@@azlanadil3646 Not really. The losses they took during WW2 are still impacting the demographics of Russia in major way with a long list of serious issues they cause. Realistically Russia isn't even that populous. They have something like 140 million people which while not small isn't that massive either. They're in the ballpark of Japan, Mexico and Philipines but noticibly lagging behind the other countries in the Top 10. Bangladesh has 170 million, Brazil 203, Nigeria 223, Pakistan 241, Indonesia 279 and America 335. Then there are the two big dogs, India and China with having nearly ten times the population Russia has at over 1,4 billion EACH. Two of them account for over 1/3 of all of humanity...
In the Tinto Talks Johan said that the population system wouldnt impact performance late game and it will be smooth. I dont know if this is true or not. Recent paradox games have had bad performance on launch, and Vic3 still runs slow. But I am hopeful.
imperator has pops and runs smooth as butter all the way to the ending date. As long as population growth isn't too large, which in the EU timeframe it really wasn't, performance should be fine. This is why stellaris and vic3 have such bad performance due to pops, there are just a ton more of them in the late game than there are at the start
@@afridge8608 I’m on the side of pops being good but in Stellaris they cause a HUGE amount of lag. Late game Stellaris can be nigh-unplayable for many people cause pop growth obliterates that games performance. It’s probably because the game starts with roughly 20 planets existing, each having around 30 pops, and ends with several hundred planets each with 50-150 pops. Safe to say those conditions aren’t happening in eu5
This is potentially an unpopular opinion due to the fact that HOI4 consistently has the highest player base of any Paradox Game... but I'm not sure I would like EU5 to be more similar to HOI4 in its single-player/multi-player balance. I have found that whereas most Paradox games I feel like I am consistently improving at in single-player, even after playing for hundreds or thousands of hours, HOI4 single-player is extremely underwhelming. For example, it took me around 500 hours of EU4 before I was able to get my first World Conquest, and longer than that to be able to get achievements such as True Heir of Timur. In comparison I only have about 200 hours on HOI4 total and nothing feels even remotely challenging in single-player - it is not difficult to world conquest, it's not difficult to survive against Germany as minor nations, etc. While I know HOI4 multiplayer is very fun and much more catered to than EU4 MP for example, I'd like if EU5 had a single-player experience that made me feel like I was improving with time, where HOI4 single-player you can easily win as just about any nation while mostly AFK if you know how to make a unit template. Ideally EU5 would have a positive single-player experience with significant replayability and variation (like EU4) while still having effort put into multiplayer balancing and primarily multiplayer-relevant mechanics (like HOI4). But I have a bad feeling that it will be like recent Paradox launches (CK3 and Vic3 for example, both of which I very much enjoy now but launched in incomplete forms and still need a significant amount of work to have the level of variation and enjoyment as their predecessors.)
You know historically Russians tried to use winter and attrition warfare against Poles in 1617 but it didn't work. At least not fully. People must realize that winter is the best season to wage war in Eastern Europe.
I wouldn't say so, winter is what defeated the Swedes during the Great Northen War. You're ignoring the fact that Russia was going through internal problems and a succesion crisis during the war of 1617, that's why the poles manage to have that kind of succes.
@@darkphoenix2745 In 1617 Muscovy was long past the sucsession crisis. You are overlooking the fact that most key players in the region were often waging war during winter. Poland and Muscovy/Russia were doing it pretty much on a regular basis against each other. In the case of Monglos and later Tatars, they were almost exclusively launching their raids and campaigns during winter. Frozen rivers are much easier to cross you know and there are about 7 thousand rivers between Warsaw and Moscow. Winter aside from summer is the best season to wage war in Eastern Europe simply because during Autumn and Spring most of the land turns into an untraversable sea of mud. You may heard about "Rasputitsa" or what Poles call Roztopy. It is way easier to prepare for the cold by issuing your troops adequate clothing and tools rather than trying to carry your artillery and wagon trains through muddy roads.
@@kamilszadkowski8864 I'm not denying you attacking on winter can be useful, but if they went for the quick wins getting frozen in winter is the last thing they wanted to do. The mongols raided and return back to home, they didn't stay to let their troops get dead due to atrition.
Also, it's not like cold weather alone is going to kill huge amounts of troops. There needs to be a comprehensive strategy to ensure the invading army cannot properly cope with the cold, by putting him under constant pressure and raiding his supply lines for example, like what happened to Napoleon. "General Winter" is a bit of a meme in that way. There's a lot more to it, and as you rightly say the frozen ground can even be a big advantage to an army that is well-prepared for warfare under cold conditions.
