i love these because not only are they very cool, but they would add cool mechanics outside of the normal survival experience, such as mapping, farms, etc
It's such a shame Mojang doesnt take big risks anymore and that it seems the pale garden update is completely finished cause these would be some of the best mobs in the game
honestly you should work for mojang... i love the idea of the biome becoming more "angry" the more time you spend there... the fact that the biome would become aware of you and try to unlive you in any way possible thus slowly increasing the difficulty and spawning more different mobs sounds awesome
YES MY MAN, it would be cool if there was some ruined stone witches tower in the middle or some abandoned overgrown greenhouse structure in the middle of these
Awesome world building! Its amazing how everything can be so interconnected with everything else. Also the mob you were referring to could also drag player down to the ocean depths, not just the boat. Also if you are reading this would you mind sharing the application you use to animate these wonderful concepts :D
How about a pale wasp, which comes with its own variant of hive/nest, along with pale honey, which sticks to stuff much like slime and honey do, but ignores slime and honey. The pale wasp could also turn different plants and flowers into pale variants when pollinating.
Dude, I wouldn't be able to think of these ideas myself, great work! It would've been cool if Mojang not only read the feedback articles, but also look at TH-cam videos like these
@@H1r0x No, Mojang dose have creative control, as long as it dosen't effect Microsofts "Minecraft" profits. They might not add it because of balancing and vinnale like.
@@Vodculen no they have directives from Microsoft to keep the game in a neutered state so that every new generation of children still enjoy(buy) the same product (in essence) that it was when the game released. They purposefully refuse to add any interesting gameplay elements as to keep the guarantee that children as young as 5 years old can play Minecraft on mobile first and then buy the full product on pc. They need to keep the game in a state in which every child understands the sandbox they're playing in. Thats 80% of the updates were dogshit uninteresting content that only bloats the game with useless mobs and new colour palettes.
@@H1r0x "80% of the updates were dogshit uninteresting content" 1.9, revamped pvp, added end cities, and gave us the elytra 1.10, few blocks, few mobs, but gave us the structure block 1.11, introduced the illager race, lore, shulker boxes, and gave us the totem of undying 1.12, added block variety and revamped achievements (advancements) 1.13, revamped the entirety of the ocean, allowed creations for datapacks, and gave us the trident 1.14, revamped the entirety of villages, the illager race, gave us jigsaw blocks, and gave us the crossbow 1.15, fixed countless amounts of bugs and gave redstoners the honey block 1.16, revamped the entirety of the nether and gave us netherite 1.17/1.18, revamped the entirety of the terrain/cave generation 1.19, introduced the deep dark, new mechanics, and the most difficult mob in the game 1.20, gave us decorations, lore, armor trims, cherry grove, gave more control to datapack/resourcepack creators 1.21, added the trial chambers, new decoration blocks, wolf armor, automated crafting, and added the mace The majority of updates since Microsoft bought Minecraft contributed an extraordinary amount of notable content to the game (some more than others.) To say that the game has no interesting gameplay and adds low-quality features is one of the most absurd statements you could make about this game.
These ideas would be fantastic in Dungeons and Dragons; How would you feel if I were to convert some of your ideas into D&D 5e? I'm thinking of publishing them on D&D Beyond.
I think I'd be helpful in some demonstrations for the player model to have some simplistic indicator of where the face is. It also seems just nice to have.
dude please make your ideas into mods they're just amazing and I would actually love to play with the mechanics you thought of. btw, if it ever actually happens how would you call it? Or if it was an update what would be its name? super cool ideas all around!
ur honestly just breaking my heart these r too good yet i know mojang will never add anything like them .......the pale "garden" is more like the pale forest there are no new flowers or anything no new grass types nothing this is soo heartbreaking for me
These are interesting, but I think adding more mobs to the pale garden is directly against the concept of the concept. It's supposed to be empty and erie.
