Offense & Defense on Wakeup [Tutorial]

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 120

  • @0colorad0
    @0colorad0 5 ปีที่แล้ว +53

    Thanks, dude, it's really hard to find proper guides on tactics like these!

    • @guga5708156
      @guga5708156 4 ปีที่แล้ว

      O think there is also a great video by "daigo?" Where he makes tips like have reliable combos in execution, a combo or plan for every situation, know what can and not be punished, don't press buttons on defense. This video looks like a part 2 of his video

  • @Viladin
    @Viladin 4 ปีที่แล้ว +3

    This video really clarified and put into context a lot of things I’ve been trying to figure out, thank you.

  • @seeanthonyn
    @seeanthonyn 2 ปีที่แล้ว

    Thanks for simplifying this. I truly had to keep watching explanations about wake up. The way you explained is easy enough to understand

  • @KrayZ
    @KrayZ 6 ปีที่แล้ว +25

    Good stuff. It would be dope if you make more content like this.

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว +11

      you'll always see a tutorial from time to time, it just takes significantly longer to produce compared to my other content.

  • @luislaracuente
    @luislaracuente 3 ปีที่แล้ว +1

    This video was very very helpful! Thank you! I would love to see this explanation further expanded into how this dynamic changes when you're in a corner and can't backstep.

  • @thebeluvdtrex
    @thebeluvdtrex 4 ปีที่แล้ว +1

    This video makes me appreciate SFVs gameplay a little more.

  • @Chvrisimo
    @Chvrisimo ปีที่แล้ว

    Simple as fudge, which is what we need. I usually summary wakeup scenario in 3 categories, either you:
    Play Safe - Block or DelayTech
    Yolo - Press a button or EX Reversal
    Run! - Backdash, Neutral or Back Jump

  • @sprcrzy110
    @sprcrzy110 6 ปีที่แล้ว +2

    Excellent video. This is going to help me improve my wakeup defense immensely. Keep up the great content!!

  • @NUTGORE
    @NUTGORE 4 ปีที่แล้ว

    Just started playing this game and your tutorials are the best I’ve found

  • @dragon9ght
    @dragon9ght 6 ปีที่แล้ว +6

    The reason why I subscribed to this channel, not just to learn about ryu play styles but also advanced and tournament level strategies

  • @sorry11303
    @sorry11303 5 ปีที่แล้ว

    Okay I'm giving out props to people that actually play Street Fighter 5 and showing the technical side of things excellent tutorial bro 👏👏👏👏💯

  • @sharriffchaplin3733
    @sharriffchaplin3733 6 ปีที่แล้ว

    Thanks again Jimmy you have helped me understand certain situations better thanks to this I can be a little better

  • @Djsiryx
    @Djsiryx 6 ปีที่แล้ว +1

    Nice video, something very important but so well explained. I will prefer to eat a throw than eat a full combo after a shimmy or a meatie hit.

  • @sol241
    @sol241 3 ปีที่แล้ว

    I bought the game last night and im to used to tekken 7 and mk11 where you have a safe way to stand, this is so needed for me, thanks

  • @azrael8759
    @azrael8759 4 ปีที่แล้ว

    Thanks man, with this video I'm understanding the game better, specifically In this part

  • @shanena5322
    @shanena5322 4 ปีที่แล้ว +29

    This was out a year ago and LTG still hasn't watched it 😅

    • @karimsakho4465
      @karimsakho4465 3 ปีที่แล้ว

      😂😂

    • @PomadaGaming
      @PomadaGaming 3 ปีที่แล้ว

      You didn’t know? LTG is the best at the game so he doesn’t need to know,even if he loses 63 times in a row.

  • @emmanuelcolin1451
    @emmanuelcolin1451 6 ปีที่แล้ว

    Clear and simple, great job! And now mind game!

  • @grzegorzlistwan8434
    @grzegorzlistwan8434 6 ปีที่แล้ว

    Great video Jimmy. As I'm just starting SF 5 it's supper helpful. Thank you very much.