Eu5 wont have insane scaling of modifiers like eu4. So for example if you have -20% and -10% cost modifier it would be -30% in eu4 and eu5 could only let you have the best -20%. In my opinion it is a greatly needed balance so its fine
I’m so god damn hyped with you’re more consistent uploading, I think your style of videos keep more really entertained. Have an amazing rest of 2024 and good luck with the channel
11:30 I wonder if you could develope a multiplayer dedicated EU4-like game. The engine OpenVic made is open for all to use and much more optimised than paradox ones. Just rebuilt a more barebones verssion of EU4 with much less bloat. Eu5 will probs run well in asingleplayer but I doubt it'll do well for MP
4 pm in France, I'm fully drunk but god damn I was waiting this video, I miss your eu4 multi video so much you are such a good man. Love you from France and maybe my little bit of portughese blood
How it is possible that you realise videos from multiple houses of multiplayer games every day? It is just amazing. P.S. please release other players from your basement.
Napoleons retreat was due to bad logistics in winter. However when the Republic managed to capture Moscow in 1612 it did not suffer from as much attrition due to better logistics from Lithuania and many Moscovites that chose freedom over slavery at that time.
Apparently the pop system doesnt cause much lag in vic3 and its gonna be much simpler in eu5. The pops (and the trade in vic3) use extremely simple math thats nice to the cpu. Ai making decisions for example is much harder on the cpu which is why for example ck3 lategame is so slow (tons of created characters and dynasty members cause the lag). At least this is my current understanding
I've emailed PDX because they didn't even bother adding a text chat to their last 3 "multiplayer" games, and they essentially said that they consider the multiplayer community like a small fringe group of "hardcore" players, which means( to me ) they would never consider us at all from a business standpoint because they expect us to buy whatever they sell, so they make their games for the casuals and if they get to it they might add a dlc or patch for us.
Maybe im in the minority here but i really like the late game campaing, of course the lags are making it difficult to enjoy however my point is that in the late game every opponent is so filthy rich that you've got to concentrate rather on your manpower reserves to maintain a war rather than time you've left until bankruptcy. Of course you can fight much over your force-limit and bankrupt anyways
I think it would be better at a place like 2:10 if you dident say how the battle was going to end, it seems like a micro spoiler that cuts the tension of your play
Do more MP videos with longer format! They are so much fun and don't be afraid of including scaling. Like I wanna know each click you do without watching full VOD, and why you do as you do including estates.
Hey dude I used to do a lot more detailed and long playthrough content however according to analytics 95% of people would skip that stuff. If you want more detailed gameplay and explanation, watch my livestream where I can show you directly and answer questions or you can watch unedited VODs on my VOD TH-cam channel.
Does anyone know who the Burma player was and if he streams or something because i like playing in India and would asbolutely want to see what he did to be no.1 gp as Burma
Even if EUV is an emulation of CK3, empty, poorly designed, laggy as f*ck etc... People will still buy it and Paradox will continue milking the herd...
Edit I thought he meant Eu4, what he said is right about Eu5 Og comment:Weird arguement, still one of the best games that I have played without paying a single cent for...
@Napkin05It's a weird arguement because the game came before CK3 and is good on its own right. Also if people were smart enough they'll just pirate the game due to the huge amounts of dlcs that have piled up over the years unless if they want to play multiplayer or something
to be honest, i dont think eu5 will be multiplayer-friendly, the new mechanics seem to be pretty heavy cpu wise. maybe we will see the MP players sticking to eu4. but honestly, as a meiou & taxes guys, i really prefer it this way, for two reasons: 1 - they already said this will be more "simulator not game", so MP will probably be SO unbalanced and hard, you prob couldnt micro all the mechanics at the same time, not even counting that the build up will be WAAAY slower without manapoints 2 - making this type of game better for MP uforntunaly may make it less deep of an experience for SP, and i really hope they just focus on SP, since has the potential to be one of the deepest and most fun strategy games ever love from Brazil habibi
Not to mention that quite a few recent strategy games have been like this, Civ 6, CK3, Vicky 3. The only exception really is HOI4 which relies much more on the actual gameplay and making numbers bigger.