@@lordevolder9907 Mojang has the bad habit to deliver cool ideas with half baked mechanics and zero potential future rework in mind. If vanilla features are better than the marketplace, the suits at mojang studio are not going to be happy
I love the idea of a flying mob that grapples the player, but, given mojang’s history with mob AI, I think simple is better. I’d love if this creaking complimentary mob add slowness, blindness, or potentially even something as odd as limiting player rotation. These effects could become more severe if the player doesn’t dislodge from the mob’s grasp. I think the limiting rotation effect could enhance the combat with the creaking while also creating a new effect that players could use for mini games.
i dont think this should be for the pale gardens, they’re good concepts regardless, but i don’t see the pale forest as a very active biome, simply trying to ward off any intruders because it wants to be left alone. and these mobs showcased here don’t fit well to the general theme, sure they may compliment the creaking in some ways, but the pale garden is designed to be eerie yet serene in a similar fashion to how the older alpha builds of minecraft were. if mojang wanted to take this approach, they would’ve used it for a separate drop. good ideas anyway.
Jeez, Mojang can never catch a break. Anything they do is met with criticism from their hyper-greedy and entitled "fanbase". 1 Major update a year = not enough. Now batches of smaller updates a year = also not enough (even though they've only done one so far, in fact shortly after deciding this new change, also at the end of the year). People complain the game is has no content, people complain the game has too MUCH content. It's too easy, it's too hard, it's unbalanced. It's totally insufferable hearing all these people whining because they aren't creative enough to utilize whatever addition they implement in any creative or meaningful way in there own worlds. It's a damn sandbox game. I don't get how there's hundreds of thousands of stuff people are doing in Minecraft, be it in survival, hardcore or creative literally daily, but it's still somehow boring to the vast majority. It's baffling.
@chasemorr4110 1. Literally nobody complains about too much content. It's bloat, when you add a feature that leads to nothing more than to add something into the game. Like the sniffer and Creeking, you get basically nothing with interacting with them, or the scoot on an armadillo onlhaving1 purpose, so if you pick up too much, oh no. Space in inventory taken up. 2. The things outside of the building kinda suck, like a lot. Want to explore? Waste time walking all the way there to get there, looking for one item in specific or one biome, and then interact with the paper thin mechanics to get the thing, walk back and then continue building. The only things that have any depth is building and redstone- which is building adjacent. Combat is too simple, or on Javas half, strange. Unrefined. 3. Really bad development. The game runs horribly. You know what doesn't run like that? Fortnite. That game is a live service game, and guess what (is now) a live service game? Minecraft, if you have bedrock (which they made it the most accessible) has to be paid for servers with friends, and cosmetics, mods, add ons, texture packs are all paid for with money. You can also get a separate subscription from realms for the marketplace. So this isn't "free content every year." This is content to keep the game fresh so that people will spend money in the marketplace. All to say that the updates, especially compared to fortnite, are lacking. They made bedrock, so it's easier to code for, and it's worse than Java. They keep mobile up, so updates are held back by accessibility, which, how many people compared to the rest of the player base or on the phone? The game run horrible, even thought the textures are litteraly pixel art. That isn't hard, changing the texture of a square to something else and then copying and pasting code isn't hard. Mojang has double the employees than fortnite does, and still has low content, or anything with bigger depth or meaning.
