will you commit your booster pack for a 'political' theme or a 'security' theme, or maybe 'financial'?) will eventually make for a really fun day with Netrunner.
It takes a bit of a toll from the organizer, but if there's a chance you'll draw someone into the game that way, hey - it's your job as a member of the community. That's how communities work.
As someone who only recently got into netrunner, Krystian seems to have gently foretold some of the issues that have led to its official demise. As a new player, what carried me over the issues of lack of cards was a friend (mrteatime) who introduced me and leant me his decks so I did not have to spend money to get up to speed. Watching the end of this, I wonder how my experience would have been different had I had to buy my own cards from the start, thus leaving myself without the cards to play on an even match with an aponent?
What I will say netrunner has over magic the gathering, is the strength of community. Everyone is so nice! I did my first ever tournament last weekend and I have never felt more welcomed by a room of strangers, who quickly became friends... and if netrunner is going to stay alive, it will be that which does it. The lovely people who still play it.
I wonder if years after this anyone has actually compiled tweaks and suggestions to balance out TD. I mean, the criticism is on point, but a few tips would be appreciated here :S
Very stimulating discussion of relationship in narrative and game design !
My personal strategy would be to find a corp and runner that you enjoy from the Core and focus on the packs and expansions needed to get all of their cards. Obviously difficult now but that would make sense to me.
Finally got around to watching this. My experience was terrible. My opponent was better skilled than me and roflstomped my corp. As a result I got to see NOTHING of the campaign. He got all the story cards.
I'm also not a fan of this legacy 'destruction' mechanic. It helpfully kills the secondary market value of a product. But given that each netrunner game is a mini story on it's own.
I'd rather see a sort of Mastermind'esque repeatable game where the Corp possibly knows 'who done it' and is trying to cover it up. With the runner trying to uncover it.
I think there's a lot to be done here with an Adam vs Seidr. Since Adam relies of clicks and Seidr relies on removing them. Seidr could be working on pinning it on Adam, while Adam has to prove his innocence by figuring out who actually did it. Agendas could be clues that when the corp scores them means that evidence is destroyed, and when the runner scores it gives him/her some kind of buff. Lot of interesting options at least.
Wow I'm really amazed by your editings. Very on point and made an informative video to be fun to watch. What programs did you used to edit this video? Especially on the animations? Adobe Premiere Pro?
Thanks! I used Premiere and After Effects.
I'm really happy this video is out there. As someone who casually played NR with a friend the game became a little too expensive for me to keep up with. But after watching this video I'm hopeful that one day I can play Netrunner with a friend or two without feeling like I'm missing a lot of the experience because I can't buy all the cool new toys. Keep up the good Krystian, and I'm happy there's more Netrunner vids for me to watch!
Really well done. Krystian is consistently putting out some of the best content in this community!
All of the things this box is missing is that it’s “just” not designed by Nate French & Matt Newman :P Literally all of the pointed issues just don’t exist in Arkham Horror LCG, no surprise n1 in BGG Customizable category.
great video, i appreciate the time and care. desire more
A 1 hour long video essay that is an entertaining, informative, balanced, and full of interesting ideas and valid points? Have a thumb up, good sir. The fun parts are great, the game design discussion parts are solid.
Great work. I hope the FFG folks (hey, Boggs!) not only watch it, but actually have a chance to run along the sharp business vs fun edge, creating an LCG that's long-lasting experience for "rabid fans" and newbs alike.
Great video i liked some of the humour. It dose leave me wondering whether the revised core set helps TD at all or just makes it even worse.
i've heard from a playtester that it's way worse. Corp is more OP
That was a grade A+ review, thank you for your work. Sadly after playing TD after it came out, I never want to touch it again, hope they try again cause I loved the concept, just not the execution.
I absolutely agree that this is a great way to grow the casual scene (and Netrunner has SO MUCH to offer as a casual game!) which fell short of its potential. The annoying thing is that a lot of the narrative flaws you point out with the campaign are things that FFG have already solved in other games! The Arkham Horror LCG has much better storytelling (the prose is comically colourful, but that's in keeping with the Lovecraftian theme, and they do all the things you point out about having people you care about dying to the campaign if something goes wrong etc. It's a shame they didn't apply that experience to TD, as I think it could have been a fun campaign.
If your suspicions that the scope of the campaign was originally larger and it was truncated for whatever reason, then it's doubly a shame that they spent so many resources on other games like Mainframe and New Angeles instead. Those are standalone experiences, some people will buy them, and that'll be it. But something like TD, if it was better, had the potential to convert people who liked it into regular ANR customers. I sometimes feel FFG is diversifying itself too much, to its own detriment, rather than doubling down on their successes.
If FFG doesn't make the campaign, you should!! It'd be like First Age expansion for Lord of the Rings :) Great video and I hope they don't give up on making more accessible casual narrative campaigns for Netrunner.
Fantastic review. Humor was on point, production values were great, and the commentary was insightful. A little surprised you didn't briefly discuss the impact of the included cards on the competitive metagame given how thorough everything else was, but I suppose that plenty of people have done that already. How long do you think the video editing took you?
I wrote the Script at the end of August. So it took a bit less than 2 months. Felt like longer. :)
Yeah, I didn't really comment on the competetive side since I didn't have anything to say about it. Felt par for the course for me. Mabe someone like Ben Ni has more insightful things to say?
I could have said something about the Netrunner color wheel broken in TD, but that didn't start with TD.
Great video, 1h+ just flew by! I hope this “discussion video” will be one of a long series.
How would you feel replaying the TD campaign with Core 2.0 + TD (no scorched, no siphon, no medium)?