  • @5eun729
    @5eun729 5 ปีที่แล้ว +1

    Thanks a lot. When are you going to make the shimmy tutorial or the advanced stuff.

    • @mdz_jimmy
      @mdz_jimmy  5 ปีที่แล้ว +1

      I'd love to make more tutorials but they take up more time and they aren't even that popular so it's hard to financially justify making them. I set a couple of goals on patreon (www.patreon.com/mdz_jimmy) for this type of content so I can just make content without having to think about taking a financial hit. The next tutorial will definitely be a full explanation for every normal move of ryu.

  • @vincentv4785
    @vincentv4785 2 ปีที่แล้ว

    Really good video for a beginner like me. Thanks !!

    • @mdz_jimmy
      @mdz_jimmy  2 ปีที่แล้ว

      Glad it was helpful!

  • @MasterPrawn
    @MasterPrawn 6 ปีที่แล้ว

    Thanks, did not know what meaty meant, feel I am only hearing it more and more lately.

  • @zm7097
    @zm7097 6 ปีที่แล้ว +1

    Thank you! Do more tutorials, please!!

  • @robertgray3710
    @robertgray3710 ปีที่แล้ว

    I love how they jump over you when you wake up so it overrides your turn around and you miss all your attacks

  • @Clobberkid545
    @Clobberkid545 4 ปีที่แล้ว

    This is a really good video, thank you

  • @joelkarito7572
    @joelkarito7572 3 ปีที่แล้ว

    I beat a Cammy who was up one round and I made a come back while watching this video this was bronze rank. I'm still quite new to this game but jimmy you got my sub cause you helped me win.

    • @mdz_jimmy
      @mdz_jimmy  3 ปีที่แล้ว

      Very nice! 👌

  • @manuelybarra6069
    @manuelybarra6069 4 ปีที่แล้ว

    Thank you for the simplicity

  • @zakman6471
    @zakman6471 4 ปีที่แล้ว

    jimmy swear your a champion

  • @4747474747bigal
    @4747474747bigal 4 ปีที่แล้ว +1

    But how do you develop muscle memory for meaty timing when the online makes it a variable?

  • @aurusbr
    @aurusbr 6 ปีที่แล้ว

    Excelent video Jimmy. Thank you.

  • @AdrienMeynard
    @AdrienMeynard 6 ปีที่แล้ว +1

    Thank you !
    Is the neutral jump (offense) equivalent to shimmy ?
    Beating late throw tech, but vulnerable to invisible reversals ?
    Maybe more vulnerable to DP, so higher risk, but higher reward with a full jump in combo ?

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว +2

      yes you can do a well timed neutral jump to beat late crouch tech, it's essentially another form of a "shimmy", nobody calls it a shimmy though.

  • @jdzl
    @jdzl 3 ปีที่แล้ว

    Miss these tutorial vids from you, Jimmy.
    Would love to see a breakdown on how you approach fireball timings and fb risk/reward based on spacing, meter, and opponent observations!
    I'm pretty scrub tier, but I feel like my fireballs get blown up way more in sfv than they did in sf4.

    • @mdz_jimmy
      @mdz_jimmy  3 ปีที่แล้ว +1

      Fireballs are difficult to use in SFV because there are a lot more anti fireball tools in SFV compared to SFIV. Tutorials will become more frequent again once I hire an editor for the channel. At the moment it's kinda tough editing a new video everyday the way I do, especially now that I'm a dad I simply don't have a lot of time.

    • @jdzl
      @jdzl 3 ปีที่แล้ว

      @@mdz_jimmy makes sense! Wishing you and your family all the best!

  • @rosarioagosta3795
    @rosarioagosta3795 6 ปีที่แล้ว

    Thank you so much Jimmy!!!!

  • @ForestTekkenVideos
    @ForestTekkenVideos 4 ปีที่แล้ว

    Awesome tutorial bruv!