@@djuv4375 Saying coding isn’t hard is such an understatement and completely devalues all their efforts. What they do is the actual backbone of the entire game and they probably have barely any input on the gameplay mechanics compared to the true concept designers. The game runs fine enough, doesn’t matter if the graphics are pixelated lol. It’s generating hundreds of blocks every few seconds, and mobs walking around so there’s gonna be some bumps. Most people play with some performance mod anyways, whether they need on or not. And bedrock on console will always be slow, but Fortnite on console also runs poor sometimes too. Why are you comparing Fortnite to Minecraft anyways? They’re completely different games. Ones a live service so it needs to constantly be fresh with updates, but they’ll do small batches more frequently. Except they often re-add old features too, but that’s somehow not copy pasting code and being lazy? It’s nostalgic and cool apparently? In fact I feel like Fortnite is more bloated with content, but there’s no real direction with Fortnite anyways as they can do whatever they want in their multiverse. So their catalogue of stuff is just all over the place. Stuff being added or removed randomly. Minecraft doesn’t remove features, they can at least build upon them if they want. People complain about too much content quite often, at least on the main subreddit. Probably older players who have busier lives. But it’s definitely an opinion many share, and you can search that up if you don’t believe me. And personally Minecraft has always been building first, exploring second. Always. The structures have never been the focus. You’re meant to build your own. The sceneries are nothing more than the same formations in different variations until you put your own builds down. Just say you’re bored of Minecraft. No one’s forcing you to play if you can’t think of anything to do with the thousands of options you have already. Any issues you have with the game, just do the opposite. It’s a Sandbox, so you make the rules. I think TH-cam has made people think everything has been done in the game, so now their own ideas aren’t original or aren’t somehow as good as what the TH-camrs can do. Like some fake meta that the community has made, and if you can’t learn to play that specific way than you start feeling like the game is flawed, when it’s fundamentally not.
@chasemorr4110 in case you didn't listen to what I was saying: COPY AND PASTING code isn't hard. I never said coding in a whole was easy. Actually, read comments. And the graphics part? Elden ring runs better on the Xbox one than minecraft. If you open up the inventory or crafting menu, the game lags. Let that sink it, the pixel game, with probably the easiest graphics to render in a 3d environment runs worse than elden ring, a next generation game, on a last generation console. The game runs horribly. And I never said the game was boring. I can upload a video right now of the build in my world right now 😂. I'm saying that a millions of dollars company should be able to finish one update. And not take like 5 years like the cave and cliff parts 1 & 2, the wild update, and the trails and trials. We are just getting the bundle from then. You probably read only half the comment, so hi! This is here if you read all of it :)
id love these additions, but not just added on their own. they'd make the biome feel WAY more significant than any other surface biome, which is just unfair imo like, if every other biome got tonsa unique ecosystems like this, then hell yes. i just think when new things are added to just one specific area of the game, it feels a tad bit tacky/gimmicky your ideas always nail the mojang style, though, thats for sure. high quality and really fun, well thought out...
*_cough cough_*… First’nt Anyways this is very, very, *very,* cool 👍 Edit: Also, I would keep a Flinget as a pet-plant-boi Edit 2: hear me out… you get a whole bunch to hook a chest minecart on accident, now you got your own Amazon delivery system lol
i love these because not only are they very cool, but they would add cool mechanics outside of the normal survival experience, such as mapping, farms, etc
The idea of the pale garden being more of a garden than just a generic forest is a very nice idea.
It's such a shame Mojang doesnt take big risks anymore and that it seems the pale garden update is completely finished cause these would be some of the best mobs in the game
these mobs almost feel like they would be in a different dimension but really good ideas regardless
honestly you should work for mojang... i love the idea of the biome becoming more "angry" the more time you spend there... the fact that the biome would become aware of you and try to unlive you in any way possible thus slowly increasing the difficulty and spawning more different mobs sounds awesome
YES MY MAN, it would be cool if there was some ruined stone witches tower in the middle or some abandoned overgrown greenhouse structure in the middle of these
Awesome world building! Its amazing how everything can be so interconnected with everything else. Also the mob you were referring to could also drag player down to the ocean depths, not just the boat. Also if you are reading this would you mind sharing the application you use to animate these wonderful concepts :D
Someone needs to make a minecraft mod of all of Blockixel Artistry Ideas
I still remember this guy from like two years ago, amazing work buddy. Love the concepts and animations
I really feel these were some of your best concepts!
imagine if Mojang hired this guy
Minecraft would be at another level
This would be soooo cool. The garden definitely feels empty and this would still add to it without being too much yk
I like the concept of the pale garden being a hive mind and all the mobs being able to sort of communicate
These names and designs feel like really great pikmin content
How about a pale wasp, which comes with its own variant of hive/nest, along with pale honey, which sticks to stuff much like slime and honey do, but ignores slime and honey. The pale wasp could also turn different plants and flowers into pale variants when pollinating.
i love the idea of the pale garden as a whole solid organism that doesnt want you to interact with it
We really need more interesting mobs and mechanics added to minecraft
Dude, I wouldn't be able to think of these ideas myself, great work! It would've been cool if Mojang not only read the feedback articles, but also look at TH-cam videos like these
Mojang doesnt decide anything and that already long ago, it's Microsoft that's leading, and they only strive for profit.