Yea definitely. Remember with colonial nations, every colony has a separate mana pool and mana generation. So with the way EU4 works, colonial nations with multiple colonies can always out scale a singular nation with a single mana pool. That’s why colonies always have major nerfs in MP mods
Considering Russian provinces have severe winter +2 attrition modifier everywhere and long distances thus longer exposure to that attrition eu4 is actually good about attrition game, I tried many times against both China and Poland and while they are killing themselves in my frontier forts and scorched provinces with even more exposure time I waited in urals, but most players don’t do that they are like Hannibal very good at tactics but lacking strategy, aka patience
Except in eu4 multiplayer, players have insane manpower recovery speed and will occupy provinces and no longer getting attrition. Maybe occupied provinces should still give attrition
Hey habibi I get the wholesome chungus "lets just have fun" meme. The thing is... I don't care if you have fun. I want to see map painting taken to its' most toxic extreme. I want you to backstab and be evil and min max to 1# GP along the way. I want people to stop liking you personally because of how sweaty you get. You may not like that I'm saying this, but it is the most entertaining content.
Tbh, I used to have this mindset too but its actually a necessary tool to prevent player wars from dragging on for basically forever. I've been in plenty wars that drag on and on for decades where even if you occupy the province you're fighting over, even with stab-hitting its hard to get to 50% ws alone.
@@AbsoluteHabibimy take is a different one: If you don't think that it's BS you either play with hosts which don't actually act like hosts (the job of a host is more than just "let people connect to the game, prevent people from doing exploits and prevent people from breaking the save game" (the latter is about the fact that way too many rounds end in "the game crashes every few minutes" and there are ways you can reduce that)) or you play with sore losers (and let's be real here, it's never fun to play with sore losers, especially because if they are REALLY petty they will attack you at every opportunity)
@@kuhluhOG You clearly haven't seen any of my streams since none of what you said happens in the games I play except for grudging but that's rare nowadays
@@lightdrgn20 i wish to know how this would look if war be continued and both player comited full in, i mean PLC loss more battels but they do much more dmg, but i think russia had more reinforcment mhm so the economy was the key there
You know.. i never supported pirating.. i always judged people for doing it, but considering where games are going nowadays, I might reconsider and just start pirating PI games... I'm not dropping $200+ for dlcs anymore, especially for the hot steaming dung PI has been dropping these past 5 years.
Check out my VOD channel here: www.youtube.com/@absoluteHabibiLive/videos
“I was talking too many casualties, casualties I couldn’t afford” typical Russian experience tbh
The difference is that historically Russia could afford them.
@@azlanadil3646 not necessarily
@@azlanadil3646 Not really. The losses they took during WW2 are still impacting the demographics of Russia in major way with a long list of serious issues they cause.
Realistically Russia isn't even that populous. They have something like 140 million people which while not small isn't that massive either. They're in the ballpark of Japan, Mexico and Philipines but noticibly lagging behind the other countries in the Top 10. Bangladesh has 170 million, Brazil 203, Nigeria 223, Pakistan 241, Indonesia 279 and America 335.
Then there are the two big dogs, India and China with having nearly ten times the population Russia has at over 1,4 billion EACH. Two of them account for over 1/3 of all of humanity...
@@edim108 Wow, 30 million people dying has negative effects on your country? I know. I’m just saying that they still won.
In the Tinto Talks Johan said that the population system wouldnt impact performance late game and it will be smooth. I dont know if this is true or not. Recent paradox games have had bad performance on launch, and Vic3 still runs slow. But I am hopeful.
I have faith in Johan that he will be different
@@beaub152 Praise Johan
imperator has pops and runs smooth as butter all the way to the ending date. As long as population growth isn't too large, which in the EU timeframe it really wasn't, performance should be fine. This is why stellaris and vic3 have such bad performance due to pops, there are just a ton more of them in the late game than there are at the start
Pops dont cause much lag. Vic3 trade and pops use really simple math and so there isnt much lag. Lag exists fir other reasons but not lag
@@afridge8608 I’m on the side of pops being good but in Stellaris they cause a HUGE amount of lag. Late game Stellaris can be nigh-unplayable for many people cause pop growth obliterates that games performance. It’s probably because the game starts with roughly 20 planets existing, each having around 30 pops, and ends with several hundred planets each with 50-150 pops. Safe to say those conditions aren’t happening in eu5
Thumbnail is based Habibi, I was excited for this one bro
This is potentially an unpopular opinion due to the fact that HOI4 consistently has the highest player base of any Paradox Game... but I'm not sure I would like EU5 to be more similar to HOI4 in its single-player/multi-player balance. I have found that whereas most Paradox games I feel like I am consistently improving at in single-player, even after playing for hundreds or thousands of hours, HOI4 single-player is extremely underwhelming.