  • @rnelson1415
    @rnelson1415 6 ปีที่แล้ว +1

    There's a time to block and time to guess..welcome to Street Fighter Fiiiiive! 🎶🎶🎶

  • @foreverinfame
    @foreverinfame 6 ปีที่แล้ว

    Awesome Vid Jimmy

  • @diegofb21
    @diegofb21 4 ปีที่แล้ว

    I always watch your videos thank you very much! What other options do I have if I use or fight against a grappler? I am a silver ranking player from Argentina. Sorry for my english.

  • @karimdaouiji9146
    @karimdaouiji9146 2 ปีที่แล้ว

    Sehr gut erklärt, danke!

  • @5eun729
    @5eun729 6 ปีที่แล้ว

    Thanks bro, much appreciated.

  • @Joe_Silly_FEH
    @Joe_Silly_FEH 6 ปีที่แล้ว +2

    Command grabs eat me alive tho. I don't know how to process that extra layer. Any advice?

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว +7

      command grab characters are indeed tricky to deal with and they do change the wakeup game a lot. it's all about trying to find a pattern and showing your opponent that you're willing to just block and not freak out on wakeup. on high level, players with command grabs win without using command grabs a lot, it's the fear of the command grab and the resulting panic reactions that lead to big damage for them.
      I should do a tutorial on that topic.

    • @Joe_Silly_FEH
      @Joe_Silly_FEH 6 ปีที่แล้ว +1

      @@mdz_jimmy would be appreciated

  • @oOkamijitsu
    @oOkamijitsu 6 ปีที่แล้ว

    Thanks Jimmy! Nice tutorial as aways ;)

  • @sian22
    @sian22 6 ปีที่แล้ว +1

    I thought Ryu Parry is simple enough to execute. But I tried it in training vs Ken EX shoruyken. Wow!!! The first part parry3x is easy.. the second part parry4x is like spam it!!. And still got it wrong 8/10 times.. the pros are damn good at this!!

    • @studentoflife8532
      @studentoflife8532 6 ปีที่แล้ว

      If u find it hard on sfv then parrying on 3rd strike is......

    • @kakkoishonen
      @kakkoishonen 5 ปีที่แล้ว

      SF 3 Third Strike is more complex...

  • @skyhr
    @skyhr 5 ปีที่แล้ว

    Can you defensively shimmy? I mean, when you backdash on wakeup, and if offensive player does a throw, can that backdash be used as a shimmy, or would that be too slow?
    Also, do wakeup DPs beat meaty normals? Do wakeup DPs hit shimmys?

  • @gagapa76
    @gagapa76 5 ปีที่แล้ว

    Hi Jimmy! In terme of reward, is a back jump more effective than backdash because of Crush Counter property?

  • @studentoflife8532
    @studentoflife8532 6 ปีที่แล้ว +2

    is there a tutorial which includes offensive late tech? just cant do it right.

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว +4

      it's the same concept as regular late crouch tech. set your training dummy to wakeup with ex shoryuken and do a second recording with wakeup throw and then all you gotta do is knock the training dummy down and try to find the timing to block the EX shoryuken AND tech the throw with the same input.

    • @studentoflife8532
      @studentoflife8532 6 ปีที่แล้ว +1

      @@mdz_jimmy ty man ur the greatest

  • @phantomgamer4463
    @phantomgamer4463 6 ปีที่แล้ว

    By Ibuki i use her MK command dash to avoid (frame overlapping) wake up attack and CA.
    its been use since ssf4 and usf4

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว +2

      ibukis command dash is not invincible at all, anyone doing a proper meaty attack will hit (or grab) you straight out of it.

    • @phantomgamer4463
      @phantomgamer4463 6 ปีที่แล้ว

      @@mdz_jimmyactually light normal attack can stop not meaty but i used like shimmy, there is a ssf4 video about her dash avoiding wake up attacks by "Jay Rego", on sfv is possible too

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว +2

      @@phantomgamer4463 I'm really not sure what you're trying to say. ibukis command dash has no invincibility at all, it's less safe than jumping on wakeup, it can be hit by grabs and normal attacks.