@@H1r0x No, Mojang dose have creative control, as long as it dosen't effect Microsofts "Minecraft" profits. They might not add it because of balancing and vinnale like.
@@Vodculen no they have directives from Microsoft to keep the game in a neutered state so that every new generation of children still enjoy(buy) the same product (in essence) that it was when the game released.
They purposefully refuse to add any interesting gameplay elements as to keep the guarantee that children as young as 5 years old can play Minecraft on mobile first and then buy the full product on pc.
They need to keep the game in a state in which every child understands the sandbox they're playing in.
Thats 80% of the updates were dogshit uninteresting content that only bloats the game with useless mobs and new colour palettes.
@@H1r0x But I thought they were pushing for bedrock why would they want them to play on Java.
@@H1r0x "80% of the updates were dogshit uninteresting content"
1.9, revamped pvp, added end cities, and gave us the elytra
1.10, few blocks, few mobs, but gave us the structure block
1.11, introduced the illager race, lore, shulker boxes, and gave us the totem of undying
1.12, added block variety and revamped achievements (advancements)
1.13, revamped the entirety of the ocean, allowed creations for datapacks, and gave us the trident
1.14, revamped the entirety of villages, the illager race, gave us jigsaw blocks, and gave us the crossbow
1.15, fixed countless amounts of bugs and gave redstoners the honey block
1.16, revamped the entirety of the nether and gave us netherite
1.17/1.18, revamped the entirety of the terrain/cave generation
1.19, introduced the deep dark, new mechanics, and the most difficult mob in the game
1.20, gave us decorations, lore, armor trims, cherry grove, gave more control to datapack/resourcepack creators
1.21, added the trial chambers, new decoration blocks, wolf armor, automated crafting, and added the mace
The majority of updates since Microsoft bought Minecraft contributed an extraordinary amount of notable content to the game (some more than others.) To say that the game has no interesting gameplay and adds low-quality features is one of the most absurd statements you could make about this game.
Mojang: "you're going to get one new wood type and a single mob and your going to like it!"
Mojang needs to hire this man NOW!
He’ll make Minecraft better and more popular
These ideas would be fantastic in Dungeons and Dragons; How would you feel if I were to convert some of your ideas into D&D 5e? I'm thinking of publishing them on D&D Beyond.
Kind of reminds me of the unused sculk teeth block trap.
Get this man a job at Mojang!
I think I'd be helpful in some demonstrations for the player model to have some simplistic indicator of where the face is. It also seems just nice to have.
They should like make a mod that adds all these concepts
dude please make your ideas into mods they're just amazing and I would actually love to play with the mechanics you thought of. btw, if it ever actually happens how would you call it? Or if it was an update what would be its name? super cool ideas all around!
We seriously need mods from these ideas. They are so good to just let them be ideas and not actual in game stuff
These are really cool, would love to see something like this in game.
ur honestly just breaking my heart these r too good yet i know mojang will never add anything like them .......the pale "garden" is more like the pale forest there are no new flowers or anything no new grass types nothing this is soo heartbreaking for me
You skipped past the biggest gripe with the pale Forest, these mobs have no reason to exist other than adding something new to fight
I think we have another Mojang employee on our hands here
Love this stuff
the ocean mob is called the barnacle
Very good video
It's name sounds like a Pikmin enemy.
Your ideas are so cool 🤩
I don't know where you get your ideas but they sound so awesome to be in minecraft or in a mod❤❤
These are interesting, but I think adding more mobs to the pale garden is directly against the concept of the concept. It's supposed to be empty and erie.