For example, it took me around 500 hours of EU4 before I was able to get my first World Conquest, and longer than that to be able to get achievements such as True Heir of Timur. In comparison I only have about 200 hours on HOI4 total and nothing feels even remotely challenging in single-player - it is not difficult to world conquest, it's not difficult to survive against Germany as minor nations, etc.
While I know HOI4 multiplayer is very fun and much more catered to than EU4 MP for example, I'd like if EU5 had a single-player experience that made me feel like I was improving with time, where HOI4 single-player you can easily win as just about any nation while mostly AFK if you know how to make a unit template.
Ideally EU5 would have a positive single-player experience with significant replayability and variation (like EU4) while still having effort put into multiplayer balancing and primarily multiplayer-relevant mechanics (like HOI4). But I have a bad feeling that it will be like recent Paradox launches (CK3 and Vic3 for example, both of which I very much enjoy now but launched in incomplete forms and still need a significant amount of work to have the level of variation and enjoyment as their predecessors.)
I personally prefer EU4, but could see why HOI4 would have a bigger player base.
Hoi3 >>> hoi4
You know historically Russians tried to use winter and attrition warfare against Poles in 1617 but it didn't work. At least not fully. People must realize that winter is the best season to wage war in Eastern Europe.
I wouldn't say so, winter is what defeated the Swedes during the Great Northen War.
You're ignoring the fact that Russia was going through internal problems and a succesion crisis during the war of 1617, that's why the poles manage to have that kind of succes.
@@darkphoenix2745 In 1617 Muscovy was long past the sucsession crisis.
You are overlooking the fact that most key players in the region were often waging war during winter. Poland and Muscovy/Russia were doing it pretty much on a regular basis against each other. In the case of Monglos and later Tatars, they were almost exclusively launching their raids and campaigns during winter. Frozen rivers are much easier to cross you know and there are about 7 thousand rivers between Warsaw and Moscow.
Winter aside from summer is the best season to wage war in Eastern Europe simply because during Autumn and Spring most of the land turns into an untraversable sea of mud. You may heard about "Rasputitsa" or what Poles call Roztopy. It is way easier to prepare for the cold by issuing your troops adequate clothing and tools rather than trying to carry your artillery and wagon trains through muddy roads.
@@kamilszadkowski8864 I'm not denying you attacking on winter can be useful, but if they went for the quick wins getting frozen in winter is the last thing they wanted to do.
The mongols raided and return back to home, they didn't stay to let their troops get dead due to atrition.
Also, it's not like cold weather alone is going to kill huge amounts of troops. There needs to be a comprehensive strategy to ensure the invading army cannot properly cope with the cold, by putting him under constant pressure and raiding his supply lines for example, like what happened to Napoleon.
"General Winter" is a bit of a meme in that way. There's a lot more to it, and as you rightly say the frozen ground can even be a big advantage to an army that is well-prepared for warfare under cold conditions.
Eu5 wont have insane scaling of modifiers like eu4. So for example if you have -20% and -10% cost modifier it would be -30% in eu4 and eu5 could only let you have the best -20%. In my opinion it is a greatly needed balance so its fine
"When the winged beer bottles arrive! Coming down the production line!"
I would say that with russia infra ideas are must: it helps so much with buildup and you really need that movement speed with how big you country is
True. I’ll never not do infrastructure as Russia again
I’m so god damn hyped with you’re more consistent uploading, I think your style of videos keep more really entertained. Have an amazing rest of 2024 and good luck with the channel
Poland be doing historical lart, first defeat Russia, second get into a bunch of wars w Sweden 3rd lose to Russia
11:30 I wonder if you could develope a multiplayer dedicated EU4-like game. The engine OpenVic made is open for all to use and much more optimised than paradox ones. Just rebuilt a more barebones verssion of EU4 with much less bloat. Eu5 will probs run well in asingleplayer but I doubt it'll do well for MP
4 pm in France, I'm fully drunk but god damn I was waiting this video, I miss your eu4 multi video so much you are such a good man. Love you from France and maybe my little bit of portughese blood
Take care of yourself buddy ❤️
love your shit mang, hope you can keep up the 3 vids a week plan
If I don’t I’ll go bald and I like my hair rn
@@AbsoluteHabibiyes you look cute
Great video man and loving the upload schedule already.