  • @tirtobening
    @tirtobening 6 ปีที่แล้ว

    Thanks Jimmy

  • @Altheion
    @Altheion 6 ปีที่แล้ว +3

    But where's the information about how you react to Balrogs overhead?

    • @fingerling54
      @fingerling54 6 ปีที่แล้ว

      I guess, just react?

    • @ultimateman55
      @ultimateman55 6 ปีที่แล้ว +1

      Guess. xD

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว +6

      still trying to figure that one out :P

    • @Vandalier74
      @Vandalier74 6 ปีที่แล้ว +2

      Isn't Balrog minus during the animation of his spin? I think so. Just jab him out of it during the start up.

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว +5

      @@Vandalier74 don't worry about it, it's just an inside joke from my stream ;)

  • @angelgarcia4716
    @angelgarcia4716 4 ปีที่แล้ว

    That was nice. By the way, there's something on shaved Ruy's pants xDDD Just near the belt.

  • @JOhnDoe-nl4wj
    @JOhnDoe-nl4wj 6 ปีที่แล้ว

    so one day, you can be a jimmy too!

  • @hakouthegamer7978
    @hakouthegamer7978 3 ปีที่แล้ว

    When to press buttons on wake up ?

  • @nicovalentim
    @nicovalentim 6 ปีที่แล้ว

    Excelent video, holy

  • @newcar4141
    @newcar4141 4 ปีที่แล้ว

    How do you stop wake up mic ups

  • @MissIceMateria
    @MissIceMateria 3 ปีที่แล้ว

    That statement of react-able grabs being bad is a totally incorrect statement.
    Try playing a game with a react-able throw; I guarantee you are still not going to tech them most of the time. Skullgirls has it like that with throw conversions, even, and people get chucked ten ways from Sunday.
    Anyways, excellent video, and this was extraordinarily helpful.

    • @mdz_jimmy
      @mdz_jimmy  3 ปีที่แล้ว

      I don't play Skullgirls so please correct me if I'm wrong here but a quick google search tells me Skullgirls has a 13F tech window on throws and that is 100% outside of human reaction speed. Top players in SFV need around 16-17 frames to react to an expected clear visual cue.

  • @lovenemo0074
    @lovenemo0074 6 ปีที่แล้ว

    thank so muck bro.

  • @530deputydawg
    @530deputydawg 6 ปีที่แล้ว

    Hi jimmy!!! It's norcal deputydawg

  • @DelasVC
    @DelasVC 3 ปีที่แล้ว

    thx a lot!

  • @SonahtPriorfaix
    @SonahtPriorfaix 2 ปีที่แล้ว

    This video should be in the tutorial for sfv

  • @RSX789
    @RSX789 6 ปีที่แล้ว

    Mah man

  • @zzxxcc360
    @zzxxcc360 6 ปีที่แล้ว

    ED's Wakeup EX DP can cover all...XD

  • @CupOfWhiskey
    @CupOfWhiskey 4 ปีที่แล้ว

    Does anyone know any ryu beginner guides that are recent like within the year? Trying to learn sfv and have ryu as my main

    • @mdz_jimmy
      @mdz_jimmy  4 ปีที่แล้ว

      I will be doing an updated combo guide for Ryu within the next couple of weeks. In case you haven't watched it yet here's the old one that I did which is still mostly accurate and should be useful for beginners: th-cam.com/video/3GIHWwwbBMQ/w-d-xo.html

    • @CupOfWhiskey
      @CupOfWhiskey 4 ปีที่แล้ว

      @@mdz_jimmy thanks a lot!

  • @jabarithomopson1960
    @jabarithomopson1960 6 ปีที่แล้ว

    Omfg Thank you

  • @LeeGinSing
    @LeeGinSing 6 ปีที่แล้ว

    Do you not have a Dojo for you and your Ryu fans? I'd love to join if so and if you have room... (also... I suck)

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว

      I do have a dojo yes, I just don't use that functionality right now :D the dojo name is MDZ_jimmY_Dojo so feel free to join. just don't expect anything right now ;)

  • @coyotewayfarer4380
    @coyotewayfarer4380 6 ปีที่แล้ว

    How does this change against characters with a command grab?