Is the campaing/narrative experiment one and done at FFG? Shouldn’t they release something for other factions as well (anarch and mini factions against NBN and Jinteki? Yes please!)?
Krystian, as a 2-year AnR player that REALLY learned how to play with your videos THANK YOU! Good luck with this T5 adventure, I’ll be following you!
PS. Is Putty on board T5 too? I hope so!
Thank you for this video, it's excellent. A balanced, well-reinforced opinion backed up with many keen observations, great design ideas, also I really enjoyed your way of talking about stuff. Polite, funny... civil.
That said, I really would love to play a legacy card game designed by you. Are you by chance a game designer? If not, why aren't you a game designer?! For instance, the idea of investigating the bioroid lines, or the one with the cybernetics pack you get when they flatline you... It's just pure gold!
I think the main reason why competitive scene overshadows the casual one so much is at the core - in FFG's politics regarding their new releases. It just doesn't seem aimed at casuals at all, no matter what they tried to show with TD. Have a look at Legend of the Five Rings LCG. The rulebook in the box says it blunt - you can't make a tournament-legal deck with the contents of the box. Game of Thrones has it the same way.
If you want to play by the full rules (that is, the way the game was meant to be played, not simplified, not cut to fit into the box), you either have to commit to buying small packs (the high treshold of entry you mentioned), or get multiple copies of a core set (even higher). They are out for money - having a base of players that regularly buy new releases to keep ahead is much more profitable than a bunch of folks who just play from time to time and mostly enjoy the story (like I do). TD had a lot of cards that became significant at the tournaments - to me it feels like the legacy part was just hotglued on it to snatch these few dollars more from us, the vorthos people.
Now, I'm not saying that Netrunner won't ever go along with legacy. But if it ever will, it's not because of what FFG does.
Thank you for the kind words! I think I should have been more clear - I actually am indeed a Game Designer. I published a small indie game called TRAUMA a few years ago and I teach Game Design at some local Institutes. I haven't published a board / card game yet. But I might some day! -Krystian
Oh, I'll drink to that!
Oh, I missed the second part there.
So about the "FFG are out for the money". Yeah of course they are. They are a business not a charity. The moment Netrunner is no longer profitable is the moment it actually dies. So both, the player base and the publisher should have an interest in the game making money. This is not an "us vs. them"-situation and we should avoid seeing it as one. It's really easy to fall into that trap.
Neither do I see TD or the L5R Core Set as some kind of cheap, nefarious cash-in scheme. If that's what FFG really wanted there are much easier ways to do that. Being a CCG would be the easiest one ;)
Great video. I think you just gave me an idea for a project.
This is one of the best (and most even-handed) videos I have ever seen on A:NR.
Please make more. Set up a Patreon or something. I will give you money.
YAY! Our Patreon is over at patreon.com/hacktheplanet
Princess space kitten for one of the most strong currents of the game...love your videos man!
Nooooo! I ran the Junebug at 5:30!
amazing video
vimeo.com/125164271 link to lukas litzsinger talk mentioned in the video
Actually, FFG should seriously consider hiring this guy to work on the next story expansion for netrunner.
Excellent review.
A little late here, but you gave me 3 seconds to think of a better Terminal Directive Runner, so here is my answer. (Note: Haven't seen the rest of the video). My answer would be Sunny (Keep in mind, I don't know that much about the source material, so some or all of my reasoning here could be wrong). Sunny, from what I understand is a Runner that works under the employment of corporations, while this seems to include security testing, corporate espionage still seems like a possibility. Thus, it would make sense for her to be involved if she was being funded by Jinteki, whose (to my understanding) clones are in direct competition with HB's bioroids, and thus would be very interested in information that could be damaging to HB.
All of this is why I still play chess or backgammon
+1 for positive feedback loop :D
I didn't know uniques were per game, I always thought it was per player.
This was cool Krystian. I hope they don;t give u and improve on the formula.
IT WAS JACKSON HOWARD THE WHOLE TIIME!
unfortunately Android Netrunner will die in Oct :( :( .. thx for the video! it was excellent
So we have giant overpriced box full of stickers, campaign cards and pads to put stickers on. If you don't care about the terminal directive campaign, you still need to buy this for tournament play . That's a bitter pill to swallow.
There is a discussion that always comes up when a new FFG core set is released and that we are getting weary of: Why is it almost mandatory to get multiple core sets?
Players don't like being forced to buy more than they need to have a full play experience.
If we want to have a narrative mode again, it should be seperate to competitive play. That would be a huge risk ofc, but the excitement for TD showed that people are interested in that kind of game.
We really should look at the arkham horror lcg for inspiration. The mechanics of the game kinda stay the same, but the setup is always different.
If you go through a campaign, your investigator and deck is changing depending on you are playing the game.
Lost to damage? Get one physical trauma. Got lost in time and space? Put a weakness in your deck. Rescued a character? Put it into your deck.
You can customize your rewards as well because you can choose on which cards you spend the experience you acquired throughout the game.
The story is mostly the same, but some things change depending your choices or how the game went. This is everything that TD could have been, but was not.
Another thing about "duel decks":
The worlds decks work like duel decks. It's a bit questionable because these will always be hypercompetitive decks that might not be friendly for new players, but so far the worlds decks have been fine. As a new player, you can pick up a Whizzard packs and a Hb:Etf pack and that would be a square and fair matchup. You can spice up your core set with those packs, too.
I wonder what would have happened if 7p shutdown and Dyper would have won worlds. That would have been pretty dumb decks to print in full bleed.
Anyway, this is a great video, in every perspective. Well done, Krystian
Also, THIS IS ALL DAMONS FAULT GNNRRRR
Hahahah. The SW Destiny jab. That's exactly why I hated that game - that and I hate SW in general.
Too much whining.