I sure hope EUV give the genre a much needed boost to new players
Thanks!
Your videos are amazing, I can never get tired of watching them.
How it is possible that you realise videos from multiple houses of multiplayer games every day? It is just amazing.
P.S. please release other players from your basement.
Bless Habibi upload
Napoleons retreat was due to bad logistics in winter. However when the Republic managed to capture Moscow in 1612 it did not suffer from as much attrition due to better logistics from Lithuania and many Moscovites that chose freedom over slavery at that time.
i love you habibi
I'm so sorry
love you too
Yeah! Chat with us on EU4. I'd love to hear more of your thoughts.
habibi could you start leaving the soundtrack you use in the videos in the description?
I think you could do a commentary video on EU 5 but wait for more Tinto Talks
EUV will probably be on a new engine, which means despite more technically demanding assets in the game it will still run better than EUIV.
Great battle and the time are so familiar to history book.
that ottoman color is just perfect
Apparently the pop system doesnt cause much lag in vic3 and its gonna be much simpler in eu5. The pops (and the trade in vic3) use extremely simple math thats nice to the cpu. Ai making decisions for example is much harder on the cpu which is why for example ck3 lategame is so slow (tons of created characters and dynasty members cause the lag). At least this is my current understanding
I've emailed PDX because they didn't even bother adding a text chat to their last 3 "multiplayer" games, and they essentially said that they consider the multiplayer community like a small fringe group of "hardcore" players, which means( to me ) they would never consider us at all from a business standpoint because they expect us to buy whatever they sell, so they make their games for the casuals and if they get to it they might add a dlc or patch for us.
Wholesome habibicore video
When Uzbek campaign comes out
Never
@@AbsoluteHabibi 😿 b-but whyy?
Comment :D Habibi really managed to do three videos in a week :D
The worst part about this campaign is that it isn't going to the end. You were just about to start smacking everyone around.
Maybe im in the minority here but i really like the late game campaing, of course the lags are making it difficult to enjoy however my point is that in the late game every opponent is so filthy rich that you've got to concentrate rather on your manpower reserves to maintain a war rather than time you've left until bankruptcy. Of course you can fight much over your force-limit and bankrupt anyways
I like late game as well but seriously playing in the lag is really tough and many can’t handle it. Without players there’s no MP game :/
I think it would be better at a place like 2:10 if you dident say how the battle was going to end, it seems like a micro spoiler that cuts the tension of your play
He won that battle though, so expectation subverted I guess.
Do more MP videos with longer format! They are so much fun and don't be afraid of including scaling. Like I wanna know each click you do without watching full VOD, and why you do as you do including estates.
Hey dude I used to do a lot more detailed and long playthrough content however according to analytics 95% of people would skip that stuff. If you want more detailed gameplay and explanation, watch my livestream where I can show you directly and answer questions or you can watch unedited VODs on my VOD TH-cam channel.
@@AbsoluteHabibi I understand, a shame though. Thanks for the reply!
I recognize the victoria 2 music
I LOVE EU4
Vic 2 music based
Wooooo!
Does anyone know who the Burma player was and if he streams or something because i like playing in India and would asbolutely want to see what he did to be no.1 gp as Burma
Halal content during this halal time of month.
Even if EUV is an emulation of CK3, empty, poorly designed, laggy as f*ck etc... People will still buy it and Paradox will continue milking the herd...
Shut the fuck up with that ck3 slander
Edit I thought he meant Eu4, what he said is right about Eu5
Og comment:Weird arguement, still one of the best games that I have played without paying a single cent for...
@Napkin05It's a weird arguement because the game came before CK3 and is good on its own right. Also if people were smart enough they'll just pirate the game due to the huge amounts of dlcs that have piled up over the years unless if they want to play multiplayer or something
@@dickinwurfer, the comment says EU 5, not EU 4
@@whygoogle5977I know I realized this after I wrote my second comment, had my phone on dark mode
YEEEEEESSSSSSS HELL YEEHH
please make a video qbout what you would like to see in eu5! i would really appreciate that.
Paradox have you heard this?