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว

      the dynamic is somewhat different because command grab characters never have a problem of opening up someone. the idea is to mix up the timing on when to defend against command grabs and to make sure you don't panic. this is particularly true on high level where players mostly win without ever using command grab but using the fear of it to land regular attacks on wakeup.
      I'll cover this in a future tutorial for sure.

  • @jimmyext
    @jimmyext ปีที่แล้ว

    Ok, how do I stand up quickly?

    • @mdz_jimmy
      @mdz_jimmy  ปีที่แล้ว

      when you fall to the ground you need to press either 2 punch buttons or press down. If you want to use back roll option you press 2 kick buttons or press back.

    • @jimmyext
      @jimmyext ปีที่แล้ว

      @@mdz_jimmy 😳no wonder I spent 3 seconds on the ground. Coming from tekken and just starting out

  • @robertxd5729
    @robertxd5729 3 ปีที่แล้ว

    te amo

  • @DrumLuv23
    @DrumLuv23 2 ปีที่แล้ว

    I promise if this was in a game tutorial less people would have dropped it.

  • @rossejera1661
    @rossejera1661 6 ปีที่แล้ว

    what about wake up jump? same as backdash?

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว +3

      similar but has a higher risk of being punished on high level. on the other hand it does punish some shimmy attempts very nicely so it's not easy to say which option is better.
      I initially wanted to put neutral jump as the option to showcase but ultimately decided to put backdash in it as it is safer and is actually intended to be used like that.

    • @rossejera1661
      @rossejera1661 6 ปีที่แล้ว

      @@mdz_jimmy thanks, now time to destroy this fellow bronze

  • @nicholasmccreaner4921
    @nicholasmccreaner4921 6 ปีที่แล้ว

    Wait you left out low mediums on wake up to stuff offensive shimmes and late tech lol

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว +3

      I left out a lot of possibilities on purpose to make it easier to understand some basics for the wakeup situation. I will go into more details and other options in a follow up video at some point.

  • @thewonable
    @thewonable 6 ปีที่แล้ว +1

    Meat-tee

  • @qzomwxin4
    @qzomwxin4 3 ปีที่แล้ว

    WHAT TO DO WITH JUMPS WHEN YOU ON THE GROUND&!&!&!&!&7?7!?!?

  • @SirpixelAnimations
    @SirpixelAnimations 2 ปีที่แล้ว

    actually i cant with this game, always lose with fucking combos and can't block or wake up anything...

  • @indianajones4965
    @indianajones4965 5 ปีที่แล้ว

    Gonna be sad when mk11 comes out... its gonna kill sfv player base for a while or maybe for good =( Am i the only person who actually likes sfv?!

    • @mdz_jimmy
      @mdz_jimmy  5 ปีที่แล้ว

      MK11 is not gonna kill off SFV lol DBFZ couldn't achieve that and I highly doubt MK11 will have the same commercial success as DBFZ. just like any other MK, MK11 is gonna be very popular at the beginning and after a few weeks nobody will care about it anymore. I'm not saying this as MK hater or anything, it's just an observable thing throughout the years.

  • @RAF_Ai
    @RAF_Ai 6 ปีที่แล้ว +8

    MenaRd is the best player in the Fgc, leave a like if you agree

    • @mr.nonchalant7308
      @mr.nonchalant7308 6 ปีที่แล้ว

      At least once a month.

    • @thewonable
      @thewonable 6 ปีที่แล้ว

      Eh idk he’s incredible but not sure if he’s the best.

    • @Kaioshin9000
      @Kaioshin9000 6 ปีที่แล้ว

      Bro ...... no

    • @mdz_jimmy
      @mdz_jimmy  6 ปีที่แล้ว

      I have no clue what the original comment said, but it's completely different from the one displayed here.

    • @thewonable
      @thewonable 6 ปีที่แล้ว

      MDZ jimmY An edited comment is the equivalent to a mee tee attack.