This guy is absolutely addicted to plant-based mobs
Thank god mojang never takes player feedback. Imagine if minecraft was a fun game? That would be horrible!
Elaborate?
@@lordevolder9907 Mojang has the bad habit to deliver cool ideas with half baked mechanics and zero potential future rework in mind. If vanilla features are better than the marketplace, the suits at mojang studio are not going to be happy
Just play modded java
Hey! How do you animate your videos? Do you use Blender, Blockbench or any other software?
Why hasn’t mojang hired you yet 🙏
A MINUTE AGO??? TH-cam ALGORITHM THANK YOU FOR THIS GIFT OF GRACE!!! XD
keep cooking blockixel!
I love the idea of a flying mob that grapples the player, but, given mojang’s history with mob AI, I think simple is better. I’d love if this creaking complimentary mob add slowness, blindness, or potentially even something as odd as limiting player rotation. These effects could become more severe if the player doesn’t dislodge from the mob’s grasp. I think the limiting rotation effect could enhance the combat with the creaking while also creating a new effect that players could use for mini games.
1:55 looks like alex caves notor
Wheres Mojang when you need them
We need more hostile mobs we only been getting passive mobs all these years....
new blockixel drop
Great!
How dare TH-cam hide this from me for 19 minutes
i dont think this should be for the pale gardens, they’re good concepts regardless, but i don’t see the pale forest as a very active biome, simply trying to ward off any intruders because it wants to be left alone.
and these mobs showcased here don’t fit well to the general theme, sure they may compliment the creaking in some ways, but the pale garden is designed to be eerie yet serene in a similar fashion to how the older alpha builds of minecraft were.
if mojang wanted to take this approach, they would’ve used it for a separate drop. good ideas anyway.
Man, I wish minecraft could add more than 1 thing every 5 months
:(
now they are gonna add even less
Jeez, Mojang can never catch a break. Anything they do is met with criticism from their hyper-greedy and entitled "fanbase".
1 Major update a year = not enough.
Now batches of smaller updates a year = also not enough (even though they've only done one so far, in fact shortly after deciding this new change, also at the end of the year).
People complain the game is has no content, people complain the game has too MUCH content.
It's too easy, it's too hard, it's unbalanced.
It's totally insufferable hearing all these people whining because they aren't creative enough to utilize whatever addition they implement in any creative or meaningful way in there own worlds. It's a damn sandbox game. I don't get how there's hundreds of thousands of stuff people are doing in Minecraft, be it in survival, hardcore or creative literally daily, but it's still somehow boring to the vast majority. It's baffling.
@chasemorr4110 1. Literally nobody complains about too much content. It's bloat, when you add a feature that leads to nothing more than to add something into the game. Like the sniffer and Creeking, you get basically nothing with interacting with them, or the scoot on an armadillo onlhaving1 purpose, so if you pick up too much, oh no. Space in inventory taken up.
2. The things outside of the building kinda suck, like a lot. Want to explore? Waste time walking all the way there to get there, looking for one item in specific or one biome, and then interact with the paper thin mechanics to get the thing, walk back and then continue building. The only things that have any depth is building and redstone- which is building adjacent. Combat is too simple, or on Javas half, strange. Unrefined.
3. Really bad development. The game runs horribly. You know what doesn't run like that? Fortnite. That game is a live service game, and guess what (is now) a live service game? Minecraft, if you have bedrock (which they made it the most accessible) has to be paid for servers with friends, and cosmetics, mods, add ons, texture packs are all paid for with money. You can also get a separate subscription from realms for the marketplace. So this isn't "free content every year." This is content to keep the game fresh so that people will spend money in the marketplace.
All to say that the updates, especially compared to fortnite, are lacking. They made bedrock, so it's easier to code for, and it's worse than Java. They keep mobile up, so updates are held back by accessibility, which, how many people compared to the rest of the player base or on the phone?
The game run horrible, even thought the textures are litteraly pixel art.