Nice
to be honest, i dont think eu5 will be multiplayer-friendly, the new mechanics seem to be pretty heavy cpu wise.
maybe we will see the MP players sticking to eu4.
but honestly, as a meiou & taxes guys, i really prefer it this way, for two reasons:
1 - they already said this will be more "simulator not game", so MP will probably be SO unbalanced and hard, you prob couldnt micro all the mechanics at the same time, not even counting that the build up will be WAAAY slower without manapoints
2 - making this type of game better for MP uforntunaly may make it less deep of an experience for SP, and i really hope they just focus on SP, since has the potential to be one of the deepest and most fun strategy games ever
love from Brazil habibi
Reasonable response
Not to mention that quite a few recent strategy games have been like this, Civ 6, CK3, Vicky 3. The only exception really is HOI4 which relies much more on the actual gameplay and making numbers bigger.
The new mecanics are somewhat similar to victoria 2 which wasn't laggy when it came out in 2010
Consistent Habibi is truly a blessing
Do you think colonial Great Britain or Portugal can out mscale Russia?
Yea definitely. Remember with colonial nations, every colony has a separate mana pool and mana generation. So with the way EU4 works, colonial nations with multiple colonies can always out scale a singular nation with a single mana pool. That’s why colonies always have major nerfs in MP mods
Victoria 2 music
Victoria 2 music
Let eu5 cook!
As your viewer and a Pole who should I root for? 😆
Is there going to be a project zomboid video? 0_0
no the sub goal was not reached and it seemed very low interest from my live viewers
Oh thats unlucky, I think that a zomboid video would be great
@@kutagenda9753 ok ill keep that in mind
@@AbsoluteHabibiI think with your storytelling style it could be really good, honestly! I'd be interested in watching.
What is a stab hit
!
What mod are you using?
People are hyped about EU 5 but forget that it will need a year or two of DLC's before it becomes good just like every paradox game.
Considering Russian provinces have severe winter +2 attrition modifier everywhere and long distances thus longer exposure to that attrition eu4 is actually good about attrition game, I tried many times against both China and Poland and while they are killing themselves in my frontier forts and scorched provinces with even more exposure time I waited in urals, but most players don’t do that they are like Hannibal very good at tactics but lacking strategy, aka patience
Except in eu4 multiplayer, players have insane manpower recovery speed and will occupy provinces and no longer getting attrition. Maybe occupied provinces should still give attrition
And let’s not forget that there’s a hard attrition cap of 5%
Hey habibi I get the wholesome chungus "lets just have fun" meme. The thing is... I don't care if you have fun. I want to see map painting taken to its' most toxic extreme. I want you to backstab and be evil and min max to 1# GP along the way. I want people to stop liking you personally because of how sweaty you get. You may not like that I'm saying this, but it is the most entertaining content.
I personally disagree.
How was burma that strong?
Development?
Yes
And massive build up
Bro it was last session and you should’ve went for uncon on Poland
I still need to say: Stabhitting via just continuing to send peace deals are BS.
why?
Tbh, I used to have this mindset too but its actually a necessary tool to prevent player wars from dragging on for basically forever. I've been in plenty wars that drag on and on for decades where even if you occupy the province you're fighting over, even with stab-hitting its hard to get to 50% ws alone.
@@chickenncheese4108 so true. I think if you think stab hitting is BS you just never have played eu4 MP. That’s my take
@@AbsoluteHabibimy take is a different one: If you don't think that it's BS you either play with hosts which don't actually act like hosts (the job of a host is more than just "let people connect to the game, prevent people from doing exploits and prevent people from breaking the save game" (the latter is about the fact that way too many rounds end in "the game crashes every few minutes" and there are ways you can reduce that)) or you play with sore losers (and let's be real here, it's never fun to play with sore losers, especially because if they are REALLY petty they will attack you at every opportunity)
@@kuhluhOG You clearly haven't seen any of my streams since none of what you said happens in the games I play except for grudging but that's rare nowadays
Nive russian videos love them
13:20 I hate being mentioned whether is subscirbe or not so...
*close the video*
Can you talk about tinto talks
ok when more info is released
what about play for ottomans?
Ive played Ottomans like three times in last two years
Pls pin habibi
no :)
@@AbsoluteHabibi why not
I'm going to keep asking
First
no polish win? no like
They did win the first war
@@lightdrgn20 i wish to know how this would look if war be continued and both player comited full in, i mean PLC loss more battels but they do much more dmg, but i think russia had more reinforcment mhm so the economy was the key there
i see polish defeat I press like
You know.. i never supported pirating.. i always judged people for doing it, but considering where games are going nowadays, I might reconsider and just start pirating PI games... I'm not dropping $200+ for dlcs anymore, especially for the hot steaming dung PI has been dropping these past 5 years.
What mod you are using?
Bastard mod