That isn't hard, changing the texture of a square to something else and then copying and pasting code isn't hard.
Mojang has double the employees than fortnite does, and still has low content, or anything with bigger depth or meaning.
@@djuv4375 Saying coding isn’t hard is such an understatement and completely devalues all their efforts. What they do is the actual backbone of the entire game and they probably have barely any input on the gameplay mechanics compared to the true concept designers.
The game runs fine enough, doesn’t matter if the graphics are pixelated lol. It’s generating hundreds of blocks every few seconds, and mobs walking around so there’s gonna be some bumps. Most people play with some performance mod anyways, whether they need on or not. And bedrock on console will always be slow, but Fortnite on console also runs poor sometimes too.
Why are you comparing Fortnite to Minecraft anyways? They’re completely different games. Ones a live service so it needs to constantly be fresh with updates, but they’ll do small batches more frequently. Except they often re-add old features too, but that’s somehow not copy pasting code and being lazy? It’s nostalgic and cool apparently? In fact I feel like Fortnite is more bloated with content, but there’s no real direction with Fortnite anyways as they can do whatever they want in their multiverse. So their catalogue of stuff is just all over the place. Stuff being added or removed randomly. Minecraft doesn’t remove features, they can at least build upon them if they want.
People complain about too much content quite often, at least on the main subreddit. Probably older players who have busier lives. But it’s definitely an opinion many share, and you can search that up if you don’t believe me.
And personally Minecraft has always been building first, exploring second. Always. The structures have never been the focus. You’re meant to build your own. The sceneries are nothing more than the same formations in different variations until you put your own builds down.
Just say you’re bored of Minecraft. No one’s forcing you to play if you can’t think of anything to do with the thousands of options you have already. Any issues you have with the game, just do the opposite. It’s a Sandbox, so you make the rules.
I think TH-cam has made people think everything has been done in the game, so now their own ideas aren’t original or aren’t somehow as good as what the TH-camrs can do. Like some fake meta that the community has made, and if you can’t learn to play that specific way than you start feeling like the game is flawed, when it’s fundamentally not.
@chasemorr4110 in case you didn't listen to what I was saying:
COPY AND PASTING code isn't hard. I never said coding in a whole was easy. Actually, read comments.
And the graphics part? Elden ring runs better on the Xbox one than minecraft. If you open up the inventory or crafting menu, the game lags. Let that sink it, the pixel game, with probably the easiest graphics to render in a 3d environment runs worse than elden ring, a next generation game, on a last generation console. The game runs horribly.
And I never said the game was boring. I can upload a video right now of the build in my world right now 😂.
I'm saying that a millions of dollars company should be able to finish one update. And not take like 5 years like the cave and cliff parts 1 & 2, the wild update, and the trails and trials. We are just getting the bundle from then.
You probably read only half the comment, so hi! This is here if you read all of it :)
id love these additions, but not just added on their own. they'd make the biome feel WAY more significant than any other surface biome, which is just unfair imo
like, if every other biome got tonsa unique ecosystems like this, then hell yes. i just think when new things are added to just one specific area of the game, it feels a tad bit tacky/gimmicky
your ideas always nail the mojang style, though, thats for sure. high quality and really fun, well thought out...
1:03
Commenting for the algorithm
WE ARE SO BACK
pikman :3
By any chance are you a Pikmin fan
The naming convention of “(verb)-ing (verb)-it” is a little stale. I think you should work on that.
Mojamg rejected
These don’t really fit the aesthetic but cool ideas. This being said, the flingit mob could be replaced easily by the stray
why you don't work with originsrealm i would like to see this
If its cool mojang wont make it
Too much effort put into this, so never ever
NOOOO THIS IS TOO MUCH WORK FOR MOJANG
*_cough cough_*… First’nt
Anyways this is very, very, *very,* cool 👍
Edit: Also, I would keep a Flinget as a pet-plant-boi
Edit 2: hear me out… you get a whole bunch to hook a chest minecart on accident, now you got your own Amazon delivery system lol